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Post by Deleted on Sept 14, 2015 10:38:25 GMT -5
"Buried Beneath the Sea" ... I loved the artwork in this story, very futuristic, and the story is a tad bit substandard but a little idiotic such a way. Are you sure you're not thinking of "Secret of the Flying Saucers," MG? I don't recall any sci-fi elements in "Buried Beneath the Sea" -- just a tripped out psychadelic Skooby suffering from too much nitrogen intake. You were right and I wasn't thinking clearly on this! ... Sorry!
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shaxper
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Post by shaxper on Sept 14, 2015 11:41:23 GMT -5
Are you sure you're not thinking of "Secret of the Flying Saucers," MG? I don't recall any sci-fi elements in "Buried Beneath the Sea" -- just a tripped out psychadelic Skooby suffering from too much nitrogen intake. You were right and I wasn't thinking clearly on this! ... Sorry! Oh, no worries. I was just wondering if I'd missed something
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Confessor
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Post by Confessor on Sept 14, 2015 18:16:24 GMT -5
UNDERSEA Agent #2 (April 1966) This was the first issue of UNDERSEA Agent that I ever owned. I think I was just doing an eBay search of all Silver Age books ending soon, with no bids on them, and I just happened to see this comic. I thought it looked kinda interesting, so I picked it up, despite having never heard of the series before. Anyway, here are my thoughts on this issue and on what your comments, shax... Overall grade (not worth evaluating the individual stories, here): D This second issue, delayed by a month for some reason, disappoints in nearly all respects. Though it's still headed by the writer/artist team of D.J. Arneson and Ray Bailey (this will be Arneson's last issue as head writer), it manages to lose site of nearly everything that made the first issue special. Editorial interference might have been a factor though, as the changes in this issue bare an uncanny resemblance to changes we've seen occur over in the T.H.U.N.D.E.R. Agents title. I think you're being a little harsh on this issue. It takes plenty of wrong turns, yes, but the opening tale is as exciting (and ridiculous) as anything in issue #1 and the book's key strengths of Ray Bailey's incredible art work and Vic Gorelick's colouring are as big a draw as ever. I do agree that overall this issue is substandard to issue #1, but it's still strong enough that it hooked me enough to make me track down the rest of the series. Change #1: Davy Jones' PowersWe can forgive Arneson and Bailey for completely forgetting about all the ultra-cool devices Jones was given in the first issue to help him in his quest against Dr. Fang, including a super invulnerable diving suit (never mentioned here), a built in air filter (he wears an oxygen tank in the final story while diving) and concussion bullets that would have come in handy in the lead story when he remarks while fighting a stampede of giant octopuses that, "bullets pass right through them!" But the truly sad and seemingly desperate part comes when, much as one of the T.H.U.N.D.E.R. Squad was randomly given super powers in the previous issue of T.H.U.N.D.E.R. Agents in a desperate appeal to the target demographic reading the comic, Jones randomly gains the ability to control magnetism in the second to final story in this issue. Worse yet, he's given a belt that looks EXACTLY like Dynamo's with which to control it. This title didn't need another tired cliche of a super-powered hero in order to make it interesting. ( emphasis mine) Completely agree. Giving Davy Jones superpowers is a rubbish idea. Even within the context of this single issue, the gutsy, but relatably human hero that we've been following through the early stories in this comic, is suddenly replaced by a superhero...and not a very good one at that! Even with absolutely no emotional investment in this series' status quo, I remember being very annoyed at this turn of events when I first read through this issue. Change #2: The VillainMuch as T.H.U.N.D.E.R. Agents was built around resisting the all powerful Warlord, only to have him get defeated in the second issue, the even more powerful Dr. Fang, who sent our heroes home humiliated as of last issue because he was always thinking one step ahead of them, dies in the most clumsy of ways in this issue, completely without climax, and only after his underwater city is completely and inexplicably destroyed as well. Seriously. The entire story was one mad-dash series of eleven pages seemingly written with the intent of bumping Fang off as quickly as possible. There's nothing earned nor satisfying about this defeat, but the heroes are quick to remark in the panel immediately following that, "That's certainly the end of Doctor Fang!" No foreboding "I wonder" from Lt. Jones in response, either. I agree that the first story in this issue is a mad-dash, but it's also pretty darn action packed. It doesn't let up at all and reading this as a kid, it must've seemed like totally "balls to the wall" action and adventure. In that respect, as far as the target audience is