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Post by codystarbuck on Apr 17, 2021 20:19:11 GMT -5
Scout: War Shaman #6No idea why Scout is suddenly sporting a Heckler & Koch G-3 rifle on the cover, when he is still carrying around his old Short Magazine Lee-Enfield Mk 3 inside. Guess they figured automatic weapons sold comics better. Creative Team: Tim Truman-story & art, Tim Harkins-letters & art assist), Sam Parsons-colors, cat yronwode-editor Synopsis:Scout, Victor and Tahzey are hiding with the Doodyist enclave in caves, in the mountains, after Rosa and her forces decimated the village. They observe from afar. Jackson Walker, the Hopi with the androids, in the last issue, has some sort of psychic ability and is sensing thoughts and general impressions from the soldiers in Rosa's group. Inside the caves, Victor and Tahzey see a group of children with a jack rabbit. They hold it and we see blood come out of its eyes, as Victor tells Tahzey that this is wrong. The boys drop the dead rabbit and Victor runs to it, with tears in his eyes, as the boys make fun of Tahzey and Victor. They try to intimidate Tahzey, but he stares them down and says he isn't a rabbit. they go to find their father and Tahzey puts down the rabbit.... ...who is alive, again. The bullies can't figure it out and one says to the leader that even he can't do that. At a distance, Father Robillard sees this and believes Victor is one prophesized by Doody and must be protected, even from his father... Meanwhile, at Rosa's camp, she has a soldier beaten and then put back on guard duty, after catching him in a rendezvous with her daughter, Laura. She tells Laura to remember, but Laura flaunts her disobedience, remarking on how handsome the soldier is. Elsewhere, Scout asks Walker about the cave complex, which Walker says is ancient and dates back to the first People, who were in touch with the Earth; but, became corrupted. Scout leaves Victor and Tahzey in Walker's care, as he goes outside. he then sneaks into the village and infiltrates Rosa's camp and surprises her. He had to see her and talk to her; but, he finds a very different Rosa... Rosa's men react to the gunfire, but Laura comes in with them and Scout grabs her as a hostage. he confronts Rosa with what she has done and become and then departs, with Laura between him and Rosa. He escapes on a motorcycle and Rosa vows to hunt him down. She is interrupted by Redwire, who has turned up and offers to hunt down Santana. Tales of the Apache tells of how Child-of-Water slew the Buffalo Monster, with the aid of his friend, Gopher... Thoughts: Things are changing here....or, to be more accurate, more is being revealed. Scout: War Shaman is being bookended with excerpts from an interrogation of victor, 15 years in the future, just as the original series was bookended by excerpts of Rosa Winter's journals. So, we know he is alive in the future, though it sounds like either Scout is not or they have been separated. Here, we get an inkling of the importance of Victor, as we see that there are people in the world with enhanced mental abilities. Jackson Walker says everyone has this sense, but ignores it or calls it something else. In him, it appears to be a sensitivity to people's impressions, rather than outright telepathy. With the young boys, we see that they can kill with a thought; at least, less developed creatures, like the rabbit. We then see Victor pick up the dead rabbit and then put it back down again, elsewhere, alive. This recalls the end of the Four Monsters and events in Mt Fire, as Doody was tortured and his own latent psychic talent was awakened, as a result of the torture he endured. That ability allowed him to mentally slaughter the guards at Mt Fire and control Loper's agents provocateur. He also used that talent, with the aid of Rosa, to revive Scout, when he was dead (or mostly dead, to paraphrase Miracle Max). So, it would seem that victor has the same level of psychic ability. father Robillard believes that victor is somehow related to Doody, making him some kind of messiah coming to them, who they must protect, regardless of the consequences, even against his father. That foreshadows a battle between Scout and the Doodyists. Scout has to see Rosa and find out why she has become so hardened and finds that she has lost touch with her humanity, as her body has become more machine and she was forced to make compromises and choices for what she thought was a greater good. That included slaughtering the royal family of Alaska, the true family of her daughter, laura. laura recalls the truth, as it was revealed to her at the end of New America, as Loper used Rosa's diaries to undercut the secessionist movement, as he tried to kill Rosa. Rosa survived and killed him and took control of what was left of America. Now, she seeks to reconcile it with other parts, whether the people want it or not. The villain is the hero of their own story and the road to Hell is paved with good intentions. Rosa believes she is rescuing America; but, she never bothered to ask it if it wanted to be rescued. Maybe it was time to let it rest. Maybe there was a way to reunite it without violence. Doody told Rosa there would be a price for saving Scout; is this the price? Did it cost Rosa her soul? Does that spell damnation for the nation, as well as Rosa? Do Jackson Walker and his Hopi people offer an alternative? perhaps a link to an ancient past? One of the key elements of Scout: War Shaman, and the sequels that were to follow was a parallel to the biblical Book of revelations and the "end of the world." Whether it was just thematic or more literal we never found out, since Tim never got the chance to publish Scout: Marauder and Eclipse went under. That may change, though when is the question. Truman ran a Kickstarter campaign to fund the first volume of Marauder, which was successful; but, was supposed to appear by summer of 2019. That didn't happen and COVID affected other things. The Kickstarter page was updated in march with a notation that work continues and Tim shared pages with Native American consultants. I don't know if it will still be the case; but, Marauder was to focus on Victor, flowing on events at the end of War Shaman. From what Tim said in an interview in, I believe, Comic Scene, it sounded like Victor may be a thematic Second Coming, a man with abilities unlike others, who will bring about a change. He was cagey about whether that meant Armageddon or the birth of a new world, or just a new power to people's lives, I don't know. My instinct was that Victor would become a sort of messianic figure, with various groups vying to control him. Beyond that, I have no idea. It remains to be seen how close my inferences were. Regardless, Scout is facing both his past and an uncertain future and Victor seems to be a key part of that future. Redwire is back, to hunt Scout and it seems like this is more than the problems at Funkytown. There seems to be a connection between Redwire and Scout. Is there also a connection with Rosa? Well, yeah, obviously, or I wouldn't ask the question, like I'm that intuitive. I've read this series before, so I know who Redwire is and what happens down the road. However, never give away the secret to the magic trick! We are definitely out of exploring the world territory and getting into thematic storyline. Expect that to continue.
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Post by codystarbuck on Apr 21, 2021 13:49:23 GMT -5
Airboy #44Dinosaur! Big Dinosaur! Eat Hot Lead, Dinosaur! Creative Team: Chuck Dixon-writer, Gary Kwapisz-pencils, Ricardo Villagran-inks, Wayne Truman-letters, Reuben Rude-colors, cat yronwode-editor. Skywolf: Chuck-writer, Alberto Maldonado-art, Bill Pearson-letters, Olyoptics-colors, cat-editor. Interesting that Olyoptics isn't coloring the main story; wonder if it is a sign of Eclipse's financial situation at that point? Could just be the amount of work they were doing, as they had become one of the top color services. They were doing the color separation for Akira, at Marvel/Epic, which earned Steve Oliff an Eisner Award, in 1992. Also from Eclipse: Aces #4, Appleseed #2, Area 88 #34 & 35, Legend of Kamui #34 & 35, Merchants of Death #3, New York Year Zero #4, Phaze #2, Pigeons From Hell, Prowler in White Zombie #1, Scout: War Shaman #7, Skywolf #3, Tales of the Beanworld #11, Total Eclipse #3, Xenon #21 & 22. Manga continues to be strong for Eclipse and we have more international stuff, from Europe and Argentina. Skywolf was way late, which is why I covered it early. Prowler gets a one-shot, where he is inserted into the Bela Lugosi film White Zombie, which was one of the inspirations for the character and series. Total Eclipse continues Eclipse's 10th Anniversay celebration. Pigeons from Hell features Scott Hampton adapting a Robert E Howard horror story. The story was published in Weird Tales, in 1938, after Howard's death, but had been written in 1934. It is considered by some, including Stephen King, to be one of the finest horror stories ever written, certainly in the 20th Century. Joe Lansdale later adapted it for Dark Horse Comics. Synopsis: Davy and Les are flying n Birdie, over an island, off the coast of North Carolina... Looks like Les has father issues, too. Who's writing this, Steven Spielberg? They land and Les recounts that he and his mother left his father and moved to New Jersey. They have a very bad relationship. Then, Les and Davy run into a dinosaur... It's a fake, created by Rackman. Les said he turned down a buyout offer from Disney for them. They go inside the mansion, which looks like it was furnished by Trader Horn. Soon, Davy is introduced to Rackman and his cyborg cat. Take that Raul! They play catch up, as Rackman recounts the Prowler's visit (Revenge of the Prowler) and Davy mentions Iron Ace, who Rackman thought dead, and Chuck writes some inside jokes into the dialogue. Les asks his dad for a new exo-skeleton. Rackman turns him down and tells him to man up... You know, he's got a pretty good point, as Les proved in the previous few issues he didn't really need to suit. Les fires back about Rackman's use of the suit, which he retorts was created for a purpose, to fight the evil schemes of Les' grandfather (Heck of a family tree they got there!). He refuses and leaves the room and Les is depressed and angry. Les and Davy leave and Davy tells Les his father has a point and Les points out the fantasy world his father lives in, suggesting he's afraid of the real world. Les has an idea and they go back to Napa to see Iron Ace. As they lift off, Rackman watches from a window, tears in his eyes. Les is introduced to Iron Ace and he suggests some built-in armament for the suit, and then proceeds to subtly give Les some advice, relating why he never tried to have a human body facade and tells Les he is a whole man. Grass is greener and all that. Les tries out his knew prosthetics, which are lighter and more maneuverable. He is happy until Valkyrie cheerfully whistles and asks to have the first dance. Les doesn't react well to it... Les runs inside and removes the prosthetics, while Davy tries to talk to him. Les is okay with Hirota or Davy or onald seeing him in the suit, but not a woman. Val tries to come in the room, but Davy holds up a han and she and Ronald stay in the shadows of the doorway. Later, Les tries the legs on again, in clothes and is happy, then Ronald attacks him as a combat test, out of the blue. Iron Ace taunts Les into fighting back, calling him a dwarf and Les gets mad and grabs a wrench and starts parrying Ronald's strikes. Ronald keeps goading him about measuring up to his father, pushing his buttons, keeping him angry. Les knocks him down with a strike, then helps Ronald up and let's him know he sees what he was doing. Skywolf: Down in Mexico, a man gets out of a pickup truck, at a gas station, kicks a dog out of his way, and walks into the business end of a shotgun, held by none other than.... Sky knows he is with the bank robbers and he forces the man to lead him to the others. The man takes him to his partner and tries to draw him out, but the man smells a rat and shoots his partner dead. Sky heads for cover as the hood unloads at him. The third crook grabs his weapons and we see two women and a child with them. The crook, Handy, sends the other, Charlie, outside to have a look for Sky. He reluctanly goes out and gets a hay bale dropped on him. Sky calls out and says he has a dozen Texas rangers and an army of Federales surrounding the house. handy isn't buying it and takes the Mexican woman and her child out as a shield, despite the protests of the blond woman. He takes her out, instead, threatening to shoot her if Sky doesn't put down his weapon. He thinks Sky wants him for the robbery, but is taken aback when Sky says he wants him for damaging Laverne's plane... The woman kicks Handy in the shins and falls away as Sky plugs him. Sky buys the pickup from the Mexican woman and drives Charlie and the blond woman back to the states to turn them in, though he tells the woman he needs her to explain things to Laverne. Thoughts: Chuck does a pretty good job in the main story of developing Les further, beyond his exo-suit, showing him he doesn't need it to be who he is. Some good emotional stuff there. Rackman, Craig Mansfield, developed the exo-suit to fight crime, with the gimmick that he is a dwarf. Chuck has kind of turned that on its head, with Les, showing he didn't need the suit to fight crime, just his brains and the will. Skywolf wraps up the previous story with a standard crime fiction showdown. Nothing groundbreaking; but, nicely handled. Albert Maldonado is very classic in his style, which is a bit stiff, in some spots and Skywolf's mask looks rather cartoony, as he draws it. He also seems to mixing a double barrel shotgun with a pump action one, then Chuck's dialogue says he has a rifle. There are pump-action .22 cal rifles, but not pump action double barrel weapons. Maybe it is just meant to be part of the stock, but is seems like Maldonado can't make up his mind. Sadly, this is the end for Skywolf, as a solo feature, as the cancelation of the series put a kibosh on Chuck's planned storyline, where Skywolf ends up in the Cuban Revolution, aiding Fidel Castro against the Batista dictatorship. Funny to recall when Castro was considered a hero of the people, who overthrew a brutal dictator, until he turned out to be cut from the same cloth (though his history in Cuba and the development of the nation is pretty complex). Next issue features an odd story for Davy and Chuck drags out his fake aviation hero, Zero Hunter, from his Jolly Farmer fiction, introduced in Strike! Next, Prowler in White Zombie. ps For those wondering, Raul was a talking cat in Howard Chaykin's American Flagg. At one point, Raul gets cybernetic "hands," which allows him to type and operate vehicles, including a storyline where he takes over control of the robot deputy, Luther Ironheart. Take my word for it....better yet, read it, it's damn good stuff!
