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Post by mikelmidnight on Aug 2, 2024 11:09:28 GMT -5
Too bad that Dodds hasn't got a better handle on secret identity conventions since if he had, he might have recognized that The Sandman coming to his rescue was a faithful confederate and not someone he should be readying to slug. Dodds has become something of a lout in these stories, I'm sad to say. It's all the more noticeable in light of how well presented Dian Belmont is here. She's quick witted, resourceful, and fearless - in fact, I wonder if her recognizing the signs of a "burglar's job" when she reaches Dodds' home is Fox recalling her criminal past (which I had thought he had forgotten all about) or just Belmont displaying a bit of common sense. She'll play the role of The Sandman once again in an upcoming issue of All-Star Comics, but it's nice to see her portrayed as Wesley's Dodds' rescuer in this tale rather than the damsel in distress. I've been looking forward to seeing this story turn up ... it's such a corrective to Roy Thomas' treating her as an incompetent hero. I'm fairly sure, going by memory (you can correct me), but Dian wasn't actually named in the All-Star Comics issue? But rather, there are no other candidates in Wes' life. As this story occurred after the transition to the purple & gold tights, it's another competent treatment of Dian as 'Sandwoman' ignored by Roy.
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Post by chadwilliam on Aug 2, 2024 19:02:56 GMT -5
Too bad that Dodds hasn't got a better handle on secret identity conventions since if he had, he might have recognized that The Sandman coming to his rescue was a faithful confederate and not someone he should be readying to slug. Dodds has become something of a lout in these stories, I'm sad to say. It's all the more noticeable in light of how well presented Dian Belmont is here. She's quick witted, resourceful, and fearless - in fact, I wonder if her recognizing the signs of a "burglar's job" when she reaches Dodds' home is Fox recalling her criminal past (which I had thought he had forgotten all about) or just Belmont displaying a bit of common sense. She'll play the role of The Sandman once again in an upcoming issue of All-Star Comics, but it's nice to see her portrayed as Wesley's Dodds' rescuer in this tale rather than the damsel in distress. I've been looking forward to seeing this story turn up ... it's such a corrective to Roy Thomas' treating her as an incompetent hero. I'm fairly sure, going by memory (you can correct me), but Dian wasn't actually named in the All-Star Comics issue? But rather, there are no other candidates in Wes' life. As this story occurred after the transition to the purple & gold tights, it's another competent treatment of Dian as 'Sandwoman' ignored by Roy. I know the issue you're referring to only as it relates to the Spectre chapter contained therein since I covered that story for my Spectre review thread. If I recall correctly, Gardner Fox had Clarice Winston pinch hit for her boyfriend despite the fact that Winston shouldn't have know that Jim Corrigan was The Spectre. Dian Belmont does know who The Sandman is and Gardner Fox is writing the feature so she'd be my logical guess, but as we've seen, logic and Gardner Fox doesn't always go hand-in-hand so we'll see. I'm pretty sure that in the name of hard hitting realism, Roy Thomas turned The Sandman's future sidekick, Sandy into a pretty virulent racist in the pages of Young All-Stars. I suppose Thomas figured that following Pearl Harbour, anti-Japanese sentiment was at an all-time high in America, hence his assumption that by the law of averages, some superheroes would turn out not be so super or heroic after all. I bring this up since between Dian Belmont and Sandy Hawkins, Roy Thomas really seemed to treat The Sandman's supporting cast with less reverence than other heroes he worked on.
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Post by codystarbuck on Aug 2, 2024 21:10:17 GMT -5
Too bad that Dodds hasn't got a better handle on secret identity conventions since if he had, he might have recognized that The Sandman coming to his rescue was a faithful confederate and not someone he should be readying to slug. Dodds has become something of a lout in these stories, I'm sad to say. It's all the more noticeable in light of how well presented Dian Belmont is here. She's quick witted, resourceful, and fearless - in fact, I wonder if her recognizing the signs of a "burglar's job" when she reaches Dodds' home is Fox recalling her criminal past (which I had thought he had forgotten all about) or just Belmont displaying a bit of common sense. She'll play the role of The Sandman once again in an upcoming issue of All-Star Comics, but it's nice to see her portrayed as Wesley's Dodds' rescuer in this tale rather than the damsel in distress. I've been looking forward to seeing this story turn up ... it's such a corrective to Roy Thomas' treating her as an incompetent hero. I'm fairly sure, going by memory (you can correct me), but Dian wasn't actually named in the All-Star Comics issue? But rather, there are no other candidates in Wes' life. As this story occurred after the transition to the purple & gold tights, it's another competent treatment of Dian as 'Sandwoman' ignored by Roy. Yeah, Dian goes unnamed in the story that relates how John Law became the Tarantula and Wes changed into the purple and yellow tights. Thank Kirby for Matt Wagner and James Robinson!
