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Post by Roquefort Raider on Jun 17, 2015 17:03:16 GMT -5
SSoC #120 ------------- Star of ThamazuScript by Larry Yakata Art by Pablo Marcos Heh! Heh! If you thought the several artistic swipes from issue #118 were a bad case of recycled material, you ain't seen nothin' yet! After an original set-up in which Conan is working in an iron mine, this story adopts the exact same plot as Robert E. Howard's tale Shadows in Zamboula, which we saw adapted in SSoC #14. It's frankly a little embarrassing that no acknowledgement of the fact is made anywhere in the issue, although several readers would complain about it in the mag's letters column a few months later. It's also unfortunate that this new version is nowhere near as good as the original, introducing holes in what had been a perfectly good plot. Here is how the issue proceeds, with the common plot points written in bold characters. Conan is in Koth, working in an iron mine for meager pay and bad food, which I find very surprising. The man is a warrior, a reaver, a slayer, a thief, a pirate; I am sure that if he was ever in a financial pinch, he'd resort to crime rather than accepting the abusive words of a foreman. (I'm not saying that's a commendable attitude; just that it's what Conan accustomed us to). In his brief stint as a miner, he has the opportunity to help a bumbling but well-meaning hunchback named Ghamu, who will henceforth follow him like a puppy. Conan has to take his severance pay after a brawl that makes several of his colleagues unfit for duty. Conan travels to the city of Kadath (which is also the name of a famous city in a story by H. P. Lovecraft). For some reason, an ominous-looking old person he meets on the road warns him about the evil of the place, which he would do well to avoid. That almost supernatural omen is a red herring and plays no further role in the story. In Kadath, Conan makes a lot of money by wisely betting on a Darfari warrior in a pit fight. He then goes to a local inn to spend his new-found wealth. During the night, a black-skinned man enters Conan's room and tries to murder him. Conan kills the assaillant, who is recognized as a member of a local group feared by all the citizens.In this issue, the night slayer is a follower of a certain Manu-Kaleem who wants the Cimmerian dead (we know because the assassin talks to himself to expose the plot); in Shadows in Zamboula, he was a Darfari cannibal. The barbarian goes out into the benighted and deserted streets, where he saves a beautiful dancer from a band of the same guys intent on murdering her.This is all kinds of bizarre, for even as Conan walks out into the night he mentions that there is no profit in courting danger for no pay; and yet that is exactly what he's doing. The dancer's attackers here are more followers of Manu-Kaleem; in Shadows in Zamboula they were more Darfari cannibals. It is clear that today's attackers want the dancer dead since they say it aloud, a point we'll come back to a bit later. The dancer explains that she was alone in the dangerous night because she's looking for her lover, who has been driven mad by a drug given him by an important figure of the city, out of spite, because that dastardly villain wanted her and didn't appreciate seeing his advances spurned. She gets Conan to help her find her lover by offering him sex. Finding the roving loverboy doesn't take long, and since he is indeed raving mad Conan knocks him out, ties him up and brings him to a safe spot.In this story, the dancer is named Sheeyata and her lover is presented as Kinatu; the poisoner is the wizard Manu-Kaleem. In Shadows in Zamboula, the dancer is Zabibi, her lover Alafdhal and the poisoner is the high priest of Hanuman, Totrasmek. The dancer convinces Conan to accompany him to the poisoner's palace, where she hopes to find an antidote to the poison. The two enter the place unopposed but are soon separated when the dancer falls through a hidden door. Conan remains alone and has to face a huge opponent with hypnotic skills and a propensity to strangle his victims. The two men try to strangle each other, and Conan finally breaks the neck of his opponent.Here the opponent is some kind of hairy beast-man named Vajeenu; in Shadows in Zamboula he was the ritual strangler Baal-Pteor. The dancer finds herself in front of her enemy's throne. They exchange some banter and we learn that it is the girl who first approached the man for a drug meant for her lover; apparently, she meant to put him to sleep and steal from him a magical bauble named "the star of somethingsomething". Both the dancer and the bad guy accuse each other of having secured the object.The bauble is named "the star of Thamazu" here and "the star of Khorala" in Shadows in Zamboula. While Totrasmek the high priest was a fat but ordinary guy, Manu-Kaleem is a human-reptile hybrid of unspecified