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Post by codystarbuck on Feb 15, 2021 19:37:12 GMT -5
Does he do the Fist of the Northstar chest exploder now, too?
This just makes me want to line up everyone involved and smack them on the head with a physics book!
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Post by berkley on Feb 15, 2021 21:33:40 GMT -5
I suppose it was inevitable or at least highly probable that things would eventually come to this point once they decided he was a superhero rather than a martial-arts/espionage character.
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Post by codystarbuck on Feb 16, 2021 12:11:26 GMT -5
I suppose it was inevitable or at least highly probable that things would eventually come to this point once they decided he was a superhero rather than a martial-arts/espionage character. I suspect it is a generation raised on anime, like Dragonball and Dragonball Z, rather than superheroes. That image just screams it.
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Post by berkley on Feb 16, 2021 12:22:16 GMT -5
I suppose it was inevitable or at least highly probable that things would eventually come to this point once they decided he was a superhero rather than a martial-arts/espionage character. I suspect it is a generation raised on anime, like Dragonball and Dragonball Z, rather than superheroes. That image just screams it. Perhaps that's the artist's background as well? It does remind me of some of the few Chinese martial arts comics I've seen.
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Post by badwolf on Feb 16, 2021 13:42:42 GMT -5
If I hadn't know that was Shang Chi I would have thought it was Dragonball.
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Post by dbutler69 on Feb 23, 2021 11:18:51 GMT -5
Master of Kung Fu #42Creative Team: Doug Moench-writer, Paul Gulacy-pencils, Tom Sutton-inks, Denise Wohl-letters (with uncredited assist from Irv Watanabe), Don Warfield-colors, Marv Wolfman-edits. Thoughts: terrific bit of mystery and intrigue, with the best new physical threat since Razor Fist got his way too early. Shock-Wave is even more deadly, as his martial skills are enhanced by his exo-suit and metal reinforcements. He is a tank and a weapon. Chi has been badly hurt, Leiko is in danger, Agent-D has been unmasked and on the run, and Petrie is under mental control of some unknown force. Great stuff! As a disgraced agent, Sneed/Shock-Wave has even more depth than razor Fist, who was just some unknown thug, with gimmick arms. Shock-Wave is a trained agent, with deadly weapons and a thirst for vengeance. Larner is sobered up and back in the fold. The art is a bit of a mixed bag, as Sutton's inks overwhelm Gulacy's pencils and alter them more into Sutton's world. It is atmospheric; but, lack's the noirish element that Gulacy brings. Shock-Wave's design shows the Steranko influence, as his suit is very much from the Steranko line of villain couture. Wimpy Cheeseburger is name dropped, which is the Wimpy restaurant chain, based on the Popeye/Thimble theater character. it began in Chicago and spread, then to the UK, in the 50s, well before McDonalds. It became the place for an American-style hamburger and you can hear it being referenced in british tv shows, like Are You Being Served?. At one point, they had restaurants in several other countries, though now, it is mostly limited to the UK (though with 67 restaurants, down from around 500, in the 70s) and South Africa (where the chain is home-based), as well as a single restaurant in Kuwait. The story told in parallel, in both present and future (or present and past, if you prefer) is an interesting experiment, though it is a bit confusing, at the start. There isn't a strong visual cue to timeframes, like color change or panel border, or split screen. Although this seems to be a two-parter, it is part of the longer epic that is unfolding, badly interrupted by last issue's fill-in piece. What is unfolding demands attention and I would have preferred late shipping to fill ins, in serialized format. Otherwise, this demanded to be a complete novel. Excellent story and art, and I completely agree with you that it is a bit confusing. I think the jumping around in time thing is a storytelling device that is overused. That is something that's best used sparingly, IHMO.
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Post by dbutler69 on Mar 1, 2021 13:01:17 GMT -5
Master of Kung Fu #47Shang-Chi, you put your hat and mittens on right this instant, young man; or, you'll catch your death of cold! Aw, Mom, they make me look like a dork...... Creative Team: Moench & Gulacy, Pablo Marcos-inks, Joe Rosen-letters, Hugh Paley-colors, Archie Goodwin-edits. Synopsis: Leiko and Chi are in Fah Lo Suee's plane, disguised as two of her Oriental Expediters thugs. the rest have unmasked, which puts them in a difficult spot; but FLS relieves the tension by sending them to relieve the pilots. Um, shouldn't you check to see if they know how to fly a plane, autopilot or not? Anyway, they are able to check their course and radio MI-6, who connect them with the awakened Nayland Smith. he fills them in about Petrie, who is not so much being deprogrammed as reprogrammed... I get the impression, from comics, that flying planes and helicopters (and heck, rockets too, for that matter) is actually kinda easy.
