shaxper
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Post by shaxper on Jun 21, 2014 15:25:42 GMT -5
Planet of the Apes (Curtis/Marvel) #14 First off, this issue marks a price drop to only 75 cents per issue, as well as a loss of 14 pages. It's a pretty good trade-off, if you ask me, especially since most of the 14 cut pages were made up of low-interest articles, letter column space, and interior advertisements. Unfortunately, the lead feature and film adaptation installments are cut to 20 pages a piece as of next issue, though I have no doubt Moench will still make them work. I'm also going to miss the Marvel house ads, which were generally quite entertaining. Terror on the Planet of the Apes, Phase Two: "Up the Nose-Tube to Monkey Trash" writer: Doug Moench art: Mike Ploog Grade: A+ Moench's titles may be getting dumber, but "Terror, Phase Two" is really picking up. We've got Jason and friends getting blind drunk inside of Mount Rushmore and later launching grenades out of Abraham Lincoln's nose at the Assimians (Moench definitely starts having a little more fun amidst all the seriousness in this issue), Brutus pulling a master coup over the Inheritors (and I love Moench's misdirection -- Jason was WRONG about where Brutus went), and we're even given quite a bit of information about HOW human society came to an end just before "Conquest for the Planet of the Apes." Really, there isn't much more you could ask from this issue. What we learn about the decline of human society: - "The Africans" (a continent-wide government?) and China dropped hydrogen bombs on the U.S. - The Ape rebellions occurred soon after (implies that the bombs had already been dropped prior to "Conquest of the Planet of the Apes"? - The President and government took refuge in the Lincoln Tunnel at first and then, presumably, a secret room in Mount Rushmore. Meanwhile, the tension is heating up as the Assimians remain a constant threat, Brutus is now armed with war machines and mutant soldiers, and Lightsmith is still headed for the Psychodrome in NY (which we now understand to be nothing more than a brainwashing machine). Truly, things are getting more exciting with the issue, and Moench's tone is becoming more versatile as well, juxtaposing intense moments with truly fun and/or funny ones. I doubt I'll ever lose the image of Jason's astonished face upon sitting on a couch for the first time, turned off by how soft it is. Lightsmith, Gilbert, and Malaguena may not be quite as rich and endearing as Gunpowder Julius, Steely Dan, and the Lawgiver (though we know the first two will be returning at some point), but this is still a new high point for the series, arguably the most fun and imaginative it's been yet. Minor details: - I'm amazed that Brutus has chosen to take mutant soldiers with him on his campaign. What insurance does he have that Be One won't have them turn on him? - Brutus got from the Mutant City to Mount Rushmore in the span of a single issue. How is that possible by horseback if the Mutant City is in New York??? Supplemental features: "Shaping a Simian World!" article by Samual J Maronie. Yet another article exploring the look and set designs of Planet of the Apes, though this time the focus is the now defunct TV show (still no mention of the animated series having started yet). "Trouble in Paradise Lost!" (continued "Escape from the Planet of the Apes" film adaptation) by Moench and Rival. This chapter begins at the end of Zira and Cornelius' senate hearing and ends with Dr. Hasslein convincing the president to have Cornelius and Zira fully interrogated.
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Post by shaxper on Jun 21, 2014 15:26:33 GMT -5
Planet of the Apes (Curtis/Marvel) #15 The shortened page length can really be felt in this issue as the 30 page lead feature (written before the page cut decision was made) leaves no room for supplemental materials, instead running directly into the film adaptation segment. Future History Chronicles II: "Dreamer in Emerald Silence" writer: Doug Moench art: Tom Sutton grade: B I didn't realize that the Future History Chronicles stories made up one continuing storyline. I had hoped each would be a stand-alone science fiction island unto itself. Oddly enough, I feel exactly the same about this story as I did about Future History Chronicles I (from POTA #12). There was a fantastic concept at the center of the story (in this case, Dwelleron, the living underwater ship piloted by Ambrosia), but the story itself didn't do much for me (the co-existence message felt far more forced than usual this time, and the characters were less than remarkable), and Sutton's work still flip-flopped between being impressive and frustratingly difficult to decipher. I must say, though, I really enjoyed Ambrosia and Alaric playing chess while discussing the fate of the ships above them. Cliche as they are, dramatic chess matches in comic books and films always go over well with me. Truly though, I absolutely cannot see the appeal of writing a third chapter in this saga. I simply do not care about these people. And now that we know that the apes have a homeland and that there are many city ships out there, the initial concept has lost some of its unique charm as well. Supplemental features: "In the Cradle of a Father's Sins" (Escape from the Planet of the Apes film adaptation) by Moench and Rival. This chapter includes Hasslein interrogating Cornelius and Zira, reporting the findings back to the commission, and the commission ruling that the pair be sterilized and the birth aborted.
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Post by shaxper on Jun 21, 2014 20:01:17 GMT -5
Planet of the Apes (Curtis/Marvel) #16 What a sincere disappointment! This issue includes two film adaptation installments, completing "Escape from the Planet of the Apes" by Moench and Rival but, with the reduced page count, provides absolutely nothing else aside from a letters column (we didn't get one last issue). Thoughts on this issue: - Rival's depiction of the apes really bothers me this time for some reason. I guess Rival's Cornelius has never looked like Cornelius, but that baby Milo/Caesar at the end just looks ridiculous to me. I was a big fan of Rival's work on "Kingdom," but this final dramatic moment to the film adaptation just looked ridiculous. - The fan letters are sharply divided about the first chapter of the Future Chronicles, with naysayers finding exactly the same problem with Sutton's art that I have. I still enjoyed the concept of that story, but I can't believe Moench is continuing the storyline. I don't find anything endearing or even noteworthy about those characters. Not much of an issue to discuss besides the above comments. There's $15 I'd like back.
