shaxper
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Post by shaxper on Mar 12, 2017 9:38:47 GMT -5
According to Andy Helfer, Andru was providing something closer to breakdowns than finished art, with Giordano doing the finishing and Decarlo inking it. That's probably true of #1, 2 & 4, but #3 is pencilled in a different style. GCD and Wikipedia both credit Kane. My error. #3 was Kane with Giordano. Thanks for catching this!
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Post by tingramretro on Mar 12, 2017 11:10:00 GMT -5
The name of the ship and the story is changed from "Liberator" to "Phoenix" so that the story can be packaged with the "Phoenix" video game. There's a passable resemblance between the action in the story and the gameplay of "Phoenix,"
I am frankly somewhat outraged that they had the nerve to steal the name "Liberator". The only ship worthy of that name was this one:
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shaxper
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Post by shaxper on Mar 12, 2017 11:25:05 GMT -5
I am frankly somewhat outraged that they had the nerve to steal the name "Liberator". The only ship worthy of that name was this one: I apologize for my ignorance, but what is that from?
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Post by tingramretro on Mar 12, 2017 11:28:15 GMT -5
I am frankly somewhat outraged that they had the nerve to steal the name "Liberator". The only ship worthy of that name was this one: I apologize for my ignorance, but what is that from? That is the Liberator, the ship of spacefaring revolutionary Roj Blake and his crew in the cult BBC TV series Blake's 7 (1978-1981).
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Post by Slam_Bradley on Mar 12, 2017 12:06:58 GMT -5
Very excited by this thread. I consider Atari Force to be the best pure space opera I've read in comic books (obviously with strips you have Flash Gordon and Buck Rogers). I've never read the giveaways. I didn't own an Atari and I've never been interested in tracking them down. But I pulled out my issues of Atari Force (all purchased off the spinner racks) and will definitely be following along.
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Post by Roquefort Raider on Mar 12, 2017 12:47:09 GMT -5
I apologize for my ignorance, but what is that from? You, sah, are no nerd!!!
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shaxper
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Post by shaxper on Mar 12, 2017 13:09:51 GMT -5
I apologize for my ignorance, but what is that from? You, sah, are no nerd!!! I know 12 years worth of bullies with whom I went to public school who beg to differ
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Post by Slam_Bradley on Mar 12, 2017 13:11:37 GMT -5
You, sah, are no nerd!!! I know 12 years worth of bullies with whom I went to public school who beg to differ I didn't know it either. I was just wondering why there was a penis sticking out from the middle of it.
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shaxper
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Post by shaxper on Mar 12, 2017 13:16:17 GMT -5
I know 12 years worth of bullies with whom I went to public school who beg to differ I didn't know it either. I was just wondering why there was a penis sticking out from the middle of it. May this be the only time in your life when the response above is warranted within a given context.
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Confessor
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Post by Confessor on Mar 12, 2017 13:42:15 GMT -5
The Liberator from Blake's 7 is one of the best spaceship designs of all time IMHO. It's right up there with the USS Enterprise and Millennium Falcon, as far as I'm concerned. I used to have a die-cast metal toy if it from Corgi as a kid that I absolutely loved.
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shaxper
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Post by shaxper on Mar 12, 2017 14:48:50 GMT -5
Atari Force (mini-comic) #5 (1983) Created and written by: Gerry Conway & Roy Thomas Art: Gil Kane, Dick Giordano, and Mike DeCarlo Design: Neal Pozner lettering: John Costanza colors: Adrienne Roy editor: Dick Giordano Synopsis: The events of the previous issue being ignored, the team has now been on one continuous quest since departing the Earth in issue #2. They have been to thirteen worlds and, finding nothing suitable, are beginning to lose hope. Commander Champion is hiding from the crew the fact that, for whatever reason, they have to turn back after the next planet which (of course) ends up being perfect for their needs. However, it turns out that it is owned by an interplanetary federation committed to peace, and they must travel to the homeworld of The Custodians of Life in order to be approved for settling the planet. While this is happening, The Dark Destroyer (from issue #3) has returned from the dead and has taken control of the federation itself, turning them against the Atari Force. The team debilitates the ships without killing the pilots and then destroys The Dark Destroyer again (but not before it creates a spawn and sends it off into space without the team's knowledge), causing the federation to approve their application. Earth begins resettling to this new planet as Martin Champion and Lydia Perez find new love. --- So the anomaly that was issue #4 is now wholly ignored, the team having continuously been in space since the time of issue #3 (issue #4 had them back on Earth). We're also back to the usual page count and the usual high gloss paper. And yet, it's weird to see this quest coming to a close when it had only gotten started in issue #3 and was then ignored in issue #4. The very premise of this issue rests upon the crew being fatigued, desperate, and ultimately relieved, but (for the reader) the quest was just getting started. It's a flawed issue in many respects, characterization feeling particularly weak and forced: but there is also a sincere sense of joy and relief that comes across as these heroes finally near the end of their journey: There are also interesting concepts tossed around -- an origin story for this interplanetary federation that seems far more thought out than Star Trek's, some heavy considerations of morality during wartime, and some endearing characterizations of repair drones that we only get one brief panel to enjoy: It really seemed like Thomas and Conway had a lot left to say and do with this series, even though they bring it to a definitive close by the end. However, they also already know by this point that a new Atari Force is on the way: In terms of the video game tie-in, of the five issues published, this one takes the assignment most seriously, as this does an excellent job of bringing this to life convincingly: And, almost as if making up for past sloppiness, this story also works in clear references to older Atari games that were already classics at this point, including Centipede and Breakout In the end, this was never a consistently well done series, but it was fun, featured some stunning art (especially by Andru) and it contained some powerful ideas that resonated as well. Truly, the series' biggest misstep was the lead characters: boring/obnoxious Martin Champion and Lydia Perez aside, this little volume did most things right. Grade: A-
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Post by tingramretro on Mar 12, 2017 15:26:10 GMT -5
The Liberator from Blake's 7 is one of the best spaceship designs of all time IMHO. It's right up there with the USS Enterprise and Millennium Falcon, as far as I'm concerned. I used to have a die-cast metal toy if it from Corgi as a kid that I absolutely loved. I still have that toy.
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Post by tingramretro on Mar 12, 2017 15:59:07 GMT -5
You, sah, are no nerd!!! I know 12 years worth of bullies with whom I went to public school who beg to differ You went to public school?
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Post by codystarbuck on Mar 12, 2017 16:47:10 GMT -5
I know 12 years worth of bullies with whom I went to public school who beg to differ You went to public school? In the US, public school is the same as a comprehensive school, publicly funded via local and state government; not the private school connotation in the UK.
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Post by codystarbuck on Mar 12, 2017 16:52:16 GMT -5
The Liberator from Blake's 7 is one of the best spaceship designs of all time IMHO. It's right up there with the USS Enterprise and Millennium Falcon, as far as I'm concerned. I used to have a die-cast metal toy if it from Corgi as a kid that I absolutely loved. Also the visual inspiration for the Drazi ships on Babylon 5
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