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Post by mikelmidnight on Aug 5, 2024 11:27:31 GMT -5
I've been looking forward to seeing this story turn up ... it's such a corrective to Roy Thomas' treating her as an incompetent hero. I'm fairly sure, going by memory (you can correct me), but Dian wasn't actually named in the All-Star Comics issue? But rather, there are no other candidates in Wes' life. As this story occurred after the transition to the purple & gold tights, it's another competent treatment of Dian as 'Sandwoman' ignored by Roy. I know the issue you're referring to only as it relates to the Spectre chapter contained therein since I covered that story for my Spectre review thread. If I recall correctly, Gardner Fox had Clarice Winston pinch hit for her boyfriend despite the fact that Winston shouldn't have know that Jim Corrigan was The Spectre. Dian Belmont does know who The Sandman is and Gardner Fox is writing the feature so she'd be my logical guess, but as we've seen, logic and Gardner Fox doesn't always go hand-in-hand so we'll see. I highly recommend Starman #69. James Robinson retells the story of the 'All Girl JSA' in a compelling fashion and makes it ... almost plausible. (only annoying retcon ... he said the femme Atom and Dr Mid-Nite were 'fictional' and not really there ... fine but ... what the heck was a girl dressed like the Spectre supposed to accomplish? Really?)
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Post by codystarbuck on Aug 5, 2024 11:42:48 GMT -5
I know the issue you're referring to only as it relates to the Spectre chapter contained therein since I covered that story for my Spectre review thread. If I recall correctly, Gardner Fox had Clarice Winston pinch hit for her boyfriend despite the fact that Winston shouldn't have know that Jim Corrigan was The Spectre. Dian Belmont does know who The Sandman is and Gardner Fox is writing the feature so she'd be my logical guess, but as we've seen, logic and Gardner Fox doesn't always go hand-in-hand so we'll see. I highly recommend Starman #69. James Robinson retells the story of the 'All Girl JSA' in a compelling fashion and makes it ... almost plausible. (only annoying retcon ... he said the femme Atom and Dr Mid-Nite were 'fictional' and not really there ... fine but ... what the heck was a girl dressed like the Spectre supposed to accomplish? Really?) Well, he only wears shorts, a cape, boots and gloves; so................
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Post by chadwilliam on Aug 6, 2024 11:32:22 GMT -5
Adventure Comics #57 (December 1940) "To Hammer the Earth" Author: Gardner Fox Artist: Creig Flessel Inker: Chad Grothkopf
"Armed with gasgun and helmet - ready to battle for the cause of right, The Sandman has become the nemesis of crime, the avenger of wrong doing and the champion of the oppressed..." Synopsis: We begin this adventure while it's already in progress - The Sandman watches as a girl makes a desperate leap from a flaming plane. "Good girl! She jumped --"
Assisted by The Sandman from out the waters into which she's leaped, the woman seems hardly likely to regard herself as lucky. "I failed! Missed him when that uranium beam of his swung onto my plane!"
The Sandman's reply suggests a similar feeling of despair and even fear. "We've got to find him! We've got to! He must be a madman! Imagine throwing the Earth off its orbit! It'll destroy the world!"
So what's going on? For the answer, the story turns back two hours in time to when Wesley Dodds keeps an appointment at the club known as The Sailor's Bagpipe. It is as he attempts to enter the rather disreputable establishment that Dodds first bumps into the girl we see his alter-ego with at the start of this tale. Racing frantically from the club from a seedy looking character while pleading for help, the girl is presented with an ultimatum by said character. "Come Phoebe - it is late!"
Refusing to go anywhere with the fellow she describes as "horrible", Phoebe manages to secure her freedom when Dodds steps between her and her would-be accoster and flips the imposing figure upon the sidewalk. The girl runs off and Dodds keeps his appointment with reporter Bill Williams. Unfortunately, when he arrives in the back room where his friend has been waiting, he finds Williams at death's door breathing his last. His final words: "I-wanted-tell you-man plans-throw Earth off orbit got to stop--"
Changing into The Sandman, Dodds leaps into his car intending to retrace Williams' steps so as to determine where he could have gotten involved in such a crazy story. However, in the backseat he discovers Phoebe's hiding spot. "What're you doing here?"
Recognizing The Sandman on sight - along with "how much good he does" - Phoebe requests his assistance - an appeal which our hero initially refuses in light of what he assumes to be a more pressing concern. However, questioning whether anything could be of more importance than "saving the world", the girl's further recounting of a recent visit to her Uncle following her mother's passing convinces the crime buster that their objectives are one and the same. The flashback to Phoebe's little reunion with her Uncle provides all the details - especially when the mad scientist relation describes his current concern: "If a man could hit the Earth in one spot often enough with a hammer - he could move it! And I have a hammer - of bursted uranium atoms! This is my atom-smasher! It directs a stream of uranium atoms away from the Earth - then draws them back - to pound against the Earth like a gigantic hammer! I shall demand millions of dollars from the world for not destroying it! But there is something I must do first - kill a man! Because he knows what I intend doing!"Confirming what I suspect the reader can fill in for themselves - that the victim was Bill Williams and that the man Phoebe fled from was his killer (though why she was brought here by her Uncle isn't clear to me) - while also assuring the reader that despite hiding in Wesley Dodds' vehicle, she doesn't connect him with the crimefighter now behind the wheel (she refers to Dodds as a "nice man" as if he's no longer part of the tale) she then directs The Sandman to a spot where she has a plane parked from which she can head to her Uncle's secret workshop as our hero follows in Dodds' car. And this catches us up with the opening - her Uncle's death-beam cuts through Phoebe's plane and the girl makes a successful dive into the waters below. From there, The Sandman determines the location of their quarry's home by listening to sounds of pounding emanating from the Earth - an approach our hero likens to how "Indians used to listen to hoofbeats through the ground". Taking the precaution of wiring the Army and advising them of the imminent danger the world is in, The Sandman and Phoebe continue their pursuit of the mad scientist until the sight of a green beam slicing through a fleet of army bombers pinpoints the villain's precise location. Managing to gain entrance into her Uncle's home (her Uncle not connecting her arrival with the plane he destroyed earlier that evening and therefore not regarding her as a threat), Phoebe raises a pistol and demands that her mad relation deactivate his machine. Unfortunately, the girl had not reckoned upon an assistant being present in the house and Phoebe is overpowered and strapped to a disintegrator chair. "This is a better deathchair than the one at Sing Sing - this kills you with so much power - your body disappears!"