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Post by shaxper on Jun 21, 2014 20:02:16 GMT -5
Planet of the Apes (Curtis/Marvel) #17 Future History Chronicles III: "Graveyard of Lost Cities" writer: Doug Moench art: Tom Sutton grade: B+ Once more, this Future History chapter is based on one central visual concept -- in this case a floating city made up of a variety of tethered city ships, all rotating around a central pivot point. As usual, it's an impressive idea, though I wish we'd had more of an opportunity to explore it's many sides and cultures. My biggest criticism of these "Future History" stories is always that I don't find the characters particularly interesting or well developed. This time around, Moench tries to give a little more attention to the characters that are proving to now be our protagonists -- Alaric, Greymalkyn, Starkor, and Reena, though there still isn't much there. I think the larger problem might be that Moench is trying to force so much into these chapters -- an entire story arc in 22 pages, whereas the first "Terror" story arc took 7 chapters to complete. Sutton's artwork still alternates between inspired and indecipherable, though I'm now growing to hate how he does human faces (especially Reena's). Also, I may be grasping at straws here, but I think Sutton's got some kind of issue with women, sex, or maybe both. Even putting aside his creation of Vamperella, I find his choice of how to draw Reena fascinating. Moench is clearly trying to show that she is capable and not to be dismissed, yet Sutton depicts her just sitting on a bed in Alaric's quarters while he's away, ready and waiting for sex when he returns. Also, check out Grimstark's tower, especially on page 15 -- it's a giant hairy penis. So I liked this chapter of "Future History," actually seeing more potential in it than I did in the first two, but it still feels rather limited, even while the central concepts that drive these stories are outrageous and compelling. Supplemental features: We finally get the long promised Glossary of the Planet of the Apes by Jim Whitmore. A fun idea in an age before the internet. It's pretty limited, but it's a nice start. "Slaves," the first chapter of the Conquest of the Planet of the Apes film adaptation by Moench and Alcala. A pretty literal adaptation thus far. I'd hoped Moench would shed some further light on the pet virus and link it to a rise in ape intelligence (as Whitmore did in his Timeline of the Planet of the Apes), but no such leaps are taken here. Aldo does appear as a gorilla instead of a chimp and gets a little more attention though. I can't say I like the faces Alcala gives to Caesar and Lisa. I understand that they were legally prohibited from drawing resemblances to the actors' faces, but I'd hoped at least the apes could maintain a resemblance. Apparently not.
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Post by shaxper on Jun 21, 2014 20:02:28 GMT -5
Planet of the Apes (Curtis/Marvel) #18 Jim Shooter isn't a very likeable person, but that's partially because he's almost always right. Case and point -- the fact that he's going to marginalize Mike Ploog in a few years' time and essentially be the cause of his leaving Marvel and the comic book industry. It was cruel, and it didn't seem like it should happen to an artist as talented as Ploog, but the guy couldn't keep a deadline, even after numerous extensions, and Shooter wouldn't put up with it. Meanwhile, at this point in the POTA run, Archie Goodwyn is putting up with it. He had Moench create the "Future History" stories with Sutton in order to give Ploog more time to make deadlines, but here we are after one issue of all film adaptations and two issues of "Future History" stories (essentially, Ploog has had three months to catch up) and we're STILL getting another back to back film adaptation issue. This is just inexcusable. I adore Ploog's art but, at this point, I would have shown him the door and asked Alcala to move to the lead feature. So this issue contains parts 2 and 3 of Moench's adaptation of Conquest of the Planet of the Apes, and it remains a pretty literal adaptation. Unlike in the first two film adaptations, Moench takes precious few creative liberties here. The only other feature is the continuation of Jim Whitmore's Glossary of the Planet of the Apes, an ambitious attempt to index every proper noun associated with the Apes franchise (excluding the animated series). Next issue's installment of "Terror" had better be worth waiting four issues for!
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Post by shaxper on Jun 21, 2014 20:02:47 GMT -5
Planet of the Apes #19 Terror on the Planet of the Apes, Phase Two: "Demons of the Psychedrome" writer: Doug Moench art: Mike Ploog grade: C There's always that moment in the horse race where you have to accept that the one you had your money on won't be coming in first. That's how I'm suddenly feeling about "Terror on the Planet of the Apes" (the horse my money is riding on) and "Future Chronicles" (the horse that's winning). It sure seems like Ploog's constant delays have led Moench to pour into "Future Chronicles" the serious imagination that once made "Terror" shine with potential, and now he and Ploog are just having fun with the remaining "Terror" chapters. I'm actually a bit surprised that Moench and Ploog found a way to outdothe silliness of the previous chapter, which involved climbing up Abe Lincoln's nose and throwing grenades out of his eyes This time around, the crew falls in with peaceful mystics who get them high, Jason goes on a bad trip, and flying monkeys attack them (AFTER Jason has sobered up!). One weird story every now and then is fun, but this is all getting a little too goofy for my taste. I am curious about the underground world of the pscyhedrome with a lake on its ceiling, though very little of it was glimpsed in this issue, and nothing else we saw this time around was particularly compelling. Beyond what I've already stated, important events in this issue include Brutus and his forces (already including the mutants and their war machines) joining up with the Assimians, Lightsmith getting taken to the pscyhedrome and mentally reprogrammed, and Jason and Alex getting stuck in the underground world of the psychedrome without any possibility of escape. IMPORTANT DETAILS - On page 10, Lightsmith verifies what I'd always suspected -- there are numerous "forbidden zones" on the planet, not just one. - On page 11, Jason contradicts what we learned early on in this story. Now apes are still naturally stronger and faster than humans, and not the reverse. Minor details: - How does Brutus know his map is now missing? He left it behind when he fled Ape City and would not have had the opportunity to return. Did he forget it? - Mutant drones can calculate percentiles? Are they drones or are they robots? And, if Brutus doesn't know what a percentage is and doesn't expect the mutant drone to provide him with one, then why does he ask the mutant drone the chances that Jason is headed in the same direction as them? Why not ask his second in command? - Dynamite sticks can blow through a high tech blast door entryway into an advanced subterranean civilization when said door survived the atomic apocalypse? - I could care less about the Jason/Alex/Malaguena love triangle. These are the three least interesting characters in an otherwise profoundly character rich series. - What's up with the entryway to the Psychedrome on page 18? Why would such an advanced chamber have such a weird way of entering from the ceiling through what looks like cardboard box flaps? All in all, I'm not sure I like where Moench is taking this series. Here's hoping the next installment is a little more serious and a lot more imaginative than this one was. Supplemental features: - Jim Whitmore provides a review of every Planet of the Apes book on the market, including film adaptations and original novels. I can't imagine feeling the need to read these now, with 5 films, two TV series, and a whole mess of Apes comics at my disposal, but I may eventually find this article useful anyway. At the very least, I love Whitmore's enthusiasm. Until he came along, the article contributors felt less than passionate about this subject, but Whitmore is clearly an Apes geek. - The letters column indicates that there have been technical issues that have delayed the release of the animated series. - The "Conquest of the Planet of the Apes" film adaptation by Moench and Alcala continues with "The Savage is King!" an installment that covers Armando's death up to the moment that Caesar reveals his intellect to McDonald.
