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Post by MDG on Dec 8, 2022 9:45:29 GMT -5
Gold Key augments the comic with a page featuring a pair of “mini-comics” (wordless gag sequences), an illustrated text page on the styracosaurus, and a page of jokes called “Jest for Fun”, which features this one that is over my head: First Otter: Sir, you are a (r) otter! Second Otter: What (r) you saying? I would be deeply indebted to anyone who can explain this to me. A play on the word rotter?
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Post by MWGallaher on Dec 8, 2022 10:38:10 GMT -5
Gold Key augments the comic with a page featuring a pair of “mini-comics” (wordless gag sequences), an illustrated text page on the styracosaurus, and a page of jokes called “Jest for Fun”, which features this one that is over my head: First Otter: Sir, you are a (r) otter! Second Otter: What (r) you saying? I would be deeply indebted to anyone who can explain this to me. A play on the word rotter?
Yeah, I get that, but... ...what's with that response? "(r)" sounds like "are", but why is that supposed to be funny? Is it just "Hey, kids, have you ever noticed that the names of certain letters are homonyms for common words?" Did the second otter think the first was saying "Sir, you are a are otter!" and got confused because he was attuned to hear "otter" instead of "rotter"? Was this just written by somebody who didn't quite get the hang of telling simple jokes? It may have gelled a little better if the first otter said "Sir, you (r)otter!" and the second heard "Sir, you are otter!" but that would be pretty awkward. I think that's probably the gist of the "joke", but it's spoiled by the additional wordage to make the first otter's remark more comprehensible as an insult. If this annoys me now, I'm sure it would have been frustrating to 9-year-old M.W.
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Post by tarkintino on Dec 8, 2022 17:28:11 GMT -5
SHOWCASE #67, April 1967, DC Comics Featuring B’Wana Beast in “Track of the Immortal One” Written by Bob Haney, art by Mike Sekowsky and George Roussos A low-rent character with Sekowsky pencils. I know that would not end up in my collection. Yeah, his powers were not exactly the kind that would excite 1967 readers. He would have been better off as a shape-shifter who takes on the characteristics of the selected animal, but is more like Universal's The Wolf Man in that he's an upright, hulking beast still with a man's form and intellect, but some sort of animal in all other traits. Then again, that's the sort of character you'd expect in Gold Key's various horror anthology titles, rather than DC in one of their premiere superhero try-out books. Essentially, the relationship District Attorney Frank Scanlon had with Britt Reid, AKA the "criminal" Green Hornet. Well, horrid stereotypes were slow to die in comics. That, and Haney just fell back on ignorance, assuming most from that continent were inarticulate and failed to understand basic concepts or names of common objects & vehicles. ...because the thing this concept needed most was a Lois Lane of the Jungle! UGH. The monkey destroying the evidence is so animal side-kick-ish like too many Hanna-Barbera cartoons. I remember his cameo in Crisis on Infinite Earths, and for the first & only time, appreciated his two cameos (issues #5 - "Worlds in Limbo" and #12 - "Final Crisis"), only for Wolfman & Perez considering the entire DC universe in order to show the impact of events. I'm guessing DC wanted to catch potential readers from every possible corner; over at Marvel, Ka-Zar had been revived / integrated into the Marvel universe, so publishers must have believed there was a market for jungle characters, after all, as you pointed out, Gold Key was running Tarzan and Korak, and by the time this issue hit the stands, the Ron Ely Tarzan TV series was ending its first of two seasons on NBC ( "Man Killer", which aired on April 14th of '67). One can conclude DC and Marvel were going to jump on nearly every trend if there was a buck to be made with it. How dare you! A fair chance? Considering the path DC titles would be taking in the late 60s (a more serious direction), I cannot imagine B'wana Beast thriving in the landscape of The Deadman, the Novick/Robbins Batman, the tail end of The Doom Patrol or the more socially conscious stories found in the Teen Titans of this period. His type of creation was a stale relic before the pages were ever printed. The king of this genre--Tarzan--would have mixed results as the decade closed: the TV series was cancelled in 1968, and while the comic book rights were obtained by DC in the early 70s (picking up the numbering with issue #207 in April of '72), the DC stories were far more mature, and less the "noble grunter" variety. DC's Tarzan was very much a new kind of jungle hero, who left his Gold Key and Marvel fellows in the dustbin of outdated interpretations...along with B'wana Beast.
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Post by MWGallaher on Dec 11, 2022 7:52:36 GMT -5
WILD BOY OF THE CONGO #10 [1], Ziff-Davis, 1950 You can read along here. Well, this looks promising! That’s confirmed as a Norm Saunders painting on the cover, with a weapon-wielding “gorilla-god” being restrained from whacking an enchained beauty, courtesy of the Wild Boy of the title. Let’s dig in and see if this really does deliver the promised “breathless jungle thrills”! The inside front cover is devoted to a page of Jungle Oddities. It’s presented like many other pages of unusual facts readers often found, but these sound a little dubious to me. The rare Malagasy tree “captures and eats men”?! The Liana vine of South America will “twine itself around a man, lift him from the ground, and hang him”?! Paul Hodge provides the art for our introduction to “Wild Boy, Prince of the Jungle.” This looks to be an origin story, opening with young blond David, wearing a red-striped shirt, in Africa with his uncle Clyde. The uncle is plotting with the sleazy “Mr. Wilson” to have the boy killed along the safari so that Clyde can collect the lad’s inheritance. They’ve recruited the native Wabotu to attack the safari, but only to kill the boy. David foils the plan by running off into the jungle alone before the spear hits him. From hiding, David overhears his uncle’s intent and tries to escape, but he’s cornered and doomed…but then an earthquake brings down boulders around him and his assailants. David alone survives, but he is trapped in a secluded valley, in the ruins of an ancient city, under the watchful eyes of a giant stone idol. Four years later, David has become a capable young man of the jungle, swinging from vines, talking to his monkey companion Kimba, and earning the friendship of a panther by saving him from the grips of a giant snake. Venturing out days later with his new panther ally Daro, Wild Boy spots, from a great distance, a peaceful village on fire. The village has been raided by the savage Muttu tribe in order to gather slaves, but a young native boy, Keeto, escapes, reaching the golden temple in Wild Boy’s Lost City before Wild Boy who bids the lad gather the survivors to the great temple. The carvings on the temple wall seem to represent Wild Boy, who is considered the fulfillment of a prophecy of a “mighty boy, half hunter, half spirit”, who “would return and protect us in our hour of need!” The Muttu have followed the villagers to Wild Boy’s temple, and Wild Boy sends the villagers into hiding, while he sets a fire inside the idol, making it appear to breathe smoke. Wild Boy reveals himself, then blows a ram’s horn to summon the mightiest beasts of the jungle to his aid. The evil Muttu are mostly slaughtered, and the peaceful villagers are able to return to their home, safe and grateful to Wild Boy. Wild Boy invites Keeto to drop by any time and hang out. A good origin story, and one can’t help but notice that we have here a blond boy wearing a striped shirt menaced by a “Mr. Wilson”! There is some interesting imagery available thanks to establishing the Lost City as Wild Boy’s base of operations, we get a pair of intelligent and valuable animal companions, and a human supporting character for Wild Boy to interact with. The ability of jungle heroes to communicate with animals is typical, and this story doesn’t bother to explain how David is able to develop that skill, but readers of the time were probably expectant of that from their jungle heroes. Next up is the cover story, “The Gorilla God!”, again illustrated by Paul Hodge. Wild Boy heads off to investigate the newly active volcano, leaving his friend Keeto behind to cook breakfast. Keeto is unaware that a savage enemy tribe is watching him from the brush. The savages abduct Keeto for use as a sacrifice to the gorilla god, so the monkey Kimba rushes away to inform Wild Boy. Evidently, Wild Boy can very literally talk with the animals: “What’s wrong, Kimba? I understand…bad men have taken Keeto for the gorilla god! Lead on…I’ll follow!” The gorilla god is legendary around this area, and Kimba leads Wild Boy and Daro the panther to a land new to them, an area reputed to be the domain of the gorilla god. Unfortunately, Wild Boy drops into a pitfall trap, just as gunfire is heard, so he orders