Elsewhere, The Sandman, having taken advantage of the distraction created when the madman let his Niece into his home and entering through another entrance, watches as another squadron of planes arrive for a second go at the villain and his death beam. "Unless I find that power room - they'll be burnt up in that uranium beam!"
Racing through the house, the crime fighter manages to accomplish just that (while also overpowering the mad Uncle's assistant) and switches off the beam. More than that, however, our hero also manages to reach and slug the crazed scientist before he can do away with Phoebe who, having fainted in all the excitement, is left in the hands of the army men arriving upon the scene. Thoughts: What an opening! I've been complaining about Fox's rather pedestrian stories for a while now so this one came as a very pleasant surprise. The Earth around them engulfed in flames, a partner we've never before seen making a desperate leap from a burning plane, The Sandman's despair in light of the incalculable odds they face against a threat which promises to "destroy the world!" - all in the first three panels. Really exciting stuff! Thought too, has been put into just how this mad scientist can carry out such a threat. "This is my atom-smasher! It directs a stream of uranium atoms away from the Earth - then draws them back - to pound against the Earth like a gigantic hammer!" I have no idea what this means and therefore can't gauge the effectiveness of The Uncle's scheme, but it's clear that an effort has been made to come up with something plausible sounding and - dare I say it - perhaps even scientifically possible. I know that Fox would often procure ideas from scientific journals hence this weird mixture of ideas which were both outlandish and yet filled with terms you'd be likely to find in recent issues of Scientific American - I'm guessing that's what he's come up with here and, like I said, the extra effort is appreciated lending as it does, a very dream-like quality to the story with its one foot in the real world and another in the land of fiction approach undertaken here. What else... Once again, The Sandman's approach to maintaining his secret identity is downright slovenly. Parking his automobile right in front of The Sailor's Hornpipe as Wesley Dodds, it is The Sandman who races out to retrieve it. It's a miracle that Phoebe doesn't connect her hiding spot with Dodds' arrival upon the scene. The Sandman seems to be on good terms with The Army. Good enough that he doesn't feel a need to race away before they arrive nor does anyone question his presence there. Considering the high death count the villain of this piece racked up - "Squadron after squadron of fighting planes ... meet a hideous fate" - one might wonder whether this adventure marks a turning point in The Sandman's career where he gains renown as a superhero rather than remain stuck with the stigma of being a criminal. Not that I expect any sort of continuity reference being made to this tale in future installments, but I wonder if the softening of The Sandman's relationship with the authorities here is a reflection of the direction Fox intends to go from here on. Time will tell, I suppose. Up Next: All-Star Comics #3.
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Post by chadwilliam on Aug 8, 2024 20:30:25 GMT -5
All-Star Comics #3 (Summer 1940) "Dr. Faversham" Author: Gardner Fox Artist: Chad Grothkopf Inker: Everett E. Hibbard and Sheldon Mayer "Well, gentlemen - as you know, I have no superhuman abilities - I'm just an ordinary fellow who doesn't like crime or criminals, so I invented the gas gun and adopted the identity of The 'Sandman' - thus equipped I do my best to aid justice!!"Synopsis: Gathered together at an unspecified hotel, The Justice Society meet for a dinner Johnny Thunder has used his magical powers to inveigle his way into. Asked by The Flash what he intends to contribute for his share of the meal, Thunder responds with: "An idea! - Suppose you each tell the most exciting experience you ever had? That'll entertain everybody!"
