|
Post by Roquefort Raider on Apr 7, 2015 16:53:37 GMT -5
Savage sword of Conan #88, May 1983 Cover by Steve Hickman. It has a nice 1930s feel. Frontispiece by Ernie Chan, with bold brush dashes making this a quasi-impressionist piece. Table of contentsIsle of the hunter, a Conan story The dark stranger, a portfolio by Pablo Marcos with rhyming text by Alan Zelenetz.
|
|
|
Post by Roquefort Raider on Apr 7, 2015 17:05:36 GMT -5
SSoC #88-------- Isle of the hunterScript by Michael Fleisher Art by John Buscema and Rudy Nebres The Buscema/Nebres combination is beautiful. I was sold on Nebres' inking because of my love for Marvel's John Carter book, and even if I eventually came to care a little less for his full artwork I think his inking always remained very nice, and especially appropriate for desert tales. In this issue, I was struck by how beautifully he depicts the shadow of foliage in this scene: The story: In this riff on Richard Connell's The most dangerous game, a very rich man (Wazir Hassan Hassad Khan)who brags about being the greatest manslayer ever enjoys hunting capable warriors on his secluded isle on the Vilayet sea. Ensuring his privacy, he has a tamed sea monster that can be controlled with a big conch acting as a dog whistle. To "recruit" victims, the hunter hires the twin sisters Saroya and Sabrina, wisecracking and sword-wielding damsels. Their modus operandi is to dance in taverns, get the patrons all heated up, trigger a big bar fight and walk out with whoever remains standing at the end, since that one is arguably the best candidate. They are then supposed to get the man to follow them with promises of riches and hanky panky. Conan the Zuagir chief is in the city of Zamboula collecting information when he gets involved in such a plan, and naturally he's the one to defeat all the other customers. Unfortunately for Saroya and Sabrina, Conan is arrested by the city guard and condemned to death when he's recognized as the leader of the Zuagirs. The two girls have to save him from a dawn execution by taking on all the soldiers surrounding the execution block, scant seconds before the Cimmerian is to be decapitated. The trio flees Zamboula with an armed squadron in tow. The girls convince Conan to help them rob the palace of a certain rich merchant living on an island of the Vilayet sea; the Cimmerian accepts their argument that they really don't want his Zuagirs around, preferring to split the loot three ways rather than share it with an entire band of thieves. The barbarian and the girls reach the sea, where the twins had hidden a boat. It takes more than a day and a night' sailing to get near their goal, where a sea monster erupts from the waves! (See above). The girls explain that unless Hassad Khan orders the beast to attack by using his special conch, they have nothing to fear. As the small boat nears the island, Conan is knocked out by a cudgel blow to the head, courtesy of one of his bodacious comrades. He is then left to regain his senses in the forest, where Hassad Khan's men start chasing him as hounds would a fox. But they have miscalculated as badly as those cops chasing Rambo did in the movie First blood; Conan's woodcraft is much better than theirs, and by climbing trees and engineering booby-traps, he proves to be more of a predator than a prey. I have no doubt that the Cimmerian would have had little problem dispatching all the clumsy beaters sent after him, but he is given an opportunity to let others take care of that for him: the Zamboulan soldiers who had followed him from that distant desert city have reached the island (they're DAMN good trackers, apparently) and the Cimmerian manages to get them to engage Hassad Khan's own men. As the two armed groups clash, Conan makes his way to Hassad Khan's palace, where he and his would-be hunter have words. After slaying the decidedly overrated "greatest manslayer ever", Conan off-handedly defeats the duplicitous Saroya and Sabrina and takes them captive, claiming he intends to sell them as slaves to make up for