origin. Manu-Kaleem is glad to finally have Sheeyata in his power, promising to teach her "...the ancient forgotten ways of unbearable pleasure..." Not only does this story steal the plot from Sadows in Zamboula, but its main villain also steals the lines of Thugra Khotan, the undead wizard from Black Colossus! Thugra Khotan had indeed promised princess Yasmela to teach her "the ancient forgotten ways of pleasure". At this point, the reader could be forgiven for failing to understand why Manu-Kaleem sent a man in Conan's room to murder him, since at that time the Cimmerian had no business with him nor with Sheeyata. It is also hard to figure out why Manu-Kaleem sent a band of his thugs to murder Sheeyata since he wanted her alive to bump uglies with his scaly self. The hunchbacked Ghamu, who has been popping up as comic relief from time to time in the story, shows up once again and promises to show Manu-Kaleem what's for. The wizard is amused and easily kills the brave fool. The bad guy is then killed when Conan drives his sword through his back.Conan consoles the dying Ghamu, telling him that yes, he did make a difference in the end. I think it's the only high point in the story. Finding the antidote, the dancer and Conan return to her lover and successfully treat him. She then explains that he is in reality a head of state, not a common man, and that because of that she can't really consider a long-time relationship with the Cimmerian. She gives Conan gold, and regrets that in all this fracas the magical bauble has apparently been lost. Conan rides off, and we discover that he had recognized the dancer's lover right from the start, and stole the much-coveted trinket when he tied up the madman. The jewel he now intends to sell for a hefty profit."Kinatu" was actually prince Zhofa of Ghapul (never heard of the place; never will again); Sheeyata is really princess Tiama. Why a princess acts in such an undignified way as she did here is a mystery. In Shadows in Zamboula, Zabibi was really Nafertari and her lover was Jungir Khan, satrap of Zamboula. The star of Khorala was originally a stone set on a ring; here it's a more sizeable jewel. Notes: - Well, that wasn't so good... even if we don't take into account that the plot is recycled. - When does the story occur? For once we do have a clear reference in the story: it's set seven years after Conan served in the Turanian army. But oy vey, it's right in his overly busy 27th year! - As Conan rides off at the end, he laughs and says that before people realize he is the one who has the jewel, he'll be in Koth! Well, yeah, Conan... you're already in Koth, as stated at the beginning of the story. - Manu-Kaleem calls Sheeyata "Sheeyata" even if he knows everything about her and prince Zhofa. Why doesn't he call her by her real name, Tiama, except to keep us readers in the dark about her dual identity? - In Shadows in Zamboula, Zabibi promises Conan to have sex with him after her lover has been cured, which is the reason he follows her into Totrasmek's temple; in the end, she refuses to go through with the deal. Here, Conan insists on receiving his carnal payment before going to Manu-Kaleem's stronghold (and in fact he'll have sex with princess Tiama three times). That being the case, and since he already has the star of Thamazu in his possession before risking his neck in Manu-Kaleem's palace, just what's his motivation in pursuing the mission? - The art by Marcos is neither his best nor his worst; it's on par with, say, what we saw in his Ironjaw days.
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Post by Roquefort Raider on Jun 17, 2015 17:08:21 GMT -5
SSoC #120------------- Night of the monkey Script by Chuck Dixon Art by Geoff Isherwood King Kull usually enjoys festivals, but not the one being celebrated in Valusia that day: the feast of the monkey god. A figure of mischief that's celebrated by people acting crazy for a day, the monkey god is a figure of evil in Atlantis; a god of trickery and madness. Kull and a few of his Red Slayers witness the murder of people in the street, murders committed by guys in robe who look definitely like evil cultists. Following these fellows in the sewers, they are met with a fierce resistance. The cultists are worshippers of the monkey god Kodatha, whom they mean to bring to our world by a ceremony in which they use the splattered blood of their victims. Kodatha does take physical form and Kull starts wrestling him, eventually managing to impale him on one of the red Slayers' lance. Cutting the ape-god's head off, the king later throws it reproachingly at the feet of the Valusian revellers. (Such a killjoy, that King Kull!) Besides, that was no monkey, that was an APE!!! It's a quickie of a story, perhaps a tad irritating in that it suggests that Kull is always right, even in his religious bias. Isherwood doesn't have much of a chance to shine, but his work is all right.
