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Post by Deleted on Jul 16, 2021 23:51:27 GMT -5
So both games are now up and running, and we are keeping a campaign log for each...
The Kavishport Chronicle
Campaign Recaps for the Thursday Night Sessions
Session 1 (8 July ‘21 or 3 Septus, Year of the Seven Sisters Ulibale time)
It is a warm autumn evening and a steady rain falls on Kavishport and its environs. The dwarven master smith Brodrok Ironwynd is getting ready to close up his shop in the Riverside Ward outside Kavishport proper for the day, but is waiting for an associate to arrive before making an offer to the three smiths he has in his employ-Tanis Stonefoot, a fellow dwarf recently relocated to Kavishport looking for a fresh start, Calyn Leyola, an aasimar also recently relocated to the city who is either chasing his destiny or fleeing from it, and, and a gnome known as Wham Wham whas has completed his apprenticeship and is now working as a smith here. The associate Rodrok was awaiting, Sadie Lowshade, a stablehand who has a reputation as a bit of a local hero, arrives and Rodrok lays out his offer.
He has an associate, the Halfling merchant named Ardavazt Takvorian, to whom he owes a favor, and he can repay the favor by finding a sturdy, capable group to act as escorts for the merchant while he makes a transaction. Takvorian is offering 10 gp each for the night’s work, and Brodrok is willing to match that. The four agree to take the job and are given directions to Ardavazt’s shop and residence on the Piers. As the approach, Sadie riding her horse and the other three on foot, trekking through the mud the streets of Riverside have become in the rain, they spot the two story building up ahead. Calyn notices that the flickering candlelight from the second story suddenly goes dark and they hear a crash coming from that floor. Racing as best they can through the mud they reach the pier and race up the stairs to the second floor, as they hear sounds of a struggle coming from within. The door is locked, and Sadie has to pick the lock for them to enter. Tanis peers in as Sadie gets the door open struggling to see in the unnatural darkness even with his darkvision and can barely make out the halfling beset by a pair of small heavily cloaked figures, trying to defend himself with a frying pan.
Tanis charges in and tries to tackle one of the small assailants who ducks under his lunge, and Calyn casts a light cantrip on his sword and enters the cramped residence. As he enters, the light on his blade dims, barely illuminating the area. The two assailants quickly move to flank Calyn and he goes down as their daggers rip into him. Sadie enters the fray as Wham Wham races to catch up. Sadie and Ardavazt soon fall prey to the assailants’ daggers as well, but Tanis lands a pair of stout blows crushing the skull of one of the assailants who explodes in a blinding flash of light. All that is left of him is ash and the pair of metallic daggers that hit the ground. Wham Wham arrives and heals Sadie, and the trio quickly dispatch the other assailant, who also explodes in a flash of blinding light.
Quickly tending to Calyn and Ardavazt’s wounds, it takes a few minutes, but both regain consciousness. While they recover Sadie grabs up the assailant’s fallen daggers, the only trace they left behind when they exploded. The fastidious Ardavazt awakes and immediately begins ranting about the condition of his ruined shirt before realizing there are other people in his home. Realizing they are the one sent by Brodrok, he thanks them and offers to double their pay since it turned out to be more dangerous work than anticipated. They try to figure out who those assailants were, and all Ardavazt can tell them is that they entered through the second story window while he was cleaning up after dinner and said only a single word he did not recognize before attacking him. When he repeats the word, Wham Wham recognizes it as a Sylvan word, but does not know the language, so he cannot determine what it means.
Ardavazt outlines what the rest of the job entails, escorting him across the river to meet with a client waiting for him in the hills to sell a small trinket of some value. The party asks what the trinket is since it seems to have caused so much trouble, and Ardavazt shows them a small obsidian carving of a raven with two small rubies set into it as eyes. Tanis recognizes that the settings are fine work and that setting was done long ago. Calyn asks if he can examine the rave, but Ardavazt refuses, telling him that big people tend to be klutzy, and puts it away telling them they have to hurry or he will be late. He tells the armored party member that they might not want to wear that heavy armor while crossing the river, but they should bring it along.
They descend down the stairs and Ardavatz retrieves a small boat he keeps hidden under the pier and they set out across the river. After a relatively easy crossing (though it seemed harrowing to those not used to being on the water), they reach the other side of the river in about 45 minutes. Ardavazt ties the boat while some of the party puts their armor back on and gets ready. Ardovazt leads them on a short 20 minute hike through the hills before they spot the embers of a small campfire, that of his client.
The party members take up defensive positions as Ardavazt approaches the lone cloaked figure at the dying fire, but Sadie spots a trio of heavily cloaked figures lurking behind some nearby trees and tries to silently alert her fellows. All but Wham Wham get her message and keep a wary eye in their direction.
As Ardavazt approaches, the woman by the fire pulls back her hood revealing a stark Elvish-looking woman in the attire of a noble house. She admonishes Ardavazt for being late, and they begin to haggle over the price of the raven trinket. The woman pulls out a small sack of diamonds, the agreed upon price, but deducts from the total for Adavazt’s tardiness.
With the transaction complete, the woman gestures and a shimmering portal appears, opening to a wintry forest landscape, and calls out in Elvish to the three behind the trees as she strides to the portal. Ardavast, understanding the elven, looks horrified, streaming, no we had a deal… (What she said was No Witnesses, and bring me my diamonds back when you finish though at the time no one in the party except Ardavazt was able to understand it). The figures behind the trees throw off their cloaks revealing three pasty-white elvish looking males who move to attack.
Before the attackers can move though, Tanis pulls out a bow and takes a shot catching one of the three right though the throat killing it instantly. However, the other two then act, and disappear in a swirl of blackness that resembles raven feathers. One reappears next to Tanis and attacks him, the other reappears closer to Ardavazt and rushes to strike him. The party leaps into action. Calyn uses his warlock’s hex on one of the attackers, the black haze resembling the mist that appeared when those attackers teleported. He then strikes the pasty elf-like being with an eldritch blast that drops to his knees but he struggles to rise up again. Tanis and Sadie dispatch the other attacker, and the remaining attacker, seeing things going badly tries to move to the portal, but sees the portal close before him, stranding him there, so makes a run for it. Wham Wham is having none of that, and blasts the fleeing for with a firebolt, engulfing him in flame as he dies in agony screaming as his life is burnt away.
The party checks on Ardavatz and loots their fallen enemy. They find each of the enemies’ scimitars is a finely crafted blade with a moonstone embedded on the pommel, and Sadie takes one of the fallen foes’ suits of pitch black leather armor. They also find a small amount of strange coins on their fallen foes, coins they have never seen before made from electrum with the image of a raven on one side and an ice encased moon on the other.
The party confronts Ardavatz, and he reluctantly agrees to paying them another bonus. After they ask, he tells them the woman he met called herself Lady Vashnari Icedell, and he believes she’s not an elf, but an Eladrin, i.e. one of the race of elves who fled to the Feywild during the Cataclysm, but have recently begun to return (i.e. one of the Returned, as opposed to one of the Remnant-the elves who stayed on Ulibale). They return to Riverside, and Ardavatz’s shop, where he pays them each their 20 gp plus a small silver trade bar worth 1 pp each. He tells them if they are ever looking for more work, to come see him. The party leaves and tracks down Brodrok at the Green Gryphon tavern, where after haggling he agrees to pay them each 15 gp instead of the 10 originally agreed upon, and the party separates to head to their respective lodgings for the night.
-M
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Post by Deleted on Jul 16, 2021 23:53:44 GMT -5
The Falegar Chronicle
Campaign Recaps for the Sunday Sessions
Session 1 (11 July, 2021; or 15 Primus Year of the Seven Sisters Ulibale time)
The sun is setting on a cold spring day, and an odd group of creatures is setting up camp for the night in the grasslands of the Falegar Valley. They include Wrex, an impatient bookish kobold, Chore, a human who flees the horrors of his past, Kruk, an Aarakocra trapped far from his homeland, Zano, an itinerant half-elf, and Naggath, his savage bugbear guardian who likes to collect the shrunken heads of his fallen enemies as trophies. They had been introduced a few weeks prior by Sarkis Zorthian, a local druid who fills the role of guardian of the vale. They have been waiting for word from Sarkis as to what they can do to aid his cause.
Kruk takes the first watch, perched in a tree as the others slumber. Near the end of his watch, he hears a twig snap in the distance and moves to wake Naggath. As they bicker over who should investigate the noise, they are startled by someone clearing their throat. A large imposing cloaked figure stands leaning on a massive bow just past the edge of the firelight. As she steps closer they can see it is a half-orc woman. She introduces herself as Sorcha, an associate of Sarkis’ who bears a message from him.
Everyone is awakened to listen to her message. She tells them that because of the harsh winter, many of the predators of the valley are driven by hunger, especially the wolves, and wolf packs have been devastating the flocks of those who live in the eastern valley, but Sarkis is tied up with matters in the western valley, and cannot attend to the matter, so a bounty of 5gp per set of “wolf-ears” is being offered and Sarkis asks if they can make their way east to help thin the packs and offer relief to the shepherds who tend their flocks there. They can go to Woolrich and contact Alana, a wise-woman and herbalist who lives there to collect their bounty or if they need to get work to Sarkis or Sorcha for some reason. Sorcha tells them she will keep watch for the night so they can rest and set out in the morning. Kruk resumes his perch in the tree and keeps an eye on her as she patrols the camp, and she nods to him just as the sun is rising and takes her leave, leaving him to awaken the others.
They break camp and head northeast towards the hills, eventually finding signs of the passing of a large wolfpack as they leave the grasslands and pass into the Sunstone Hills. Wrex takes to riding atop the large bugbear Naggath, who enjoys the little scaled creature’s presence. Kruk spots something from the air, what looks to be a body lying at the base of some kind of embankment. The party moves to investigate.
Wrex takes the lead and begins examining the body. It looks to be the body of a young boy in his early-to-mid teens, likely a local shepherd. Wrex finds a gaping hole in his chest, and slash marks on the boy’s shoulder. Using one of his books as reference, Wrex determines that the slash marks were made by the talons of some large bird of prey. All the party for a moment look at Kruk, the aarakocra, who tells them it wasn’t him. As they turn the body over, they also find a length of bokeh chain links on the ground and a large gore wound on the boy’s leg. After further consultation with its book, and after finding a shard of a hard substance in the wound, Wrex determines it was caused by some kind of antlers. No one seems to know of any creature that has both talons and antlers. Zano examines the chest wound a little more closely, and discovers the body is missing it’s heart. This seems to trigger some kind of memory in Chore, but before he can say anything the party hears a long low warning growl and they see a pack of four wolves stalking into the clearing near the embankment.
The fight is fast and furious, and though Naggath is surrounded by the wolves and suffers some damage, the party makes quick work of the wolves, having taken out half the pack before the wolves could rush the party. Zano in particular used his hand crossbow to devastating effect, killing the last wolf with twin shots into its eyes, dropping it where it stood. With the wolves dead, Wrex collects the ears. It looks over to Naggath and asks him if he has a set of tools to use in making those shrunken heads and if they would be good for skinning the wolves, as the pelts have value. Naggath answers in the affirmative and sets to skinning the wolves. Wrex also asks if any of the wolves were nursing females, which befuddles the party, so Wrex explains if there were any nursing females, there would be cubs in the area, and cubs could be sold for a pretty penny to be raised and trained as pets or guardians, but alas all the wolves were males.
Kruk keeps watch while this is happening, and Chore relates the story he remembered triggered by the missing heart, something he read in a vile book in his youth before destroying that book. It is a tale of a woman seeking revenge on her unfaithful lover, who kidnapped her husband’s younger lover and cut out her heart in a ritual sacrifice, but was cured and transformed into a vile beastial creature that requires the hearts of humanoids to be able to reproduce. It was said to have the body of a large bird of prey, but the head of a stag, but due to its curse cast the shadow of a humanoid as a reminder of its former state. The creature was called the Peryton, but it is an old tale, dating from before the Cataclysm, and dismissed by most as a myth.
While Naggath works on the hides, Wrex continues its search and finds a pair of large bird prints on the top of the embankment where the creature must have landed, and imprints of a chain in the soft earth near those prints. The party begins to discuss their next step, including what to do with the body. Kruk flies up and spots traces of what could be the boy’s flock in the hills not too far away, and a plume of smoke towards the horizon which could be a sign of a small settlement or cottage where the boy could be from. Chore reminds the others that it is human custom to give the dead proper burials or cremation and not leave them to be devoured by scavengers or predators and wants to take the body back to the household. He asks if Naggath would be willing to carry the body to return it to the family, but Noggoth is reluctant. While they debate what to do, Wrex takes things into its own impatient hands and uses his magic to incinerate the body and collects the ashes to hand to Chore.