Those gathered - The Spectre, Flash, Hawkman, Dr. Fate, Green Lantern, Hourman, The Atom, and our very own Sandman, agree. As a result, this inaugural meeting of The Justice Society of America is presented as an anthology of tales a la The Canterbury Tales in which each hero supplies a story of their own recounting some remarkable recent adventure. In other words, there'll be no group team-up in this story. However, I think what we do get from The Sandman will be above-par for even in consideration of the improving quality of his recent adventures so let's get right into it: Following his introductory remarks as transcribed above, our hero continues his narrative: "One night less than a year ago I was driving along in the country in my natural identity as Wesley Dodds with Dian Belmont"
Alright, so let's confirm right off the bat that The Sandman has decided to share his secret identity with the rest of the team - including Johnny Thunder. Moving on... The Sandman recounts coming across a staggering man whom he estimates to be about twenty feet in height. Collapsing before the couple can reach him, Dodds confirms the giant's death as Belmont wonders what could have killed him. A broken hypodermic needle located in the man's pocket is momentarily their only clue though when Dodds returns to the city to inform the police of his and Dian's bizarre discovery, they learn of another gruesome discovery "miles away" from their own. "Read all about it! Huge bag of human flesh found - with man's bones inside it!"
ugh! The mention of a 'flesh sack' triggers something in Dodds' memory though for the memory, he is unwilling to divulge what. Racing to The City Hosptial as The Sandman, the crimefighter breaks into the safe and locates the confidential file of a Dr. Faversham. "Now let's see - 'Faversham. M.D. noted for pituitary work. Banished from profession for daring experiments on rats. Vanished, leaving no trace!"
At this point, the police break through the barricade our hero has built up against the office door indicating that it might be time for The Sandman to take his leave - which he does by barreling through the time and departing out a window. Returning with Dian back to the spot where they found the giant, the pair now locate only a large sack of flesh containing human bones. Detecting elements of brown-red mud which he identifies as coming from "the west shore road" The Sandman follows the trail. Along the way, the couple are horrified at the sight of a giant rat which is scared off by a similarly oversized cat - both of which drop dead soon afterwards. Leaving Dian alone in the car with a gun to protect herself should the need arise, The Sandman follows the animals' footprints to a large house. "The tracks lead here. I've a hunch that Faversham is inside..."
Spotted before he can gain entrance, a gunshot holds our hero at bay momentarily before he makes a daring attempt to reach the cellar - an attempt which proves successful. Inside, The Sandman finds a terrified captive who reveals that Faversham has been experimenting on people like him for the insurance policies he's taken out on their lives. As for the animals: "He experimented on those others! Loaded their pituitary glands with a secret formula - made them giants in a few hours! Freed them. They wandered about dazed. When the drug wore off, their skins were stretched but their bones weren't! They fell apart!"
And that explains the flesh bags with the human bones contained therein. Crying out as Faversham appears behind the crime buster, The Sandman spins, narrowly avoids being shot at point-blank range, and decks the madman who collapses to the floor. Asking the man's assistance in waiting for the police and then testifying against the doctor when the time comes, The Sandman returns to Dian and fills her in on the details. The chapter closes with Johnny Thunder wiping the sweat from hos brow and exclaiming: "I'll have have [sic] nightmares tonight!"
The Sandman replies that he gets them still. Thoughts: As historic as this issue is, its presentation isn't all that far removed from your typical anthology series of the time - these are self-contained stories bookended with appearances by The Justice Society whose main purpose at this point in time seems to exist so that superheroes can relax and take it easy amongst their own kind. That will change, of course, but at this point, it seems to my eyes to be more a Hall of Fame than Hall of Justice. So with that in mind, you won't see much interaction between The Sandman and other heroes for a little while at least. Arriving alongside of Doctor Fate, the pair are greeted by a room full of sleeping hotel guests. Doctor Fate's reaction? "I have a hunch The Sandman's been busy again!"
Sure enough, it's The Sandman who makes Thunder's acquaintance next confirming the young man's assumption that "he's the chap that goes around putting people to sleep!" to keep their meeting a secret. Kind of a jerk move on The Sandman's part, but it gives you the sense that these gatherings are perhaps not meant to be taken as seriously as these crimefighter's usual outings. Perhaps this is why Fox is so laid back about The Sandman casually declaring his secret identity before the team as he makes his introduction (though it's entirely possible that they already knew this detail beforehand courtesy of some as to some unchronicled previous adventure). So let's get into this one: A giant twenty feet tall collapsing before the eyes of Wesley Dodds and Dian Belmont is one hell of an opening. There have been darker moments during The Sandman's run thus far; stories suggesting greater menace than one might be accustomed to; and moments of creepiness; but this is the first to read like an out and out monster film. Giant rats, sacks made of flesh filled with human bones, kidnapped science slaves faced with the promise of a fate worse than death locked away in the cellar - some really chilling stuff here. There was a time where the mere presence of a twenty foot man would have come as a welcome relief breaking through the tedium of bland hoodlums doing whatever bland hoodlums do stories Fox had settled into a rut with, but taking that idea and adding these elements really elevates it to something memorable. In fact, it was my memory of this tale which convinced me that while the quality of those early Sandman tales might not be maintained for long, the future still held some remarkable stuff hence going forward with this thread. The explanation for those sacks of flesh with the bones is what stuck out in particular - it's the sign of a clever writer when an author takes an already interesting idea such as the twenty foot giants and expounds upon it to the point of theorizing just what would happen to such a body in death. Even Fox resisting the temptation of having Dodds fend off the giant rat with his gas gun and instead letting the more surreal display of having a giant house cat take its place as the natural predator of the animal take its place pays off in spades - a bit of adventure might have made for something more colorful to happen, but it would also have assuaged the readers sense of terror in seeing our heroes so helpless against a monstrosity they'd "need an elephant gun to kill". Back in June, MWGallaher suggested that once The JSA enters the scene, The Sandman's "wanted by the police" angle might get dialled down. That's entirely probable - especially in light of this tale ending with The FBI Chief wanting to see them all next issue - but you won't find any indication that our mystery man's on better terms with the law in this entry, at least. No less than four officers break down the door he's barricaded himself behind in the hospital office threatening to shoot should he not surrender and The Sandman certainly doesn't seem to doubt their promise given the way he barrels through them and flees. Still, I think when you have characters such as The Spectre palling around with Johnny Thunder and J Edgar Hoover (in this universe, at least, a "swell guy" according to The Flash) then one should expect a lot of softening to these characters' harder edges sooner rather than later. Not much else to share about this one - I would have liked to have seen Dian Belmont do more than just faint - but a great introduction for new readers to The Sandman. Speaking of introductions, I like the simplicity of The Sandman's own in this tale where he describes himself as "just an ordinary fellow who doesn't like crime or criminals". None of the early suggestions that he's an athlete looking for an outlet for his abilities and desire for thrills - just an ordinary fellow. Who happens to come across giant men and rats during his midnight drives. I like it.