the time he lost. (Why he simply doesn't loot the palace as per the original, if fake, plan is not made clear. It would have struck me as more profitable and far easier than bothering with carrying two unwilling captives back to a slave market). When the trio gets back to their skiff and sail off, they are pursued again by the Zamboulan soldiers who have finished killing off Hassad Khan's men. using Hassad Khan's conch, Conan manages to summon the sea beast, which then crushes the Zamboulan boat under its weight and eats a few of them for good measure. There are still more bad news to come: Conan's craft has a leak, and the only way to make it to shore is by jettisoning dead weight... as in people. The two sisters start fighting each other to decide who will be thrown in thwe water, but as they are still chained to each other all they manage is to fall overboard together. Still intent on killing each other, they don't notice the sea monster that has returned and that makes a quick meal of both of them. The creature then lets Conan go, maybe because it recognizes him as the one who used the conch earlier. Notes: - Conan is in his Zuagir period (which is getting increasingly busy as new issues pile up) and so is aged 30 or 31. - We see quite a bit of Zambpula's satrap in this issue, even if he is not actually called by name. According to the Sword of Skelos storyline (SSoC#56-58) and to Shadows in Zamboula (SSoC#14), chronologically placed before and after this issue respectively, the satrap of Zamboula at that time is Jungir Khan, a strapping young man; not the balding old fool we see here. Maybe this is not the real satrap but only someone acting as such while Jungir is on vacation somewhere? - Although the twin sisters' convoluted plan to recruit capable warriors falls within the accepted limits of pop-culture logic, the plot gets overly complicated when they risk their lives to free Conan from the executioner's block. Does it make sense, even for two carefree souls, to engage an entire garrison just to free an easily-replaceable man? I mean, since Conan has been captured, why not simply start another bar brawl and settle for whoever wins that one? Plot-mandated nonsense like that may lead to neat action scenes but makes the stories hard to take seriously. - What is the purpose of the sea monster/watchdog? Once again it has a part to play in the plot, that of dramatically appearing at the end to deal poetic justice to the treacherous sisters, but in its official role as a watchdog it seems to fail dramatically. I can understand that it first lets Conan and the sisters reach the island because it is instructed to do so by Hassad Khan, but why doesn't it stop the Zamboulans from following? (It could have been explained that the sea beast was trained to keep people from leaving the island, and not from reaching it, but even then it took Conan using the conch to wake it at the story's end). - The Zamboulans tenacity is admirable, if a bit unlikely. They follow Conan from Zamboula to the Vilayet sea, a journey of 1400 miles as the crow flies, despite having their horses scattered at some point. Agreed, the satrap of Zamboula made it clear that he wanted Conan recaptured, but it's still quite a chase. As ever, the Hyborian age geography is used as if it covered a very tiny portion of the world. - Not ONE apostrophe in Wazir Hassan Hassad Khan's name. Good job, Michael!
|
|
|
Post by Roquefort Raider on Apr 7, 2015 17:09:06 GMT -5
SSoC #88------------ The dark stranger, a portfolio by Pablo Marcos with rhyming text by Alan Zelenetz. As with the previously-seen "Lion of the waves", Marcos tells a tale in succeeding tableaus in tones of grey. Nice job, but not as pretty as his earlier effort in my opinion.
|
|
|
Post by paulie on Apr 7, 2015 17:25:18 GMT -5
- Not ONE apostrophe in Wazir Hassan Hassad Khan's name. Good job, Michael! No! No! A failure. How could he let us down like this?
|
|
|
Post by foxley on Apr 7, 2015 18:41:53 GMT -5
That's an awesome cover. It has very pulp-like feel to it.
