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Post by mikelmidnight on Jun 13, 2022 11:17:17 GMT -5
Although to be fair, how many heroes actually know about Johnny Thunder and Earth-A? I don't think any of the Justice League do.
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Post by MWGallaher on Jun 14, 2022 10:56:25 GMT -5
When the issue of the Earth-1 Jim Corrigan came up in that previously-discussed JLA/JSA crossover, writer Roy Thomas advised us to see the “upcoming JSA miniseries” for details. That’s up next in our look at Hourman in the 80’s: AMERICA VS. THE JUSTICE SOCIETY #1-4, Jan-Apr 1985 (Cover to the collected edition by Jerry Ordway)It’s written by Roy and Danette Thomas, with art by Rafael Kayanan, Rich Buckler, Jerry Ordway, Michael Bair, and Howard Bender, with most pages inked by Alfredo Alcala, bringing some semblance of consistency to the product. The overarching plot involves the JSA being put on trial as traitors who aided Hitler in WWII, accused by a diary left behind by the late Bruce Wayne, Batman of Earth-2. The diary is eventually proven false, but the trial puts the JSA in the proper place and time to defeat their time-traveling enemy, Per Degaton. However, this plot serves primarily as a tool with which to summarize the entire history of the JSA, covering all the key events in its history, from its founding in 1940 to its then-contemporary connections to Infinity, Inc. Of course, Hourman’s stint with the original team was a short one, and as the JSA’s history is retold, Hourman’s part is over by page 13, except when the team is shown reunited at FDR’s funeral on page 19. Unfortunately for Rex Tyler, even though his term on the team was brief, he is accused of the same treasonous crimes, so he’s at the table with the rest of the defendants throughout the trial. In issue 3, he has to take the stand and admit to some embarrassing facts: Later, the series drops this nugget of previously undisclosed Hourman info: I may have missed it mentioned somewhere in ALL-STAR SQUADRON, but according to this, Rex Tyler enlisted in the Army or the Army Air Force for a few months before being ordered back home by the War Department to serve with the other JSAers as part of the “Justice Battalion”. (Wait, even technically blind Charles “Dr. Mid-Nite” McNider served? Did they let him wear his special goggles while in uniform?) Naturally, Hourman cropped up a few times in INFINITY,INC., the mid-80’s series focusing on the next generation offspring of various JSA members. He first shows up in issue 20, November 1985, written by Roy Thomas with art by Todd McFarlane, Mike Hernandez, and Steve Montano. With Rex Tyler is his son Rick, whom Rex is attempting to steer into a medical career. When Rex attempts to discreetly take a Miraclo pill to help with an emergency, his son takes one, as well, against his father’s orders. Rex gets to see some action: And Rick, using the new non-addictive Miraclo, has his first taste of heroics. He reveals his sketch for an Hourman II, and dad Rex still disapproves. Despite Miraclo being on-addictive, it “makes you feel like you can save the world, at first—but the thrill won’t last—and there’s a price to be paid for that—believe me!” In issue 21, Hourman attends the wedding reception for Alan “Green Lantern” Scott and Molly “Harlequin” Mayne. With him is his wife, Wendi Harris: When Rex and the other heroes are transported away by Harbinger to fight the Crisis on Infinite Earths, Rick is left behind. He hitchhikes to South Carolina to join Beth Chapel, and they debut as the new Hourman and Dr. Midnight. Rex is back in issue 25, seeing his son in costume for the first time: Beyond that, Hourman makes only incidental appearances in INFINITY, INC., as his son takes up the mantle of Hourman. But Rick Tyler is not the Hourman to whom this thread is devoted, so coming next, we move on to the ending of Earth-2 as Hourman takes part in the heroic battle against the Anti-Monitor. Hourman appears in CRISIS ON INFINITE EARTHS #5, 9, 10, Aug, Dec 1985, Jan 1986. Issue 5 follows from INFINITY, INC. #21, with Hourman joining an army of heroes transported to the Monitor’s satellite: In issue 9, he’s in the background crowd on page 15: In issue 10, he’s among the heroes who battle the Anti-Monitor at the beginning of time, thus retaining, at least temporarily, memories of his origins on Earth-2 after the history of the DC Universe is rewritten to contain only a single Earth. Need proof? Here he is: COMMENTARY: Obviously, there's little to comment on, here, but these are important as the last canonical adventures of the guy we started out with, Rex Tyler of Earth-2. We learn he joined the Army in WWII, confirm that he married Wendi and had a son, and that son carried on his legacy as Hourman. From here on, things get complicated, and I won't be trying to track all of the post-Crisis Hourman, but we'll hit the high points, the ones that are most directly connected to the Rex we've come to know.