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Post by shaxper on Jun 21, 2014 20:03:04 GMT -5
Planet of the Apes #20 Terror on the Planet of the Apes: "Society of the Psychedrome!" writer: Doug Moench art: Tom Sutton grade: A+ Wow. Archie Goodwin and I must be on the same page. Just as I complained, last issue, that Mike Ploog's delays had gone too far and it was time to replace him, Goodwin has done just that, putting Tom Sutton on as the regular artist for "Terror" beginning with this issue. Beyond the obvious benefit of having an artist who can produce work on schedule, it's also nice to see the comic take on a more serious tone again. Interviews with Moench have suggested that he gave Ploog a lot of control over the direction of the stories, and they were getting almost absurdly silly as of late. This first issue with Sutton is a return to a far more serious, more intense, more imaginative brand of storytelling, and I loved it. As for Sutton himself, it's interesting to watch him learn as the issue progresses. At first, he seems to have no idea how to draw Jason, Malaguena, Alex, or Gilbert, but his depictions of them become much stronger as the issue progresses, and his artwork gradually becomes more confident and complex as the story moves forward as well. By the climax, he's comfortable with the characters and again drawing his panels with the same level of complexity that we've seen in the Future Chronicles stories. And again, it's brilliant to look at, but also requires tremendous effort to make sense of. I'm always impressed by Sutton's art, but I don't like having to work this hard to make sense of his visuals. All in all, this was one intense and fun chapter, in which we explore the amazingly complex inner workings of the society of the psychedrome, learn that it's occupied by aliens who arrived shortly before the nuclear holocaust (their ship was damaged and rendered unable to move during the crisis) and seem like they were intent upon making mental slaves of humans, and we watch the stories of Jason and Alex, Lightsmith, Gilbert and Malaguena, and Brutus unfold in parallel and occasionally intersect, all while getting a glimpse of how life is faring in Ape City, with new racial tensions arising and the Lawgiver appearing to have a stroke or heart attack. GREAT issue, over all. Just wish Sutton would tone down the artwork a tiny bit so that it would be easier to follow! 1st appearance: The Keeper supplemental features: Letters page indicates a coming story bridging the gap between Conquest of the Planet of the Apes and Battle for the Planet of the Apes. YES! In my mind, this is the most exciting chapter of the Apes saga, and yet it has never been depicted. "SFX on the Planet of the Apes, part 1" article by James Glenn about the use of special effects in the films and TV show. "Conquest of the Planet of the Apes, Part V: Army of Slaves!" by Moench and Alcala. The second to last installment of the Conquest movie adaptation. Note: I am having great difficulty tracking down affordable copies of POTA #24 and #26, and I'm rapidly approaching those issues in the run. When we get to that point, I will take a break from these reviews and switch over to reviewing the following related comics series until I can track down affordable copies of the missing issues: - Killraven. This 21 issue comic series is also set in post-apocalyptic America and was adapted by the British POTA magazine series when they were in need of new content. By changing all instances of the word "martians" to "apes," the series became "Apeslayer," another storyline set in the POTA universe. I'll be looking at the original, non-altered storyline. - Electric Warrior. This 18 issue post apocalyptic series is written by Doug Moench, the author of "Terror," "Kingdom," and "Future Chronicles."
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Post by shaxper on Jun 21, 2014 20:03:28 GMT -5
Before the Beginning Reviews of the Planet of the Apes films and television series that preceded the comic adaptations.
While the Planet of the Apes comics are written in such a way that viewing the films is not a necessary pre-requisite for following most of the stories, it might help to know what had come before the writing of these stories. And, if you’ve already viewed and remember all of these works, it might be fun to compare your memory of them with mine.
Planet of the Apes (1968) Director: Franklin J. Scaffner Writers: Michael Wilson and Rod Serling
Grade: A-
The classic that started it all. In this film, three astronauts are hurled into the future and find themselves on a planet in which Apes are the dominant civilized species and man is persecuted as a mindless pest that destroys crops. Only one astronaut, Taylor (played by Charlton Heston) survives the initial introduction and then spends the film searching for his freedom, aided by chimp scientists Cornelius (Roddy McDowall) and Zira (Kim Hunter) and persectured by Orangutan governer/Defender of the Faith, Dr. Zaius (Maurice Evans).
The Pros: Intelligent, subtle critique of McCarthy era politics and religious theocracy, strong filmmaking, outstanding acting by all apes cast members, a strong mix of humor, legal/political drama, and action, and one heck of a surprise ending (everyone knows what it is these days, but it’s still powerful to watch).
The Cons: Painfully slow start to the film, Charlton Heston comes off as an outdated ham actor, and his character comes off as so unlikable that it’s hard to understand why Cornelius and Zira actually want to help him. His love interest, Nova (Linda Harrison), is played by the then girlfriend to the head of 20th Century Fox, and it shows.
Worth noting: This is the basic template for the entire apes franchise, with a city and chief antagonist who are often resurrected or duplicated in later stories.
Glitches: This film makes it clear that the astronauts undertook their journey with the clear understanding that the time difference caused by lightspeed travel would result in their being thousands of years in the future, never able to return. What, then, was the point of the journey? Who were they going to report back to? Were they planning on returning to a future Earth once their journey was complete?
Beneath the Planet of the Apes (1969) Director: Ted Post Writers: Paul Dehn and Mort Abrahams
Grade: D
A sequel that had no idea how to be a sequel. This film spends the first third of its running time attempting to replicate the first film with a new stand-in for Taylor who has similarly journeyed forward in time to find him. It eventually finds new footing with the underground world of the human mutants, but its compulsory need to reinsert the apes as antagonists by the end feels forced. Ultimately, Charlton Heston agreed to come back for only the very beginning and ending of the film, and with the guarantee that he’d get to blow up the entire planet by the close so that no more sequels would be made (oops. Didn't work).