concerned, it's job done! However, the inexplicable destruction of Lemuria at the start of the story and the anti-climactic squandering of Dr. Fang as a villain at the end are real head-scratchers to an adult reader. Change #3: Knock The Female Lead Down a Few PegsRenata Del Mar was, hands down, my favorite character in the first issue, just as Alice Robbins was my favorite character in T.H.U.N.D.E.R. Agents when she first debuted in the second issue. Both were strong, gutsy, and played active/pivotal roles in their adventures the first time around: But, in this month's issue of T.H.U.N.D.E.R. Agents, Alice was now relegated to being a contemptable over-domineering shrew who constantly chided Dynamo but utterly failed to play any part in his life as a superhero. And, throughout this volume, while Renata avoids becoming a shrew, she is now relegated to being a non-entity, playing a forgettable and utterly unimportant supporting role in the first and fifth stories, completely left out of the second and third stories, and forced to play helpless damsel in distress in the fourth story. Heck, she needs to be comforted by the close, just because some dude kidnapped her and planned to force her to marry him. This Renata doesn't seem to have any personality beyond being a stereotypical helpless female. Even the backstory about her father is forgotten. It would have been a fitting time to remember it while watching Dr. Fang sink to the bottom of the sea, doncha' think? Good point! This hadn't really ever occurred to me before, but you're right -- they have completely neutered the strong female character that we saw last issue. "The Secret of the Flying Saucers" is a completely arbitrary tale in which Jones, Skooby, and a random elderly fisherman he comes upon investigate the secret of aliens using under-water bases to refuel their ships. The three stumble upon a bunch of aliens and get in a fight with them just as an earthquake randomly happens, somehow conveniently killing all the aliens, at which our characters fail to bat a single eye. Then we get this random conclusion: I'm sorry. When did UNDERSEA start drafting random drunken winos just for having born witness to something? Yeah, this tale is utterly ridiculous and that ending is a real eye-rolling moment. But, but, but...this is another really fun story, I think. Plus, there's some glorious artwork in this tale, not least the lovely coastal scenery that Bailey gives us when Jones and Skooby first meet Olaf. I also quite like the little, purple aliens in this adventure too. They look comical, rather than threatening, but it's a shame that they all get wiped out at the end. I sort of felt sorry for them. "Double Jeopardy" introduces T.H.E.M., possible the stupidist evil organization yet (standing for "The Hosts of Evil Motives"), a criminal organization devoted to all things evil. I am not exaggerating on this one ("They will exist as long as evil exists...Forever!" claims a captured T.H.E.M. agent). Jones exposes an undercover T.H.E.M. agent in the most illogical of ways, though (of course) it's passed off as being obvious logic. The acronym of T.H.E.M. (The Hosts of Evil Motives) is utterly, utterly terrible...and yet, it's still better than U.N.D.E.R.S.E.A. as an acronym for the United Nations Department of Experiment and Research Systems Established at Atlantis. But this was a terrible, terrible issue, not just in its execution, but also in all that it lost/forgot/abandoned from the first one. If I recall correctly, the next four issues will be spent wildly searching for new ideas, premises, and supporting cast, never comfortably settling upon an identity. Some of those changes were at least fun and wild. Nothing about this issue had that kind of crazy experimental energy. It all felt disgustingly safe and generic. Yeah, not a great issue at all, and definitely riddled with problems that make it substandard to the previous one. However, I think it's safe to say that I liked it more than you did. It is ridiculous at times and painfully bad at others, but man, it's also buzzing with Silver Age energy. The breathless pace of the action in this issue is addictive, even if the previous issue was ultimately far superior.
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shaxper
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Post by shaxper on Sept 14, 2015 19:21:23 GMT -5
Yeah, not a great issue at all, and definitely riddled with problems that make it substandard to the previous one. However, I think it's safe to say that I liked it more than you did. It is ridiculous at times and painfully bad at others, but man, it's also buzzing with Silver Age energy. The breathless pace of the action in this issue is addictive, even if the previous issue was ultimately far superior. I wonder if a big difference in how the two of us approach this issue stems from the fact that this was your first introduction to UNDERSEA, whereas I had the first issue as a basis of comparison. I do agree that the energy was palpable, and the art was actually better than in the first issue (where Bailey's art was a lot more inconsistent). All the most basic elements work -- it just pisses all over the ashes of the first issue on so many levels.