|
|
|
Post by Roquefort Raider on Apr 11, 2015 11:32:57 GMT -5
Savage Sword of Conan #89, June 1983 Cover by Bob Larkin. Wow! That's a nice, highly contrasted one. I love the hot/cold colour palette. But Conan has brown eyes on it, instead of his well-known volcanic blue ones! The frontispiece is the first contribution by a young artist who would soon become a fan favourite on this title: Gary Kwapisz! Table of contentsGamesmen of Asgalun, a Conan adventure set after Black ColossusRite of blood, a tale of young Conan in Cimmeria Bonus pinups!, two images by Ernie Chan
|
|
|
Post by Roquefort Raider on Apr 11, 2015 11:44:38 GMT -5
SSoC#89
----------- Gamesemen of AsgalunScript by Michael Fleisher Artwork by Alfredo Alcala Oh. Oh, my. I had forgotten about this one. Let's go down the "everything that might make me hate a Conan story" checklist. - Flagrant continuity problems. Check. - Making the entirety of Conan's world no bigger that the Northeastern United States. Check. - A nonsensical plot. Check. - Treating the Hyborian Age peoples as completely interchangeable, no matter where they're from. Check. - Irrelevant supernatural or monster-based interludes. Check. - People swearing by the inappropriate gods. Well, since we're in Shem I'm willing to give the writer a lot of leeway here. - A surfeit of apostrophes. Ah! No, not this time. Phew! This issue has at least one saving grace. Well, and it's pretty humorous so if you like light-hearted action comedies you might enjoy it more than I did. The gamesmen from the title are two Shemite brothers who, rich and bored with their life, find relief to their tedium by constantly betting on everything. Not having anything better to do, the brothers engineer a complicated wild goose chase on which they send Conan. The Cimmerian thinks that he's been hired to rescue the brothers' abducted sister over land, sea, desert and jungle; actually, she's just one of their house servants. When the barbarian finally manages to get the girl back to Asgalun, after she's been sold as a slave twice and slated to marry a cannibal chief from Darfar, the brothers admit their duplicity and claim that they now have to have Conan killed. The servant, quite upset to have been used in so dangerous a game, poisons them and walks away with the Cimmerian. Okay... that was the short version. Now please be so kind as to allow me to vent a little, in the hope that this demonstration of exasperation will prevent you from actively seeking out this turkey of a comic. The opening sequence shows Conan plundering an ancient temple in eastern Shem, where a statue naturally comes to life when he takes a jeweled tiara from its head. How original. And completely superfluous to the rest of the story. Next we have Conan in Asgalun, the capital of Shem (thousands of miles to the west, on the shore of the western ocean) selling the tiara, and accidentally witnessing the attempted abduction of a girl. He tries to intervene, but is knocked out and robbed. We later learn that this was a set-up; the girl was not really abducted, and the robbers were hired by her bosses to make Conan believe she had been taken against her will. These bosses are two gambling-addicted brothers who planned the whole abduction thing; they made a bet on whether Conan would succeed in rescuing the girl, which they falsely say is their beloved sister. How does that make sense? How would they know who Conan is and why would they choose him in particular for their game? How would they know he'd be in Asgalun in that particular place on that particular day? How could they have planned the fake abduction so that Conan would just happen to come across it at the exact right moment? But O.K., we still don't know about the brothers' plot, so let's go along for the ride. The gamesmen of Asgalun provide Conan with a ship, since they "were told" that the bandits are taking their sister to Stygia by sea. The pursuit knows an abrupt end when a sea sprite just shows up and decides to sink Conan's boat right off the coast of Stygia (for no other reason than "it's a woman's privilege to be fickle"). Conan and his sailors swim ashore, then find the abductors' ship at anchor and take it over. However, the girl has already been sold to Stygian slavers. The pursuit continues across the Stygian desert, all the way to the city of Kheshatta. You might recall Kheshatta as the famous City of magicians, where people might not actually get around on flying carpets but where people like Thoth-Amon of the ring reside on a frequent basis. Well, apparently the writer didn't remember for not one word is said about magicians in this town. (The ONE time we needed something supernatural to make an appearance in this type of story!!!) Conan doesn't find the girl, who's been