The Pros: The mutant civilization is somewhat fascinating, even though the acting is poor and much of their civilization feels like a rip-off of the pilot episode to Star Trek. I must also add that the odd mockery of organized religion in this film is actually quite fun, if entirely distasteful.
The Cons: Roughly 80% of this film is terrible and comes off like B movie fare. The acting is weak, the writing is weak, and neither Taylor (Charlton Heston), Taylor-stand-in Brent ( James Franciscos), nor Nova (Linda Harrison) are particularly likable/compelling. Plus, the ending in which the world is blown up comes off as completely ridiculous. The strongest characters from the first film, Cornelius and Zira, are thoroughly underused in this one, and Cornelius isn’t even played by Roddy McDowall this time.
Worth noting: Whereas the first “Planet of the Apes” film only showed us one city, this film expands our view of the “planet,” showing us that other civilizations exist outside of the boundaries and knowledge of Ape City, and with different cultures and levels of technology. Essentially, this film more than any other laid the groundwork for what Doug Moench attempts to do in the first POTA comic series, exploring what these other places and cultures on the Planet of the Apes would have been. Also, this is the first film to feature a power-hungry, ape supremacist leader of the gorilla military as a chief antagonist. This archtype will be resurrected in the fifth film (Aldo), the TV series (Urko), the “Terror on the Planet of the Apes” storyline in the first comic book volume (Brutus), and the major storyline in the second comic book volume (Ollo).
Glitches: This is the first film to create the oft perpetuated misunderstanding that Taylor and the other astronauts were somehow lost in space. The first film made it clear that they’d always intended to go on a one way course into the future, only believing that they’d arrived at a different time and location than they were initially aiming for. Based upon Dr. Hasslein’s theories explained by Taylor in the first film, it would be impossible for Brent or anyone else to rescue them and take them back without the aid of a time machine (thus Derek Zane’s rescue attempt in POTA (vol. 1) #9 and #10 is the only rescue attempt that ever made sense).
Escape from the Planet of the Apes (1971) Director: Don Taylor Writer: Paul Dehn
Grade: C+
As the Apes sequels continued, 20th Century Fox continued to slash the budgets for each ensuing sequel, and that probably drove the premise of this film (set in modern day California) more than anything else. In this film, Cornelius (again played by Roddy McDowall), Zira (Kim Hunter), and Dr. Milo (a new character played by Sal Mineo) narrowly escape the destruction of the planet in the previous film, having repaired Taylor’s spaceship from the first film and taken it for a flight at the time. The explosion somehow shot them back in time, leaving them to spend this film in a full reversal of the first film, with apes now being hunted and persecuted by man on man's turf.
Pros. Kim Hunter and Roddy McDowall are the true stars of this series, always playing lovable, sympathetic protagonists that make you smile and warm your heart at the same time. They’re hardly action heroes, instead feeling like real people, and that makes us root for them even more.
Cons: Fans of the sci-fi aspects of this series aren’t going to find anything all that exciting about a political drama set in 1970s America. Whereas the first film was a fantasy with undertones of political implications, this film lacks both the fantasy (it’s modern day) and the political undertones since the outlandish behavior of the American government against the chimps does not clearly reflect any real moment in American history.
Worth noting: Cornelius provides an explanation for how apes first came to power, with apes being used as servants, and “Aldo” being the first to speak and say “no” to a human. More importantly, whereas the second film was a direct sequel to the first, the remaining films in the POTA series function as sequels to this film. Essentially, the entire franchise is rebooted with this film, and the focus shifts from that of stranded astronauts on a world of apes battling for their freedom, to apes on a world of men battling for their own independent destiny.
Glitches: How in the world did three apes in a pre-industrial society dredge Taylor’s ship from the bay, repair it, and fly it again? Where did they get the fuel? Did they build a launch pad and mission control? And how did they get thrown back in time to the precise age from which Taylor left?
Conquest of the Planet of the Apes (1972) Director: J. Lee Thompson Writers: Paul Dehn
Grade: A+
The fan-favorite film of the entire POTA franchise is set in a near future world in which apes have become slaves to humans and exude limited intelligence, though they are still not capable of speech. The son of Cornelius and Zira, Caesar (played by Roddy McDowall, who previously played Cornelius) has survived and witnesses the mistreatment of apes, ultimately leading them toward revolution.
Pros: Solid science fiction and political undertones, just like in the first film. Lots of action, fantastic acting from Roddy McDowall, who brings Caesar to life in a compelling, unforgettable way that feels entirely different from his father, Cornelius (also played by McDowall). The underlying message, critiquing slavery and segregation in an age in which racial hostilities were arguably more potent than ever, was the most controversial and powerful one yet.
Cons: None really, aside from the numerous glitches in this film.
Worth noting:
Armando explains in this film that a virus brought back from space caused the death of all housepets, ultimately resulting in apes being brought into domestic situations and gradually taking on the roles of servants. James Whitmore, in his “Outlines of Tomorrow” article in POTA (vol. 1) #11, will make the argument that this virus also caused the accelerated evolution of apes and potentially the gradual de-evolution of humans. This explanation has been largely accepted by POTA fans.
It’s also worth noting that a chimp named “Aldo” briefly appears in this film, though the script called for him to be a Gorilla. In the film adaptation in POTA (vol. 1) #17, Alfredo Alcala appears to draw “Aldo” correctly as a gorilla.
Finally, this film was originally supposed to end with Caesar deciding to build a civilization in which apes dominate humans, thus creating the civilization we saw in the first film. However, negative test-audience reactions (remember the racial parallels here) resulted in the final lines of dialogue being inserted at the end in which Caesar tempers his attitude and decides the two species should co-exist. Doug Moench’s adaptation of the film in POTA (vol. 1) #21 leaves the original speech intact, as does the recent Blu Ray release of the film.
Glitches: How did the apes suddenly become so much more evolved only twenty years into the future, and why isn’t this change at least acknowledged? What are the consequences of Caesar starting the ape revolution so much sooner than it was supposed to be? In changing the events of the past so drastically, isn’t he throwing a giant monkey wrench into the events of the future, altering things to the extent that he probably never would have been born in the first place?
