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Post by pinkfloydsound17 on May 23, 2016 19:01:45 GMT -5
Here's an oddball I have from 1959...I think I might have even gotten it from someone here as part of the CCE... it was a 7 issue series detailin ghte history of the US Navy form Revolutionary times through WWII, this issue was the last focusing on WWII, it was published by Stokes Waleby, the creator and its the only comic series that imprint published that I have found. -M
It was meeeeee! Hope you enjoyed (that thread should make a comeback).
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Post by Bronze Age Brian on May 24, 2016 11:53:25 GMT -5
Charlton Bullseye #9 (Charlton, 1982) This story was intended for Orb magazine in 1976 before it folded. Bludd was a savage sci-fi concept dreamed up by James Waley with help from artists Gene Day, Vince Marchesano, Peter Hsu and Viktor Laszlo. A time disruptor bomb has teleported the barbarian Bludd into the far future, where he is enlisted by the cyborg telepath Dreamseeker to help stop the villainous Armageddon. Along with the beautiful android Syren, Dreamseeker must first enhance Bludd's mind not only to keep his savagery in check, but also to fully equip him for his futuristic quest. Here's a more recent sketch of Bludd by Dale Keown:
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Post by Rob Allen on May 24, 2016 15:19:50 GMT -5
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Post by Bronze Age Brian on May 25, 2016 11:58:38 GMT -5
Marvel Premiere #41 (Marvel, 1978) Seeker 3000! is written by Doug Moench with art by Tom Sutton, cover by Dave Cockrum. In the far future, the sun is about to go nova. A new starship has been created called the Seeker 3000, and the best crew has been assembled with a mission to escape the solar system along with a haul of tissue cells for future cloned colonists. But Captain Jordan Shaw believes it to be a suicide mission, and along with telepath Phaedra and the rest of the crew, they decide to attack their own government known as Jason and the Six.
What's odd about this one is the fact that Marvel admits (in the Bullpen Bulletin of the issue) that since they could not secure the rights to do a Star Trek comic, and also due to the success of their Star Wars comic, that they basically are going to rip off Star Trek. It's unusually blatant to admit as much, but the truth is -- the only real similarity between Star Trek and Seeker 3000! is in the look of the starship itself. Moench's story is actually quite different than anything we've seen in Star Trek, and maybe if they had gone with a different style of starship, it could have taken off (no pun intended).
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Post by Deleted on May 25, 2016 12:03:37 GMT -5
Marvel Premiere #41 (Marvel, 1978) Seeker 3000! is written by Doug Moench with art by Tom Sutton, cover by Dave Cockrum. In the far future, the sun is about to go nova. A new starship has been created called the Seeker 3000, and the best crew has been assembled with a mission to escape the solar system along with a haul of tissue cells for future cloned colonists. But Captain Jordan Shaw believes it to be a suicide mission, and along with telepath Phaedra and the rest of the crew, they decide to attack their own government known as Jason and the Six.
What's odd about this one is the fact that Marvel admits (in the Bullpen Bulletin of the issue) that since they could not secure the rights to do a Star Trek comic, and also due to the success of their Star Wars comic, that they basically are going to rip off Star Trek. It's unusually blatant to admit as much, but the truth is -- the only real similarity between Star Trek and Seeker 3000! is in the look of the starship itself. Moench's story is actually quite different than anything we've seen in Star Trek, and maybe if they had gone with a different style of starship, it could have taken off (no pun intended). Well it did get a 4 issue mini series follow up, but not until 1998... Written by Dan Abnett and Ian Edginton, art by Marvel 90s regular Andrew Currie, inked by Art Nichols. -M
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Post by Deleted on May 25, 2016 12:06:38 GMT -5
They also reprinted that Marvel Premiere issue with a new cover by Currie and Nichols to prep for the mini... -M
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Post by MDG on May 25, 2016 13:26:18 GMT -5
Other "How to draw comics" titles I have: and (make your own joke):
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Post by dupersuper on May 26, 2016 3:52:07 GMT -5
Marvel Premiere #41 (Marvel, 1978) Seeker 3000! is written by Doug Moench with art by Tom Sutton, cover by Dave Cockrum. In the far future, the sun is about to go nova. A new starship has been created called the Seeker 3000, and the best crew has been assembled with a mission to escape the solar system along with a haul of tissue cells for future cloned colonists. But Captain Jordan Shaw believes it to be a suicide mission, and along with telepath Phaedra and the rest of the crew, they decide to attack their own government known as Jason and the Six.
