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Post by codystarbuck on Feb 23, 2017 23:00:58 GMT -5
Nexus and the Badger were both some of the best writing Baron has ever done, although I think they were best at Capital. Nexus simply went on too long and became repetitious after a while. I never felt that Baron had a long-term arc in mind, but the character wasn't particularly suited to a 'villain of the week' perpetually ongoing format. Badger was an amazing comic, in my opinion, when it actually starred Ham the Weather Wizard, and Badger was his foil. But when the focus shifter to Badger himself, he turned out to not actually be all that interesting. It's hard to do a mentally disturbed character well, as a main focus. I think that is one of the things that always held back Moon Knight, as well. When your point of view character sees things in an odd way, it's hard for the reader to make sense of things. It can be a very fine line and probably works better short term, than long. Badger was one that I had trouble getting started with, as I had missed too many issues, from launch to having a comic shop available. The issues also weren't as easily found as Nexus, in my neck of the woods. I liked Hexbreaker, but didn't read more until Dark Horse had picked it up. I thought that was a decent time to try it out and I enjoyed it. I have digital, now, and want to crack it open. I intend to come back and review Nexus on a larger scale, at least up to #50, if not the end (depending on how fun it is) and have thought about alternating with Badger, as I've done with the Kirby stuff. That gives me an excuse to re-read Nexus and read Badger from the start.
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Post by codystarbuck on Feb 25, 2017 0:48:56 GMT -5
Okay, time to wrap up our look at First, with a few odds and ends, and their big finale. First up (no pun intended; well, not much of one) is Roy Thomas' Alter Ego. The book was from Roy & Dann Thomas and Ron Harris (of Crash Ryan fame). That alone should probably tell you what to expect. It's basically an ode to comic book fans, the Golden Age heroes, and the nostalgia that Thomas has for that era. It reads like something that came out of a fanzine, which it kind of did, as Alter Ego was the fanzine that Roy Thomas and Jerry Bails put out, that really jump-started comic fandom, as we know it. It's definitely something for a limited audience; but, it has a charm to it. Team Yankee adapted a bestselling thriller about the Soviets invading Europe. The 80s were lousy with these kinds of things and most of them are popcorn, at best. Same with the comic. If you wanted to explore this kind of stuff, you could find better work from Tim Truman, Chuck Dixon, Stan Woch and the rest of the crew on Eclipse's Airboy titles and Truman's own Scout. Time2 was a labor of love from Howard Chaykin and he indulged his love of crime thrillers, jazz, sci-fi, high fashion, and other elements within these two graphic novels. They definitely weren't American Flagg, which put off some people; but, they are great in their own right. Chaykin's storytelling in this era could be frustrating, as he liked to play up the mystery and it often left you confused, until you re-read things. One thing is for certain, it's gorgeous to look at. First hoped it would be a commercial hit; but, it would always remain a cult favorite, even within Chaykin's fandom. At the time, I didn't think much of it, beyond the artwork; but, it has grown on me, as I have aged. I may take a look at it for the graphic novel review, for March. I know what you are thinking; but, Crossroads is neither about Robert Johnson nor Eric Clapton. In the wake of Crisis on Infinite Earths, everyone wanted to do a big crossover event. First, at least, tried to be a bit more original. They had characters from rather disparate books meet up; but, they had a built-in plot device for it: Cynosure. Cynosure was the setting of Grimjack and it was a pan-dimensional city that existed in all planes. That meant that anyone could and did turn up in there, whether in the Grimjack stories or the Munden's Bar back-ups. This time, it allowed Jon Sable to meet both Whisper and Badger, while Badger met Luther Ironheart, and so on. Unfortunately, this was later in the game at First and it lacks the core creators who made First a name. Meta 4 was a late entry into First's attempts at superheroes. These were 4 people who have latent abilities, based on the 4 mythical elements (though modernized and tweaked). They serve as guides to others with latent abilities, while evading the government's Project: Bluebook. If it sounds like X-Men, it's because it is, with a bit of the Elementals and Futurians thrown in, for good measure. However, the work was from Stefan Petrucha and Ian Gibson, which gave it a bit of a more unique tone. There were only 3 issues, though. Psychoblast did a bit better. it was from Steven Grant and features a superhero, released from the subconscious of Brian Burke. I haven't read this one; but, the art is rather raw and under-developed. Robb Phipps was a young artist and the book does have a sort of amateur look, common to many independent endeavors, where young artists are used, since they come cheaper (in many instances). Some of the young talent would grow quickly. Now Comics was notorious for using rookies; but, they stumbled upon this guy for a Terminator series, who would make some noise at Marvel and DC: Alex Ross. Everybody started somewhere. Grant is usually worth a read, though. There was a book where First got some seasoned pros; legendary, in fact. First was one of the, well, first American publishers to bring manga to the shores of the US (in translated form), along with Eclipse (Mai the Psychic Girl, Kamui the Ninja, Area 88) and Marvel/Epic (Akira) and they did so with one that was known in certain circles here, and held in reverence, in Japan: Kazuo Koike and Goseki Kojima's Kozure Okami, aka Lone Wolf and Cub. The series is an epic, telling the story of the ronin Itto Ogami, the former executioner to the Shogun, who is framed for treason and has his wife murdered by the rival Yagyu clan. Rather than committing seppuku, Ogami takes his young son, Daigoro, and travels the roads of Japan, earning a living as an assassin, while pushing Daigoro in a babycart (loaded with hidden weapons) He is hunted by the Yagyu and seeks his vengeance, which leads to one of the greatest climaxes in manga history. It inspired a series of movies, which are a favorite of people like Quentin Tarantino. They were also favorites of Frank Miller, who payed homage to the series in his own Ronin (which also mixes in Moebius, in the influences). Miller provided spectacular covers and early introductions to the