The Further Adventures of Indiana Jones #1-34
(1982-1986)Overview:The Further Adventures of Indiana Jones series is set in 1936, in the period immediately following the events of
Raiders of the Lost Ark, with the final four issues taking place in 1937. The series mostly consists of two-part stories or done-in-one tales, which makes it very new reader friendly. Of the two-parters, the first instalment ends with a suitably thrilling cliff-hanger at the end – a format that works well, since the whole Indiana Jones franchise is a pastiche of old '30s and '40s adventure serials, after all.
The stories generally follow a narrative template that is very close what we saw in
Raiders and later in
Indiana Jones and the Temple of Doom: that is, Indy is on the trail of some legendary archaeological treasure (and usually having to tangle with some disgruntled native tribe to get it), while being pursued by shadowy foreign government agents (usually German Nazis), and most of the stories have a vague supernatural element to them or to the treasure that Indy is searching for.
Surprisingly, given her important role in
Raiders, Marion Ravenwood doesn't feature in the early part of the series at all and Indy is instead paired with a revolving cast of beautiful female companions from story to story. That changes with issue #6, when Marion returns – and it would seem that she returns at the urging of the readers, if the correspondences on the letter's pages are anything to go by. Soon after her introduction, Marion gets a job as a publicity agent for the University campus of the National Museum in Connecticut, which is where Indiana Jones works, and this means that she is able to accompany him on his adventures.
Of the supporting characters from
Raiders who re-appear in the comic, Marcus Brody is present a fair bit and Sallah makes the odd appearance too. We even get the re-appearance of Captain Katanga and his cargo freighter the
Bantu Wind in issues #15 and #16.
Interestingly, several times early on in the series, the comic pre-empts stunts that would later be seen in the film
Indiana Jones and the Temple of Doom, such as Indy jumping from a plane after the pilots have abandoned the aircraft and having to use an improvised parachute to save himself. Or Indy being on a rope bridge across a chasm when a pursuing band of villains cut the ropes at one end, causing the bridge to collapse and swing down, while Indy holds on for dear life. In fact, the third story-arc features inter-dimensional alien beings, which is a concept that is pretty close to what we saw in the God awful
Indiana Jones and the Kingdom of the Crystal Skull from 2008.
I suppose this pre-empting of situations seen in later Indiana Jones films illustrates just what a good grasp the writers of the early issues – Denny O'Neil and David Michelinie – had on the sorts of adventure serial tropes that Steven Spielberg and George Lucas were aiming for in the movies.
Series events and highlights:Right off the bat the art of John Byrne (issues #1 and #2) and Gene Day/Richard Howell (issue #3) does a brilliant job of aping the look and feel of
Raiders...
Unfortunately, the characterisation of Indiana Jones himself is a little shaky in the first three issues, with writers John Byrne and Denny O'Neil not quite nailing Harrison Ford's portrayal of the character. It's only when David Michelinie comes on board with issue #4 that the central character's dialogue "sounds" like Indy, which is no surprise as Michelinie had already proved adept at capturing the "voices" of various characters from the
Star Wars cast over in Marvel's SW comic. In fact, I noticed on issues #4 and #5 that this is the exact same writing/art/colouring/editorial team that were working on
Star Wars at the same time.
The art in issue #3, which is split between Gene Day and Richard Howell, is very good in Day's portion of the comic and rather average in Howell's. Ron Frenz comes on board as artist for issues #4 and #5 and his work is a treat to behold. Kerry Gammill handles the art on issues #7 and #8, and #11 and #12, with very pleasing results, in a pair of stories that introduce the series' two Marvel-originated recurring villains: Ian McGiver and Ben Ali Ayoob. McGiver reappears in TFAOIJ #17 and #18, while Ali Ayoob resurfaces in issues #20 and #22, though both villains appear to meet their ends at the conclusion of their respective second appearances.
Issue #6 features a one-shot story in which Marion opens a swanky night club called the Raven's Nest in Manhattan and Indy has to stop a disgruntled dealer of antiquities from killing her. This issues sees Howard Chaykin's only contribution to the series and his art is rather nice, with inker Terry Austin making it even better.
This is followed in issues #7 and #8 by a story about a pseudo-Atlantian tribe in the Congo called the Shintay.
Issues #9 and #10 feature an interesting story in which Indy steals back the golden Chachapoyan idol he lost to his rival Belloq in the film
Raiders of the Lost Ark. This story sees the sexy Nazi agent Ilsa Toht – sister of the bespectacled Nazi agent Ernst Toht, who also appeared in
Raiders – team up with the Chachapoyan tribe in an attempt to kill Jones and disrupt the Brazilian rubber industry that the American military will rely on in if another world war breaks out.
Through issues #14–16, it's revealed that Marion's father, Abner Ravenwood, may still be alive, which leads her and Indy off to Greece and the Himalayas in issues #17 and #18. Ultimately, Michelinie leaves it very vague and open to interpretation as to whether a masked westerner that the pair encounter in the Himalayas is actually Abner or not and that's probably a good thing.