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Post by mikelmidnight on Aug 9, 2024 10:35:44 GMT -5
Not much else to share about this one - I would have liked to have seen Dian Belmont do more than just faint - but a great introduction for new readers to The Sandman. Speaking of introductions, I like the simplicity of The Sandman's own in this tale where he describes himself as "just an ordinary fellow who doesn't like crime or criminals". None of the early suggestions that he's an athlete looking for an outlet for his abilities and desire for thrills - just an ordinary fellow. To be fair, if I was an Olympic-level athlete and also an inventor and also a flying ace ... and was in a room with Dr Fate and the Spectre, not to mention Green Lantern and the Flash, I'd refer to myself as an 'ordinary fellow' too!
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Post by chadwilliam on Aug 9, 2024 13:06:50 GMT -5
Not much else to share about this one - I would have liked to have seen Dian Belmont do more than just faint - but a great introduction for new readers to The Sandman. Speaking of introductions, I like the simplicity of The Sandman's own in this tale where he describes himself as "just an ordinary fellow who doesn't like crime or criminals". None of the early suggestions that he's an athlete looking for an outlet for his abilities and desire for thrills - just an ordinary fellow. To be fair, if I was an Olympic-level athlete and also an inventor and also a flying ace ... and was in a room with Dr Fate and the Spectre, not to mention Green Lantern and the Flash, I'd refer to myself as an 'ordinary fellow' too! Ha! Excellent point!
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Post by MWGallaher on Aug 9, 2024 14:32:47 GMT -5
That's the kind of "weird menace" story I loved in The Spectre and Hourman, and would have appreciated appearing more often in The Sandman, but I suppose they can't all cater to that particular taste in mystery man stories all the time!
A look back at some of the other stories in ALL STAR COMICS #3 suggests that everybody there was open about their civilian identities with each other. I suppose if you're hanging out with Dr. Fate and The Spectre, you can't expect to keep such secrets, anyway, but in keeping with the super-hero social club vibe, it feels right that they would all be open, sharing tips on how they protected their civilian identities along with relating their recent adventures. Of course, the conceit that the stories all be told in first person (while providing sufficient introductory information to readers who might be sampling several of these heroes for the first time) would inevitably require that transparency. It was convenient that Superman and Batman were out of contention for membership since the JSA mandate was that it feature characters without their own eponymous series, since I believe it would have stood out more to have them sharing their Clark Kent and Bruce Wayne identities, given that jealously protecting their secret identities tended to be a bigger aspect of their respective series than it was in the JSAers' respective features.
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Post by chadwilliam on Aug 10, 2024 23:01:54 GMT -5
It was convenient that Superman and Batman were out of contention for membership since the JSA mandate was that it feature characters without their own eponymous series, since I believe it would have stood out more to have them sharing their Clark Kent and Bruce Wayne identities, given that jealously protecting their secret identities tended to be a bigger aspect of their respective series than it was in the JSAers' respective features. For the record, I don't mind The Sandman sharing his secret identity with the likes of Doctor Fate or Green Lantern - I mean, his idea of protecting his secret identity is to ask Dian to keep her head down as he parks Wesley Dodds' car right in front of the police station he's about to barge into as The Sandman so why be so reticent here - but man, trusting Johnny Thunder with his real name? What's up with that? I would have preferred something along the lines of: [The Sandman looks out amongst the gathered heroes and begins to speak] "One night less than a year ago-" [His eyes glance over at The Spectre who listens intently] "I was driving along in the country-" [Turning to his left, The Sandman's gaze falls upon that of The Hourman] "in my natural identity-" [Suddenly, a crashing noise directs his line of vision towards Johnny Thunder who's running around frantically after swallowing his cutlery] "uh... in my natural identity of, uh..." [Doctor Fate has retrieved the cutlery and a shrieking Johnny is now struggling with a lobster clamped to his nose] "of... Bruce Wayne. That's right - Bruce Wayne. Capital B, lowercase r, lowercase u..."
