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Post by tolworthy on May 15, 2014 11:21:51 GMT -5
Naw, I love your stuff. Looking forward to Hulk 2. I'll probably be mocking the toad men and metal master along with everyone else. What were they thinking?
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Post by tolworthy on May 15, 2014 3:18:27 GMT -5
I hope I haven't killed this thread by taking it too seriously. I considered diverting my comments to a new thread, "Chris Tolworthy reads Fantastic Four issue 1, part 1". I spent several hours yesterday preparing outlines for the first ten posts: - A rather lengthy introductory post on the symbol "IND" in the top left corner of the cover - the significance of the distribution agreement with National in the origins of silver age Marvel.
- The word "the" - how it was added as an afterthought, and on the significance of the definite article, how "The Batman" became "batman" etc.
- The word "Fantastic", how its meaning changed in the 1960s, and the influence of the FF on language.
- The word "Four", on the significance of four member teams, and on alliteration.
- The title "fantastic four" as foreshadowing the theme of the multi year story: the desire to be fantastic, the tension between the individual and the team, the changing focus and nature of the family, etc.
- The symbol "MC", and the role of advertisers' convenience in determining which titles sold, foreshadowing the history of comics distribution and its effect on sales.
- The number "1", its significance to readers then and now, the role of US Post Office fees in comic numbering, why early comics could not be late and what that implied.
- The month "Nov", why dates were so far in advance and what effect if any that had, the date the title was on sale and when it as planned, and how current events influenced its creation and its success.
- The importance of the top third of a cover to decision rack choices, both from reader and distributor points of view.
- Miscellaneous topics on the top third of that cover.
Etc., etc. At this point I decided to rename my thread "Chris Tolworthy reads the cover to Fantastic Four issue 1" but I realised it would take at least two months just to compose the essays. At this point it dawned on me that my threads probably say more about me than they say about the comics. So maybe I'll just read quietly. Can't wait for your next instalment, Slam.
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Post by tolworthy on May 12, 2014 13:35:21 GMT -5
It's cool he's using his power, but the "show don't tell" doesn't really work all that well. If it's that shallow there's no reason to think that the Thing couldn't just wade across. Very good point. As you say, crossing that water was easy for any of the men, so why make it a problem? The reason is implied in the previous panels: this is not about getting from A to B, this is about competing to show who is toughest. At this point they are not a cohesive team. The men are all passive aggressive, and sometimes at each others' throats. Look at the order of events: 1. The big strong men are rescued by the tied up female. Ben and Reed both wanted to impress her, whereas Johnny just wants to be the cool adventurer. So while the others are recovering, Johnny, leaning forwards, says "what do we do now?" Take a snapshot of the scene: Ben hates Reed, did not want to come back, and wants Sue to look at him the way she looks at the nerd. Reed wants to dominate the team, but is not doing such a good job. Johnny wants to be the hot adventurer. So what happens next: 2. Ben is first: he wants to destroy the castle. That will make HIM look good. 3. Reed is next: he stops Ben by saying the castle might be booby trapped: he must hope it is because solving those puzzles will make HIM look good. Sue sides with Reed: a result! So he claims his alpha status: "We'll do it MY way." 4. Reed then orders Ben around: his body forms a natural bridge, just as he did earlier in the story, but this time other males do not want to use it in front of Sue. There was no reason to stretch into a bridge otherwise: any assistance in breaking the window was trivial. But note that it contradicts Reed's claim to be worried about booby traps: hey, let's make my body super visible to any cameras! Reed just did not want Ben to look like the alpha male. 5. Now it's Johnny's turn to show off: "this is something I've been wanting to try for months". Sue is impressed at Johnny (a result for the kid!) and Ben is more than happy to metaphorically show Reed the finger. 