Kimba and Daro to flee to safety. The shooters are white hunters in search of the gorilla god, hoping to exhibit the giant in Europe to great profit, so they grab Wild Boy from the pit they’ve dug, hoping he can lead them to their prey: Their scheme is foiled when they return to their tent, allowing Wild Boy the opportunity to summon Kimba and Daro to free him from his wooden cage. Our hero has no time to waste now that he has escaped his captors; saving Keeto is top priority, so they get back to tracking him! Wild Boy finds Keeto trussed up as a sacrifice before the massive gorilla god, but the rescue proves very easy: And of course, here’s where the wicked white men catch up. When they dare to assault Wild Boy, the gorilla god attacks, savagely attacking the Europeans who threaten his friend. The gorilla thrashes the men to death, but he also dies from bullet wounds. This enrages the tribe who kidnapped Keeto, since their god has died before their very eyes. They pursue our heroes as they flee, leading their pursuers to the edge of the volcano. Wild Boy summons elephants, and his enemies suffer death from trampling as well as volcanic eruption: I’m struck with how jam-packed this story is in its short 6 pages. A few years later, Atlas/Marvel would be publishing jungle comics with similarly short tales, but never with as much action as this. The storytelling is compressed, sure, but it doesn’t feel rushed, even with two sets of enemies, a gorilla god rampage, an elephant attack, an erupting volcano, a jungle sacrifice, abduction, trap…whew! It’s not without some minor letdowns, such as the simple resolution to Keeto’s sacrifice, and Wild Boy’s way-too-literal ability to communicate with animals, but the pieces come together so that the bad guys all get the comeuppance they could earn back in the days before the imposition of the Comics Code Authority. The obligatory text feature is “Man-Eater”. A white man named Walters is investigating some deaths in an Indian village which the locals attribute to a different white man who can turn himself into a devil-tiger. That man proves to be Thorpe, a killer who has stolen big cats from a European circus and is using them to wreak havoc. Thorpe overestimates his ability to control Rajah, the Bengal tiger… Irv Novick and Bernard Sachs handle the art for “Jungle Guns!”, starring Joe Barton, Jungle Adventurer. The dashing, pipe-smoking Barton is assigned by the Belgium High Commissioner to the Congo to guide an authorized yet suspicious party into the interior. These suspicious travellers are Karl and Olga Heinlin, who claim to be zoologists trying to reach Tambu country before the rains come. (Also, a pick-pocket named “Limey Louie” is being sought for stealing, so I suspect we’ll see him before long.) As Barton pilots the pair on a boat through the river, Karl objects when Barton insists on finishing the journey on shore, in order to avoid whirlpools and rapids. As the men trade fists, the boat crashes, deciding the matter. The sinking of the boat reveals that Limey Louie was a stowaway in the hold, which was filled with rifles! It turns out the Heinlins are communist agents here to sow revolution in European colony countries. Olga convinces her husband to keep Barton alive, since he’s the only one who can lead them to the natives. Joe Barton, claiming to be motivated only by his paycheck, makes peace with the commies and they reach the Tambu people, who welcome Barton. With Barton the only one capable of translating, Karl doesn’t realize that Joe is advising the chief not to accept the offer of guns or the encouragement to rebel, explaining that the communists will return to enslave them if they do. The Tambu delay their decision until the next morning, but the greedy Karl has, overnight, swiped the precious jewels from the tribe’s idol’s eyes and planted them in Joe’s pocket. The furious chief decides to accept the guns, and sentences Joe Barton to face the deadly bushmaster, the deadliest snake in the jungle! Joe is rescued by Limey Louie, who has a conscience after all. Louie and Joe take a short cut to the boat, hoping to get there first, but they find the gun-filled boat surrounded by curious elephants. Karl tries to spook them by shooting at them, forcing Joe to expose himself or risk Karl causing a deadly stampede. Karl shoots and misses, the elephants react exactly as Joe expected, killing Karl beneath their immense feet and crushing the weapons as well. When the Commissioner arrives, Joe refuses to lay the blame on Karl alone, despite Olga’s pleas. Olga goes with the authorities, and Limey Louie gets a pardon for his part in the affair. Hey, this backup feature isn’t too bad! The Novick/Sachs art doesn’t wow me like Hodge’s, but the story reads like the many pulp magazine short stories starring cool-headed adventurers-for-hire. Closing out the book is a third Wild Boy story from the drawing table of Paul Hodge, called “The Invaders.” Wild Boy encounters wounded man, reporting that “two strange men of great evil…come to village…ask to be brought to Lost City…” The man dies of gunshot, and Wild Boy vows to avenge him. Back in the native village, the evil men are beating people, trying to extract the secret location of the Lost City. With villagers facing down a rifle barrel, one villager relents, but warns that they will perish if they try to learn the City’s secret. Once the safari reaches the Lost City, the villagers attempt to beg off, having wronged the “great jungle prince”, but the evil whites intend to loot the legendary ruins, and need the natives to carry their takings. Before they can kill another villager, Wild Boy attacks from out of nowhere, but he succumbs to the club of a rifle butt to the back of his head, and is bound and taken prisoner. The invaders find golden statues, which they begin destroying, caring only about the value of the raw materials. Wild Boy can only watch in distress, until his panther Daro frees him by gnawing at his bonds. Wild Boy means business, and attacks one villain with his knife going for the throat, but the other man is taking aim with his rifle. Wild Boy turns so that his enemy takes the bullet, but that leaves him as an easy target for the second shot. (This page is a good example of the jigsaw puzzle approach Hodge takes to his panel design throughout the issue.) Once again, though, Daro comes to the rescue, knocking his master out of the bullet’s path. A third shot is never fired, because the remaining invader is taken down by “a bolt of lightning from the angry skies.” Wild Boy graciously accepts the villagers’ apology; the evil has been destroyed and Lost City is safe again. That was a quick one, but a cracking good one. The implication is that Lost City is defended by supernatural forces, making the literal “bolt from the blue” a forgivable means of polishing off the menace. Never mess with the integrity of ancient idols, kids! It’s pretty shocking to see the hero of the comic holding the end of a dagger to the bad guy’s throat. There’s no question that Wild Boy would have carried through, even if the writer spares him the burden of killing by the convenience of friendly fire. As a special treat, the back cover features a full color pinup of Wild Boy and his panther Timba before a massive stone idle. The GCD doesn’t identify an artist for this, but I think it’s very nice work. Well, how about that? Unexpectedly, I find this to be a definite Jungle Gem! Although it’s loaded with well-worn jungle tropes, cliches, and conventions, everything is executed well. The artwork is above average, the rendering is lush, the Lost City adds visual appeal, the stories make effective use of their page count without excessive padding or hasty shortcuts. I had never heard of the artist Paul Hodge, and I quite like his work. He staggers and angles his panels so that no page is just rectangular blocks, but does so in a way that doesn’t hinder the flow of reading. Out of all the jungle comics I’ve sampled so far, this is the one I’m most tempted to read in full. WILD BOY ran for eight issues in 1950-1952, with its first three issues numbered 10-12. Ziff-Davis had only been publishing comics for a few months when WILD BOY debuted, so this was not a case of a new comic taking over the numbering of a cancelled comic, as was typical of the industry. Ziff-Davis actually debuted five new series in January 1951, all of which started at #10, so this appears to be a ploy to make these appear, to retailers, to be well-established properties. Ziff-Davis had actually only published 7 comics in total thus far: FAMOUS STARS #1-2, KID COWBOY #1-2, ROMANTIC MARRIAGE #1-2, and AMAZING ADVENTURES #1. Ziff-Davis sold many of their properties to St. John Publishing when they abandoned the market in 1952, and St. John continued the series under the new title WILD BOY OF THE CONGO. Their first issue, #9, appears to have been prepared by Ziff-Davis but handed over to St. John, and was published a year after the last Ziff-Davis issue. After that single issue of new material, St. John reprinted earlier Ziff-Davis content, but published them under new covers by Matt Baker, such as this one: I won’t be sampling the St. John issues separately, letting this one stand as my single review of WILD BOY.