We get a fill-in issue written and pencilled by Larry Lieber in issue #19, in which Indy thwarts the Japanese military's plan to reanimate a preserved dragon that they have discovered in Nepal and unleash it on America. It's a ridiculous story, but is actually quite a lot of fun.
At around this point it is discovered that the Arnhem Ring, which Indy "obtained" from an Aborigine tribe in Australia in issue #11, is a fake. The resulting scandal sees the National Museum in Connecticut temporarily closed down and Marcus Brody in disgrace and summarily replaced as curator. In issues #20–22, Indy, Marion and Marcus travel to Havana, Wales, and finally Switzerland in an attempt to clear Brody's name.
Herb Trimpe comes on board as semi-regular artist with issues #15–18 and #23–24, and he turns in some very pleasing artwork. Steve Ditko makes his debut on pencils in issue #21, but I'm not sure that his art style gels all that well with the world of Indiana Jones. The array of different inkers in this issue – Bob Wiacek, Steve Leialoha, Jack Abel, Al Milgrom etc – gives Ditko's art a rather "wonky", slapdash appearance. Ditko returns as the series' regular penciller with issue #25 and remains til the series' end, but this time he is paired with inker Danny Bulanadi who does a lot to rein in the overt "Ditko-ness" of the artwork.
Another recurring nemesis for Indy is introduced in issue #24 in the form of the bald, monocle-wearing archaeologist Sigfried Klexx...
Klexx is an utterly ruthless man, with professionally questionable methods, and is rather a memorable villain. Sadly, he never re-appears in the series, despite the reader being shown that his is still alive – albeit barely – at the end of the issue.
A potential love interest for Indy is introduced in issue #25 in the shape of the glamorous female archaeologist Jessie Hale, who again reappears in issues #29 and #30. Not much ends up being done with Hale and Indiana's blooming romance, but she adds some glamour and romantic tension to the issues that she appears in.
On a related mater, Marion Revenwood is unceremoniously written out of the series at the end of issue #25, having gotten fed up with Jones's lack of attention to her. It seems like rather a sudden departure though and I wonder if it was something that Lucasfilm insisted on, given that Marion hadn't appeared in that summer's blockbuster
Indiana Jones and the Temple of Doom and had been replaced as Indy's love interest in that film by Willie Scott?
While we're on the subject of characters from
Temple of Doom, Short Round makes a brief appearance in issue #26, when he helps Indiana to escape from a sticky situation in a motorboat. It's revealed that at this point in 1936 Short Round is living in a New York boarding school for boys.
Issues #29–31 see Ricardo Villamonte on art duties, with Linda Grant writing and the results are pretty good. The first two-part story from this creative team sees Indy reunited with fellow archaeologist (and potential love interest) Jessie Hale and going up against the IRA and a Chinese cult known at the Tongs in order to obtain an ancient mummified Chinese emperor from the villainous Weng Ho. The second story by the team features Indy uncovering a Bigfoot hoax that is actually a cover for an espionage operation that is slipping U.S. military secrets to the Japanese.
Ditko and Bulanadi return on art chores with issue #32, which features a Grant story about an international thief named Amanda Knight, who initially pretends to be a representative from the British Museum in order to steal a Sumerian amulet. The issue culminates in a ridiculously improbably aerial duel with Knight and Indiana in biplanes. It's a shame more wasn't done with Knight, as she's an excellent and memorable adversary for Indy, but with only two more issues until the title was cancelled, I guess there just wasn't time to bring her back.
Towards the end of the series, beginning in issue #28, Grant begins setting up an overarching, muti-part story arc about a group of seven wizards whose power emanates from seven towers scattered around the globe. Predictably, theses wizards are all hell bent on using their power to destroy the Earth. Indy locates the first tower in Iran and a second one in Scotland – actually, it's a lighthouse! – and destroys them both. The seven towers saga makes a fitting end to the series, although it is necessarily left somewhat incomplete by the cancellation of the series with issue #34, as Indiana has only located and destroyed two of the seven towers.
I've read online that there were at least another two issues of
The Further Adventures of Indiana Jones scheduled: a story titled "The Sentinel" was intended for issue #35, but I couldn't find any info at all on what the contents of the proposed issue #36 would've been.
Worthwhile to read/re-read?I read a fair bit of this series back in the day, either when it was reprinted as a back-up strip in Marvel UK's
Star Wars Monthly comic or via imported U.S. issues. So, I have a lot of nostalgia for the first 20 or so issues, which makes it hard to evaluate the series' worth completely objectively. I will say that it is definitely a series that captures the excitement, adventure and heroic derring-do of
Raiders and
Temple of Doom, while simultaneously seeming to move the lead character's life forward – although, in reality, it is very much the illusion of change.
The series' adherence to a
Raiders-style plot template does make it a little repetitive at times, but not to the point that it ever really spoils the reader's enjoyment. After all, these are exactly the sort of serial fiction adventures that any sensible reader would
want to see Indiana Jones in. Still, it's fair to say that there isn't a whole lot of variety in the kinds of stories the series serves up.
All in all though,
The Further Adventures of Indiana Jones is just good, clean escapist fun and is well written for the most part, with interior artwork that ranges from the excellent to the not-so-excellent on occasion.