6. The rest of the story is their continued competition: Johnny tries to get Doom: this was not necessary, as Reed, who can grab a hunter missile from the sky, could have grabbed him just as easily. But they weren't thinking about stopping Doom, they were thinking about each other, the real enemies. When Johnny slipped up it allowed Reed to be condescending and Ben to insult Johnny. Ben then says next time they'll do it HIS way. I like the power plays in these early stories. The underlying competition. It's not about "how do we defeat X" it's about who is in charge, while each man tries to look like the responsible male, each pretends they only have the good of the team at heart. I love it! How long would he reasonably stand there with thumb in his nose? This is what makes the story so real to me. That little touch gives the story such power. Johnny had just quit the team and stormed off. "The whole country is looking for him" (page 4), so this is not a five minute thing. We previously saw Johnny plan to spend the night at a low grade hotel, just wiling away the hours reading those old 64 page 1940s comics. He had plenty of time to kill. Page one had it dark outside, and he's ready for another night, so he's been kicking back for at least 24 hours. He's a troubled kid, wandering aimlessly. He reminds me of me, just before my divorce, when I would spend hours a day on long walks. I can imagine Johnny staring out to sea for hours, the rolling waves soothing his troubled mind. And now that he has discovered another rebel, another angry young man (at least that's how he was portrayed in the comics) that's a big deal. Johnny is not the hot head people say: he has the patience to fix cars and read comic books. He could stare at those waves, watching the activity of the busy port, all day. I imagine his thoughts. He's a troubled kid, raised by his sister, the Baxter Building was just built. Reed is trying to take his sister/"mom" away from him, Ben wants to kill him, nobody appreciates his power. He had a lot to think about and all the time in the world to do it. Just staring into the distance, thinking of Namor and a hundred other things. Trying to make life changing decisions: decisions that would each take many hours. It adds such pathos. It's a beautiful little touch, and these stories are full of them. Sittin' in the morning sun I'll be sittin' when the evening comes Watching the ships roll in Then I watch them roll away again, yeah I'm sittin' on the dock of the bay Watchin' the tide roll away, ooh I'm just sittin' on the dock of the bay Wastin' time I left my home in Glendale Headed for the Bowery Bay Cuz I've had nothing to live for And look like nothing's gonna come my way So, I'm just gon' sit on the dock of the bay Watchin' the tide roll away, ooh I'm sittin' on the dock of the bay Wastin' time Looks like nothing's gonna change Everything still remains the same I can't do what three people tell me to do So I guess I'll remain the same, listen Sittin' here resting my bones And this loneliness won't leave me alone, listen Two thousand miles I roam Just to make this dock my home, now I'm just gon' sit at the dock of a bay Watchin' the tide roll away, ooh Sittin' on the dock of the bay Wastin' time
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Post by tolworthy on May 12, 2014 1:48:25 GMT -5
Loving this thread. I'm using the criticisms to improve my FF site: everything that seems bad at first always turns out to be the gateway to something magical. Thanks, guys! It will come as no surprise that I consider the first five issues of the FF to be classics of the highest order, Shakespearian in quality. I'm not joking! I won't defend all the points raised here - I'd be here all day! But here are a couple of points I stumbled on this morning thanks to this thread. The glass pathway at the end of FF5Why doesn't the water flow over the path again? This is an example of "show don't tell": the picture demonstrates that the path is higher than its surroundings. The process of super heating the river bed would cause air bubbles to expand, making the vitrified substance bulge upwards. The most likely candidate fro Dr Doom's castle is Dark Island Castle (now known as Singer Castle), which is built on a shallow part of the riverbed, so Johnny would not need to expand the bed very far. Incidentally, this is the first known use of the Torch's power to extract heat as well as supply it.: vitrification relies on removing as well as adding heat: en.wikipedia.org/wiki/VitrificationThe significance of Merlin's treasure
Merlin is a major figure in the Franklinverse: like Franklin he straddles dimensions so appears in numerous variant forms. His daughter Roma inherited his role as omniversal guardian, and ensures Valeria's survival. One of the very few mentions of these gems is in Dazzler issue 4: one of the stones at this point is in Nightmare's dream dimension. The only similar objects are the infinity gems that assist the skilled user in various powers over time and space. These are sometimes embedded in the infinity gauntlets, as worn by the various incarnations of Reed Richards before Franklin finally gains peace in FF600. Based on all of this. Merlin's treasure is almost certainly connected with dimension hopping, such as time travel. The purpose of magic is to apparently bend the laws of physics, so this is probably related to the limitations of time travel: something I intend to discuss at length regarding Kang and Doom in FF 272 when the thread gets that far. You're doing a great job, Slam! If you have to skip a few of the lesser titles like Spider-man, Avengers or the X-Men we won't mind. I love the elegance of the long term story structure: all the biggest elements in the history of Doom, from Kang to Valeria, are foreshadowed in his first appearance. All unintentional, yet it's all there because the story follows its own natural path. Sue's value to the team