stories, before cover duties passed on to Matt Wagner. First broke the stories into smaller increments, so they barely scratched the surface, in the 45 issues they produced. Dark Horse later secured the rights and reprinted the entire series, in more traditional format. However, for many American comic book fans, this was their introduction to manga. It's funny, given how pervasive the Tezuka-influenced manga is in America that a large segment of manga fandom are unaware of the more realistic styles within Japanese manga. Historical books, like Lone Wolf and Cub, tended to more realistic art, as did the other works that were being showcased at the time, especially Ryochi Ikegami's work on Mai the Psychic Girl. Katsihiro Otomo, creator of Akira, also tended to the realistic, though he had touches of Tezuka. Lone Wolf and Cub was truly an adult comic; not just in situations and nudity, but, in mature themes and characters. There was a fantastic element; but, it wasn't the often adolescent adventure of the superheroes, or the gun basting violence of things like the Punisher. it was violent; but, it was also surprisingly beautiful and poignant, even poetic. The series was a hit from the start and the earliest issues saw several reprintings and made it into mainstream bookstores, before that was a common thing. If you can get your hands on these, do so, as the larger size really lets the art shine, compared to the Dark Horse editions, in the more traditional manga size. One other area where First excelled was in the production of graphic novels. American Flagg saw it's first 3 storylines collected into the complete stories they were and the format well-suited them. Other series, like Badger and Grimjack received stand-alone graphic novel stories and Time2 was published in two graphic novels. First also published color graphic novel collections of the Teenage Mutant Ninja Turtles... Mirage took over producing the books themselves, with Book V; but, these were often the way that most fans encountered the Turtles, after the black & white original issues soared in value. This was still before the cartoon series, so TMNT was still just a comic phenomena; but, it was about to explode. These did quite well for First and went through several printings and the first printings command very high prices. The stories themselves are a bit different than the cartoon series, especially the early ones, which were more a riff on Daredevil. Another series of graphic novels were Eric Shanower's Oz books... Shanower crafted new tales, using characters from the Oz books, while mixing in other elements from the novels. These things are gorgeous and Shanower earned a rightful place amongst both Oz fans and comic fans. Shanower's art is both beautiful and subtle and is filled with the kind of wonder that the classic Oz illustrators brought to the material. Shanower's sensitive portrayals of the characters attracted great interest from people all over, as well as literary critics. In a time when the comics industry thumped their chest about how comics had grown up and weren't just children's material, Shanower showed them that they could be for both kids and adults and satisfy them equally. These original editions are highly sought after and the books, along with the Blue Witch of Oz (published at Dark Horse) were eventually collected as The Adventures in Oz, by IDW. Time Beavers would be just another TMNT rip-off, if it weren't for Tim Truman creating it. It's a bit of fun, from the man who gave us Scout and collaborated on Grimjack and Airboy. Beowulf gave is Jerry Bingham's adaptation of the Anglo-Saxon epic poem. Bingham was right in his element and brings the world of Beowulf and Grendel to life and is sure to appeal to fans of Conan, Warlord, Lord of the Rings, or Game of Thrones, let alone literary scholars. It's more than a Classics Illustrated piece, which brings us to the end... In 1990, First and Berkley Publishing teamed up and acquired the rights to the Classics Illustrated name. They didn't want to (yet again) reprint the old issues; they wanted new ones. The idea was to market them in bookstores and schools, as well as comic shops. They made big deals with the major book dealers, creating huge displays of the initial titles. First hired top talent to work on them, producing some lush art. The only problem is that they weren't exactly titles that most people wanted to read, shorter illustrated version or not. It's not easy to get someone to read Moby Dick or the Scarlet Letter, without an English teacher standing over them, waving a ruler and a grade book. Even English Lit. majors aren't exactly enthusiastic fans of some of the titles. However, you have to give First credit for putting some top talent on these books, including Bill Sienkiewicz, Gahan Wilson, Jill Thompson, Rick Geary, Garry Gianni, Kyle Baker, Dan Spiegle, Mike Ploog, and P Craig Russel. i don't think even putting Frank Miller or John Byrne on one of these was going to sell them to the average comic fan and Joseph Conrad's The Secret Agent isn't on a lot of teenagers desired reading lists. As a result, the line was a massive failure and First had sunk a ton of money into it and the end result was bankruptcy. I bought a few of them, mainly for the art... The Gift of the Magi was always a favorite of mine (and O. Henry's other stories, especially "The Ransom of Red Chief") and Garry Gianni was perfect for it. He captures the period in which it was written and the emotional elements of the wonderful story about love and the sacrifices we make for those we truly love. A Christmas Carol is another favorite and Joe Staton does fine work with the story. Ivanhoe became a favorite when I saw the API cartoon rendition of it, shown on CBS' Festival of Family Classics, one Thanksgiving. Ray Lago lushly illustrates this rendition, bringing to mind Foster, though the story is heavily truncated. I have digital files of these now, and have since gotten to enjoy Dan Spiegle on The Count of Monte Cristo and Pat Boyette on Treasure Island, as well as Mike Ploog's Adv. of Tom Sawyer and Rick Geary's rather creepy Great Expectations. First Comics was a powerhouse, for a time, and started with a bang, setting the comic industry on its ear and allowing some old pros and new talent a change to strut their stuff. They are much missed, even as their name has been revived, though the best material is back in the hands of those who created it. For a time, First was, arguably, the Number 3 company, and they tried harder than Number 2, until Number 2 enticed away their best creators. It was an eclectic mix of books and some nice experiments, and they paved the way for later companies, like Dark Horse and even Image. They were the quintessential 80s independent.