While all this is taking place, Kruk continues to keep watch from above, but is surprised as a large creature dives at him from even higher, but manages to avoid the surprise attack at the last moment, twisting out of the way. It is a Peryton and the party scrambles to get better positions to battle it. The Peryton again swoops at Kruk and misses and the party concentrates its fire upon the creature. Their arrows and bolts do not seem to have much effect on it, but their magic takes its toll before Noggoth finishes the creature with a javelin through its head. The party escapes unscathed as the Peryton crashes into the ground and rolls to a dead stop in a heap. The party examines the corpse of the Peryton and finds that it is emaciated and shows signs of physical abuse. There is a manacle with a length of broken chain on one of it’s taloned legs, and the leg has been branded with some kind of sigil. Wrex asks Naggath if he will again skin the creature, and when the grisly work is down, the party gets ready to set off further into the hills...
-M
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Post by Deleted on Jul 17, 2021 18:06:56 GMT -5
The Kavishport Chronicle
Session 2 (15 July ‘21 or 4 Septus, Year of the Seven Sisters Ulibale time)
After taking a night’s rest after their exploits, the adventurers go their separate ways to resume their day-to-day lives.
Sadie returns to the stables and puts in a full day’s work, and takes some time to examine and take apart the suit of black leather armor she has recovered. It is a little too small and designed for a slighter build than hers, so she decides to take it apart into its component parts and remake it into a suit that will fit her. Using an iron knife, the armor comes apart easily, but it’s late, and Sadie decides to quit there and head over to the Green Gryphon Tavern to see if anything interesting is happening.
Tanis spends the day at the forge working on crafting a new flail. He gets about half the work done to complete the weapon before the work day ends. After a long day at the hot forge, he also decides to head over to the Green Gryphon, where he knows Rodrok headed to after the smithy closed up for the day.
Calyyn decides to spend the day wandering the ward a bit, asking after rumors of some of the things related to the previous nights’ affairs, seeing if he can turn up anything about the plae elves, the Eladrin, or the Raven’s Queen, or the Crone as she is known to those who worship the Pantheon. A few of the folks remember some legends or old wives tales of the history of Kavishport, of a time in the early days of the city when the Necromancer’s Guild was infiltrated by a demonic cult and tried to usurp control of the city, and a priest named Darius, who was dedicated to TheCrone led the resistance and was instrumental in putting down the cult and the guild. The Crone supposedly blessed him and gifted him with some token of her favor. After a long day traipsing through Riverside, he returns to his quarters at Rodrok’s and utilizes on of his abilities he just figured out how to control, calling upon the Eyes of the Runekeeper to read the strange inscription in Elven on the blade he found prior to coming to Kavishport. The inscription reads-”Memories Chosen. Service to Death and Beyond” After a long day. Calyn decides to stay in and get some rest.
Wham Wham is torn. He wants to get to work tinkering, and does infuse a couple of items with a new ability he has figured out, making his shield even sturdier, and creating an alchemy jug. However, his curiosity over the previous night’s events gets the better of him, and he decides to set out for the Bone Garden, Kavishport’s Necropolis that sits outside the city to the west. He heads into the city proper and to the West Gate on a trek that takes the better part of three hours to complete, arriving at the Bone Garden late in the morning. He finds quite a ruckus going on there when he arrives, and members of both the City Watch and the Kraustov House Guard have sealed off the Bone Garden and are turning people away. He stops a fellow tradesman to ask what is going on, and the man tells him that there has been a murder. The Head of the Necropolitan Guild (the guild that handles the dead and their burial or cremation) was found dead, and The Eye of the Raven, his symbol of office, was missing and presumed stolen. In his surprise, Wham Wham asks the man if elves were involved, and tells him he had seen a carved raven brooch the night before. The man’s demeanor switches from friendly to giving the gnome the stink-eye as he quickly makes excuses and gets away from the gnome. Nonplussed, Wham Wham decides he should head back to Riverside and let the others know what he has discovered, making the three hour hike back to Riverside, arriving mid-afternoon. Only Tanis is around, and the dwarf is absorbed in his work, so Wham Wham decides to examine the scimitar he recovered the night before. He first tries to remove the moonstone from the pommel of the blade, and does so, but damages the hilt in the process. In doing so, he realizes it was made from bronze, not steel, and has no iron in it at all, and neither does the blade which is forged from some other iron-less alloy. Absorbed in his new discovery, he tinkers with it for the rest of the afternoon, before deciding to retire, but does tell Tanis the news about the mirder and missing seal of office.
Over at the Green Gryphon, Sadie arrives to see Ardavazt holding court at one of the tables, regaling his friends with a tale of the river crossing last night and how timid his guards were at the prospect of being in a small boat on the river at night, as Brodrok and the others roar with laughter. Tanis sits nearby drinking, listening with noticeably less humor to Ardavazt’s tale.
Ardavazt’s recounting of his exploits is interrupted when another of Rodrok’s group arrives, Madame Elana, the Varastani fortune teller who hangs her shingle in the shop next to the smithy. She does not appear to be in good humor though, and seems singularly focused as she approaches the table where Brodrok, Ardavazt and the others sit. Ardavazt tries to lighten the mood with a jest, but simply gets shushed by Elana, who simply utters four words-”I had a dream…”
With those words, the humor leaves the table. Rodrok sits up soberly, Ardavast grimaces and sits down and the others all turn their eyes to her. The regulars all give her their full attention, waiting expectantly as Elana takes a deep breath, looks Ardavazt straight in the eyes and says “I saw Ardavazt and a handful of companions being led off in chains…”
Ardavazt begins to stammer and sweat profusely and the others begin to grumble, but Tanis stands up front henearby table nearly knocking his seat over and begins to loudly talk about the previous night, which causes ardavast to shush him vehemently, telling him this is neither the time nor the place. Sadie keeps quiet, but is deeply disturbed by this revelation. Ardavazt suggests they go somewhere else more private to discuss things, and Elena invites them all back to her shop. Sadie notices a minstrel bearing the mark of one of Robyn’s Handymen nearby and passes a message to him in Thieves Cant asking him to get the word out that trouble is coming and she may be in the thick of it before following the others out into the night as they head towards Madame Elana’s shop.
On the way there, Tanis stops at the smithy to gather up Wham Wham and Calyn, who rush to join them, as Wham Wham shares the news he discovered at the Bone Gardens. The party has gathered in Madame Elana’s along with Ardavazt, Rodrok and Elena. The others in Rodrok’s group remained behind at the Green Gryphon to make sure no one was taking too close of a notice of their departure or nosing around too much into their affairs.
Inside Elana's, a heated discussion is taking place. Several of the party members are grilling Ardavazt about last night’s activities, and Ardavazt professes his ignorance and innocence. He was simply a middleman doing a job passing on merchandise from a seller to a buyer for a cut of the proceeds. He got the raven brooch from a man professing to be a low-level agent of House Zervas who used an obvious pseudonym (the Elvish word for “mask”) who told him it was a trinket left over from a bitter end of an illicit romantic tryst that needed to be removed from the city to remove any evidence of one of the participant’s infidelity, and all he had to do was deliver it to someone in the hills outside the city to make sure the lovers identities remained unknown. He met the agent at a tavern called the Loaf and Ladle in the Raven’s Nest Ward, but did not know him previously, introductions had been set up by the associate of an associate of an associate as things are normally done with these kinds of things.
While Ardavazt is spinning this tale, Sadie and the others hear the sound of something metal crashing to the floor in the smithy next door. Some are focused on grilling Ardavazt and unwilling to leave to check it out, but Sadie stealthily slips outside to investigate while the others debate the best course of action without any of them noticing. She hears another noise coming from the upper level above the smithy and notices a cloaked and veiled figure looking out the window holding one of the moonstone adorned scimitars they recovered from the pale elves the night before. She takes aim with her bow and shoots at the figure, but the window provides too much cover and the arrow misses, but the figure is now aware of Sadie and ducks back inside.
Calyn and Wham Wham had grown exasperated with the debate as well and went to investigate the sound. They are startled as Sadie shouts-the veiled figure has jumped out the window on the opposite side and hit the ground running. Sadie is yelling at the figure to stop, and starts to chase after her as she takes aim and plunks the cloaked figure with an arrow, but the figure continues to sprint away trying to effect its escape. Wham Wham and Calyn soon join the chase, and the noise of the commotion alerts the others inside Elena's that something is happening.
Sadie is losing ground on the quarry, but peppering her with arrows, when a thug hidden in an alley steps out as Sadie approaches and douses her with a powder blown through a bamboo tube. The powder hits Sadie square inthe face, and begins burning at her eyes effectively blinding her. Calyn and Wham Wham had fallen but were falling further behind, unable to slow the quarry’s progress, and the cloaked figure escapes, but the party turns their attention on the remaining thug. Sadie blindly drops her bow and draws her sword as the thug smacks her twice with a mace, and manages to slash him with a wild blind trike before backing away and putting her back to the wall. Wham Wham and Calyn hit him with magic as they approach before Calyncharges him, smacking the thug square in the belly with the flat of his blade and sharply bringing the hilt up crashing into the thug’s jaw, sending teeth flying and knocking him out.
Calyn drags the body into an alley and then back to Elena’s while Wham Wham tends to the blinded Sadie and leads her back as well. The powdery substance is identified as yellow lotus powder, an extract from a plant native to the lands far to the east, and its effects usually wear off after about an hour. Rodrok angrily confronts Ardavazt about his role in all of this and his immediate plans, and Ardavazt storms out heading back to his shop. The party searches the thug before reviving him and interrogating him. They only found a few coins and a tattoo of a drowning rat on his elbow. Sadie recognizes the tattoo but says nothing. They begin to ask him questions, and the thug resists, but is terrified as Wham Wham pours acid from his alchemy jug on the thug’s wounds. Thrashing about, the thug slips the bonds Calyn had tied, trying to kick the jug out of Wham Wham’s hands, but is quickly tackled by Tanis and immobilized. They don’t get much out of the thug, he was simply hired muscle ordered to run interference if his partner ran into trouble, and they are part of the River Rats thieves guild operating out of the Undercity. Finished asking him questions, they knock him out again and debate what to do with him. Sadie tells the others she will take care of it, and they agree as long as she doesn’t kill him.
They assess what is missing from their rooms, the only things taken were two of the moonstone scimitars recovered from the pale elves (Tanis had kept his on his person, and Wham Wham had removed the moonstone from his, so he still has the gem even though the blade was taken) and a handful of coins. Calyn then asks Tanis if he can see the lone remaining moonstone blade they recovered, and uses his Eyes of the Runekeeper to translate the inscription. It reads “Memories lost, freedom to be won” as best as he can read it.
They then begin to debate what they should do next. Rodrok offers them a chance to get out of the city for a while, travelling to the mines in the hills north of the city to procure an ore shipment for him, and they consider it, but still aren’t certain. Madame Elana offers to do a card reading for them, and they accept, though Calyn is skeptical, believing her to be a charlatan.
Madame Elena pulls out her deck of fortune cards and does a simple spread-the Oracle of the Four Seasons-which she says will offer insight into past present and future.
The First card, representing winter, was the Black Cat revealing misfortune in their past, but luck could change.
The Second card, representing autumn, was the Golem, showing someone acted on their behalf in the immediate future.
The Third card, representing summer, was the Gryphon, showing they must act with honor if good luck is to be in their immediate future.
The Fourth card, representing spring, was Love, representing fidelity and loyalty in the distant future.
Madame Elana was silent and then takes them all in with a look and tells them that their situation is precarious. They have been the victims of misfortune, but they can change the path of their fortune if they act decisively and accept the aid and guidance of those who would be their benefactors, but they must act with honor and integrity to win the loyalty of each other and those who could aid them if they are to prosper and not remain the victims of misfortune.
Calyn scoffs and remains skeptical until Madame Elena tells him the vision of the raven he had when he found his blade prior to coming to Kavishport, and Calyn can feel her in his mind watching his memories of that event. The party has questions, and Elana offers what answers she can. Some of the party members know bits and pieces of lore that when woven together with each other and with what Elena can tell them start to produce a piece of the larger picture.
Here’s what they think they know…
-Memory probably refers to the Fortress of Memories, the citadel of the Raven Queen on the Shadowfell
-The pale elves they encountered the previous evening as called Shadar-Kai, a sub-race of elves that serve the Winter Queen
-The Raven’s Eye was a gift given by the Raven Queen to the head of the Necropolitan guild when the Necromancer’s Uprising was put down. It is purported to have the power to keep the restless dead at rest, preventing them from rising up in the city again.