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Post by chadwilliam on Aug 16, 2024 23:58:28 GMT -5
Adventure Comics #58 (January 1941) "Orchids of Doom!" Author: Gardner Fox Artist: Creig Flessel Inker: Chad Grothkopf "With his gasgun and helmet, he sweeps through the crimedom, terrorizing those who terrorize the helpless - The Sandman! He has sent hundreds of criminals to Sing-Sing - yet, strangely enough is wanted by the police as well as the underworld!" Synopsis: A well dressed toff stumbles and falls as he walks along Park Avenue. What happens next, well, I'll let Mr. Fox describe that: "The flesh on his head falls away - leaving a gaping, grinning skull"Discovered by a passing milkman, a skeptical policeman is wrangled to the scene where he confirms the incredible claim. Strangely, there now rests upon the faceless corpse an orchid which hadn't been there prior. Before the officer can take a closer look, he is gassed by an apologetic Sandman who seems to already know something of the situation hence his appropriation of the flower. As he departs, this impression too is confirmed through his thoughts spoken aloud. "Dian Belmont said it would kill horribly - and surely it has! This thing - that started out so innocently - has grown to strange proportions!"
The scene turns the clock back five hours to a moment in time to when Belmont and Wesley Dodds are paying a visit to Dian's friend and native of Madrid, Carla Nogades at her Long Island greenhouse. Casually asked how her father is doing, Carla supplies her guests with this response: "He lost a great deal of money in Spain during the war - only his orchids, he has saved. He brought them here to America - I got him a hothouse".Introduced to Carla's father, Dodds' ears perk up when he wrongly identifies one of the flowers in his greenhouse as the "orchid Aerides Farmerii". Confirming with his horticulturalist friend, Bill Howard that the flower doesn't actually grow in Brazil where Nogades claimed to have cultivated it, The Sandman returns that evening to the hothouse where he discovers a dead man in the same skeletal condition as the one found at the start of this tale. "Good Lord! A man - with the flesh of his head eaten away - and an orchid on his chest!"
From there it's off to Carla's home where The Sandman and Dian watch as she leaves for her penthouse with her broker, Pedro Gonzales. I can't make sense of what happens next so I'll do my best to describe the scene: A bald man peers through a glass jar at an orchid. He remarks, "Ah - all ready to ship! My work is nearly done -". Carla and Pedro enter, the bald man greets them - "Ah, Carla! You're late. I want to speak to you." Pedro smells the flower while alone, The Sandman watches from outside, and the bald man - referred to as Nogades - leaves as does Pedros. What I don't understand is who the bald man is? He's called Nogades so I would guess he's Carla's father but we already met him earlier in the story and this guy looks nothing like him. Nevertheless, the remainder of the story seems to confirm that he is Carla's father so let's just go with that. Anyway... The Sandman follows Nogades in Dian's car and locates him at a skuzzy looking hideout where he confers with some men. "And, since I have been able to be of service - I leave my reward to you! The orchid will be shipped at once - as per schedule -"
Leaping into the fray, The Sandman makes little headway against the men as he is pushed backwards through a trapdoor leading into the river below. Picked up by Dian, he races over to Pedro which brings us back to the scene which opened this adventure as that dead man discovered by the milkman is none other than the broker. After gassing the policeman, The Sandman retrieves the orchid and playing upon a hunch of Dian's, the couple head to The Police Research Laboratories where a chemist confirms that contained within the flower is: "Osmium tetroxide! The most deadly gas known! It rots away the flesh and eyes and hair - leaving only bone!"
Figuring that Nogades is using the gas to protect some secret of his, The Sandman races off to visit Bill Howard once again, but this time in his Sandman disguise (which I wouldn't think was much of a disguise since our hero seats him next to Dodds' girlfriend when they ride off in her car to pay a visit to Carla who also happens to be Howard's date for the evening). Anyhow, they arrive at Carla's, ask to see her father, her father appears and shoots at The Sandman but misses. The father runs off, our hero and Bill Howard head to the hideout The Sandman learned the whereabouts of earlier and where a map of The U.S. Atlantic coast suggests that he has "something big" planned, and when Nogades reappears with a bunch of goons, well it's just too bad for him since the fists of The Sandman and Bill Howard are more than enough to deal with the likes of them. Following a phone call placed to the Marines, The Sandman and Bill head off to Carla's apartment where our mystery reveals all using one of the deadly flowers to demonstrate. "I'll oxidize the orchid by running it under water - then, show you what it's secret was - I grew suspicious when Nogades called this by its wrong name!"
The Sandman then reveals that contained within the petals of the orchid are U.S. defense secrets which Nogades procured as a spy. "For this military secret he was to get back the wealth he lost in Spain! He sold our country's secrets - for gold! But he didn't have enough knowledge about orchids - to back up his pretense!"