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Post by Prince Hal on Dec 12, 2022 14:57:53 GMT -5
This was real find, MWGallaher, especially compared to some of the Jungle Gunk you've had to wade through. As always, your reviews are detailed and interesting. Nice catch on Mr. Wilson, btw. The Novick-Sachs art appeals to me more than it does to you, I guess, but the Hodge art is the real surprise for me. I'd never heard of him before. That back cover is a beauty. I wonder if it might be Matt Baker's work, as www.mycomicshop.com/search?TID=381391 suggests. Love that stippling effect, if that's what it called, on the stone idol.
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Post by MWGallaher on Dec 12, 2022 15:51:52 GMT -5
This was real find, MWGallaher, especially compared to some of the Jungle Gunk you've had to wade through. As always, your reviews are detailed and interesting. Nice catch on Mr. Wilson, btw. The Novick-Sachs art appeals to me more than it does to you, I guess, but the Hodge art is the real surprise for me. I'd never heard of him before. That back cover is a beauty. I wonder if it might be Matt Baker's work, as www.mycomicshop.com/search?TID=381391 suggests. Love that stippling effect, if that's what it called, on the stone idol. I've been trying to figure out whose work that back cover reminded me of, and it finally hit me: Jack Katz. I'm not very familiar with his work, particularly in the 50's, but this gives me the same vibes as the First Kingdom covers I used to see (and always pass up) in the comics shop. The composition, the coloring, and the level of detail strike me as similar, but I don't know the identifying hallmarks of either Katz or Baker. But yeah, Hodge does some pretty impressive work, and I've never in my life seen his name or comics career discussed. Going by the GCD, his identified credits indicate a short stay in the industry, with three issues of WILD BOY and less than 20 short stories for various Atlas horror, western, and war anthologies.
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Post by Prince Hal on Dec 12, 2022 16:41:28 GMT -5
MWGallaherThat’s it: Katz! Great call. I remember Katz’s First Kingdom comics, particularly the detail you mentioned and his elongated figures.
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Post by MWGallaher on Dec 26, 2022 14:02:45 GMT -5
SHANNA THE SHE-DEVIL #1 was cover-dated December, 1972. Marvel brought this to the stands as a part of a short-lived attempt to publish comics with more appeal to female readers. Here’s how it was explained in the Bullpen Bulletins: In the Bullpen Bulletins the following month, it’s noted that “writer Carol (sic) Seuling and artist George Tuska were helped out at the last minute by a bit of additional dialogue from the nifty new ballpoint pen of Steve Gerber—a name we predict you’ll be seeing a lot more of, in the near future! Steve’s an old confidant and correspondent of Roy’s, whom he brought east to help himself and Steve Englehart with the editorial efforts on our ever-expanding comix line.” SHANNA initially seems like an odd choice for a “girl’s line”, since jungle girl comics, I presume, had a track record of appealing more to boys. The Cat could have been intended as Marvel’s answer to Wonder Woman, and Linda Carter, the night nurse, had potential appeal in a market that sill supported nurse books, romance books, and gothic books on the paperback rack. SHANNA did have a 70’s “women’s lib” vibe and an ecological perspective that lent it a more contemporary feel than the classic jungle girl books, though. The debut story, “Shanna the She-Devil”, is penciled by George Tuska and inked by Vince Colletta. It opens with Shanna, assisted by her leopards Biri (a black panther) and Ina (a spotted leopard) intervening before “Ivory Dan” Drake can slaughter an African elephant in an illegal poaching expedition on a protected game reserve. Shanna orders Drake and his men off the grounds, but Ivory Dan intends to defy her commands by moving to a different hunting location. His hired native man, Kula, refuses to assist him: “I will not hunt with you! You are evil! And to evil men, Shanna brings death!” Drake responds poorly, and beats Kula, who is left seeking revenge for the humiliation. Kula reports his former employer’s plan to Shanna, who heads off to stop the poachers, sending Kula to summon the game warden. Shanna tracks down the sexist pigs and begins upsetting their plans, “asserting her femininity until she gets a cowardly rifle butt to the skull: The sight of the gun triggers a flashback in Shanna’s concussed noggin. We learn that she is Dr. Shanna O’Harra, a well-to-do Manhattanite veterinarian serving as environmental specialist for the Municipal Zoo. When the zoo’s big cats are slaughtered, Shanna rescues the sole survivor, a leopard named Julani, who Shanna had hand-raised. A panicked guard finishes the slaughter, thinking the leopard was a danger to Dr. O’Hara. We get another sub-flashback to her childhood, when she tried to prevent her own father from shooting a leopard in Africa, then return to her origin. Not only have zoo animals been under attack across the country, and Americans have been increasingly cruel to animals. Now another sub-flashback shows that the “leopard” Shanna’s dad was firing on was actually his wife, Shanna’s mom! Shanna takes Julani’s cubs, who had been safe in the hospital at the time of the slaughter, and makes plans to leave the “civilized” world behind. Training montage time: Shanna takes a new job opportunity to relocate the cubs (Ina and Biri, as I’m sure you’ve guessed) to the Dahomey Reserve in Africa. She dons Julani’s pelt in order to better bond with the growing cubs and becomes a jungle girl in the classic mold… …At which point we catch back up with her as she recovers consciousness, bound and helpless before Drake and his men Vole and Zarg: Zarg is a gargantuan brute, but Shanna’s training allows her to defeat the big galoot. She tries to stop Ivory Dan from shooting the elephants, but he fires before she can do so, starting an elephant stampede that leads to Dan’s demise: In the closing panels, we get a quick introduction to the game preserve’s warden, Patrick, evidently an Irishman, and Gerber and Seuling establish that Patrick has been wooing our jungle queen with frequent but refused proposals. SHANNA’s main flaws are its awkwardness, its overblown messaging, and its paucity of jungle atmosphere. The awkwardness shows in the pieced-out flashback to her childhood, which are nested at two different levels of the story (part in the “now” storyline, part within a different flashback. The training scene is necessary to set her up as being capable of jungle survival, but it comes unexpectedly, and is unconvincing. This awkwardness may be due to Carole Seuling’s rookie status as a comics writer, and may be why Gerber was recruited to assist. Seuling only has a few credits other than this one. Her husband was well-know retailer Phil Seuling, and that probably played some part in her getting this gig. The messaging is endemic of the times, and I admit I probably would have been receptive to it if I’d bought this off the stands. It does transform the tone to make this jungle queen an activist, feminist environmentalist, and it’s a nice touch to give her a Ph.D. and a notable career. The final-page insertion of a romantic interest blunts the effect, though. I can’t pinpoint the reason for the lack of jungle atmosphere, though. George Tuska draws decent animals, he draws jungle environments, and Vince Colletta is at least compatible, as he usually was, with Tuska’s work, and I can’t blame things on any obvious shortcuts on Colletta’s part. It may just be the “Marvelizing” of the scripting that saps this book of the immersive feel of a good jungle comic. For all its flaws, though, the book reads well enough, and if it doesn’t ascend to any heights, it’s not at the Jungle Junk level. At the least, the book seemed to have an intent behind it, rather than just being another adventure book to flood the stands with. I liked Marvel’s efforts at jumping on the “relevance” trend, and its experiments outside the conventional superhero stuff with these female characters, more minority leads, and expanding new material in the Western, horror, and war genres. But I admit to preferring THE CAT and, particularly, NIGHT NURSE to SHANNA.
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Post by berkley on Dec 26, 2022 16:29:17 GMT -5
I've never read the Shanna story in full but I do think Tuska's art was not a good fit for either the character or the jungle setting. Perhaps this is largely a matter of personal taste, but for me his Shanna has no visual charisma - in contrast to, for example, Steranko's as seen on the cover - and doesn't look convincing in the training or fighting scenes.
