shaxper
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Post by shaxper on Mar 27, 2017 9:02:51 GMT -5
Wasn't the letterer on AF #4 & 5 still Bob Lappan? Corrected. Thanks.
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Post by Roquefort Raider on Mar 27, 2017 10:35:38 GMT -5
Synopsis: Martin, Chris, and Dart break into a museum to utilize Scanner One again (unclear whether Martin arranged for it to remain operational or this was pure luck), That's an example of plot-mandated oddness that bothered me upon re-reading Atari Force. Old crafts in museums are not operational. Heck, most of the time they're gutted hulks. And even if, for some reason, future museums kept their prize possessions in perfect working order, it would make no sense to keep a starship fully loaded with fuel and food. Yeah, I had to do a double-take upon starting this issue. Had I skipped one? However, upon realizing that Conway was just cutting to the chase, I was fine with it. An abrupt change of pace, to be sure, but it worked for me. I also enjoyed how there is no moment where Martin declares solemnly "we are the new Atari Force"; the team just forms by accident. Very much so, yeah... and it'll get worse in an upcoming issue, because a major plot point depends on how the multiverse works and we readers are by then pretty confused about it. I hadn't noticed but it's true! (Pretty funny too). I would suppose so. Whatever affected Lydia does not appear to be foremost in the writer,s mind. Regarding Rident, I really can't say what he added to the overall plot.
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Post by Slam_Bradley on Mar 27, 2017 11:01:06 GMT -5
Synopsis:I would suppose so. Whatever affected Lydia does not appear to be foremost in the writer,s mind. Regarding Rident, I really can't say what he added to the overall plot. Not ready to comment on the issues that I haven't covered so far but Rident, to me, hearkens back to the tradition of "the chasing antagonist." Think Javert (Les Miserables) and Philip Gerard (The Fugitive). Now...whether he is necessary given that we already have a "Big Bad" out there in the Dark Destroyer is an open question. But I would say that that is where Conway is coming down with Rident.
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shaxper
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Post by shaxper on Mar 27, 2017 11:45:32 GMT -5
Not ready to comment on the issues that I haven't covered so far but Rident, to me, hearkens back to the tradition of "the chasing antagonist." Think Javert (Les Miserables) and Philip Gerard (The Fugitive). Now...whether he is necessary given that we already have a "Big Bad" out there in the Dark Destroyer is an open question. But I would say that that is where Conway is coming down with Rident. The influence is undeniable; the application of it just doesn't make any sense. Javert had authority to pursue Valjean and was the most qualified to do so. Same with Gerard and The Fugitive. The Atari Council doesn't give a damn about Pakrat and how well Rident knows him. They want Martin Champion stopped.
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Post by Slam_Bradley on Mar 27, 2017 11:49:58 GMT -5
Not ready to comment on the issues that I haven't covered so far but Rident, to me, hearkens back to the tradition of "the chasing antagonist." Think Javert (Les Miserables) and Philip Gerard (The Fugitive). Now...whether he is necessary given that we already have a "Big Bad" out there in the Dark Destroyer is an open question. But I would say that that is where Conway is coming down with Rident. The influence is undeniable; the application of it just doesn't make any sense. Javert had authority to pursue Valjean and was the most qualified to do so. Same with Gerard and The Fugitive. The Atari Council doesn't give a damn about Pakrat and how well Rident knows him. They want Martin Champion stopped. I didn't say it necessarily made sense. Just was commenting as to what he added to the plot. Whether that was necessary or desirable is another issue.
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Post by Slam_Bradley on Mar 27, 2017 19:35:17 GMT -5
Atari Force (1984) #4 "Families" writer: Gerry Conway pencils: Ross Andru inks: Jose Garcia Lopez letters: Bob Lappan colors: Tom Ziuko Synopsis: Dart returns home after having lost Blackjak. As she reunites with her family (never mentioning this loss), Chris takes the opportunity to once again feel sorry for himself. Meanwhile, Martin finally finds tentative evidence that there is someone out there causing all the conflict across the universe (but it doesn't make much sense). He returns to New Earth to visit the O-Rourke-Singhs, and tensions between him and Chris abound while Chris mistakes Dart's efforts to cheer him up as being something romantic. Morphea rescues Babe from his slaver and begins to feel like a mother to him, Pakrat talks his way out of being apprehended by his brother aboard the Atari research station, and Martin further confirms his theory with visual proof, accidentally revealing New Earth's location to the mysterious nemesis in the process. Thus, he decides it's time to assemble a new Atari Force. --- Grade: A- Imma go ahead and agree that that opener is amazing. As noted the threads start to come together. All the actors are moving toward their meeting. I honestly love the pace of this and I don't recall it feeling slow when I read it as a teen. I'm not sure I have an issue with Martin finding the Dark Destroyer the way he did. If you look at the first two panels of page 22 you can infer that his probes were looking for certain anomalies that indicate cross-multiverse travel. So I don't have a hard time accepting that those probes are targeted at that sort of anomaly. I honestly have a far harder time with the idea that the Destroyer doesn't already know where New Earth is. That's based on the fact that DD had already interacted with Dart and Blackjak. Now Martin probably doesn't know that. But still.. I kinda like this issue a bit less than you do given the amount of exposition in it. But still a strong issue.
