Let's Partner Up! Marvel's Western Team-Ups Reviewed!
Jan 14, 2021 11:31:54 GMT -5
Roquefort Raider, Prince Hal, and 2 more like this
Post by MWGallaher on Jan 14, 2021 11:31:54 GMT -5
Blaze of Glory #3, March 2000
John Ostrander, writer
Leonardo Manco, artist
Mariana Manco, colorist
Summary:
The Nightriders who’ve been terrorizing Wonderment, Montana are firing on our heroes from the canyon walls surrounding the secret stone bridge back entry into town. Kid Colt, Rawhide Kid, and Two-Gun Kid are shooting back under direct fire, but unseen by the ambushers are Red Wolf, watching from above them all, and the Outlaw Kid, in hiding down below.
Outlaw rolls from behind a boulder, exposing himself and drawing fire, which he returns better than he got, taking out several of his opponents, but he loses his bandana mask, which triggers an immediate reversion to his mild-mannered Lance Temple persona. The Nightriders descend to shoot Lance up close, but Two-Gun comes to his rescue.
It still appears that passage is unlikely, but things suddenly go quiet, and one of the Nightriders plummets to the canyon floor, a tomahawk in his back. Red Wolf has saved their bacon. Pulling up Lance’s bandana returns him to the Outlaw Kid, and the five pass into Wonderment. Red Wolf doesn’t join them, but instead descends into the gorge where Reno Jones fell under fire last issue (which I didn’t comprehend because neither the art nor story made clear whose silhouette was falling from whence). Although we haven’t seen Marcel specifically, I assume he’s one of these five riders?
The Nightriders escalate their terrorization and destruction in Wonderment, whose citizens have no effective means of defense. That is, until four men ride into town, guns blazing: all of the Kids are here at last, and each gets a spotlight splash:
The Nightriders retreat, and Rawhide gets in one final shot to the shoulder of one rider before they all get away. I get the feeling someone's going to show up later with an injured shoulder...
As the townspeople emerge to meet their saviors, Marcel arrives, delayed by a tripped horse. He delivers the bad news to Reno’s wife, Mary, that her husband fell from the gorge into the river. As Marcel escorts Mary and her son Cass back to their home, Rawhide stares with what appears to be considerable suspicion.
The Nightriders have retreated to the mountain, and the man who shot Reno Jones finds his reward: a bullet from the boss, who had insisted on being the one to kill Jones, himself. The rest of the Nightriders are hesitant to continue taking on the likes of the Rawhide Kid, but the boss makes clear that desertion from their hired duty will be a capital offense.
Next, they go down to greet a new, lone arrival to town. It’s Caleb Hammer, who is reluctantly taken by the Nightriders:
Back in town, the Kids are preparing to arm the townspeople with the weapons of the fallen Nightriders. Young Cass Jones wants to be armed, too, but Colt tries to dissuade him by telling him the unsanitized truth about his own origins: the men he shot to earn his outlaw rep may not have been guilty of killing his father at all, he just suspected them and gunned them down when they were unarmed. He leaves Cass with this advice: “Be like your daddy. Live your life to make him proud. ‘Cause I know my daddy would not be proud of me.”
The Nightriders have meanwhile picked up another man attempting to enter town, the Gunhawk. They don’t have much use for either him or Hammer, but appreciate Hammer’s argument that their situation will be better if one of the bounty hunters takes Kid Colt out of the picture for them. They agree: one bounty hunter. The two will have to draw to see which one survives to take out Kid Colt!
The shoot-out is disrupted by the arrival of one more newcomer to Wonderment: The Ghost Rider:
Hammer and Gunhawk take the opportunity to head into town as Ghost Rider scatters the Nightriders, declaring Wonderment to be under his supernatural protection. The Nightrider boss orders a rider go to Clay Riley: “I guarantee you—he’ll send us whatever we need t’finish this job once and for all!”
Comments:
This continues to be a good ride, but the composition/editing let me down in a couple of places, leading to occasional confusion, which was not helped by a lot of monochromatic coloring choices that make it a challenge to easily identify who is being depicted in the scene.
In any other comic, I think I’d have been a little aggravated by squandering four full page splashes on money shots of the four Kids, but they work well here, giving each a spotlight under which the narrator shares some background that we didn’t have the chance to get in the set-up, as well as enhancing the cinematic feel of the gun battle set piece into which these spotlights are inserted. It’s like the camera is giving the viewers cool close-ups of each of the characters in action as a break from the widescreen mayhem surrounding them.
I must admit I think I see the intended surprise revelations coming, one of which is obviously telegraphed, the other of which was easy to guess from the first issue. It’s a minor weakness, if I’m correct; the joy of reading this is not for the plot twists but for seeing a genuine blaze of glory for these respectful reworks of outdated Wild West superstars.
Mr. Riley, to reiterate, was once the whip-wielding masked villain the Tarantula, Ghost Rider's nemesis, explaining why he'd be so eager to up the ante if he learned He-Who-Rides-The-Night-Winds was involved. It's good to see Ostrander bringing in a major antagonist from the older comics, even better to see that he used restraint in not bringing in a whole boatload of them. I hope I'm not speaking too soon, given that he's evidently going to send in some major support for the Nightriders...