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Post by codystarbuck on Mar 1, 2021 22:32:34 GMT -5
Master of Kung Fu #47Shang-Chi, you put your hat and mittens on right this instant, young man; or, you'll catch your death of cold! Aw, Mom, they make me look like a dork...... Creative Team: Moench & Gulacy, Pablo Marcos-inks, Joe Rosen-letters, Hugh Paley-colors, Archie Goodwin-edits. Synopsis: Leiko and Chi are in Fah Lo Suee's plane, disguised as two of her Oriental Expediters thugs. the rest have unmasked, which puts them in a difficult spot; but FLS relieves the tension by sending them to relieve the pilots. Um, shouldn't you check to see if they know how to fly a plane, autopilot or not? Anyway, they are able to check their course and radio MI-6, who connect them with the awakened Nayland Smith. he fills them in about Petrie, who is not so much being deprogrammed as reprogrammed... I get the impression, from comics, that flying planes and helicopters (and heck, rockets too, for that matter) is actually kinda easy. Flying a plane is rather easy; taking off and landing safely are the hard part. Helicopters are a different story; they don't naturally fly. On one of my midshipman training cruises, I spent a week with a helicopter squadron and they had a sign that said" Helicopters don't fly; they beat the air into submission." With a plane, either a yoke or stick controls roll and pitch, while the rudder pedals control yaw. With a helicopter, you have a cyclic (aka the stick), rudder pedals and a collective.. The rudder pedals and cyclic work pretty much as with airplanes, but the collective is different. With a helo, you are altering the rotor blades rather than wing or tail surfaces, as with a plane. It's quite a bit more work. I got two flights in a helo and handled the controls on one (with the pilot riding the controls, correcting my mistakes); but, I was scared s#$%less, as we were above the hills around San Diego and I had every episode of Airwolf, where a helicopter slams into a mountain, flashing before my eyes. At one point the pilot said I was climbing, and I said "Yeah, there's is ground down there!" I also got to go out overnight on a submarine and handle the rudder and dive planes. Submarines maneuver much like an airplane; the rudder controls course and the dive planes control depth. You operate them with a yoke, usually with a helmsman handling the rudder and the planesman handling the dive planes. We each got to take a turn; but, when it was my turn, they decided to turn both controls over to me. Of my group, I was the only one who had previously been on a training cruise, where I had manned the helm as a regular watchstander; so, I had experience with that part. Getting the hang of the dive planes was a little different; but, similar principle. You had to learn when to counter your maneuver; so, when you angled the planes to change depth, you had to figure out at what point you altered the angle in the other direction to level off at that depth. Same with the rudder, as you had to reverse the rudder to check your swing and bring you onto the desired course. With both, you had to get the hang of both actions. Maintaining course and depth was just a matter of small movements to check the natural movement of the water over the control surfaces. If you were being pulled to port, you countered to starboard and vice versa. So, I was rotating the wheel on the yoke to keep course, while moving the yoke forward and back to maintain depth. I got the hang of it pretty quickly; but, that didn't mean they would trust me for maneuvering in and out of port or in a combat situation. Comic writers just want to ignore the learning curve and just make every hero out to be a natural pilot, or the craft is easy to pilot and isn't subject to the forces of physics. Comic artists also tend not to have a strong grasp of aerodynamics, with the exception of maybe Herb Trimpe, who was a pilot. I love all of the comic hover jets and rocket sleds and what not, with no lifting surfaces, just big engines.
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Post by zaku on Mar 2, 2021 4:34:26 GMT -5
Comic writers just want to ignore the learning curve and just make every hero out to be a natural pilot, or the craft is easy to pilot and isn't subject to the forces of physics. Comic artists also tend not to have a strong grasp of aerodynamics, with the exception of maybe Herb Trimpe, who was a pilot. I love all of the comic hover jets and rocket sleds and what not, with no lifting surfaces, just big engines. Well, all the sciences are incredible easy in comics. I mean Henry Pym had began as an entomologist and then he built self-conscious robots. But these people are incredible egoist and don't want to share their inventions with common people, inventions which are used only for the benefits for their friends. (If you are a single mom who are struggling to maintain her family, no indestructible clothes made of unstable molecules for you. You have decided on a whim to fight crime? Heck, Richards has your super-hero costume for you totally free!)
