Confessor
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Post by Confessor on Mar 20, 2017 7:02:13 GMT -5
Atari Force (1984) #3 OK, thoughts on issue #3... Firstly, I made a mistake earlier when I said that the first issue of Atari Force I ever saw was issue #6; actually, it was this issue that my best friend bought from the dingy little newsagents shop near where we lived which stocked American comics. We used to read each others new comic purchases because money was tight, and I vividly recall seeing the interior artwork in this issue back in 1984. The first thing to mention is what a great cover this issue has! Pakrat leaping into action with a wild, ferocious glint in his eye. Inside, we get some top notch space opera. I know that you're not that enamoured with the characters yet, shax, but I think that they are mostly all excellent...and then there are all those exquisite visuals! I still really dislike Chris Champion, as noted in my comments below, but other than that, I thought that this was a great comic back in 1984 and I still do. Now, some direct comments to your comments, shax... I was unimpressed with the art last issue, but Garcia Lopez is firing on all engines again, and, this time, Villagrán really steps it up along with him: Very much agreed. The artwork in this issue is the best we've seen from Garcia-Lopez so far on this series. There are panels where you just marvel at the detail and design, like the used spaceship lot on page 6 (panel 1), or the main image on page 8; or the Dark Destroyer's starship coming out of Jump Space and opening fire on Dart and Blackjack's crippled vessel (page 11); or the shadow-laden artwork on the opening few pages. Incidentally, who is the target audience for this comic??? We've got cutesy aliens on the team and newsstand presence, but Dart and Blackjak are clearly getting it on once per issue. Ha! It's almost as if you were never an 11 to 13-year-old boy yourself once, shax! The target audience for this series was boys like me, aged 11 -- which I was when this issue came out. It's perfectly targeted towards that age group -- like a comic book laser-guided missile. It's got delicious sci-fi visuals, a la Star Wars; tough, wise-cracking characters (Dart, Blackjack, Tempest); an oh-so-cool, stealthy, nefarious character who goes into a berserker rage when cornered (Pakrat); a gentle-hearted, sage-like -- but still very powerful -- empath (Morphea); a grizzled, embittered leader (Martin Champion); and a cutesy character who is actually really, really strong and quite a formidable opponent in their own right (Babe). What's not to love?! Nevermind that as an adult reader I definitely want to see Chris Champion quickly shot in the head and done away with (and man, we learn in this issue that he's nicknamed Tempest because of his fiery, spoilt brat temper -- that makes me hate him even more!). But you have to put yourself back into your less jaded, less cynical 11-year-old self when reading this comic and then you'll see just how spot on this was for its target audience. So three issues in and the team isn't even assembled yet, nor is a clear conflict established. I'm not used to seeing this kind of extreme decompression in a Bronze Age comic, and it's especially frustrating since the purpose of the decompression is to spend more time developing character when I mostly do not like these characters. Atari Force does take a while to get going, I'll admit that. But, for me, it's never less than entertaining while it's getting there.
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shaxper
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Post by shaxper on Mar 20, 2017 8:56:50 GMT -5
Atari Force (1984) #3 OK, thoughts on issue #3... Firstly, I made a mistake earlier when I said that the first issue of Atari Force I ever saw was issue #6; actually, it was this issue that my best friend bought from the dingy little newsagents shop near where we lived which stocked American comics. It's so interesting that you could find shops doing this. To this day, I can't think of a place I could go other than the internet to get foreign comics fresh off the presses. I could tell stories of how elaborately complex it was to pull 2000 AD through my LCS when I attempted it ten years back. I guess I meant more in terms of being a comics code approved book on general newsstands, but to your point -- that helps me a lot. I'm reading this as an adult. Might help to put myself in the mindset of an 11 year old. That being said, I've read GREAT space operas that were able to appeal to me equally at both ages (give me Robotech any day), but this series has been growing on me a lot, so I have confidence we'll get to the point where I love it even as an adult. Right now, it's a reasonably strong "like". Ladies and gentlemen, our moderator staff...