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Post by MWGallaher on Jun 15, 2022 19:51:40 GMT -5
With the end of Earth-2, it was finally time to close the book on DC’s Golden Age heroes in the post-Crisis era, and Roy Thomas did so with THE LAST DAYS OF THE JUSTICE SOCIETY SPECIAL #1, in 1986. The story features a JSA who remember the original history of Earth-2, including the death of their version of Batman, now erased from everyone else’s understanding of the past, and the disappearance of their Superman into a different dimension during the Crisis, and the ascension of their Wonder Woman to the pantheon of Greek gods. The remember the deaths of their Dick Grayson and Helena Wayne—Robin and the Huntress—in the Crisis. This, Hawkman intones, is not their world…they have become redundant, even if they have a place in the new history. He dissolves the JSA, leaving the Infinitors to continue with JSAers Star-Spangled Kid and Power Girl, and the eternally young Dr. Fate to carry on. But the world is not going to let the JSA fade so gently into retirement. The arrival of The Spectre leads to the revelation of another revised aspect of the new history, one which calls the JSA into action again. The JSA find themselves transported into the Norse Ragnarok, a timeless battle in which Hourman’s sands go still, presumably leaving him eternally powered-up with Miraclo: The JSA incarnates as Norse gods and goes into battle against Surtur, a battle that may be won but must be fought again: Fate, Star-Spangled Kid, and Power Girl are ejected from the endless struggle, but the other JSAers are left to continue the fight. With his team-mates, Hourman is to be eternally engaged in a conflict, its continuance assuring the survival of the new, unified world. While this is, according to the fictional chronology, a “post-Crisis” Hourman—that is, an Hourman remade in a universe where he had previously existed but with a somewhat different history than the one we’ve been reviewing so far in this thread, he is simultaneously the “pre-Crisis” Hourman, in that he, like the rest of the JSA, remembers his history from the original timeline, the very history we have been reviewing so far in this thread. Roy Thomas tried his best to make some sense of the overlap, in order to pay due respects to the published history of his favorite superhero team of all time, but readers dared not think too hard about the paradoxes. Some readers and critics didn’t like the idea of consigning the heroes to an eternity of battle rather than a well-earned retirement. After all, these are not ancient Norsemen for whom such a fate would have sounded like paradise. But of all the heroes of the JSA, this fate seems most fitting, in some ways, for Hourman: it’s like his Hour of Power has been stretched to eternity, a reward of unending Miraclo highs. Heaven or Hell? Take your pick, but it did at least place Hourman among the heroic elite, performing deeds greater by far than the often-meager accomplishments documented in his solo feature. In the reset DC Universe, Roy Thomas returned to the Golden Age with YOUNG ALL-STARS, intended to represent the revised history of superheroes during WWII. The All-Star Squadron still existed, minus a few heroes like Superman, Batman, and Wonder Woman, and several young superheroes filled in the gaps. Although the focus was on these junior heroes, the better-known heroes of DC’s Golden Age, including Hourman, made frequent appearances. Hourman first turns up in Issue 3, August 1987, but only in a pinup depicting the roster of the All-Star Squadron as it existed post-Crisis, after the unification of the multiple universes: Issue 7, December 1987, was a light-hearted installment inspired by the playful sorts of covers readers of the 40’s would find on the likes of WORLD’S FINEST COMICS or COMIC CAVALCADE. This issue revolved around a baseball game being played by the All-Stars to raise funds for the war effort. Even with Miraclo, Hourman can’t catch this kind of a hit: Annual 1, 1988, featured the Young All-Stars being tried for expulsion from the All-Star Squadron. As a member in good standing, Hourman is among the assembled heroes. Issue 27, July 1989 depicts ‘A Day in the Life of the All-Star Squadron’ in the story “Meanwhile…” Hourman gets a page devoted to partially retelling one of his more interesting installments from ADVENTURE COMICS: YOUNG ALL-STARS wound up its run with issue 31 (November 1989), following the final-panel arrival of the All-Star Squadron, including Hourman, in issue 30 (October 1989): Issue 31 includes Hourman participating in the final mission of the Young All-Stars, whose team formally merges with the All-Star Squadron at the end of the story. Of the original JSAers, Hourman’s past is one of the most tolerant to placing in a revised history, since his interactions with deleted components of that history was minimal. Essentially all of his published adventures could be retained, with changes only the JLA/JSA team-ups he participated in. Inserting him into various All-Star Squadron adventures, even as window dressing, didn’t contradict any of his solo stories. So this version of Rex Tyler can be considered virtually the same character as the one we’ve been following in this thread. This is probably the last time, though.