Actually, looking at the samples again, there probably isn't enough seen here to judge the jungle backgrounds fairly so maybe I spoke too soon in regard to that aspect. But I would love to have seen someone like Marie and/or John Severin or Russ Heath or Gray Morrow on a series like this.
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Post by MWGallaher on Dec 26, 2022 17:47:40 GMT -5
I've never read the Shanna story in full but I do think Tuska's art was not a good fit for either the character or the jungle setting. Perhaps this is largely a matter of personal taste, but for me his Shanna has no visual charisma - in contrast to, for example, Steranko's as seen on the cover - and doesn't look convincing in the training or fighting scenes. Actually, looking at the samples again, there probably isn't enough seen here to judge the jungle backgrounds fairly so maybe I spoke too soon in regard to that aspect. But I would love to have seen someone like Marie and/or John Severin or Russ Heath or Gray Morrow on a series like this. That's a good way to express it, berkley . All your proposed artists could have brought the verve and authenticity and imagination these pages needed to elevate them, but SHANNA got Tuska and Andru, both good artists but neither of whom were well suited for this kind of material.
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Post by tarkintino on Dec 27, 2022 7:27:12 GMT -5
One of the best Bronze Age examples of a cover over-selling the contents; with a Steranko cover, and i'm not certain, but the corner figure almost looks like Romita (who illustrated the lion's share of those for Marvel's 70's titles), a casual rack-browser might believe he was in for something thrilling...at least in the art department. That is, until eyes set on the splash page, and it was all downhill from there. If mixing an ecological and feminist message was Marvel's aim, it failed. In the early 70s, comics with any sort of sociopolitical relevance leaned on the heavier, darker side of storytelling, with themes such as drugs, racism, political corruption, some commentary on the police, etc. Jungle woman + the ecology was not the best vehicle for messaging to a more mature comic-book readership coming out of the bleak late 1960s. In fact, the concept is so light, that its essence was appropriated for this typically awful Hanna-Barbera cartoon titled Jana of the Jungle (NBC, 1978): Now, someone might argue that the fact Jana was silly and aimed at children did not mean the concept was bad (using the contrast of great superhero team comics to the Super-Friends, for one example), but the idea of "Big White Hero Rules The Jungle" was such a tone-deaf thing to push by the 1970s. DC's Tarzan might be an exception, perhaps due to some of the Kubert scripting, and portraying Tarzan in a far more bestial manner than other jungle characters, so he had an edge. that was not Shanna; she was someone privileged enough to train, dress in a costume and choose to live in a so-called "untamed" region, and somehow survive around endless numbers of predators, parasites and deadly reptiles & insects without so much as messing up her hairdo. Its astounding to consider that early 70s Marvel (one of its last, great, innovative periods) cranked this one out and expected it to strike an chord with readers--especially females who judged many a superhero female character harshly--and for good reason, as most could not be taken seriously with few exceptions (e.g. the more detective-aligned Batgirl as written by Robbins in Detective Comics of the same period). Shanna the She-Devil reads like an unearthed nostalgia piece draped in the trappings of an allegedly progressive message, one few were willing to accept.
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Post by MWGallaher on Dec 27, 2022 21:29:08 GMT -5
Good points, tarkintino . For a "relevant" comic, pro-environmentalism is playing it safe, since that was the one area of progressivism that the conservative establishment was willing to tolerate and even encourage in the youth of the 70's. (Today, even that has become a stark line dividing the culture, with some subsets in America not revelling in conspicuous, audacious acts of intentional pollution. Just last week, I witnessed for the first time some [expletives deleted] engaging in the repugnant act of "rolling coal".) In comparison, Shanna's feminist leanings were understated and rendered mostly irrelevant by her transplanting herself to the jungle. But yeah, her origin is hard to swallow, and it's surprising that even then Marvel didn't realize the unseemliness of creating a new white jungle goddess type in the Sheena mold (right down to coming as close as possible to swiping the character name!) in 1972. Jumping from a training montage to being a jungle heroine revered by the natives? Talk about your "white privilege" in action! I do want to acknowledge my appreciation for Seuling introducing Jakuna Singh, a Sikh agent of SHIELD, in issue 2. That was a fresh example of diversity, but Singh got killed off after just a few appearances.
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Post by MWGallaher on Dec 30, 2022 23:59:19 GMT -5
You can read Sabu, "Elephant Boy" #2 at comicbookplus. SABU, “ELEPHANT BOY” #2, dated August 1950 from Fox Feature Syndicate, reset its numbering to an appropriate number, having followed the series debut which was marked as issue #30, taking over the numbering from MY SECRET STORY (which took over the numbering from CAPTAIN KIDD (which took over the numbering from DAGAR (which took over the numbering from ZOOT))). Sabu was the star of 1937’s film “Elephant Boy”, so Fox appropriated that film title as the subtitle for this series, although it was not an adaptation of the film. (Fox had done the very same thing, as discussed in a previous post, when they published DOROTHY LAMOUR, JUNGLE PRINCESS around the same time as this comic.) Like Lamour, Sabu was still appearing in pictures as of 1950, but wasn’t exactly a hot property on the screen anymore. So let’s see what Fox did with its turban-wearing, elephant-riding jungle teen hero… The first story, “Betrayal of the Temple”, begins with a single-colored—in this case, red--page on the inside front cover, as was Fox’s practice. It gets cracking with Sabu hurling a bola to stop a “monster ape” from absconding with a jungle girl. The girl was following her brother, Lani, who has stolen the temple jewels in order to impress Tabora, who lives in a neighboring city. Sabu agrees to pursue Lani and save him from the evil influence of Tabora. Tabora, meanwhile, is coercing Lani to lead her to the temple itself, since she’s not satisfied with the “little” jewels that Lani has offered. When Lani heads off to see if the coast is clear at the temple, the snooping Sabu learns that Tabora and her companion Orab are planning to follow and slay Lani, then steal the treasures. Sabu’s bola stops Orab, and he is able to take back the stolen jewels. Orab’s beating of the jungle drums signals his tribe to stop Sabu. The clever Sabu captures a tribesman, swaps clothes with him, and forces him to run ahead, so that the tribesmen capture one of their own, permitting Sabu to reach the village. There, Lani refuses to believe Sabu’s slander of his beloved Tabora, noting that “besides, the unseen temple guard would destroy her if she touched the jewels.” (So how did Lani manage to swipe them?) Lani cold-cocks the Elephant Boy and takes Sabu— and the stolen jewels—back to Tabora, who assures Lani that Sabu will only be “punished lightly.” By which she means Sabu will be thrown to die in quicksand while she and Lani head for the temple! Lani’s reward for leading her to the secret temple is not Tabora’s love, but a death sentence—he shall join Sabu in the quicksand pit! Sabu, unsurprisingly, is rescued from the pit by his elephant, Nega. He rushes to the temple just in time for Tabora to die when she sets off a trap that brings stone blocks down upon her. Orab is about to spear Lani when Sabu’s bola drops the villain. Lani, though, falls onto Orab’s spear anyway, and pays the ultimate price for his folly. Well, on the positive side, it was refreshing to see Lani maintaining his misguided devotion up to his betrayal, and his ugly demise hints at a supernatural punishment for his violation of the tribe’s idol. One could infer some misogynistic tendencies in the writer, who depicts Tabora as a manipulative, lying, avaricious vixen, giving her a brutal death while allowing the thuggish Orab to survive to face the authorities post-final panel. The art is attributed to Joe Orlando, with partial inks by Wally Wood. The