What's odd about this one is the fact that Marvel admits (in the Bullpen Bulletin of the issue) that since they could not secure the rights to do a Star Trek comic, and also due to the success of their Star Wars comic, that they basically are going to rip off Star Trek. It's unusually blatant to admit as much, but the truth is -- the only real similarity between Star Trek and Seeker 3000! is in the look of the starship itself. Moench's story is actually quite different than anything we've seen in Star Trek, and maybe if they had gone with a different style of starship, it could have taken off (no pun intended). That looks delightfully cheesey (cheesily delightful?)
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Post by Bronze Age Brian on May 27, 2016 11:34:28 GMT -5
Pteranoman #1 (Kitchen Sink, 1990) Don Simpson is perhaps best known for the hilarious antics of his Megaton Man creation, but he also created many other characters such as Pteranoman: Dinosaur Fighter!, a guy that dresses up as a dinosaur and...fights dinosaurs? Pteranoman first appeared in Shell Shock, a Teenage Mutant Ninja Turtles anthology released in 1989. Simpson drew a story called “Teen Techno Turtle Trio Plus One!” featuring a "what-if" alternate reality where the turtles are actually just human actors in suits. Splinter sends them to a lost area called Dinosaur Peninsula where they are rescued from hungry dino's by Pteranoman and the Cave Babes. Pteranoman would later appear in his own issue, where he discovers that dinosaurs have erupted out from under a toxic waste dump after an earthquake hits. The Cave Babes hop into their Pteranocopters and follow Pteranoman to the dump, where they find and battle a ferocious T-Rex. They win, but an evil professor intends to fuse with the molecules of the dead T-Rex in hopes of achieving immortality. But it all goes wrong, and he turns into Tyrannoman. Pteranoman drops Tyrannoman into a chasm made by the earthquake, and an aftershock closes the fissure, sealing Tyrannoman within. Pteranoman and the Cave Babes would later appear in a few issues of Megaton Man, but that was about it.
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Post by Bronze Age Brian on May 27, 2016 11:58:54 GMT -5
Omen #2 (Northstar, 1989) I stumbled upon this comic at a small convention in L.A. in the early 90's. Created by Tim Vigil, the art appealed to me so I picked it up. The story is set in the future where giant robots called Death noughts rule a battle-scarred earth. But Omen has awoken, and while he remembers nothing of his past he is soon attacked by the Deathnoughts. What I liked about this comic is the fact that Omen is completely overpowered. He zips through his foes with ease, completely obliterating everything in his path. He will soon discover that by his actions, he has become a hero by the people. Vigil's art is awesome, and it has aged well. I picked up the other two issues and can vouch for their decency. If you like great art with mindless destruction and a nearly indestructible hero...check it out.
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Post by Bronze Age Brian on Jun 1, 2016 10:58:23 GMT -5
Nightmare #1 (Innovation, 1989) Nightmare was a concept created by Alex Nino in the late 80's. It's about a man that has slipped into the darkest corners of his sleeping psyche. In this strange, psychological surreality of slumbering terror, will he become a hero...or a monster? That outcome is critical, because waiting beyond the nightmares is a sleeping beauty. Nino's artwork is top notch, with splash page after splash page of dark dimensions and bizarre emotional storms. It's a pretty unusual yet neat concept that only saw one issue. The pages were too large to scan so I snapped a few pics, just look at this wild stuff:
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Post by earl on Jun 1, 2016 17:52:32 GMT -5
Lots of good artwork on some of these rarities.
I remember Tim Vigil's artwork from the series Grips, which was really violent for the time.
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Post by Bronze Age Brian on Jun 2, 2016 11:37:39 GMT -5
Strange Days #1 (Eclipse, 1984) Strange Days #1 features an ongoing story called Freakwave, the post-apocalyptic surf-scavenger epic by Peter Milligan and Brendan McCarthy. The first arc of Freakwave appeared in the first three issues of Vanguard Illustrated. Freakwave is a story set in an apocalyptic future where the world is entirely submerged in water, and a man called The Drifter must survive by sailing the seas scavenging for trash while avoiding the disease-ridden Water-Rats, a race of undead monsters that were once almost human. The Drifter must also wear a "Fog-Mask" to protect himself from the psychedelic-poisons of the Electric Fog that now swirls within the atmosphere. If that's not bad enough, he must also deal with the Spoilers, a gang of psycho-scavengers led by the insane Captain Roaring, who wrecks havoc in the waters within his giant ship, The Red Herring. The new Freakwave series in Strange Days #1 introduced new characters, including giant floating heads which act as ships that can fly above and below water. The ships all have interesting and wild designs, such as a three-eyed J.F.K, a yawning Mad Hatter, and a Zombie Football head. The floating heads take center stage this time around, as the Drifter tries to make sense of all he had been through previously with the demented crew of the Red Herring. There is Captain Learning of the three-eyed J.F.K. head, who is the ringmaster of a band of circus-freaks with a bounty on a mutant who is a descendant of Jesus, Mohammed, Buddha and James Joyce.