-the current head of the Necropolitan Guild was murdered and the Raven’s Eye taken from him
-The Raven’s Eye has been removed from Kavishport, delivered into the hands of an Eladrin believed to be in service to the Winter Court in the Feywild
-The Winter Court is also known as the Unseelie Court, and is the purview of those thought to be the “dark fey”
-Elana is a member of the race known as The Varastani, legend has it the Varastani were the people of prophecy and favored among the peoples of the world in the days prior to the Cataclysm, but their failure to foresee the coming of the Cataclysm made them outcasts and pariah
-The Varastani maintain a long oral tradition, lore not recorded anywhere else, including some details about the Cataclysm not known anywhere else
-among those details are that the elven god Corellon was among those slain in the war of the gods leading to the cataclysm, and battle which led to his and his wife’s death is what ripped apart the second moon of Ulibale and forced many of the other elven gods to flee to the Feywild seeking refuge with the archfey who ruled there, including the Queen of the Winter Court
-at this point the connection between the Winter Court and the Raven Queen is a matter of speculation, and no one is sure how removing the Raven’s Eye formKavishport ties into it all though
-also uncertain is how the River Rats or any of the other thieves guilds of Kavishport ties into it all, but the Rats are definitely involved. And how House Kraustov or House Zervas play into it is still unknown.
While they discuss all this, Sadie leaves to dispose of the unconscious thug. She has him trussed up on the back of her horse and heads to the large sewer intake grate where the part of the Valnar River is diverted to flow into the sewer system. The sewer tunnel lies just outside of Riverside slightly upriver and open under the walls of Kavishport, where a large metal grate bars access into the tunnel itself. Sadie hangs the thug from the grate, unconscious but alive, and pins a not to his sleeve using a knife that reads “Stay the f**k out of Riverside” signed with the symbol of Robyn’s Handymen.
As Sadie makes her way back to Elana’s she sees a commotion on the Piers. Men from the House Guard of House Kraustov have arrived and are taking Ardavazt away in chains. Sadie quickly makes her way to Elena’s and tells them what is happening.
The news sets them all into motion, ends their debating and inspires some quick decisions. They decide they will take Rodrok up on his offer to get out of town, but Rodrok needs time to set things up and will not be ready for them to leave until morning. Not wanting to stay at Rodrok’s for the night, Elena suggests Sadie take them to one of Robyn’s nests, safehouses where folks can stay out of sight until the heat has passed. Sadie agrees and everyone quickly gathers what belongings they can so they can leave at dawn, before Sadie leads them to the outskirts of Riverside, in the direction she had gone to dispose of the thug. There, she gives a bird call to the residents of one of the stilt houses on the fringe of town and they answer back in kind. They scramble down with rakes and quickly remove a patch of the mud under the house revealing a trap door, which opens to reveal an underground bunker of sorts where they can spend the night. All climb down inside and the Handymen close the trap door and rake the mud back on top of it before scrambling back up into their home for the evening. With dawn will come the next session...
-M
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Post by Deleted on Jul 20, 2021 21:18:31 GMT -5
The Falegar Chronicle
Session 2 (18 July, 2021; or 15-17 Primus Year of the Seven Sisters Ulibale time)
The party finishes its investigation of the area where the Peryton attacked them and sets off. They take a slight side trek and collect the lost herd of sheep that belonged to the dead shepherd boy, driving them towards what they believe was the boy’s homestead.
Upon arriving at the homestead, they find a woman in her 30s and a young boy hard at work at their chores, unaware of their approach. Siram (the mother) and Bedros (the boy) are taken aback both by the mere presence of the party and their peculiar appearance. When the party breaks the news that they found a shepherd boy dead and are returning his ashes and sheep to the homestead, the ews is not taken well. Bedros runs wailing and screaming Dirkan, his brother’s name and Siram faints in grief and shock.
Eventually the party calms them down and answers their questions, and asks a few of their own. Bedros claims to have seen the monster before, but no one believed him, and another dark-feathered man-sized bird as well (similar in appearance to Kruk, but with darker feathers). Both tell them they should seek out the homestead of old man Hellos if they want to try to find out more, as his herds seem to be the most targeted, and he claims to have seen more monsters. As they leave, the party returns Dirkos’ effects to the family, and young Bedros is grateful when Zano gives him his brother’s sling, and offers her a stout wool blanket in thanks.
The party sets out heading northwest, the general direction of the Hellos homestead as pointed out by Siram. They figure Woolrich, where they have to go to collect their bounty, is somewhere to the west of there as well. However, they only have an hour or so before sunset and they decide to travel until they find a good site and set up camp for the evening. They quickly realize that trees are few and far between and they do not have much in the way of kindling to start or wood to sustain a fire for the night. They scavenge what they can and harvest some from the lone tree they found to set up camp under, trying not to destroy the tree.
Wrex takes the first watch, and while on watch, the kobold examines the brand it removed from the Peryton’s leg. Finally recognizing it and realizing it has personal ties to Wrex and that it is the same as the sigil of a wizard who wrote the annotations in one of the bestiaries he salvaged from his master’s library before his master’s family confiscated all his master’s worldly possessions as part of their inheritance. Wrex’s fury slowly simmers until it boils over and his magic starts intensifying the campfire and it starts consuming their meager supply of wood. Wrex’s tantrum wakes the others, and they try to calm Wrex down and find out what is bothering the kobold. Wrex tells them some of its woeful tale, and reveals it has a large patch of time of which it remembers nothing before finding the wizard who took it in as an apprentice, but knows the author of the sigil had tortured or experimented on Wrex as well.
The rest of the evening passes uneventfully, though those on watch do hear the baying of wolves far in the distance, verifying the presence of a much larger pack of wolves, likely the ones responsible for the carnage they have been sent to rectify. In the morning before they leave, Chore and Wrex look over the sigil and determine it is based on the word/symbol in draconic for fifth or five. After packing up camp, they head out to the northwest again, but realizing they are less than a day’s journey from the Azovian Mountains southern edge.
As they march, Kruk spots something ahead from the air. It is shimmering and metallic it seems, but as he flies closer to examine it he realizes it is the scales of a large seemingly rainbow colored serpent that looks broken and bleeding. It is nearly 8 feet long and has the remains of a plume of feathers near its head, and bloody stumps on its back. Kruk recognizes it as a severely wounded couatl, a legendary creature sacred to his people as a servant of the gods, and rushes to its side landing next to it. Wrex leads the others to the site quickly as well, his curiosity piqued.
The creature is severely wounded, its wings have been severed, one is a cauterized mess, the other still leaking blood, and it has left a trail of smeared blood across the grasslands on the hills. They learn its name is Maxtla, and it had been the prisoner of a marked mage for a very long time. It struggles to speak, fighting through the pain to tell the party of the wizard’s laboratory compound hidden in the Azovian Mountains up on a ledge. Kruk and Wrex recognize the brand on the coautl’s forehead as the same they found on the Peryton.
Maxtla also tells them of the black feathered aarakocra that serves the masked mage, and his band of “harvesters” who all wear black cloaks emblazoned with a red eye. Kruk recognizes these cloaks and this black aarakocra as the ones who hunted down and killed his tribe after they arrived here on the Prime Material Plane. Maxtla tells them that the wizards and all his Harvesters have left the compound, and all those imprisoned creatures left behind had escaped. He was the last to make it out because of how injured he was. He does mention that there were guardians left behind and the guardian the mage summoned seems touched by madness.
The party then asks Maxtla how they can help it, but all it asks for is a release from its pain so it can return to the gods it served, and Wrex ends its suffering. Kruk sees what he believes is the coautl’s soul escape from its body and disperse into the heavens. Chore provides it with last rites and they ask Naggoth to skin it and preserve its body. Kruk keeps a single rainbow scale as a memento of Maxtla.
Once their work is done, they head off towards the mountains in search of this mountain lair of the masked wizard. They know of a pass to the northwest that they can pass through the mountains and reach it a few hours before sunset. After a brief rest, they head into the mountain pass.
About an hour into the pass, Zano and Naggoth hear the sobs of a young boy coming from a dark cave on the side of the mountain. Cautiously approaching the cave, Zano shoots a bolt with a burning cloth tied to it to see inside better. The smell coming from the cave is nauseating, it smells of death, but Naggoth makes his way in.
As he makes it past the opening tunnel, a pair of hooves flash out to strike at him, but misses. The hooves are part of a large creature that has the body of a hyena, the legs of a deer, and the head of a badger, but human looking eyes and the ability to mimic human voices. A quick but deadly combat ensues and the creature is killed before it can harm any of the party. The party identifies it as a Leucrotta, a creature of legend, but this one looks like it was stitched together at some point. It too has the same brand, but it is old and faded.
Zano notices that the moisture is pooling on the cave floor but is seeping through an unnatural looking crack in the cave wall, and they discover a secret door that opens to reveal a carved stairwell ascending up inside the mountain. Figuring this is probably the most likely way to get to a secret mountain compound, the party starts to ascend the stairs.
The stair ascends for about 500 feet up through the mountain and takes more than an hour to ascend. They must walk single in file to fit through the passage, so Naggoth leads the way. As they approach the top, they can see the faint light of twilight coming through an open doorway at the top, and Naggoth can hear the faint sounds of some kind of hissing growl. They peer through and see what looks like two small wingless white dragons sleeping on a ledge that also has a large sinkhole on it, and another doorway opening to another stairwell on the other side.
They try to strike these guard drakes while they are sleeping and succeed, but do not destroy them. One charges Naggoth and the other burrows into the ground. The party concentrates fire on the remaining drake and they kill it. It collapses into a pile of soiled and broken white dragon scales as its flesh rats away quickly seeming to disintegrate as it dies. As Naggoth begins to move towards the far stairwell, the other drake bursts out of the ground near Wrex and attacks, but misses. The party quickly reacts and they kill the second drake. Wrex is familiar with the ritual to create these guardians, and has heard that the scales used in their creation have to be given willingly by the dragon.
The party ascends the second stairwell which rises up another fifty feet. As they approach the top, they begin to hear a voice in their heads…
“Master, Master Master, what should I do?Master Master tell me…” and then in a deeper voice “Guard this place!”
At first they think it is two voices, but then realize it is a singular voice touched by madness. They reach the top and scout out the ledge, seeing a large stone building with a window facing them, several large empty cages, a timber building behind the stone building from where they are, and an awning of some sort along the side of the mountain with several pairs of chains and manacles attached to the side of the mountain as well. All seem empty except the stone building, and they see a flash of movement through the window. Wrex realizes that whatever moved by the window was floating, not walking. As Chore approaches trying to get a closer look, they are surprised as a large singular eye looks out the window spying them.
Chore tries to convince the creature inside they were sent by the master to aid it, and though the creature seems confused at first, it obeys its primary orders to keep intruders out. They see it emerge from the stone building, flying out through the double doors, a large floating head with a massive singular eye, a huge maw filled with gaping teeth and four eyestalks wriggling from the head, and identify it as some kind of Beholder-kin, likely a Spectator, though Wrex refers to it as the “baby Beholder” when it sees the creature.
A fight ensues, and though the party tries to avoid clustering, the Spectator flies to a point it can line up several of them and unleashes a wounding ray that knocks both Wrex and Zano out. Chore and Kruk offer some healing to revive them, and the party eventually overcomes the Spectator in combat, with Kruk dealing the death blow sending an arrow right through the creature’s eye.
With the Spectator dead, the party searches the compound, beginning with the stone building, which turns out to be a laboratory. In it they find several interesting items, some of them magical, and a letter written in Draconics (which Wrex translates) by the Masked Mage (and signed Quintus) to a long lost lover. He is trying to bring her back and either restore his body or find a way to build them new ones, but he has left for the region known as Acregor according to the note. Wrex also finds a handful of books (mostly bestiaries, but also a book on undead and a book on dragons-Chore takes the book on undead, Wrex keeps the rest), a scroll with Magic Missile on it, two potions (Healing, Climbing), a adamantine chain shirt, a +1 short sword, bracers of archery, a Cloak of Elvenkind, a coffer with 300 sp, a coffer with 250 gp, and several art objects each worth about 25 gp (a gold locket with a faded, cracked portrait of a half-elven woman inside that was sitting atop the letter they found, a silver ewer on the table engraved with a heraldic symbol of a phoenix rising over the waves (which Chore recognizes as the symbol of the pre-Cataclysmic empire of Ceonric, a silk handkerchief monogrammed with the initials T.Q. and a black velvet mask with silver filigree threaded into it. (I believe Zano tool the adamantine chain shirt and the elven cloak, Kruk the bracers of archery, Wrex the spell scroll, Naggoth the climbing potion, and Chore the healing potion, with the rest being kept as party treasure for now, but if I am wrong, you can adjust it as needed amongst yourselves).
Behind the stone building, they see another empty cage and a second timber building that they could not see from the stairwell. Searching all the empty cages and the awning shows signs that beasts and creatures had been kept there, but all are empty now. They find a broken manacle matching the one the Peryton had on its leg under the awning. They look into the first timber building to find it is an abattoir, and is caked with dried blood and smells of death. Hanging from a pair of chains from the ceiling are the severed wings of the couatl Maxtl they had encountered earlier. Among the trophies in the abattoir is a pair of perfectly preserved dragon-like wings, the wings of a dragon-wrought kobold that match Wrex’s scale color and skin tone perfectly. Wrex fumes in silent fury. Kruk discovers one of the black cloaks that bear the red eye hanging from a peg, and a few black feathers upon the floor. The second tomber building is a store room of sorts, filled with preserved body parts, pickled eyes in jars and the like. Naggoth finds enough chemicals and supplies to be able to preserve his trophies and things like the skinned carcasses they have) for at least 6 months.
