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Post by rberman on Mar 21, 2018 7:05:40 GMT -5
The Dark Age Vol 4 (Vengeance is Mine) #1: The Cold Road (March 2010)
Theme: Hot pursuit Focus Brothers: One last time in July 1984, we open on the Empire State Building, Baxter Building, and Grandenetti Cathedral. The brother have their own Batcave, a former Underlord base by the Gaines River. Pyramid has splintered, and Royal is in Burma, where a Pyramid squad is trying to take control of a vegetable-soldier farm run by Pyramid’s former science wing, E.N.G.I.N.E. Aubrey Jason is there too, but he escapes Royal’s latest attempt to assassinate him. The Green Man shows up, a giant jungley cross between Treebeard and Man-Thing, and warns Royal not to be consumed by vengeance. Too late! Charles is dealing with the Crazy Eight, who are in the middle of a battle with the Venom-like Gloo, a demented, protoplasmic clone of Jack-in-the-Box that attempts to fight crime with all the finesse of a toddler. Nostradamien, the Bad Teller, a pessimistic prognosticator, tells Charles to find Aubrey in Las Vegas. Aubrey is there to meet a mad scientist, Dr Norton Ganss, in hopes he can get super-powers to defeat the Williams brothers personally. Other Heroes: In Las Vegas, neon-themed Mirage (named after the casino, one assumes) and Hellhound are tussling with a hundred Dynamoids, shirtless, mohawked bruisers created by Dr. Ganss. The Silver Agent appears on a rooftop, having begun his journey backwards through time courtesy of The Centurions. Other Villains: Clowncar fits a lot of dudes in a tiny car or something? Underlord died killing Jack-in-the-Box I. Civilians: TV host Sharon (of the show “100% True”) interviews Charlie, who as Quark used to be Starfighter’s sidekick. Now he’s a chubby, mulleted, sitcom actor. My Two Cents: This issue went very quickly, and I was surprised it was already over. It introduces several memorable new characters, and Mirage in particular has a terrific character design, probably my favorite to date in all Astro City. Underground base, tackling Pyramid installations by themselves… the Williams brothers have come a long way. They also look nearly like twins. They also feel like something is wrong with themselves, but they can’t put their finger on it…
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Post by rberman on Mar 22, 2018 6:47:28 GMT -5
The Dark Age Vol 4 (Vengeance is Mine) #2: Storms of the Heart (April 2010)
Focus Hero: Far in the future, Ømnix the Centurion briefs The Silver Agent on his latest mission: a Crisis in Las Vegas, 1984. He helps Mirage and Hellhound finish the battle against the Dynamoids which we glimpsed briefly in the previous issue. Dr. Ganss had created the Dynamoids out of homeless men, a ready-made army for the Iron Colonel, but instead he had to deploy them to cover his own escape from Mirage and Hellhound. Aubrey Jason gets into Ganss’ Morphic Cradle… Focus Brothers: As Charles and Royal make their way to Dr. Ganss’ lab underneath the Grand Designers architecture firm, Royal contemplates what a long, strange trip it’s been. Possible team names for Charles and Royal: How about Vengeance Brothers or Gundowners? Sounds pretty vicious. Focus Villain: The rift opened in reality by the Innocence Gun in 1982 has split wide open, as the writings of Simon Magus and the original Blue Knight had warned. Evil energies are spilling out, having a positive feedback loop with the violence-happy vigilantes and civilian audiences. Dr. Ganss’ machine harnesses that power and pours it into Aubrey Jason. He seems to be approaching omnipotence when something goes wrong, and Dynamoids start to explode all over the place. Hard to tell the white hats from the black: Larry Larrow hosts TV show Rough Justice, whose live audience chortles at the latest newsreel footage of ultraviolent heroes taking out villains. Gloo is shown assaulting some civilians who littered. Stonecold massacres the Rat Patrol. The Blue Knights (now plural) shoot up some Robber Barons, dandies wearing parliamentary wigs, and their hostages, then interrupt a boxing exhibition in Astro City to reveal that Ramon Vincenzo, one of the contestants, is Street Angel’s secret identity. Other Villains: Gravitar is a previous Dr. Ganss creation that went berserk, of course. My Two Cents: This is a “rising action” issue that turns up the heat on the story elements already in place without introducing anything new. Heroes are not very heroic, with the notable exception of Mirage and Hellhound. I guess Silver Agent is heroic too, but that's just a cameo glimpse of a plot thread yet to really unfold. The main event in this issue is the powering up of Aubrey Jason so that he’s a threat to himself and others.
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Post by codystarbuck on Mar 22, 2018 11:55:26 GMT -5
Definite 80s vibe, with violent vigilantes and right-wing cable shows celebrating this kind of junk, mirroring things like the Punisher and shows like Geraldo and Inside Edition (original platform for the fecal matter that spews from Bill O'Reilly's lips).