I am always amazed that people think Sue is a weak character. She is by far the strongest, when measured by results. We just covered issue 5, so let's look at their arch enemy, Doctor Doom: FF5 - beaten by Sue. FF6 - beaten by Namor (friend of Sue). FF10 - beaten by Johnny and Ben. FF16 - beaten by Sue, showing she can be smarter than Reed (to escape the trap), and later beats Doom. FF17 - the best one of all: the boys stand around like idiots while Sue runs off, rescues Alicia, finds Doom, defeats him, and they don't even realise she's gone! etc., etc. Sue's policy of acting as bait in order to get inside the enemy fortress is incredibly brave, as she alone of the four is virtually powerless: all the main enemies (Mole Man, Namor, Doom, etc.) have radar sense or equivalent. She then has by far the highest success count. Yet people think of Sue as someone who just faints. (I encourage people to count the fainting: Reed and Ben both faint more than she does). Susan Storm is a woman nobody sees. She should be called "the invisible..." oh, wait. Atlantis as a metaphor for Cuba :How could Namor swim from "his land" to New York in just "minutes"? We are told that he swam as fast as a torpedo. Wikipedia says the fastest torpedos exceed 100 mph. Namor is of course super-powered like The Thing, so that much energy is possible. His time was measured in "minutes" not hours, so has an upper limits of just under an hour. This means he could swim up to 100 miles. As Namor had a history of interacting with the surface world it is likely that his empire built an outpost near to New York. At the start of World War II Namor had been an enemy of the United States: "In his first appearances Namor was an enemy of the United States. [...] in 1940 Namor threatened to sink the island of Manhattan underneath a tidal wave." (http://en.wikipedia.org/wiki/Namor ). During the war Namor became an ally, a parallel with Russia: an ideological enemy of the west who nevertheless joined with America and Britain against the Nazis. After the war, when Namor disappeared, Atlantis would be considered a danger again. Given their advanced technology an outpost so near to New York would be even worse than having communist Cuba close to Florida. Therefore, far from being an accident as Namor assumed (as he recalls, being an ally of the west before he lost his memory), destroying his outpost was almost certainly deliberate. The bomb used would be the smallest convenient one, so as not to endanger American shipping, but to act as a warning. The main Atlantean headquarters would of course be far away and America did not want to start a war. This all explains why Namor acted exactly like Kruschev in FF annual 1: his New York outpost was a parallel for Cuba. Attacking it was a foreshadowing of the Bay of Pigs invasion attempt. There's plenty more where that came from. I thought my previous examination of those issues caught the main points, but it turns out I barely scratched the surface. Please keep those criticisms coming!
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Post by tolworthy on May 11, 2014 2:08:37 GMT -5
Sorry for interrupting the thread. Don't know why I posted that now, I'm not usually that argumentative. I find that comics from the 70s and 80s had a lot of pinks and yellows. I never noticed that before. Now I'm going to start looking. Naturally, a lot depends on the individual colorist's skill! You're right. Better tools should make a difference. I'm a bit myopically focused on the FF, where the colouring seldom shines, so I miss the clarity of the olden days.
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Post by tolworthy on May 10, 2014 13:40:19 GMT -5
I just honestly feel that comics were better, overall, when they remembered that they were meant as a cheap form of entertainment aimed at accessible to youngsters. FTFY certainly not better coloured I agree that life is better now that we don't get accidental offsets, where the reds are printed half an inch off from the greens. But apart from that I find old colour printing is often better: it adds to the story. It allows you to imagine texture and detail, whereas the modern graduated colours makes everything look plastic to me. Worse, if the colourist is not highly skilled then it makes the art look muddy, dark, and hard to decipher. Even the flat recolouring of old comics was better IMO, as in this example: This example shows both effects, bad and good: the colours are not registered together, leaving white patches below the eyes (bad!) but the original colouring is both more interesting and more realistic IMO. The colourists did this day in, day out, and knew their craft. Note the hair colour (or lack of it) by Bing Crosby's hat, or the more natural, subdued uniform colours. Note how the big picture seems busier, as if they have walked into a crowd of colourful celebrities - which adds to the story. Note also that the natural roughness of the printing is part of the picture: the walls and floor have a natural graininess, facial lines look more natural, the coat creases naturally fade into the dark colour, etc. I love the skill of the old colourists: it's a skill we have mostly lost IMO. There is a realism in these early stories that cannot be captured when reading poorly coloured reprints in shiny paper, decades after the events that made the stories meaningful. Just my opinion. Sorry to interrupt. I agree with everything else.
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Post by tolworthy on May 10, 2014 13:08:34 GMT -5
Glad to be back, Dan Bitu!