Having searched the compound as best they can in the dark of the night, they set a watch and bunk down for the night (well away from the sheer 550 foot drop off the side of the ledge the compound is on), planning to head back down the mountain in the morning when they awake. (Time passage not-the day they awake will be the 17th of Primus)
And that is where session 2 ended.
-M
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Post by Deleted on Jul 29, 2021 22:09:58 GMT -5
The Kavishport Chronicle
Session 3 (22 July ‘21 or 5-8 Septus, Year of the Seven Sisters Ulibale time)
Before dawn, the party rises to find Rodrok and Elana gone. The party gather their things and leave the safehouse to find both waiting for them as a light rain falls. They lead them down to piers on the river. Rodrok has prepared a cart with two mules for them, the cart loaded with supplies for the mines. All have been loaded on a barge for crossing the river. Rodrok goes over the inventory with his three smith employees, and provides them a crude map to lead them to the mine. A cloaked woman also greets them on the dock, and has a private conversation with Sadie, and hands her a wrapped bundle and the reins to her horse. Rodrok and Elana have provided the party with some other gifts to help them on their journey as well, a pair of healing potions, 2 doses of Keoghtam’s ointment, 10 +1 arrows, a driftglobe, a healer’s kit, rations and some coin to use if necessary. Saying farewells, the party climbs aboard the barge and they cross the Valnar to the hills.
Arriving on the far shore as the sun lifts above the horizon, they unload the barge, hitch up the mules, and head off into the hills. They spend a long day trudging through the rain and mud before finding a place to camp for the night. As Tanis stands watch, he hears a howl in the distance that chills him to the bone. He wakes the others and they spot what appears to be the silhouette of a large hound of some sort against the moon on a nearby rooftop. Sadie says it looks like the hound is consuming the moonlight. Calyn grumbles about being woken up for a dog, as the watch changes and the others go back to sleep. In the morning as they prepare to break camp. Sadie finds a large paw print in the mud just outside camp. She surmises the dog that made it would stand as tall as her shoulder. She points it out to the others and suggests they do what they can to cover their tracks through the day just in case, but the continuing steady rain makes it a difficult task.
They spend a second day trudging through the rain and mud, with branches rigged to the back of the cart by Sadie to drag the mud doing the best she can to obscure the cart tracks they leave behind. They make camp for a second night, and the night passes mostly uneventfully. Just before dawn though, they hear a loud howl of frustration in the distance, but not close enough to menace the camp. Rising with the dawn, they break camp and head out for a third day.
The rain breaks that afternoon, but it is still a long day of trudging through the mud, following the slight track through the hills that the infrequent supply runs to the mines use. They set up camp and set up watches. Calyn takes the first watch. While the others sleep, he pulls out his sword and begins to meditate over it. As his eyes flutter, he begins to have a vision-he sees a land shrouded in shadow, he sees a city in the distance and his view flashes across a river to the city, into the city to a palace, into the palace to a throne room with a woman sitting upon it. He hears a whisper-”Memories mine, serve me to death and beyond!” As the whisper fades, the woman explodes into a flock of ravens, all but one flies away, but remains to look Calyn in the eye about to speak when Calyn is awakened by a sharp pain. He startles awake to find himself flanked by a pair of small dark cloaked humanoids, the same kind they fended off in Ardavast’s home a few nights before. He is not awake long as they both plunge daggers into him, his scream of pain waking the others as he collapses and loses consciousness.
The party scrambles awake to see the humanoids taking out Calyn and hear a low growl as a large shadow mastiff strides into the camp in the wake of the dark humanoids attack and howls, frightening some of the party. Sadie grabs the driftglobe and commands it to cast its daylight spell. The two darklings shriek in distress at the bright light, throwing up their cloaks to shield their eyes, and even the massive shadow mastiff shrinks back from the light. A short decisive combat follows as the slay both dark creepers and drive off the mastiff who flees the bright light and seeks the darkness. They revive Calyn, reestablish their watch, and spend a vigilant night
As the next day dawns, they break camp and head off for another day’s trek. They see a small band of what they assume are bandits on a earby hill, but the bandits give them a wide berth, not wanting to tangle with the heavily armed group. The day passes and they make camp for the night. During Sadie’s watch she spots a light on a nearby hilltop, and wakes the rest of the party. She goes and gets cover and readies herself and her bow in case something comes into the camp. As she settles in, she feels a tug on her waist and looks down to see a small fey creature, who hands her a scroll and speeds away, moving so quickly his form becomes a blur.
The party gathers around and carefully handles the scroll before reading it. It is an invitation to parlay, signed by Lady Vashnari Icedell, the Eladrin woman who Ardavazt delivered the Raven’s Eye too. Uncertain of their best course of action, they’ve heard the fey and Eladrin are sticklers for protocol and should honor the parlay, they decide to head over to the other hilltop.
As they climb to the hilltop, they see Landy Vashnari standing upon an embankment waiting for them. A horse waits behind her, and they can see the small fey (a quickling) and the Shadow Mastiff on the hilltop as well. The party reaches the top and stands in the small clearing. Lady Vashnari addresses them and waves her hand, and the illusion fades. The sky changes from night to perpetual twilight and a large gateway appears behind them, that they unwittingly crossed though a sit was hidden behind the illusion. They now stand in the Feywild. They look behind them to see the portal they came though starting to shrink. Lady Vashnari tells them she was disappointed her minions could not eliminate them in their two previous attempts, and she cannot have them revealing her schemes. Now that she has them in the Feywild, her secrets are safe; she will not harm them, but she cannot let them ever leave. The party is having none of this, and tries to make a break for the portal before it closes.
The lights they saw upon the hilltop turn out to be a will-o-wisp that moves to block the portal from the other side. The Shadow Mastiff and Quickling also move to block the portal. Sadie tries to use the driftglobe’s daylight spell, but the Feywild’s perpetual twilight dilutes the spell and renders it useless. A fast and furious fight ensues as the party tries to escape back through the portal. The Quickling’s lightning-fast attacks drops Sadie unconscious and Lady Vashnari unleashes her fey magic and temporarily blinds Calyn and Tanis. The party manages to revive Sadie, they kill the Quickling and manage to drop the Shadow Mastiff just before they escape through the portal to face the Will-o-wisp by the skin of their teeth. They quickly drive off the Will-o-wisp as Lady Vashnari screams in frustration and closes the portal behind the party, their escape from the Feywild complete. They catch their breath and start to head back to their camp to make sure everything is intact…
With that, the party has reached the next milestone and advances to third level...
-M
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Post by Deleted on Aug 10, 2021 18:05:57 GMT -5
The Falegar Chronicles
Session 3 (8 August, 2021; or 17 Primus Year of the Seven Sisters Ulibale time)
The party has rested for the night, and upon awakening Wrex starts making plans for how to burn this abomination of a compound down. It also conceives of a plan to avoid the hours-long trek back down the stairs by offering to use a feather fall spell on the party so they can jump off the cliff and float down to the pass below, bypassing the staircase. The party is skeptical but eventually agrees. Naggoth spent part of the night working in the storeroom, stitching a number of hides together to create sacks to carry out the goods they plan to loot from the compound. He loads about half the taxidermy supplies there into a coupleof sacks and has a couple sacks to spare.
While they are discussing their plans and Wrex is preparing to set everything afire, Zano spots what he believes is another secret door. With Kruk’s help, they find the hidden latch and pop the door open revealing another stairwell up. Naggoth leads the way up the dark stairs, which ends in a locked and barred door. Wrex can feel the presence of magic emanating from behind the door. Using Zano’s crowbar, Naggoth loosens the bar so they can get the door open.
Opening the door, they find what looks to be Quintus’ scriptorium and ritual room. A faintly pulsing teleportation circle with a series of glowing sigils lies in the far end of the room, and a simple writing desk, chair, divan and shelves of scrolls fill the front of the room.
They first examine the teleportation circle. Wrex determines it is still active but they have no idea how to trigger the effects. They identify one of the sigils as the symbol for the ancient Ceonric Empire, which they also found engraved on an ewer in the laboratory, a civilization that was destroyed in the Cataclysm and no longer exists. They do not recognize any of the other sigils, and everyone except Chore makes a point of not entering the circle. Chore steps inside it to see if anything happens, but nothing does. Wrex then spends several hours going through the scrolls, and Naggoth decides to rest on the divan while he does so, which promptly collapses under his weight. Wrex tries to quickly assess what is contained in the scrolls, as they are almost all written in Draconic and only it can read them. It does find a locked spellbook with a glyph on the front cover among the scrolls, and from the binding figures out is contains cantrips and low level spells. Zano searches the room and finds another hidden door in the wall, this time revealing a small hidden niche that acts like a safe. Inside is another spellbook and a small coffer filled with coins from the region to the west of the valley known as Acregor, named after Acregor the Witch-King who rules there, a small sack of moonstones, and an Elemental Gem that can be used to summon a Water Elemental. (they remember Quintus mentioned leaving to travel to Acregor in his letter they discovered in the laboratory)
Among the papers on the desk, Zano finds a letter in Elvish. Zano reads it and while the others are distracted, tucks it away without revealing what it says.
Among the papers Wrex finds the following:
-several records of dissections and the results of experiments on several types of creatures
-recipes for making several kinds of monsters, such as the Peryton and Leucrotta the party faced.
-Quintus’ history of the pre-Cataclysmic world and the the events of the Cataclysm
-notes on the formation of the Harvesters, the mercenaries he hired to capture creatures for his experiments. The captain of the mercenaries was an orc of the Earauh Bukra (an orcish term they cannot translate), but he is dead and has been replaced. Chore and Kruk remember some bits of lore about the one-eyed Orcish god known as Grummsh, who lost his eye fighting the elven god Correlon and the elvish beliefs. Correlon was believed to have been destroyed in the Cataclysm, along with the kingdom of Arvandor, the immortal city of the elves and eladrin in the outer planes where all elven souls went upon death. With the loss of Arvandor, the hope of reincarnation all elves held was lost as well, meaning there are only a finite number of elven souls left in the worlds, leading some elves to become The Forlorn, i.e. those who have given up hope. The elf who cared for Kruk when he came to the Prime Material plane had kin who had become Forlorn and Kruk heard talk of it. They also remember the story of Corellon’s love, Senahine, embodied by the second moon of Ulibale, being destroyed in the Cataclysm by Gruumsh as vengeance for his injuries at Correlon’s hands in the past. Wrex remembers hearing old wives’ tales that the large crater outside of Woolrich was created by a piece of that moon crashing into the earth there, and that the pieces of that moon that were mined out of there and other places were rumored to be the origin of moonstones.
-a guide to the sigils in the teleportation circle, none of which refer to places Wrex is familiar with, many may not exist anymore in the post-Cataclysmic world
-Quintus’ personal journal-Quintus claims to be a mage who lived in pre-Cataclysmic times but in the events that destroyed the moon Sehanine also destroyed most of his body, but he had a contingency, and transferred his consciousness into a construct he had made called a Warforged. He was unable to save his lover, who took another path to survival partaking of something called Strahd’s Kiss, but none of the party knew what that referred to. Quintus has spent ages trying to create the perfect body for himself and to create one to restore his lost love. Somewhere in there, he seems to have gone quite mad, losing all sense of time and morality.
-Quintus has been working with/for a rising warlord to the west called Acregor, who sent Quintus a gift of white dragon scales from Acregor’s ally called Iereshare the White (there’s an accent on that last e), the scales that the guardian drakes they defeated devolved into.
-Acregor also queried Quintus about the process of achieving lichdom, as he had used divination magic to track a fragment of an ancient lich to the Falegar Valley that arrived about a year ago (about the same time as Chore arrived in the valley with his trinket that he was told was the finger bone of a lich).
Wrex divvies up the scrolls into two piles, those they will keep because they are useful, refer to things associated with the party, or that they can sell to a scholar he knows in Woolrich at the Temple of the Seven, and those they cannot use or are abominations to nature and must be destroyed. Wrex stuffs what they keep into the extra sacks that Naggoth made along with the two spellbooks, and drags what will be left behind down the stairs and into the compound to be burned with everything else.
As Wrex prepares to light up the place, Kruk scouts the pass below and spots a small band moving through it near the cave they entered and fought the leucrotta in. It looks to be a large bear-like creature, possibly with feathers, two humanoids they think are orcs and another humanoid wearing the black cloak with the red eye that is the mark of Quintus’ Harvesters. Wrex torches the lace and prepares to cast feather fall on everyone except Kruk, who can fly. It will take them a minute to reach the ground 500+ feet below, and they are rolling the dice they are not spotted.