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Post by codystarbuck on Apr 21, 2021 14:52:13 GMT -5
Prowler in White Zombie #1Creative Team: Michael price-writer, Gerald Forton-pencils, Graham Nolan-inks, Tim Harkins-letters, cat yronwode-editor The book was done in black & white. Well, I thought I had this book; but, i don't have access to it, in any format. So, I'll discuss it as best I can with available resources. White Zombie is a 1932 horro movie, produced and directed by the Halperin Brothers, who were able to get Bela Lugosi, high on his success in Todd browning's Dracula, to appear in it. The film was distributed by United Artists and is considered to be the first "zombie movie." It was inspired by a Broadway play, Zombie, by Kenneth Webb, which led to a lawsuit, but Webb lost. A 1929 book, The Magic Island, by William Seabrook, had stirred a fascination with Haitian voodoo, leading to zombies entering the cultural lexicon. The play and this film were capitalizing on the popularity of the subject, which was something fresh for cinematic horror. The basic plot has Madeline Short fly to Haiti, to be reunited with her fiance, Neil Parker and soon be wed. On their way to their lodgings, they pass Murder Legendre, who owns a sugar mill, operated by zombies. Neil and Madeline stay at the plantation of Charles beaumont, who falls for madeline and wants her for himself. he goes to Murder Legendre to gain supernatural aid. Legendre gives him a potion which will turn Madeline into a zombie. Charles gives it to her, without her knowledge and it takes effect soon after Neil and Madeline's wedding. She dies and is buried, then Murder and Charles enter her tomb and raise her as a zombie. Neil sees ghostly apparitions of Madeline and seeks out Dr Bruner, a missionary for help. Bruner talks about Murder Legendre and his zombies, who were once his rivals. The two men go to Murder's castle, on a cliff, to rescue Madeline. Murder senses Neil's presence and sends Madeline to kill him, but Bruner prevents her from stabbing him with a knife. Madeline walks up the escarpment and Neil follows and Murder sets his zombie to attack them; but, Bruner knocks Murder out, breaking his control of the zombies, who fall off the cliff. Murder regains consciousness and eludes Neil and Bruner, but Charles and Murder fight and fall of the cliff, releasing his hold over Madeline. Murder Legendre had been introduced in the first Prowler mini-series as an enemy of Leo Kragg, The Prowler, from the 1940s. he is behind the college-aged vampires that Scott Kida encounters. This story follows the back-up stories in Prowler and Revenge of the Prowler, after Leo fought mobster Carmine Bonoxide and thwarted Murder's earlier schemes. Now, he aids Neil in saving Madeline and defeating Legendre. They eventually meet up with Murder, who knows Leo is the Prowler and he plays with the men... In the end, it is the Prowler who stops Legendre and saves Madeline. Michael Price had co-written the back-up stories and much of the material relating to Leo's past with his motion picture business, which was all based on the Poverty Row studios, which churned out low budget films, movie serials, and 2-reelers (shorter films, used as companions to bigger films, often at Saturday matinees, often featuring westerns or similar action material). White Zombie was a product of that low-budget filmmaking and it was the inspiration for the use of Murder Legendre. Though it is not as well known as things like Frankenstein, it was very influential on future horror films, and inspired the name of Rob Zombie's early band. It would influence later zombie films and films about voodoo. meanwhile, the Prowler and Murder Legendre had an influence on Sam Raimi's Darkman (which he created, when he couldn't get the rights to film The Shadow). The comic wasn't much of a hit and lacks Tim Truman's touches in the previous Prowler minis. Price isn't exactly a top writer and the dialogue, which tries to follow the style of the film and Lugosi's European manner, comes off rather clumsy. This marked the end of The Prowler, as both Tim Truman and John K Snyder III were busy with other work. When this was released, Snyder was illustrating the Eppie Thatcher storyline, in Matt Wagner's Grendel and would follow that with work on a Dr Mid-Nite mini-series, which took several years to appear, in a somewhat different form. Truman continued work on Scout and his historical projects, before picking up other work, inclduing illustrating some of the Grateful dead comics and work for Dark Horse's Star Wars books. Next, Scout #7 and the return of Redwire (in full story).
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Post by chaykinstevens on Apr 22, 2021 12:25:37 GMT -5
Creative Team: Chuck Dixon-writer, Gary Kwapisz-pencils, Ricardo Villagran-inks, Wayne Truman-letters, Reuben Rude-colors, cat yronwode-editor. Skywolf: Chuck-writer, Alberto Maldonado-art, Bill Pearson-letters, Olyoptics-colors, cat-editor. Interesting that Olyoptics isn't coloring the main story; wonder if it is a sign of Eclipse's financial situation at that point? Could just be the amount of work they were doing, as they had become one of the top color services. They were doing the color separation for Akira, at Marvel/Epic, which earned Steve Oliff an Eisner Award, in 1992. Reuben Rude was one of Steve Oliff's assistants at Olyoptics.
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Post by codystarbuck on Apr 25, 2021 21:28:41 GMT -5
Scout: War Shaman #7Creative Team: Tim Truman-story & art, Tim Harkins-letters, Sam Parsons-colors, cat yronwode-editor For at least a couple of issue's now, Tim Harkins has been listed as letters, artist's assistant. Tim hasn't elaborated, that I saw; so, I don't know exactly what that means. Harkins did do some cartoon art for use within some stories, representing cartoons and advertising, as well as illustrating the Beau La Duke's Tips for Real Men segments, in the first series. My guess would be some additional material, like signs and graffiti, in various panels (there is a ton of that on vehicles and buildings, in most of the settings, aside from the desert); possible some background or inking work to lift some of Truman's load. Synopsis: The splash page gives us an inkling of what lies underneath Redwire's mask and gear... Subsequent narrative balloons state that he woke up one day to blinding light and an EKG monitor, but couldn't touch his face. Slowly, memories came back to him, along with pain; and, in his mind, it is due to Scout. he is hunting him now. He has Roas's troops at his disposal and now he plans to use the dissent in her organization to manipulate the situation... Rosa snaps at a comment made by Wizard and nearly kills him, until Laura gets involved. She referred to Wizard as "liquor-swilling," suggesting he has been dealing with a few demons of his own, apart from Rosa's personal demons and those she continues to create with her actions. Walker shows Scout a weapons cache; automatic weapons he got from Banner, of the Swords of Texas (who have, thankfully, been left out of this). They are well stocked and the weapons were preserved correctly. Scout declares his intent to aid them against Rosa, but only if they follow his orders. They soon get that chance, as Walker and Scout are called up to reveal that they have Wizard, who came into the area to find Scout. He tells them about the sensors and where there will be a blind spot, tonight. A psi-scan by Walker confirms he is telling the truth. Scout tells Walker to distribute the arms to his people as they will try to retake the village that night. The Hopi kids who tried to bully Victor and Tahzey witness this and the leader thinks it will be his chance for payback. Father Robillard sees it as a chance to spirit Victor away from his father so he can be protected, for the fulfillment of Doody's prophecy. At night, Scout leads the Hopis and villagers in, eliminating sentries. They hit the ammo dump, to create a ruckus, then ambush the soldiers when they respond to the alarm. A second group reports that they have hit the other barracks. Scout goes hunting and runs into Redwire.... Scout attacks without his firearms and Redwire responds with hand-to-hand and calls Scout "ranger," reinforcing their past association. Redwire has several hidden surprises, including knife blades in his gauntlets. he taunts Scout with the notion that Scout knows who he is. Scout breaks free and grabs Redwire's M-16 and holds it on him, at point blank range. Redwire taunts him some more, that Scout knows who he is and Scout tells him to walk away or be shot. Rosa turns up behind him and shoots him.... Redwire wants to finish him off, but Rosa wants him to die slowly. They depart. Tahzey and Victor had followed, from a distance. Tahzey tells Victor to stay put, as he goes into the village to find their father. Victor is agitated and tells Tahzey to "Find daddy?" After he leaves, the bullies move in; and, the leader, Kidd, raises a baseball bat to smash down on Victor. Victor reacts... ...The boys run away and Victor tries to restore him but can't. father Robillard comes along and comforts him and takes him away. Tales of the Apache: The Slaying of the Eagle takes up this installment, as Child-of-Water faces the Eagle Monster... The letters page has Tim reveal that the addition of Tahzey and Victor is less the influence of Lone Wolf and Cub (which First Comics had started reprinting, in English, just before War Shaman got started), as a writer suggests and more from Prince Valiant (Prince Arn and the Twins) and the Rifleman (the tv series, with Chuck Connors and Johnny Crawford, as father & son). Also in the column is a letter from Brian Joseph Keith Bernal, a Yaqui Apache actor who speaks of going AWOL from the US Navy after lies and broken promises and a longing for home. He returned and kept doing it, trying to get them to discharge him. He was confined to base, with a guard and left again, then was finally discharged as an incorrigible disciplinary case (by that point, you got an administrative discharge, rather than a Dishonorable" and were booted out, after backlash from "Other than Honorable" discharges from the Vietnam Era, that were usually racially motivated). Thoughts: Major plot turning point issue, as Scout leads the attack on Rosa's troops, with some aid from a disgruntled Wizard, and faces Redwire and is able to confirm a suspicion that he had from the time he first saw him and sensed something familiar...something in the stance and the movement. Redwire called him "ranger," so he knows of Scout's past, in the army and he knows Rosa. It doesn't take too much detective work to figure it out. He is someone who knew both Rosa nd Santana as Rangers, and was badly hurt and woke up in some kind of medical facility, where he was pieced back together. Who do we know like that? As if that wasn't engaging enough, we see more of Victor's psychic ability. Unlike Kidd, he can mentally kill a human, not just rabbits. Out of self defense, Victor reacts to Kidd's attempt to beat him over the head with a baseball bat with a mindbolt and it is Scanners time! Victor tries to restore him, like the rabbit, in last issue, but can't. When father Robillard finds him, he calls him "lifegiver," suggesting that with time, and training, he might be able to accomplish that feat. This helps add a context to the narrations of Victor's interrogations, in the future, which serve as a framing device. This gives rise to many questions, starting with the source of his abilities. Is it hereditary? Does this explain why Scout was such a good soldier, because he goy intuitions and impressions of a psychic nature? Or is it something from Victor's mother? Something related to the toxic environment that drove them away from their home and killed the mother? Something related to Doody's reviving of Scout? or, is it, as Walker says, an ability held by all, but unrecognized by most? Now, Father Robillard has Victor. Should Scout survive (he's to mean to die that easily), expect a reckoning. We aren't at the halfway point, yet, so there is more Scout to come.