Battle for the Planet of the Apes (1973) Director: J. Lee Thompson Writers: John William Corrington, Joyce Hooper Corrington, and Paul Dehn Grade: A-
Though largely dismissed for its low budget and lack of political subtext, this is a powerful film in which Caeser struggles to establish his ideal society in a newly post-apocalyptic world, while the gorilla militia led by Aldo (Claude Atkins) attempts to usurp power and create the ape supremacist society seen in the first film. Meanwhile, some early ancestors of the mutants from the second film show up for added conflict.
Pros: Great characters. Caesar gets his best moments as a conflicted leader forced to battle his heart and conscience constantly and ends up making some surprising choices (far from the ideal we’d expect, yet still a fully sympathetic character), his advisor, Virgil (Paul Williams) is one of the most fun characters in the entire series, the idea of having the guardian of the armory be a pacifist who also functions as the guardian of Caesar’s conscience is brilliant, Aldo plays the first truly convincing and terrifying villain of the franchise, and John Huston finally depicts the oft referenced Lawgiver. Additionally, the tragedy and revenge that unfolds between Caesar and Aldo is unforgettable.
Cons: Low low low budget film! Caesar’s “nation” consists of maybe forty citizens, and mutant forces are even smaller, and their war machines consist of an old car and school bus. With access to all the remaining resources of the demolished city, they couldn’t unearth one tank?
Worth noting: The seemingly tacked on twist ending of seeing Caesar’s statue cry makes no clear indication of whether or not Caesar has managed to prevent the old future from repeating itself by the end.
Glitches: Apes have evolved far further in this film, all now able to fully articulate themselves as well as humans whereas none could speak only a few years earlier in the previous film.
Seemingly unable to get the actor who played McDonald in the previous film to return, the actor in this one is said to be his “cousin,” even while he has effectively the same personality and role.
Of course, we never see nor learn about how the nuclear holocaust between this and the previous film occurred, though it is the subject of Revolution on the Planet of the Apes.
Planet of the Apes (TV Series, 1974)
Grade: C+
This series was airing at the same time that vol. 1 of the comic book series launched. It features two more astronauts who are somehow taken off course and end up thousands of years in the future on the Planet of the Apes. They are aided by chimp sympathizer, Galen (Roddy McDowall’s third role in the franchise). This series is generally considered to take place along the same continuity of the other Apes films, though I would argue that it cannot for two simple reasons:
1. We see dogs in at least two episodes of the series (episodes 1 and 5), but all house pets were wiped out by disease prior to the 1990s in the original Apes series.
2. The 2nd and 5th films clearly establish that the Ape City is one small, isolated community, surrounded by other lands and cultures that they have never previously encountered, including the mutants who were only a day’s ride away. Yet the TV series establishes the Ape City as a capital (actually called “Central City”) to an entire empire of surrounding ape communities, some of which many days’ travels away by horse.
Pros: Many very powerful episodes (The Trap, The Good Seeds, and The Legacy, The Surgeon, The Deception), and no particularly bad ones (Note, I have only viewed the first eight of fourteen total episodes at this point). Mark Lenard plays a very convincing and well-rounded antagonist who has real reasons to fear and hate the human protagonists. Also, Roddy McDowall takes on his third ape character and once again makes him memorable and different from the ones he’s played before. It would have been very easy for Galen to resemble Cornelius, and yet they are far from the same. I absolutely adore whenever Galen is confronted by astonishing future technologies and whines, “Is it mag-ic?”
Cons: In a world in which every village they meet follows the same hierarchy and class structure, there is only so much range for the entire series. Also, the humans are a little too clean-cut perfect. Beyond the fact that one is a family man who wants to get home and one gives up a little easier, there really isn't much to either's character.
Worth Noting: Nothing, really, beyond McDowall’s and Lenard’s performances.
Glitches: Once again, this cannot be in the same continuity as the rest of the original POTA franchise for the reasons stated above.
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Post by shaxper on Jun 21, 2014 20:15:35 GMT -5
Planet of the Apes (Curtis/Marvel) #21 “BEAST on the Planet of the Apes!” Writer: Doug Moench Pencils: Herb Trimpe Inks: Dan Adkins Grade: C “Kingdom on an Island on the Planet of the Apes” (from POTA 9 and 10) was written as a self-contained story. Our protagonist, Derek Zane, transitioned from zero to hero with all thematic aspects of his journey answered by the end. It was ambitious and, perhaps, inevitable to see a sequel to this fan-favorite story, and yet this sequel fails to do honor to the original. First off, Zane’s reason for leaving his newfound life as a revered hero on Avedon, with the love of his life by his side, is the reminder that his original reason for attempting to time travel to the future was to find the lost astronauts from the first POTA film. It would have been just as easy for him to forget them since they were never his true motivation for traveling to the future (it was to prove that his technology worked), but I suppose we can buy that a hero would feel such a sense of duty. Of course the larger problem is that the reader knows Zane has not traveled to the same time period the astronauts did. The Ape City he traveled through was too similar to the one Taylor went to for the resemblance to be a coincidence. It must be the same city at a different time. Therefore, we know Zane is doomed to come up empty handed, even if he does not. Perhaps, though, the bigger question I have is – why doesn’t his sense of duty compel him to free ALL humans, not just the ones from his own time (a time that he detested and felt no allegiance to)? That problem aside, the larger problem of this story is that it moves in the opposite direction of the original story. “Kingdom” was memorable because of its far out ideas. It took a 1950s style sci fi story, brought it to the Planet of the Apes, and then took it so much farther, introducing us to a wild world of Arthurian apes and humans. Essentially, the storyline took us far from the familiar. And yet, in this story, Zane leaves his Arthurian society to plunge right back into Ape civilization and essentially re-enact the most generic and over-replicated aspect of the franchise – the apes hunting and persecuting the human. We had our fair share of this in the first film and then got it in spades with the 1974 TV series (which just concluded). Even Zane’s brief trial scene stole an entire line of dialogue from the first film. I suppose new readers to the comic looking for the familiar might have enjoyed this, but faithful readers who had stuck with the comic for the past two years were inevitably looking for more of the far-out adventures that Moench had been faithfully delivering to them, month after month. Finally, Herb Trimpe did a mostly excellent job on pencils, but some of his action shots were a tad weak. I suppose this was a perfect storm of Alcala working on the film adaptations, Sutton trying to catch up now that he’d taken over the “Terror” chapters, and Rival finishing up the “Quest” storyline that would be beginning next issue. With Ploog out of the picture, there were no other stand-by artists to take on this storyline. In fact, according to the letters column, this month’s feature was supposed to be another “Terror” chapter, but I think we can forgive Sutton that one. He’d just taken over Ploog’s backlog as of last issue. So, for the most part, this felt like a generic POTA story with no unique elements to it aside from the addition of “Robin Hood,” who was quite fun as a traveling companion to Zane. Additionally, the index on the inside cover promised that this would be a “movie-length” storyline, but it’s the same 22 pages as all lead features in this mag post-page reduction. All that makes it “movie-like” is the black border. So really, this was a pretty forgettable sequel to a pretty unforgettable story. Supplemental features: “SFX on the Planet of the Apes Part II” article on special effects in the films by Tom Sciacca. Conquest of the Planet of the Apes (film adaptation), Part VI: “Hail Caesar! Hail the King!” by Moench and Alcala. Final chapter of the adaptation. Surprisingly, Moench goes with the original ending and leaves out the tacked-on portion of Caesar’s speech in which he modifies his anti-human sentiments. I wonder how Moench will bridge this into his adaptation of the next film. Perhaps that’s where this “Quest” storyline, that happens between the two films, will come in next issue.