The Harvesters spot the plume of smoke from the fire, and eventually see the party floating and flying down. Kruk tries to speed Naggoth to the ground quicker and the other do the best they can to dodge the arrows the cloaked harvester is firing up at them. Naggoth seems to be drawing the fire as he is closest to the ground and Kruk is flying behind him dragging him down faster.
Chore remembers he has small bags of animal remnants he gathered up in the hills, including a bag of animal droppings, and tries to drop it like a bomb at their opponents below, and despite the odds manages to hit one of the orcs, who is nearly killed by the poop bomb which had achieved terminal velocity. Wrex follows Chore’s example and drops a bag of sand he had for casting spells and drying ink, and also manages to hit the other orc, killing it as the impact in the head snaps its neck. They try dropping daggers at the others below, but this time their luck fails them and they run out of ammunition before they hit anything else, their daggers having been destroyed on impact.
Kruck gets Naggoth to the ground and flies back up to start peppering their remaining foes with arrows. Naggoth engages the owlbear, and almost manages to tame it after casting speak with animals, as the owlbear is confused by cognitive dissonance between it’s training and master’s commands and Naggoths words to it. However, Naggoth is frustrated and raging and attacks, killing the owlbear and the surviving orc while Kruk finishes off the other Harvester.
The party looted the bodies, finding a handful of coins on the orcs, some of which also came from Acregor, some local, and a few coins and salvageable arrows on the human. They also find that both orcs have some kind of scarring depicting a rudimentary hippogriff on their chest and shoulders, marking them as members of the northern tribe of orcs in the valley, the Ukkausa or sky orcs, whose chieftain is called The Keeper of the Sky.
The party gathers up their gear and heads back down the pass and back into the Sunstone Hills, before finding a place to make camp for the night.
Thus ends session 3.
-M
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Post by Deleted on Aug 10, 2021 18:17:35 GMT -5
I should have done this in the first post, but better late then never
Falegar Chronicles Dramatis Personae
Wrex- kobold wizard (played by my wife), former apprentice of a halfling wizard who was a bit of a hermit in the Felagar valley. Struck out on his own when the wizard died of old age. Has scars on his back from when his wings were cut off, but has no memory of that time before he came to serve the halfling wizard. Wrex is a bit obsessed with dragons and dragonkind.
Kruk-Aarakocra ranger (bird-folk for those unfamiliar with D&D lore. Born on the Elemental plane of air, he came to Ulibale with a group of researchers, who were ambushed and killed. He is now trapped here, but was taken in an cared for by a kindly elf, and trained to be a hunter. His group was betrayed by a black feathered Aarakocra who wore a black cloak with a red eye
Chore-a human divine soul sorcerer (i.e. a sorcerer able to draw on both arcane magic and the divine magic of the gods), who had a traumatic experience with an eldritch tome as a youth and now questions the power of the gods and their right to lord over humanity.
Zano-half-elf fighter, his grandparents ruled a local region, but were usurped and conquered by Acregor the Witch-King, and Zano was born in exile. His parents provided him with a bodyguard, a bugbear barbarian named Naggoth, who has been with him since Zano was young
Naggoth-bugbear barbarian (see Zano)
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Post by Deleted on Aug 10, 2021 18:28:32 GMT -5
Kavishport Chronicles Dramatis Personae
Sadie- human rogue (played by my wife), she has a rep in Riverside as a local hero for her efforts to save a drowning halfling child some years back. She works at her family's stables, and is a member of the local "Thieves Guild" called Robyn's Handymen (a merry men like group that work outside the law to help the Riverside community of Kavishport)
Wham Wham-a gnome artificer who apprenticed as a smith under the tutelage of the dwarf Rodrok in the Riverside community of Kavishport.
Calyn-a fallen assimar hexblade warlock, apprenticed as a smith in a small rural community in the plains outside Kavishport. His village was raided by bandits on the day of a massive storm, and he was led away from the village by a raven and discovered a mysterious sword during his flight. The blade seemed ot speak to him, and in taking it, he forged a pact with the Raven Queen, goddess of death, known as The Crone to the people of the area. He eventually led his village and went to Kavishport seeking to find out more about the blade, and took work at Rodrok's smithy.
Tanis-dwarf fighter, trained as a smith, his business in another city was destroyed and he relocated to Kavishport to start over, and ended up taking a job with Rodrok at his smithy.
a new member will be joining the game next session.
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Post by Deleted on Aug 13, 2021 20:52:26 GMT -5
From the KAVISHPORT CHRONICLES
Session 4 (12 August ‘21 or 9-14 Septus, Year of the Seven Sisters Ulibale time)
Resting for the evening after escaping nearly being trapped in the Feywild, Wham Wham rises early and scavenging parts from the supply wagon constructs a new watchdog of sorts, Black Phillip, a steel defender in the shape of a goat as the rest of the party breaks camp and gets ready to hit the road. The biggest challenge of the next few days is the changeable weather and heavy rains of the late autumn making the track they follow to the mines a muddy mess, but they make their way towards the mines. On the fourth day after their escape, the party makes camp for the night at the base of a hill. At the top of the hill they can see the ruins of some sort of ancient hill fort, but none are inclined to check it out, until they hear a cry of pain in Dwarven emanating from the hilltop. Sadie suspects it might be an ambush or an attempt to lure them from their camp again, so stays to watch the camp while the others go investigate.
Meanwhile… Aleksandar Yardley is an investigator from the Raven’s Nest ward of Kavishport, who had received a message from Dzaghig, his former mentor in the village of Nelonstz, a little over a week ago. The burial ground outside that town had been defiled and she wanted to know if Aleksandar could offer assistance in finding out what happened and who was responsible. Aleksandar had travelled to the village and upon examining the burial ground, he found faint tracks of something humanoid leading eastward back towards Kavishport, and into the hills north of the city. He followed the tracks into the hills, and as he nears a hilltop with the ruins of an ancient hill fort, he hears cries of pain and anguish in Dwarven. He follows them to the top of the hill, and inside the ruins finds a lone Dwarf lying injured and in pain, and two Dwarven corpses nearby. The stink of infection permeates the night air within the ruins.
Aleksandar approaches the Dwarf. The Dwarf is wearing work clothes and is covered in dust, likely a miner. His right hand is missing and his arm has been cauterized, but infection has set in. He has several other wounds and bruises as well, and clutches the broken handle of some sort of tool, likely a pick in his left hand. The Dwarf is babbling, nearly incoherently in Dwarven, a language which he understands, but Aleksandar manages to pick out a few words. The dwarf talks of the arrival of someone to the mine who betrayed them, who was Jujaro the Puppet Master. Aleksandar has heard the name Jujaro before, some kind of bogeyman in Dwarven folklore, but does not know the stories or details. He moves closer to try to get more information from the barely conscious dwarf, but a voice calls out for him to stop and stay where he is, Tanis’ voice.
The party has arrived atop the hilltop and entered the ruins to see a lone human dressed in a long coat, his features hidden by a wide-brimmed hat, looming over the injured Dwarf with two other dead Dwarves lying nearby. Tanis, Wham Wham with Black Phillip, and Calyn loosen their weapons and call to the man to stop, wanting to know who he is and what he has done to the Dwarves. Tensions rise between the party and Aleksandar, but before things can boil over, Black Phillip’s head snaps to attention and looks to the far side of the ruins, and the party hears the sound of something rending and chewing flesh. They look over and see a grayish humanoid has hunched over one of the Dwarven corpses and taken a large bite out of it. A ghoul. Beyond the ruined walls they see the rest of the band of ghouls led by a larger similar humanoid with a more purplish cast to its flesh (a ghast) approaching.
Faced with a common threat, the party sides with Aleksandar against the ghouls, and a harrowing combat ensues. At various points, Tanis was paralyzed by the ghouls, and Calyn was knocked unconscious surrounded by ghouls, but the party persevered and overcame the ghouls and ghast. Sadie heard the sounds of combat and raced up the hill on horseback and arrived as the last ghoul was vanquished.
They catch their breath and move to look in on the injured Dwarf, and it looks like he has died, but Calyn tries healing magic to see if he can be saved. The healing magic snaps the Dwarf’s eyes open as it screams in pain and the healing magic seems to burn his flesh. Aleksandar also tries to heal him to a similar effect, and Wham Wham remembers that some types of necromantic magic can foil magical healing and that healing magic can harm some undead. Believing the Dwarf to now be undead, they put it out of its misery, but not before it babbles about Jujaro again.
Tanis is familiar with the story of Jujaro, it is a spooky story his grandmother used to tell him. Jujaro was a Dwarven wizard who tried to aid the Dwarves’ cause in one of the ancient goblin wars. However, he resorted to necromantic magic to animate the fallen goblins to defeat the goblin armies, taking the goblin name Jujaro for himself. His animations were known as Jujaro’s puppets. The Dwarves reject Jujaro and his methods and he becomes an outcast and turns against them, hunting them and turning them into his undead minions.
After examining the other fallen Dwarves, who are also missing their right hands, and taking time to burn all the bodies and the ghouls, the party returns to their camp with Aleksandar. Aleksandar realizes these ghouls are what he tracked across the countryside, but wants to investigate the mines and these stories of Jujaro. The party is headed to the mines anyways, and they agree to travel to the mines together. After resting for the night, they plan to head out in the morning. As they break camp, Sadie finds tracks in the freshly fallen snow heading from the hills towards the mines. There may be more ghouls out there. They set out, keeping watch as they go.
It takes them nearly a day and a half to reach the mines. It is before noon on the tenth day since leaving Kavishport, and as they approach the mine, they sense something is wrong. The outbuildings outside the mine proper seem abandoned. They examine the buildings, seeing signs of struggle. The buildings have been ransacked, and there are bloodstains in several places.
As they examine the building, Sadie catches sight of something scuttling into the mine. It was tiny and she couldn’t see what it was clearly before it got into the darkness of the mine.
The party cautiously approaches the mine, and those with darkvision can see a ways into the mine’s darkness. They see a large statue of a Dwarf with its head severed and lying on the ground and a battered table knocked over and a chair lying on the floor. Tanis can make out some movement under the table and behind the statue, and as his vision focuses, he sees several severed hands scuttling in the darkness towards the entrance as a faint glow approaches the entrance from further inside the mine and a maniacal laughter echoes from inside the mine…
And that’s where we will pick up next time...
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Post by Deleted on Aug 16, 2021 22:18:50 GMT -5
From the Falegar Chronicles...
Session 4 (15 August, 2021; or 18-19 Primus Year of the Seven Sisters Ulibale time)
As the party wakes after camping in the hills, they realize a cold snap has moved in and there is a light snow falling in this early spring morning. They know they are most of a day’s travel from their destination, the walled town of Woolrich, and head out through the snow. After a couple hours of travel, Zano notices that there are several large stones protruding from the ground off the track, and another large stone; together they resemble a head and fingers. The fingers seemed to be holding something in their hand.
Moving closer they identify it as pieces of a fallen statue, and that the item in the hand of the statue resembles the holy symbol of the Lord of Light, one of the seven deities in the pantheon. They remember that these hills are called the Sunstone Hills because places here were once considered sacred to that god. As they examine the statue, Wrex detects the presence of magic nearby, likely below the ground. They decide to dig, but don’t have shovels, so use improvised tools to excavate the site. They find the corpse of an elven-looking warrior interred. Most of his clothes and weapons have rusted or rotted, but a shield lies intact. It bears the holy symbol of the Lord of Light on it, and inside that sun symbol is an eye, which opens up and looks at them. Wrex identifies it as a Shield of the Sentinel. The stones also look to be broken pieces of a much larger statue, the head has been weathered smooth and has no discernable features except a corona or halo around its head. The hand definitely holds the Lord of Light’s symbol. They guess, based on the size, that the statue stood 20-25 feet tall originally, but all the remains are the broken hand and head pieces. They can tell it’s old, probably pre-Cataclysmic old, but can’t tell for certain. After reburying the elven warrior, they resume their journey.
After another hour or so of hiking, Zano spots the remains of a small campsite. Examining the site, they find hippogriff and orc tracks. They find it worrisome, as it is only a few hours from town, and keep an eye on the sky as they continue on. Chore tried to collect some hippogriff droppings before leaving, but he did not have a sack to store it in. An hour or so later, they crest one of the final hills and see the plains below and the palisades of town near the horizon. They correct their path and head towards the Traveler’s Way, the closest thing to a road in the region, connecting with it about twenty minutes south of Woolrich and take the road towards town.