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Confessor
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Post by Confessor on Sept 14, 2015 21:53:07 GMT -5
Yeah, not a great issue at all, and definitely riddled with problems that make it substandard to the previous one. However, I think it's safe to say that I liked it more than you did. It is ridiculous at times and painfully bad at others, but man, it's also buzzing with Silver Age energy. The breathless pace of the action in this issue is addictive, even if the previous issue was ultimately far superior. I wonder if a big difference in how the two of us approach this issue stems from the fact that this was your first introduction to UNDERSEA, whereas I had the first issue as a basis of comparison. I do agree that the energy was palpable, and the art was actually better than in the first issue (where Bailey's art was a lot more inconsistent). All the most basic elements work -- it just pisses all over the ashes of the first issue on so many levels. Yeah, that might well be the case...first impressions and all that. One thing we definitely agree on is that it was a crying shame that somebody felt the need to turn Davy Jones into a superhero.
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shaxper
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Post by shaxper on Sept 19, 2015 9:37:34 GMT -5
T.H.U.N.D.E.R. Agents #5 (June 1966) The first issue of the series to function largely without the input of either of its creators (Len Brown and Wally Wood), and long term continuity and characterization utterly fall apart as a result. Additionally, with Wally Wood doing nothing more than inking until the final story, the art is pretty underwhelming too. The focus for this issue appears to be on developing a more robust rogues gallery for the title, bringing back the building threat of the Subterranians that had been developing over the course of the first three issues (now referred to as "The Warlords," in an effort to make it more clear to readers that this was the race the original "Warlord" villain of the first two issues came from), bringing back Demo from the first issue, Baron Von Kampf from last issue, and The Mastermind (also from last issue). In fact, Menthor's is the only story in the bunch to introduce a new throw-away villain who is dead by the end of the issue. The villains are handled very well, but this issue seems to have little to offer beyond them. Dynamo: "The Golem" Script: ? Pencils: Reed Crandall Inks: Wally Wood Colors: ? Letters: ? grade: D+ It's great to get these guys back: But the extent of their plan is to throw a super strong robot at Dynamo (the deceased Warlord tried this in the second issue) and to use a special gun that somehow scrambles Dynamo's belt. That's actually the more poorly considered part of the plot, both because all Dynamo has to do is remove the dial and work the mechanism beneath it, and because, while they somehow possess vast knowledge of the mechanics of Dynamo's belt, they are in utter panic when he reveals that the belt broadcasts a video feed to T.H.U.N.D.E.R. at all times--something we've known since the second issue. Crandall's art on this story is an utter disappointment. I often find his work stilted and inexpressive, and this outing is no exception. Even his action has no action in it: Inconsistencies in this issue: 1. Whereas the past three Dynamo stories have all been framed by his personal life outside of the costume, and in relation to love interest Alice Robbins and his overbearing boss, they are utterly absent from this story until the final two panels, and there used only for final explanations. Last issue left Len on a major emotional cliffhanger with Alice, but there's no character exploration anywhere in this story. Dynamo simply does stuff. 2. This story marks the first of two times in this issue that the artists forget there are now only two male T.H.U.N.D.E.R. Squad members left (Guy became the costumed hero known as Lightning last issue): NoMan: "In The Caverns of Demo" Script: Bill Pearson Pencils: Gil Kane Inks: Wally Wood Colors: ? Letters: ? grade: B The first issue of T.H.U.N.D.E.R. Agents gave us three new villains, and while Demo may have been the least exciting of the three, four issues later he's now the only one who isn't dead, so Pearson and Kane resurrect the practically-forgotten character for this outing, expending tremendous effort to give Demo a a backstory and personality for the first time. I have to admit that they did an excellent job making me like the villain. Demo's (brief) backstory: Showcasing Demo's personality and leadership style: There's clearly a lot to like about this character. Unfortunately, the rest of the story is pretty damn ho-hum, running out of space after ten mostly tedious pages so as to get rushed into these last two panels of crammed explanations: Worth noting: NoMan's secret headquarters is located in an isolated desert valley in New Mexico. Why wouldn't it be in the T.H.U.N.D.E.R. complex, though? Inconsistencies: Um, what happened to the love interest we wasted all that time developing last issue? And who's the lady he's talking to at the end of this one? No one worked in his lab with him as of last issue. "Lightening" (one-pager) Script: Steve Skeates Pencils: Wally Wood Inks: Wally Wood Colors: ? Letters: ? grade: A How much better Wally Wood art looks when you haven't seen it for twenty pages! Lightning: "Return of Baron Von Kampf" Script: Steve Skeates Pencils: Mike Sekowsky Inks: Frank Giacoia Colors: ? Letters: ? grade: C- The same villain from last issue returns with the same weapon (gas that makes you slow down), so Skeates and Sekowsky, not wanting to waste our time by having Lightning face the same struggle, just doesn't have the powder affect him. Oh, wait. Did you want there to be a struggle in this issue? Oops. I do like the little details they work in about Lightning's powers, especially that the frequency of his voice changes when he is moving at super speeds, preventing him from being understood. Worth Noting: 1. Never occurred to me until this story, in which Lightening is specifically chosen to stick around in case an experimental jet trial goes awry, that Tower does not have a single flying superhero. Maybe the concept seemed too silly to them? 2. So I guess T.H.U.N.D.E.R. Squad has been permanently ousted from being present in a regular feature? Though they cameo in the first and final stories in this issue, they are neither present nor referenced in this one at all. Odd being as how this used to be their feature, and Lightning used to be their leader. Menthor: "Vs. the Entrancer" Script: Lou Silverstone Pencils: John Giunta Inks: John Giunta Colors: ? Letters: ? grade: D Menthor's stories have consistently proven to be the weakest of the lot, and that's no exception here. Where do I start with this flaming piece of poop? So we have a random villain stumble upon a kind-natured leader of an Asian mystic cult and eventually turn on him. They could have given the well-meaning leader any name at all, but they just had to make it the Dalai Lama. Okay, no problem. Hey, real world leaders appear in comics sometimes, right? But then maybe don't have him leading a mystic cult that worships a gem that controls people's minds, and probably don't include this panel either: Um, wow. The rest of this story pretty much depends upon Menthor losing his helmet and having to regain it in order to fight this bad dude with the gem. Problem is, last issue was entirely devoted to explaining that Menthor no longer needs his helmet in order to use his powers. oops. Inconsistencies: See above. T.H.U.N.D.E.R. Agents: "Double for Dynamo" Script: Steve Skeates Pencils: Wally Wood Inks: Wally Wood Colors: ? Letters: ? grade: B- If this series wasn't beginning to feel generic and derivative enough already, we get a story where Dynamo has to fight his robot double. Sigh. There's so much that doesn't make sense about this story, as well as a lot of derivative cheesiness, but it really is good to finally get some Wood art in this issue, and he does not disappoint here: But the absolute highlight of this story (and issue) is the moment where Mastermind loses control of his robots. It's so sad, pathetic, and utterly well executed: Skeates and Wood never bother to show us what happened to Mastermind. Did T.H.U.N.D.E.R. just leave him there on the ground, crying? No matter, though. Clearly, this series was never intended to be taken all that seriously, but Wood's art and Brown's ideas are what made the journey still worth taking every other month. Brown appears to be gone as of this issue, and Wood appears to be contributing less and less.
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Post by Deleted on Sept 19, 2015 18:00:32 GMT -5
"Lightening" (one-pager) Script: Steve Skeates Pencils: Wally Wood Inks: Wally Wood Colors: ? Letters: ? grade: A How much better Wally Wood art looks when you haven't seen it for twenty pages! BEST PANEL IN T.H.U.N.D.E.R HISTORY!T.H.U.N.D.E.R. Agents: "Double for Dynamo" Script: Steve Skeates Pencils: Wally Wood Inks: Wally Wood Colors: ? Letters: ? grade: B- If this series wasn't beginning to feel generic and derivative enough already, we get a story where Dynamo has to fight his robot double. Sigh. There's so much that doesn't make sense about this story, as well as a lot of derivative cheesiness, but it really is good to finally get some Wood art in this issue, and he does not disappoint here: But the absolute highlight of this story (and issue) is the moment where Mastermind loses control of his robots. It's so sad, pathetic, and utterly well executed: Skeates and Wood never bother to show us what happened to Mastermind. Did T.H.U.N.D.E.R. just leave him there on the ground, crying? No matter, though. Clearly, this series was never intended to be taken all that seriously, but Wood's art and Brown's ideas are what made the journey still worth taking every other month. Brown appears to be gone as of this issue, and Wood appears to be contributing less and less. I was kind of heartbroken when Brown kind of left this comic book and Wood contributing less. I often wonder that and being introduced to this series of books - I don't know why they left in the first place? Care to share?
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shaxper
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Post by shaxper on Sept 19, 2015 18:16:07 GMT -5
I can only guess, but Wood was probably working on launching the Dynamo solo title and, with Brown, well, Tower had made it clear how little respect it had for writing.