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shaxper
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Post by shaxper on Jun 21, 2014 20:15:52 GMT -5
Planet of the Apes (Curtis/Marvel) #22 Quest on the Planet of the Apes, Part I: "Seeds of Future Death" and Part II: "Keepers of Future Death!" writer: Doug Moench art: Rico Rival grade: D- ( NOTE: I've since learned that many of the continuity errors that appear to exist in this story are the result of Moench using for reference a shooting script from Battle for the Planet of the Apes that was radically different from the final film). This is an ambitious attempt to create a bridge between the fourth and fifth apes films, chronicling possibly the most demanded unfilmed story in the entire franchise -- the death of the human world and the rise of the ape world. However, it does this in recaps, instead depicting the main action of the story in the early days of Ape City, particularly on the struggle between Caesar and Aldo for control of ape destiny. Unfortunately, I don't get the sense that Moench watched the fifth film more than once (I wonder if he'll smack himself once he starts writing the adaptation for it and realizing all that he screwed up). Before getting to all the minor (and sometimes not so minor) details Moench got wrong in attempting to align this story with the fifth film, though, let's take a look at the questions this storyline finally answers for us... Facts Established-Caesar's ape rebellion inspired similar rebellions in cities across the country -foreign enemies used the distraction as an opportunity to wage nuclear war (this directly contradicts the "Terror" chapter in POTA #14, which established that the rebellions began after the bombs had begun to drop). -America retaliated, creating a world-wide nuclear holocaust with only small pockets of survivors left behind -Ape City was built by human slaves -The mutants of the forbidden zone began as slaves in Caesar's city -Aldo was the one who brought guns to the apes (from the wreckage of the city) -Caesar declared it "The Forbidden Zone" Now, the problems with the story: - Caesar is already of the belief that humans and apes should co-exist in this story, yet he doesn't appear to have ever given it a second thought at the beginning of "Battle." While he allows them some freedom, he does not believe in allowing them equality and true coexistence until the end of the fifth film. - If Caesar already knows Aldo has made two attempts on his life in this story, why in the world would he allow Aldo to continue to lead the militia, why would he turn his back on Aldo so often, and why wouldn't he tell everyone that Aldo tried to kill him? After all, they were stunned to learn that Aldo would kill another ape in the fifth film, and this proved to be his undoing. - If Aldo had been the one to bring the guns to ape city, wouldn't he seem a little more entitled about breaking into the armory in the fifth film? His only justification at the time appeared to be that he wanted them. - Where the heck is Virgil in this story? Not only is his absence suspicious, but it denies Moench of one of the most compelling characters in that film. - Alma and Mendez couldn't have originally been slaves in Ape city because they don't even know Ape City exists until Caesar, Virgil, and MacDonald show up on their territory in the fifth film. - Breck warns Caesar that, "I have a feeling we'll meet again..." and Moench's narration says "...but could he see into the future and know that Breck's last words were highly prophetic." But Breck doesn't come back after this. He isn't in the fifth film! - When Caesar appoints Mandemis to guard the armory, he never once asks him to be the keeper of his conscience. For all these reasons, this story doesn't work as an effective bridge between the two films. Perhaps more annoying than that, it still fails to depict the actual end of man's civilization and the beginning of the ape one, revealing all the info we've wanted in summaries and instead wasting the focus of this story on a power struggle between Caesar and Aldo that should not have appeared this early on. All in all, then, I call this ambitious story a near total failure. Too bad. I was really looking forward to it. Supplemental features: "13 Decades of the Apes" article in which Jim Whitmore explores the pop-culture presence of apes since the time of King Kong. "From Shakespeare to Simian!" a brief look at Maurice Evans' acting career by Robert Cleveland. (No film adaptation in this issue, as both the lead and backup feature were allotted to "Quest" this time around).