They arrive about an hour before sunset, knowing the town gates close at sunset. Wrex and Chore have been to the town before, and Wrex has actually spent a lot of time here when he was apprenticed to the halfling wizard that took him in. Wrex recommends they stay at the Indigo Inn, outside of town rather than going into town for the night. Naggoth wants to explore the Indigo Pit, the large crater that legends say was created when a piece of the moon Senahine crashed here during the cataclysm. The locals have converted the crater into an industrial site, and placed the more odiferous industries of the town- the tannery and the dying vats for textiles. All of these industries are run by the textile guild. Naggoth leads the party down to the business offices of the guild where they meet Nokrok the gnome, who greets them and calls over Mayam, a tiefling woman, who handles the purchase of exotic hides. Naggoth shows them the hides he has for sale (a peryton, a coutl, an owlbear, some wolf hides, etc.) and asks for 100gp for them, which Mayam accepts. They also discover that one of Quntus’ Harvesters has been there to inquire about exotic beats a month or two prior. Wrex asks for an appraisal of his severed and preserved wings that he recovered from Quintus compound, but chooses not to sell them. He does inquire where he might find a leather-worker or someone who can make a harness, and Mayam directs him to a shop in the business district of Woolrich.
After concluding their business, they head to the Indigo Inn to get food and rooms for the night. Wrex knows most of the staff and they greet him as they enter. The inn has its own palisade around it, a 8 foot tall timber wall, and a guard/bouncer on the roof to keep watch of the surrounding area. Two more bouncers man the gate, and two more the front door. One circulates the common room to prevent trouble. The inn is run by a half-orc woman named Eojen, who greets them and takes their orders. Naggoth takes up a spot where he can shield Zano and Kruk turns one of the stools upside down to use as a perch inside. Naggoth asks about gladiatorial fights and Eojen tells them they do have bouts twice a week, on the Storm Lord’s Day and on Sun Days when there’s more locals able to attend. When Naggoth asks if there is a local champion, she points at the halfling bouncer named Donadel (or Don for short wink wink nudge nudge), and Naggoth is skeptical. A boisterous half-orc is raising rabble in the common room making the serving maids uneasy, and walks over towards the party. He grabs Wrex by the tail holding him upside down. Wrex reaches for his dagger to stab the half-orce, forgetting he lost it when he tried throwing it at the targets as he feather fell from the cliff. Before anyone else can react, Don the halfling bouncer rushes up to the half-orc and punches its knee out. As it screams in pain and drops Wrex to the floor, Don smashes an upper cut into its solar plexus, stunning the half-orc, and then smashes its jaw, breaking it and knocking it out. He yells at the unconscious half-orc “Time to pay the toll” as he takes out a pair of pliers and pulls one of the half-orc’s teeth, adding it to the necklace of teeth he wears. He looks to one of the serving maids, a Tielfling woman named Purlanti and asks her to help him take out the trash, and she casts a levitate spell on the unconscious half-orc. Don grabs the half-orc by its nose and pulls it outside the inn and outside the palisades, dumping it there and telling the other bouncers not to let him back in. Eojen looks at Naggoth and says, that’s why he’s the champ. Naggoth smiles and says he likes him.
Food arrives, drinks flow, the party reserves rooms and Chore spends the night dancing with one of the barmaids who is a belly dancer and collects fees for every dance. Stories are told, and Wrex talks loudly of their exploits. Naggoth overhears someone outside the window he sits near eavesdropping when the snoop kicked a stray stone, but the listener gets away before Naggoth can see who it is. He does hear the strange gait of the figure as it flees though. After a while, the party retires to their rooms for the night.
In the morning, the party plans to head into town, but as they go to leave the inn, Noggoth hears the same strange gait. It is one of the stable hands, a boy in his late teens, ugly, who’s left leg is shorter than his right causing him to walk with a limp. He is leading one of the guest’s horses to the palisades gate as that guest prepares to leave. Naggoth confronts him about eavesdropping, but the boy tries to deny it, but Naggoth is insistent and the stable hand admits he was listening, but it was because he liked stories about monsters like the ones they were telling. Naggoth asks him if he’s heard stories about other monsters too, but the boy tells him he only hears stories from guests at the inn and doesn’t know anything about monsters. Satisfied, Naggoth gives him a silver coin and turns away.
Chore and Wrex aren’t so sure about the boy though, believing he is hiding something, and Chore notices the boy seemed to recognize Zano and Naggoth. Chore tries to confront the stableboy, but is unable to intimidate him and the boy insults Chore before heading back to the stables to muck them out. However, he glances back at Naggoth and Zano as he goes, and Nagoth sees this and the look of recognition in the boy’s eyes.
As everyone else gets ready to go, Naggoth slips back to the stables and sneaks up on the boy in the stable and slits his throat. He doesn’t quite kill the boy with his first strike, but finishes him before the boy can use his knife to stab Naggoth. Naggoth tries to wash off the blood, but the splashing sound is heard by the other stablehand, a gnome named Kamar, who was mucking out another stall at the other end of the stables. Naggoth slips away before he is seen, but the gnome discovers the body and starts screaming.
Amazingly, the guard on the roof saw and heard nothing until Kamar started screaming, and no one suspects Naggoth, though Don interrogates Chore because of his confrontation with the boy, but Zano tells him Chore was with them when it happened. Naggoth helps Don bring the body inside the inn, and a quick search of the body reveals gold coins from Acregor hidden in the boy’s boots. A quick search of his bunk turns up a couple of sheafs of enchanted parchment that act like a sending spell. He was a spy of some sort, likely reporting to someone in Acregor. Don tells the erty the boy had been warned about his snooping a few times since he was hired six months ago and was one strike away from Eojen dismissing him, but that’s fixed now. Eojen had gone into town, so Don asks the party if they will stop back later to talk to her about what happened, and they assure him they will return that evening, as they plan on staying the night there again. Don takes them at their word since he’s known Wrex for years, and the party heads into town.
Their first stop is to find Alanna, the contact their patron Sarkis told them to see out, who runs the apothecary shop in the business district. They find the shop and approach Alanna, whom they recognize as a Varastani woman. They identify themselves as Sarkis’ agents and she listens closely as they tell her of their discoveries. After they finish, she pulls out a Sending Stone and sends a message to Sarkis, and tells them it may take some time for him to reply, so they should check back later. They ask about the bounty on wolf ears, and Alanaa tells them to see the Town Watch office to collect. Kruk asks about the possibility of buying potions or poisons from her. She shushes him and closes up the shop, then shows them what she has to offer, telling them this fare is only available to those who work with Sarkis. Chore buys a healer’s kit from her, and they are interested in the potions and poisons, but need to cash in their bounties and scrolls before they can really afford any. Wrex asks about a library and dealing with the scrolls they found, and she confirms that Isahak at the Temple is the best bet, and when Wrex asks about dispelling the glyphs that protect the spellbooks he found, she says Isahak is still his best bet, but if he can’t help, seek out Meriam Haratsi at the Laughing Maiden she too aids Sarkis in his cause and has things to help those who help the cause as well. They tell her they will return later to see what Sarkis has to say and to purchase some potions and possibly poisons.
They leave, and after stopping in the watch office to collect their bounty, they head to the Temple of the Seven. They stop to marvel at the “God Vanes” i.e. seven metal sculptures of the holy symbols of the seven deities much like weathervanes atop the temple before heading inside. They definitely recognize the symbol of the Lord of Light as that which they saw in the statue’s hand the day before. At the door they are greeted by a mute acolyte, a poor soul taken in by temple after he was kicked in the head by a horse, and he summons the first Acolyte, a dragonborn woman named Sora, who knows Wrex but is often patronizing to the “little dragon” and pats him on the head, annoying the kobold to no end. They tell her their business, and she sends someone to summon Isahak who works in the temple’s scriptorium. Isahak greets them, also familiar with Wrex during his former apprenticeship, and Wrex shows them the scrolls and tells the tale. Isahak is amazed at the scrolls, but must get approval from the temple priestess Angeliq to purchase them, and asks Sora to send someone out to find her. Sora herself leaves to get the Priestess, as she has gotten wind of the nature of the scrolls and finds them blasphemous. It takes about 15 minutes for Angeliq to arrive, and during the wait, Wrex discretely asks Isahak about dealing with the glyphs. Isahak whispers he does not have the proper spells prepared today, but if Wrex returns tomorrow, he can aid him. When Angeliq arrives, she dismisses Sora and discusses the scrolls with Isahak and Wrex. She is troubled by their nature, but agrees it is important to study the scrolls to learn what is happening. She authorizes a payment of 20 gp per scroll for the party, which they accept. Isahak also asks for one of the monstrous recipes for creating creatures so they can keep it with the other documents about Quintus, and Wrex provides him one for a fee.
With their business done at the temple, the party leaves to explore the town further, and this is where we will pick up next time.
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Post by Deleted on Aug 22, 2021 10:35:59 GMT -5
The Kavishport Chronicles
Session 5 (19 August ‘21 or 14 Septus, Year of the Seven Sisters Ulibale time)
Entering the mine, the party wades through the wave of Crawling Claws as a Flaming Skull emerges from the darkness and begins to pepper the party with its magic and flaming rays. They quickly dispatch all the guardians, but they recognize what the Flaming Skull is and the nature of the enchantment that animates it, knowing it will pull itself together and that they do not currently have what is needed to permanently destroy it, so they move further into the mines.
After assessing their options and debating what direction to go they choose a tunnel and begin exploring. They find a few mine shafts and an abandoned dormitory. In one of the mine shafts they see an overturned mine cart with a bit of cloth sticking out. Wham Wham and his defender see that the cloth is a piece of a cloak and someone is under the cart. Lifting the cart up, they find an unconscious and wounded dwarven woman. Sadie feeds her a healing potion reviving her, and she introduces herself as Kara Thrum, a paladin of the Forger, and captain of the mine’s guard. She was wounded fighting off the hordes of undead created by Jujaro. She mentioned it all started shortly after the last supply shipment was brought to the mines by Ardavst the Halfling, whom the party knows well. Healing Kara a little more and giving her weapons, they discuss options. They tell Kara of the Skull and she tells them there is holy water in the temple in the mine. Tanis had spotted the temple while they were assessing their options earlier, and they decided to head to the mine.
As they approach the temple, Kara warns them she feels the presence of undead within. Inside they find an undead warrior (a wight) and four zombies under his control. The temple altar has been desecrated but the holy water font still stands. They make fairly quick work of the wight and the zombies, though Kara gets frustrated when some of the party attack the undead she had turned, ending the effect before the others were destroyed. They may not be a well-oiled fighting machine, but they usually get results. Salvaging a couple of vials of holy water from the font, they decide to head back and destroy the Flaming Skull that guards the entrance after taking a short rest.
As they approach, the reconstituted Skull laughs and spits a seed of fire that sails towards them and explodes as a fireball, knocking Sadie out and injuring most of the party. With some healing and some luck, they get everybody up and into the fight, defeating the Skull before anyone else can be hurt. Using the holy water, they immerse the pieces of the skull and destroy. Catching their breath, they discuss what to do next…
And that’s where we’ll pick up next time.
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Post by Deleted on Aug 23, 2021 22:20:15 GMT -5
The Falegar Chronicles
Session 5 (22 August 2021; or 19-20 Primus Year of the Seven Sisters Ulibale time)
The party spends a few hours shopping in the business district, resupplying and grabbing other needed items before seeking out Mariam Hertasi at the Laughing Maiden Inn. The bouncer is skeptical of such a motley bunch and refuses them entrance, but when they tell him they are on the business of Sarkis the druid and need to see Mariam, he somewhat relents and tells them to go around back and wait in the garden courtyard there.
A few minutes later Mariam emerges and questions them, verifying they are indeed agents of Sarkis. She then summons one of the bar maids and tells her to bring drinks and her bloodstone charm. Mariam guides them into one of the private alcoves and tells them to be seated. The barmaid arrives with the drinks and the charm, and Mariam uses that charm to cloak the alcove in silence so no one can eavesdrop on them.
They inquire of her if she has heard of Quintus and his monsters, which she hasn’t; so gladly listens to their account and asks if Sarkis has been informed. Wrex recognizes her as a former adventurer and practitioner of the art who had visited its former master on occasion and shows her some of the scrolls it still has, then asks her if she can dispel the glyphs that ward the spellbooks they recovered from Quintus’ compound. Mariam does, and then Zano manages to pick the locks on the books finally giving Wrex access to the contents.
Naggoth inquires about trading the magical items they recovered but will not use for anything else, and Mariam tells them she has a few items she could trade if they were interested. The party ends up trading a +1 short sword and the Shield of the Sentinel for a Portable Hole, an alchemy jug and a potion of animal friendship.
They then discuss the presence of orcs in Quntus’ Harvesters, and Mariam says she has heard rumors of the orcs being riled up to the west, and that is what Sarkis is off investigating. It has been a decade since the valley suffered from orc raids, but that peace may be endangered. The party takes heed of the warnings, and having no further business, they leave to check back with Alanna, the apothecary, to see if Sarkis has responded to the sending yet.