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Post by codystarbuck on Feb 26, 2017 18:07:57 GMT -5
Next, we look at another 80s independent company, with a very up and down history, thoguh with a lot of innovation: Comico, the Comic Company. Comico set up shop in 1982, in Norristown, PA, with Gerry Giovinco, Bill Cucinotta and Phil & Dennis Lasorda. Their first book was an anthology, Comico Primer: Issue 1 features several stories and introduces Giovinco's Slaughterman, a sci-fi/adventure tale. Issue 2 featured the debut of Mat Wagner's Grendel, which would become one of the flagship Comico titles, though not yet. More on Grendel later. Issue 5 sees the debut of a somewhat paleolithic Maxx, from Sam Kieth, and issue 6 features the launch of Chuck Dixon and Judith Hunt's Evangeline. The early issues are rather amateurish in appearance, though not lacking in enthusiasm. The first issue material is so-so; but, Grendel is a breath of life, in issue 2, even if it is rather rough and cartoony. The seeds of Matt Wagner's epic essay on the destructive nature of violence is there, waiting to grow. Slaughterman got two issues, with slightly improved artwork; but, it never rose above amateurish. it has violence and nudity; but, not a whole lot to recommend. The Jam (not the New Wave band) was Bernie Mireault's gonzo mix of urban life and relationships, vigilante adventure, and psychological musings, all in a wry, satirical package. It started out in Northguard, and its own book, from Matrix Graphic Series,; then Comico, Slave Labor Graphics, Tundra, Dark Horse and Caliber. It's quite fun and interesting, mixing mundane life with the odder antics of the titular hero. It fits in well with similar things, like Madman and Flaming Carrot, as well as stuff like Hate and Eightball. It's definitely an idisyncratic book. Next Man was the brainchild of Roger MacKenzie and Vince Argondezzi. It features David Boyd, an Army medic in Vietnam, who is mortally wounded in a booby=trapped hootch, but is preserved alive. he becomes a test subject for Project Stepping Stone, which keeps him (and others) cryogenically frozen, while they conduct experiments. He eventually is restored to health and genetically improved, become a perfect soldier. He finds the project's purpose to be sinister and rebels, ending up on the run. If the look and plot sound a bit familiar, it's probably because of a movie that came 2 years later: Robocop. However, these ideas had been explored in several science fiction works, such as Martin Caidin's Cyborg (basis for the Six Million Dollar Man) and in comics, such as Deathlok. This was genetic engineering and cellular healing, rather than cybernetics; but, the concepts were similar. It lasted 5 issues, without raising much of a fuss, though. Argondezzi's art is a bit of a weak link, as it isn't as strong as MacKenzie's writing and doesn't quite rise to the level of the story. It's a decent comic though, and worth checking out, if you like this kind of story. I've previously discussed Justice Machine and Maze Agency, so I won't repeat that here. They were great comics and are definitely worth looking at, especially Maze Agency, with a young Adam Hughes. Justice Machine is fine adventure, with some excellent writing by Tony Isabella (for a time) and decent, if not totally consistent art from creator Mike Gustovich. Gustovich started the book himself, with Noble Comics, then brought it to Comico (after an annual, with Texas Comics, which introduced another Comico mainstay, Elementals). I've also discussed Jonny Quest, which Hanna-Barbera licensed to Comico, as they were debuting a new series of Jonny Quest cartoons, for syndication. They also licensed another character... Space Ghost features Mark Evanier and Steve Rude, in a labor of love. They weave together a fantastic story, of Space Ghost facing his greatest adversaries, in an epic tale. Evanier captures the dynamic flavor of the cartoon episodes and Rude is channeling pure Toth here, staying faithful to the character models and somewhat subverting his own style. Space Ghost was a massive influence on Nexus and that was used to help sell this series, as Rude was an indie superstar, by this point. It blows away the mini-series from DC, in the 2000s, and pretty much everything else done with the character, apart from Toth's original. Another cartoon was licensed to Comico, with a bit more of a contemporary flair: Robotech. Robotech was a syndicated cartoon, made up of 3 unrelated series: Super Dimensional Fortress Macross, Super Dimensional Cavalry Southern Cross, and Galactic Climber Mospeada. Footage of the three series was woven together, creating 3 distinct phases in the Robotech Saga. Comico launched three series, almost simultaneously, covering each of the three storylines. The comics themselves adapted the tv episodes. The series featured artwork that was consistent with the Japanese anime style of the original cartoons and found fans in the burgeoning American anime and manga fandom. Comico also published adaptations of the earlier Space Battleship Yamato, better known in America as Star Blazers. The mini-series, from Phil Foglio and Doug Rice, faithfully adapts Leiji Matsumoto's original Yamato space opera epic, as the Argo (the renamed battleship Yamato), journey's through space to reach the planet Iscandar, in hope of finding a machine that can cleanse the Earth of the radiation poisoning that is slowly killing it, thanks to attacks from the Gamelons, who pursue them. The original was epic and it played in syndication in the US, in the wake of Star Wars, with renamed characters and a slightly tweaked storyline. Rice was a huge fan (probably Foglio, too) and was very faithful to the original designs. Next, we will look at some of Comico's other offerings, which found new life in other media, and explore one of their homegrown hits, the Elementals. All of that and Gumby, to follow!
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Post by Deleted on Feb 26, 2017 19:51:11 GMT -5
codystarbuck ... I heard of Next Man briefly and your notes on him is pretty much spot on as I recall and thanks for sharing your views on Space Ghost - it's really makes me feel good that you are a fan of this book. I heard of Star Blazers and we have a large fan base at my LCS that I go to and it's pretty darn good if you are a fan of it. I like it to the point - but, never really embraced it for reasons that I just can't put a finger on it. I just amazed of number of Comic Books that you have been posting on this thread. Thanks for sharing it.
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Post by codystarbuck on Feb 26, 2017 22:41:20 GMT -5
codystarbuck ... I heard of Next Man briefly and your notes on him is pretty much spot on as I recall and thanks for sharing your views on Space Ghost - it's really makes me feel good that you are a fan of this book. I heard of Star Blazers and we have a large fan base at my LCS that I go to and it's pretty darn good if you are a fan of it. I like it to the point - but, never really embraced it for reasons that I just can't put a finger on it. I just amazed of number of Comic Books that you have been posting on this thread. Thanks for sharing it. The English adaptation of the Yamato cartoon series does have issues; but, there are a lot of great stories in there and it truly is an epic series. Leiji Matsumoto was a real titan of space opera, with Space Pirate Captain Harlock, Space Battleship Yamato, and Galaxy Express 999. The man knows how to do epic storytelling, with characters that grow across the story. My intro to Star Blazers was in Starlog, who covered the series when it was about to hit American shores, circa 1980. It wasn't shown locally and I didn't see an episode until a weekend at my grandparents' home, which features the crew saying goodbye to their families, before leaving the solar system, and hero Derek Wildstar (Susumu Kodai in Yamato) has no one to speak to. It's a very poignant episode, about human attachments and frailties. The series often shifted between the emotional drama and the action. I had the first few episode on vhs, from the commercial releases, though never saw the entire story. It is a little slow at getting going, and the voicework is fairly typical of these translations, which can be stilted. I'm a huge fan of Space Ghost, having seen it and the Herculoids paired in a re-run show, in the late 70s (post-Star Wars, when the networks fell over anything related to space). Those original cartoons are great adventures and just churn along. The villains are pretty spectacular, too. At the end of the series, they teamed the bulk of them up as the Council of Doom, in a serial that finds Space Ghost teaming up with other H-B action heroes, like Shazzan, the Herculoids, and Mightor. I also watched the Space Stars series, which had new adventures of Space Ghost, teh Herculoids, Teen Force (a revamp of the Galaxy Trio), and Astro and the Space Mutts (definite weak link). They weren't bad; but, lacked the spark of the original, which was done before the violence crackdown that made 70s cartoons so tame. This comic captures the fun and action of those 60s cartoons, while also giving us some character development they never had time for. By comparison, that DC mini was a violent, poorly developed mess, that ignored the best elements of the series. I'd almost rather have had it been Space Ghost Coast to Coast (which had its amusing moments).
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Post by mikelmidnight on Feb 27, 2017 12:41:36 GMT -5
I think I never got too involved with Comico outside of Matt Wagner's work.
I think I've mentioned this elsewhere, but apparent the Next Man was slated to join the THUNDER Agents in one of their latter-day revivals, although the series ended before he was featured.