sold to Darfari traders, but does manage to get knocked out and sold as a slave himself. His buyers are two elderly Stygian peasants, one of whom has the very un-Stygian name of Lars. He must have had Swedish ancestors. The Cimmerian escapes the chagrined old peasants and follows the track of the traders who are bringing the girl south, all the way to the lush jungles of Darfar. When he catches them, he finds that they sold his quary to a Darfari chief. Getting caught again, Conan manages to free himself in time to make short work of said king's men and elephants. (After seeing this scene, I thought "and people are making a fuss about Tintin in the Congo, written in 1930???") Conan finally brings the girl back, after a journey that in the real world would have taken many, many months but here seems to last a few days. The two brothers explain that the girl isn't their sister at all, that they used Conan in one of their betting games, that he's obviously not going to get paid and that they furthermore must have him killed before he reveals what dirty rottens scoundrels they are. But lo and behold, the girl who had been ready to suffer being sold again and again and almost married against her will to a cannibal chief without revealing to her rescuer that he had been played for a fool, then decides to poison her bosses. Yeah, that makes sense. This story definitely makes it into the short list of the five worst SSoC tales. Notes: - Conan gets knocked out again and again, when he doesn't get his foot in a noose. As he says himself at one point, "By Crom's teeth! This is becoming absolutely ridiculous!" --Which is fine if you like a comedy starring Conan, but will leave you puzzled if you prefer the Robert Howard character. - The tale is set after "Black Colossus" (SSoC#2), but sends him far west and south in complete disregard of the established continuity. - There is a mention of Bêlit's ancestors when Conan reaches the city of Asgalun, where they used to rule. I must give that to Fleisher: this reference is perfectly appropriate. It would have been even more appropriate for Conan to remember that he had been in Asgalun in even more recent times, since he was at the centre of the events that saw the fall of King Akhirom ("Hawks over Shem", in SSoC#36).
|
|
|
Post by Roquefort Raider on Apr 11, 2015 11:47:17 GMT -5
SSoC#89---------- Rite of bloodScript by Michael Fleisher Art by Mary Wiltshire and Armando Gil I like the stories of Conan as a kid. Here we see him outsmart (and kill) two roving Vanirmen who came to Cimmeria to plunder. Conan also shows a local bully that he won't take guff from nobody. As in the previous "young Conan" tale in these pages, Mary Wiltshire provides nice artwork, enriched by Gil's fine inking. Oddly enough, Conan's parents are shown as still being around. (His mom doesn't look like she usually does, being fair-haired here instead of black-haired). It's not that I mind, far from it, but Fleisher himself showed in issue #85 that they had died and left Conan all alone when he was a toddler. Ah, and there's the matter of the bully Conan takes care of. His name is Brule, which is a really un-Cimmerian one... It's even a Pictish name! Next issue will be much better, I promise.
|
|
|
Post by jbruel0 on Apr 17, 2015 11:17:24 GMT -5
|
|
|
Post by berkley on Apr 17, 2015 11:38:42 GMT -5
SSoC#87----------- Escape from the templeA portfolio by Ernie Chan, with six plates showing Conan rescuing a girl from a southern temple. Wait a second - I just noticed this: you mean all six plates show the same scene? Are they in sequence so that they recount a a brief story or episode?
|
|
|
Post by Roquefort Raider on Apr 18, 2015 8:45:35 GMT -5
SSoC#87----------- Escape from the templeA portfolio by Ernie Chan, with six plates showing Conan rescuing a girl from a southern temple. Wait a second - I just noticed this: you mean all six plates show the same scene? Are they in sequence so that they recount a a brief story or episode? Yes, they do tell a short story, following Conan and the girl's escape and their later travails against jungle beasts. A similar approach was seen with the two recent Pablo Marcos portfolios, although in that case a rhyming text was added to the pictures.
|
|
|
Post by Roquefort Raider on Apr 19, 2015 15:59:27 GMT -5
Savage sword of Conan #90, July 1983 Cover by Earl Norem, with a pair of warrior-women who will be less scantily-clad in the actual story. (Which is also true for Conan, in all honesty). The inside front and back covers are used to represent the Tim Conrad map of the Hyborian age first seen in SSoC#9. Table of contentsDevourer of souls!, a Conan adventure introducing recurring villain Wrarrl. Those barbarian artists, a portfolio with plates by several different artists.