As they approach her shop, Alanna is waiting outside impatiently. When she sees them, she closes her shop for the day and ushers them inside. She has received a reply, and it is urgent. Sarkis says that the orcs are massing in the west, and he requires aid. He asks the party to travel to the Dawnstones, a circle of standing stones east of the Falegar River that Wrex is somewhat familiar with, and await the next dawn and the arrival of Dur’eth. Sarkis says he will await them at the Springstone, another stone circle to the west of the Falegar, but to be wary the Ukkausa are on the move. With no further business with Alanna, they head back out of town to the Indigo Inn before the town gates close for the day at sunset.
At the Inn, Eojen calls them into her offices and asks them what they know abou the murder of the stableboy spy, but they convinvce her they were not involved. They get rooms for the night, warm Eojen and her staff to be wary of possible orc raids and rest for the night so they can get an early start the next day.
When the town gates open at dawn, they enter the town again and pay Isahak a quick visit. He was unable to discover anything about Strahd’s Kiss in his research, but he did find reference to a Count Strahd von Zarovich, a ruthless warlord who controlled lands on the outskirts of the Ceonric Empire before the Cataclysm and was legendarily ruthless and merciless to his foes as he protected those lands and the empire’s border. They thank him, and leave town and back into the hills heading northwest in the general direction Wrex remembers the Dawnstone being.
A few hours into their trek through the mountains, Kruk spies a pair of flying creatures ahead and the party hears a beastial cry of howling pain. Moving closer to investigate, the party finds a pair of manticores attacking a young winter wolf defending an injured mother and a pair of cubs. The party attacks the manticores and with the help of the wolf kill the pair of monsters. They try to save the mother and cubs, but they are already dead. Naggoth performs the speak with animals ritual and talks to the young winter wolf, who thanks them for trying to help defend his pack even though it was his failure responsible for their deaths. Naggoth tries to convince the wolf to join their pack now that he is alone. Kheon (spelling? You guys picked it but I didn’t get the chance to write it down) the wolf says that he will help to defend their pack since they tried to defend his, but does not agree to join their pack yet.
Travelling on, it takes them a couple hours more to reach the Dawnstones. Wrex recognizes the site, but muses that there is a ring of boulders outside the standing stones he does not remember from the last time he visited there. It is just before sunset, so they make camp outside the circle to wait for the down, resting and taking watches. During the last watch, just a short while before dawn, Chore hears a deep grumbly voice addressing him and sees one of the “boulders” open up its eyes. This is Dur’eth, an earth spirit known as a Galeb Duhr. The rest of the party awakes and Dur’eth greets them and questions them to verify they are indeed the ones Sarkis asked him to meet here.
Dur’eth tells them Sarkis has asked him to transport them to the Springstone, and then awakens the other boulders to help him perform a ritual. A portal open between two of the standing stones under its lintel, and the party can see the Spingstone on the other side. Sarkis and Sorcha are there awaiting them, as well as another Galeb Duhr whose ritual opened the portal on the other side. Before the party can begin to step through though, they see the black feathered Aaracokra leading a band of Harvesters and orcs coming up behind Sarkis and the others at the Springstone. The Dark Hunter fires an arrow that catches Socha in the chest, dropping her, and one of the orcs appears to be a mage of some sort and casts a lightning bolt that strikes the other Galeb Duhr and blasts it apart. The magic wavers and the portal closes before the party can do anything to help their allies on the other side.
Horrified and feeling helpless, the party asks Dur’eth if there is anything he can do to get them there. He tells them the ritual requires someone on each end, so he cannot reopen it, but he might be able to do something to make their journey to the Springstone a little faster. They agree that travelling all the way south to Hrt’s Ford to be able to cross the Falegar River by ferry will take too long, and Dur’eth tells them the Dwarves have a secret crossing to the north at Angar Falls, and have agreed to let agents of Sarkis use it, but it will still take more than a day to reach the Springstone travelling through the hills. So Dur’ eth begins another ritual, this time driving his limbs deep into the earth and beginning to hum. As he does so, the earth itself begins to rise up and envelop each of the party members until they are all but buried under mounds of earth. The pitch of his hum changes and the party member begin to absorb the earth into themselves through their skin. As soon as all the earth has been absorbed, Dur’eth falls silent, giving them a moment to recover. He tells them they have received the blessings of the Earth Mother, and that for the next 24 hours, they benefit from an ability called Earth Glide-they can ignore the effects of any difficult terrain on their travelling speed, and they will unerringly know which way is north, so they can travel through the hills without being slowed by them and without the need to slow down enough to make survival checks to find their way.
The party sets off for the Silverlast Mines, the dwarven outpost on this side of the Falegar, travelling at the fastest pace they can manage. It only takes them a few hours to cover what would have taken most of the day under normal circumstances. They see the outbuildings for the mines and a bustle of activity. A pair of dwarven sentries call out to them and ask them to identify themselves. They tell them they are on an urgent mission for the druid Sarkis. One of the sentries tells them to wait there and goes inside while the other keeps his crossbow trained on them. The sentry soons returns with a very venerable looking dwarf, so old his beard trails behind him a few feet. He greets the party and questions them, trying to verify who they are, but doesn’t accept them at their word until they remember the pass-phrase Mariam had told them to use if they were on Sarkis’ business the day before in Woolrich. The dwarf nods in acceptance and calls his young apprentice out to escort the party across the river.
The young apprentice takes them to the falls themselves and opens a secret door into the mountain and ushers them in. After a short passage he opens up another secret door, which opens onto a stone ledge behind the waterfall. It is barely six feet wide and slick from all the water, so it takes them about an hour to cross the river. On the other side is another set of secret doors and passages leading out of the mountain on the other side of the river. Giving thanks to the young dwarf, they head back south heading in the direction Dur’eth told them the Springstone lies.
A few hours into the trek south, Kruk spots plumes of smoke rising into the sky and sees it is coming from what looks like the ruined remains of a small village with only 6-8 buildings in it. Suspecting trouble and possibly an orc raid, the party decides to approach cautiously and investigate it, and that is where we ended the session, to be picked up next week.
-M
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Post by Deleted on Sept 1, 2021 10:56:59 GMT -5
From the Falegar Chronicles
Session 6 (29 August 2021; or 20 Primus Year of the Seven Sisters Ulibale time)
As they approach the village, they can see several of the buildings are on fire, and the ground is littered with dead bodies. They ask Kruk to scout the village before they enter and as he flies into the village, he is struck by something (darts) that sends him crashing into the ground unconscious. The party rushes closer to aid him, but are still cautious as they could not see the source of the attack on Kruk. Chore heals Kruk from a distance, and Zano peers into one of the outer cottages through the window, but is attacked by an orc wearing a dark cloak and a brooch in the shape of a red fang lurking within. It turns out the village was slaughtered by a pair of Red Fangs, a xenophobic sect of orcs independent of any particular tribe that act as assassins and shock troops against all non-orc races. Combat ensues, one of the orcs is killed, and the other tries to flee on the giant bat mounts they had, but is shot down before he can get away. The bats fly off, but the orcs are dead.
The party examines the bodies and recognizes the sign of the red fang and the orc god it represents. They surmise if the Red Fangs are involved, this is more serious than simple raids against the valley’s residents. But they don’t have time to tarry, they need to get to the Springstone to see what has happened to Sarkis and their allies. After another hour’s march south, they reach the Springstone. They see the shattered remains of the Galeb Duhr they had seen through the portal and a handful of dead bodies, a dwarf, a human, and a halfling. They also see Sorcha, the half-orc ranger who they met before who serves as a liaison to Sarkis. She is alive, but pinned between a boulder and one of the fallen lintel stones. Naggoth braces himself and lifts the lintel stone enough for Sorcha to slide out. She tells them what happened.
The warlord Acregor has conquered the Yerevan Highlands and has turned his eyes eastward to the Falegar Valley, and has been stirring up and recruiting the orc tribes there. Sarkis has gotten word from some former allies that the Danobian League stands against Acregor and are looking for information about the valley and its strengths. Sarkis was trying to gather allies to meet here and see what could be done about the orcs. Representatives of the dwarves, halfling, and the residents of Hart’s Ford had gathered, and they were waiting for the party and word from the elves. Sarkis had sent an elf named Nirthala. Who was a recent recruit to Sarkis’ cause as an envoy to the elves. But they had not heard anything since. However, someone must have alerted the orcs as the orcs lead by the aarakocra Harvester Delek had attacked them and taken Sarkis prisoner after killing the rest (or in Sorcha’s case leaving her for dead).
Kruk recognizes the name Nirthala. It is the same elf he knew as Nir who had betrayed him and the elf who had taken Kruk in, killing Kruk’s benefactor and friends. Kruk is enraged and wants to go after Nir, but agrees to try to rescue Sarkis first. Sorcha and Kruk spot tracks heading west, and their best guess is the orcs are heading towards an ancient hill fort ruin, which is really the only thing in that direction. They follow the tracks west and see the ruins of the hill fort on the horizon just before sunset. They find a secluded spot to rest and plan their next move.
As they are resting, they see a large flying reptilian creature soaring down to the ruined fort with some kind of draconic-humanoid riding it. It lands inte compound without seeming to have spotted the party. Sorcha has an invisibility potion, which she gives to Kruk, who takes it and does aerial surveillance while invisible, getting a sense of the layout of the fort and the composition of the forces within. He sees the half-dragon rider meeting with the orc spellcaster they saw through the portal that morning near a large pavilion tent towards the back of the ruins. A pair of orcs guard the tent. Delek the aarakocra does an aerial patrol around the fort every 10-15 minutes, and sits upon the ruins of the gatehouse at the front of the fort when not patrolling. Sarkis and his two former companions from the Danobian League, Koi the monk and Jamallah the sorceress are all manacled to a large chunk of rubble not far from the tent, and a pair of orcs guard the prisoners. There is an orc archer on the east and west walls of the ruins, and a trio of orcs rest around a campfire near the front of the ruins. The walls of the fort are in ruins.
They make a plan to approach the fort from two sides, the rear (south) and east. Wrex will get close and cast a message spell to alert Sarkis they are there and attempting to get them free. Kruk will fly down invisible and try to get the prisoners free of their manacles, and the rest will run interference if everything hits the fan. Chore, Zano, and Sorcha will approach from the east while Wrex, Naggoth and Kheon the winter wolf will approach from the south. The eastern approach requires stealth and acrobatics as there is a lot of loose shale on that hillside, while the southern approach requires stealth and climbing (athletics) to get up the steeper slope with loose earth in parts. Naggoth gives Wrex the potion of climbing the party recovered from Quintus’ lair to aid his accent up the hill.
Both groups manage to stealth up the hill without alerting any of the sentries. As they approach, Wrex can see the half-dragon and his coat of arms. The half-dragon bears both the crest of Acregor that Wrex recognized from the coins from Acregor they had discovered, but also the holy symbol of one of the dark gods-Orcus, the Demon Prince of Undeath. Wrex casts his message spell with Kruk nearby, and Sarkis tells him to focus on freeing Koi, as both he and Jamallah have the means of getting free. Wrex informs Kruk of this and he takes off for his attempt to free the prisoners. As Kruk lands, invisible, he tries to pick the lock on the monk. It’s not an easy task (DC 20) but Kruk gets a lucky roll and picks the lock on his first try. The party now has a surprise round as none of the fort’s inhabitants have detected their presence yet. Koi steps free, Jamallah misty shapes free from her manacle and casts lightning bolt at the half-dragon, orc spellcaster and guards at the tent. Koi follows up leaping at the half-dragon, pummelling him with a flurry of blows and activating a radiant cone of burning radiant energy with his last blow, slaying the half-dragon and sending his body into the now on fire tent. One of the guards is killed by the lightning bolt and the other badly injured. Sarkis beast shapes into a mouse to free himself of the chains and scurries behind cover.
Wrex takes out one of the archers with a sleep spell, as the archer falls off the wall and tumbles down the cliffside, dying Zano leads the eaastern strike team, taking out the other archer quickly. Naggoth and Kheon rush in to attack the pair of orcs that were guarding the prisoners. At the end of the surprise round, the orc forces are in disarray and have been severely reduced, and battle ensues.
The orc sorcerer casts dominate person and gains control of Koi the monk. The pterodactyl grabs the body of its dead master and takes off back towards the west. Of the three orcs near the campfire, two are scouts who move to aid the sorcerer, the other is a berserker who rushes towards Zano’s group. Kruk begins to feather Delek with arrows while Wrex takes out more orcs with magic missiles. Jamallah strikes the orc sorcerer with a spell, breaking his concentration and freeing Koi, as the tide of battle quickly moves against the orc force. Wrex tries to magic missile the orc sorcerer, but discovers he wears a brooch of shielding that absorbs the missiles, but Koi moves in with Jamallah and finish off the sorcerer, while Naggoth and Kheon finish off the orc guards and scouts. Zano, Chore and Sorcha take care of the berserker, and Kruk finishes off Deleth who had tried to flee when the battle turned against the orcs. And so, the battle is done quickly. The party’s strategy and a little luck taking the orcs by surprise carried the day for them.