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Post by codystarbuck on May 2, 2021 14:53:02 GMT -5
Airboy #45Looks like some of the rubber band-powered planes my Dad used to design and build, when I was a kid. Creative Team: Chuck Dixon-story & dialogue, Jim Longstreth-story & layout, Mark Johnson-pencils, Stan Woch-inks, Wayne Truman-letters, Reuben Rude-colors, cat yronwode-editor Zero Hunter: Chuck Dixon-story, Scott Pelligrini-art & letters, Mel Johnson-colors, cat-editor Jim Longstreth is not a name I am familiar with and I didn't find any info in future letters columns. he is credited as creator of the characters Kate Mulligan and James Buffalo Lizard, who appear in the story. Also from Eclipse: Appleseed #3, Area 88 #36, Fusion #12, Last Kiss #1, Legend of Kamui #36 & 37, Merchants of Death #4, Scout: War Shaman #8, Total Eclipse: the Serphim Objective #1, Xenon #23, Zot #22 Pickings are pretty slim from Eclipse, this month; just some manga, the last issue of the Merchants of Death magazine anthology, a Total Eclipse tie-in (which features New Wave) and an issue of Zot. Last Kiss was an Acme press book, the British group that eclipse had a distribution deal with. This features material from John Watkiss and includes an interview, at the end, which shares feelings about certain artist's work that might rile some; but, you know what they compare opinions to... Eclipse was also attempting to distribute on newsstands and had a deal with Waldenbooks, who previously had a deal with Marvel for a branded spinner display and who were expanding more and more into comic trades and graphic novels, as more were published. You could walk in there and usually find the Donning/Starblaze Elfquest books, some of the Turtle collections and some DC or Marvel or idie, depending on the store and the timeframe. The Marvel spinner would carry their graphic novel line and comics; but, when the deal ended, many stores used them for comics from other companies. Comico also tried to go this route, but, the cost of producing for newsstand distribution vs comic shops was too draining and the collateral damage the experiment brought to both companies contributed to their bankruptcy (Comico more directly; for Eclipse, it further damaged their cash flow and their output became more and more sporadic). Synopsis: On the Round Valley Indian Reservation, anthropoligist Kate Mulligan is visiting the "dreamtime", possibly chemically. She is watched over by James Buffalo Lizard, who taught her how to enter the dreamtime. ...then Birdie appears in the dreamtime and strafes her and she is nearly clipped by a mechanical "lobster." Heavens to Timothy Leary! She comes out of it and starts raging about an evil aircraft entering the dreamtime and that she must find and destroy its real world counterpart. Bad trip, man! Meanwhile, Davy is test flying Birdie and tells Hirota that she isn't responding the way she used to, like something is missing. Hirota actually buys this junk, that Birdie is more than mechanical and suggests investigating further. He lands and meets his visitors, Kate Mulligan and James Buffalo Lizard, and hears a wild tale... She has dinner with Davy, Hirota and Valkyrie and tells of her dream and they all buy into this hokum and agree to an experiment to try to cure Birdie's nightmare. Kate takes them into the dreamtime, though how is left kind of vague, though the smokey effect of the word balloons suggests an herbal catalyst. Davy finds himself in a model kit plane, as do Hirota and Valkyrie. Kate has wings and a metal bikini. She confirms that their planes are rubber band-powered models, which are their spirit aspects; aviation without military trappings (what, a Piper Cub or a Cessna isn't?) They say "hi" to dreaming wales and dolphins and fly past sequoias and horses and then arrive over an industrial site, where they are attacked by military planes, including Birdie... Hirota has a Zero on his tail, but figures out that focus and a letting go of the past makes it disappear. Val faces her Nazi past... Birdie acts like a jilted lover and accuses Davy of being a killer, like his father and tries to strafe Davy, until he tells Birdie he loves her... That does the trick. They all come out of it and Davy announces that Nelson Aviation is out of the munitions game, permanently. Zero Hunter: An American fleet is steaming for Bungo Island, to relieve the marines, when they are attacked by Zeros. They are saved from destruction by Cliff "Zero" Hunter, and his sidekick, Reb Tolliver... The treacherous Japanese strafe life rafts, but not the valiant Americans, as he downs a plane and makes sure he is rescued by the sailors. He then locates their base, on a flying aircraft carrier.... Neither SPECTRUM nor SHIELD (or UNIT) command the thing, as it is full of "Japanazis." Cliff lands on the flight deck, unloads with a tommy gun and never takes any returning fire from the Japanese. He shoots up the passageways below and dumps some dynamite on the ship's captain... Reb pilots their plane as Cliff jumps on the wing and isn't torn off by the slipstream. they manage to escape before the few sticks of dynamite destroy the entire massive ship. They head for home. Thoughts: Well, I assume this appealed to cat's hippie sensibilities but I found this issue rather laughable. There are better ways to explore psychological issue related to the past and present in our characters than some third-rate trippy scenario that isn't wild enough to be an Underground, or thoughtful enough to be a Vertigo story. I give Chuck points for trying something different; but, I hate pseudo-mystical mumbo jumbo and it reads like it is supposed to be a peyote trip but they were too cowardly to depict the actual use (probably because of the Waldenbooks deal). This is supposed to be indie comics, not Code-Approved stuff. It reads like typical white guy twisting native practices to fit is own worldview, stripping away the spiritual and cultural elements to represent his own POV. Chris Claremont was doing the same thing in X-Men, with the aborigine character who opens up the dreamtime to the mutants. This doesn't quite have the same cultural sensitivity that Tim Truman displayed, with Scout's vision quest rituals or sweat lodge healing ceremonies. Truman was very careful in his research and made sure of his details. This reads more like a generic gloss of that kind of thing, from someone who just sees it as a story device. It really serves no purpose, as Hirota made peace with his past ages ago and Valkyrie did with hers, in her first mini-series. Davy had decided to end Nelson's involvement in munitions earlier; so, it just seems like he is rehashing old stuff. Mostly, I think Chuck just needed a palate cleanser after the Afghan mission and came up with this, possibly after being approached by Longstreth (or cat suggesting it, or some combination). It doesn't really lead anywhere, as we see next issue that Chuck, instead, explores the end of WW2 and how Valkyrie became a prisoner of Misery. That storyline plays out until the final issue of the series, #50. Maybe he explained his motivation better in the Airboy Archives, though I haven't seen the final volume (only the first 4). Zero Hunter is one of the fake Jolly Farmer comics, from Strike! and this story is supposed to be from All-Thrill Comics #4... Sgt Strike we know and White Hunter was a Tarzan pastiche that was presented in one of the Strike! "reprints," as was The rattler (a Shadow pastiche). I don't recall how he described Gale Force; probably a Domino Lady or Blonde Phantom type. The story itself is supposed to be a parody of the jingoistic and bloodthirsty Golden Age comics from Hillman and Fiction House (more Fiction House, really) and other publishers of the 40s. Japanese are presented as sneaky and treacherous, while Americans are virtuous, though at least they stopped short of the buck-toothed caricatures (well, not very short, if you look at the art). It tries to be like a National Lampoon comic book parody but isn't quite as sophisticated (if that really applies) as some of those were. It's a bit too faithful to be ironic and not really madcap enough for something like Mad. Black 'N' Blue Hawks it ain't. At least it actually addresses how the Japanese aren't swept off the carrier deck (magnetic boots) which seemed to escape some artists when they handled the Hellicarrier (though Zero Hunter is lacking said boots and isn't caught in a slipstream, on the carrier or the wing of his own plane). The end result is a parody that is just as offensive as the real thing. The amazing thing is that cat yronwode is okay with that! Really, the glory days of Airboy are long over and some would argue they had been ever since Bogantilla. The real draw, in terms of great story, was Skywolf and he is absent from this issue because of a Hurrican in the Yucatan, which affected Alberto Maldonado. I believ this was supposed to be the Cuba adventure, or, at least, the set up. The note in the letters column said chaotic conditions prevented it from arriving in time to print; but, there are no more Skywolf stories, through the next 5 issues, suggesting Eclipse decided not to print it, at all. Instead, we will have various Hillman reprints. Next, Ernie Colon joins as artist as Chuck explores what happened to the Air Fighters, as the war came to an end. Next: Scout: War Shaman #8
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Post by codystarbuck on May 7, 2021 22:38:37 GMT -5