Love the design for Mirage; it reminds me of characters like the Rainbow Raider; yet, it works so much better, with the neon lighting color effects.
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Confessor
CCF Mod Squad
Not Bucky O'Hare!
Posts: 10,202
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Post by Confessor on Mar 22, 2018 12:08:05 GMT -5
Love the design for Mirage; it reminds me of characters like the Rainbow Raider; yet, it works so much better, with the neon lighting color effects. One of the things I remember thinking about Mirage at the time this issue came out was that the neon on his costume was something that could only be rendered as well as that with the advent of computer colouring and modern digital printing processes. It just wouldn't have worked half as well back in the Bronze Age. It's a classic example of modern colouring done right and to great effect.
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Post by Deleted on Mar 23, 2018 14:47:51 GMT -5
Just a note for Astro City fans, it was announced today that Fremantle Media (the company doing American Gods) has optioned Astro City to be a television series and started development. Kurt Busiek is to co-write the pilot episode. Story on Bleeding Cool but the news was broken by Deadline Hollywood. I think Astro City works well for an episodic series, and look forward to seeing how they do this. -M
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Post by rberman on Mar 23, 2018 21:13:40 GMT -5
Just a note for Astro City fans, it was announced today that Fremantle Media (the company doing American Gods) has optioned Astro City to be a television series and started development. Kurt Busiek is to co-write the pilot episode. Story on Bleeding Cool but the news was broken by Deadline Hollywood. I think Astro City works well for an episodic series, and look forward to seeing how they do this. -M Lots of material to work with, obviously. The stories will have to be much more filled out for mainstream audiences who can’t read between the lines. i am out of town for a few days; new issues posted when I get home.
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Post by rberman on Mar 27, 2018 22:39:25 GMT -5
The Dark Age Vol 4 (Vengeance is Mine) #3: Hoofbeats (May 2010)
Theme: Justice is over-rated. Focus Brothers: Aubrey Jason’s uncontrolled power has levelled a good section of the Las Vegas casino strip, with many deaths. He teleports away, and the brothers drop a flash grenade to evade Silver Agent, whom they remember as an uncaring figure from their childhood apartment fire. They opt to pursue Aubrey rather than help pull survivors from the wreckage; this indifference makes E.A.G.L.E. suspicious that the brothers had something to do with the disaster. Back on the streets of Astro City, Charles recognizes the now-retired Black Badge (K.O. Carson) who inspired them so many years ago back in Bakerville. Carson pleads with Charles to put aside his vengeance, but just then, Royal calls, having discovered that Aubrey has stolen part of Pyramid’s Sekhmet Stone to stabilize his massive energy levels. Focus Apocalypse: The Pale Horseman gallops through the skies of Astro City on a fiery, skeletal steed, blowing away villain after villain, from big crimes to tiny ones. The citizens are alarmed. Can anyone say he is completely pure of evildoing? Street Angel and Quarrel II try to encourage a crowd at Binderbeck Plaza, but Pale Horseman shows up to execute them. Real Heroes: Mirage (Aaron Barzun) warns Silver Agent that an unjust execution will be the final outcome of his reverse journey through time. Agent knows and accepts this as the price he will pay for doing a lot of good in the process. Respect! “Man, that is hard core,” murmurs an awe-stricken Hellhound. Honor Guard find Iron Colonel in the Andes Mountains but are unavailable at home. The First Family are brokering peace in Monstro City, or fighting a giant mummy on the moon, so they're no help with the Horseman either. Beauty and Black Rapier are out doing their hero thing. Other Villains: Hollowpoint was a Bullseye-type assassin. Now he’s a corpse. Places: Sid’s Foodland is a grocery store. My Two Cents: “Then the kings of the earth and the great ones and the generals and the rich and the powerful, and everyone, slave and free, hid themselves in the caves and among the rocks of the mountains, calling to the mountains and rocks, “Fall on us and hide us from the face of him who is seated on the throne, and from the wrath of the Lamb, for the great day of their wrath has come, and who can stand?” (Revelation 6:15-17) In popular conceptions, the Four Horsemen of the Book of Revelation are often portrayed as agents of evil. To his credit, Busiek actually gets it right here, showing them (or rather, the only one of them who appears) as bringers of divine justice. But in keeping with The Dark Age’s theme of progressively more and more severe vigilantism, the Pale Horseman incinerates juvenile shoplifters and litterers as readily as safecrackers or supervillains. There’s an interesting theme at work here where we cheer justice being wreaked on other individuals, but when it comes to be our turn, suddenly mercy starts to seem attractive. But the Pale Horseman is nothing but justice, and thus nothing but death. I recall the conversation in Tolkien’s The Fellowship of the Ring between Frodo and Gandalf about whether Gollum deserved to die, and Gandalf chastened Frodo: “Many that live deserve death. Some that die deserve life. Can you give it to them, Frodo? Do not be too eager to deal out death in judgment.”