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Confessor
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Post by Confessor on Mar 30, 2017 5:41:23 GMT -5
Atari Force (1984) #5 I agree that there's a bit of an awkward jump between the end of last issue and the start of this one. I think that there might be some truth in your suggestion, shax, that someone at DC poked Conway and told him to "get on with it already!" Still, it's good to finally see the team coming together -- although, Chris Champion is his usual stroppy, sulky self and, as ever, continues to annoy me. Similarly, how Morphea and Pakrat get ensnared with this mission is rushed and artificial feeling. I disagree. I think Morphea's agreeing to be the ship's medic on this expedition, in return for Martin Champion's help in recusing Babe, is some good writing on Conway's part. It firmly establishes Atari Force as the good guys in the reader's eyes, despite their law breaking. Likewise, Pakrat managing to yet again slip out from under his brother Rident's nose, by scrambling aboard Scanner One as it lifts off, feels wholly in character. I also loved the more humorous moments with Pakrat in this issue -- the cowardly thief who becomes a formidable adversary when he's cornered is a fun creation. I've said it before and I'll say it again, he and Dart are, and always have been, my two favourite characters in this comic. It's interesting that we get to meet Dr. Orion in this issue, who, it's clear, is an old friend of Martin Champion's. Obviously, he appeared in the first Atari Force series, but to readers of this new series he's a brand new character and it seems a bit weird to just suddenly insert him into issue #5, when we hadn't seen him before. Pakrat's big issue is being cornered -- we're shown this every damn issue -- and yet, upon finding himself trapped on a ship headed on a one way mission across the multiverse, he's pretty tame about the whole thing, passing out a few times aside. Well, Pakrat's clearly not happy to be on board Scanner One, but his "ferocious when cornered" thing is clearly only applicable when he is literally cornered and about to be attacked. It's not as if pakrat is claustrophobic or something. So, being on board a starship heading into a dangerous situation isn't going to be his favourite place to be, as evidenced by his fainting fits, but it's also not at odds with his previous characterisation, as far as I can see. Finally, Andru's art is hardly the game-changer it appeared to be last issue. So many panels truly bothered me this time, from this one in which Rident's head looks like it's grown enormous and become attached to his ship: I thought Abdru's artwork was fine, but it is maybe a step down from last issue. I also have to say that I really liked that above panel of Rident's ship superimposed over his head, it reminded me of a movie poster image or something. If last issue's cover was misleading, this one is a blatant lie Yeah, that cover is a bit misleading, since the gang never actually meet the Dark Destroyer in this issue (man, the Dark Destroyer is such a lame name for a sci-fi villain). Why would the Atari Council provide Rident, a lone customs officer with no jurisdiction in their system, with a mulitverse ship and a carte blanc mission to catch the new Atari Force? Don't they have their own officers to do this? Agreed, that was a bit of a stretch. Seriously, did Martin do something in advance to ensure Scanner One was operational, or was this just extremely ridiculously conveniently good luck that it was still in working condition with full fuel cells while rotting in a museum? That's an example of plot-mandated oddness that bothered me upon re-reading Atari Force. Old crafts in museums are not operational. Heck, most of the time they're gutted hulks. And even if, for some reason, future museums kept their prize possessions in perfect working order, it would make no sense to keep a starship fully loaded with fuel and food. Although this did bother me too slightly, it is actually addressed in the dialogue: Scanner One is powered by power cells that (presumably) last decades. Those power cells were supposed to have been drained 20 years earlier when the ship was first put into the museum, but Martin Champion saw to it that this never happened. Presumably he did so in case he ever needed to use Scanner One again in a hurry, like he does here. I agree that it is a bit of a stretch to think that a museum piece could be flown straight away, but at least Conway goes someway towards explaining it. Really not impressed with this issue at all. While I enjoyed #4 quite a bit, this series still hasn't won me over yet, and, one fourth through the run at this point, I'm beginning to worry that it never will. Yeah, I'm beginning to suspect that Atari Force isn't really for you.