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Post by berkley on Jun 17, 2015 18:04:21 GMT -5
I can't say I really like it a lot, but that's about the best thing I've ever seen by Larkin, whose cover paintings usually leave me cold.
The William Johnson illo looks nice, must try to see more of his work.
I agree that Pablo Marcos's art in this issue doesn't seem to be up to his best. Still, as a fan, I'll probably have to hunt it down anyway.
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Post by paulie on Jun 18, 2015 12:59:22 GMT -5
SSoC #120------------- Night of the monkey Script by Chuck Dixon Art by Geoff Isherwood King Kull usually enjoys festivals, but not the one being celebrated in Valusia that day: the feast of the monkey god. A figure of mischief that's celebrated by people acting crazy for a day, the monkey god is a figure of evil in Atlantis; a god of trickery and madness. Kull and a few of his Red Slayers witness the murder of people in the street, murders committed by guys in robe who look definitely like evil cultists. Following these fellows in the sewers, they are met with a fierce resistance. The cultists are worshippers of the monkey god Kodatha, whom they mean to bring to our world by a ceremony in which they use the splattered blood of their victims. Kodatha does take physical form and Kull starts wrestling him, eventually managing to impale him on one of the red Slayers' lance. Cutting the ape-god's head off, the king later throws it reproachingly at the feet of the Valusian revellers. (Such a killjoy, that King Kull!) Besides, that was no monkey, that was an APE!!! It's a quickie of a story, perhaps a tad irritating in that it suggests that Kull is always right, even in his religious bias. Isherwood doesn't have much of a chance to shine, but his work is all right. The Kull stories in SSOC during this era, what, 115 - 145 or something like that, were really hampered by their brevity. They were only 8 pages right? There never seemed to be any direction to the strip.
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Post by Roquefort Raider on Jun 18, 2015 17:12:09 GMT -5
SSoC #120------------- Night of the monkey Script by Chuck Dixon Art by Geoff Isherwood King Kull usually enjoys festivals, but not the one being celebrated in Valusia that day: the feast of the monkey god. A figure of mischief that's celebrated by people acting crazy for a day, the monkey god is a figure of evil in Atlantis; a god of trickery and madness. Kull and a few of his Red Slayers witness the murder of people in the street, murders committed by guys in robe who look definitely like evil cultists. Following these fellows in the sewers, they are met with a fierce resistance. The cultists are worshippers of the monkey god Kodatha, whom they mean to bring to our world by a ceremony in which they use the splattered blood of their victims. Kodatha does take physical form and Kull starts wrestling him, eventually managing to impale him on one of the red Slayers' lance. Cutting the ape-god's head off, the king later throws it reproachingly at the feet of the Valusian revellers. (Such a killjoy, that King Kull!) Besides, that was no monkey, that was an APE!!! It's a quickie of a story, perhaps a tad irritating in that it suggests that Kull is always right, even in his religious bias. Isherwood doesn't have much of a chance to shine, but his work is all right. The Kull stories in SSOC during this era, what, 115 - 145 or something like that, were really hampered by their brevity. They were only 8 pages right? There never seemed to be any direction to the strip. They were indeed very brief and very simple in a "Kull sees monster Kull kills momster" kind of way, but Dixon was driving towards a return of the Serpent Men toward the end. One very good thing about that run is that it introduced Val Semeiks as a good S&S artist, leading to his taking over Conan the barbarian with issue 190.
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Post by paulie on Jun 18, 2015 17:34:03 GMT -5
The Kull stories in SSOC during this era, what, 115 - 145 or something like that, were really hampered by their brevity. They were only 8 pages right? There never seemed to be any direction to the strip. They were indeed very brief and very simple in a "Kull sees monster Kull kills momster" kind of way, but Dixon was driving towards a return of the Serpent Men toward the end. One very good thing about that run is that it introduced Val Semeiks as a good S&S artist, leading to his taking over Conan the barbarian with issue 190. There is a great story, drawn by Semeiks, coming up where Brule gets waylaid in a village being scourged by deserters. Great stuff!