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Confessor
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Post by Confessor on Mar 20, 2017 11:26:18 GMT -5
OK, thoughts on issue #3... Firstly, I made a mistake earlier when I said that the first issue of Atari Force I ever saw was issue #6; actually, it was this issue that my best friend bought from the dingy little newsagents shop near where we lived which stocked American comics. It's so interesting that you could find shops doing this. To this day, I can't think of a place I could go other than the internet to get foreign comics fresh off the presses. I could tell stories of how elaborately complex it was to pull 2000 AD through my LCS when I attempted it ten years back. Well, outside of London, where I lived, distribution of U.S. Marvels and DCs was definitely sporadic. The one newsagents shop near me that stocked proper American comics -- the only one in my town that did, incidentally -- would have issues in for a couple of months running, then you'd go three months with nothing new coming in , followed by a new batch of comics, then nothing for 2 months again etc. So, regularly collecting a title was basically impossible -- you just had to buy what you could find when you could find it. The newsagents wouldn't let you have a standing order for U.S. comics either, as I did with Marvel UK's Star Wars Weekly or 2000 AD, because they couldn't guarantee you'd get an issue every month. The comics could also be anything up to 8 or 9 months old by the time they appeared here. However, I know from talking to tingramretro that where he grew up in London distribution was much more regular. So it may've been that I was just a little too out in the sticks, living in the home counties. I bet U.S. comics were almost impossible to find if you really lived out in a rural part of the UK in the '70s and '80s. Ha! It's almost as if you were never an 11 to 13-year-old boy yourself once, shax! The target audience for this series was boys like me, aged 11 -- which I was when this issue came out. It's perfectly targeted towards that age group -- like a comic book laser-guided missile. It's got delicious sci-fi visuals, a la Star Wars; tough, wise-cracking characters (Dart, Blackjack, Tempest); an oh-so-cool, stealthy, nefarious character who goes into a berserker rage when cornered (Pakrat); a gentle-hearted, sage-like -- but still very powerful -- empath (Morphea); a grizzled, embittered leader (Martin Champion); and a cutesy character who is actually really, really strong and quite a formidable opponent in their own right (Babe). What's not to love?! I guess I meant more in terms of being a comics code approved book on general newsstands, but to your point -- that helps me a lot. I'm reading this as an adult. Might help to put myself in the mindset of an 11 year old. That being said, I've read GREAT space operas that were able to appeal to me equally at both ages (give me Robotech any day), but this series has been growing on me a lot, so I have confidence we'll get to the point where I love it even as an adult. Right now, it's a reasonably strong "like". Oh, I think Atari Force holds up for me as an adult -- I'm really enjoying re-reading these books again for this thread. But, yeah, you have to definitely have your inner 11-year-old on board while you read in order to get the most out of the series. I definitely want to see Chris Champion quickly shot in the head and done away with Ladies and gentlemen, our moderator staff... Ha! Don't mess with the mods!
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Post by Slam_Bradley on Mar 20, 2017 22:48:07 GMT -5
Atari Force (1984) #1 "Fresh Blood" writer: Gerry Conway pencils: Jose Luis Garcia-Lopez inks: Ricardo Villagrán letters: Bob Lappan colors: Tom Ziuko Synopsis: Dart and Blackjack are doing a shakedown on Ki for failing to pay their fee but then must flee from the police, an unknown "Master" is attempting to ensnare the two and murders Ki for messing up the plan, two merchants ensnare a baby egg-person in order to sell it as a slave, and Christopher Champion (Tempest) is practicing his teleportation power and brooding over the fact that his father (Martin Champion) doesn't love him, while Dr. Morphea has her first day at A.T.A.R.I. headquarters, and Tukla (Pakrat) plans to take her criminal activities to New Earth. Grade: B+Finally time to read this first issue. Keep in mind I bought this off the newsstand. And given the cover date I would have been 16 when I bought it. I loved it the first time around and have touted it since. But it's probably been at least 25 years since I've read it. Issue One comes on like gangbusters. What I love about it is that we are learning about these characters a little at a time. No extensive back-story setup. No stereotypical "meeting at the inn/science directive to start the adventure" we know they're going to come together...but it's not in a hurry. In this way it reads more like a decent novel and a hell of a lot less like a comic book from 1984. Dart is clearly the star of this issue. And we have to assume that she will be the star of the book. That said...1984 16-year old Slam LOVED Christopher Champion. Yep. He did. And he was supposed too. Bad 80s haircut and bandanna and all. But more on that later. Dart has a great design and it's clear that