|
|
|
Post by Roquefort Raider on Apr 19, 2015 16:00:29 GMT -5
SSoC #90------------ Devourer of souls!Script by Michael Fleisher Art by John Buscema and Nestor Redondo I remembered this as an adventure that stood head and shoulders above the other Fleisher stories, but although it is still among his good ones, it turns out to be fairly formulaic. It does stand out for two reasons, however: the lovely combination of Buscxema's pencils and Redondo's inking, and the introduction of Wrarrl, the devourer of souls. Redondo, in particular, gives this issue a unique look that in itself is worth the price of entry. The tale is set after Conan's return to Cimmeria, following Bêlit's death; it is therefore set at around the same time as the contemporary Conan the barbarian title. His business concluded in the north, Conan returned south to work as a mercenary for a while. I estimate he must be around 27 years old, shortly before Black colossus (SSoC#2). The story's setting is a feud between two principalities in Corinthia. King Savarro's city-state of KP'Har D'Qruhm has been laying siege to king Granak's Qurha'at Lok for the last six months. I prefer to think that Conan has not been involved in the hostilities from the start, because with all these adventures that last from six months to a year, it becomes increasingly difficult to fit them all in a single lifetime. Conan is on the side of the besiegers, commanding their mercenary army. In the opening scene, we are introduced to the main villain: Wrarrl, a giant in black armour with a very Darth Vader-like presence. Wrarrl inquires as to Conan's identity, which agrees with the idea that the Cimmerian is only recently arrived. In the battle, Conan saves king Savarro's life and is rewarded by being given the king's own shield maidens, a pair of warrior women that remind us of the two sword-wielding sisters we met recently in SSoC#88. Here, it is not made clear whether Moira and Melicynth are sisters, even if they do resemble each other greatly. (They prove to be far more honest and loyal than Saroya and Sabrina from issue #88, too). Conan is rather nonplussed, but it is a dangerous thing to refuse a monarch's gifts. Meanwhile, in Qurha'at Lok, we learn that king Granak is being treated with less than the appropriate respect by his wizard Meldark and by the sorcerer's accomplice Wrarrl, the ebon-clad giant. We also learn than Wrarrl is not human: he is some kind of extra-dimensional being who managed to bridge the gap between worlds a decade prior to this story, thanks to Meldark's use of a certain magical jewel. Such a door between worlds can only be opened every ten years. Last time it stayed open for a few brief moments but now, as the fateful day nears anew, Meldark plans on opening it for much longer. To king Granak, he claims that it is to provide him with a veritable army if Wrarrls; but being privy to his exchanges with the devourer of souls, we know that Meldark actually plans on starting an otherworldy invasion of Earth. Returning to Conan, we witness him doing the kind of plot-mandated idiocy that make the '80s SSoC stories irritating at times. The Cimmerian wakes up in the middle of the night and decides to enter the besieged city on his own to look for any valuables that he might steal. Climbing the walls undetected, he knocks out a sentry and proceeds unmolested to the very core of king Granbak's castle, and even into the wizard Meldark's sanctum. There, opening just he right cupboard, he finds the magical jewel that can open transdimensional portals. Happy with his loot, he returns to king Savarro's camp. However, unknown to him, he has been seen by his shield maidens, who believe him to be spying for the enemy! O.K., I get the point: we needed an excuse for Conan to be arrested and out of the loop for a while. But come on, wasn't there a more plausible way to do that? Since he can enter the enemy city at will like that, why in Crom's name didn't he already do it to open the city's gates, Iliad-like, and let king Savarro's forces in? Or why didn't go get rid of king Granak himself? Or set fire to the castle? And by what preposterous coincidence did he manage to find the magical jewel, which we'd assume would be safely secured by the wizard? Anyway. Conan is arrested and thrown in jail. I remember this image of a despondent Cimmerian being used in The Comics Journal in an article that called John Buscema a hack. (I always resented the Comics Journal's generally snobbish attitude; for all the great work it did in promoting comics as a genuine art form with very serious possibilities, it always veered too far in the direction of comics being called "Graphique novèlles using sequential storytelling" instead of, you know, "comics").