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Post by Roquefort Raider on Jun 20, 2015 11:07:42 GMT -5
Savage sword of Conan #121, February 1986 Cover by Joe Jusko. It looks as if Conan has a sword stuck in his left foot, but upon closer scrutiny he is merely dropping the hilt of a broken sword. The overall rendering is very nice, but I'm not a big fan of steroid-laden characters with paper-thin skin. And what kind of clothes are these for a snow-covered country? Table of contentsThe fountain of Umir, a Conan story Pieces of horror, a Kull adventure
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Post by Roquefort Raider on Jun 20, 2015 11:22:28 GMT -5
SSoC #121 ------------- The fountain of UmirScript by Larry Yakata Art by Rudy Nebres About the story:It strikes me upon reading this issue (and the following ones) that while writers like Don Kraar or Michael Fleisher write about what Conan does, Larry Yakata writes about who Conan is. His scripts more often than not seem to focus on what makes the Cimmerian click, on what his Weltanschauung might be. In this issue, Yakata explores Conan's morality, and maybe (if there really is a meta message to this tale), tries to show us readers that a man who is described as a thief, a reaver and a slayer can not realistically be a good man. That's an interesting attitude to take for a Conan writer, but one fraught with storytelling perils. We readers thrill to Conan's adventures because of the main character's admirable traits when he faces overwhelming odds: his strength of character, his courage, his never-say-die attitude. But a strong and brave man facing difficult challenges are not enough to define a hero: we would not consider "Captain Nazi" a hero even if he could bench press a Buick while stoically undergoing a vasectomy without anesthetics. Our civilized sensibilities demand that Conan be more than strong and brave: he must also behave in a honourable way. He should have some kind of moral code that, even while allowing him to steal things and kill people, does not turn him into an outright villain. (Stealing and killing are, after all, activities usually frowned upon). Accordingly, writers will often depict Conan stealing gold and jewels from some exceedingly wealthy and greedy merchant who has too much anyway, from some baron or prince who hoards the wealth of an oppressed people, or from some abusive priest who takes advantage of his position to fleece his flock for all it's worth. In none of these cases do we feel that Conan is actually doing something wrong, since he's just stealing from other kinds of thieves; it could even be argued that he's performing some kind of social justice by redistributing the common wealth among innkeepers and their employees. Likewise, in battle Conan takes on thugs who strike at him first, pirates, brigands, or soldiers from an opposing army... but always in a honourable manner. Even if that works well in the context of a comic-book (or an adventure novel), in real life we know it doesn't really work. Someone who sells his killing skills for the highest bidder can hardly be a good and honourable person, and that's basically what Yakata shows here. It should go to his credit that he makes the demonstration in a convincing way, but on the other hand it makes the main character rather unpleasant; Conan is not a hero in this story. Not at all. That makes it hard to root for him. I should add that another point Yakata makes is that the Cimmerian might simply be a product of his time; just one who has mastered its cruel and brutal politics better than other men. We will find absolutely no honourable character in this nihilistic tale where everyone is either a despicable tyrant, a hypocritical fraud, a gullible sheep, an insufferable braggart or an egotistical jerk. How far we are from Superman's noble intentions! The story:As in every Yakata-written issue, the introductory blurb offers no useful information. "Battle-weary from the long and bitter siege of Shadizar, Conan wanders aimlessly until he hears rumours of secret riches lying west along the Libnum hills..." Since the story is on the western coast of Shem, that's an awfull lot of "aimless wandering". Several thousand kilometers worth of wandering from Shadizar to western Shem. Editooooooor!!! In Shem, the Cimmerian finds himself near the city-state of Thusidas, ruled by King Aragu. The king is facing the unwelcome activities of a former slave turned prophet, one Dachivu, who preaches equality, virtue and kindness. Many are the peasants who flock to him, but Dachivu is a scoundrel who then sells his followers into slavery. After he kills several of the king's men who "meant to test his skills" (they were just overconfident bullies, really), and after breaking the jaw of several patrons