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shaxper
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Post by shaxper on Jun 21, 2014 20:16:07 GMT -5
Planet of the Apes (Curtis/Marvel) #23 Terror on the Planet of the Apes: "Messiah of Monkey Demons" writer: Doug Moench art: Tom Sutton grade: B+ Two things that are becoming obvious since Tom Sutton took over Mike Ploog's art responsibilities on "Terror": The "Phase Two" subtitle has been dropped, and the characters are looking more and more cartoonish, almost like they're out of Elfquest. It's odd that Sutton draws such serious, exquisitely detailed backgrounds and creates such simple looking characters in contrast. I don't recall his doing this with the Future History Chronicles. I'm not sure I can get used to it. As for the story itself, we're not really given anything strange and new this time around. Instead, we see more of the same psychedrome and winged monkey demons. It's exciting to be sure, but it doesn't raise the stakes the way the best "Terror" chapters often do. Moench does add the new plot element of a young Orangutan named Thaddeus heading out for the Forbidden Zone in search of a book of medical cures for the Lawgiver's life-threatening ailment, though this plot line feels really forced, and Thaddeus running into our protagonists would be really statistically unlikely, especially since they're several states away at the moment. The Psychedrome is blown up in this issue, along with (presumably) the mutant forces and Brutus' army. In the meantime, one of the Psychedrome's keepers is along for the ride with our protagonists, and Lightsmith is beginning to show some signs of recovery from his brainwashing. Minor details: - Whether or not it was intended, the Thaddeus subplot loosely mirrors a Planet of the Apes TV show episode entitled "The Surgeon," in which a medical book housed far away must be found in order to save one of the wounded protagonists. Ironically, in the TV show episode, the book was housed in Dr. Zaius' house, whereas the goal in this story is to get the book to the house of Zaius' forefather. - So let me get this straight: The Inheritors had no plan to turn on Brutus prior to this point, even though Brutus had taken their entire army and platoon of war machines by force and made it clear that he was a hostile enemy to them? - And what was Brutus' plan for those nuclear missiles? How did he intend to use them to kill humans without killing apes? - On page 15, Brutus and Warko are the ONLY two apes that leave the Psychedrome in order to deal with Maguanus, and yet on page 22 (after the nuclear missile blew up) he commands Warko to "go get the others." What others??? - Are the inheritors now defenseless? Was that their entire army that Brutus took with him? A fun, action-packed adventure, though it lacked the fresh uniqueness of most other "Terror" chapters. Supplemental features: "Ape Out-Takes" -- 2 pages of silly photos (5 in all) taken on set with Roddy McDowall and some other apes during the filming of Conquest. "Battle for the Planet of the Apes (film adaptation) by Doug Moench and Vicente Alcazar/Sonny Trinidad. WOW! This is definitely the best art I've ever seen in the pages of this mag, and that's saying quite a lot. Absolutely breath-taking to look at. Additionally, Moench adds a lot to the events of the beginning of "Battle," making the surprising choice to spend much of the issue in Aldo's head (he does an excellent job with this) and also giving more time to show the humans' perceptions of the film's events. This makes an excellent supplement to the film. I'm curious to see if the rest of the adaptation will hold up as well as this first chapter.
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Post by shaxper on Jun 21, 2014 20:16:28 GMT -5
KillravenWell I'll be a monkey's second cousinAt this point, I have to put my POTA reviews on "pause," since I've not yet been able to track down affordable copies of the next three issues (I already have the rest). While we wait, let's talk about Killraven and how he relates to the POTA comic franchise. While the POTA series was being produced in America on a (first) bi-monthly and (later) monthly schedule, its Marvel UK counterpart was published weekly. However, the UK edition was still only setup to reprint American content; it had no staff of its own. So, in order to maintain enough content for weekly publication, the UK title resorted to incorporating Killraven into the Planet of the Apes universe. By replacing all instances of the word "martians" with "apes," making some alterations to the artwork, and changing Killraven's name to "Apeslayer," this run became a new source of content that allowed the UK Planet of the Apes series to keep pace with its American counterpart. So, while Killraven isn't techically a part of the POTA franchise and universe, it's a second cousin worth noting. I've thus begun reviewing the Killraven series here while I continue the search for the remaining POTA issues I need. Check it out: classiccomics.boards.net/thread/450/killraven-bronze-age?page=1&scrollTo=25690A Bit More About "Apeslayer"Here's an image of the "Apeslayer" version of Warlord. It's the exact same drawing from Amazing Adventures #20, only with an ape head and more hair on the body: And here's the first panel of (presumably) the second "Apeslayer" installment. This page appears to be a cutting and pasting of frames from the previous installment in order to create a recap page. The story will go on to show "Apeslayer" experiencing the same tormented youth that Killraven did, only with "The General" (on behalf of his resistance group) planning all along for Killraven to break free and fight against his conquerors. Also, please note the editor for "Apeslayer." Apparently, all these changes were made and/or approved by Marv Wolfman. Finally, here's a wiki entry about Apeslayer, though I've already found at least one inaccuracy in it (as discussed in this thread, Yolande Pijcke only did one Killraven story), and it offers a lot of unsubstantiated opinions. Still, it's a perspective worth considering. planetoftheapes.wikia.com/wiki/Planet_of_the_Apes:_ApeslayerEDIT: I've found scans of the complete Apeslayer adaptation online: pota.goatley.com/marvel-ultimate/ultimate_pota_apeslayer_1.pdfpota.goatley.com/marvel-ultimate/ultimate_pota_apeslayer_2.pdf
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shaxper
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Post by shaxper on Jun 21, 2014 20:17:02 GMT -5
Planet of the Apes (Curtis/Marvel) #24 Future History Chronicles IV: "The Shadows of Haunted Cathedraulus" writer: Doug Moench art: Tom Sutton grade: B Once more, this Future History installment seems centered on a single visual premise (in this case a cathedral on a ship -- possibly Notredame?), and once more, Tom Sutton's work is brilliant but far too dense to read without far too much exertion. The plot makes very little sense to me as we're given a mystery in which an ape and a human tell two drastically different stories of who their oppressor is, and the solution doesn't end up making all that much sense (and, for those of you who read this one, shouldn't the humans and apes locked OUT of the safe haven be the ones who turned into mutants???). However, as a nice twist, Moench finally does some developing of these utterly one dimensional ongoing characters by creating a damn powerful major conflict between our central protagonist and his wife that actually left me enraged on his behalf, having her return by the close as the kick-ass heroine she always wanted to prove she could be (thus making me love her on Alaric's behalf), and ending on a note of powerful uncertainty between them. Marital woes are something that you rarely (if ever) see dramatized on the comic book page, and Moench does it darn well here. For once, I care about what happens to these characters. Also, Moench finally ends a chapter of Future History with a cliffhanger, and it's a pretty good one. Our main characters' ship is destroyed (along with the majority of its crew) and the rest are now stuck on a ship full of radioactive mutants who are slowly causing them to mutate as well. Minor details: The human Alaric finds mentions the apes having been led by a Lawgiver. Clearly, this is not the same Lawgiver from the "Terror" storyline, thus begging the question of how many different "lawgivers" could have coincidentally arisen for different ape tribes at approximately the same time. Is Moench suggesting that neither is the original lawgiver and that the term "Lawgiver" denotes more of a priest and central governing figure role? If so, why wasn't Dr. Zaius a "lawgiver" in the first Apes film? Supplemental features: Battle for the Planet of the Apes (film adaptation) Part II: "The Doomsday Spawn" by Moench and Alcala. This adaptation continues to impress me by pretty much rewriting the fifth film, which was my favorite of the series but also clearly the most problematic of the bunch. In addition to some excellent new reactions and dialogue, as well as some superb art from Alcala (ex: Caesar, Virgil, and MacDonald discovering the old ruins of the Forbidden Zone is FAR more dramatic here than it was in the film), Moench makes the daring call to tweak the story to align with his own "Quest for the Planet of the Apes" story from two issues back, having Governor Breck survive and remain the leader of the surviving mutated humans in the city. Really the only loss in this adaptation is Virgil, who is really just "there" and lacks all the presence he commanded in the film, even having MacDonald steal most of his lines that aren't outright omitted in this version. "Reflections in an Imperfect Mirror!" an essay by Samuel Maronie arguing how putting on Ape masks allows this franchise to explore the depths of humanity with more scrutiny and less bias. Did we really need an article to tell us this? Letters column: Herb Trimpe is taking over the art chores on "Terror". Boo. Plans are also announced to use Future History chapters to provide breaks between "Terror" storylines (every four or five issues -- little do they realize the magazine only has five issues left), and plans are announced for a third main feature to replace the film adaptations when "Battle for the Planet of the Apes" concludes (would this have been "Forbidden Zone Prime" or the Derek Zane ongoing? I know Moench was planning both when the series was abruptly cancelled).