both Garcia-Lopez and Conway are very fond of her. She just pops and stands out in this issue. Blackjak pales by comparison...but that's maybe not his fault. He just can't compete with Dart. I really don't see anything inherently wrong with Blackjak in this issue...he just doesn't measure up...and that will become important later. I'm a bit unsure how I feel about the "aliens" in the book. I like that there are a number of aliens who are in the core group. And I like that they are at least suitably alien. But they aren't maybe as alien as I'd like. If we just had a token alien, a la, Chewbacca, I'd be very disappointed. But I'd like something a bit more alien than what we have. I want a sentient shade of Blue, for Pete's Sake. But still...Babe looks to potentially be a silicoid life-form. And Morphea is definitely alien. I'm a bit bothered by the interaction between Morphea, Chris and Professor Venture (hmmmm...does Rusty know?). Dr. Morphea has been hired to the Psyche-Research...presumably meaning psychology, a better presumption since she's an empath. But the Professor seems to assume that she won't understand the father-son dynamic because she was raised in a collective. Seems weak for someone who will presumably have to be dealing with a lot of different species psyche profiles. Pakrat...well we just are scratching the surface with Pakrat. He's visually appealing...and every party needs a thief. I love the pacing. And I love the fact that we aren't spoon-fed everything all at once. I want to learn about the characters organically. And I'm getting it. And Garcia-Lopez is just such an amazing artist. Grade A-. As to other issues. I honestly don't think that DC expected that many people would be following over from the mini comics to the series. I only knew one person who had an Atari at the time. Which was a whole lot less people than the ones I knew who played comics. The other thing points to it is the rundown of the mini-comics in the letters page. I simply see this as back-story to world building. As to Lydia Perez...I just don't care. She is part of the backstory. There are plenty of strong female characters in the book. If she's nothing more than a plot device to cause the estrangement of Martin and Christopher Champion...then so be it.
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Post by Slam_Bradley on Mar 21, 2017 0:05:19 GMT -5
Atari Force (1984) #2 "Direct Encounter" writer: Gerry Conway pencils: Jose Luis Garcia-Lopez inks: Ricardo Villagrán letters: Bob Lappan colors: Tom Ziuko Synopsis: Dart and Blackjack are now fighting on the rebel side of a civil war after Ki (a general for the opposing side) failed to pay them. Against impossible odds, they somehow save the day, at which point the unnamed villain of the series deploys a warbeast to capture Dart since her family and allies could potentially cause trouble for him. She easily defeats the warbeast while Tempest sulks about being different and unloved, Dr. Morphea visits Martin Champion and mistakes his fears of some villain creating all the wars in this once peaceful universe as signs of guilt/insanity, Packrat steals some food and continues to head for Earth 2, and the eggling baby is still trapped and crying. --- Not a very impressive second issue. In the letter column, Conway explains that they scrapped the original team because they didn't find the characters all that impressive. Well it's starting to look like, Dart aside (who Conway goes on and on about), they've churned out even worse characters this time around. Christopher/Tempest is downright obnoxious. I'm a pretty sensitive guy (and proud of it), but this dude sulks so much that I just want to smack him. He seems to have no other characteristics, and Conway proudly shows off his abilities at least once per issue as if he hadn't just ripped them off of Marvel's Kitty Pryde. Dr. Morphea has no personality. She just seems to be there to observe everyone else: Christopher last issue, and Martin now. Why exactly is ATARI sending her all over the place to observe these people? Is she screening them for admittance to the new team? The Eggling is still crying in this issue. That's really all it does. No characterization lent to it, no particular pathos evoked. It doesn't even have a name or gender yet. With Pakrat, we're not given much. He loves to steal and is dangerous when cornered. One of my least favorite conceits in comicdom is when a writer does such a poor job developing a character that we learn more about them in their bio than in the story itself, and that happens here, where Dr. Morphea (who hasn't even met Pakrat yet) writes in his fact file that he is amorale and yet also fiercely loyal. We can't possibly know that about him yet, as he's never yet been shown interacting with anyone. I had high hopes for Martin Champion as a psychologically disturbed asshole, but all we're shown this time is that he is (correctly) pursuing a theory that some mysterious villain is triggering all the wars occurring across this once peaceful universe and is considered crazy by most as a result. That's not characterization. Dart is truly proving to be the star of the series. Conway says as much in his write-up, but it truly seems like she's the only character Conway and Garcia actually want to spend any time on. 11 of the story's 20 pages are focused entirely