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Post by rberman on Mar 28, 2018 23:26:06 GMT -5
The Dark Age Vol 4 (Vengeance is Mine) #4: Storm’s End (June 2010)
Theme: Thesis and Antithesis Focus Villain: Aubrey Jason is back in Astro City as the redundantly titled Lord Sovereign, using his massive power to control an army of Liegemen in a skyscraper. Charles and Royal are there too, hoping to take him out. Silver Agent arrives, and after an argument, the brothers agree to be “deputized” and follow Agent’s plan to take out both Aubrey and Pale Horseman by closing the dark rift. The Horseman shows up too, enraged that Aubrey is horning in on his dark power supply. This gives the brothers an opening to smash the Sekmet Stone fragment which is stabilizing Aubrey’s Power, and to shoot him repeatedly. But he’s getting away again… Focus Brothers: Charles puts on a jetpack to chase Aubrey, but Royal stops to save Silver Agent from sliding off the damaged skyscraper. Charles complains about this delay; “All he (Silver Agent) cared about was the fight!” Wait, isn’t that what Charles has become as well? Aubrey and Pale Horseman clash in the sky and then both disappear through the closing rift. Other Heroes: Beautie volunteers for a dangerous mission, but she’s needed to run the Puls-Cannon instead. Other Villains: Broadsword is one of the Pale Horseman’s many victims, as almost are the trio of Otter, Mister Toad, and Owl. Other Names: Red Glory is a drug that Royal has sampled in the past. My Two Cents: Jason has commented twice how he became a supervillain precisely because the two brothers kept pursuing him for so long. We usually see this the other way around, with a villain calling an antithetical hero into existence, like the mugger who convinces Peter Parker to fight crime. But of course Aubrey originally called the brothers into being as avengers in the first place. And his own actions doubtless were motivated by other cycles of causality in his own past. The cycle of vengeance never ends; it only expands, drawing in new players. And in another way, Charles and Royal have now worn Silver Agent’s shoes and seen how the quest for justice can blunt your compassion to those suffering along the roadside.
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Post by codystarbuck on Mar 29, 2018 10:39:09 GMT -5
I wasn't overly keen on the mystical element that entered this stage of things. I prefer my heroes and villains to be more science-based (wonky or otherwise) and the mystical part of Pyramid just kind of lost me. If you have all of that, why do you need grunts and weaponry? It's one thing to come up with a doomsday weapon, it's another to have a mystic stone. To me, supernatural stylings tended to have few or no rules attached and tended to pull out a miracle when needed, while more scientific based plots usually set up the weakness in the story, which pays off in the climax. It's a pet peeve, certainly, and one that not everyone is likely to share. It's part of why I was never a big reader of supernatural heroes or magical characters.
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Post by rberman on Mar 29, 2018 11:09:51 GMT -5
I wasn't overly keen on the mystical element that entered this stage of things. I prefer my heroes and villains to be more science-based (wonky or otherwise) and the mystical part of Pyramid just kind of lost me. If you have all of that, why do you need grunts and weaponry? It's one thing to come up with a doomsday weapon, it's another to have a mystic stone. To me, supernatural stylings tended to have few or no rules attached and tended to pull out a miracle when needed, while more scientific based plots usually set up the weakness in the story, which pays off in the climax. It's a pet peeve, certainly, and one that not everyone is likely to share. It's part of why I was never a big reader of supernatural heroes or magical characters. Fair enough as a matter of preference. Busiek certainly dives into the mystic elements headlong, what with Simon Magus and Grimoire and Shadow Hill. The Innocence Gun is no more or less magical than the Sekhmet Stone or the Infinity Stones or the Ultimate Nullifier or the Anti-Life Equation; they are all just ill-defined plot devices at heart, regardless of the science vs magical trappings.