And that's that. Thoughts: Though a valiant effort is made to present us with something memorable this time around, the fact that the most provocative aspect of this tale is more of an incidental feature than central focus means that it falls just short if achieving classic status within The Sandman canon. It's a shame since what Fox does do with the idea of faceless corpses he does quite well. By having such a grisly discovery made by such an innocent bystander - a milkman - in broad daylight, Fox nicely juxtaposes sweet and wholesome with the stuff of nightmares. One can almost hear the sound of novelty bells emanating from that milk truck when that gruesome discovery is made. Unfortunately, this adventure has more to do with orchids rather than it does skeletons so things peak too quickly to really live up to expectations. Too much about this outing just feels tacked on to me - the flowers feel like a later addition created to explain the bizarre death we see at the start of the tale and the revelation that Nogades was a spy similarly feels shoehorned in coming as it does after the story's already wound itself up. I still wish I knew why there seem to be two Nogades in this story - I feel like I'm missing something very obvious here. Ah, The Sandman still being chauffeured around by Wesley Dodds' girlfriend. Hey look - it's that guy Wesley was just talking to with Dian, why shouldn't The Sandman ask him if he wants a lift while Dian drives? Secret identity? What's that? Alright, that's all I've got for this one.
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Post by MWGallaher on Aug 17, 2024 7:05:38 GMT -5
"I don't know much about orchids, but I was almost certain the Abrides Farmerii doesn't live except in a wild state."
Um, that sounds like a guy who knows a lot about orchids to me, Wes.
It's too bad that this one got so muddled that it ended up wasting such an arresting and memorable gimmick. I noticed also that Nogales #2 refers to himself as Pedro Nogales. Now sure, in real life, both he and the broker could both have the common given name "Pedro", but a good writer would not normally sow such confusion when that's not a part of the story, so Fox was obviously being sloppy here. (It's pretty common for Golden Age writers to neglect to establish full names for incidental characters--or even for the primary antagonist--but failing to do so can often lead to these kinds of slip-ups.)
Also, there's no explanation for why the orchid appears from nowhere on the broker's corpse at the start of the story. It's the kind of thing that we'd see covering up for an artistic blunder in a plot-art-script process, but surely these were drawn from full scripts, so that's yet another blunder in a story with plenty to go around. I'm as baffled as you are about the inconsistent depiction of Carla's father. Maybe the production was interrupted, and the artist turned in the first few pages, then picked in up again some time later, finishing it without remembering what he had drawn?
It is worth noting that a gas-poisoned orchid is well-suited for a man with a gas mask to handle, so The Sandman's gassing of the cop is presumably cautionary, not reckless intervention, but Fox can't say so directly at that point in the story without giving away the secret too early. Also notable is the implication that Carla is something of a "man-eater", sweet-talking the older broker and seducing Bill, making it feel as though she should have been complicit in her father's schemes somehow, but that didn't turn out to be the case.
With only ten issues of ADVENTURE COMICS remaining for the gas mask era Sandman, it finally seems to be falling into the kind of Weird Menace story I like. Here's hoping the storytelling gets a lot more disciplined and coherent!
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Post by mikelmidnight on Aug 21, 2024 11:25:47 GMT -5
Ah, The Sandman still being chauffeured around by Wesley Dodds' girlfriend. Hey look - it's that guy Wesley was just talking to with Dian, why shouldn't The Sandman ask him if he wants a lift while Dian drives? Secret identity? What's that? I did appreciate SMT's dressing Dian up in Kato's outfit and calling herself Sandy!
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Post by chadwilliam on Aug 22, 2024 20:51:32 GMT -5
Adventure Comics #59 (Feb 1941) "The Story of The Flaming Ruby" Author: Gardner Fox Artist: Creig Flessel Inker: Chad Grothkopf Synopsis: For four centuries now, The Flaming Ruby has passed through numerous hands leaving death in its wake. Most recently, it found its way to a liner from Singapore where it inspired its crew to mutiny in an attempt to claim it for themselves. "The Spanishers said it was cursed..."
And now, it is in New York where its current owner seeks to have it appraised in a jewel house where, by chance, Dian Belmont is currently shopping. Although the possessor of the ruby is reticent to let anyone else see the gem, when the store's proprietor vouches for her - "She's alright. She's District Attorney Belmont's daughter!" - he changes his tune. "The D.A.'s girl, eh? That's different! Here - take a good look at it!"
Holding the jewel before her eyes, Dian remarks upon its beauty before declaring that she feels faint. Attributing her condition to the heat, the man escorts her to a taxi where the reader overhears peculiar instructions being conveyed to Dian: "You know what to do! At eight o'clock tonight!"
That evening, at five minutes to eight, a strange spells seems to strike at Dian Belmont who remarks to herself: "My father - The District Attorney - is a bad man! He must be killed!"
Stepping downstairs, Dian approaches her father, produces a gun, and announces her intentions to shoot him dead. Miraculously, at that moment, The Sandman springs into the room and lunges at Dian.
"Got here just in time! She must have seen The Flaming Ruby!"
Now that he's disarmed Dian and saved her father, The Sandman is able to provide what explanations he has to assuage The D.A.'s confusion. I'll let him divulge him his story: "Two nights ago, I had a queer experience."
You know what? I'll do it instead. Recounting how he recently learned that that his bank teller friend, Henry Jenks had been mesmerized with the same ruby as Dian would be, our hero paid a visit to the men to whom his associate was hypnotized into stealing a large amount of money from his workplace for. Breaking up the gang of all but one member, it was in the hopes of getting some info from The D.A. that accounted for his timely arrival just now. When Dian comes to, she can offer no more information than that which The Sandman already has at his disposal. However, playing a hunch, she and The Sandman race off to the jewelers anticipating that if Dian had been hypnotized, so too might have been the clerk at the store. Sure enough, this is just what's happening when the scene shifts to his store. "I don't know why I'm doing this - something outside myself is making me!"