That mutant is Captain Cracking of the Mad Hatter head, which is manned by his powder-puff entourage of lunatics. A third head, the Zombie Football, is manned by none other than Captain Roaring, who is planning a new attack to take over the head of three-eyed J.F.K. It only gets crazier from there, as the Drifter winds up on a derelict church perched on a World War II submarine, manned by the strange and mysterious Ol' Man Drivel. If you can survive the outlandish world of Freakwave, you will be rewarded with some completely amazing Brendan McCarthy artwork.
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Post by Deleted on Jun 2, 2016 23:12:32 GMT -5
I was looking for a different older thread and stumbled across this old thread about forgotten gems, and many of those mentioned there could fit right in with some of those posted here. -M
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Post by hondobrode on Jun 6, 2016 13:20:59 GMT -5
Strange Days #1 (Eclipse, 1984) Strange Days #1 features an ongoing story called Freakwave, the post-apocalyptic surf-scavenger epic by Peter Milligan and Brendan McCarthy. The first arc of Freakwave appeared in the first three issues of Vanguard Illustrated. Freakwave is a story set in an apocalyptic future where the world is entirely submerged in water, and a man called The Drifter must survive by sailing the seas scavenging for trash while avoiding the disease-ridden Water-Rats, a race of undead monsters that were once almost human. The Drifter must also wear a "Fog-Mask" to protect himself from the psychedelic-poisons of the Electric Fog that now swirls within the atmosphere. If that's not bad enough, he must also deal with the Spoilers, a gang of psycho-scavengers led by the insane Captain Roaring, who wrecks havoc in the waters within his giant ship, The Red Herring. The new Freakwave series in Strange Days #1 introduced new characters, including giant floating heads which act as ships that can fly above and below water. The ships all have interesting and wild designs, such as a three-eyed J.F.K, a yawning Mad Hatter, and a Zombie Football head. The floating heads take center stage this time around, as the Drifter tries to make sense of all he had been through previously with the demented crew of the Red Herring. There is Captain Learning of the three-eyed J.F.K. head, who is the ringmaster of a band of circus-freaks with a bounty on a mutant who is a descendant of Jesus, Mohammed, Buddha and James Joyce.
That mutant is Captain Cracking of the Mad Hatter head, which is manned by his powder-puff entourage of lunatics. A third head, the Zombie Football, is manned by none other than Captain Roaring, who is planning a new attack to take over the head of three-eyed J.F.K. It only gets crazier from there, as the Drifter winds up on a derelict church perched on a World War II submarine, manned by the strange and mysterious Ol' Man Drivel. If you can survive the outlandish world of Freakwave, you will be rewarded with some completely amazing Brendan McCarthy artwork.
This is a Bronze Age fav of mine, like any work by Brendan McCarthy is, and has been collected by Dark Horse including the extremely rare Skin graphic novel from Tundra back in the 90's. Written by Peter Milligan. Story, art and co-coloured by Brendan. Colours also by Carol Swain. SKIN was the story of a young thalidomide skinhead in 1970s London, and his attempts to deal with his disability and the world in general. The strip was due to feature in Crisis in 1990 but the publishers’ (Fleetway) printers refused to print it, blaming the graphic language and controversial subject matter as a reason. The comic was rejected by many other publishers until eventually Tundra Press got it out years later. “An unusual comic that is so dark and difficult, no publisher wanted to touch it. It’s a small, biography-style story of a thalidomide skinhead told in brash vernacular and drawn with vibrant, uncomfortable colours.” “SKIN is an excoriating attack on corporate villainy and cowardice, and its effect on one tragic, angry young man. Within those seething 48 pages is some of the most angry, poignant, bitter and tragic comic literature ever published. The comic is an affecting experience. Once read, and it can be easily done in one intense burst, it stays with you. Not easily forgotten, Skin is an important piece of comic book fiction.” Published by the Tundra Press and collected in The Best of Milligan & McCarthy. - artbrendan.com
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