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Post by brutalis on Feb 27, 2017 13:00:06 GMT -5
Only picked up the odd and end Comico stuff as much of it that ever caught my attention. Followed the Justice Machine, Elementals and the Robotech series throughout their runs. Gonna have to drag those out one day and read again to see if time and age has changed them for me?
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Post by codystarbuck on Feb 28, 2017 0:09:06 GMT -5
Looking over the anime adaptations at Comico, i realized I had forgotten a manga/anime adaptation from First. Well, actually, it was a translation: Go Nagai was the master of the giant robot manga genre, which informed many anime shows, especially in the 70s. Mazinger was one of his most popular and it was adapted into an anime series, that came to the US (in sporadic markets) as Tranzor Z. The story features a robot mecha piloted by a human and the design was brought earlier to our shores, in the Shogun Warriors toy line, which Marvel adapted in comic books. This was the original creator Go Nagai, and features some spectacular artwork, though the story didn't have a ton of depth. Don't know if that was down to the translation or just Nagai letting the art tell the story. Manga does tend to be more visually-oriented, compared to American comics. Back to Comico. Comico had a couple of properties that found their way to other media. The first of these was Fish Police. Fish Police was created and owned by Steve Moncuse, who started it at his own Fishwrap Productions, before moving it to Comico, with issue 5. Comico at first reprinted the Fishwrap issues, then started new stories, with issue 12, but only made it to 17, when they went bankrupt. Editor Diana Schutz is responsible for bringing the series to Comico and much more. more about her in a minute. Fish Police is pretty darn fun; a hardboiled, noirish black comedy with fish and other sea creatures, which debuted during the black & white boom that followed the TMNT. Most of those were derivative and disappeared fast; but, Fish Police had a bit more and hung around for a while. Harlan Ellison has gone on record praising Moncuse's writing, though saying it turns to gibberish if you attempt to codify it. It's a fairly unique series and makes for delightful reading. In the wake of the Turtles and the Simpsons, it found itself developed into an animated tv series, in 1992 (CBS, produced by Hanna-Barbera). It lasted 6 episodes and has the dubious distinction of showing up on one of the early Treehouse of Horror episodes, as one of the opening tombstones, in a group of failed animated prime time series, including Family Dog and Capital Critters. Forget the cartoon and read the comics. Similarly, Comico picked up Sam and Max, Freelance Police. This one was the brainchild of Steve Purcell, who started it as a a gag on his brother, who would create comics; but, not finish them. Purcell would finish them and poke fun at his brother's work. Eventually he turned it into a professional gig, debuting the series at Fishwrap. The duo also turned up in Munden's Bar, in Grimjack, at First. Comico produced this special and the characters moved on. They also got an animated series, which lasted 24 episodes (on Fox), as well as a few video games, from Lucasarts, where Purcell was working. Not bad, for an indie comic. Personally, I thought the humor was rather juvenile; but, your mileage may vary. It certainly has an enthusiasm to it. I mentioned Diana Schutz, who was Editor-in-Chief at Comico, working for Bob Schreck, who was administrative director, and also her then-husband. She is also the sister-in-law of Matt Wagner. However, it wasn't nepotism that got her the job; she's one of the best editors in comics! Many who worked for Comico, before the wheels came off the wagon, sing her praises and those who read Comico titles felt they knew her, via her editorial voice in the letters pages and house news page. She was and is a cheerleader for great comics and has an eye for talent and Comico had some lively letters pages (early message boards, for you youngins). Grendel probably had the most passionate and sophisticated page and saw more than its fair share of controversy, though generally with reasoned arguments. Schreck and Schutz left Comico for Dark Horse, leaving Michael Eury in charge and you could feel the difference. Eury did his darndest; but, Comico made a fatal error, in their business. They tried to market some of their titles on newsstands and comic shops and the print runs needed for newsstand distributions were too high for the sales they saw. It hurt their cash flow, severely. Eventually, they owed a lot of people a lot of money and even ended up signing a distribution deal with DC, which couldn't save them (but which did help Batman/Grendel finally get published). They eventually declared bankruptcy and the Lasorda's sold the company to Andrew Rev, who restarted the company; but, with few titles, apart from one I will get to in a minute. I have no desire to go into that iteration of Comico, as it was a mess and has little worth mentioning. Back to the good stuff. Art Adams was a huge fan favorite in the late 80s, thanks to some X-Men annuals (and a New Mutants, which crossed over, as they went to Asgard) and covers, and the Longshot mini-series. Fans clamored for more from him; but, he wasn't very fast. So, instead of being the regular penciller on X-Men, he turned up in some odd places, apart from covers and pin-ups, and the odd issue or two. One of the weirdest was Gumby. Words cannot do these comics justice; they are just a sheer delight! The first was written by the Flaming Carrot's Bob Burden, while Fish Police's Steve Purcell penned the Winter Special. Adams captures the look and feel of Art Clokey's claymation characters and the stories are pure charm. When comics were starting to get all grim and gritty, Gumby and Pokey were there to save the day. If you see these somewhere, buy them! Ginger Fox premiered as a graphic novel, then a mini-series, from Mike Baron and the Pander Brothers. The Brothers made a name for themselves on Grendel: The Devil's Legacy, the start of the regular Grendel series. Their stylish art screamed the 80s, as it mixed the imagery of a Nagel painting, with touches of Japanese art, art deco, and European stylists, like Daniel Torres (who employed a similar style on Rocco Vargas). It is filled with 80s fashions, from stiletto heels and shoulder pads, big hats and hairdos, pointy earrings that could poke an eye out, and more neon than Las Vegas. Meanwhile, Baron fills the series with drama and intrigue from Hollywood, where Ginger is CEO of Peppertree Studios. It's definitely not everyone's cup of tea; but, if you like good drama, flamboyant characters, some intrigue and action, it might be up your alley. If you ever owned a Nagel print or poster, you would probably want to read this. Rio was a graphic novel, from Doug Wildey and if I need to go any further, you just aren't trying. However, for those of you who came in late, Doug Wildey was the creator of Jonny Quest. He also was a comic book artist, who did a ton of westerns, including Outlaw Kid, for Stan Lee, in the Atlas days. After Jonny Quest, he did some more comics, including Gold Key's Tarzan, as well as some Skywald and others. He was also the inspiration for Peevy, in the Rocketeer. Rio, though, was a true labor of love; an adult western graphic novel, for mature readers. Oh, it's not adult as in a lot of sex, swearing and violence; no, it's adult as in about real characters and with a faithful eye to the period and the people. It's also gorgeous and some damn fine writing. Wildey actually started Rio at Eclipse, with eclipse Monthly; but this was a collection of everything. He later did a couple of new stories, at Dark Horse. If you are a western fan and don't own Rio, get on that! If you aren't a western fan, Rio may just change that. The Elementals debuted in the Justice Machine Annual, from Texas Comics. It was supposed to have its own series; but, Texas Comics proved short lived. Willingham brought Elementals to Comico and Justice Machine followed a couple of years later, where they had a crossover with the established Elementals, which set up a brand new continuity. They are 4 youngsters who were killed by the element which they control, after a sorcerer, Lord Saker, created a machine (the Shadowspear) which disrupted the universe and the balance needed to be restored. Morningstar controlled fire, Vortex wind, Fathom water and Monolith earth. The series was at its best while Willingham was writing and drawing it. Willingham slowly pulled back his involvement, turning art chores over to Jill Thompson, and eventually ceding the writing duties. He moved on to other things and sold Elementals to Comico and it was one of the few carryovers into the Andrew Lev era, but was nothing like its former self. Willingham wrote the first 23 issues and those are worth picking up, thought that whole original series is pretty decent (if only for Jill Thompson's art). After that, you're on your own. Next, a few more Comico odds and ends and two diametrically opposed series from some brother-in-law of Diana Schutz.