upon her as we watch her win a military engagement against impossible odds almost single-handedly and then explain to no one in particular that she is the daughter of O'Rourke and Singh from the original series. It's at least nice to know that the most compelling character of this series is the offspring of the most compelling (if underused) characters from the original series. Blackjack helps out Dart but plays no real meaningful role. He just does what she tells him and has no personality beyond their forced banter. I really enjoyed the brief characterization of Professor Venture last issue, but she's not in this one and seems set to play more of a supporting role. So, really, this issue doesn't have much to offer (even Garcia Lopez' art isn't as passionate this time) leaving me to worry that I may not get as invested in this series as I'd hoped. Important Details:- Dart is the daughter of O'Rourke and Singh - Christopher / Tempest was raised by O'Rourke and Singh as a sort of stepbrother to Dart since his dad wouldn't raise him after his mother died. - Wait wait wait. Perez died in childbirth because she was subjected to the multiverse. Chris and Dart appear to be the same age. How come the same didn't happen to O'Rourke (who traveled in the same damn ship as Perez and went on all the same missions), who was clearly around to raise Dart and Chris?? - The ATARI acronym has been revised to now stand for Advanced Technology and Research Institute. Maybe it was a typo when we were told it stood for "The Atari Technology And Research Institute" in mini-comic #1. Grade: C-Tough crowd. I do think this issue is a bit of a regression to the mean. But for me it's almost universally a scripting issue and not a plot or characterization issue. The Dark Destroyer monologuing is a bit annoying. There's an awful lot of expository writing. Not at a level to really rile me up...but far moreso than the first issue. One plot point that did bug me was the pretty easy defeat of Warbeast. He seemed like not a great threat. While I can see the problem you and Confessor have with Christopher Champion...but I think the problem may be with you and not with the character. Is he a whiny angsty git? Yeah. But he's supposed to be. I can say that 16 year old Slam loved him. Why? Because teenage boys are whiny about girls and hate their parents and basically pains in the ass. So you may not like him...but you probably aren't supposed too. He's there for a different audience. And really...are we supposed to like every character we read about? Because if we are...I've been reading wrong for a long long time. I don't think that Martin has been holed up for 20 years doing nothing but sending out probes. So it's not so clear that ATARI has waited a crazy long time to send someone to talk to him. We know he's estranged from his son. And we know that he "lives like a hermit." But it doesn't say anywhere that he's been doing nothing else. It's very possible they just finally came to the end of their rope with his eccentricities or they have escalated. It's still very early to write the death-knell for Morphea, Babe or Pakrat as characters. We're 43 pages into a book with six main characters, most of whom haven't even met up yet. We've only had five pages of Packrat. Now, admittedly not much has been done with him...but there hasn't been a ton of opportunity. Again...the book is a slow boil. Grade: B.
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Confessor
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Post by Confessor on Mar 21, 2017 8:36:20 GMT -5
Issue One comes on like gangbusters. Ha! That's exactly the phrase I used to describe issue #1 earlier in this thread. Great minds, great minds... While I can see the problem you and Confessor have with Christopher Champion...but I think the problem may be with you and not with the character. Is he a whiny angsty git? Yeah. But he's supposed to be. I can say that 16 year old Slam loved him. Why? Because teenage boys are whiny about girls and hate their parents and basically pains in the ass. So you may not like him...but you probably aren't supposed too. He's there for a different audience. And really...are we supposed to like every character we read about? Because if we are...I've been reading wrong for a long long time. Yeah, this is kind of what I was saying to shax a few posts back about having to bring your inner 11-year-old (the age I was when these issues came out) along with you when you re-read this series. The book is actually expertly targeted by Conway and Garcia-Lopez at 10 to 16 year old boys. Back in the day, Chris Champion didn't annoying me at all. I mean, he wasn't anything like my favourite character from the series, but he was OK. It's just as an adult that I want to give him a slap. As for your comment about not necessarily liking every fictional character in the books or comics we read, that's very true. But the big difference with Chris Champion is that we're clearly supposed to like and even identify with him...which, as you say, was much easier when you were of a similar age to him. As a 40-something, I'm finding it much harder to like him and, as a result, he is far and away the character in the series I like least. The rest of the main cast I still really like, but my two favourites as a kid -- Dart and Pakrat -- are still my favourites.