figure work is stiff and awkward, the inking is artless, the composition relies on crazy-quilt asymmetric panel shapes to impart an undeserved perception of dynamicism. Orlando must have been rushed here; I know he was capable of far better than this. It is, though, better looking than the work attributed to Wood alone in the previous issue, suggesting that, like the Dorothy Lamour issue I sampled previously, it might have been a group effort from the Wood studio, with diverse and unequally-capable hands contributing. Next up is “The Congo is Fatal to Fakers”, a story that doesn’t feature Sabu. It’s reprinted from an earlier Fox comic, and features the work of another artist who, like Orlando and Wood will become known for his work at EC Comics a few years later. Jack Kamen is not at his prime yet, but his work in this story is far superior to the Sabu opener. This is an agonizingly wordy story about Martin Buckson, who promotes himself as a great jungle hunter to the rubes in America, but who has never actually even been to Africa. Rather than have his girlfriend Nella discover he’s a fake, Martin agrees to take her on his next expedition, convinced that the dangers of the Dark Continent are overblown, and that he will be able to fake his way through. Buckson recruits a genuine safari hunter, Lefty O’Toole, to accompany them, counting on O’Toole to cover for his own lack of experience. O’Toole is hitting on Nella, but Martin has to put up with it, because he knows he’s helpless without O’Toole’s expertise. O’Toole is highly suspicious, since no one there has ever heard of Martin Buckson. Martin’s spooked by evidence of cannibals, but he’s compelled to show false bravado, ordering O’Toole to lead them to the Swangi cannibals! (See what I mean about "wordy"?)By implying that O’Toole is the cowardly one, Martin has made no friend of his guide, who “graciously” permits O’Toole to take on the gorilla that’s been spotted along the trail. Martin tries to surreptitiously flee the ape, but finds, once he’s sneaked back to the jeep, that the cannibals are threatening Nella and O’Toole! Will Martin Buckson rise to the occasion? Nope, he’s going to take the second jeep and get the heck out of there, thinking to himself “Goodbye little Nella! You were a nice girl…” As he speeds away, leaving Nella to realize he was not just a faker but a coward, he gets grabbed by a giant snake hanging from a tree and crashes the jeep. The cannibals run to see Buckson burn to death in the wreckage, permitting O’Toole and Nella to escape and pursue their new-found love for one another! It’s not unreasonable to read this story as a dig at Frank Buck, who dealt in the same kind of self-promotion as Martin Buckson. I don’t know if there were any suspicions at the time that Buck was exaggerating his safari accomplishments, or if this were just a “what if” premise that made for a fun story, but it’s odd that this story was reprinted shortly after Fox began publishing its own FRANK BUCK comic. The writers of these stories haven’t been identified, so far as I can tell. I don’t know if the same man wrote both, but each has men coerced into making unwise decisions by women who prove to be unfaithful to them, leading both of them to die. I’ve always liked Jack Kamen’s work, and prefer it to some of his better-loved fellows in the EC bullpen. It’s the artistic highlight of this comic, for sure. The next Sabu story is “The Mystery of the Lanori Jewel Room”, and the GCD doesn’t identify any of the creative team. Sabu rescues a father and daughter tied as a sacrifice before the “cliff monkeys”, a briefly-glimpsed troop of terrifying if crudely-drawn yellow creatures. Sabu’s elephant helps out by dropping a rockslide on the critters, but Sabu is held at spearpoint for interfering in the punishment of jewel thieves. The Lanori tribe, though, is ordered to halt their attack on the order of Gani, their “mad prince”. Turns out Gani is in love with the daughter, Tonga, and believes her claim of innocence against the accusation that they were seen stealing from the jewel room of Gani’s father. As the four of them return to the village, they are attacked by men riding armored elephants, Chief N’Seba’s warriors. Sabu, Gani, Tonga, and Pops are taken captive. The chief’s adviser, Korfu, suggests that they be freed, and that Prince Gani be put in charge of guarding the jewel room, under the dubious reasoning that “if Gani, guarding the jewel room, should see or capture them stealing from the jewel room, he will believe their guilt!” His reasoning is that in that event, Gani will dump Tonga in favor of Korfu’s own daughter, Rara. What follows is a confusingly rendered sequence that has Rara and Korfu somehow convincing Gani that they are Tonga and her father raiding the jewel room. Sabu saves who he thinks is Tonga from a leopard attack, but the next day, he spots Rara with claw scratches on her arm, and he figures out that they, in disguise, framed the innocents. In a real mess of a final page, Sabu captures the villains and all is well. “The Sinister Safari” is the text story. Phil Slater uncovers a diamond heist being performed by supposed safari hunters. Finally, Orlando and Wood are attributed as penciler and inker for “The Witch of the Benji Kraal”. It opens with Sabu hearing the dying words of a man who was attacked by cheetahs on the command of Chief Zaru, when he approached Zaru’s village. This puzzles Sabu, since Zaru is known as a kind man. Sabu rides his elephant to the village, fending off cheetahs as he nears it, and finds himself and the elephant trapped and captured. Here’s a full page demonstrating the annoyingly complicated panel structure that is applied to almost every page of the Sabu stories: He’s taken to the chief who appears to be in the thrall of the lovely Ratura, daughter of an evil witch doctor. The cheetahs are sacred to Ratara, so Sabu is sentenced to death for having killed one. Sabu is tossed into a crocodile-filled river, but he escapes by swimming through a tight rock passage that traps the “long-nose”. Back in the village, a celebration is about to get underway, as the chief intends to adopt Ratura as his daughter. Ratura secretly sabotages Zaru’s cart with a lion hide which will infuriate the zebra pulling it; the intent is that the bolting zebra will wreck the cart and kill Zaru, leaving Ratara to inherit leadership of the tribe. Sabu frees his elephant from the trap and heads back to the village. On the way he finds Zaru’s cart out of control and heading for the edge of a cliff! Sabu saves the chief and finds him to be drugged. He goes off to seek healing herbs, but the village presumes Zaru is dead, and recognizes Ratura as their new leader. Back in the jungle, Zaru is cured, and reveals that he has been completely out of it—Ratura used ventriloquism to speak for the chief! At the village temple, Ratura reinforces her rule by demonstrating that the stone idol vouches for her—it is, of course, another ventriloquism trick! But the idol then continues to denounce Ratura, and “the ghost of Zaru” reveals himself as the second voice of the idol. The jig is up, but Ratura still has her faithful cheetahs, but Sabu and his elephant kill them all. Ratura is taken captive, and the chief is back to his peaceful, friendly nature. OK, this is a clear pattern of evil, manipulative women causing trouble by coercing or misleading men in every story. Ventriloquism is an unexpected element, but I guess the 50’s were the heyday for that act, so maybe it seemed neat-o to readers of the time. Ratura’s command of cheetahs falls flat, since the art fails to convey the threat, thanks to incompetent rendering: A kraal is a circular arrangement of huts forming an enclosure, a term from Afrikaans applied to African village formations. This highlights the ambiguity in locale for these stories. Sabu was Indian, and his famous films like “Elephant Boy” took place in Indian jungles. While some of the attire depicted, such as that of Orab in the first story, are suggestive of Asian garb, most of the stories seem to imply an African setting: natives have coloring and facial shapes more typical of Africans, there are gorillas present, etc. Obviously, the writer didn’t care about any kind of authenticity, but you’d think that if you go to the effort to license Sabu, you’d think to make it an Indian jungle setting. But no, they apparently just decided to do the default African jungle for this “elephant boy”. Jungle Junk for sure. The best thing that can be said is that the art was an improvement over that of the first issue: SABU is not as offensive as some jungle comics, it's just miserable quality stuff.
