Grant Morrison: JLA (1997) issue by issue
Dec 5, 2018 8:01:42 GMT -5
shaxper, Icctrombone, and 3 more like this
Post by rberman on Dec 5, 2018 8:01:42 GMT -5
JLA: The Lost Files #1 “Star Seed” (September 1997)
Creative Team: Written by Grant Morrison and Mark Millar. Art by Howard Porter and John Dell.
The Story: Starro invades Earth. The JLA want to help, but The Spectre shows them the future: If they try to defeat Starro, he will take control of them, and they will conquer the whole universe for him. So they allow The Spectre to take away their powers. Then they are able to defeat Starro. But they’re sad that they have all lost their powers. The Spectre feels bad for them and gives them their powers back. Happy ending!
My Two Cents: This issue actually came out around the same time as JLA #9, but it falls here in the chronology, with the classic JLA members just reioining the team. As you can see, this story trades in early Silver Age level absurdity with its tongue firmly in its cheek as it describes in three pages how a space-starfish could conquer the universe. We are asked to believe that these heroes, including brilliant tacticians like Batman and Martian Manhunter, had no alternative but to face Starro in direct melee combat, which they would lose due to his swarms of face-sucking starfish. Hello, heat vision anyone? Bat-missiles? Flash-cyclones? Aquaman’s ability to control aquatic-type life? You can probably think of another dozen solutions more obvious than “give up our powers and hope we can beat Starro as regular Joes.” But then you’d be subjecting a Silver Age story to Bronze Age logic. Don’t do that. Morrison is planting his flag as if to say, "Looking for grim and gritty stories about realistic, normal Joes and their quotidian lives? Look elsewhere. Fantasy is our stock in trade now."
Morrison's first obstacle was getting permission to write JLA. The second obstacle was that in 1996, the JLA was not the JLA that Morrison cared anything about. Its membership included such luminaries as Blue Devil, Civet, Fire, Icemaiden, Nuklon, Obsidian, Power Girl, Metamorpho, and Yazz.
"Is this the end of the Justice League?" Yes, it was the end of that Justice League at least. The next month saw the start of a three-part imaginary story featuring the original JLA members, leading up to the January 1997 launch of Grant Morrison’s new JLA series beginning at #1. So out with the new, in with the old! As Morrison said of the 1970s Adams/O’Neil reconfiguration of Green Lantern/Green Arrow, “When a title or character is unpopular, it’s easier to defend drastic changes.” (Supergods, p. 152) True enough; ask Len Wein and Dave Cockrum.
This prequel tale shows the classic JLA roster, engaged in a rather meta discussion about the irrelevance of the current JLA, and their intention to have to step into the breach and make JLA matter again, even if it means kicking out the Z-listers.
By replaying a version of the very first JLA story ever, this tale makes a great intro into what Grant Morrison was trying to bring to JLA when he began a multi-year stint writing it in January 1997. Old fashioned heroics. Stories that started and ended quickly, with minimal reliance on the byzantine details of DC continuity, while building an ambitious new cosmology and mythology in Morrison's own image. New twists on old tropes. Morrison shows a deep affection for the material which was absent from his brilliant but clinical run on X-Men. He's like a kid in a candy shop, and we’re the little brother who gets to tag along behind him as he stuffs his pockets while the owner’s back is turned. Ready? Let’s go!
Index
JLA #1-4: The Hyperclan
JLA #5: Tomorrow Woman
JLA #6-7: Introducing Zauriel
JLA #8-9: The Key
JLA/WILDC.A.T.S. #1
JLA #10-15: Rock of Ages
New Years Evil and JLA #16-17: Prometheus
JLA #18-19: Seven Soldiers of Probability (Waid)
JLA #20-21: Adam Strange (Waid)
JLA #22-23: Starro and Sandman
DC One Million event
JLA #24-26: Ultramarine Corps
JLA #27: Amazo (Millar)
JLA #28-31: Crisis Times Five
JLA #32, 33, 35: Three one-shots (Waid)
JLA #34, 36-41: Mageddon
JLA: Earth 2 (Graphic Novel)
Creative Team: Written by Grant Morrison and Mark Millar. Art by Howard Porter and John Dell.
The Story: Starro invades Earth. The JLA want to help, but The Spectre shows them the future: If they try to defeat Starro, he will take control of them, and they will conquer the whole universe for him. So they allow The Spectre to take away their powers. Then they are able to defeat Starro. But they’re sad that they have all lost their powers. The Spectre feels bad for them and gives them their powers back. Happy ending!
My Two Cents: This issue actually came out around the same time as JLA #9, but it falls here in the chronology, with the classic JLA members just reioining the team. As you can see, this story trades in early Silver Age level absurdity with its tongue firmly in its cheek as it describes in three pages how a space-starfish could conquer the universe. We are asked to believe that these heroes, including brilliant tacticians like Batman and Martian Manhunter, had no alternative but to face Starro in direct melee combat, which they would lose due to his swarms of face-sucking starfish. Hello, heat vision anyone? Bat-missiles? Flash-cyclones? Aquaman’s ability to control aquatic-type life? You can probably think of another dozen solutions more obvious than “give up our powers and hope we can beat Starro as regular Joes.” But then you’d be subjecting a Silver Age story to Bronze Age logic. Don’t do that. Morrison is planting his flag as if to say, "Looking for grim and gritty stories about realistic, normal Joes and their quotidian lives? Look elsewhere. Fantasy is our stock in trade now."
