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Post by Deleted on Nov 23, 2014 21:43:01 GMT -5
Dragon Age: Inquisition came out last week. The world is huge, on par with Skyrim. I've spent around 10 hours in the game and have yet to leave the Hinterlands, the starting area. Great RPG so far. </div>I've been wondering how good this will be, I'm a huge fan of the Elder Scolls games and only yeaterday was trying to get my heavily modded Skyrim to run for the first time in months, but she wont go. If you liked Skyrim definitely give this a go. The gameplay is addicting and the story is fantastic. Dizzy D, that's funny. I hear Bioware had to tweet "Get out of the Hinterlands!" because people were spending all of their time there and it's just the starting area.
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Post by impulse on Nov 23, 2014 22:11:47 GMT -5
I've been wondering how good this will be, I'm a huge fan of the Elder Scolls games and only yeaterday was trying to get my heavily modded Skyrim to run for the first time in months, but she wont go. Ooh! Ooh! I may be able to help with this. I'm recently recovering from a Skyrim modding binge, and I found some fantastic tools to help run heavily modded games. LooT - optimizes load order for you to avoid conflicts. loot.github.io/TES5 Edit - this thing is INVALUABLE. If you just can't find where the issue is in your load order or who the problem mod is, this thing tells you. It has saved me loads of time. www.nexusmods.com/skyrim/mods/25859/?If you don't already know about this then I hope this helps!
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Post by Nowhere Man on Nov 23, 2014 23:40:19 GMT -5
I'm not sure about the new Dragon Age game. I really liked the first one, but after reading reviews of the second, I passed on it and haven't had much enthusiasm to return to the series.
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Post by Deleted on Nov 23, 2014 23:45:20 GMT -5
Is Dragon Age first-person like Skyrim? I'm kinda interested but don't like first-person games.
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Post by Deleted on Nov 23, 2014 23:57:04 GMT -5
I thought Skyrim was third person. Been a while though, can't remember. This one is third person
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Post by Nowhere Man on Nov 24, 2014 0:00:37 GMT -5
The original Dragon Age is third-person and I believe the sequels are as well. Oblivion and Skyrim can be played in either first or third person, though I find that combat works better in first person in those games given the design. What I do with those games is use third-person to travel and explore, and as soon as it's time to kill something, enter first-person.
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Post by Deleted on Nov 24, 2014 0:45:33 GMT -5
I'm not sure about the new Dragon Age game. I really liked the first one, but after reading reviews of the second, I passed on it and haven't had much enthusiasm to return to the series. Dragon Age II was a huge disappointment, utter garbage IMO. Bioware just made up for it. I'd say Inquisition retains the greatness in the gameplay that Origins had and then eclipses it, with a giant continent to explore instead of several zones tied into one small map. They even declared that all of the space in the zones in Origins combine to equal the entire starting zone in Inquisition. You can easily waste a few hours exploring an area without any need to pursue the main objective in the storyline. The environment is what's got me hooked so far. And then there is the character creation, which is very customizable. Haven't seen custom characters this good since Skyrim. Someone made a Daenerys Targaryen, looks pretty spot on to me:
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Post by Nowhere Man on Nov 24, 2014 2:47:51 GMT -5
Sounds like they learned from their mistakes, which is good. From everything I've learned, DA 2 reeks of corporate interference in the way of dumbing-down a popular game in the hopes of reaching that elusive wider audience.
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Post by Dizzy D on Nov 24, 2014 7:34:34 GMT -5
I, on the other hand, loved DAII. It's a flawed game, but it did some thing very well and made some much needed improvements over DA:Origins.
Downsides: - Recycling of environments was very noticeable. (This was mostly due to time constraints, but a shame nevertheless). - Forcing your team to fight one endboss was flawed. - The find&drop missions: just finding items and - the lack of different species for Hawke. This was one of the major selling points of Origins so it's a shame they didn't include it. - The fight against the Arishok could very unenjoyable if you had the wrong specs. It's a one-on-one fight (though you can chose to fight him with your party) and could end up like Benny Hill: Hawke running around waiting to recharge abilities. - lack of customization of other party members. (Could be plus depending on how much you like to micromanage or not).