Scout: War Shaman #8Tim getting a bit risque with that cover copy! Creative Team: Tim Truman-story & art, Tim Harkins-letters 7 Art assist, Sam Parsons-colors, cat yronwode-editor Synopsis: Last issue, Scout was shot by Rosa and left for dead. Victor, in a self-defense reaction killed Kidd, with his mental powers, while Tahzey went to find Scout. Father Robillard has taken away Victor, believing him to be the figure prophesized by Doody. As we start this issue, Scout is very much alive and he is enquiring as to the whereabouts of his son... Emanuel Santana does not play! Brother Ursus gives up the name and location of a farm, where the brothers will stop to trade for meat. Santana leaves Brother Ursus to contemplate what a horde of insects will do to a person, when he can't flee. Scout and Tahzey go to find the farm, while Walker and his men and droids watch, then Walker says to go cut Ursus free after Scout is gone. He then shows us that Scout sent a message to the Brotherhood, by torching the village he won back for them, before they betrayed him and stole his son. Man holds a grduge! Meanwhile, Father Robillard tells his brothers of the story of Doody (New International Version), as Victor stands before them.... Father Robillard tells Victor that they will teach him to use his powers and Victor says his name is Victorio and asks for his father. Two days later, Scout and Tahzey encounter an elephant! it is from an old exotic animals ranch, wandering loose in the desert. Tahzey and Scout hunt for food, but even Scout thinks that is too much meat for them to carry. They move on. About 20 miles away, the brothers and Victor come to the farm. The farm is owned by Joey Begay and he agrees to trading some wildebeast to the brothers, for a price. Father Robillard asks about Joey's father and he replies that he is now dead. He doesn't mention it, but sharp eyed readers know that Joey's father, Luke Begay, is Scout's uncle, who helped him and Monday, after they had escaped from the veteran's hospital, in Maine. He is the one who gave Scout his grandfather's Lee-Enfield rifle. I suspect that will be important, soon. Meanwhile, Scout and Tahzey stalk a deer, when Scout freezes, after hearing a twig snap. The deer is shot by someone else, who turns out to be another old acquaintance of Scout... The armadillo is Delbert, the product of genetics experiments. Their reunion is interrupted by Doodyists, who end up learning if there is an afterlife. Delbert doesn't like them much, either. Beau and Delbert chase the rest off and Scout goes to check a body. He tells Beau to keep Tahzey back and turns the body over and it is Father Breccia. Beau says he is old and wants to get out of the rain and be warm and comfortable. Scout tells him that they have his two year-old son. Beau decides that the weather is just fine... Tales of the Apache continues the story of Child of Water, as he faces the Antelope Monster. In the letters page, Tim mentions plans to collect Tales of the Apache as a children's book; but, they never came to fruition. I'm sure Eclipse's financial situation had much to do with that, while Tim moved on to other things. I think it would be a really good one and would love to see that idea revisited. Thoughts: Payback is a female canine! The Doodyists took Santana's son away and now he hunts them and has found Beau La Duke, again, who is ready to assist. Woe betide the brothers as they are about to get a whoopin'! Tim moves things along well and teases us with things to come. He also reunites us with past figures, as Beau re-enters the picture, complete with mutant armadillo, as well as the family of Uncle Begay. Wonder how long before Joey learns/realizes who Victor is? The cover was a bit of a come on and the interior payoff would normally have me crying foul; but, Truman is more realistic about the actual exotic animal ranches of Texas (and the nutjobs who owned them, as in Netflix's Tiger King) and the fact that an elephant isn't likely to charge a human, unless they are threatening their young or in self defense. Mutant armadillos are a different story! Seeing the fear in Victor's face (Truman does a great job , there) really makes me want to see when Scout catches up to them, especially after what we saw him do to Ursus (and Tim wisely lets our minds fill in the blanks, instead of showing it entirely) and the battle with the Doodyists, on the hill (not to mention Scout torching the village). We don't see Scout surviving the shooting from the previous issue, but do see the bandages. It seems like a bit of a cheat, since he seemed like he was dying, at the end of last issue; but, if you had followed the series, you knew Santana would not die easily (or completely, as Mt Fire showed) and knew he would be up and around, though a chest wound isn't something you just slap a bandage on. Loved the armadillo and the name Delbert makes me smile. I had an uncle, named Delbert (my father's name was Donald and his brothers were Dennis and Delbert; my name is Jeff and my brother is Jim and my sister Joanna) who passed away just a couple of years ago. He was a farmer and a lineman for a phone company, smallest of the brothers but probably the strongest, physically, with a great, warm sense of humor, who would probably chuckle at a mutant armadillo, bearing his name. Delbert always gave us the more interesting stories of my Dad's family, like the time they made a glider out of bean poles and canvas, hoisted it into a tree and were going to launch it, with Delbert as the test pilot, but the release mechanism (thankfully) didn't work. Or about the old newspaper story he found about a distant aunt who had run a brothel, while her husband had been a moonshiner! Or that my great-grandfather, who had told my grandfather that he had run away from home and joined a circus had actually been forcefully incarcerated in a mental institution by a justice of the peace, whose daughter he had been chasing around (sounded like the judge didn't like his daughter being around someone "beneath her station" though he didn't have much in the way a hard details). Those are the kinds of stories that give character to the family past, more than any geneology project ever did. So, Scout is going to be a bit violent for a bit here, as Scout moves closer to Robillard and the rest.
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Post by codystarbuck on May 9, 2021 19:37:09 GMT -5
Airboy #46 Back to some pulp, after last month's head trip. Those firearms look huge! I think Ernie spent a little too much time drawing Richie Rich. Creative Team: Chuck Dixon-writer, Ernie Colon-artist, Reuben Rude & Mel Johnson-colors, cat yronwode-editor The Death Lights: Unknown-story, Fred Kida-art, Mel Johnson-recoloring Also from Eclipse: Appleseed #4, Brought to Light TPB, Dirty Pair #1, Dreamery #13, Reid Fleming #3, Zot #23 & 24. Eclipse is a bit sparse on offerings for December, 1988. I had just graduated from Supply Corps School and was on leave, en route to my first command. Dirty Pair is a new manga title, involving a pair of future troubleshooters in a sci-fi setting. The concept was inspired by All-Japan Women Pro Wrestling and their stars, the Beauty Pair (Jackie Sato & Maki Ueda) who were a popular tag-team and had a hit pop single. They would inspire future stars, including the Crush Gals, Lioness Asuka and Chigusa Nagayo, who were wrestling and pop stars in the 80s, spawning a massive explosion of popularity with Japanese women's pro wrestling (known as Joshi puroresu). Reid Fleming was a sporadic title, from the start and Zot had gaps, periodically, depending on Scott McLoud's plate. Brought to Light was a biggie, with a central feature ("Shadowplay: The Secret Team") from Alan Moore and Bill Sienkiewicz, detailing the CIA's involvement in the drug trade in Central America and their activities in other aspects, throughout the region. The second half featured a piece from Joyce Babner and Tom Yeates, "Flashpoint: The La Penca Bombing." Paul Mavrides provided a 2-page "30 Years of Covert War." Moore and Sienkiewicz teaming up was a big deal; but, the political content severely reduced interest from fans who wanted a superhero feature from them. Synopsis: Davy is in San Diego, raising hell at Nelson Aviation. He is confronted with the reality of what his plants will manufacture in place of weapons, to fulfill his promises that no one will lose their jobs. When one exec invokes his father's name and chastises Davy for being off adventuring in his silly costume, he is fired. In the mess he created, Davy finds a key, from his father's personal effects. It doesn't match anything in the office and Davy thinks it must be for something back home. He returns to the monastery and tries to find the lock the key fits. Hirota sees the key and seems to know what it reveals but says nothing. the key has a lion's head and Davy eventually traces it to a lion's head piece of decor on a wall. It opens a secret cupboard, in which is Volume 2 of his father's memoirs, which he had been unable to locate. Davy sits down to read it... The time is May, 1945 and Davy Sr and Val enter Hamburg, Germany, with the British Army. Hamburg was Valkyrie's home and she surveys the damage to it, which isn't much, compared to other cities. Val is given flowers by two small children and thanks them, then becomes very emotional. She is near her old home and speaks of her mother's death and her father moving them away, to the family estate, at Magdeburg. Val's father, Graf Karl von Schellendorf, was a WW1 aviator and suffered survivor's guilt. He became isolated and was angered by the rise of the Nazis. he took his own life. After his death, Val uses her inheritance to pursue their one shared love, flying, and she becomes the "Amelia Earhart of Germany." She became a popular celebrity, especially among the Nazis and Hermann Goering and is promoted as the embodiment of German Womanhood. Liselotte Von Schellendorf becomes The Valkyrie and heads up a special squadron, the Airmaidens (or Luft Madchen). Val's reminisces bring her back to the present and switching sides to the Allies, for love of Davy Nelson, Airboy. they go off to be alone. Elsewhere, the Heap is in Berlin, drawn to the city that was his home, in life. he sees a child scavenging in the ruins, then is drawn to the sound of laughter. It is Misery... Misery has grown powerful under the death and despair of Berlin and the Nazi Regime. The Heap senses it does not belong in this world and moves to attack, but Misery has grown powerful enough to affect reality and sends robot soldiers to attack the Heap. Meanwhile, on Okinawa, Skywolf is with a group of GIs, preparing to face a banzai charge. In the Netherlands, the Flying Dutchman receives word of a convoy, possibly retreating Germans. He goes to look and strafes the column, then gets word not to attack, that it carries liberated slave workers from a Ducth SS camp. Davy and Val return to London and witness the rejoicing on VE Day, but are not happy. They know the war isn't over, yet, for them. They return to bed for more living. The Death Lights: At a German base, a party goes on, but the German commander, Von Klepp, plans on destroying Valkyrie and the Air Maidens. His lover shows jealousy and he shoots her, to show he is evil. He has a plan to use a powerful light beam to destroy bomber missions. In England, at an RAF base, Val is the center of a party, but she has eyes only for Airboy. A wounded pilot stumbles in, reporting the blinding light and failed mission. Davy decides to go after the weapon, in Birdie and is blinded, but Birdie lands safely. he tries to attack the Germans ont he ground and is captured. Val leads the Air Maidens on a daylight mission. The base is camouflaged; but, Birdie gets out from under coveer, alone, and is spotted by Valkyrie. She