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Post by MWGallaher on Jan 15, 2023 16:12:26 GMT -5
VOODOO and VOODA and SEVEN SEAS COMICSWith its 19th issue in January 1955, Ajax-Farrell's VOODOO adopted a minor change to its cover dress. Instead of "Weird Fantastic Tales", which appeared above the title for the first 17 issues, or the somewhat milder "Astounding Fantasy!" that topped the logo on issue 18, this issue announced "Tales of Jungle Magic!" You can read this comic at: VOODOO #19While I wish I could say this was the beginning of a comic in the Jungle Horror subgenre, the tagline overpromised: there was only one tale of jungle magic leading off this comic, along with one jungle adventure in the South Seas islands subgenre, an Arctic adventure story and a routine horror story. A jungle horror format would have been entirely feasible: almost every horror anthology comic published in the 50's offered some jungle-based horror stories, with witch doctor curses, shrunken heads, gorilla brain transplants, etc. Star's TERRORS OF THE JUNGLE, despite its lurid name, featured mostly established jungle heroes like Jo-Jo and Rulah, rather than the implied horror content. VOODOO, though, did come as close to a "Jungle Horror" comic as any I've seen. Although it was generally a pretty conventional horror comic for the era, it included a higher-than-usual percentage of jungle-themed stories--not in every issue, no, but sometimes more than one between its covers in a month. It seems, though, that Ajax-Farrell saw the writing on the wall, because they were about to get out of the horror comics business, as well as the superhero comics business, and devote themselves primarily to romance for a few years. Before they did, they tried to keep VOODOO going under less lurid, less conspicuous covers, spotlighting less alarming content while the public was being whipped up by Wertham's Seduction of the Innocent. VOODOO #19's two jungle stories are "Destination Congo" and "The Thirsty Blade", both with Matt Baker art and both reprinted from SEVEN SEAS COMICS #5, from 1946. SEVEN SEAS COMICS was originally published by the Iger Studio, which issued a few comics--six issues of SEVEN SEAS COMICS and one each of BOBBY COMICS and STONY CRAIG--independently, but which mostly supplied content for other publishers. One reason VOODOO favored jungle stories is because Ajax-Farrell drew heavily from decade-old stories from that older series, reprinting them for a new audience. The "Pacific islands adventure" genre had never gained much traction in comics, but jungle comics had; I suppose the two are close enough that promoting these as jungle comics wasn't much of a stretch. "Destination Congo" opens with a splash introducing the cast: Captain Ted, the native girl Misto, the native first mate Tanaka, the traitorous Bill, and Marty, "who paid a full price for worldly gain..." This introduction gives a B-movie feel, with suggestions of crime, treachery, and supernatural mystery. And we start off with Misto performing "an ancient jungle rite" before "the fire of truth" in her New York apartment: Misto is casting a spell to bring her passage back to her island home. Bill and Marty, meanwhile, have found a "chump" to ship their cargo--guns--to the Diamond Isles, partway to some unspecified destination where, it is implied, they will be selling the weapons for nefarious purpose. The "chump" is Captain Ted, who has managed to finish his purchase of The Dainty Jade, thanks to Bill's payment. Bill and Marty are claiming to be an oil prospector and engineer rather than gun smugglers, and these shady characters force Ted and Tanaka to set sail even as typhoons threaten. Misto, who Bill and Marty saw in the city, arrives to book passage, and Ted allows her onboard over Bill's ojections. Misto, we learn, believes she has been brought here for some unknown purpose, and, intriguingly, thinks to herself: "I must be alert, even though I tire quickly these days..." The typhoon strikes, Bill shows his true colors by wounding the captain with a shot from his pistol, and Misto assures Captain Ted that the villains will not live to carry out their plans. Misto takes the wheel and steers the ship to the Diamond Isles, where she rejoins her people. Home at last, she begins to wither: she is actually an old woman, who is returning home to return to her true age and die in her homeland, lest her spirit be left in New York to wander as a ghost! Bill and Marty are attacking the natives with their weapons, and Misto dives into the water to kill a shark, the carcass of which will play a part in her plan. That plan involves using the carcass to...um...I'm a little lost, but Ted and Tanaka toss some chum in the waves to attract the sharks, who'll devour the bad guys, and Misto ages and dies in the waters: "The Legend" is the two-page text story. Said legend is that of R'wana and Ngobi, two hunters in love with the same girl, Blina. These Kenyans were the greatest hunters, and Blina the greatest beauty; R'wana was cruel and bloodthirsty, while Ngobi hunted only for the sake of feeding the people. Fearing that Blina's father the chieftain of the village, would choose Ngobi for her mate, he proposes a challenge to determine which will become her husband: whoever can kill the black lion who has been worrying the village. Ngobi objects, arguing that the lion is no threat, but that attacking it and failing to kill it will turn it into a man-killer. The chief is confident that one of the men will succeed, and thus approves the challenge. Ngobi is first to face the lion, and cannot bring himself to attempt the kill. R'wana has no such objections, and he takes his shot, wounding the beast. He thinks that since Ngobi didn't even try, he has won, but instead the villagers drive him to his hut in disgrace, realizing that Ngobi's concerns will now be proven. R'wana sneaks through the night to assassinate his rival, but the lion attacks him! But Ngobi can now kill it without compunction, winning the hand of Blina, while R'wana dies, becoming a bitter, evil ghost. Hey, that's actually one of the best old comics text stories I've ever read! "The Thirsty Blade", the second jungle story in this issue, features the character Alani, the "South Sea Girl" who had an ongoing feature in SEVEN SEAS COMICS. It opens with the kind of scene the CCA would soon be forbidding, with a bound prisoner being mercilessly whipped while bound to a stake. But this prisoner bears the beating, reminding himself that he has an escape plan and a map the the Vanishing Isles... The prisoner ("Bloody Roger") and his cutthroat companions revolt against the guards of the prison island, while Alani's blond boyfriend Ted dives for pearls in the seas around the peaceful Vanishing Isles. He's attacked by sharks, and Alani's spear misses the mark, so she dives in and slaughters the maneater with her knife! Alani is a formidable and capable woman in the classic jungle queen mode. She next proposes to show Ted to the "Mysto trees", as the escaped prisoners reach the island and begin to attack the villagers, who cry out for Alani. The crew ambush and capture Alani and Ted, tying them to tree trunks so that they can observe the evening's scheduled "entertainment": the one by one execution of every villager! But the opening event is to be the execution, by improvised guillotine, of Alani's handsome companion. Alani, though, notices that the contraption has used the vine of the Mysto tree to hold the blade, and she knows of its "astounding properties": shortly after being detached, the vines melt! Since the ignorant cutthroats bound Alani with Mysto vine, she escapes, but she must save Ted before the vines disintegrated and drop the chop on her chap! Through an unbelievable coincidence, Ted escapes decapitation: In a grisly and abrupt finish, that blade-stopping knife comes loose just in time to land on Bloody Roger himself, as he was in the process of finishing off the South Sea Girl, and the final caption hastily summarizes the aftermath of the story: With issue 20, dated April 1955, Ajax-Farrell modified the title to VOODA, with "Introducing Jungle Princess" over the new logo: You can read this comic at: VOODA #20Note also that VOODA bears the seal of the Comics Code Authority, and the name change is likely to have been motivated by the CCA's disapproval of the implications of the word "voodoo", even though the topic itself was not specifically forbidden by the code. The creative team on the initial Vooda story, "Fools Against Fortune!", has not yet been identified at the GCD. Vooda is set in the Congo, but Vooda herself is colored as a white woman. The opening caption makes a conspicuous reference to "voodoo", suggesting to me that the decision to rename the comic may have come after the production (or