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shaxper
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Post by shaxper on Sept 20, 2015 6:56:29 GMT -5
Just found this interview with Len Brown. I found this part interesting: Brown was never a full time staffer for Tower. He just invented Dynamo, (possibly) named the team, and was then asked to submit a few scripts. Also: So Brown was essentially freelancing for them and quit pretty early on because that wasn't his primary employment.
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Post by Deleted on Oct 10, 2015 14:35:41 GMT -5
We interrupt your regularly scheduled review thread with this news bulletins for all T.H.U.N.D.E.R. Agents fans who check out this thread... IDW had announced a new comic series and that there is a feature film (with the Agents as a UN black ops team) and a television series with a more 60s feel for the Agents in the works, plus possible webcomics/webisodes featuring solo characters in action and that Michael Uslan (he of the Batman films and the Dynamite pulp characters) will be overseeing the media adaptations... NYCC news from BC-M
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shaxper
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Post by shaxper on Oct 20, 2015 14:04:55 GMT -5
UNDERSEA Agent #3 (June 1966) While the first two issues of UNDERSEA Agent remained generally under the same creative control, with this issue begins a revolving door of writers attempting to find a new center for the series. Steve Skeates, writing four of the five stories in this issue, is the same guy that Tower brought in to fix the THUNDER Squad by completely changing the premise, as well as NoMan, where he completely missed the point. His work here isn't quite as upsetting, but it isn't particularly good either. The focus across each of his stories is the same as what we just saw in THUNDER Agents --a mad dash scramble to introduce as many villains as possible in the hope that the readers will latch onto one or two of them. This issue gives us Tyro, a carbon copy of Dr. Fang who, oddly enough, gets killed off just as quickly, an unknown enemy only alluded to in the final story, and the virtually indistinguishable Dr. Mayham and Dr. Malevolent, both evil geniuses who both use experimental new guns with crazy sci-fi powers in attempts to rule the world until Lt. Jones snaps his fingers and his magnetic powers neutralize them. In fact, Jones is clearly over-powered across these stories, never really struggling against his antagonists. We spend most of the story finding the bad guy, and then Jones takes them out super quick with his new found powers. It's downright dull. Also worth noting is that, in yet another attempt to make Jones more like a superhero (they gave him his super power just last issue) he is now repeatedly referred to as "UNDERSEA Agent" as if that were his superhero name. He's never been attached to that label previously; It's just the title of the book. Skeates does make a sincere effort to respect continuity in this outing. Unlike his haphazard attempt to write NoMan without seeming to understand anything about the character and previous adventures, Skeates has done his homework, remembering Jones' concussion bullet gun that even Arneson had forgotten last issue, clearly understanding Jones' new powers and how they are operated by the belt, and even harkening back to the Lemurians and Dr. Fang in the first adventure. Heck, he even brings back Kort from the first issue, though he only appears in a few cameo shots: But that brings me to the biggest problem I have with this issue -- No Renata Del Mar. She was downplayed terribly last issue, and now she's just gone. This is even weirder when you consider that Kort was HER assistant; not UNDERSEA's. But, to add further insult to injury, she outright gets replaced in the second story, where we are given a new love interest with an identical backstory and conflict to Del Mar's in the first issue, with a father scientist that had been taken away from her by a villain upon which she wanted revenge. Sadder still: unlike Renatta, the replacement girl gets her dad back, and thus, won't be appearing again in this series. It's been a few years since I read this series. I honestly don't remember if Renatta is coming back. She was my favorite character of the series, by far. And hey, here's one more big nagging doubt I have as I continue to read this series: Are there other UNDERSEA Agents??? Skooby makes it clear in this issue that Lt. Jones' rank isn't just honorary (he was a lieutenant before he transferred to UNDERSEA) and that he is actually a commanding officer over Skooby in the UNDERSEA command structure. I would assume that there'd be no need for a command structure if Jones, Skooby, and (sometimes) Kort are the only people working for the organization. Come to think of it, the purpose of UNDERSEA is supposed to be the exploration of the sea so that man can peacefully exist down there one day, but then shouldn't there be scientists aboard? Who exactly IS dwelling in this enormous undersea structure. We never see anyone other than the professor and these guys. On to the stories... "To Save A King" script: Steve Skeates pencils: Ray Bailey inks: Ray Bailey colors: ? letters: ? grade: B- So we return to the unresolved story of Dr. Fang and the Lemurians, but it all proves to be a tease. Dr. Fang really is dead, replaced by his top Lemurian assistant, Tyro: (gotta love the personalized monogram with the crown on it) and Tyro goes on to earn the same kind of random death Dr. Fang got an issue earlier. Explain to me how his remote controlled robot blowing up miles away causes his machines to explode and kill him? Similarly, we're never outright told what happened to the Lemurians. Did they all die when Lemuria blew up, or are their other survivors aside from Tyro. Perhaps most disturbing of all, Skeates and Bailey introduce the Manaiians, the good-guy counterparts to the evil Lemurians, and (of course) while the Lemurians are blue skinned and foreign looking, the Manaiians are white and look European. Not that anyone would have found this kind of thing shocking in 1966, I suppose. Also, minor goof: with all his careful work to acknowledge past continuity, Skeats missed the fact that the Lemurians can only breathe in water. Oops. Bailey doesn't work in any of the brilliant sci-fi art that I loved so much in the first two issues, but he does give us this one gorgeous panel: Plot synopsis: Tyro, Dr. Fang's successor, is driving the animals of the ocean insane in an effort to gain control of the infant heir to the Manaiian Empire (underwater race of amphibious humans who oppose Tyro and the Lemurians). Jones smashes his remote controlled robot, and that somehow blows up Tyro's headquarters, killing him."At The Mercy Of Dr Mayhem" script: Steve Skeates pencils: Ray Bailey inks: Ray Bailey colors: ? letters: ? grade: B- So Dr. Fang is dead, and his replacement is dead, but suddenly we get all this backstory on Dr. Mayhem, a villain UNDERSEA has supposedly been tracking for a long time now. There's nothing remarkable about this villain who is so generic that he's practically indistinguishable from another villain introduced two stories later. Instead, what sticks out about this story is how thoroughly it erases Renatta Del Mar by introducing a new character with pretty much the exact same backstory (I already discussed this above). Here's the only other thing you need to know about this story: WTF??? Were they recycling unused art from some other comic or something? That doesn't even look like Davy Jones. Plot synopsis: While out at a discotheque (yes, really) two bad guys try to zap Jones with some kind of teleporter ray and accidentally get Skooby instead. Conveniently enough, the girl he was dancing with is the daughter of a vanished professor who had been working on just such a device. Together, they trace the crime back to Dr. Mayhem, pull off a successful rescue attempt, and believe they watch Dr. Mayhem die in an explosion (lots of explosions ending these stories in this issue!), but he just teleports elsewhere, prepared to strike again."Submarines" script: unknown pencils: unknown inks: unknown colors: unknown letters: unknown grade: A+ I'm used to these little one and two page informational write-ups being dull, but this one was utterly fascinating, and the art was superb as well. I really wanted to see this continue onto the next page. "The Panther Whales" script: ? pencils: Mike Sekowsky inks: Frank Giacoia colors: ? letters: ? grade: D Every bit as bad as it sounds, this story features Jones fighting off a bunch of mutated half panthers/half whales that are attacking as a result of an underwater nuclear test. If that wasn't bad enough, whoever wrote this thing completely missed the boat (almost literally) when we get panels like this one: So UNDERSEA operates out of immense naval transports and needs to use diving bells to explore the bottom of the ocean? I mean, did the author of this story read the title of this book? UNDERSEA Agent??? Plot synopsis: Jones vs. mutated panther sharks. As bad and as pointless as it sounds."The Will Warp" script: Steve Skeates pencils: Gil Kane inks: Gil Kane colors: ? letters: ? grade: D- Much as I love Gil Kane, I've come to expect Ray Bailey's style when watching these characters in action, and Kane brings a more modern, less retro feel that doesn't jibe as well with the simplistic throwback characterization and plotting of this series. Thus far, UNDERSEA Agent has generally felt like a Golden Age title published a decade too late; Kane's art disrupts much of that for me. However, the vibrant coloring I often commented upon in the first few Tower issues is back with this story. I believe this brilliant work was once in these issues attributed to Victor Gorelick, so perhaps this is him again. Anyway, the story itself is terrible. Beyond getting Dr. Malevolent, another villain who is practically interchangeable from Dr. Mayhem (introduced two stories earlier): (Well, to be fair, he's short and looks like Mr. Mxyzptlk) the whole thing is horrendously plotted. We spend two pages establishing the problem that Jones' mind is being tampered with, one page having the villain explain what he's done (in case we didn't understand), one page having Jones figure out that he isn't acting like himself (again, in case we still don't understand), A page and a half of Jones and Scooby musing outloud about how bad it would be if, one day, someone created a machine that could make someone not act like his/herself (once again, in case we STILL don't understand), and then four of these ten pages in actually having Jones face off against the villain, defeating him without there even being a struggle. Is Dr. Malevolent dead? Will we see him again?? 