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Post by codystarbuck on Mar 29, 2018 11:39:24 GMT -5
I wasn't overly keen on the mystical element that entered this stage of things. I prefer my heroes and villains to be more science-based (wonky or otherwise) and the mystical part of Pyramid just kind of lost me. If you have all of that, why do you need grunts and weaponry? It's one thing to come up with a doomsday weapon, it's another to have a mystic stone. To me, supernatural stylings tended to have few or no rules attached and tended to pull out a miracle when needed, while more scientific based plots usually set up the weakness in the story, which pays off in the climax. It's a pet peeve, certainly, and one that not everyone is likely to share. It's part of why I was never a big reader of supernatural heroes or magical characters. Fair enough as a matter of preference. Busiek certainly dives into the mystic elements headlong, what with Simon Magus and Grimoire and Shadow Hill. The Innocence Gun is no more or less magical than the Sekhmet Stone or the Infinity Stones or the Ultimate Nullifier or the Anti-Life Equation; they are all just ill-defined plot devices at heart, regardless of the science vs magical trappings. Well, part of that is Busiek just highlighting the kinds of stories going on in the Bronze Age. Guys like Steve Englehart an Jim Starlin were hip deep in New Agey weirdness and their stories reflected it. But, as you bring up with other ultimate weapons, the whole deus ex machina ending tends to undercut the drama. At least with the FF, there was a perilous journey to obtain the Ultimate Nullifier. Other things, like Starlin's Thanos stories, kind of pull weaknesses out of their a-ugh, cosmic realm. Captain Marvel is somehow able to destroy the Cosmic Cube, despite being vulnerable to its power, Adam Warlock emerges from the soul gem and turns Thanos to stone, etc......It just kind of leaves you sitting there going, "wha..... ? Where did that come from?" There are worse examples, certainly. The original Gladiator novel, by Phillip Wylie, which inspired Superman (along with John Carter and Doc Savage), has a literal deus ex machina, as Hugo Danner rails at the heavens over his isolation from humanity and {Spoiler: Click to show} is struck down by lightning! It's a pretty good story, right to that point; but, the ending feels like Wylie wrote himself in a corner and wasn't creative enough to get out of it. I prefer magic when it has a definite set of rules, like the Earthsea Trilogy, or in the Black Company stories, by Glen Cook. True names are at the heart of magical power and the uncovering of then lead to victory. Within the Black Company, the sorceress, The Lady, seems to powerful; but, Cook introduces a balance, The White Rose, which can nullify her power, like poles of a magnet. Meanwhile, the Company searches historical records to find clues to her true name. The whole drawing power from another dimension thing has annoyed me since I first really saw it turn up in the Official Handbook of the Marvel Universe (OHOTMU), when that was the fall-back explanation for superpowers. Cyclops energy beams? Extra-dimensional energy directed through his eyes. Hulk draws mass from another dimension. It is pretty much the equivalent of this... Call me nitpicky; but, I prefer a bit of logic to things, even cockeyed logic, as long as it is consistent. Magic in comics is rarely handled consistently.
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Post by rberman on Mar 29, 2018 12:14:40 GMT -5
Sure, comic books are no strangers to deus ex machina plot mechanics. It was hilarious reading through early X-Men and seeing all the different abilities that Magneto supposedly had. It seems like Stan eventually realized that was silly and thus brought in a whole team of evil mutants with more specifically defined abilities that could be brought to bear as needed for the situation at hand rather than just saying "everything is magnetic, so Magneto can do anything."
One of my most favorite (as in, I hate it) examples of this sort of silliness was when Cypher was resurrected for the New Mutants a few years ago. His original power was "universal translator," which meant he was great with foreign languages and also computer programming. OK, I can see a connection there. But his resurrected version said "Everything is language," and suddenly he was a master at combat and all sorts of other ridiculously overpowered things. I mean, at least in a world with magical languages they could have rationalized why his power would make him a great wizard. (Step aside, Zatanna!) But "magic can do anything" is a really bad plot element to introduce into a story that's supposed to have dramatic tension.
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Post by rberman on Mar 29, 2018 20:45:59 GMT -5
The Dark Ages Epilogue: A Place in the Sun (June 2010?)
Theme: Morning again in America
Focus Brothers: In 2010, Charles and Royal are chilling on their grampa’s old boat Willa in Baja California. They look less like each other now; Royal is skinnier again. Charles is happily married; Royal is playing the field. They recall the day that Samaritan made his first appearance, saving the crew of the space shuttle Challenger from that terrible forked contrail that many of us remember well. An author named Eliot is interviewing them for a book project, but they don’t want their names divulged. No problem; we’ll just use pseudonyms, like “Charles and Royal Williams.”
My Two Cents: A nice transition back to the more heroic era that Samaritan’s advent symbolized. I have no idea when this story came out. It’s only six pages long, but it seems to have its own cover?
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Post by Deleted on Mar 30, 2018 0:56:43 GMT -5
... amidst the brooding and seemingly never ending Dark Age... I'm a big fan of Astro City, but I agree that that whole set of Dark Age stories just seemed endless, and really unenjoyable. The new series that followed was a massive breath of fresh air afterwards
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Post by rberman on Mar 30, 2018 6:41:44 GMT -5
... amidst the brooding and seemingly never ending Dark Age... I'm a big fan of Astro City, but I agree that that whole set of Dark Age stories just seemed endless, and really unenjoyable. The new series that followed was a massive breath of fresh air afterwards Yes, The Dark Age did kind of ride one note for a long time. In a sense, it was an experiment in a more traditional form of comic-book storytelling in which we saw all the story beats on the page rather than inferring them. The story could have been told in 8 issues or even 4 instead of 16 if it had been done "Astro City-style."
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