(After the philosophical intensity of Flex Mentallo and The Invisibles) I wanted to remind prospective employers that I could still do something more mainstream. I wanted to do intelligent superhero comics that didn’t rely on sexualizing cartoons, excessive violence, or nihilistic gloom. It felt like time to plunge the dessicated, overanalyzed superheroes back into the molten four-color tar pit where they could stew for awhile in their own incandescent juices and reclaim their collective mojo. I drew inspiration from the cosmic comics I’d loved as a teenager and determined write henceforth for an imagined demographic of bright and inquisitive fourteen-year-olds. (Supergods, p. 290)
Morrison's first obstacle was getting permission to write JLA. The second obstacle was that in 1996, the JLA was not the JLA that Morrison cared anything about. Its membership included such luminaries as Blue Devil, Civet, Fire, Icemaiden, Nuklon, Obsidian, Power Girl, Metamorpho, and Yazz.
By 1995, the epic battle was against reader apathy, and in response DC had marshalled a team of Z-list heroes so defiantly useless that they often wasted entire issues doing nothing but eating and going to the toilet. This book seemed to be aimed at an audience embarrassed by superheroes who wouldn’t be buying it anyway, leaving a regular readership of somewhere around twenty thousand a month. The last time the once mighty Justice League title had dominated the bestseller charts was in the eighties. That league had been played as a witty soap opera, filled with dysfunctional, bickering superheroes…
The emphasis on humor caused the Justice League books to devolve into a series of increasingly unfunny, played-out shticks that snapped along like a slick, self-satisfied television hit on its final season prior to cancellation… DC’s flagship had simply lost its way, as the cataclysmic drop in sales confirmed…
I had to fight to restore [the] original lineup and then put them front and center in a superhero title that sought to restore a mythic dimension to the DC universe… [editor] Ruben [Diaz] even fought for us to bring Batman back into the team against the wishes of Denny O’Neil, now in charge of the Bat-office and determined to make the Dark Knight’s adventures as real and convincing as possible. (Supergods, p. 290-292)
The emphasis on humor caused the Justice League books to devolve into a series of increasingly unfunny, played-out shticks that snapped along like a slick, self-satisfied television hit on its final season prior to cancellation… DC’s flagship had simply lost its way, as the cataclysmic drop in sales confirmed…
I had to fight to restore [the] original lineup and then put them front and center in a superhero title that sought to restore a mythic dimension to the DC universe… [editor] Ruben [Diaz] even fought for us to bring Batman back into the team against the wishes of Denny O’Neil, now in charge of the Bat-office and determined to make the Dark Knight’s adventures as real and convincing as possible. (Supergods, p. 290-292)
"Is this the end of the Justice League?" Yes, it was the end of that Justice League at least. The next month saw the start of a three-part imaginary story featuring the original JLA members, leading up to the January 1997 launch of Grant Morrison’s new JLA series beginning at #1. So out with the new, in with the old! As Morrison said of the 1970s Adams/O’Neil reconfiguration of Green Lantern/Green Arrow, “When a title or character is unpopular, it’s easier to defend drastic changes.” (Supergods, p. 152) True enough; ask Len Wein and Dave Cockrum.
This prequel tale shows the classic JLA roster, engaged in a rather meta discussion about the irrelevance of the current JLA, and their intention to have to step into the breach and make JLA matter again, even if it means kicking out the Z-listers.
By replaying a version of the very first JLA story ever, this tale makes a great intro into what Grant Morrison was trying to bring to JLA when he began a multi-year stint writing it in January 1997. Old fashioned heroics. Stories that started and ended quickly, with minimal reliance on the byzantine details of DC continuity, while building an ambitious new cosmology and mythology in Morrison's own image. New twists on old tropes. Morrison shows a deep affection for the material which was absent from his brilliant but clinical run on X-Men. He's like a kid in a candy shop, and we’re the little brother who gets to tag along behind him as he stuffs his pockets while the owner’s back is turned. Ready? Let’s go!
Index
JLA #1-4: The Hyperclan
JLA #5: Tomorrow Woman
JLA #6-7: Introducing Zauriel
JLA #8-9: The Key
JLA/WILDC.A.T.S. #1
JLA #10-15: Rock of Ages
New Years Evil and JLA #16-17: Prometheus
JLA #18-19: Seven Soldiers of Probability (Waid)
JLA #20-21: Adam Strange (Waid)
JLA #22-23: Starro and Sandman
DC One Million event
JLA #24-26: Ultramarine Corps
JLA #27: Amazo (Millar)
JLA #28-31: Crisis Times Five
JLA #32, 33, 35: Three one-shots (Waid)
JLA #34, 36-41: Mageddon
JLA: Earth 2 (Graphic Novel)