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Post by codystarbuck on Mar 1, 2017 17:30:22 GMT -5
More Comico... Az was a two issue B&W comic, from Phil Lasorda, one of the Comico publishers. Like Gerry Giovinco's Slaughterman, it's a mix of sci-fi and underground cartoon tropes and artistic style, and also looks pretty amateurish. These early experiments from the guys who started Comico would soon be shown up by another of their crowd and they stuck to publishing his work, and others. more in a moment. Bloodscent was something truly groundbreaking. The story features a look into the mind and the actions of a serial killer. If that wasn't enough, said look was illustrated and shot straight from the pencil art of Gene Colan. This was pure, unadulterated Colan, with all of his mood, impressions, and cinematic staging. It's an exercise in terror and artistry, with an introduction from Tom Savini. I remember reading the article about this in Comic Scene and being intrigued, though it was a long time before I saw it. Colan had mostly broken away from DC and Marvel (though he did the odd assignment for them) and had been doing things like Detectives, Inc at Eclipse and some other stuff. No Colan fan worth his salt should be missing this book. Evangeline debuted in Comico Primer and then got two issues, at Comico. It's from husband and wife Charles (!!) Dixon and Judith Hunt. Yep, that's Charles, as in "Chuck" Dixon. The series follows a nun, in the future, to various destinations and adventures. The first issue, "Guns of Mars," sees a space western, as Dixon and Hunt channel a whole lot of Clint Eastwood into a tale of vengeance. Evangeline, a nun, is driving a rig on the Martian surface and stops at a rest stop, where two men get into an argument, over a game. She identifies one and shoots him dead. The other ends up accompanying her, as she brings the rig to town, fulfilling a promise to the dead owner. We learn of massacred nuns and orphans, and Evangeline's quest for vengeance, against the killers and the people behind it. The inside cover features Evangeline in a pose, with her weapons, taken straight from Outlaw Josey Wales... and the Hispanic companion keeps calling Evangeline "Blondie", after Eli Wallach in The Good, The Bad and the Ugly. It's a great adventure thriller, right up Dixon's alley. Hunt's art is terrific and mixes an Alien/Outland future lived-in frontier look, with an old fashioned western tale of vengeance. Issue 2 sees Evangeline, who is also, apparently, a countess, on a ship traveling to family holdings (as in the Church), when the ship is hijacked. The hijackers are linking up with a derelict Earth military vessel, which contained a cargo of stolen gems. turns out the hijacker chief was a senior officer who pulled off the crime, leaving other s for dead. They aren't dead, and much fighting and double-crossing ensues, while Evangeline and a petty thief (who cut his way into the transport to steal some cargo) are caught in the middle. A small spacecraft, seen later, bears a resemblance to a certain snow speeder, from some 1980 sci-fi movie. These are darn good adventure tales and worth checking out. Amazon was a mini-series from Steven Seagle and a young artist who got a bit of attention, thanks to another Comico book, Tim Sale. It features a very political story about a reporter who comes to the Amazon in search of a story. A saboteur has been hitting a timber mining company. What he finds is a missing American, who falls in with a local tribe, and a spirit summoned to protect the people and the land, which inhabits the American, Robertson. The reporter doesn't believe in that; but, he slowly encounters more and more unusual things. It's a stinging tale of environmentalism, as the topic of the deforestation of the Amazon was starting to come to the fore. Seagle and Sale are decidedly on the side of environmentalists, though the journalist tries to stay neutral. He isn't neutral in comments about a group of American missionaries who are seen in the first issue, who are compared to strip-miners. It's strong stuff, the kind of thing Eclipse liked to do; but, Comico did them one better. It's a very well done mystery/propaganda piece. it's not for everyone, though, and stirred controversy (among those who saw it). Comico swam through a lot of that, around this time. Grendel was in the midst of a storyline that pitted the Church against a new Grendel, who was tearing it down. Diana Schutz engaged in some heated debates in the letters column about religion and the historical actions of the Church, with a capital C, versus the professed teachings of their faith. Comico wasn't quite as politically active as Eclipse; but, it was there. Ribit! was a 4-issue mini-series from Frank Thorne, mixing fantasy and sci-fi, sex, violence, babes with big hooters in metal bikinis, and photos of Thorne and Linda Berhle (she of ample cleavage) as characters. I'll be honest, I've never been able to get very far reading anything written by Frank Thorne. He's a great artist; but, his own stories come across as rather repressed, juvenile stuff. I've tried Ghita, Lann, Moonshine McJuggs, and this and I pretty much skimmed through them. Thorne has moments; but, they are few and they don't really knit well into whole stories, to my eyes. Your mileage may vary. This series did cause a bit of trouble, though. Back in the late 80s and early 90s, the Reagan and Bush administrations made noises about obscenity in the media and arts, with the Meese Commission and attacks on Robert Maplethorpe, the National Endowment for the Arts and other elements coming under fire. Conservative Christian and family groups were emboldened and pushed local government agencies in going after what they perceived as obscenity. Comics were not left out of the bargain. in 1986, the shop Friendly Franks, in Chicago, was raided and the manager arrested for selling obscene materials. The case led to industry and fandom fundraising drives and involvement from civil liberties groups, which ultimately led to the founding of the Comic Book Legal Defense Fund. That was just one of several raids in this era. I can't find the exact reference; but, there was another, I believe in the southwest (Oklahoma had several press-hungry prosecutors who targeted obscenity cases) where a shop was raided and Ribit! was seized as "child pornography." The main character is diminutive