1) I hope so 2) I hope not "True or False" script: Steve Skeates pencils: John Giunta inks: John Giunta colors: ? letters: ? grade: B It had to happen eventually -- the cliche plot of the protagonist encountering an evil double and having to convince others that he's the real one. It's a ridiculous story, and how it comes to pass makes absolutely no sense (Jones spots the double approaching the base and decides to let it in and tell no one anything in order to see what it's up to), but the payoff is actually pretty fun as Jones figures out that the way to defeat it is to act like the bad guy so that the professor will expect the double to activate the magnetic power belt he has since stolen from the real Jones. Apparently the belt is even more of a rip-off of Dynamo's belt than we knew before because, like Dynamo's belt, if someone other than the person it is intended for operates it, they go boom. We're left with Jones and the professor wondering what enemy sent the double, considering that he may be the most deadly enemy UNDERSEA will ever face. So yet another new villain left out there for the fans to beg to see more of. Plot synopsis: An evil robot double of Jones shows up; Jones outsmarts it into blowing itself up. Jones and the Professor wonder aloud at what sinister new villain sent it to them.A disappointing issue, devoid of the Ray Bailey sci-fi art I've come to love from this series, as well as my favorite character (Renatta Del Mar). Much as with T.H.U.N.D.E.R. Agents, it seems as if no one is watching what's happening from an editor standpoint. Things change and get forgotten and/or contradicted constantly while the writing and plotting remain amateurish. Whereas I was once excited to do these reviews, they've become increasingly tedious with each installment. I truly hope that will change once Wood gets the Dynamo solo series up and running in a few months' time. He seemed to be the only source of coherence across at least the T.H.U.N.D.E.R. stories.
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Post by MDG on Oct 20, 2015 14:12:19 GMT -5
Those Ray Bailey (except for the figure of Dr. Mayhem) look like they could be from the 40s or 50s.
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shaxper
CCF Site Custodian
Posts: 22,864
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Post by shaxper on Oct 20, 2015 14:18:04 GMT -5
Those Ray Bailey (except for the figure of Dr. Mayhem) look like they could be from the 40s or 50s. Bailey got started working under Milt Caniff for Terry and the Pirates, so yes, his style is incredibly throw-back.
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shaxper
CCF Site Custodian
Posts: 22,864
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Post by shaxper on Oct 24, 2015 15:43:14 GMT -5
T.H.U.N.D.E.R. Agents #6 (July 1966) This series may be thoroughly weighed down by bad writing, generic villains, utter lack of consistency, and constant logical improbabilities by this point, but at least the art is soaring again as of this issue, with Wally Wood returning to the lead feature now that the Dynamo solo title is up and running, and (better still) Steve Ditko joining us for the final feature of the issue! Dynamo: "The Sinister Agents of the Red Star" Script: ? Pencils: Wally Wood Inks: Wally Wood Colors: ? Letters: ? grade: B+ It is so good to have Wally Wood back. Beyond that, it's nice to see some fun humor infused into the Dynamo feature for once. But perhaps this one panel, in which Kitten (of the THUNDER Squad) assists Dynamo in his escape, goes a tad too far: Of course, that may well have been the point when we arrive at the end of the story: Wait a second. Didn't they already try the love triangle bit with Dynamo, Alice, and a female agent of THUNDER in a previous issue? In fact, pretty much everything that's happened between Dynamo and Alice since the second issue, including them beginning to date, Alice even letting herself into his apartment and casually seeing him mostly naked in bed, Alice turning into a controlling shrew, and Len telling Alice to "leave him alone" after the death of Iron Maiden, goes completely forgotten in one single panel early in this story: Somehow, none of that ever happened now, and we're back to the beginning of their relationship, which is actually fine by me. Everything since was a series of very bad missteps in my opinion. This was what made the title and protagonist endearing to me. It's nice to see it back. And, as for Kitten's being mixed up in their love triangle, there seems to be a concerted effort to play up Kitten across this issue. Whereas the THUNDER Squad is a completely abandoned feature by this point, the agents who didn't become Lightning now relegated to faceless, nameless background people, Kitten is now a clear love interest in this feature, a side-kick and potential love interest in the NoMan feature, and even gets secondary focus on the cover (though she doesn't even appear in that story). plot synopsis: Dynamo takes on a secret Chinese super team trying to destroy the US, but is thwarted by their leader, an expert in jiu-jitso, judo, and karate, who can use Dynamo's strength against him. Not surprisingly, Dynamo ultimately beats him anyway.Lightning"The Origin of the Warp Wizard" Script: Steve Skeates Pencils: Mike Sekowsky Inks: Frank Giacoia Colors: ? Letters: ? grade: D- Here's how to tell a Steve Skeates story in three panels. 