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shaxper
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Post by shaxper on Aug 4, 2017 14:48:10 GMT -5
Another review thread restored post-Photoshop!
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Confessor
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Post by Confessor on Aug 5, 2017 6:18:50 GMT -5
Another review thread restored post-Photoshop! I was only slightly disappointed to find that you hadn't posted a new review. Do you see yourself continuing this review thread someday? I know you weren't bowled over by Atari Force and reading/reviewing comics you aren't enjoying is a real chore, but I hope you do post some more reviews.
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shaxper
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Post by shaxper on Aug 5, 2017 10:36:26 GMT -5
Another review thread restored post-Photoshop! I was only slightly disappointed to find that you hadn't posted a new review. Do you see yourself continuing this review thread someday? I know you weren't bowled over by Atari Force and reading/reviewing comics you aren't enjoying is a real chore, but I hope you do post some more reviews. I seriously toyed with abandoning this series, but I think the break I've had has been sufficient. I'm just about ready to give it another go.
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Post by String on Aug 5, 2017 20:19:23 GMT -5
I was only slightly disappointed to find that you hadn't posted a new review. Do you see yourself continuing this review thread someday? I know you weren't bowled over by Atari Force and reading/reviewing comics you aren't enjoying is a real chore, but I hope you do post some more reviews. I seriously toyed with abandoning this series, but I think the break I've had has been sufficient. I'm just about ready to give it another go. I was wondering about that too so that's good to hear. Sometimes, we fans view certain titles and runs through rose-colored glasses and I'll be the first to admit such about this series. This review (via hindsight and with the added prism of age) has been very interesting so far.
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shaxper
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Post by shaxper on Aug 6, 2017 14:05:32 GMT -5
Atari Force (1984) #6 "Families" writer: Gerry Conway pencils: Jose Garcia Lopez inks: Ricardo Villagran letters: Bob Lappan colors: Tom Ziuko editor: Andy Helfer Synopsis: Chris teleports to the Dark Destroyer's ship, runs into a sea of soldiers, and teleports back in fear. His father derides him for this but Dart takes control of the conversation (and, by extension, the mission) working out a safe way for Chris to return and take out the troops while she and Pakrat follow. The Dark Destroyer intervenes and captures Chris, Chris realizes what his father told him about this menace was true, and Dart (aided by Pakrat) decides to free Chris. --- The series is getting better, even if its limitations are becoming more pronounced. First we were supposed to accept that Scanner One, mothballed in a museum for decades, had enough fuel, air, and resources for the team to steal it and immediately set off on an inter-dimensional mission, and now it's somehow even equipped with Cynox-13, "...a neural suppressor. Anything that breathes this, no matter what it uses for 'air,' will find itself asleep in less than sixty seconds." I'm sure this gas that just happened to be left aboard the ship when it was mothballed was also tested on literally every alien species residing in the multiverse and worked the same on every one of them. Then there's the matter of how Martin immediately recognizes the Dark Destroyer, who last looked like a questionably sentient Lovecraftian space octopus and is now a walking, talking Darth Vader knock-off. But I'm at least finally satisfied with Conway's understanding of multi-verse travel, which he seemed to be confusing with space travel. Now he finally explains it in a way that (sort of) makes sense: Maybe we'd better just take Conway's word on it. As for what's working better here, we have a plot finally set in motion, stronger characterization (for the most part), and Garcia Lopez's art reflecting and enhancing that characterization brilliantly. For example, this image here tells you just about everything you need to know about these characters: from basic personality, to interpersonal relationships, right down to the fact that, while Martin Champion thinks he's in charge, Dart is the one who is about to take control. And yet even Garcia Lopez's art can't make me like Conway's insulting caricature of a child in his depiction of Babe: Kids don't actually talk like this, and it's obnoxious. And I'm less sure Garcia Lopez knows what to do with Pakrat, who I don't begin to like until this sequence here: Coincidence that we can't see his overly cutesy face in these panels? Sure enough, the bit of face we see in that final panel absolutely works against the characterization Conway is giving the character. Thus, characterization in this issue is a very mixed bag, but it's more successful than not. And my absolute favorite visual sequence in this issue was in the beginning, right after Chris makes that impressive phase-leap: Exciting, funny, and impressively detailed, all at once. Meanwhile, I wanted to love Chris's first encounter with The Dark Destroyer, but I'm just not attached enough to either character. Come to think of it, if the Dark Destroyer had finished Chris right then and there, we would have been rid of the series' most obnoxious character, more impressed by The Dark Destroyer as a serious antagonist, and Dart and Martin would be given tremendous incentive to develop further as characters in response. But the whiny kid is going to live. Sigh. Several of you let me know you were concerned that I was done with these reviews after my last one. I'm still not overly impressed as of this issue, but it has gotten better, and I will continue to stick with it unless it gets noticeably worse. Important Details:- Chris's first meeting with The Dark Destroyer. Realizes his father was right and that The DD is somehow responsible for killing his mother. - Martin's first meeting with The Dark Destroyer in this form. Grade: B
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Post by String on Aug 6, 2017 20:14:56 GMT -5
Meanwhile, I wanted to love Chris's first encounter with The Dark Destroyer, but I'm just not attached enough to either character. Come to think of it, if the Dark Destroyer had finished Chris right then and there, we would have been rid of the series' most obnoxious character, more impressed by The Dark Destroyer as a serious antagonist, and Dart and Martin would be given tremendous incentive to develop further as characters in response. But the whiny kid is going to live. Sigh. Hahahaha, I like that, you made me laugh out loud when I read that. Before, you do get the sense that Dart was the unofficial lead/favorite character of the group. Now though, she will really have to step up into the main spotlight since Martin's obsession is full-scale now and she doesn't know how he will react when things really start to heat up. Chris' mental state is affected by his father's obsession and now that he's glimpsed some kernel of truth behind that obsession, she may wonder could he follow in his father's footsteps? So in more than one way, Dart has begun to become the group's center and foundation.