and sexualized; but, is not a child. She is a transformed adult lizard. It's made pretty clear, if you actually read the thing. That case was eventually dropped, as it became clear the state didn't have a leg to stand on; but, it sent chills down the industry. The Michael Diana Case went even further and justice was not served on that one. I was working at Barnes & Noble, a few years later and we were targeted by James Dobson's Focus on the Family organization, for carrying books by photographers Sally Mann and Jock Sturges. It died down when B&N stared down the group and the authorities upheld the First Amendment rights of the works. Around the same time, Blockbuster was raided in Oklahoma for carrying The Tin Drum, which was claimed to represent child pornography, due to a couple of scenes. It ended up being more attention than the comic go from any other source, which kind of illustrates the blowback that censorship tends to bring. Same with ann and Struges, as we had more people interested in the books thanks to Dobson, than were ever aware of their existence before the brouhaha. Anyway.. We finally come to two books that became synonymous with Comico and which garnered them tons of fan and industry press and praise (and awards): Mage and Grendel I can't begin to do justice with Mage and Grendel, in a short space; I will come back to them in more depth. That said, these were the favored children of Comico. Both are the creation of Matt Wagner and they represent two sides of light and darkness. Mage tells the story of Kevin Matchstick, a somewhat depressed young man (resembling Wagner) who encounters a street magician and finds himself drawn into a world of evil creatures and their attacks. It turns out that Kevin is the reincarnated hero of long past and he must find the hero inside him. The magician, known as the Mage, helps him do it. Along the way, they meet a young woman, named Edsel, who becomes a knight for Kevin, and whose baseball bat becomes a legendary weapon, in Kevin's hands. Mage is about heroism, about finding the courage that resides within ordinary people that rises to the surface when faced with true evil, in desperate struggles. Kevin believes he is no one; but, others see the hero within him; and, eventually, he does too. However, the fight isn't without casualties. This is a truly mature work and was lightyears ahead of the other work from the Comico partners. At the heart of it is an essay on finding your inner strengths and believing in yourself, while also taking responsibility for the world around you. Kevin is forced to do that and, eventually rises to the occasion. The series was collectively known as Mage: the Hero Discovered. It was discussed that the story would progress, with Mage: The Hero Defined and Mage: The Hero Denied. Comico's bankruptcy disrupted the continuation of Mage for years, as Comico co-owned the book and it took several years for the legal issues to be sorted, before Mage returned, at Image. We are still waiting for the final volume. 80s comic fans have learned to be extremely patient, though most of us have given up on Big Numbers. Grendel is a long essay on violence and the destructive nature of it. The series begins with Hunter Rose, a polymath and bestselling author, who is also the criminal overlord Grendel, after the monster in Beowulf. Hunter Rose is the darling of society and the arts world, Grendel the scourge of society, orchestrating various crimes through agents and his own daring. he is a vicious killer, though a surgical one. fear is as much a weapon as his two-pronged fork weapon. He is hunted by Argent, a humanoid wolf. The two clash in an epic battle. This Grendel bears elements of classic pulp villains, Fantomas and Dr Mabuse, as well as Prof. Moriarty, Arsene Lupin, and comic s figure Diabolik. The series progressed with new hosts for the spirit of Grendel, first directly, via descendents and direct contacts, then across history and society. Grendel's granddaughter is the next, a writer who takes the legacy to hunt the murderer of her son. Her lover becomes the next host, then a policeman. It grows to inhabit gangs and others. It eventually settles in a mentally disturbed man, Eppy Thatcher, who attacks a corrupt Western Church and its pontiff. Eppy finds an ally in the manipulative Orion Asante, who turns out to be the true vessel for Grendel. Orion tries to turn Grendel into a positive force, though even the noblest intentions are undone by violence. Grendel came to an end, at Comico, with issue 40, the end of Orion's story. After a shorter dormancy (compared to Mage), Grendel came back to life at Dark Horse, which published War Child, the already planned storyline, and Four Devils, One Hell, which started the Grendel Tales series (though Comico previewed the idea) where others got to play in Wagner's sandbox. There is so much meat there, I want to explore it in its entirety. So, stay tuned, as I will revisit these books, as well as Nexus and Badger. Wagner was also able to, finally (!!!) publish the long-planned Batman/Grendel crossover, where Hunter Rose went up against Batman, in a fantastic story of two evenly matched titans. This was followed by a second crossover, between Grendel Prime (introduced in War Child) and Batman. I first saw artwork for the original crossover, in 1991, in Atlanta, when it looked like the project was dead, due to the bankruptcy. Matt Wagner had it on display, at his table. I watched him and John K Snyder III create painted sketches, using colored paper and paint markers and wished I had budgeted more for artwork, as well as comics. He talked about the slim possibilities of getting the crossover out and the headaches he was enduring, over the issues. So, that is Comico; well, the parts that count. The Andrew Lev era exemplified what was wrong with a lot of 90s publishers, who came and went quickly. The original Comico started following a different trend, the black & white boom, then turned into a pretty decent independent publisher, with critically acclaimed books, mixed with eclectic titles and licensed work; but which undercut itself with bad business decisions. The first sign of the fall was the defection of Bob Schreck and Diana Schutz to Dark Horse. Bankruptcy claimed the company not too much later. Some titles found new life elsewhere, at places like Dark Horse and Innovation. It is Innovation that I look at, next.