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Post by dbutler69 on Mar 2, 2021 7:37:42 GMT -5
I get the impression, from comics, that flying planes and helicopters (and heck, rockets too, for that matter) is actually kinda easy. Flying a plane is rather easy; taking off and landing safely are the hard part. Helicopters are a different story; they don't naturally fly. On one of my midshipman training cruises, I spent a week with a helicopter squadron and they had a sign that said" Helicopters don't fly; they beat the air into submission." With a plane, either a yoke or stick controls roll and pitch, while the rudder pedals control yaw. With a helicopter, you have a cyclic (aka the stick), rudder pedals and a collective.. The rudder pedals and cyclic work pretty much as with airplanes, but the collective is different. With a helo, you are altering the rotor blades rather than wing or tail surfaces, as with a plane. It's quite a bit more work. I got two flights in a helo and handled the controls on one (with the pilot riding the controls, correcting my mistakes); but, I was scared s#$%less, as we were above the hills around San Diego and I had every episode of Airwolf, where a helicopter slams into a mountain, flashing before my eyes. At one point the pilot said I was climbing, and I said "Yeah, there's is ground down there!" I also got to go out overnight on a submarine and handle the rudder and dive planes. Submarines maneuver much like an airplane; the rudder controls course and the dive planes control depth. You operate them with a yoke, usually with a helmsman handling the rudder and the planesman handling the dive planes. We each got to take a turn; but, when it was my turn, they decided to turn both controls over to me. Of my group, I was the only one who had previously been on a training cruise, where I had manned the helm as a regular watchstander; so, I had experience with that part. Getting the hang of the dive planes was a little different; but, similar principle. You had to learn when to counter your maneuver; so, when you angled the planes to change depth, you had to figure out at what point you altered the angle in the other direction to level off at that depth. Same with the rudder, as you had to reverse the rudder to check your swing and bring you onto the desired course. With both, you had to get the hang of both actions. Maintaining course and depth was just a matter of small movements to check the natural movement of the water over the control surfaces. If you were being pulled to port, you countered to starboard and vice versa. So, I was rotating the wheel on the yoke to keep course, while moving the yoke forward and back to maintain depth. I got the hang of it pretty quickly; but, that didn't mean they would trust me for maneuvering in and out of port or in a combat situation. Comic writers just want to ignore the learning curve and just make every hero out to be a natural pilot, or the craft is easy to pilot and isn't subject to the forces of physics. Comic artists also tend not to have a strong grasp of aerodynamics, with the exception of maybe Herb Trimpe, who was a pilot. I love all of the comic hover jets and rocket sleds and what not, with no lifting surfaces, just big engines. I'd heard that flying a helicopter was difficult, then I remember not too long ago reading a "Nemesis" backup story in the Brave and the Bold where Nemesis taught some woman to fly a helicoptor in minutes! What learning curve?
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Post by Roquefort Raider on Mar 2, 2021 10:38:52 GMT -5
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Post by zaku on Mar 2, 2021 11:44:00 GMT -5
Comic writers just want to ignore the learning curve and just make every hero out to be a natural pilot, or the craft is easy to pilot and isn't subject to the forces of physics. Comic artists also tend not to have a strong grasp of aerodynamics, with the exception of maybe Herb Trimpe, who was a pilot. I love all of the comic hover jets and rocket sleds and what not, with no lifting surfaces, just big engines. Well, all the sciences are incredible easy in comics. I mean Henry Pym had began as an entomologist and then he built self-conscious robots. But these people are incredible egoist and don't want to share their inventions with common people, inventions which are used only for the benefits for their friends. (If you are a single mom who are struggling to maintain her family, no indestructible clothes made of unstable molecules for you. You have decided on a whim to fight crime? Heck, Richards has your super-hero costume for you totally free!) I just realized that all those super-genius in the comics use their incredible inventions and their scientific acumen just to maintain the status quo and to be sure that no one can benefit of them.
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Post by Rob Allen on Mar 2, 2021 18:22:13 GMT -5
I just realized that all those super-genius in the comics use their incredible inventions and their scientific acumen just to maintain the status quo and to be sure that no one can benefit of them. Which is exactly what Planetary was about.
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Post by dbutler69 on Mar 3, 2021 13:08:15 GMT -5
Master of Kung Fu #54Thoughts: Okay opener for a multi-part story, though War-Yore is a bit too goofy. Jim Craig is fin, until a few action scenes that get wonky. Leiko gets taken out too easily, which goes against her having been a top agent. Not exactly epic; but not boring. I'm not sure that War-Yore is any goofier than Razorfist or Pavane, but yeah, a decent if unspectacular opening issue for this arc.
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Post by codystarbuck on Mar 3, 2021 13:27:51 GMT -5
Master of Kung Fu #54Thoughts: Okay opener for a multi-part story, though War-Yore is a bit too goofy. Jim Craig is fin, until a few action scenes that get wonky. Leiko gets taken out too easily, which goes against her having been a top agent. Not exactly epic; but not boring. I'm not sure that War-Yore is any goofier than Razorfist or Pavane, but yeah, a decent if unspectacular opening issue for this arc. Razorfist was a good visual and Gulacy used him well. Pavane was always a great character, in my estimation, though Moench never really developed her that much, beyond being a sort of Dragon Lady character, in reverse. War-Yore is something out of The Avengers tv series (Steed & Peel), if you ask me.
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