attacks and destroys the interceptors that are sent after her, while Davy leads a breakout from the prison (with the downed British crews). Davy hops in Birdie and takes to the air, aiding the Air Maidens in destroying the Germans, as Valkyrie kills Von Klepp. The return to England, safely. Thoughts: The back-up is a typical Hillman Airboy story, with Valkyrie and her Air Maidens front and center, to mirror the focus on Val, in the main story. We see Germany as the Allies have entered it, as the country collapses in the wake of Hitler's death. It is hardly a time of celebration for Valkyrie, as it reminds her of what she has lost. Meanwhile, we see the source of the Flying Dutchman's curse, as we know he is a servant of Misery, as seen in past issues and Total Eclipse. His bloodthirstiness led him to attack a column, rather than scout it, killing innocent civilians, who were the victims of the Nazis. The Heap is in Berlin, where Misery is strongest and tries to stop him, but Misery is too powerful. So, we see the despair in Valkyrie, at the destruction of her home and unhappy memories of family and her life under the Nazis. Heap sees Von Emmelman's home in ruins. Dutchman kills innocents and Skywolf faces certain death on Okinawa. Misery is strong, indeed. This story chronicles how Valkyrie became the hostage of Misery, allowing him to force Davy Nelson into arms manufacturing and sale, creating further misery in the world. There is strong psychological stuff going on here. What is a bit jarring is Ernie Colon's stylized art, which borders on "cartoony." Colon had done plenty of fantasy and adventure, but had spent a lot of time at Harvey Comics, doing Richie Rich. I like the art, as that stylization lends itself well to horror, much like Joe Staton, who illustrated many horror comics at Charlton, while also doing the comic adventures of E-Man. That exaggeration of reality takes the story into more extreme areas, giving it a nightmarish quality than more illustrative art doesn't always achieve, much like the effect of Picasso's "Guernica." Colon was a controversial choice, though the readership of the series had dropped off, between visibility, due to the glutting of the market to a lack of superheroes for the mainstream, Airboy was a cult book, with a title that worked against its content. The art in the book had largely been handled by Kubert School alumni, in styles reminiscent of their mentor. Colon is a departure; but one I enjoy. However, cat yronwode would use him as a scape goat for sales, as there were delays in getting out the later chapters of the story. No mention is made that Colon is penciling, inking and lettering each issue, rather than just the one job, not Eclipse's own problems with publication and financing. Valkyrie is finally given a name, Liselotte Von Schellendorf. Uh-hunh. At Hillman, she was just the Valkyrie and that continued here, until this story. Not certain of why Chuck chose Liselotte, for her given name (there was a German Communist resistance fighter, who was executed by the Nazis, in 1938); but, the surname is a fake and is likely an homage to Shel Dorf, founder of the San Diego Comicon (and also worked in art, in commercial design), though he might possibly have gotten the name from Fritz Bronsart von Schellendorf, a German officer who was a liason to the ottoman Empire (and was instrumental in the Armenian Genocide) and was a supporter of Hitler and the Nazis, int he 30s. However, that would seem an odd choice, given Karl's hatred of the Nazis. In the flashback, Von Schellendorf is described as an equal to Von Richtofen, Von Emmelman (aka The Heap) and Von hammer (aka Enemy Ace, at DC, a tribute to co-creator Joe Kubert). Valkyrie's past as an aviatrix is, in part, inspired by Hanna Reitsch, who was a noted female German pilot, who also acted as a test pilot for many German aircraft, including the helicopter the Focke-Achgelis Fa 61. She loved publicity and her blond hair, blue eyes and achievements made her perfect for Nazi propaganda. During the siege of Berlin, she landed a Storch spotter plane near the Brandenburg Gate and tried to convince Hitler to leave. he gave her a poison capsule which she accepted. She was captured, along with Luftwaffe head (and friend) Robert Ritter von Griem, by US military intelligence officers. She was held for 18 months and released, despite being devoted to Hitler. After the war, German citizens were banned from flying powered aircraft, for a time, but gliding was opened up again and she took it back up. She was later invited to India, by Nehru and created a glider school, which led to further work doing the same in Ghana. John F Kennedy invited her to the White House, in 1961. In her latter days she gave interviews and held onto her Nazi beliefs and statements that Goering told her the stories of the Germans killing Jews was a lie, created by the British and Americans. Whether she actually believed that is not present in the quote and the citation I found has no further context.
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Post by codystarbuck on May 11, 2021 22:49:41 GMT -5
Scout: War Shaman #9That cover should give you a pretty good indication how this issue is going to go, for Father Robillard and the Doodyites. Creative Team: Tim Truman-story & art, Tim Harkins-letters & art assist, Sam Parsons-colors, cat yronwode-editor Synopsis: Father Robillard gives Victor some kind of drugged liquid, which causes him to focus on visions, in his head.... He sees cities on fire, a recurring evil on the land, a woman, which Father Robillard identifies as Rosa. Joseph Begay watches from a distance and doesn't seem happy. meanwhile, Scout, Tahzey and Beau La Duke ride Delbert and Beau tries to catch up on things. Scout is rather down on his parenting skills. Well, yeah, taking two children into war zones isn't the best parenting; but, when the whole world is a war zone, its hard to avoid it. In Las Colinas, Redwire has turned up with shipments of food, ammunition and medicine (and beer!) and he tells the National Guardsmen that their payment is long overdue and he has brought it to them. They lap it up. Rosa observes this through surveillance cameras and is not happy. Meanwhile, one of the Doodyites stands watch and sees an amazing thing in America: a stampede of elephants! Beau is driving them, to distract and thin out the Doodyites, while Scout hits the camp quickly to find Victor. he tells Beau to watch over Tahzey. Scout sticks his Enfield into the face of a Doodyite, demanding to know where Victor is and the man stabs himself in the chest, muttering about Sauron, dying rather than face the "antichrist." Joey Begay turns up behind Scout and threatens to kill him and Scout reminds him who he is... Joey finally recognizes his cousin and says he isn't happy with whatthey were doing with the boy, but it wasn't his business. He lets Scout go alone. Scout is able to locate Victor, who is sitting there, drugged. Robillard commands Victor to kill him, telepathically; but Scout shoots Robillard, as Victor hesitates. Scout calls to his son, trying to get through his fog and calls for the boy to come to him. Victor does and Beau turns up, but so does Robillard and Scout attacks him, violently. Victor watches, tears in his eyes and pleads for his father to stop... Scout lets Robillard live and reads him the riot act, about how he helped the brethren at every turn, and they betrayed him. Robillard says Victor is the "life-giver" and has power, that Scout has felt. he must be protected. victor tells his father that the brethren won't hurt them again, he can feel it. Scout tells Robillard that they are leaving, to go back to the Hopi caves and not to follow. He walks off with his sons, leaving Robillard, Joey Begay and Beau to watch them depart. Tales of the Apache reaches its conclusion, as Child of Water chooses the weapons of his people, rejecting the gun for the bow. Slayer of Enemies chose the gun and fled East, to give birth to the White Man. Thoughts: Very violent and emotional issue, though Tim doesn't get overly graphic. Scout reclaims his son and Victor stops him from killing Robillard. In a way, Santana knows that he is a danger to his boys, as he seems to find trouble at every turn. If he was smart, he'd take the boys as far away from this as he could, yet he always seems to end up in the middle of the fight. His anger is understandable; but, I think he also sees that he frightens his own child, with his anger and violence. Some of his violence is necessary; but, some of it is of his own creation and he has exposed the boys to it. His own youth saw him taken from his family and forced to train to be a soldier, before he rebelled, when his mother died. He had a psychic bond with her, sensing her death, suggesting that Victor inherited his abilities from Scout; or, as Walker claims, Scout has been more attuned to the abilities, than average, and Victor is extremely attuned. Meanwhile, we see Redwire sowing dissent into Rosa's forces, seeking to build a wedge that he can exploit, for his own power. She watches this and suspects, as does Scout, who Redwire really is. This wil probably be the main thrust of the story from this point on, as we have passed the halfway point for the series (last issue, actually) and head towards the conclusion of this volume. Truman is playing with a lot of material here and delivering one of the most complex adventure stories of its era and one that stands up to anything that followed. Artistically, no one has touched his work on this stuff; not within the same genre, certainly. Like his mentor, Truman can do superheroes, but he is far better at more realistic characters. At a different time, he would be hailed along with guys live Severn, Wildey and his mentor, Joe Kubert, for his artistic touches and for his complex storytelling. As it was, he was a cult favorite and darling of critics, though he wasn't quite the superstar that lesser lights became. He wasn't quite as flashy as Chaykin, or as business smart as Grell, not as bold as Miller or shocking as Moore; but, he was weaving complex tales and characters and doing it was such stark beauty. His work here got him quite a bit of commercial work, doing paperback covers (for George RR Martin's Wild Cards mosaic anthologies) and album covers, as well as projects like the Grateful Dead Comix, as well as his own personal, historic material (Wilderness, Tecumseh). As time wore on, he did more writing than drawing, though every once in a while, he popped up with something really great, like Guns of the Dragon, at DC, with both story and art. It was a rare and delightful treat.