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Post by codystarbuck on Mar 3, 2017 0:49:51 GMT -5
I've wanted to talk about this one for a while and was re-reading it; so i can't wait any longer: Vietnam Journal Vietnam Journal was created, written and drawn by Don Lomax, a veteran of alternative comics and the Vietnam War. Lomax is from my neck of the woods, in Illinois (though farther north and west) and shipped off to Vietnam the year I was born. After producing cartoons for Heavy Metal, CarToons, Pacific, American Flagg, and some men's magazines, he pitched the idea of a comic based on his experiences in Vietnam, to Apple Comics. This was the era of Platoon and Full Metal Jacket and Vietnam was back in the public consciousness, as well as the subject of a hit comic at Marvel. The series was okayed and Lomax set to work crafting one of the finest war comics, ever, as well as best graphic narrative about the war. The series focuses on the eyewitness accounts of the men and events recorded by journalist and Korean War veteran Scott "Journal" Neithammer. Neithammer won his Combat Infantry Badge at the Pusan Perimeter (we later learn) and still carries that war (and the hand-to-hand fighting) with him, while he tries to understand and report on a new war, with a new generation of soldiers. Journal, at first, tries to remain an observer, not get involved, though his primary interest is in the stories of the men he meets. He humps through the jungle, same as them, eats the same bad food, sleeps in the same hootches, swats the same mosquitos, and comes under fire, just like them. Along the way, he is witness to horrific fighting, plenty of dark soldier's humor, and moments of rare beauty and kindness. He also finds himself personally involved, whether lost from the unit he is following and hiding in the midst of the VC, rescuing a baby from the arms of her dead mother, grabbing an M-60 door gun to help keep Charlie back long enough to get wounded men hooked up to a rope ladder from a Chinook helicopter, to helping a wounded vet at the Honolulu airport, when a group of protesters gets out of hand. Lomax is treading the same ground as Doug Murray, in The Nam; but, he does it in different boots. Murray first focused on a single tour of duty, as his FNG rookie PFC Ed Marks comes to The Nam and makes friends. It follows him through that year, each issue representing one month. After that, it had trouble focusing. It was also a Code-approved book, which restricted dialogue and the consequences of violence. It eventually faced editorial interference, as The Punisher was inserted into the series (post-Murray quitting the book). Lomax didn't have those restrictions, and he kept the same narrator throughout, giving you a link to the stories. Some characters carried over between issues, as Neithammer continued his time with them, until he meets a new group of GIs. Journal is wounded, in issue 6 and medivacced out, returning to the US; but, he comes back, to follow new soldiers, including some Navy SEALs. What really differentiates Vietnam Journal from The Nam is Lomax's art. It is rawer, more visceral. it isn't pretty; but, he captures the equipment well and facial expressions beautifully. These aren't the pretty draftsmanship that made up the DC war books, with people like Joe Kubert and Russ Heath, or the wild action of Dick Ayers and John Severin, on Sgt Fury. This is a bit of an Underground Comix sensibility, with a writing style reminiscent of the best of Kanigher, Kurtzman, and Goodwin. Lomax doesn't sugarcoat anything, from the language, to the violence, to the horror, to the humanity. A few examples of his work... Like I say, it isn't pretty; but, it is real (as real as fiction gets). In many ways, the war comic it most resembles is Hugo Pratt's Ernie Pike, published in Argentina. Pratt and writer Hector Oesterheld created the series about a war correspondent, based on legendary journalist Ernie Pyle. Pike (and the real Pyle) lived with the men, writing their stories, delivering war from the mouths of the men who fought it. Lomax does that here, too. The series never had the attention that The Nam got, nor the marketing budget; but, it can be had, in trade, in its entirety (which is good, as the issues aren't easy to find). I only ever had a small handful of the originals; but, Transfuzion, which was a publisher started by Caliber's Gary Reed, after a publishing deal with Byron Preiss fell apart, after Preiss' death. The series was originally 16 issues, then mini-series, focusing on things like Tet and Khe Sanh, as well as High Shining Brass. These are all collected in sequence, in their original black & white. Also included are the pieces about American MIAs, which were featured in each comic, detailing their last mission and sightings and evidence of their possible continued existence. These pieces hammered home the costs for the families who still didn't know the ultimate fate of their loved ones. Early on I said this was the best comic about Vietnam and it is. Since it doesn't have the restrictions that The Nam had, it is freer to tell the stories of Vietnam. It does so by giving layered accounts, with different points of view, lots of questions and few answers. It isn't shy about the bad; but, it also points out the positive, what there is in a war. It doesn't let off politicians or protesters who took out anger on the men who had the dirty work of fighting the war; nor does it excuse those who went beyond war and survival into butchery and worse. It doesn't sugarcoat the drugs, the warped politics (on all sides), the futility, the humorous, the hateful, the anguish, the terror, the reality. It is also these same qualities that elevates it to one of the finest war comics ever created. These stories match the poignancy of any Enemy Ace, or accuracy of a Two Fisted Tale and feature the work of a combat veteran, like some of the best war comic artists (and some who served, but never saw combat). It tells these stories without cow-towing to the Comics Code and the ridiculous censorship it brought, without being either gung-ho propaganda, fantasists action/adventure, or blanket condemnation. It is a war comic with depth and truth, up there with the best of war literature, like Erich Remarque's All Quiet on the Western Front or Tim O'Brien's The Things They Carried. Don Lomax, with his wife, Zeny. I think the boonie hat tells you all you need to know.
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Post by Deleted on Mar 3, 2017 1:24:37 GMT -5
^This series came on my radar a year or so ago and I have been meaning to start tracking it down, but haven't had the chance yet. This review might be what kickstarts me into looking for it.
-M
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Post by codystarbuck on Mar 3, 2017 22:29:21 GMT -5
^This series came on my radar a year or so ago and I have been meaning to start tracking it down, but haven't had the chance yet. This review might be what kickstarts me into looking for it. -M Like I say, the trades are readily available at Amazon and elsewhere. Back in the day, I didn't stumble across an issue until late in the initial run. It started out as 16 issues; then, Lomax and Apple decided it would be easier to market as mini-series, focusing on specific events, leading to "Tet '68," "Bloodbath at Khe Sanh," "High Shining Brass," and "The Valley of Death." Lomax also did a "Gulf War Journal," which iBooks reprinted, in 2004. That originally came out at Apple, right on the heels of Desert Storm, and was originally titled Desert Storm Journal. I was still serving in the Navy, at this time and remember the solicitations for it, though I don't recall seeing an issue. The shop where I found my first Vietnam Journal was a pretty eclectic place and was the only place in town that carried some of the really small independents and Undergrounds; not to mention graphic novels from all kinds of publishers. My regular shop was pretty superhero-oriented, though they did a decent job of keeping the bigger name independent stuff in stock and ordered stuff for subscribers. The owner's wife helped turn me on to Maze Agency. However, you weren't likely to find an issue of Raw or Love & Rockets on their shelves; while you might at the other place, plus the Corto Maltese reprints from NBM, Will Eisner's stuff (from Kitchen Sink), the Fantagraphics Prince Valiant reprints, stuff like Erma Jaguar or Igort, from Catalan Communications and Marvel Masterworks.
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Post by codystarbuck on Mar 3, 2017 22:32:08 GMT -5
Ironically, today I put together a photo poster, for a funeral, for a Vietnam veteran, who won the Purple Heart. The photo was his Army portrait, from the 60s.