1. Introduce a generic new villain scientist who has somehow mastered a crazy new technology and wants to use it to become a bane to mankind. 2. Create crazy conveniences and gaps in logic to move the plot along: 3. Create more crazy conveniences and gaps in logic to finish the story: Yeah, ummm, we were just reminded in this very story that Lightning moves, thinks, and reacts at one hundred times the speed of an average human. How's some old, out of shape scientist able to move faster than him at this critical moment? plot synopsis: not worth itT.H.U.N.D.E.R. Agent: "T.H.U.N.D.E.R. vs. Demo" Script: ? Pencils: John Giunta Inks: Wally Wood Colors: ? Letters: ? grade: B+ In spite of some truly awful gaps in logic, this is a pretty solid story, carefully following on the heels of Demo's last adventure and this time having him acquire all of the T.H.U.N.D.E.R. Agents' items that give them their super powers in order to become the ultimate force to be reckoned with. But the real fun comes when Satana, his assistant from last issue, returns with her own agenda, double crossing him and taking the items for herself. And then there's the ultra cool climax, where NoMan creatively switches among each of his bodies so as to have them all work against Satana at the same time. Fun story, even with all the nonsensical aspects of the plot. Plot synopsis: Demo returns to steal all of the Agents' special items, Satana double crosses him and steals them for herself, only to be taken down by NoMan's android doubles.Menthor: "The Carnival of Death" Script: Lou Silverstone Pencils: John Giunta Inks: Carl Hubbell Colors: ? Letters: ? grade: D- The standard subpar, generally awful adventure for Menthor in which a random carnival psychic is working to take down the United Nations and, in the process, robs Menthor of his helmet. This story would be utterly forgettable if not for the surprise ending in which Menthor doesn't get his helmet back: It leaves me wondering whether it's Menthor on probation or the feature itself. Also worth noting is that the idea that Menthor can utilize his powers without his helmet, introduced once and then quickly forgotten, comes back in this story, and here we finally get an explanation as to why he can do this sometimes: And, then, finally, there's this random panel. I swear it doesn't read much better within the context of the story. plot synopsis: Menthor is on some mission for the United Nations when he decides to visit a carnival and have a psychic there use him in his act. The psychic is effective in temporarily controlling Menthor's mind, almost causing him to murder a diplomat, but Menthor regains control of himself, attempts to take the pscyhic down, and loses his helmet in the process. In the end, he is demoted and placed on probation, NOT for nearly killing a diplomat (of course), but for losing the helmet.NoMan: "To Fight Alone" Script: Steve Skeates Pencils: Steve Ditko Inks: Steve Ditko Colors: ? Letters: ? grade: A- Holy crud. Steve Ditko on NoMan!!! Forget the plot of this utterly stupid Steve Skeates story that, once again in the same damn issue, introduces a villain that controls minds. The magic of this story is Ditko's art. Beyond drawing gorgeous panels, he utterly redefines the look of NoMan and even makes some important visual contributions to the character that I sincerely hope later artists will follow. For one thing, Ditko is the first to visually depict NoMan's soul passing from one android to the next: For another, he gives a lot more thought to the recently introduced idea that NoMan puts on a false face to pass himself off as human, showing us exactly how that would be accomplished and adding an eerie sense of unnaturalness to it all: I especially like the idea he adds that NoMan would be hard-pressed to fake human eyeballs, so sunglasses are a better option. It's not only sensible, but it visually distinguishes NoMan from other people when incognito. It's worth noting, again, that Kitten gets randomly inserted into this story, possibly as an ongoing sidekick. Watch out, Steve. Her boobs are dropping. But it is odd to watch the seemingly endless parade of female sidekicks who have been introduced in this feature over the course of the last three issues, seemingly to bring out some of NoMan's humanity with romantic tension. There was the unnamed female assistant, the agent who was outright in love with him, and now Kitty. Plot synopsis: NoMan and Kitten take on a villain who controls people's minds. He gets control of Kitten, but not NoMan.Story wise, beyond the lead feature, there are no gems to be found here, but Wood and (especially) Ditko's art more than make up for it.
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Post by Deleted on Oct 24, 2015 20:37:55 GMT -5
Another great review. Love your sense of humor! I love the Ditko art work.
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