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Post by codystarbuck on May 12, 2021 16:47:50 GMT -5
Airboy #47Terrific cover, from Ernie Colon! Creative Team: Chuck Dixon-writer, Ernie Colon-art & letters, Mel Johnson-colors, cat yronwode-editor Also from Eclipse: Dirty Pair #2, Fusion #13, Night Music #8, Scout: War Shaman #9. Eclipse has really fallen off, with its output. Much of it is being done outside, such as the 4 Winds line and the Acme Press material. Viz has broken away from them, taking Area 88 with them (Xenon and Legend of Kamui had finished). So, not much is coming out from them, on a regular basis. Eclipse spent a lot of money on Total Eclipse, which didn't end up being a huge success, as it appeared on a crowded newsstand. Eclipse also gambled on newsstand distribution and places like Waldenbooks, but didn't have the cash to really market it. Their output for 1989 will be much scaled back, though we will see them venture into the trading card world, while also producing more graphic novels and book collections, as well as one-shots and smaller projects. Synopsis: Davy continues to read his father's diary, about the latter days of the war, with Germany having fallen. We are told that Sgt Strike is still classified and not likely to be seen, which mostly means Eclipse was done with it, since he flopped. Davy and Val (Or Lisel) are headed for the Pacific, where Skywolf is already fighting, on Okinawa. We cut to August and Skywolf has survived Okinawa and is on Tinian, refueling, and he is shooting the S234 with a pilot, named Tibbets... Skywolf heads off and hears a noise, but dismisses it as rats, missing the Japanese soldier who is raiding the garbage, for food. He sneaks back past the sentries, into the jungle and to a cave, where he presents it to his officer, Hirota. Hirota despairs that Bushido is no match for the industrial might of America. We cut to 4 days later, as Misery sits in the rubble of Hiroshima and basks in his power. We move ahead to the 15th, and the Air Fighters meet up in mainland China, so celebrate VJ Day... Val proposes that the group meet every year, and the Astoria Hotel, in New York, to relive old times. The group seconds it and continues their celebration. Ernie gets the month wrong, as we move to the 27th (he lettered April, instead of August) and we see that the Chinese Civil War has resumed. we see one of Chiang Kai-Shek's warlords, Lu Hiang Po, who is losing the battle against the Communists and turns to misery for more aid; but Misery is done with him. Misery leaves him to look for a better candidate to drag out the suffering of the war. in California, Davy writes that Val has a letter from the Black Angel, who is retiring. in Rotterdam, the Flying Dutchman, in civies, buys a meal with a starving man who had been a laborer in the slave camps of the SS and remarks about how their convoy was strafed, even as they were near freedom. Back in California, Davy & Val are in birdie, chasing after some bank robbers, who have a hostage tied up in the back seat. they are having the time of their life, reliving a life of danger... They nab the car with Birdie's claws and lift it off the ground. Davy climbs out and sticks his pistol in their face and gets the hoods to dump their heaters. he flies them back to land, since dumping them in the ocean, like Nazis, isn't the thing to do anymore (not to mention the hostage, who is still tied up in the back) and he lands back on the coast and turns them over to the cops. Meanwhile, in Nuremberg, Germany, in October 1946, Misery finds his vessel to prolong the suffering of the war... He finds one of the most miserable pilots of all, Hermann Goering, who has committed suicide via cyanide capsule, rather than the executioner's knot. He takes Hermann to his realm and attires him in his gaudy Reichsmarschall uniform. He shows him the Airtomb and says Goering will fly it to attack America. Glen miller isn't impressed... Another Hillman reprint follows, from Airboy #7, from 1943... Hermann Goering watches as two of his aces duel with live ammo in their planes, with Youth Kultur shooting down Baron Krool... Later, a balloon is spotted off the US cost and an alert is sounded. the balloon is scouted by Airboy, who blasts it, setting it ablaze, but revealing Youth Kultur in his small plane, as it was a Trojan Horse. They dogfight and the Nazi escapes. Davy realizes that the stunt was more than an attack on him and searches for Kultur, eventually finding him, near an aluminum plant. Davy stops him from throwing bombs into the plant, from a freight train and they battle on top of the cars. It gets pretty nasty... Davy escapes in Birdie and they re-engage, in the air. They battle it out, as Davy discovers that the plane has props at both ends, allowing it to reverse course, but he attacks from above and destroys it, sending it into the ocean. Thoughts: Chuck continues to build our anticipation of what Misery is about to unleash, as he basks in the radioactive glow of Hiroshima and then collects the dead Goering, to fly the Airtomb. Connect the dots and I think you will see what he is planning. We see some happy times for the Air Fighters and post-war thrills for Davy and Val, reminding us that the original Hillman comics continued after the war, until 1953 (about 11 years), when Hillman closed down its comic book line, to focus on magazines and books. We know the fates of some, as Flying Dutchman will end up in Misery's realm and Valkyrie will be his hostage, forcing Airboy to do his bidding. Link Thorne, Riot O'Hara and Skywolf will all be involved in the Chinese Civil War and Cocky, Judge and Turtle will be shot down, under orders of the CIA, with only Skywolf surviving. His exploits would continue on, as seen in the back-up stories, through Korea and into Indochina, for the fall of Dien Bien Phu. Will still have to learn how Dutchman and Valkyrie end up in Misery's clutches and what Misery's full plan is. Colon is still great with both the adventure and the horror, though his art style caused grumblings, from fans.
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Post by codystarbuck on May 15, 2021 20:00:29 GMT -5
Scout: War Shaman #10Creative Team: Tim Truman-story & pencils, Tom Yeates-inks, Tim Harkins-letters, Sam Parsons-colors, cat yronwode-editor Also from Eclipse: Aces #5, Air Fighters Classic #5, Airboy #48, Appleseed #5, Appleseed Bk II #1, Dirty Pair #3, Dreamery #14, Tales of the Beanworld #12, Total Eclipse #4, World of Wood #5, Zot #25. Total Eclipse was way behind schedule, which helped kill any interest. It was 4 months between issues #2 & 3 and another 4 months for issue 4. This issue features Neil Gaiman & Mark Buckingham's first work on Miracleman, with a story later reprinted in Miracleman Apocrypha. As it was, the final issue to Alan Moore's run was late and still hadn't been published. Appleseed finished it's first book and launched its second. Aces ends its short run, an Acme Press reprint of European material. Dreamery also comes to an end. Tales of the Beanworld and Zot continue their erratic schedules. Synopsis: Awwww, doesn't Victor look cute...... Scout has paused and has fasted and cleansed himself of poisons, then taken peyote, for a vision, to guide him in his next step. Tahzey and Victor watch from a distance, while the Doodyites watch from a greater distance. Scout has drawn a sacred circle in the ground, then placed objects that he holds dear, within. They include his wife's silver and turquoise necklace, a picture of his father, on old photo of Apache Army Scouts, plus some other objects. Scout reflects upon what has occurred, with the loss of his wife and kidnapping of his son, his anger and vengeance, Rosa, and the rest... Scout's heart tells him that the priests may be right about Victor, even as Scout wishes to go far away and live in peace with his sons. An eagle flies over and a wind blows up and a Yaqui witch appears before Scout, to taunt him. The witch tells the tale of Apache history, starting with the Tin-ne-'ah, who dwell in the mountains, living on the plants and roots, hunting for food. They drive away their enemies and life is good. Then come the white men, with their horses, as the Spanish arrive and make war on the people in the plains, but the Tin-ne-'ah take to the mountains, where the horses cannot go. They avoid their lances and learn. they make their own lances, longer ones, and kill the Spaniards and eat their horses. Then, the priests come, with their missions, making slaves of the plain dwellers. The free Apache watch and smile at the lazy white men, who cannot tend their own fields. They know the raiding will be rich. Then, a white man, named James Johnson comes to the land and makes an offering of food, clothes and toys to the Apache, laid out in a large pile. The people take of the food and clothes and the children play with the toys, little knowing that underneath the pile is a howitzer, which Johnson touches off, firing pieces of broken horseshoes and nails and grapeshot into the unsuspecting Apache, killing scores of them. He takes their scalps to collect the 100 peso bounty put on them, by the Spanish. Soon, others follow to collect the bounty and the Apache make war, atrocity for atrocity. the Apache never took scalps before, but they start, now. For every one of their people who are killed, two of the whites die. The whites soon learn to fear the Apache. But, love of silver brings more and more and soon they come from the East, with dark skinned soldiers, with curly black hair, like the buffalo of the plain and they are called buffalo soldiers and they are fierce warriors. Their need of their horses is a weakness, as the Apache are not burdened by such things. They use the mountains to fight and live. In the Chiracahua, two great leaders arise, Cochise and Mengas Colorados. They use the mountains as their stronghold, striking back against the whites, then disappearing into the peaks and caves. The whites grow tired of fighting and offer peace and Mangas Coloradas comes down to listen and is betrayed and imprisoned, then tortured and murdered, when he tries to escape. His body is buried, but the camp surgeon has it dug up and beheaded, then sends the head back east to a phrenologist to study, where it is displayed to school children... Reservations are set up and the Apache prove industrious farmers and they try to live in peace, until the Tuscon Ring comes and slaughters the people there, with the aid of Papago warriors, enemies of the Apache. they kill the women and children, while the men are off hunting. They return to find the dead and make war. they find a great leader in Go-Yath-Khla, "He who yawns", who becomes known as Geronimo. He is a di-yin, a war shaman, and he confounds the whites. Then, the whites send better generals, including Gen George Crook, who the Apache call Nantan Lupan, "Chief Wolf." He had defeated the Sioux, in the north and had come to tame the Apache. they took to the hills. Crook has watchers placed in high places, to observe the movements of the Apache and signal the information via heliograph. He goes among the people of the reservation and offers extra food and clothing for them to become scouts. Apache helps the whites hunt Apache. It becomes harder and harder to hunt and Go-Yath-Khla makes peace and is taken prisoner, to Florida. The scouts who faithfully served their white masters are also arrested and taken to Florida, along with the Apaches on the reservations. Go-Yath-Klha is paraded before the white fathers, in Washington and in other cities. He eventually gets drunk and falls of his horse, lying unconscious in a ditch, until he contracts pneumonia and dies 6 days later. The Apache children are taken off to the Indian School, in Carlisle, to be civilized and lose their memory of their people. In 1896, they are taken to Ft Sill, Oklahoma, then eventually to New Mexico and Arizona, though the White Mountain and Chiracahua are not allowed to return to their homes until the 1970s. The witch concludes and says the land is dead and the spirits are gone. It is the Last days, when rain will not fall and water will dry up. The whites will become indian and only warriors will survive, Scout's children. The witch disappears and the winds die down and Tahzey and Victor run to their father. he tells them that they are going home; but, firt, they must make one. Thoughts: Probably one of the best-written issues of the series, also one of the best looking, with the power combo of Truman & Yeates. Tim takes us through Apache history, from their perspective, as the Spanish come and then the Americans. The events described are factual, though there is some contention about the Johnson Massacre (also the name of John Johnson sometimes appears, instead of James). Mangas Colaradas and Cochise led raids on the Mexicans, until the Mexican-American War, when they allowed US soldiers safe passage across Apache lands and a truce was established with the Americans, while the Mexicans were defeated in the war. The truce was an uneasy one, as gold and silver brought more and more miners into New Mexico and Arizona and war broke out and there was an alliance of war chiefs, including Mangas Colaradas, Cochise and Geronimo. Coshise lost family to the whites and Coloradas sought peace and was murdered, as described and the 6ft 6 in man's body was mutilated and his head was sent to phrenologist Orson Squire Fowler, for study, where his skull was displayed in a cabinet. Geronimo fought and surrender to the whites of a few occasions, but would leave to return to war, after several incidents. Gen crook did employ Apache scouts, who helped find the hiding places in the mountains, killing or capturing the warriors. Geronimo was caught between the US Army and the Mexican, as he had also waged war on the hated Mexicans. He eventually grew tired of the fighting and running and surrender to Lt Charles gatewood, a West Point graduate who had earned his respect. He was taken to gen Miles, who had taken over from Crook, who made Geronimo a prisoner of war and also had the Apache scouts arrested and exiled to Florida, along with the rebels. Crook was angered by this, feeling it a betrayal of loyal soldiers and wrote letters ont heir behalf, which fell on deaf ears. Through all of this, we see that the mountains and the Apache's never becoming dependent on horses helped keep them independent, when other tribes surrendered. However, they too, came to an end, as a free people. The Carlisle Indian School provided the inspiration for Camp Falwell, the military training ground where Emanuel Santana, Rosa Winter and Ray Vaughn were sent, to be trained and indoctrinated as rangers. Tim shows us the parallels of Apache history and the battles of Emanuel Santana, Scout, reminding us of what came before, and preparing us for what is coming. Scout has a resolve to raise his sons to be warriors, to survive in a dying world. Tim speaks of "last days," invoking images of the Book of Revelations, which is deliberate. Tim was building a narrative that was to tell of an apocalypse, for America and we have seen that the land has been poisoned with chemicals and pollution, until food will not grow. Wars and parasitic industries have destroyed things, cities are isolated and decaying and more and more land turns to desert. Victor is an important figure, the life-giver, prophesized by Doody, the mentally challenged victim of torture, which unlocked psychic abilities and lead to the capture of a US missile base and Doody's death, in an ICBM. Was he deluded or did he really see the future? scout is starting to believe he might have. We are past the halfway point and we now build to the conclusion of the second volume of Scout. Scout wants to make a home for his sons and protect them; but, Rosa Winter and Redwire aren't done with him.