John Ostrander, writer
Leonardo Manco, artist
Mariana Manco, colorist
Summary:
The Nightriders who’ve been terrorizing Wonderment, Montana are firing on our heroes from the canyon walls surrounding the secret stone bridge back entry into town. Kid Colt, Rawhide Kid, and Two-Gun Kid are shooting back under direct fire, but unseen by the ambushers are Red Wolf, watching from above them all, and the Outlaw Kid, in hiding down below.
Outlaw rolls from behind a boulder, exposing himself and drawing fire, which he returns better than he got, taking out several of his opponents, but he loses his bandana mask, which triggers an immediate reversion to his mild-mannered Lance Temple persona. The Nightriders descend to shoot Lance up close, but Two-Gun comes to his rescue.
It still appears that passage is unlikely, but things suddenly go quiet, and one of the Nightriders plummets to the canyon floor, a tomahawk in his back. Red Wolf has saved their bacon. Pulling up Lance’s bandana returns him to the Outlaw Kid, and the five pass into Wonderment. Red Wolf doesn’t join them, but instead descends into the gorge where Reno Jones fell under fire last issue (which I didn’t comprehend because neither the art nor story made clear whose silhouette was falling from whence). Although we haven’t seen Marcel specifically, I assume he’s one of these five riders?
The Nightriders escalate their terrorization and destruction in Wonderment, whose citizens have no effective means of defense. That is, until four men ride into town, guns blazing: all of the Kids are here at last, and each gets a spotlight splash:
The Nightriders retreat, and Rawhide gets in one final shot to the shoulder of one rider before they all get away. I get the feeling someone's going to show up later with an injured shoulder...
As the townspeople emerge to meet their saviors, Marcel arrives, delayed by a tripped horse. He delivers the bad news to Reno’s wife, Mary, that her husband fell from the gorge into the river. As Marcel escorts Mary and her son Cass back to their home, Rawhide stares with what appears to be considerable suspicion.
The Nightriders have retreated to the mountain, and the man who shot Reno Jones finds his reward: a bullet from the boss, who had insisted on being the one to kill Jones, himself. The rest of the Nightriders are hesitant to continue taking on the likes of the Rawhide Kid, but the boss makes clear that desertion from their hired duty will be a capital offense.
Next, they go down to greet a new, lone arrival to town. It’s Caleb Hammer, who is reluctantly taken by the Nightriders:
Back in town, the Kids are preparing to arm the townspeople with the weapons of the fallen Nightriders. Young Cass Jones wants to be armed, too, but Colt tries to dissuade him by telling him the unsanitized truth about his own origins: the men he shot to earn his outlaw rep may not have been guilty of killing his father at all, he just suspected them and gunned them down when they were unarmed. He leaves Cass with this advice: “Be like your daddy. Live your life to make him proud. ‘Cause I know my daddy would not be proud of me.”
The Nightriders have meanwhile picked up another man attempting to enter town, the Gunhawk. They don’t have much use for either him or Hammer, but appreciate Hammer’s argument that their situation will be better if one of the bounty hunters takes Kid Colt out of the picture for them. They agree: one bounty hunter. The two will have to draw to see which one survives to take out Kid Colt!
The shoot-out is disrupted by the arrival of one more newcomer to Wonderment: The Ghost Rider:
Hammer and Gunhawk take the opportunity to head into town as Ghost Rider scatters the Nightriders, declaring Wonderment to be under his supernatural protection. The Nightrider boss orders a rider go to Clay Riley: “I guarantee you—he’ll send us whatever we need t’finish this job once and for all!”
Comments:
This continues to be a good ride, but the composition/editing let me down in a couple of places, leading to occasional confusion, which was not helped by a lot of monochromatic coloring choices that make it a challenge to easily identify who is being depicted in the scene.
In any other comic, I think I’d have been a little aggravated by squandering four full page splashes on money shots of the four Kids, but they work well here, giving each a spotlight under which the narrator shares some background that we didn’t have the chance to get in the set-up, as well as enhancing the cinematic feel of the gun battle set piece into which these spotlights are inserted. It’s like the camera is giving the viewers cool close-ups of each of the characters in action as a break from the widescreen mayhem surrounding them.
I must admit I think I see the intended surprise revelations coming, one of which is obviously telegraphed, the other of which was easy to guess from the first issue. It’s a minor weakness, if I’m correct; the joy of reading this is not for the plot twists but for seeing a genuine blaze of glory for these respectful reworks of outdated Wild West superstars.
Mr. Riley, to reiterate, was once the whip-wielding masked villain the Tarantula, Ghost Rider's nemesis, explaining why he'd be so eager to up the ante if he learned He-Who-Rides-The-Night-Winds was involved. It's good to see Ostrander bringing in a major antagonist from the older comics, even better to see that he used restraint in not bringing in a whole boatload of them. I hope I'm not speaking too soon, given that he's evidently going to send in some major support for the Nightriders...