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shaxper
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Post by shaxper on Mar 21, 2017 9:09:23 GMT -5
For what it's worth, I'll finally be getting in some more reviews starting Wednesday evening. Glad the delay's given Confessor and Slam an opportunity to catch up
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Confessor
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Post by Confessor on Mar 21, 2017 9:31:22 GMT -5
For what it's worth, I'll finally be getting in some more reviews starting Wednesday evening. Glad the delay's given Confessor and Slam an opportunity to catch up I read issue #4 last night too, but haven't had time just yet to post my thoughts.
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shaxper
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Post by shaxper on Mar 22, 2017 19:39:23 GMT -5
Gonna have to postpone the next review until tomorrow night. Sorry, folks!
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Post by rom on Mar 23, 2017 9:51:42 GMT -5
No problem - I just appreciate the fact that you're taking the time to review this excellent series & include the great cover/interior scans. This AF thread is currently my favorite thread on this board. I don't have the original comics anymore & there haven't been any reprints, so this is the only way I know of to have access to the series. Thanks again, and keep up the great work!!
I also wanted to whole-heartedly agree that you look at things differently as you get older. I was a kid/pre-teen/teen throughout the '80's (when this series was first released), and I know that reading comics as a mid 40's middle-aged guy (now) is a lot different than reading them as a kid.
However, I find I still enjoy a lot of the comics, movies, TV shows, and music that I was into as a kid - in some cases, I actually appreciate them more now than I did years ago.
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shaxper
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Post by shaxper on Mar 23, 2017 19:15:07 GMT -5
So I'm coming down with something and feeling drained tonight. The plan was to do my X-men film review and then jump right into this, but my mind just isn't crisp enough to pull this off tonight. Sorry to make you guys wait again. In the meantime, maybe Confessor and Slam will catch up to #4
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Confessor
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Post by Confessor on Mar 24, 2017 6:56:27 GMT -5
OK, my thoughts on issue #4, which I read a few nights back... Atari Force (1984) #4 This is another cracking issue. I really like Ross Andru's art anyway -- his stuff on Amazing Spider-Man in the early '70s is really underrated, I think -- and having Garcia-Lopez inking gives enough of a sense of continuity between the art in the preceding issues and this one. As a kid reading these comics, I doubt very much whether I'd have even noticed that the artist on the series had changed. (even if this proved to be a totally misleading tease of an intro). Yeah, that intro was really gripping, but also quite disappointing that it turned out to be fake out. Andru tries the same trick again on the page where Morphea comes up behind Martin Champion in the observation pod -- if you were a new reader and didn't recognise Morphea's silhouette, you would think that she's about to attack him. Fake out number two for Andru. I agree with you, shax, that this is the moment when the various character strands that Conway has been working on really start to come together, even if I enjoyed the individual characters in the build up more than you did. We also get our first serious chunks of background information on Martin Champion and his search for an evil presence in the multiverse and also what happened to Chris's mother. All in all, another great issue, if you ask me.
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Post by Slam_Bradley on Mar 24, 2017 18:22:20 GMT -5
Atari Force (1984) #3 "I Saw You Die" writer: Gerry Conway pencils: Jose Luis Garcia-Lopez inks: Ricardo Villagrán letters: Bob Lappan colors: Tom Ziuko Grade: B-I read this a few nights back, but hadn't gotten around to commenting. I won't argue with anyone that Garcia-Lopez absolutely kills on this issue. It's a masterpiece by he and Villagran. While the issue still clearly belongs to Dart we do finally get a bit more of Morphea, Pakrat and Babe. We are peeling away layers to see what makes them tick. Again...it's a slow burn. And maybe it's decompression the likes of which we usually didn't see in the Bronze Age, but again it feels more like novel than a funnybook. I'll admit that the cornering Pakrat thing is getting thin. And Christopher Champion does not appeal to me the way he did as a 16 year old. But Morphea takes a huge step forward this issue. To me Dart and Blackjak work. No...he's not as interesting as her. And she's really the Alpha in the relationship. That honestly makes it more interesting because it was still pretty darn rare at the time. Do I care that he's seemingly lost. Not really for his sake. But I do care for Dart. Because she genuinely cares for him and she's a great character.