Upsides: - The character writing was the best Bioware had done till then: as the game takes place over 10 years, the characters grow, their relationships change. Varric and Aveline are probably my favourite videogame characters (though the Mass Effect series have some entries as well these days. Not far enough into Inquisition to judge the companions there). Also the characters had lives outside of Hawke. - Warriors and Rogues were greatly improved over Origins: Origins had a serious bug where warrior skills did less damage than his normal attack. and Rogues needed micromanaging to make use of their backstab ability. In DAII two-handed warriors could damage multiple opponents and speed and mobility of both warriors and rogues was improved. - The personality system of Hawke allowed for giving Hawke a specific character while not punishing the player for switching his responses around like KotOR or Mass Effect 1 and 2 did (Paragon/Renegade and Light/Dark side basically forced you into one of two playing styles. My Hawke was mocking towards bandits and self-important officials, joked with his friends, was sympathetic to innocents and family and agressive towards demons and complete monsters without it ever feeling out-of-character). - The Rivalry/friendship system (something I really miss in Inquisition so far.) Rivalry/Friendship meant that you can get bonuses for characters liking or disliking you, so you were no longer forced to agree with your teammembers on everything to get full bonuses. Together with the personality system it meant that Hawke could become a fully rounded character without getting punished for it.
Minor (or more personal) improvements: - Changing Hawke's family appearance based on Hawke's appearance. Annoyed me to no end in Dragon Age: Origins that the Warden's family would always look the same, no matter what the Warden looked like. - The story was much smaller scale than the usual epics. Hawke was out to protect his family and friends and get involved in a major civil war. Allowing for very personal stories (the quest "All That Remains" being one of them). A lot of players felt railroaded by the end, but I liked the point of it; this was something that was going to happen one way or another. Varric points out to Cassandra that there are a dozen different reasons for what happened and she can't just pick one person out to blame for it all. - Less Darkspawn (who tend to be generic evil species. Only exceptions are the Brood-mother bit in the Deep Roads in I and the Architect in Awakenings) and more villains/enemies with specific motivations and personality. - Finding sources of crafting materials instead of picking up each plant when you're wandering about (bit of a step back in DA:I, but at least the components don't count towards your inventory limit). - Both DLCs (Legacy and Mark of the Assassin) were great.
Good, but could have been used more: - Using Varric as an unreliable narrator. We get two cases of it in the whole game and both are great. Could have done more with that.
So far DA:I improves over a lot of these points, but I do miss the Rivalry system (not that I haven't encountered characters I would prefer a rivalry with so far).
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Post by Deleted on Nov 24, 2014 10:33:13 GMT -5
I thought Skyrim was third person. You can switch between the two, but it default to first. When you play in third it's like they kept the same animations from first but just pulled the camera back, so it's like you walk with a slight bounce and your movements are oddly wide.
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Post by Deleted on Nov 24, 2014 16:36:58 GMT -5
Rented Dragon Age. Going with a dwarf warrior (dual-wield).
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Post by Deleted on Nov 24, 2014 18:22:40 GMT -5
This may be short-lived. I don't like that they want me to give orders to my party and the action seems really cramped.
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Post by Nowhere Man on Nov 25, 2014 1:04:29 GMT -5
You can set your party members to function on their own using the scripts.
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Post by Paste Pot Paul on Nov 25, 2014 6:56:58 GMT -5
I've been wondering how good this will be, I'm a huge fan of the Elder Scolls games and only yeaterday was trying to get my heavily modded Skyrim to run for the first time in months, but she wont go. Ooh! Ooh! I may be able to help with this. I'm recently recovering from a Skyrim modding binge, and I found some fantastic tools to help run heavily modded games. LooT - optimizes load order for you to avoid conflicts. loot.github.io/TES5 Edit - this thing is INVALUABLE. If you just can't find where the issue is in your load order or who the problem mod is, this thing tells you. It has saved me loads of time. www.nexusmods.com/skyrim/mods/25859/?If you don't already know about this then I hope this helps! Cheers bro, I'll check them out. Loaded everything with NMM, ran BOSS, fixed 2 minor conflicts, load game and it just freezes when it loads the savegame. Mind you half the fun with these games is trying to figure out just how you managed to break it...this time.
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Post by impulse on Nov 25, 2014 9:20:26 GMT -5
Ha, true enough. It might be a corrupted save. Have you tried others? Yeah, BOSS does basically the same thing as LOOT IIRC. I hope you don't have to unload everything and start over...I've had my share of those nights. Anyway, good luck!
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