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Post by MWGallaher on Jun 17, 2022 20:38:37 GMT -5
I shouldn't have overlooked WHO'S WHO The Definitive Directory of the DC Universe, published after CRISIS. Naturally, Hourman got an entry: There's at least one detail here that escaped my mention earlier in this thread: Hourman's unusual longevity and sustained physical prowess is attributed to the Justice Society's exposure to the "temporal energy" of villain Ian Karkull. As I recall, this affected the entire JSA, not just Hourman. It was a continuity implant intended to explain away how superheroes active in the 1940's could still be active 40+ years later, but I don't remember exactly where that was documented. The write-up also describes the Miraclo Ray (called here the "Miraclo machine") as an ultraviolet light, something that was not specified as such in the original run. It's nice to see Murphy Anderson returning to draw this one; Anderson, of course, drew the Dr. Fate/Hourman team-ups in SHOWCASE. It's too bad they couldn't get Bernard Baily, whose last published work for DC was back in 1980; it would have been a lot of fun to see Hourman's co-creator return for one last rendition! In addition to his page in issue 10, he was featured as one of the Justice Society in issue 12, in a group shot drawn by the terrific Jerry Ordway:
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Post by MWGallaher on Jun 18, 2022 7:40:02 GMT -5
The JSA’s time in Limbo was short, at least by real-world publishing measures, and in 1992, the Justice Society was returned to the DC Universe at the climax of the ARMAGEDDON: INFERNO miniseries. Hourman escapes the endless battle with his comrades: Almost immediately after the JSA’s return in ARMAGEDDON:INFERNO, writer Len Strazewski and artist Mike Parobeck brought them to the pages of their own series. JUSTICE SOCIETY OF AMERICA ran for a too-brief 10 issues beginning in 1992. The characters were portrayed as older than the typical superhero, but as Clark Kent remarks in the first issue (as the JSA make a triumphant public appearance in a stadium filled with cheering fans), “They were rejuvenated in a magical dimension, Lois. Some of it must have stuck!” As Hourman is introduced to the crowd, his thoughts imply that he won’t be a fixture of the new series: “This is my last hurrah. No more Miraclo for me—ever!” He returns as Rex Tyler in issue 5, visiting his son, Rick, a.k.a. Hourman II of Infinity, Inc. Rick is in the hospital, suffering from cancer apparently brought on by exposure to Miraclo, leading to feelings of guilt for Rex, who then attends a group meeting for addicts, announcing: “My name is Rex and I am a drug addict. I thought a drug could make me a hero, but in the end it may cost me the life of my son.” Hourman gets a few panels of dramatic action in issue 6, in a flashback to the final years of WWII, and appears next in issue 8, which institutes a dramatic change: Johnny Chambers (Johnny Quick) is testing his theory that the Miraclo only triggered Rex’s (and Rick’s) metagene, just like his own “speed formula” put Johnny “in touch with something inside me that was special…” Sounds good, since if Rex could get his super-strength back without drugs, the same could work with Rick, to help him tolerate chemotherapy. Unfortunately, the efforts don’t seem to be working, and all he can offer his son is encouragement: Johnny’s still convinced that all they need is to find a trigger for the Hourman power. As he ponders the problem, we get more details on Rex’s past, including that the “black light” of the Miraclo ray (the first time I’ve seen it referred to as “black light”) supposedly activated Miraclo residue, and that Dr. Fate had magically cleansed his body of Miraclo’s “poisonous byproducts”: But when the menace of the month hits, and Rex is left trying to decide whether to help his team-mates or be with his son, he finds himself able to trigger his Hour of Power: In the next issue, he begins trying to teach this new technique to Rick: And although Rex doesn’t participate in the final issue’s action, he does share an update that implies this new way of triggering the Hourman powers is working for his son: Pretty heavy stuff, but this was the deepest exploration into the character we'd seen since the JSA's return in the 60's, so it merits closer attention here, as Strazewski fully embraces the negative aspects of Miraclo that Roy Thomas brought to the concept and tries to flesh out just how the drug is addictive (a mental addiction rather than a physical one) and what some of the side effects are--in Rick's case, life-threatening ones. I can't say I enjoy seeing Rex burdened with the massive guilt, but I do appreciate that he is shown handling it in a supportive way, and that Rick isn't shown as resentful. The notion of Miraclo triggering the metagene reflect DC's penchant of the times for broadly attributing superpowers to this factor, and that doesn't sit so well with me. I like the idea of Rex using his own resources as a chemist to give himself powers, based on some understanding of biology. With this metagene twist, it's hard to imagine what would have gone into the creation of Miraclo--was it just a placebo, created by a deluded chemist who came up with a crazy notion that grapefruit extract or something would give him powers, and then willed himself into believing that it really had? I guess that would explain why the powers had such an arbitrary duration, turning off exactly when he expected them to, but I can't see why that would have been a part of Rex's conception of how Miraclo would work. It's easier to buy into the idea that the drug had a limited duration of effect that Rex discovered during experimentation, but okay, maybe that was just how his metagene worked, and he discovered that by experimentation while attributing it to Miraclo.
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Post by Commander Benson on Jun 18, 2022 15:46:52 GMT -5
There's at least one detail here that escaped my mention earlier in this thread: Hourman's unusual longevity and sustained physical prowess is attributed to the Justice Society's exposure to the "temporal energy" of villain Ian Karkull. As I recall, this affected the entire JSA, not just Hourman. It was a continuity implant intended to explain away how superheroes active in the 1940's could still be active 40+ years later, but I don't remember exactly where that was documented. That was established in All-Star Squadron Annual # 3 (1984). The discharge of temporal energy resulting from the explosion of Karkull's shadow-form extended the vitality of the active Justice Society roster at the time ( All Star Comics # 7 [Oct.-Nov., 1941]), along with honorary JSAers Superman and the Batman and the Flash; future members Starman and Robin, the Boy Wonder; and girl-friends/hangers-on Hawkgirl and Lois Lane and Joan Williams. Besides trying to account for how so many Justice Society members could still be active in their senior years, the (untitled) story provided explanations for the sudden line-up shift that appeared in All Star Comics # 8 (Dec., 1941-Jan., 1942), to wit: Hourman and Green Lantern being replaced by Starman and Doctor Mid-Nite. The plot also provided the rationale behind Doctor Fate shifting to the half-helmet he wore from All Star # 8 on. Hope this helps.