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Post by tolworthy on May 10, 2014 3:13:51 GMT -5
Hello world. Another Chris here. Came and went a couple of times on the old boards, but most folks here are so darned nice I keep coming back. My hobby is the early Fantastic Four: zak-site.com/Great-American-Novel/Also partial to a bit of Ken Reid's Jonah: and Leo Baxendale's Badtime Bedtime Books (blank stares all round) Also fond of Ditko's Dr Strange and his early strange tales type stuff, Steranko's Nick Fury, very early Hulk, Englehart's Hulk, Bob Layton's Iron Man, etc. I'd love to buy more comics and get into old style DC, and especially EC, but alas my budget is usually too tight. But if anybody knows of non-pirate DVDs that collect such comics (like Gitcorp's wondrous collections) I'd love to hear.
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Post by tolworthy on May 9, 2014 15:32:10 GMT -5
I love FF #7 and Toomazooma. (Of course, that doesn't mean that I don't realize that they are both as goofy as hell.) That is very interesting about the cover to FF #343 being a parody. I totally missed that. I wasn't completely out of the comic-collecting hobby at that point, but I wasn't reading much in the way of super-heroes. There are runs I like better than any segments of the FF, like the Lee/Ditko Spider-Man, but I don't think anything works in the long run as well as the Fantastic Four. FF up to #200 is just ... FANTASTIC! And with a few reservations about some of the missteps during the Byrne years, I would be willing to extend that up to #300. It's great to have you here at CCF! I've spent a lot of time at your Great American Novel site and found it helpful in helping me fill in the gaps on all the issues I missed, although I admit that a lot of it doesn't really stick because I can't get too enthusiastic about Skrull-Wife or Maleria. How do you feel about the Future Foundation? I read issues #2 to #4 of the Fraction/Allred FF series (with Ant-Man, SHe-Hulk (The Jen!), Medusa and Darla Deering) and I really liked it! I would have liked to keep reading but I had financial problems last year. It was the first time I cared about The Fantastic Four since the Byrne years. Thanks! I love Ditko Spider-Man too. I like the theory that Spidey 36 is the natural climax, and after that Ditko planned for him to grow up and stop being such an idiot. That would be consistent with Ditko's other comics. As Ditko said, it's OK for a teenager to make bonehead mistakes, but an adult is expected to learn from his mistakes. I don't know if such a Spidey would be fun to read, but the present Spidey alienates me, because he makes his own problems and never learns. Regarding the Future Foundation, I didn't read that title so can't really comment,. I find it hard enough to keep up with the first 300 or so issues! Judging from a distance and I could be wrong) I think it can only be exciting if the kids get some personality and start running off to do their own things. Otherwise it's dull as dishwater, and a bit troublesome - it's elitism for its own sake (the elites looking after the elites) Plus if the presence of Franklin is an awkward reminder of the worst problems of Marvel Time then I'm not sure what a whole class of kids means. I do like the idea of involving lots of interesting people, though it was quite a feat to make even Dragon Man boring. But I can't pretend to have followed it closely. Whenever I see Reed and Sue standing around as teachers I fall asleep so I probably missed something. Regarding Skrull Alicia, I note that the real Alicia continued to create human statues, whereas Skrull Alicia said she found that impossible. This is one of many evidences that we have a completely different team of characters after Englehart: zak-site.com/Great-American-Novel/ff-different.htmlPossibly we are following the clone team after FF322: FF322 could allow for either possibility. SO my interest level sort of plummets at that point. Of course, in the Franklinverse all the parallel realities overlap (i.e continuity is crazy), so I still read the later issues, but find them a lot of work for often very little reward. Completely agree with the 200-300 thing. A very good argument can be made for the FF finishing with 300: see the last panel about Doom's statue crumbling, how Reed expected the team to disband, how the Mole Man's story was wrapped up at the same time (in the annual), how the readers reacted, etc. but I really, really want to find out "what happens next" and some interesting stuff did happen even thought it was seldom what I wanted. But yes, the further we go after 2300 the harder it gets. I go with 321 as the final continuity issue mainly because Englehart said so, but also because lots of other reasons coincide at that point. Such as, it's the first complete break with realism (no attempt at plausible deniability), plus 322-326 is where all this crazy dimension hopping begins: since then the team routinely mix with parallel versions of themselves so who knows what team we're following. Et., etc. But if we ignore all the deep analysis, 20 is the more natural break. Loved that issue. Such a sudden and obvious drop of quality and lack of direction in the next issues.