of a local tavern, Conan is offered a job by king Aragu on account of his formidable reputation. The Cimmerian says he will think about it, and retires to a hostel room to await the unavoidable counter-offer by the forces of Dachivu. When Dachivu's men show up, they bring gold and women. They do not have time to discuss terms for very long, because more of the king's men also show up with a counter-counter offer of more gold and more women, and they kill all of Dachivu's henchmen. Conan accepts the king's gold, keeps Dachivu's gold, and has sex with all the women (all four of them). Waking up a little sick from overindulgence, the mercenary has to face more of Dachivu's men, angry that Conan took their gold without honouring the contract. They are quickly dispatched. Conan later sits at his meal, unconcerned about fights that erupt in the streets between Dachivu's followers and the king's men. Aragu shows up, and although he manages to refrain from openly criticizing the Cimmerian for taking his gold and just sitting on his rump, he sends him on a mission: to murder a certain important ally of Dachivu, one Ganel, who lives in the monastery of Umir. This suits Conan just fine, for the reason he had wandered into this region in the first place was that he had heard of that monastery, where once a year a fountain is said to give up masses of liquid gold. It was Conan's plan all along to get his hands on that gold, not to serve this side or that side of the civil conflict. On his way, Conan brutalizes farmers who attack him for being a mercenary in the service of the king. He also witnesses the shipping of slaves on foreign ships; and obviously the people doing the selling are not Dachivu's men but the king's own guards. Both sides, therefore, engage in slavery. Conan reaches the monastery of Umir, where he captures Gamel. The religious man asks what Conan's ultimate devotion might be, to which the barbarian replies "I side with myself". "YES!" would exclaim Friedrich Nietzsche while pumping his fist into the air. Conan witnesses the "miracle" of the liquid gold, and steals the ingots that the priests make of it (murdering some of them in the bargain). He then escapes on horseback, with a heavy sack of gold on his back. Things come to a boil between Dachivu and king Aragu; mercenary troops having arrived from Kush and Keshan, the king is ready to strike at the rebels' position. For no obvious reason other than to show that he's an evil man, the king then orders the ships filled with slaves to be burned with all souls aboard. Conan, slowed down by the weight of his gold, finds his way to Argos cut by the battle raging between the two armies. He tries to cut his way through, but is then faced with a singular opponent: a pretentious man named Hanbo the nomad (one prone to shouting his own name) who deems Conan worthy of facing him in battle. Hanbo insults and belittles Conan all through their duel, something that sat very poorly with several readers if we judge from letters received by the magazine a while later; some fans couldn't accept that Conan might have met his match, and one that called him names to boot. But if we must be fair, Hanbo does indeed appear to be as skilled as Conan, if not more, something that also goes along Yakata's intention of depicting this issue's characters as closer to real people than to idealized ones. It would be very surprising if, in a sword-swinging career spanning several decades, Conan had never, ever met an opponent capable of beating him. Anyway, after a long and difficult match Hanbo trips and impales himself on the spear held by a corpse lying on the ground, showing that despite all his bragging maybe he wasn't as good as he thought. As Hanbo lays whining about this cruel twist of fate, an enraged Conan forbids him to die from any other hand than his, and strikes the final blow. The fight has died out around the two duelers, and as Conan recovers his gold he witnesses the arrest of Dachivu, who tries one last time to bribe the soldiers arresting him and the departing Cimmerian, offering gold, position, salvation... Conan leaves, reflecting that his only salvation lies in beef, bread, grog and comely wenches. Notes: - Hard to place the story in the saga, but since Conan has a reputation I would put it during his thirties. Perhaps around 34 or 35, before The slithering shadow (adapted in SSoC #20) and Drums of Tombalku (adapted in SSoC #21). - Hanbo claims to be born of the fierce and ancient Kutchemes, another bad use of Hyborian Age lore by a Marvel writer. Kutchemes is seen on the map at the start of every issue, which is likely why it's mentioned here; but readers of Black colossus (adapted in SSoC #2) know that Kutchemes is a cursed city that has laid uninhabited for 3000 years. Editoooooor!