|
|
|
Post by Roquefort Raider on Apr 19, 2015 16:01:15 GMT -5
SSoC #90------------ The magical jewel is found among Conan's belonging, and some believe that it was his payment for his activities as a spy; king Savarro is not quite convinced, but decides he can't take any chances. The jewel remains in his royal tent. Going back to the besieged city of Qurha'at Lok, we find its king, Granak, deciding that he's had enough of his impertinent wizard. He sends a few soldiers to get rid of the sorcerer, but the men meet Wrarrl as well as Meldark; and then we learn another of Wrarrl's secret: he has the power to extract men's souls and turn them into worms, which he then eats. Eating souls is the way his race sustains itself. The king should not have angered the sorcerer and his enforcer; he is quickly shown the errors of his ways. Free to pursue his work, Meldark informs Wrarrl that the hour approaches. (Take a look at this gorgeous laboratory!) But then, disaster strikes: the precious magical jewel is gone! A few spells later, Meldark discovers that the jewel was stolen by Conan, and that it is now in the hands of king Savarro! Since time is of the essence, Wrarrl sets for the enemy camp, which he enters easily on foot. The image below shows why this character gained a certain popularity in those days: unlike the silly-looking Bor'Aqh Sharaq, Wrarrl is a striking figure with his dragon helmet. All the devourer wants is the jewel, but king Savarro won't have any of it: he attacks the giant with a spear and is slain. The guards who hear the fight and rush in to help their liege are scattered like tenpins, and Wrarrl vanishes in the night. The next day, seeing that the forces of dead king Savarro still intend to attack the city (for loot, if no longer for political reasons), Meldark estimates that should they do so they might well get over the walls before the proper hour for his transdimensional spell. In order to gain some time, he leads the troops of Qurha'at Lok in a desperate sortie; his goal is not to actually win, naturally, but he is quite ready to sacrifice the men he leads. The battle goes badly for king Savarro's side, and their siege engines are set ablaze; realizing that their only chance is to get Conan to retake his position as war chief, Moira and Melicynth free him. Encouraged by Conan's return, his men take heart and start routing king Granak's soldiers. Meldark himself is wounded before he has time to hie himself back to town, as per his original plan. He asks Wrarrl to help him to his feet, but the devourer realizes that now he has the jewel, he doesn't need Meldark at all; he leaves him to die in the dirt. He then must face Conan, and things go badly for the Cimmerian: not only is Wrarrl something like eight feet tall and inhumanly strong, but his sword is also filled with a terrible energy that zaps Conan each time the blades meet. Sent to the ground, the Cimmerian is saved in extremis by Moira and Melicynth, who heroically engage the devourer... with fatal results. Conan gets ready to renew the fight to avenge the brave girls, when Meldark manages to find enough strength to cast a final spell: one that allows the souls that Wrarrl has captured and turned into worms to start growing... and this includes both the souls he keeps in a pouch for a late snack, and the ones already in his belly! Wrarrl vanishes in an explosion of light, and Meldark collapses, dead. Conan smashes the magical jewel, and grimly prepares the funeral rites for the two brave shield maidens who died to defend him. Notes: - All in all, a good tale. Redondo's inks really makes it look good. - Wrarrl would return pretty soon. He'd go on to be the main threat in the storyline that culminated in CtB #200 (which also confirms that the "corsair" period mentioned in the pre-story blurb is that on the Tigress and not Conan's career among the Vilayet pirates or the Barachans). - Wrarrl would also show up in the last few CtB issues, and even in a miniseries publies after the cancellation of that title.
|
|
|
Post by Roquefort Raider on Apr 19, 2015 16:02:18 GMT -5
SSoC #90------------ Castrillo Chan Wenzel SDimons Kwapisz
Those barbarian artistsA portfolio by different artists. Castrillo had drawn a frontispiece in an earlier issue. I especially like the David Wenzel contribution, evoking the days of BWS: Gary Kwapisz also provides an image, slowly making his way as a regular Conan artist. Next issue he'd get to illustrate a short story.
|
|