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Post by tolworthy on May 9, 2014 13:58:55 GMT -5
Since everyone is telling how they found the FF.. My first experience was with FF7 (planet X), in a large format hardbound British annual (Fleetway Marvel Annual 1973 I think, possible 1974). It was powerful, beautiful. Most people consider this a very weak story. I consider it one of the greatest stories of all time. I explain why on my web site. Maybe the difference is that I saw it in large scale black and white on thick paper in that magical book, and I read it slowly. After many other positive influences, the issue that made me want to own EVERY issue was a reprint of FF 171. Its all about time passing, but is packed with gorgeous ideas and images and characterisation and fun. Again, this is an issue that most people forget. We can see a pattern forming here I have always seen the FF as a single story that takes place in the real world. I don't find that is possible with other comics, except for the occasional short run of a few issues here and there. As a big story, I find the FF stands head and shoulders above all other comics. And as the biggest story ever told, it stands head and shoulders above all other literature (except perhaps the Bible: but my views on the Bible are equally unorthodox, as a glance at my web site will reveal: AnswersAnswers.com You think my views on the FF are "out there"? You ain't seen nothin' yet ) Miss F If you don't read very many comics (and it sounds like you may only read FF), you may not quite understand what a drag it is to see Doom so often. Exactly! That makes all the difference. When Doom appears in the FF something in appearance 1 always leads to appearance 2: everything matters. There is a character progression. But if Doom appears a hundred times in other comics, and writer B has obviously not read all the previous appearances, then nothing makes sense. That is why I see the FF differently to other people. I see it on its own. So if a character appears in another comic it might be real, might be fan fiction, but it's no a big deal. Maybe it's real, maybe it isn't. But by focusing just on the FF it's possible (and very rewarding) to see it as a rich and totally realistic single story. Every character is three dimensional and deeply interesting. They all grow and develop over the years, and everything they do matters both to the bigger story and to their own personal journey. But if I try to make sense of all the non-FF appearances as well, nothing makes sense. For me, "superhero comics" and the FF are two completely different things. That's why I feel like a fish out of water on most comic message boards. Superhero comics are supposed to be read quickly, with instant payback. But the FF is (to me) primarily a long and complex novel. If you read it as just a superhero comic then a lot of issues and characters will be disappointing. I can't blame anyone for saying "issue X is bad" if they read it that way. But if you read it as a novel (and treat other comics as trying to do something different) then every tiny detail of the FF becomes immensely important. Then every moment becomes exciting: the FF becomes the best superhero comic in the world, by a long way. In my opinion. Or at least, it was like that before the 1990s. The idea of comics as novels died in the "writers don't matter" era (the famous Image quote, post Shooter, when Marvel's owners wanted fast profits and nothing else). And now that stories are written for the trade, and read out of order, continuity is seen as a dirty word. But the first 27 years can be read as a single novel, and that changes everything. I guess Reed's leg looks weird because he could be stretching it like that (for whatever reason) but why is Sue's leg so messed up? And why is the Thing's head the size of a grapefruit?
(I couldn't resist making gratuitous remarks about the anatomy on that cover. It's Walt Simonson, isn't it? This cover reminds me why I was long gone from FF by #343.)
According to Simonson, the whole point of that cover was a parody of comics at the time: ridiculously big guns, mean Cable-like expressions, and bad anatomy. As for the head, bad artists make characters look stronger by making their heads smaller. It's called "shrunken head syndrome" and Simonson rightly mocks it. BTW this is a perfect example of the "comics versus the FF" thing. If read as a comic, this cover is bad. But if we look below the surface it's all kinds of awesome. One of my great pleasures is taking what seem like the very worst stories, and seeing how they can possible make sense. It always reveals patterns and connections that create whole new stories: layers and layers of depth, I love it! Whether it's planet X or Tomazooma or Reed fighting in World War II, the stuff that other people try to forget is the stuff I feast on. Take Maleria for example... I can totally see why the demon spawn is hated. She ruins one of the greatest stories ever, she makes no sense, she is totally irritating whenever she appears... on the surface she is possibly The Worst Character Ever. And yet... if we choose to see the whole story as a consistent whole then we have to deal with her. It is like the world's greatest riddle: the more difficult the riddle, the more interesting it is to solve. Maleria is possibly the hardest riddle of all, because most of her story is from the post-continuity era, when making sense of ANYTHING is a major task. But the more I dig, the more interesting she becomes to me. a highly unnecessary character I think Miss Fantastic hit the nail on the head: on the surface Valeria is hugely unnecessary. Why does she exist, other than to make everything she touches worse? What does she add to the FF? If we can answer that then we can start to make progress. As I see it, Valeria is essential to the bigger story moving forwards, for several reasons:
- She forces us to look deeper: how can a character be so bad? What is really going on? Without Valeria we can maybe overlook the bad stuff in the post-continuity FF. But Valeria is so bad that is no longer an option. BEing forced to ask questions is a good thing.