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Post by codystarbuck on Mar 5, 2017 17:41:01 GMT -5
Now, we look at a publisher who debuted at the end of the 80s and lasted for about 6 years, with some damn fine comics along the way. It all started with Dave Campiti. Campiti was a fan who did some writing in comics, before moving on to other jobs. In the early 80s, he made some professional contributions to Pacific, DC, Malibu (and their Eternity imprint), Sirius and Deluxe Comics. It was at another small company, Pied Piper, that the seeds for Innovation Publishing would be laid. Campiti was a writer on a small book, titled Ex-Mutants, featuring a young artist, by the name of Ron Lim. While working on that, the pair combined their talents with Kevin Juaire and produced a superhero graphic novel that was to launch a new series. The hook of the series was that it explored what happened in between the battles. This was The Hero Alliance. The graphic novel introduced the main characters, Victor, a Superman analogue, who is eluded to being part of an alien family that came to Earth, and whose father was killed during experiments to test his abilities. The Golden Guardman, one of the first heroes, who uses circuitry embedded in his helmet to do amazing things. Sentry, a Batman analogue, who watches events, without much direct involvement. Gemini+, a pair of twins with superpowers. Tawny Winters, a top super-model who seems to be all things to all people. The Starcorp Man, a superhero with ties to an alien race and tremendous power, as well as an overzealous nature. Pedatorr, a streetfighter. Raphael, a Hispanic man with energy powers, who plays handball against another hero, who wears a silver costume. Raphael and the silver man rescue a kid from a speeding truck, then the silver man later finds raphael robbing a bank. The silver hero is later named Argent. Dennis, a protection-racket thug, who gets taken down a peg by Victor, who would return in the series. We also meet the Guardman's children, Kris and Marc. At the start of the graphic novel, the Guardman is dying and we see that Kris and Marc are rivals. kris was the natural, picking up every lesson their father taught them. Marc resents her and their father and ends up stealing his helmet and killing his uncle, who helped market merchandise that made the Guardman a fortune. Marc later confronts his sister, wearing his father's helmet. Kris tries to subdue him with judo and gets blasted with energy, then slapped around for her trouble. The story basically introduces the characters and sets up the threat of Marc, with the Golden Guardman helmet. By the end, Kris has donned her father's costume as the new Golden Guardman and Victor stops Marc's initial rampage. That was followed by a single issue from Wonder Comics, where we meet Gemini+ and see that they have captured Sepulchre, a villain who went one better and blew up the Guardsmen's headquarters, killing all inside (except Victor). It turns out he was tired of face to face battles and decided to hit them where they live. That was it for a while. It looked like another failed small indie publisher and book and would have been, if not for one thing: artists Ron Lim and Bart Sears became hot names at Marvel and DC (respectively). A lot of people started hunting down their earlier work and stumbled across the Hero Alliance. Campiti had been working to bring it back and put together a business plan that netted him $400,000 in financing, for a start-up publisher, Innovation Publishing. One of the first books Innovation brought out was Hero Alliance: The End of the Golden Age, which reprinted the graphic novel and Wonder Comix issue, with some additional art. That was followed by a regular series, in 1989. Ron Lim's name appears on the first two issues, though it appears that his art is left over from the previous work, probably unpublished pages for a second issue, at Wonder. Subsequent issues are from a string of young talent, which is the main weakness of the series. The book offers some great characterization and drama; but, it isn't a big adventure series. it does have adventure plots and fights; but, they are doled out in small doses, as stories build to the climax. Most of the time is spent on character development and interaction. It was definitely a writer's series. The rotating cast of artists certainly didn't help things. One thing that did attract readers was that the artists tended to follow the trend started by Ron Lim and Bart Sears: plenty of T&A for the female characters. The female costumes, apart from Kris, tend to look rather like stripper costumes, and women teeter around on stiletto heels and wear a lot of short, tight skirts, dresses and blouses. It wasn't exactly Love & Rockets. Hero Alliance was popular enough to make it 17 issues, plus the 3 issues of End of the Golden Age, a Special, an Annual, 5 Quarterly issues, a crossover special with the Justice Machine (also picked up by Innovation), and a Sentry one-shot Special. Campiti announced that Extreme Studios would publish new Hero Alliance stories (drawn by Campitti's Glass House Graphics stable); but, nothing ever came out. Innovation wasn't just another superhero wannabee company, though. Campiti was actually pretty smart and tried to give his company a nice mix of diverse titles and genres, proven independent hits, licensed titles and new material. One of their biggest hits was a series of comics, based on Anne Rice's Vampire Lestat novels. These books had a strong cult following and drew in Rice fans, from outside comics. It happened to coincide with the height of the Lestat popularity, which included the Tom Cruise movie, and tons of publicity for Rice's steamy and kinky series. The adaptations are well done and drew praise from the comic press, as well as the horror literary community (including praise favoring them to the movie). They aren't my cup of tea; but, they are good work. Innovation followed this up with other literary properties, mostly in the fantasy or horror genre. These included adaptations of Piers Anthony's On a Pale Horse, Terry Pratchett's the Colour of Magic and The Light Fantastic, Gene Wolfe's The Shadow of the Torturer, Anne Rice's Master of Rampling Gate. The artwork varies a bit in these; but, all were regarded as good adaptations. the Pratchett series were collected into albums which are currently available at bookstores and on-line. I'm not wild about the art; but, they capture the humor and the plot of the stories (really one big story) well. It's too bad the series didn't continue, adapting other Pratchett Discworld books, though Discworld was still young, when the comics debuted. Fans of the original novels will probably enjoy these, depending on the appeal of the art in these various books. Innovation also picked up Mike Gustovich's Justice Machine, in the wake of Comico's bankruptcy. They even got Tony Isabella back to do some writing. Essentially, they revamped the series, though they didn't do a total reboot; just a new direction and costumes. The costumes didn't wow many and most of the characters returned to their originals. At some point, Gustovich sold off the property and ended his involvement, by the time it moved to Millennium. Gustovich's Cobalt Blue (previously published at his Noble Comics, with Justice Machine) was also reprinted. Next up, we'll look at some of the media properties adapted at Innovation.
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Post by codystarbuck on Mar 5, 2017 17:52:35 GMT -5
ps I was a big fan of the Hero Alliance, when it launched. It was something different from the average superhero comic out there, especially in the early 90s. However, looking back over some of the work, I think I was a bigger fan of the potential than the execution. The characters do grow and develop, which is something I liked; but, they needed more of an impetus and that element was lacking at times. About mid-way they brought back Marc, as the Apostate, for a battle with Kris and the other Alliance heroes. That was a nice balance of character drama and action. The series is worth checking out, if you like something different with your superheroes. Just be prepared for inconsistent art (rarely bad; just under-developed) and a bit of posing. It has a heck of a lot more storytelling than the Image crowd did, in the same era (at Marvel and on their own).
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