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Post by MWGallaher on Jun 18, 2022 22:58:01 GMT -5
There's at least one detail here that escaped my mention earlier in this thread: Hourman's unusual longevity and sustained physical prowess is attributed to the Justice Society's exposure to the "temporal energy" of villain Ian Karkull. As I recall, this affected the entire JSA, not just Hourman. It was a continuity implant intended to explain away how superheroes active in the 1940's could still be active 40+ years later, but I don't remember exactly where that was documented. That was established in All-Star Squadron Annual # 3 (1984). The discharge of temporal energy resulting from the explosion of Karkull's shadow-form extended the vitality of the active Justice Society roster at the time ( All Star Comics # 7 [Oct.-Nov., 1941]), along with honorary JSAers Superman and the Batman and the Flash; future members Starman and Robin, the Boy Wonder; and girl-friends/hangers-on Hawkgirl and Lois Lane and Joan Williams. Besides trying to account for how so many Justice Society members could still be active in their senior years, the (untitled) story provided explanations for the sudden line-up shift that appeared in All Star Comics # 8 (Dec., 1941-Jan., 1942), to wit: Hourman and Green Lantern being replaced by Starman and Doctor Mid-Nite. The plot also provided the rationale behind Doctor Fate shifting to the half-helmet he wore from All Star # 8 on. Hope this helps. Quite helpful, Commander! Looking it over, I see I probably should have spotlighted that issue, since it did have a chapter featuring Hourman as the headliner, in which we learned that Hourman himself sponsored Starman as his replacement in the JSA, as he sought to devote himself to refining Miraclo. That at least serves to smooth over the transition, which always felt like Hourman was unceremoniously discharged against his wishes in favor of Starman.
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Post by MWGallaher on Jun 22, 2022 13:56:03 GMT -5
The Golden Age (1993) The next published comic to prominently feature Hourman was THE GOLDEN AGE, a 4-issue Prestige Format miniseries published in 1993, written by James Robinson with art by Paul Smith. Although it is branded as part of DC’s Elseworlds imprint, it does not transport the characters (very far) out of their familiar environments; in this case, the Elseworlds label serves only to declare this story to be out-of-continuity, with all of its events and character developments not to be referenced by subsequent stories set in the DC Universe. Originally, though, the miniseries was proposed and developed with the assumption that it was in continuity, telling the post-war exploits of many of DC’s Golden Age heroes, as it occurred in the post-Crisis reality. And aside from some final-issue twists that may or may not have been part of the initial pitch, it would have worked perfectly well as a canonical story without disrupting much if anything that DC was to do with any of the characters later. I’m not going to provide a detailed synopsis of this one. This one is so good that I don’t want to spoil it for anyone who hasn’t read this. And if you don’t remember it well, I’d rather you re-read it than provide a poor summary. The gist is this: America’s most beloved war-time hero, Tex Thompson, a.k.a. Mr. America the Americommando, returns to the states under high acclaim and initiates a program that will produce the greatest superhero the country has ever seen, the exceptional Dynaman. Robinson weaves a complex and engaging story spinning from this seemingly-simple premise, one that involves an astonishing assortment of characters from DC’s large stable of Golden Age heroes (absent the ones like Superman, Batman, and Wonder Woman, who had been removed from history by the Crisis). Robinson is able to work magic with almost every character he touches, turning one-dimensional characters borne from simple concepts into fascinating people, demonstrating that even a simple idea can be turned into an engaging story, if freed from the juvenile standards of the superhero genre as established in prior decades. The characters are recognizable, and true to their roots, but are allowed to be more than cardboard cutouts playing out a good vs. evil scenario. A human brain in a robotic body, a short man proving he’s a strong man, a manhunter who finds himself prey of an unrelenting pursuit, a man living with the constant presence of the ghost of his deceased brother…and, of course, a meek man with a pill that gives him one hour of emboldening enhancements. Even with only a page or three per issue, the scenes devoted to Hourman stand out as some of the most striking and memorable things ever done with the character. For instance, consider this page from issue one, in which Hourman is disturbed to see that his hour of power has lasted only 24 minutes: Now that’s the way to end a scene with impact! This is something of an obvious twist, but one that had never been done with the character, since it accentuates the comparison of Miraclo to illicit drug usage, with the user developing a resistance to its effects. In issue 2, Robinson and Smith present a 4-page Hourman sequence. Rex Tyler has spent a year refining the drug so that his body no longer resists the full hour of effects, only to discover a new flaw in the formula: when he is struck with fear by the barrel of a gun pointing him in the face, his biochemical reactions trigger a psychedelic, hallucinogenic response. As he reflects on the experience, he concludes that he is an addict. The addiction is not a new idea; Roy Thomas established that already, but Robinson’s description, with Smith’s depiction, give it a powerful impact that it hadn’t had before. Past attempts had struggled to explain what was meant by “addiction”, but hadn’t sold it like this series managed to. In issue 3, Hourman trains himself to avoid triggering the psychedelic effects and maintain his Miraclo enhancements for a full hour: With Hourman in full fighting form once again, he is ready for the final issue, in which he is recruited into a desperate cabal of heroes challenging the threat that looms larger than any they’ve ever had to face, leading him into conflict with a former ally, before the real heroes win a battle. Many casualties are suffered, but Hourman survives, given a grim but hopeful update for 1955 in the story’s epilog: This is one I hold in very high regard, and it validates my conviction that so many of the characters Robinson used here—Robotman, Captain Triumph, Johnny Quick, Manhunter, The Atom, Dan the Dyna-Mite—had great potential. This is one series that will convince you of the old saw “There are no bad characters, only bad stories.” But the mention of greatness calls us to consider another major player in this masterpiece, Tex Thompson. Despite Robinson’s spelling error, this is Tex Thomson, another creation of the same pair who created Hourman, Ken Fitch and Bernard Baily. While it was a little hard to swallow the idea that the mostly-forgotten (despite having outlasted Hourman on the stands!) Thomson, “Mr. America”, would be revered as the greatest of heroes by the citizens of 1947 Earth-1 America, it’s really quite a clever notion. With the real “greatest of heroes” written out of DCU history, Robinson has slotted in a character of the same vintage: Tex Thomson also debuted in ACTION COMICS #1!