In the aftermath of the battle, they rest, and heal and catch up with Sarkis. Jamallah seems to be having an argument with her dagger, who seems upset he didn’t see any use in battle, and she storms towards Wrex and throws the dagger at his feet, grunting, “It seems he wants to travel with you for a while…” and storms off. Wrex looks down at the blade, who telepathically introduces itself in draconic- “Greetings little dragon, I am Talon, spirit of the copper dragons who scales and claws form my body, it is my pleasure to meet you…” meanwhile the party can hear the dagger muttering in draconic as Wrex holds it. Sarkis interrupts, telling them, we have much to discuss and plan...
And that’s where we will pick up next time...
-M
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Post by Deleted on Sept 5, 2021 23:16:24 GMT -5
From the The Kavishport Chronicles...
Session 6 (2 September ‘21 or 15 Septus, Year of the Seven Sisters Ulibale time)
After defeating the Flaming Skull, they decide to exit the mine and rest for the night in the outbuildings and recover from the day’s efforts. Talking with Kara, they decide to go back in and engage in essentially a search and rescue mission to search for any other survivors.
Their search of the top level of the mine yields no other survivors, but a few other interesting discoveries. They find the quarters of the priest who ran the temple they discovered the day before, and inside find a chest with a false bottom that holds several items within a bag of holding, including some coins and gems, an enchanted flail, and an elemental gem that allows its bearing to summon an earth elemental. They also found the mine’s smithy, in a cavern with a deep underground pool. Bound to a stalagmite in the pool by chains they spot the body of a halfling. Retrieving the halfling’s corpse, they are able to identify it as that of Ardavazt, the halfling merchant from Riverton who had hired them as bodyguards and started this whole mess, except the time of death was at least three weeks ago, so he was dead and chained to the stalagmite before they were ever hired by him. They also find a small amount of black powder in the smithy.
Having cleared the top level, they decide to descend to the second level, but trigger a trap on the stairwell as they descend. A trigger plate on a step 10 feet down the stairs triggers a thunderwave spell. The sound of the thunder created by the spell resounds throughout the mine, and the force of the wave throws Calyn and Aleksander down the stairs where they crash at the bottom of the stairs in a heap. Before they can recover, a faintly green mist or fog rolls in and they discover it is a vampiric mist.
Using the daylight spell in the driftglobe, Sadie severely hurts the vampiric entity, and a combination of blows from the enchanted flail Tanis now uses, the eldritch blasts of Calyn and the work of others, the vampiric mist is destroyed. Exploring the lower level, they see signs of excavations to create a third level, but none are complete again. They find the offices of the mine administrator, but decide to wait to explore those until after they have a better sense of what else lies on this level. They make their way through several mine shafts and find a corridor littered with the bones of the fallen dwarves who once dwelled in these mines. All of the skeletons are missing their left hands.
As they make their way up the corridor towards a larger cavern, a number of animated skeletons rush out of a pair of mine shafts and a brief but pitched battle ensues. As they fight, they hear maniacal laughter emanating from the large cavern ahead. As they begin to take on the undead, they learn Kara is suffering under the effects of a geas spell cast by Jujaro the necromancer, and is under his influence. They manage to defeat the skeletons and knock Kara unconscious, and then rush towards that cavern.
Inside they find the beginnings of an excavation to create another elevator room like the one connecting the first and second levels, but it has barely been begun. Crates, barrels, sandbags and tools litter the room as well as two large barrels of the black powder similar to what they found above. Looming behind the large crater in the floor created by the excavations is a large statue of some sort of ram-headed, bat-winged demon wielding a wand. The wand and the eyes of the statue glow in an eldritch shade of green. Standing before the statue is the dwarven necromancer Jujaro, who laughs and capers to greet them.
The party engages the Jujaro, but the statue begins to animate some of the bones in the room into skeletons to fight them. Jujaro’s spells are powerful, and Wham Wham summons the earth elemental to aid their cause. However a stray fire spell ignites one of the barrels of black powder. Realizing the danger, Jujaro uses his magic to dimension door out and escape the impending explosion. Wham Wham orders the elemental to take the barrel and smother it inside the crater at the foot of the demon idol while the party flees the chamber, as there is enough explosive there it could collapse the cavern and possibly cause a cave in throughout the mine. However, the elemental manages to absorb much of the force of the explosion. The cavern is rocked and pieces fall from the ceiling. The idol is destroyed, but the party is safe. However, Jujaro has escaped.
They search the cavern and discover a chest the necromancer left behind. Inside is a bit of treasure, and a number of scrolls, a journal written in Jujaro’s hand in Dwarven. Many of the party can read Dwarven, and translate it. It tells of a plot by the Necromancer’s Guild to acquire the Raven’s Eye and deliver it to the fey. They do not know why the fey want it, and do not trust the fey, but removing the Eye will open the way for them to return to Kavishport and try to retake the city they once almost conquered and ruled. Central to the plot is someone named Nix, who has the ability to assume the forms of others. He helped Jujaro take the mines, and then lured Ardavazt here where they killed and replaced him to gain access to Kavishport and acquire the Raven’s Eye, a plot which the party unwillingly had been drawn into. Nix planned to get himself captured after the Raven’s Eye was delivered to the fey so he could get inside High City and try to infiltrate House Kraustov.
After taking a breather and reading the journal, they go back to explore the administrator’s office. They find a secret passage behind the office that leads to the mine’s treasuries, but trigger a poison dart trap in the corridor. They survive, and discover one last trap in the lock on the door to the treasury, disabling it and gathering the mine’s valuables before heading out. They plan to rest, recover, and then make their way back to Kavishport.
And that’s where we’ll pick things up next time.
-M
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Post by Deleted on Sept 12, 2021 13:40:50 GMT -5
From the Kavishport Chronicles...
Session 7 (9 September ‘21 or 15-20 Septus, Year of the Seven Sisters Ulibale time)
The night passes and when they awake, the dwarf Kara has taken her leave. They gather their belongings, and Sadie mounts her horse as they set off back towards Kavishport. The weather is much better on this leg of the journey and they make better time on the journey, and it only takes them 4 days to approach the shores of the Valnar River. During the journey, they fill Aleksander in on what is happening and what their role in it has been.
As they approach the river’s banks, Sadie rides off to find a particular spot, and uses a bullseye lantern to send a signal in code across the river, then returns to the party. The party waits there for about a half hour or so before they hear a boat making its way across the river through the fog. It takes another 10 minutes before they see a small boat emerge from the fog, a ferry piloted by a lone halfling.
As the ferry approaches the shore, Sadie and the halfling recognize each other, his name is Harry and Sadie saved his life (and that of several other halflings, including many children) a few years back when a ferry capsized on the river during the Beltaine celebrations. Harry tells the others it is a silver piece each to cross, but tells Sadie her money is no good with him. The party agrees and they climb aboard. As they cross, Harry fills them in about what has been happening in Riverside and Kavishport while they were gone. House Kraustov guards have come and taken several people in for questioning, all have come back except Brodrok. Brodrok’s smithy is closed and is under surveillance. No one has seen any sign of Ardavazt since he was taken into custody. The Ten have ordered all gates into the city be closed from sunset to sunrise. This isn’t out of the ordinary for the two caravan gates (West Gate and South Gate), but River Gate and Sea Gate usually remain open all night to allow traffic into and out of Riverside and Dockside. The number of guards on duty on the walls and at the gates has been increased as well. As they approach the far bank, Harry uses his own bullseye lantern to signal ahead, and when they approach the pier, there are three figures waiting for them in the fog.
As they disembark from the ferry, they recognize two of the figures, one is Madame Elana, the Varastani fortune teller who resides next to Brodrok’s smithy, the other is the cloaked woman who had a conversation with Sadie at the docks on the morning they left for the Mine, named Taline. The third is a gnome woman they do not know. They introduce the gnome as Ranala. Taline offers to take them to the safehouse they spent the night in before they left since Brodrok’s place is under surveillance.
The groups share information. The party tells Taline and Elana what happened at the mine and shows them Jujaro’s journal. Taline and Elana fill the party in about what happened after they left. Taline tells Sadie her father was one of those taken in for questioning, but he returned shortly afterwards. Taline also tells Sadie that her message to the River Rats was not well-received, and the River Rats are starting to cause trouble in Riverside. Elena slips while talking and reveals that Taline is “Robyn” the leader of Robyn’s Handymen, a freelance labor organization that protects the people of Riverside and regulates illicit activity there, an organization that Sadie is a part of. She informs them that anyone passing through the gates into the city proper must give their names and register with the guards.
Taline also tells them that she can arrange meetings for them with representatives of House Kraustov and House Adraka, and that the journal will help them in both cases, but they should retain a copy of the journal just in case. The party agrees, and Taline nods to Ranala who picks up her case and opens it up to reveal several types of parchment and inks. She tests the parchment and ink of the journal and searches her stash to find the equivalents. She then casts an Amanuensis spell to make one copy. She then makes a hand copy of it, copying/forging the writing of Jujaro exactly. She explains that if the party plans to keep the original, the Dwarves will not be fooled by a magical copy, it needs to be a hand-created forgery, but Kraustov will be satisfied with the copy. Taline tells them it will take a day to make arrangements, so it will be the day after tomorrow before the meetings can take place. As Ranala works on the copy, the party discusses their plans for tomorrow. When they show the writing kit they recovered from Jujaro, Taline and Elena identify the ram-headed demon as The Demon Prince of Undeath, also known as the Prince of Death.
Aleksander needs to get back to his office and meet with his client. Wham Wham and Tanis have things they wish to sell in the city, and Calyn has things he needs to do in the city as well. Sadie agrees to accompany them if they go in to the city, but she has no business there she needs to attend to. They agree keeping a low profile would be best, and they will wait until the flow of traffic into the city proper from Riverside is heaviest so they can blend in with the others entering the city. Ranala finishes up, and with Taline and Elena, take their leave to allow the party to rest for the night.
In the morning, Sadie and Calyn rise early. Sadie leaves to go visit with her family and check in on them. Calyn wants to case out Brodrok’s smithy and see who is watching it.
Calyn cautiously approaches and only sees one figure out of the ordinary. A man sitting on a stump bench outside a shop across the way from the smithy in a spot that also has a line of sight towards Ardvazt’s shop a few blocks away. He’s dressed in black breeches and shirt, with a simple gray cloak. He sits whittling, but his attention is more on the people who pass by him in the area. Calyn slips away without attracting the attention of the man and heads back to the safehouse.
Sadie slips into her family’s homestead at the stables without being noticed. She goes to her hiding spot and stashes her treasure there, as well as the stuff she plans on returning to House Adraka. She visits with her family, and finds her father was beaten while in custody by an Inquisitor that House Kraustov was employing in the investigation. Her father tries to play it off, but Sadie is furious. After visiting for a while, Sadie heads back to the safehouse.
Calyn sees Sadie up ahead as they head back towards the Handymen’s safehouse. Sadie however has noticed a group of five toughs accosting a halfling boy who is selling apples from a cart across the street from the safehouse. They threaten the boy and hint that he would be safer if he started paying protection money to the River Rats. They tip over the cart pouring apples on the street and grab the boy by the scruff of his shirt. Sadie is having none of this and slips into a hidden position and launches an arrow into the leader of the group who has the boy in his grasp. Tanis and the others in the safehouse hear the ruckus and come out to investigate, and Calyn having seen what Sadie has done, rushes to help the halfling boy.
A quick and nasty fight ensues, and the party is surprised when the halfling boy produces a pair of daggers from somewhere and starts stabbing the toughs as well. The combat is over quickly, but has drawn a crowd. The people of Riverside start to applaud the party for what they have done, and Sadie decides to be discreet and blend with the crowd to let the others get the accolades. The party gained some renown among the Riverside community, especially among the Halfling population, and Taline takes note of their efforts. When the Handymen arrive to clean up the mess, they notice two of the River Rat toughs had tattoos of the ram-headed demon prince, and Taline gets word to Sadie about this.
After things calm down, it is approaching noon and the party decides to head into the city proper. They break into two groups, Tanis and Calyn leave first, giving false names at the gate, and head towards the bazaar. Aleksander, Sadie and Wham Wham follow a few minutes later, give their own names at the gate and head towards the Raven’s Nest ward, where Aleksander’s office is, and where the local offices of the Adraka and Kraustov are located, and they hope to case the area before the meetings.
Headed into the Raven’s Nest, Aleksander leads them to the apothecary shop run by his mentor, who hired him to investigate the defiled graves. The apothecary is an older dwarf named Greyman Dreher, who is as wide as he is tall, and working intently with a mortar and pestle while smoking some kind of root that smells of a mixture of fish and mint. Aleksander makes his report to Greyman, and collects his payment, introducing Sadie and Wham Wham to the dwarf. They browse the shop for a bit, and Sadie inquires about certain types of remedies that could help if undead attacked. After a short while, they leave and head towards Aleksander’s office.
And that’s where we will pick up next time.
-M
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