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Post by codystarbuck on May 16, 2021 21:47:00 GMT -5
Airboy #48Sounds like the film title for a dramatization of a Wrong-Way Corrigan bombing mission! Creative Team: Chuck Dixon-writer, Ernie Colon-art & letters, Mel Johnson-colors, cat yronwode-editor & blamethrower The letters column was written by cat yronwode, instead of Chuck and it throws Ernie Colon under the bus for issue #49 being late. It was published 4 months after this one. At the same time, she claims that issue 50, featuring work from the Kuberts was in house and completed; yet, it was published 4 months after issue 49. Sounds to me like cat is using Colon as an excuse for Eclipse's growing erratic schedules. Just a few months later, they published the first issue of Mike Grell's James Bond: Permission to Die, the first of a 3 issue mini-series. Issue 2 came out 6 months later and issue 3 came out a year and a half after the first (my old collection index card records indicated 2 years). I met Mike Grell a few years back and asked him about that delay, with a suspicion in mind, based on things I read about the latter days of eclipse, in the following years. sure enough, he said that Eclipse had the whole thing, in house and on time; but, could not get them printed on time because they had burned too many bridges with printers and bounced checks and had to pay cash up front to get their titles printed. Alan Moore had disputes with cat on his last few issues and Neil Gaiman later had disputes over payment. cat later threw Dean Mullaney under the bus for bounced checks, especially after their divorce/split. I've read some accounts that throw shade in dean's direction; but, I've also read just as many about cat, as an editor; so, I suspect the truth is somewhere in the middle, with the pair of them being poor business people and not as friendly and lovable as their editorial pages would have you believe. Then again, I knew someone who worked for Eclipse who thought the world of cat; so, who knows? Anyway, on with the show.... Synopsis: When we last left, Misery had colelcted the soul (or whatever) of Hermann Goering, to pilot the Airtomb, in a bid to prolong the suffering of WW2 and its aftermath. The splash page indicates Davy's journal, noting Goering's suicide and that he and Valkyrie will not have to testify at Nuremburg and Val's troubled past-associations. We move on to Misery's briefing of der Reichsmarschall. Goering loves it, Glen Miller seems unimpressed... He is introduced to his crew, including Generaloberst Hans Jeschonnek (Chief of Staff of the Luftwaffe, under Goerring), Hideo Koga (a Japanese pilot, possibly a Hillman character), Generaloberst Ernst Udet (Nazi and early head of research and procurement, who committed suicide, in 1941), Oberst Werner Molders (Germany's top ace, the first with over 100 victories, before his death) and Youth Kultur (a Hillman character, from last issues reprint story). Then, he is introduced to the pilot for the mission, The Flying Dutchman... Goering decides where they will strike....New York City. the Air Tomb takes off, as Glen Miller plays them out. We cut to New Years eve, 1946, in New York, where the Air Fighters are having their reunion. Present are Davy & Valkyrie, Skywolf, Cocky, Judge, Turtle, Link Thorne, Wing Ding, Riot O'Hara and Iron Ace. Black Angel is retired and misses the show and Bald Eagle is off treasure hunting in Peru. No one knows where the Flying Dutchman is. Davy confides to Skywolf that he intends to propose to Val that evening and shows him the ring. he says he will slow down, but isn't entirely planning on retirement. they then notice the sky, with weird lights and cloud formations. Davy recognizes it from past encounters with Misery. They then see the Air Tomb and head off to get the others. Goring begins their bombing run over the city. and the crew unload from the machine gun positions... The radio reports of the attack and destruction and asks where the Air Force is? Well, it hasn't been established yet, unless they mean the Army Air Force. Doesn't matter, because the Air Fighters are scrambling.... Davy sends a signal to Birdie and she takes off from Flushing Airport, in Queens, without a pilot. Skywolf and his bunch head for Bennett Field, where their P-38 Lightnings are parked. Davy and Val rendezvous with Birdie and take off. While crossing Manhattan Bridge, Skywolf notices the Air Tomb above them and the bomb bay doors open, launching Youth Kultur and his fore-and-aft propellered aircraft and asks for the BAR under the seat, but is handed a stylized Thompson (so either Ernie drew it wrong or Chuck screwed up....looks closer to a German Stg 44 than a Thompson, the way Colon drew it). They try shooting him down from the car, but can't get a bead on him. They remark that the though he was dead, having been killed by Airboy (last issue's reprint), then stop the car to unload, in force. Meanwhile, above the Air Tomb, Davy starts his attack run and hits the machine gun positions and blows out the rear section of the aircraft. Goring gets POed. Davy tries a frontal assault and gets a surprise, as the Air Tombs nose section opens up like the mouth of a dragon, complete with teeth! There follows a reprint of a Black Angel story, from Air Fighters #9, from 1943 (art by John Cassone). Black Angel is attending an RAF ball and has accessorized her black strapless evening gown with her skullcap. She dances with the dashing Black Prince, aka Col Prince, of the RAF. He makes a fast move and plants one on her, before duty calls and he is whisked away to a reconnaissance mission, over the Ruhr. Since there is no such thing as Operational Security in comic books, Black Angel hears his mission and soon joins him, in the air. Meanwhile, Black Angel's foe, baroness Blood, hears a BBC radio broadcast, with gossip about Black prince and Black Angel, which is fast work, since they just met. She is in love with Black Prince (she keeps his wanted poster on her wall) and gets a report that the pair have been spotted over the Ruhr. She goes to report to the Air Marshall (Goring, I presume). he's got the hots for Black Angel and would make her his frau, if she were on their side. Baroness goads him into ordering a mass interception, despite his unpatriotic assertion that it would be suicide... The battle rages and a suicide pilot (um...the Luftwaffe wasn't into that kind of thing...that was the Japanese territory) crashes his plane into Black Prince's wing and doesn't ignite any fuel, but he has to bail out. Black Angel also gets hit and hits the silk. They are captured and interrogated by their German suitors, which gets kind of embarrassing for the Sieg Heil crowd... Goring has the heroes married and put in front of a firing squad. baroness orders that blanks only be used for Black Prince (without Goring's knowledge). Goring performs the ceremony (I don't think he is ordained), then orders the soldiers to fire. the couple survive and escape in a plane. baroness rages at Goring, who reveals he had blanks loaded for Black Angel. The couple returns to England, but don't consumate the marriage, as Black Angel ends up back at her aunt's castle, with a rather frustrated look... Thoughts: poorly rendered weapons aside, this is pretty exciting stuff, as the Air fighters battle the Air Tomb. Funny enough, the plot of this issue has parallels, perhaps deliberately, with and outside source: the first Wilc Cards novel, edited by George RR Martin. The Wild Cards series grew out of a role playing game, where Martin was gamemaster, with a group of sci-fi authors, with a superhero theme. Martin was intending to write a novel of his character, The Great and Powerful Turtle (a telekinetic hero, operating from an armored VW Bug); but needed other characters. This led to creating an anthology, with the various writers adding their owns stories, of their characters. The lead story was titled, "Thirty Seconds Over Broadway," by Harold Waldrop, and featured the character Jetboy, as he tries to stop an old foe from unleashing a bomb, with an alien virus, over New York, in the post-War period. Jetboy fails to stop the release and the Wild card virus, as it becomes known, is unleashed upon the earth. Most victims are killed outright (drawing the Black Queen), while others become deformed mutants (Jokers) and a small percentage gain beneficial powers (Aces). The virus was developed by an alien race, who had been fighting a civil war, with the weapon designed to attack the genetic purity of the rival faction. The weapons was sent to earth to be tested, but a member of the race (known as Dr Tachyon), attempts to stop the experiment and fails. Jetboy was inspired by Airboy, while Dr Tachyon was inspired by Dr Who. This issue of Airboy appeared 2 years after the release of the first Wild Cards book. Coincidence? I doubt it. Alan Moore would use a similar plot in Top Ten: The Forty Niners, about the birth of the Neopolis, where Skyshark (a Blackhawk analog) sets out to bomb the slums of Neopolis, in a eugenics-inspired plot. The letters page has one from regular commenter TE Pouncey, who takes issue with the lettering, which is uncredited. cat once again throws Colon under the bus, as he did the lettering. The criticism is valid, as certain letters are hard to read, with the wavy lines. Otherwise, despite the drastic change in style, I like Colon's work on this. The cartoony style adds horrific touches to things and his layouts are very dynamic. It is rather stylized; but, not negatively so. The reprint is a hoot (if rather sexist, but it is from 1943, from a comic aimed at young boys), with our lovers and their German counterparts. Black Angel's stories could get a bit kinky, as bondage and torture were a regular dramatic device; but, this shows they could also be lighthearted and fun. You could almost see this as a Looney Tunes short (like the 1944 one, "Plane daffy," where Daffy Duck confounds Goring, or "Herr Meets Hare," where Bugs Bunny messes with the fat guy). The silliness does make last issues reprint of Airboy vs Youth Kultur seem like something from the History Channel (before they started doing "documentaries" about ancient alien civilizations and other fantasies). Still, I would buy a collection of her stories, if this is a good example of the majority. In general, my experience with Hillman's Air Fighters and airboy comics is that they were pretty darn good, especially for the era. Not Blackhawk, but a cut above a lot of what was out there, in the 40s. They were popular enough to last into the 1950s, which was a better track record than a lot of companies from the 40s. Most of Goring's crew were real people. Hans Jeschonnek was a WW1 veteran, who started as an infantry officer and transferred to the Luftstreitkrafte, the imperial air corps and shot down two planes, earning an Iron Cross. he continued to serve in the Reichswehr, after the war, under the Weimar Republic. He was an admirer of Hitler and the Nazis and buddied up to goring and, with the Nazis in power, quickly rose from Hauptman (captain) to Generalmajor, in 7 years (jumping 4 ranks, in a peacetime military). He became Chief of Staff of the Luftwaffe and focused almost completely on the close air support role, in conjunction with the blitzkrieg concept. This is part of what doomed the Luftwaffe, as the war went on, as reserves, logistics, strategic bombing and other considerations were minimized or ignored. Jeschonnek committed suicide in 1943, after stress from the continued failure of the Luftwaffe to defend Germany from air strikes and achieve victory in North Africa and Italy. Ernst Udet was a WW1 ace, with 62 kills, second only to Richthofen and had also served under Goring, when he took command of Richthofen's squadron, after his death. after an interwar period as a barnstormer and light aircraft manufacturer, he joined the Nazi party and was involved in the early development of the Luftwaffe. he was instrumental in developing the dive bombing techniques of the Stuka and was Director-General of Equipment for the Luftwaffe. Stress of the position led to alcoholism and suicide, in 1941. Werner Molders was part of the Condor Legion, Germany's contribution to the Spanish Civil War (responsible for the bombing of Guernica, along with the Aviazione Legionaria, the Fascist contribution), where he had 14 kills and wracked up another 68 from the start of the war, through the Battle of Britain. His unit was then pulled for Operation Barbarossa, where he brought his totals to 101, the first German ace to reach that total. He was taken out of combat for propaganda use and was made Inspector of fighters, at age 28. He was killed, while making an emergency landing, at Breslau. Hideo Koga seems to be fictional and I suspect he was a Hillman enemy of Airboy, like Hirota, but I can't verify that. I found no reference to a historical Japanese pilot by that name. youth Kultur was a Hillman character, the German Airboy, killed by Davy Nelson in the story reprinted in issue 47 of this series (which is why I thing Koga is a Hillman character). One thing we don't know, is how Flying Dutchman came to be in Misery's service, as he says he joined them, "from the other side." Misery's thralls are all dead aviators, mostly ones from the enemy side of things. We can infer one of two things: either Flying Dutchman committed suicide, out of guilt for strafing the convoy carrying freed slave laborers or that he somehow was able to cross dimensions into Misery's realm. Misery can do this and we have seen the Heap do it; but not other characters, without supernatural aid. So, if he did not commit suicide and enter Misery's realm that way, my guess would be that Misery was drawn to him and enticed him into his realm, as a form of self-punishment for his hasty actions. Either way, we now know why Flying Dutchman is in Misery's clutches. we will soon see though, that he does not blindly follow his master. So, we are now building to the climax, which should reveal how Valkyrie fell into Misery's clutches, allowing Misery to bask in Davy Nelson's torment, until his death. That will have further repercussions for Davy III.