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Post by MWGallaher on Jun 25, 2022 15:50:32 GMT -5
JUSTICE LEAGUE TASK FORCE had as its conceit the premise that J’onn J’onzz, the Martian Manhunter, would recruit heroes as needed for special Justice League missions, including heroes who were not formal members of any branches of the JL. In issue 10, March 1994 by writer Michael Jan Friedman and penciller Sal Velluto, with inks by Jeff Albrecht, the task force is dealing with a white supremacist cult that has developed a designer virus that will affect only those who are not of northern European ancestry. Since it’s a situation involving biochemistry, J’onn wants to enlist the services of Rex Tyler to identify, understand, and perhaps nullify the virus: Rex declines, feeling he needs to spend his spare time with his son Rick (Hourman II), who is still suffering from cancer. Once J’onn drops the fact that their enemies are neo-Nazis, though, Rex’s patriotic instincts from the WWII days kick in, and the original Hourman is on the job, and in costume. As rendered by the always-overblown Velluto, Rex looks more buff in 1994 than he did in 1940: (Velluto has Rex in the costume that Mike Parobeck created in the cancelled JSA series, with a rectangular yellow piece over the shoulders. I liked Parobeck’s work, but I never thought this was an improvement on the original design.) In the next issue, Rex is undercover with the group, but uses some Miraclo super-speed to save a little girl without donning his costume: By the end of that issue, Rex is the only Task Force member to escape being taken out by the supervillains assisting the terrorists, and is doubting himself: The story concludes in issue 12, Hourman makes a good showing even without the use of Miraclo (he used up his one dose saving the little girl in the previous issue): Of course, the Task Force succeeds in preventing the wide-spread release of the virus. Aside from the painfully-pumped-up renderings, Hourman makes a creditable showing in this, which is to be his final (successful) post-Crisis mission. Because next up is… …ZERO HOUR: CRISIS IN TIME by Dan Jurgens and Jerry Ordway. This was a 1994 DC event, one of the ongoing attempts to replicate the success of CRISIS ON INFINITE EARTHS. This one featured a team up between two renegade former heroes, Hawk, now “Extant”, and Green Lantern Hal Jordan, now “Parallax”. These kinds of events demand “major changes”, usually the death of prominent characters, and many of the less-popular JSAers were on the chopping block. The doomed Golden Agers first appear in issue 4, which, since the book was published in reverse order from 4 to 0, was the initial installment: As should be apparent from the cover of the following issue, things don’t look promising for Hourman: Extant drains chronal energies from the two JSAers with time-related codenames, Hourman and Dr. Mid-Nite: They’re not the only JSAers to be sacrificed, with Dr. Fate, Wildcat, the Golden Age Atom, and the Sandman joining them: They weren’t restored in the final issue, they were officially deceased in the then-current DCU. They had already introduced a new Sandman, they had what they figured was a better version of The Atom, who they weren’t using much, but would shortly turn into a supposedly more marketable teenage incarnation. Dr. Fate’s helm of Nabu would be reworked into the armaments of a new Fate character. Wildcat’s a good character name, and I’m sure they were looking around for a new character to hang that trademark on. Hourman is a name they’d already been looking to recycle for a while in 1994. That was one of the titles that had been offered to Neil Gaiman to pitch, but he chose Sandman instead. When the name is eventually revived, it will be in a character with a closer connection to Rex Tyler than Gaiman’s Morpheus had to Wesley Dodds. While I always had a fondness for the killed-off JSAers, it really didn’t feel like a tragic loss to me when Hourman met his demise. It’s not like there were a lot of venues for telling a great Hourman story in the DC Universe as it existed then. The best Hourman stories, in THE GOLDEN AGE and in the next area of attention in this thread, were set in the past. Besides, we’d just seen one “final fate of the JSA” get undone; if someone came up with a good idea for the character, they could undo this as well. As we shall see, they did…but first, SANDMAN MYSTERY THEATRE presents: “The Hourman”!