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Post by Roquefort Raider on Jun 20, 2015 11:24:08 GMT -5
SSoC #121 ------------- Pieces of horrorScript by Chuck Dixon Art by Geoff Isherwood In this brief story of wizardly resurrection, a certain sorcerer, Ohris Dehjal, is decapitated by the Valusian authorities. Kull then orders his body cut in sections, and a piece sent to every corner of the realm. He also orders that each piece be guarded, for if any wizard could manage to come back from the dead it is Dehjal. (Why not simply burn the body to ashes, then?) As expected, followers of Ohris Dehjal do gather the severed bodily fragments until only the head, kept in the capital, is left. When they do grab the chest that contains said head, the wizard's acolytes are chased by Kull and his Red Slayers who arrive just in time to prevent a ceremony meant to reattach it to the sorcerer's body. Facing the head, which is conscious and talking even without lungs, Kull tells it that to prevent such a situation again he knows just where to hide it. He then undertakes a cruise on the ocean, and drops the chest containing Dehjal's head over the deepest spot he knows of. Ohris Dehjal will come back anyway, naturally! His talking head will send hordes of fish-men against Kull in SSoC 132, his acolytes will try to murder the king in SSoC #135, and he will be resurrected thousands of years later, in Conan's time, in SSoC #186!
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Post by paulie on Jun 20, 2015 12:03:52 GMT -5
SSoC #121 ------------- The fountain of UmirNotes: - Hard to place the story in the saga, but since Conan has a reputation I would put it during his thirties. Perhaps around 34 or 35, before The slithering shadow (adapted in SSoC #20) and Drums of Tombalku (adapted in SSoC #21). - Hanbo claims to be born of the fierce and ancient Kutchemes, another bad use of Hyborian Age lore by a Marvel writer. Kutchemes is seen on the map at the start of every issue, which is likely why it's mentioned here; but readers of Black colossus (adapted in SSoC #2) know that Kutchemes is a cursed city that has laid uninhabited for 3000 years. Editoooooor! Are you reading Van Lente's Dark Horse series? The Slithering Shadow is set wayyyyy before his 30's friend. Of course they set Black Colossus prior to his meeting Belit which makes ZERO thematic sense to me though REH gave not one dot for thematic sense. This stuff shouldn't be that difficult.
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Post by Roquefort Raider on Jun 20, 2015 14:36:34 GMT -5
SSoC #121 ------------- The fountain of UmirNotes: - Hard to place the story in the saga, but since Conan has a reputation I would put it during his thirties. Perhaps around 34 or 35, before The slithering shadow (adapted in SSoC #20) and Drums of Tombalku (adapted in SSoC #21). - Hanbo claims to be born of the fierce and ancient Kutchemes, another bad use of Hyborian Age lore by a Marvel writer. Kutchemes is seen on the map at the start of every issue, which is likely why it's mentioned here; but readers of Black colossus (adapted in SSoC #2) know that Kutchemes is a cursed city that has laid uninhabited for 3000 years. Editoooooor! Are you reading Van Lente's Dark Horse series? The Slithering Shadow is set wayyyyy before his 30's friend. Of course they set Black Colossus prior to his meeting Belit which makes ZERO thematic sense to me though REH gave not one dot for thematic sense. This stuff shouldn't be that difficult. Yes, Dark Horse chose to forego the traditional Miller-Clark-DeCamp chronology and use the so-called Darkstorm chronology instead, one that I have several big problems with... The most egregious of which is placing "Iron Sahdows in the moon" before "Queen of the Black Coast". Making "The slithering shadow" an earlier adventure is a decision I have less trouble with, especially since it is the one flagrant error in the original Miller chronology. Miller placed it after "The devil in iron", but that can't be right since a reference to "Shadow" is made in that particular story (when Conan remarks that the people from the island of Xapur remind him of the drug-addled citizens of Xuthal). I am convinced that this is one of perhaps two errors in Miller's chronology that Howard alluded to when he said that the only differences he saw between it and the way he had envisioned in Conan's career were "minor". But be that as it may, in the Marvel chronology, "The slithering shadow" is placed after the second Kozak career and right before the start of the Barachan period. I agree with you about the placement of "Black colossus": Conan rising to the rank of commander in chief in Khoraja's army doesn't quite square with his soldier of fortune status at the start of Queen of the Black coast. I do agree with the Darkstorm chronology that the first Kozak period shoudl follow Black Colossus (which is also what the original chronology said), but Queen of the Black Coast should definitely come first. (My main argument for that is that in the latter story, when Conan first joins the crew of the Argus, much is made of all the qualities that make him a worthy shipmate... except one crucial detail: any experience he might have as a sailor, which is arguably a major point for anyone looking for a job on a ship. That's why I am convinced QotBC is the first time Conan was at sea for any length of time, long before he became a pirate on the Vilayet in Iron shadows in the moon). Furthermore, in ISitM, he seems to know an awful lot about pirates and their laws... hardly what you'd expect from a landlubber who's never been at sea.