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shaxper
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Post by shaxper on Mar 25, 2017 8:56:02 GMT -5
Atari Force (1984) #5 "Dark Dawn" writer: Gerry Conway pencils: Ross Andru inks: Jose Garcia Lopez letters: Bob Lappan colors: Tom Ziuko special thanks: Joe Orlando Synopsis: Martin, Chris, and Dart break into a museum to utilize Scanner One again (unclear whether Martin arranged for it to remain operational or this was pure luck), Dr. Morphea has pursued them and agrees to come along and serve as medic if they pick up Babe too, and Pakrat sneaks aboard at the last second while being pursued by his brother. His brother is granted a multiverse ship by the Atari Council in order to pursue the team. Martin Champion destroys their navigational records upon approaching the mystery ship they are pursuing so that it cannot track their path back to New Earth. Their only way home will be for Chris to phase them there. --- First off, we have to talk about The Dark Destroyer. He remains unnamed within the story itself, but the cover proudly identifies him. For the few folks reading this who had the original mini-comics, I wonder if this even would have registered with them. While the Dark Destroyer was the closest thing to an arch-nemesis the original team had (appearing in mini-comic #3 and mini-comic #5), he looked like this back then: He didn't talk, and his sentience was debatable. But we were clearly shown that a small piece of him survived at the end of #5, and Conway and Andru appear to be keeping that ball rolling while also turning him into a completely different kind of villain. Regarding the story itself, it's almost like Conway suddenly realized this book was taking far too long to get going and then overcompensated. After four issues of intense character exploration with little plot, we're suddenly thrown into the thick of things without Conway and Andru even bothering to show that all important moment we were waiting for that explains how Martin convinced Chris and Dart to join him in this crazy mission. It just gets...skipped, even though the tension among these three was pivotal to the previous issue. Similarly, how Morphea and Pakrat get ensnared with this mission is rushed and artificial feeling. There's no characterization at work here and little hint of motivation. Pakrat's big issue is being cornered -- we're shown this every damn issue -- and yet, upon finding himself trapped on a ship headed on a one way mission across the multiverse, he's pretty tame about the whole thing, passing out a few times aside. And the confusion between space and multiverse travel becomes more problematic in this issue, as Andru's art clearly shows a ship rocketing through space while we're told that Chris's phasing power (note: not transporting power) should be able to get them home. Plus, when Chris phases to his get-away dimension while the ship appears to be travelling through space, when he phases back, won't the ship have moved from that spot? And if it truly is just phasing through dimensions, how will Chris know which dimension to find it in? The whole thing is just extremely confusing. Finally, Andru's art is hardly the game-changer it appeared to be last issue. So many panels truly bothered me this time, from this one in which Rident's head looks like it's grown enormous and become attached to his ship: to Chris's awkward prissy march: to Pakrat being repeatedly drawn as so obnoxiously cute that I'm going through Jar-Jar Binks syndrome every time he appears on panel: Important Details:- 1st appearance (in this volume) of Dr. Orion, who now sits on the Atari Council (is that what it's called?) - Dart can project a psychic image, but only to Chris Minor Details:- If last issue's cover was misleading, this one is a blatant lie - Seriously, did Martin do something in advance to ensure Scanner One was operational, or was this just extremely ridiculously conveniently good luck that it was still in working condition with full fuel cells while rotting in a museum? - And hey, did anyone ever bother to upgrade Scanner One with multiverse shielding after it was grounded so that, maybe, Dart and Morphea won't die in childbirth the way Lydia Perez did? - Why would the Atari Council provide Rident, a lone customs officer with no jurisdiction in their system, with a mulitverse ship and a carte blanc mission to catch the new Atari Force? Don't they have their own officers to do this? - Dart vs. a cornered Pakrat. We were all waiting for it, and I wasn't disappointed. - Pakrat is always in a state of panic unless cornered? Andru's art and Conway's dialogue don't reflect that in the rest of the issue. - Lots of hints that Dart is beginning to experience confused romantic feelings for Chris. - I assume this was intended, but Rident's presence totally screws up Martin's plan of the Dark Destroyer having no way to track their path back to New Earth. Of course, his ship can also provide the team with a means of return. Really not impressed with this issue at all. While I enjoyed #4 quite a bit, this series still hasn't won me over yet, and, one fourth through the run at this point, I'm beginning to worry that it never will. Grade: C-
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Post by chaykinstevens on Mar 26, 2017 15:35:54 GMT -5
Atari Force (1984) #5 "Dark Dawn" writer: Gerry Conway pencils: Ross Andru inks: Jose Garcia Lopez letters: Bob Layton colors: Tom Ziuko special thanks: Joe Orlando Wasn't the letterer on AF #4 & 5 still Bob Lappan?
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