perhaps alteration) of this story: The king of the tribe steals food from the cruel white aliens, and is shot down for his attempt. They then tie the slain leader's young son to a tree, to serve as tiger bait, proposing to then kill the tiger and use its meat to feed the tribe! Yes, in the real world, the boy would have nothing to fear from the mythical African tiger, but comic book jungles don't always respect authentic habitats... Vooda hears the news, and arrives to save the day, killing the tiger and saving the boy. At her instruction, the villagers imitate the sounds of wildlife: This fools the white hunters into assembling for a hunt, and while the men are out pursuing nonexistent prey, the villagers take back their stolen food and relocate it elsewhere in the jungle. She next orders that the tiger's carcass be "placed at the bottom of the green spring when the water's temperature reaches freezing." (?!) Three days later, Vooda spies the hunters starving in the jungle. While she is watching, she's attacked by a giant snake, and must battle with it. The hunters, meanwhile, find the tiger carcass left as bait, and argue over it, fearing more days of starving ahead of them. One kills the other, and the tiger's mate arrives to kill the survivor! Hey, I thought the random snake fight was intended to delay Vooda and prevent her from intervening in the deadly end to the white hunters, but it was just there to add a little more stereotypical jungle action--Vooda watches coldly as the men get their just desserts, and is acknowledged as a wise ruler for how she handled this situation! This is a pretty vicious little tale that has more than a few holes in it. These "hunters" can't find any prey to feed on in the Congo jungles? Just because the animals the villagers imitated weren't really there doesn't mean there weren't any actual meaty creatures still in their natural habitats! And I was puzzled over the bit about the frozen waters--you'd think the writer would have stopped as soon as he typed the word "freezing" and rethink his plot!--but I realize now that this was intended as a means to justify the tiger meat being preserved when the hunters returned after three days of starvation. But wouldn't the story have been even better if they were fighting over a rotting carcass as the only disgusting option left to them? For a supposed introduction to the character, we get almost nothing about Vooda. We can infer that she's a typical Jungle Queen type: white woman from the "civilized" world establishing her own "kingdom" where she's loved and respected by the natives as their savior against menaces. I suppose readers were more than capable of filling in the blanks themselves. "Danger Safari", also from unidentified creators, is a reprint of the Roy Lance story "Roy Lance in the Revolt of the Black Continent" from JUNGLE COMICS #2, which I covered in my first jungle comics sampling of this thread. The character's name has been altered to "Kit", presumably because Fiction House retained the trademark to "Roy Lance." This revision adds a lot of dialogue to the many silent panels in the original; norms had changed in the comic book business, and these changes reflect that the captioned illustrations common in the early days of the medium were no longer sufficient. The new dialogue does add some substance and personality that was lacking. It also refines one story detail: in the original, all of the African tribes are united in uprising, but here, some tribes are opposing the villainous Dawambo. Original: Reprint: "Kimbo, Boy of the Jungle" is next, with art attributed, according the the GCD, to the "Iger Shop", so, presumably, it was a group effort by several artists. At least one prehistoric dinosaur has survived and been revived in Kimbo's jungle homeland. It's presence prevents the people from hunting food, so now Zodi must join the search for food, leaving his girlfriend Ranu behind to fend off the advances of the evil Mordu, who wants Ranu as his bride. Zodi's band encounters the dinosaur, and only Zodi survives. Kimbo, a white (of course...) jungle boy arrives to aid Zodi and join him in hunting down the monster. But first he sends Zodi back to his village to recover. Mordu convinces the village that Zodi has murdered his tribemen, and is exiled, leaving Mordu to claim the lovely Ranu. In the wild, Zodi is helpless when attacked by a big cat, but Kimbo comes to the rescue. Together, they defeat the giant lizard and restore Zodi's good name, leading to Mordu's exile: Kimbo is another out-of-nowhere white savior type, and again the reader is left to fill in any gaps as to why this kid is such a hero to the natives. The dinosaur adds a bit of spice to this tale, but it's pretty lame stuff, rendered in a rather pedestrian style. "Bull Stampede" is the two page text story. It has safari members Rod Carson and Terry Drummond--both great examples of the kinds of names comics writers of the time seemed to dub their adventuring characters!--triggering an elephant stampede to chase off the threatening Swami tribe. This one is not one of the best text stories I've found in old comics, for sure. Finally, writer Manning Lee Stokes and artist Matt Baker deliver "Echoes of an A-Bomb." This is a reprint of another South Sea Girl story from SEVEN SEAS COMICS #6, with the name of its lead character Alani relettered as "Vooda." Over the course of its three-issue run, several South Sea Girl stories would be revised to become "Vooda" stories. Some of the apparently new Vooda stories could be left-over, unpublished inventory from Iger, altered to feature this "new" character. Like the Roy Lance story, Ajax-Farrell have added dialogue: Vooda: South Sea Girl: Throughout the story, many word balloons have been expanded, slowing down the reading experience, but the effect is not as much an improvement as it was to the under-scripted Roy Lance tale. It doesn't appear to me that the additions to the scripts in either were intended to satisfy new CCA restrictions, but that they were intended to make the comics feel like a more substantial reading experience. The villains here are members of "Death, Unlimited", here to test atomic bombs. Vooda has friends from Washington arriving to aid the island. She swims to the nearby American ship to get aid, and they reach the island just as the bad guys' dirigible heads off to a safe distance for detonating the explosion. Vooda: South Sea Girl: Vooda grabs the tether, climbing to the cabin of the dirigible and grabs the bomb's radio controller, tossing it out into the ocean below. The men try to fight her, but one plunges to his demise, followed by Vooda, whose superior swimming skills allow her to survive. Well, Ajax-Farrell didn't even try to reconcile the two stories: this certainly isn't the Congo setting of the first story. Fortunately, the Vanishing Isles of the South Sea Girl stories is home to a variety of fauna, including gorillas, so reprints in later issues could better pass themselves off as jungle stories. I'll consider this look at VOODOO/VOODA to suffice as my sampling of SEVEN SEAS COMICS as well, since SEVEN SEAS COMICS' most prominent jungle material is reprinted here. I did skim a few issues, which included several other sea-going features that didn't go deeply into the jungle. The first issue provides an introduction to Alani, the South Sea Girl, establishing her as the "young beautiful ruler and protector" of the Vanishing Isles, "where the pounding surf sweeps adventure against lush shores." To my great surprise, this first South Sea Girl story turns out to be the story reprinted as "Destination Congo" in VOODOO #19! Alani has been turned into "Misto", and, in order to satisfy the more horrific expectations of readers of VOODOO, assigned a fate to age into an old hag once she reached her shores: As in previously cited examples, Ajax-Farrell padded the dialogue here, beyond rewriting the script to make it something more like a horror tale. They also performed some surgery on the art, joining panels from different pages: Reprint/Remodel: Original: Instead of aging and dying with the sharks, Alani survives to wave farewell to Captain Ted, who departs while the mists guarding the Vanishing Isles are gone. So Alani the South Sea Girl appeared in three different guises over the course of VOODOO/VOODA: as Misto, the doomed mystery woman from the Congo, as Alani the South Sea Girl, and as Vooda the Jungle Princess. Of the three versions, I prefer the original South Sea Girl, but Vooda makes for slightly above average jungle fare, with stories that provide a bit more bite than then defanged 50's fare that would follow the adoption of the Comics Code. There's some nice Matt Baker art, providing plenty of atmosphere. Not a Jungle Gem, but well worth a 1955 dime to readers of the time.