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Post by berkley on Jun 22, 2015 0:38:49 GMT -5
I never thought I would say this, but I'm starting to see something I like in Rudy Nebres's artwork. Maybe his style evolved over the years, or he deliberately altered it for Conan? Whatever it is, I like these recent samples much better than, say, his work on Doctor Strange in the 70s. It looks more controlled, for one thing - maybe he was trying too hard on DS to emulate the wildness of the early Gene Colan issues?
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Post by Roquefort Raider on Jun 22, 2015 5:29:51 GMT -5
I never thought I would say this, but I'm starting to see something I like in Rudy Nebres's artwork. Maybe his style evolved over the years, or he deliberately altered it for Conan? Whatever it is, I like these recent samples much better than, say, his work on Doctor Strange in the 70s. It looks more controlled, for one thing - maybe he was trying too hard on DS to emulate the wildness of the early Gene Colan issues? I wasn't too fond of Rudy's Doctor Strange work either, but I did love his inking ove Gil Kane's, Carmine Infantino's or Ernie Colón's pencils on John Carter. Perhaps he found it easier to work on the larger format of a B&W magazine than on the smaller page of a comic? He usually goes for large figures and lush backgrounds that would probably look cramped on a smaller page. Plus, despite his use of many, many lines, he often suggests certain things rather than delineate them; it works well in black and white because our eye fills in the details, but in black and white it might not look as good. One thing I may find lacking in Rudy's SSoC's pages is emotion. The characters look very good, but I find it hard to know what they're thinking; it's like they have their poker face on at all times. But few artists give figures depth so convincingly; they really don't look flat on the page. His Conan looks really tall and massive without looking lumpy (the way other artists make him look, sometimes). As in Howard's description, Rudy's Conan does look pantherish and not bear-like.
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Post by Roquefort Raider on Jun 22, 2015 16:41:18 GMT -5
Savage Sword of Conan #122, March 1986 Cover by Ernie Chan, who had also provided that for issue #119 and would do the same for #123, in all three cases using themes from the main story that he illustrated himself. Ernie's covers are certainly colourful. You can tell that his approach on these pieces is that of a cartoonist using colour and not that of a painter, but they're no less interesting to look at for all that. The cover girl is there to sell books, she's not in the issue! The back cover could almost be said to feature a Barry Windsor-Smith pin-up, even though we must admit that it is an unused cover for the cancelled Kull comic. It still looks great! Table of contents The blossoms of the black lotus, Conan vs drug traffickers One against all, a Kull adventure
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Post by Roquefort Raider on Jun 22, 2015 16:55:36 GMT -5
SSoC #122 ------------- The blossoms of the black lotusStory by Don Kraar Art by Ernie Chan After last issue's quasi-philosophical reflection on people's motivations and ruthlessness, this time we are treated to a straight action-adventure tale. Don Kraar is at his best in this type of tale. The art by Ernie Chan can sometimes be unequal. It is never less than professional, but isn't always as polished in one issue as in the other. Here Ernie knocks it out of the ballpark, I think, with a moody atmosphere (it rains for the entire issue) and a carefully rendered background. That last point is important, because as in Kraar's "The mill" in issue #105, to understand the action we need a fairly good understanding of the stage where the action is set. Here it is inside a lighthouse acting as a stronghold for a criminal gang, doubling as a storehouse for their black powder dust. The lighthouse's main room is accessible through a door at the top of a stairway, and it contains a large basin that leads to the open sea with sharks swimming in it. Using several wide angle shots, Ernie makes all this perfectly clear. The story is set in Stygia, where Conan is forced to play one criminal gang of drug traffickers against the other, leading to their mutual destruction. This is no deed inspired by a sense of civic duty; Conan has been ordered to deliver the lighthouse used by one of the gangs into the hands of a certain priest of Set and his acolytes. These priests can force the Cimmerian to do their bidding in this affair because they have a bargaining chip: when Conan's last ship was sunk off the coast, its few survivors were captured by the Set cultists. Unless Conan does as he's told, his remaining crewmates will be fed to a giant lizard that the priests present as the god Set itself. (Looks more like a big lizard than a god to me, but whatever). The goal of