Following the man as he departs with his stolen wares, The Sandman and Dian watch as he drives to an isolated part of the country where he meets with a gang of hoods. Leaping in with fists a flying, our mystery man fails to reacquire the ruby and stop the men when the glint from the gem's reflection strikes Dian's eyes and triggers her into attacking her boyfriend. After shaking her out of her trance and assuring the bank teller that he would try to provide what assistance he can, a period of five days pass before The Sandman hears from the young man once more as Wesley Dodds. "Those ruby crooks are making me bring them more money tonight! They called me- threatening to tell on me - unless I did!"
Thankfully, our hero hasn't been idle during this time and when he advises his friend to do as the men ask, is prepared with a pair of glasses fitted with cobalt lenses designed to counteract the effects of the ruby's glare. Good thing too since when The Sandman arrives at the gang's hideout, The Akley Place, their attempts to hypnotize him with the gem fail spectacularly. Which isn't to say that our hero enjoys a total victory at this time. When the criminal with the gem makes a getaway, The Sandman curiously doesn't bother to give chase - a detail which does not go unnoticed by Dian.
"Are you crazy? Why not follow the man with The Flaming Ruby?"
Her boyfriend only responds that he has "a better idea". Racing off to the home of "the brains of this outfit", The Sandman narrowly evades death when the missing member of the gang arrives and takes a pot shot at him from behind thanks to a warning cry from Dian. This man, however, is not the brains they seek. "There's one more - and he's coming now!"
As a shadowy figure enters the room he is greeted with a crack on the jaw courtesy of The Sandman. Switching on the lights, our hero reveals the face of the mastermind of this little plot - bank teller, Henry Jenks. "It struck me oddly at The Akley Place that Jenks didn't seem more perturbed or happier to be freed of the threat of death! Besides - they took an awful long time to get him! They let me come up and spoil it - hoping to get me! He knew Wesley Dodds knew Dian Belmont - and that you knew The Sandman! He wanted to get me - and almost did! He remembered very vividly everything that happened to him after he was supposedly hypnotized by the ruby! You were hypnotized - but you remembered nothing!"
Producing the ruby whose power he attributes to an "electrical discharge that reaches into the subconscious", The Sandman reveals that he intends to keep the gem to keep it out of the hands of criminals. The story closes with one final incriminating piece in the puzzle being slotted into place - that after Jenks supposedly stole those funds from his bank, no investigation was carried out, ergo - no robbery was actually committed, Thoughts: D.A. Belmont seems to be on more familiar terms with The Sandman this time around - he makes no calls to arrest him nor accusations of his being a criminal when he suddenly bursts into his home. It's almost as if Fox has reverted back to the continuity established when he had our hero entrust Belmont with his secret identity back in Adventure Comics #48 though I can't be certain of this fact since at no point is this made clear. They do however, at the very least, seem to enjoy some sort of working relationship built on mutual trust. In my opinion, by shouting "Have you two gone stark, raving mad?" rather than "It's The Sandman!" when our hero leaps into his home, The D.A. comes across as more an angry parent than concerned citizen. Some nice detective work from The Sandman this time around though Jenks not being "more perturbed or happier to be freed" seems more like the typical reaction we get from those side-characters who wander in and out of these stories after being rescued than a clue which the reader should be expected to take note of. Still, he's right that Jenks claiming to recall details he shouldn't have been able to after being hypnotized was a pretty fair indicator of his culpability in this matter. The idea of an accursed jewel bringing death through the centuries to each of its owners is an old one but I thought I'd mention that it brings to mind Alan Scott's origin as The Green Lantern. There, the trope lends a very supernatural slant to the character's beginnings while here, it's potential doesn't seem fully realized given how once The Sandman cooks up those glasses, its power is removed - a problem similar to that which I had with the last tale where the highly unusual face melting killings going on there turned into something relatively humdrum. Not sure how I feel about The Sandman deciding to keep the ruby for himself at story's end. I suppose that given its bloody history, this would be the only way to break the chain of death which surrounds it, but seeing as how we don't know what happened to that castaway who found it at the start of this adventure (he may have been killed during the "mutiny, disaster" which is vaguely referenced in the following panel or may not) it's kind of a murky area. The cobalt glasses are a nice touch though also a double-edged sword. It's nice that Dodds is given some room to display his scientific prowess, but as I remarked above, once he negates the effects of the ruby you're kind of forced to realize that a four hundred year old bringer of death has suddenly lost its reason for being. Once again, another friend of Wesley Dodds turns out to be the owner of a criminal mind. I wonder if Dodds keeps getting called into court when these cases get go trial and if so, if his constant connection to so many unsavory characters is being noted. I doubt it since he's so blatantly blasé about his secret identity in every story that I can't imagine anyone in this town being that observant, but it's a thought. And my final one for a while since this issue marks the last entry in The Golden Age Sandman Archives from which I've been culling these tales. I'll pick things up again at a later date and we'll see how things go from there.
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