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Post by MWGallaher on Jan 21, 2023 8:42:27 GMT -5
JUNGLE LIL #1 (April 1950) and FEATURE STORIES MAGAZINE #3 (August 1950), Fox Features Syndicate You can read this comic here!comicbookplus.com/?dlid=37020Jungle Lil had a big break, receiving her own series, but she was replaced as of issue 2 by DOROTHY LAMOUR JUNGLE PRINCESS, who we’ve previously sampled here. Jungle Lil debuts in “Betrayer of the Kombe Dead!!” Kramer and Inez, who are searching for diamonds in Africa based on Professor Sault’s note, provide the exposition needed to summarize Jungle Lil’s origin, and it’s a familiar one: Sault, his wife, and daughter went down in a plane crash in Africa, never to be heard from again. We pick up the rest of the story from Lil herself, discussing with Chief Korfu’s son, Prince Robi, how the orphaned Lil was adopted and raised by the chief, over the objections of the witch doctor Jocu, despite the legend that “the child goddess shall come in fire from the heavens”. Her only legacy, besides the wreckage of the plane she arrived in, is a baby photo identifying her as “Jungle Lil” and a locket with her parent’s pictures: Kramer and Inez recognize Lil, and, with a photo of her father, try to connive their way into the diamond-filled burial ground, but only Jungle Lil and the chief are allowed there. They drug Lil, and Inez dyes her blonde hair red, conspiring with Jocu to get her access the tombs, disguised as the goddess Lil. The young Prince Robi is suspicious when he spies the disguised Inez fighting with Jungle Lil’s parrot, Tuila, and he discovers the perfidious deception, but is capture by the thieves’ native crew. Lil, meanwhile, is bound and attacked by a lion, which she easily dispatches once her bonds break. Korfu sends men after the supposedly treacherous “Lil”, to witch doctor Jocu’s delight. She’s captured, and her argument that hair can be dyed is doubted. Inez, meanwhile, has washed out the dye, and claims innocence when all of them are brought before the chief. Tuila flies in, and through the traditional ability of jungle heroes and heroines to talk to animals, Lil learns from the bird that Prince Robi is held captive, leading (awkwardly) to a standoff: Tuila saves the day by attacking Kramer before he can shoot, Korfu spears the witch doctor, who plunges into crocodile-infested waters, and the villains are sent to face white man’s justice. Lil forgives the tribe for distrusting her, and peace returns to the kraal. Pretty standard stuff, and Jungle Lil is generic, with the modest twist being that she lives with the tribe as an adopted native, albeit with the usual “goddess” stature. Bwaäni headlines the backup story that follows, “The Slaves of the Idol Thieves’ Caravan!” This one features the art of Joe Orlando. Bwaäni is the son of his people’s chief, and he’s evidently a lazy kid, brushing off his peers to go fishing with “the white man’s stick” instead of the traditional spear-fishing. Chief Kayota disparages his son, but mom Mashumba points out that as heir to the chief, it’s best the lad stick to safer activities. Little do they realize Bwaäni is without guards at the river, other than his pet chimp, Cheeta (seriously, Fox?). Bwaäni hears a bird cry that—somehow—indicates a white person in the jungle (no, Bwaäni doesn’t seem to talk to animals, these birds just apparently squawk a special way at the sight of a Caucasian). This particular Caucasian is the wicked Mistress Solta, who is bribing some of an unnamed tribe to steal the jeweled idol of the Azende tribe. Her plot goes a little deeper though: she intends for Tinoko, a member of Bwaäni’s Mbena tribe, to be seen, starting a tribal war between the Mbena and Azende. When that happens, she’s planning to run off with the thieves. Tinoko makes the grab, and the Azende do spot him, but he eludes them. On his way back with the loot, Tinoko is attacked by a panther, but he is saved by his fellow tribesman, Bwaäni. Back at the kraal, Soltra is threatening the returning Tinoko, and Bwaäni intervenes again, but cannot stop Soltra from finishing off the thief with her “boomstick”. Bwaäni is taken for a slave as Soltra and her native collaborators get ready to head out. Later, though, Bwaäni escapes (thanks to Cheeta), rescues an elephant, and leads it and its herd in a stampede against Soltra. He captures the villains, returns the idol, resolving the dispute. He leaves the thieves bound at the temple, and returns home, his parents not suspecting their “lazy” son of having been the hero of the day. This one was a little confusing, since there are three tribes involved, and the villainous tribe is described only with this: “Many miles away, close to the kraal of the Azende, terrible enemies of the Mbena tribe are gathering!” I initially read this as implying that this tribe was the Mbena, and that they were terrible enemies of the Azende. But no, this was a tribe of enemies to the Mbena, setting up a war between their enemies the Mbena and this other tribe, the Azende. On that first read, it seemed as if Soltra was planning to flee with Horab, who was betraying his own tribe, rather than with the entirety of Horab’s thieving tribe. That unintentionally suggested an interracial romance, which I thought was pretty daring stuff, but no, it’s just sloppy scripting. Joe Orlando’s art here is a little more refined than some of the other stuff credited to him we’ve seen before in Fox jungle comics. I do respect the basic premise here: with the supposed slacker prince secretly a highly capable jungle adventurer, and that it was the native boy who was the hero, not another abandoned white kid. “Jungle Oil” is the two-page text story. This is an Amazon jungle story, for a change, with Texas oil man Frank Martins down on his luck and taking a job in Brazil looking for oil. He and his guide face a hostile tribe of Bastonia Indians, whose aggressive actions inadvertently reveal that the oil the tribe were trying to hide had its source on state property, giving Martins profitable news to bring back to his bosses. This one was a chore to read, with little pay-off. “The Ghosts of the Bandza Kraal!” brings Jungle Lil back for a second adventure, with art attributed to Vern Henkel. Lil saves the life of a native who tells how his village attacked “a huge shadow bird with wings that circled round over its back”—a helicopter. The chopper crashes and burns down their village, and the previously peaceful Bandza tribe attacked the helpless victims, taking them captive. Seems the Bandza are operating on the instructions of the ghost of their Chief Koola, who appears to them amidst flame: It’s all a hoax by the white men with the choppers, who are taking slaves to mine “nutranite”, the world’s rarest mineral. Lil uncovers the deception, bringing peace between the tribes as the villains’ attempt to flee leads to them both dying as they fall from the whirlybird: JUNGLE LIL was forgettable, familiar stuff, but not particularly bad stuff. The art was too crude to provide the kind of sex appeal that certainly fueled sales for many a jungle queen, and the characters were the usual ones: good chief, evil witch doctor, noble prince, and easily-duped rival tribesmen. Writers who didn’t know anything about genuine African civilizations, social structures, civic responsibilities, religions, and comprehension of the larger world would continue to assemble the tropes and come up with repetitive fare like this. Lil cropped up a few months later with a story in FEATURE STORIES #3, which, despite the numbering, appears to be one in a long line of one-shot comics with various titles, themes, and numbering. You can read this comic here!FEATURE STORIES MAGAZINE #3 is subtitled “Jungle Thrills”. The cover, by an unidentified artist, is rather crude, but I admit I like the outdated feel of the logo, with its mixture of three different letter forms and desperate use of speed lines. FSM #3 seems to aggregate some leftovers from cancelled jungle comics. There are two Jungle Jill stories presumably intended for the second issue that Dorothy Lamour usurped, and one Zegra story; I haven’t gotten to Zegra yet, but her comic had been cancelled over a year earlier. Jungle Lil is up first in “The Map of Death”, which has Lil protecting a white girl who is fleeing from a villain that’s after the treasure map she is carrying. There’s attacking tribesmen duped by an evil white guy, who dies in the conflict, and it ends with the map burned and the white men’s weapons destroyed, as Lil vows to remain among the Kombe tribe: I had wonder whether, if JUNGLE LIL had continued, she would evolve into the more common jungle goddess type, living apart and traveling to solve problems throughout the jungle, but if this story is any indication, the creators were going to keep her as a “local”, giving her the benefit of a small supporting cast, at least. Next comes Zegra in “Games of Havoc”, with art from the wonderful Jack Kamen. This one is reminiscent of the stories Kamen was best known for at EC, with squabbling husband and wife involved in unsavory criminal activity. Their attempt to hide out in Zegra’s jungle doesn’t work out well, especially for the woman: Mack gets his just deserts, too, when a jungle beast he unleashes on Zegra turns on him instead. This story, at least, is a Jungle Gem. Is there anyone better than Jack Kamen at depicting sleazy criminal lovers who secretly loathe each other? “Sacred Jewel” is the obligatory two-page text story. It’s a somewhat interesting tale of a duchess who commissions an escort on a jungle mission, with some romance unexpectedly mixed in. Finally, Jungle Lil returns for “Lands of the Mandrill Queen”. It’s crudely rendered but it spices things up with bats: …and talking mandrill/men and an ancient hidden civilization led by a wicked white queen: I only did it because I had to sample one of every jungle comic I could, but with these two issues, I’ve now read every Jungle Lil story published. There’s not a lot to praise or condemn about it, it just is what it is, and it might have provided a few undiscriminating kids with a few minutes of reading enjoyment and jungle thrills. I do have to wonder about the name, though. “Jungle Lil” strikes me as an odd choice, one that immediately suggests a catchier one: “Jungle Jill”. It wouldn’t surprise me if that was the initial idea, abandoned for fear of treading too closely on the well-known “Jungle Jim” trademark.
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