the cultists, from what they tell Conan, is to rid their country of the plague that is black lotus dust. Two gangs of criminals vie for supremacy on the docks of Khemi: one is holed up in a lighthouse that might as well be a fortress, where black lotus is grown and processed; the other operates from a certain tavern and is led by two Shemite brothers. Conan starts by ingratiating himself to the lighthouse gang by bringing them the head of one of the brothers and promising, after some bargaining regarding a suitable reward, to bring them more of the same. This guarantees that he will later have access to the lighthouse. Murdering some of the lighthouse gang members, Conan then brings their heads to the remaining Shemite, presenting them as his brother's murderer. He then suggests to lead an attack against the lighthouse. Since Conan can get the door to be opened, the assault is successful and the two groups slaughter each other in a scene of swordplay, skull bashing and throwing people to the sharks in their basin. Good action stuff! The priests then show up and reveal their nefarious nature...they are no Stygians at all, but shape-shifting serpent men of Lemuria! These antediluvian horrors mean to regain their lost dominance, and one mean to that end is to use the black lotus trade to sap the will of normal humans! They do not intend to halt the trade, but to take it over. As for Conan's companions held hostage, they have all been given to the big lizard! Conan, who had repeatedly warned the fighting factions about not waving torches around in an enclosed space filled with flammable black powder dust, does exactly what he had warned against. The lighthouse's very air bursts aflame as the Cimmerian dives into the shark's pool! A dying serpent man tries to block the Cimmerian's escape by pulling a lever that should lower a heavy metal grid barring the tunnel to the sea, but Conan manages to wedge a shark under it and makes good his escape. As he swims to a departing ship, the lighthouse burns down, with its drug and its serpent men. The pace of the story is rapid, like that of any self-respecting good action movie. Kraar and Chan also orchestrate nice fighting choreographies, the kind that make readers take notice. For example, this scene where Conan, sitting down, faces one of the bandits and stabs him from below the table. I also enjoyed Conan swinging on a rope as he enters the lighthouse, not remaining like a target on top of the stairs; his using a live shark as a doorstop; his letting a severed head roll down a flight of stairs; his plunging into the shark pool. All good stuff, much better than having him adopt some fighting pose as bodies fly right and left of him. Notes: - Conan loses another ship, which is the fourth to date by my account. As a pirate he is said to belong to something called the "Crimson brotherhood", which is an organization I've never heard of... I guess they might be a Barachan pirates syndicate of some kind. Anyway, that would mean Conan is between the ages of 35 and 37. - The use of the serpent men is a little unfortunate, in my opinion. The plot about competing criminal gangs was already engaging, and adding the near cosmic threat of the serpent men (King Kull's main opponents, introduced in the very first Kull story, "The shadow kingdom") does not add a whole lot to the tale. I mean, it might have, given the importance of these creatures; their inclusion shows that we are dealing with much more than a single turf war between criminal gangs. On the other hand, here they're really treated as just another group of bad guys...and they're dealt with in something like two pages. It's disappointing for awe-inspiring monsters, ones we thought extinct to boot, ones whose later return in King Conan stories was such a big deal, to show up like this and do very little. It still works in the context of the story, make no mistake, but it's kind of like revealing that C'thullu has suddenly awakened and is trying to conquer the Earth by taking over its drug trade. - The serpent men refer to themselves as "Serpent men of Lemuria". That should actually be "of Valusia", if anything, if we want to stick to Howardian lore. The serpent men are associated with Lemuria in the Marvel universe (they're the ones who left the serpent crown first seen in Sub-Mariner stories in the late '60s) and their association with that sunken city (or sunken kingdom, since both are true) happened after the Thurian continent was altered by the great cataclysm and Atlantis and Lemuria went under. Not a big deal, I know, but continuity can be so much fun! - Was that big lizard the god Set? Most certainly not, but I can understand how Set worshippers might consider it an avatar of their god. Good work by Kraar on this one. - Conan's warning about the flammable dust is spot on: the same thing can happen in a sawmill when there is too much sawdust in the air. It is extremely flammable.
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