- Her (non-)birth was essential to the Reed and Sue's character arc. The family had to suffer everything: loss of home, confidence, purpose, being dragged through hell, et., and for a family drama losing a child was the worst thing that could happen.
- Everything depends on Franklin. Franklin controls everything. The only way for the story to move forwards is for him to no longer be so mentally messed up. He needs a friend. Maleria is that friend. It is no coincidence that Mal is by his side in FF600, where he finally finds peace. She did it. Throughout the FF it is always the women who are the real power. E.g. the problems are never solved by violence, but by Sue making friends; Galactus was not defeated by the FF but by Alicia, through touching the heart of the surfer and thus Galactus' heart was no longer in the battle, and so on. Throughout history women have always been treated as flawed and weak, yet have quietly been the creators of everything, and Valeria is the ultimate example of this.
- She unites the team with Doom. The enmity between Reed and Doom is the central symbol of the whole multi year story. Doom is Reed's mirror. Eventually they must make peace, and Valeria is the key. She links them together Doom'Reed is her father: we saw the start of this in Claremont's run, and it continues now, though as with all continuity post 1988 it is painfully slow and takes effort to decipher)
In this light all the bad stuff actually strengthens the bigger story: - Val's crazy rebirth is the great turning point in Franklin's life: he decides to consciously start fixing things. Before that point all his actions were unconscious (e.g. FF150), not powered at all (I have a long discussion of FF322 in the notes to FF269), guided by Reed (FF245), or short term panics (annual 14). The rebirth was just proof of concept: he did not gain the confidence to do it properly and consistently until the climax in FF600).
- Val's irritating and impossible super intellect is because she has part of Doom inside her, and the spirit of Doom's old love Valeria, plus she's a split person - one girl with two brains, two minds, shared in a dream state, simultaneously being brought up in two dimensions (she grows up until age 14 under the care of Roma and Doom-Reed).
- The loss in FF 267 becomes even more tragic in a Shakespearian sense. The whole point of tragedy is it is caused by a hero's flaw. It is usually made worse by misunderstanding. See the greatest tragedies of all: Hamlet, Othello, Romeo and Juliet, etc. The tragedy of FF 267 is foreshadowed in the great half way story, FF 155-157: The Surfer's tragedy is made WORSE because not only has he lost Shalla Bal, but unknown to him she is still here. Tragedy is not the same as bad luck. To lose a baby due to bad luck is sad. But sad things happen, and the true hero accepts it and moves on. But tragedy is different. In tragedy it is your fault and you deep down know it, but feel trapped, you cannot escape your fate because despite being a hero in every other sense you are unable to fix that one weakness, and everyone who knows you you suffers as a result. The guilt and ignorance and feeling of being trapped is what twists the knife: that is torment of the highest order! If only Othello had not been so quick to judge! If only Romeo had waited! If only Reed had paid more attention to his first child! Yet the hero cannot see it: they suffer exquisite pain because there is the niggling feeling that they have failed somehow, but they do not know how. Only the audience can see the bigger picture. (And as for reuniting eventually, that is the point of life after death, a point taken for granted in Greek and Shakespearian tragedy). FF 267, when we add Valeria, is true tragedy in the literary sense. And the fact that all readers hate Valeria for weaknesses that are not her fault, that she does not herself understand, well that is tragedy again. It's rich and powerful and delicious stuff IMO.
As to whether any of this makes sense, I argue that it is all foreshadowed before FF 267 (see my web site's notes on that issue, just added): it is not a retcon, but there from the start: it was essential that Val be conceived in subspace (the neg zone is the pace between other dimensions - see FF 51) to allow her to span dimensions like Franklin. And it was inevitable that Franklin would remove the new baby that terrified him, switching her to a safe place somewhere else. All the crazy stuff makes sense IMO. On the other hand, as the only person who thinks this way I suppose I am insane by definition.
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