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Post by MWGallaher on Jun 29, 2022 16:49:22 GMT -5
SANDMAN MYSTERY THEATRE: The Hourman Acts I-IV ran in issues 29-32, Aug-Nov 1995, by the team of writers Matt Wagner and Steven Seagle and artist Guy Davis. This cover of the final installment incorporates some Bernard Baily art from the original Hourman feature! Crimebuster and Slam Bradley discussed this arc in the Classic Comics Podcast episodes devoted to SANDMAN MYSTERY THEATRE, and I encourage anyone who hasn’t done so to listen to their full exploration, but here’s where they talk about Hourman’s debut in the series: Published in the 90’s, but taking us all the way back to March, 1940, because, while the fact is not acknowledged in the credits, nor do I remember being aware of it when this was originally published, Wagner and Seagle are adapting the first Hourman story from ADVENTURE COMICS #48, as the basis for this 4-issue arc. It’s a relatively faithful adaptation, although Wagner and Seagle show us that readers of 1940 read a highly sanitized version of the event. The first we see of Rex Tyler, he is picking up mail from his post office box: just as in his debut, Rex is soliciting requests for help from the “Oppressed” via posts in the classified section of the newspaper: (I hadn’t read SMT in a long while, so it took me a bit to figure out why Rex’s speech is frequently rendered in an off-kilter, “drunken” lettering style. It is not intended to suggest an unusual mental state, but is instead the series’ approach to indicate a character is talking, or perhaps mumbling, to himself. The venerable thought balloon was passe in the 90’s, so this served as SMT’s substitute to represent characters’ internal dialogue.) As in ADVENTURE #48, Rex selects a letter from a woman whose unemployed husband has taken up with a criminal gang. But instead of the respectable Mrs. John Kennedy, this is the impoverished, abused, and slovenly Mrs. Jerry Kenton, mother of two grubby kids who is seeking assistance from the “Man of the Hour”. Wesley Dodds, a.k.a. The Sandman, has also had Rex’s curious public notice brought to his attention. Wes is scheduled for a tour of Bannermain Chemicals, as a guest of Mr. Bannermain himself who is wooing Dodds as a potential investor. Bannermain we all remember as Rex Tyler’s abusive boss (whose name eventually altered to “Bannerman”, but the ‘i’ was there originally). Rex, disguised with dark glasses, visits with Mrs. Kenton, who sports a black eye from her abusive husband, and Rex agrees to intervene on her husband’s behalf. But first, it’s back to the factory, where Rex and Wes meet for the first time: Later, powered up with his special pill, The Man of the Hour makes trouble with the leader of Jerry’s gang, escorting Jerry away from an angered and beaten-up gang, in order to coerce him away from a life of crime. In Act II, Jerry spills what he knows about the upcoming job the gang had recruited him for, which is not much. Wes, though, tends to have premonitions in his dreams, and he has dreamt of Rex Tyler, a large clock, and hundreds of hoodlums looting treasure. The next day, as Rex is working up some Miraclo, he gets a call from Wes, who invites him to lunch. The reader, meanwhile, learns that the gang is planning to steal the jewels belonging to Bannermain’s wife, which are to be displayed at the Beaux Arts Ball at New Year’s Eve. This will be a big costume party, and Wes, his girlfriend Dian and her Police Chief father have invitations. Rex and Wes bond over lunch, both of them having some interest in chemistry (Wes, as The Sandman, uses a sleeping gas gun to disable his opponents). Things go south for Jerry Kenton, who doesn’t have sense to stay away from the gang after all, and receives an unpleasant punishment from the gang boss, Lenny. Hourman is trying his best to live up to his promise, although not achieving the best results, leading to a direct assault on Lenny but eventually suffering a gunshot to the abdomen and a tumble from the third floor which, thanks to Miraclo, he survives. Before moving on to the second half of the arc, let’s pause to consider this depiction of Rex Tyler. While Wagner and Seagle have taken a lot from that original Hourman story, but they’ve departed from Rex’s original characterization. Rex is not the mouse transformed to a lion that Ken Fitch and Bernard Baily presented; this Rex is a cocky, over-confident extrovert, perhaps not the greatest judge of character, but it is implied that he is carefully planning the timing of his Miraclo (although Wagner and Seagle have yet to explain those pills thus far). Mr. Bannermain is depicted not as the abusive boss he was in 1940, but as something of a weasel. I was amused to see him brag to Wes that the company deals with its waste by sending it downriver, then laughing at the idea that it might harm the fish. I guess that’s where Rex learned to ignore toxic waste when he took over the company back in the 60’s! In Act 3, Wes, in his gas mask and double-breasted suit as The Sandman, is tailing Rex through the snowy city streets, but the Miraclo-powered Tyler easily eludes him. Lenny and the gang, though, spot the snooping Man of the Hour and chase him down in their car. In the 40’s, it was common to see Rex chasing after automobiles…this time he’s running from one: Lenny’s car smashes into the Man of The Hour, who bounces back from the injury and terrorizes the gang into fleeing. Before he can pursue them, Rex finds himself gassed by The Sandman. Over several pages of interrogation, the drugged Rex spills his guts, revealing the secrets of Miraclo (and mentioning that he’s learned never to take a second dose to try to extend his Hour of Power). Rex awakens having been deposited back at home, with a note from The Sandman, and some new notions in his head: As the night of the Ball arrives, Wes and Rex are both ready with costumes. Rex has sewn his own costume for his debut under the name “Hourman”, and Wes has squeezed into a purple-and-gold rental “acrobat” costume that suggests the superhero garb the character would eventually adopt in the 1940’s ADVENTURE COMICS feature: In the concluding Act, the events at the Ball play out as suggested in the original Fitch & Baily story, with the