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shaxper
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Post by shaxper on Aug 6, 2017 20:16:44 GMT -5
So in more than one way, Dart has begun to become the group's center and foundation. Good thing as she's the only character that's completely working at this point, though I see hope for the others still.
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shaxper
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Post by shaxper on Aug 6, 2017 21:23:39 GMT -5
Atari Force (1984) #7 "Counter Attack" writer: Gerry Conway pencils: Jose Garcia Lopez inks: Ricardo Villagran letters: Bob Lappan colors: Tom Ziuko editor: Andy Helfer Synopsis: Chris is being tormented by Psyklops, a psychic being who feeds off of pain. Martin decides to turn himself over to The Dark Destroyer armed with a secret bomb, but the Dark Destroyer finds it. Dr. Morphia goes to the Dark Destroyer's ship in a last ditch effort to save everyone and, after Psyklops forces her to relive her painful origin, she finds the strength to defeat him and free Chris. Dart manages to take down a squad of soldiers and seize control of the Dark Destroyer's engine room, and she contacts the Destroyer, forcing him to allow everyone to go. Unfortunately, they discover too late that Babe and Huk-Ka had also gone to the Dark Destroyer's ship in search of them and have now been left behind there. --- Things continue to improve, even while problems persist. For example, I appreciated Conway's efforts to flesh Dr. Morphia out into a likable character by giving her an opportunity to play hero and prove how tough she can be as well as provide us with her origin story, but while her story of being a lonely child among many dispassionate siblings in a race that has no regard for feelings works exceptionally well as a metaphor, it works a lot less well on a literal level. Why DID Dr. Morphia need to feel love when no one else among her species did? Within the perspective of her own culture, she's an agitator, not a sympathetic heroin. Spock didn't run around Vulcan demanding that people love him. Pakrat continues to grow more likable through his emerging unlikely friendship with Dart. Still though, it only seems to work when Garcia Lopez depicts Pakrat from a distance, Conway's writing able to do its work unhindered by that obnoxiously cutesy face Garcia Lopez always gives him: And while they are both tired cliches, Martin and the Dark Destroyer's exchanges in this issue are delicious in their execution: It remains to be seen whether they'll be given a backstory that warrants this deep and familiar mutual hatred they harbor. If they've had no contact since the Atari Force limited series, then probably not. Finally, Dart is both the best and most problematic aspect of this issue. How can you not love a moment like this one: Except that we never saw Dart secure that engine room by taking out that entire league of armed soldiers single-handedly. We're just told she did it, Pakrat standing by, cowering idly, and that bothers me. Dart is beginning to feel a bit like a Mary Sue, and there's no real tension in a book with a Mary Sue hero who can just take out everyone at any given time, no explanations offered. It definitely helps that Chris is unconscious or screaming in pain throughout this issue. No whiny characterization this time around. And we're supposed to care that Babe and Huk-ka are trapped on the Dark Destroyer's ship? Really, two issues in a row now our heroes are going to risk life and limb to save the only characters in this ensemble cast that I absolutely don't want to see anymore of? Save Dart...Save Martin...save ANYONE but these three. Heck, I'd rather see a rescue mission to save Pakrat's bored brother who has spent the last two issues sitting in his ship doing absolutely nothing. I at least don't dislike that character. So I feel things improving in terms of characterization and relationships, but I'm still far from loving this series just yet. Grade: B
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