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Post by shaxper on Jun 21, 2014 20:33:28 GMT -5
Planet of the Apes (Curtis/Marvel) #25 I have not been able to acquire this issue but, since it doesn't contain any non-film adaptation stories, I've decided to skip it. The GCBDB informs us that it contains two chapters of the Battle of the Planet of the Apes film adaptation written by Doug Moench and pencilled by Sonny Trinidad (though, apparently, one page was done by Marshall Rogers). No indication of other supplementary features.
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Post by shaxper on Jun 21, 2014 20:33:45 GMT -5
Planet of the Apes (Curtis/Marvel) #26 "North Lands!" writer: Doug Moench pencils; Herb Trimpe inks: Virgil Redondo tones ( ): Rudy Mesina grade: C I'm really not sure what the purpose of this chapter was. Our band of protagonists is taken in by a band of vikings with a leader who is so remarkably similar to Gunpowder Julius that Jason even comments upon it, and then our heroes leave. Normally, these chapters both further the plot and take us somewhere new and exciting, but if even the characters are noticing how similar this seems to a past world of characters, then something is wrong. I suppose we should have felt for the death of a compassionate innocent in this story, but it's all been done before, and we didn't get a chance to really attach to this character so much as, say, Shaggy from way back when. So, aside from rehashing a number of old character types and ideas, I'm at a loss as to what the purpose of this chapter was. Perhaps Moench left this all up to Trimpe and then was surprised by the remarkable similarities and felt the need to have Jason take note. Whatever the reason, this certainly wasn't a bad installment, but it also felt entirely unnecessary. And, while we're on the topic of "entirely unnecessary," our protagonists had a Keeper traveling with them as of last issue, only to leave him with the vikings in this one. He never contributed anything significant to the group nor provided any useful information, so what the heck was the point? In past issues, you could have a character like Saraband join the team for one issue, exit, and leave a permanent mark on our imaginations. Now we're just adding and deleting randomly and, perhaps, to provide the team with escape vehicles. Nothing more. Finally, we learn in this issue that the group is heading "home" which comes as a drastic surprise to me. After all, Jason chose to leave Ape City in search of Brutus. Jason provides no indication that he believes Brutus died in last issue's explosion, so why abandon the search now? Shouldn't we be offered some rationale for a complete shift in the very premise of these adventures? And, if Jason does believe Brutus is dead, then that deserves a significant moment. What would that do to Jason's rage and to the entire role of revenger that he has allowed to overtake his entire personality? Either way, this comes off as a serious omission. Minor details: - Based on what I'd seen of his work on Killraven, I didn't expect to be impressed with Trimpe's work, but he did a nice job here. It isn't Alcala or Ploog, but he gives his characters a larger than life stature that, at times, feels "Kirby-esq". It helps that Redondo does some nice inking over his pencils, finding hues of darkness to play with even in the oversaturated whites of a snow-covered plain. Still not sure what the heck Mesina's role was in all of this, but I can only assume it helped. - The characters comment that they have never seen snow before. Hold on a second, here. Didn't we determine that Ape City is somewhere between New York (established in the first two films) and Michigan (Brutus' map, seen a while back)? Did nuclear war create massive global warming or something? I suppose it's true that the fourth Apes film appeared to take place in California and, therefore, the Ape City Caesar established in the fifth film would also be in the South West. Perhaps Moench is working from that and assuming the Ape City we saw in the first film was a wholly different society. If our starting point isn't New York, it's possible Brutus' map could have been interpreted very differently. - Malaguena, who has had zero personality up until this point, suddenly resents Jason for his lack of compassion towards Lightsmith. I can't say I cared for this over-the-top 180 degree shift in character. The concern has been raised before that Moench doesn't often write female characters well. I get the sense that he has no idea what to do with Malaguena - Why were the Vikings pretending not to see The Keeper at first if his coming had been prophecised to them? - That entire segment depicting the Keepers inside the psychodrome was absurd, especially the attempt at cutesy Keeper small-talk and the arbitrarily rhyming robotic repair machines. Supplemental Features: - "Reflections in an Imperfect Mirror Part II" by Lee Overstreet. More prattling on about what we learn about ourselves by reading about Apes. I just didn't have the patience to stick through this one. - Battle for the Planet of the Apes, Part V: Assault on Paradise!" by Doug Moench and Dino Castrillo. Yuk on that new artist. Truly yuk. The letter column to this issue attempts to explain why this story is so different from the film version by claiming that it's all based on the shooting scripts (as all the Apes film adaptations were), but I don't buy it. How would a shooting script contain a central antagonist who ends up appearing nowhere in the film and, in fact, was depicted killed in the altered ending to the previous film? Surely, they knew Breck wasn't going to be in this film long before shooting time rolled around. Additionally, the Power Records adaptation (which, I believe, was more likely to have been based on the shooting scripts and holds a closer resemblance to the real film) contained a lot of changes that WEREN'T in this version. So I theorize that either Moench made these purposefully and for his own reasons or that he was working from a very early script and somehow incorporated in some changes made during shooting that weren't even in the shooting script that Power Records used.
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