gang orchestrating a black-out in order to steal jewelry. The objectives are more ambitious in this telling, as the gang is after far more than the single string of pearls they sought in the simpler original telling. Hourman and Sandman meet in costume, with Rex recognizing his new friend Rex despite the disguise (Hourman recognizes Wes’s gas gun as that the masked Sandman was wielding). The two heroes have a productive discussion, then return to the Ball. The adventure culminates in a rooftop battle, with some impressive demonstrations of Hourman’s abilities. The original ending, in which Hourman fulfills the desperate wife’s request by scaring and sparing the husband, isn’t here. The last we see of Jerry, he’s been apprehended in the act of cutting off the lights at the Ball by The Hourman, who tells him: “You remember me, Jerry. I was the one who warned you about walking the straight and narrow—though it seems we need to have another little talk.” I don’t recall whether Jerry cropped up again in later issues of SMT—he’s the kind of minor character that very well might have—but for now I’ll assume that Hourman did indeed scare him straight and let him return to his wife rather than face the fates of his fellow gang members, as occurred in that first Hourman tale. Once the villains have been defeated, we close with another meeting between Rex and Wes. Rex is very battered and bruised, but he has survived and succeeded. Rex has decided he’s not quite ready to use Miraclo in superheroics, yet, and the heroes part hoping that their paths will cross again. And indeed they will…not only as founding members of the Justice Society, but in the pages of SANDMAN MYSTERY THEATRE, as we’ll see in an upcoming post. Funny thing, when I re-read this for the first time in many years for this thread, Hourman's portrayal wasn't what I remembered. I'll go into what I remembered as being "the best way to do an Hourman story" later on. But it was a cracking good rendition of the character! I liked the portrayal pre-costume, with Rex operating as "The Man of the Hour" in dark sunglasses and identity-obscuring clothing. We saw a bit of that in one of the early installments. If the character had found his way into some low-budget films, this could have been an effective look! Hourman's powers are more formidable than they were originally, with him recovering from gunshots that don't pierce the skin, taking blows to the head that routinely took out Baily's version of the character, but it does ignore some of the enhanced sensory abilities that were mentioned in the first telling of this story. The character was a great fit for this series, blending neatly into the noir sensibilities of SMT, introducing superpowers without overdoing it. Hourman was originally a hero for the impoverished, so it's neat to see his debut here represent poverty in a seedier, more genuine way than Fitch and Baily were able to in 1940. For the superhero fans, it's a kick to see the two features from ADVENTURE COMICS crossing over after so many decades. I've speculated that, should the upcoming Netflix Sandman series be a hit, they might well look to SANDMAN MYSTERY THEATRE as a spin-off some day. "The Hourman" wouldn't be so unlikely a choice for an episode adaptation, leading to the third TV depiction of the character in the 21st century...and we'll get to those first two depictions in a while!
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Post by MWGallaher on Jul 1, 2022 12:59:31 GMT -5
SANDMAN MYSTERY THEATRE 69-70, Jan-Feb 99 by Steven Seagle, Guy Davis I’m going to skip ahead in the publishing chronology for a quick look at Hourman’s follow-up appearance in SMT. The series ended with a short two-issue arc titled The Hero Acts I and II. The story brought Wesley Dodd’s story to a satisfying conclusion without definitively closing the book on his Sandman career. The focus is on Wes and his girlfriend Dian Belmont, who is acting as The Sandman’s sidekick “Sandy” at this point. Hourman enters the tale on the final page of Act I: Along with Hourman, we have The Crimson Avenger, a DC masked hero who debuted in October 1938. In The Crimson’s earliest adventures, he, like the Sandman, was inspired by radio’s Green Hornet: a masked mystery man who used a gas gun to incapacitate his opponents. The Crimson Avenger was more a clone of the Hornet than The Sandman, with an Asian valet assisting him and serving as chauffeur. Here, though, writer Seagle places him more in the mold of The Shadow, wielding pistols in both hands and willing to dispatch criminals with his bullets. The second act picks up with the trio of Sandman, The Crimson, and Hourman on a rooftop, bickering over how to deal with the story’s bad guy. Hourman demonstrates super-speed by disarming The Crimson and The Sandman ends up in a standoff against the hostage-holding villain. As the masked men disagree on how to handle their enemy, Wes’s thoughts characterize Hourman as “a bright and shiny knight errant” in contrast to the Crimson Avenger, “his relentlessly dark opposite”: The villain escapes, and the heroes split up, with Hourman using his speed to rescue the others from the exploding grenade the bad guy leaves behind: And the last we see of Hourman, he promises to assist the officer injured in the previous issue. That’s an upbeat way to leave Hourman, after his introduction as a cocksure hotshot in a seedy story, we now see him as the kind of hero epitomized in the Golden Age of comics, a do-gooder who’s capable, congenial, and committed to justice. So, where were we? Returning back to the 90's, we'd left Hourman dead as of the events of Zero Hour. But the JSA has always resisted being placed on the sidelines. With a JSA revival on the way, coming next we have a flashback event that shall prove to feature Hourman very prominently...
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Post by mikelmidnight on Jul 1, 2022 16:35:24 GMT -5
As you know, I've been eagerly awaiting your SMT reviews, and I have a lot of thoughts on the issues.
So, from the firs issue of his series, I loved the way they portrayed Wesley. The idea of a sort of plain, dumpy superhero (to me, a plain, dumpy guy) was enormously appealing … and it also sort of fit his suit and sort of ugly gas mask.
But I also noted that in his second or third arc, he was drawn by a different artist, and was much slimmer and, while still bookish, closer to mainstream attractiveness. That's fine, I thought; how he looks depends on the artist drawing him. No problem.
But by having Wes dress in the Kane/Kirby outfit in this issue … and look ridiculous … that annoyed me. I felt like it was rubbing my face in it, and also unnecessarily disrespecting the original 40's comics from Simon & Kirby, which were actually quite good. I wish they'd just left the costume part out entirely. It wasn't necessary.
As far as the "Hero" arc … nothing particularly bothersome here. I have a lot of thoughts about the "Phantom of the Fair" arc in which the Crimson premiered, but that's off-topic for tis thread.
By the way, it was shame this arc was truncated, especially because the series was scheduled to be wrapping up soon, anyway. Did I ever tell you what the final story arc was intended to be called? When I was told this I swear it made me want to chew my arm off or something.
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Post by chadwilliam on Jul 1, 2022 21:09:07 GMT -5
SANDMAN MYSTERY THEATRE: The Hourman Acts I-IV ran in issues 29-32, Aug-Nov 1995, by the team of writers Matt Wagner and Steven Seagle and artist Guy Davis. Given how unromanticized Wagner is about this period, its people, and even The Sandman himself, it's interesting to see how well The Hourman makes the transition from the pages of Adventure Comics to Sandman Mystery Theatre. If, by this time, Wagner hadn't already exhibited an appreciation for more mainstream heroes such as Batman, one might be forgiven for suspecting that here is a creator who resented that the likes of Superman, Batman, Wonder Woman, took over from the pulp heroes who preceded them. And yet he embraces so much of the character! Wagner veers dangerously close to using Hourman as an example of what sort of collateral damage would follow in the wake of a man who takes it upon himself to wage a one-man war on crime, but I don't believe he ever crosses a line. The Kenton's continue to suffer at the hands of Jerry's "friends" even after Tyler intervenes on their behalf, but Wagner makes it clear that this is due to Jerry making one worst mistake possible after another after being advised against it by The Hourman. You've got to figure that whatever happens to the Kentons after this, it's a hell of a lot better after the end of this story than it was before. Having spent about two and a half years deconstructing the superhero genre through his title character it's great seeing Wagner build it somewhat back up through The Hourman. At one point, Dodds expresses doubt that Tyler's pills produce anything more than a placebo effect upon the chemist - that his abilities are all in the mind. Such a rationalization could be used as a cynical starting point to re-introduce a character such as The Hourman into a dark, nasty "realistic" world but instead, Wagner embraces the idea and actually makes his hero suffer the blow of coming across as naïve in a world which does have room for wonder. As you noted, Hourman is even more impressive here than in his original appearances - surviving gunshots and blows to the head - with one exception. I suspect that jumping off of roofs so that he can catch the crook he's just tossed off of it isn't in this Hourman's repertoire. It's fitting that The Hourman should have run across The Sandman at some point. After all, what is which runs through an hourglass anyway?
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Post by Cei-U! on Jul 2, 2022 6:30:26 GMT -5
by having Wes dress in the Kane/Kirby outfit A quick note: Bob Kane had nothing to do with the Sandman redesign. The purple-and-gold costume was designed by Aquaman co-creator Paul Norris, which was then modified (primarily by elininating the outfit's cape) by Simon & Kirby when they took over the strip.
Cei-U! I summon the fashion tip!
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Post by MWGallaher on Jul 2, 2022 7:42:06 GMT -5
As you know, I've been eagerly awaiting your SMT reviews, and I have a lot of thoughts on the issues. So, from the firs issue of his series, I loved the way they portrayed Wesley. The idea of a sort of plain, dumpy superhero (to me, a plain, dumpy guy) was enormously appealing … and it also sort of fit his suit and sort of ugly gas mask. But I also noted that in his second or third arc, he was drawn by a different artist, and was much slimmer and, while still bookish, closer to mainstream attractiveness. That's fine, I thought; how he looks depends on the artist drawing him. No problem. But by having Wes dress in the Kane/Kirby outfit in this issue … and look ridiculous … that annoyed me. I felt like it was rubbing my face in it, and also unnecessarily disrespecting the original 40's comics from Simon & Kirby, which were actually quite good. I wish they'd just left the costume part out entirely. It wasn't necessary. As far as the "Hero" arc … nothing particularly bothersome here. I have a lot of thoughts about the "Phantom of the Fair" arc in which the Crimson premiered, but that's off-topic for tis thread. By the way, it was shame this arc was truncated, especially because the series was scheduled to be wrapping up soon, anyway. Did I ever tell you what the final story arc was intended to be called? When I was told this I swear it made me want to chew my arm off or something. I've never heard anything about the intended final arc, so please spill! I somewhat share your dissatisfaction with the intentionally humiliating "acrobat" costume--if the writers wanted to declare that the "Sandman and Sandy the Golden Boy" stories were fictionalized pulp stories inspired by the real Sandman (which, as I recall, is what they later did), that's fine with me, but the opportunity to incorporate the outfit into the Beaux Art costume ball scene may have just been too tempting for them to resist. It both panders to and mocks any fanboys looking for explicity continuity with the Golden Age, which is kind of odd to do in a story that does explicitly work a Golden Age story into the continuity.
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