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Post by codystarbuck on May 19, 2021 17:58:05 GMT -5
Scout: War Shaman #11I wonder if Tim is referencing the Wanda Jackson song.... Creative Team: Tim truman-story & Pencils, Tom yeates-inks, Tim Harkins-letters, Sam Parsons-colors, cat yronwode-editor Also from Eclipse: I switched to doing this with the Scout issues, as they were keeping, mostly, to schedule. Airboy became too erratic to represent things at Eclipse. This month: Appleseed Bk II #2, Bob Powell's Timeless Tales, Cyber 7 #1, Dr Watchstop: Adventures in Time and Space, Fusion #14, Miracleman #16, Stormwatcher #1, Tapping the Vein #1. The Bob Powell comic reprints material from Powell, from Harvey's Black cat (and possibly Hello Pal Comics) with an essay from Don & Maggie Thompson, who are fans (as are Dean & cat). The reprint amounts to 20 pages and then a lot of house ads. Cyber 7 is a new managa title, with a very European influence, as creator Shuho Itahashi was a fan of Enki Bilal. Stormwatchers is an Acme Press reprint, from Ian Abbinett, Alan Cowsill and Andrew curie, featuring some of their earliest work. It grew out of a D&D session and features a hero getting the old gang back together to fight someone. Tapping the Vein adapts Clive Barker, the first of Eclipse'sprojectswith the author and a whole rash of Barker comics that followed, from several publishers. Eclipse got some big guns involved and used the Prestige Format packaging (as they did with the Mike Grell Games Bond, Dan Brereton Black Terror and and Dave Wenzel Hobbit). Dr Watchstop is a one-shot, reprinting the back-up stories from Fusion, which are pretty darn good. Fusion, itself, is a pretty entertaining series. Miracleman brings a conclusion to Alan Moore's run on the revival (after some delays and a hiatus), as Miracleman takes responsibility for the world, in the aftermath of the destruction of London, by Johnny Bates. We learn how he rids the world of nuclear weappons, ends hunger and want and all governments (including a scene where Alan Moore gets to take his hated Margaret Thatcher down a peg, by showing her powerless, in the face of Miracleman. it will be 6 months before we see Neil gaiman & Mark Buckingham's first issue of the series Synopsis: In Las Colinas, Rosa takes a meeting, as can be seen in the serious manner in which she conducts herself... Redwire brings in two reps from the Hardin Motor Company, of canada, who are selling farm machinery and combat vehicles, as well as the oil to run them. Rosa considers their offer carefully.... She rejects their offer and takes Redwire down a peg and tells him to get his two Canadian friends on a plane and out of her country. As he leaves, Redwire inquires whether she will be attending Carnival, and she affirms. Laura stops in to check on her mother, who says she is going out, but Laura is to stay there. Obviously, she smells a rat. Elsewhere, Scout, Tahzey and Victor have entered the city (with scout's face hidden under a hood) and Tahzey has to "let go with the yellow flow." Victor needs to go, too. they see the Carnival posters (as well as graffiti referencing Tim's family, John Ostrander & Kim Yake, Flint Henry and his significant other and various other friends and loved ones). They go to find Walker and a toilet. They find Walker first, who has counterfeit ration cards and they can get some food, if they can find a place open. victor says "Carnivals have food," so off they go. walker reveals that they are on a recon and thinks the carnical would be a good place for intel. So, off to Dr Portugal's Carnival of Wonders they go. The same Dr Portugal who worked on Redwire. He introduces his show, filled with mutant monsters (including the 4 Winds mascot, from the house ad...) Scout, Walker and the boys are in the crowd. Walker is unable to pick up any thoughts of value, due to the crowd's excitement, then Scout spots Rosa. The mutants put on a gladiatorial show and walker says he is getting a bunch of spooked thoughts and Victor feels it to. He suggests getting out of Dodge. scout replies in a minute, as he spots redwire, watching Rosa, and Dr Portugal sweating profusely. Victor urges his father to leave now, that something bad is about to happen and he listens, right as they spot the mutants unleashing an ambush on Rosa... True to form, Scout tells Walker to get the boys out and goes to help protect Rosa. Rosa is doing well, with her wire gun hand, until Redwire shoots it, disabling the firing mechanism. Rosa demands to know who Redwire is and he actually reveals it to her. He is Ray Vaughn! Ray was dead and put on ice, but forgotten in the chaos that followed Scout's killing of Jerry Grail, the President. Eventually, Dr Portugal came along and made a deal to claim Vaughn's body for experimentation, eventually reanimating him. Vaughn had no memory of his identity, for a while, then it came back. Now, he intends to kill Rosa, until Scout steps out, with a gun to Dr Portugal's head. We end up in a standoff and Redwire finally blinks and puts his gas mask back on. Rosa then shoots him and tells Scout that they are even and to run and get away. Turns out, Redwire is hard to kill a second time... Walker gets Victor out, but loses sight of Tahzey. He is hiding from one of the mutants, scared.... Scout saves him and Rosa tells him she has a daughter there, who needs their help, too. Scout is all out of charity and he knocks Rosa out. He collects Tahzey and gets him out, after Walker clears the way, with a pair of grenades. They drive off, with Redwire watching... After, Redwire consolidates power, as he has the loyalty of the Guardsmen and they dispose of Rosa's bodyguards. He gains a bargaining chip... Elsewhere, Scout is driving a stolen town car, as they speed away. Rosa awakens in the passenger seat and sees where she is. Thoughts: exciting story, which finally reveals the secret of Redwire. He is Ranger sergeant Ray Vaughn, old friend and comrade-in-arms of Scout and Rosa, at Camp Falwell, and Rosa's partner, in the Rangers. Scout killed him when he went after Jerry grail and Dr Portugal revived him. Tim teased this along the way. at first, it was just staring, that Redwire seemed to recognize Scout. Scout also got a vibe from Redwire. Later, when Rosa takes Redwire on to hunt Scout, she senses something familiar about him, too. He calls Scout "ranger," which no one has in years and the way he says it is familiar, but that can't be, in Scout's mind. When Rosa observes his recruiting of national Guardsmen, she probably knew, but disbelieved. Now, both have had their suspicions confirmed. The addition of the 4 Winds Mascot to the mutant group is likely an in0joke, much like the graffiti earlier in the issue. You know we are headed for an explosive climax, as this issue has changed the ballgame, with Redwire no in control of Las Colinas and Rosa's forces and with Laura as his prisoner. Rosa is in Scout's hands, speeding away. I'm sure we are in for shaky alliances and one hell of a showdown, though we have 5 issues to go. Expect more moves and counter-moves, before we reach the end. The team of Truman and Yeates continues to be amazing, as Yeates softens some of Truman's edges, while still being in tune with his art. They come from a similar viewpoint and training ground, which helps tremendously. The letters page contains a bibliography of reference works for the series and, specifically, issue 10's history of the Apache. it's pretty extensive, though Tim notes that he is sure they contain errors and misinterpretations; but, they have been a big help. That shows the lengths Truman went to to make Emanuel Santana an authentic character. He didn't just dub him an Apache and then stick him in a Sioux war bonnet, like those in past have done. Tim did the work and it paid off, in spades. We will see that attention to detail in his future work, when we get to them, in the near future.
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Post by codystarbuck on May 20, 2021 22:48:29 GMT -5
Gonna move ahead with Airboy, since we are near the end, regardless of release schedule. Airboy #49So, any idea how the issue is going to end? Well, given how the series began, it wasn't exactly a secret. Creative Team: Chuck Dixon-writer, Ernie Colon-art & letters, Mel Johnson-colors, cat yronwode-editor & excuses Synopsis: When last we left, Birdie had been swallowed up by Misery's Airtomb, with Davy and Val on board. While this happens, the Air fighters are on the ground, firing at Youth Kultur's forward-and-backward aircraft... The Nazi counterpart to Airboy goes down in flames for a second time. On the Airtomb, Birdie is stuck and Davy and Val climb out and hear a familiar howling. They follow it and find The Heap a prisoner of Misery and some mechanical contrivances. They free him, but are confronted by Goring and Misery... Goring slimes himself in Val's direction, calling her by her given name, Liselotte. Davy shoots him down; but, he's already dead and in Misery's realm. meanwhile, Skywolf and his group have reclaimed their P-38s and Link and Riot are in a bomber or cargo plane (Colon gives it a generic silhouette, which suggests more of a cargo plane), searching for Davy and spot the Airtomb, headed over New Jersey. They swoop down and attack, while Davy, Val and the Heap fight their way through Misery's hordes, inside. Skywolf is frustrated that their weapons aren't bringing the plane down, then hits upon the idea of attacking the pilots and fires into the cockpit from in front, riddling Flying Dutchman and Goring. Davy has Heap punch through bulkheads, as they are losing their way through passageways, trying to get back to Birdie. they finally reach her and Heap tries to free it from the Airtomb's grasp, while Davy fires her up. They are all distracted and Misery appears, right behind Valkyrie... Misery is too powerful, in his own realm and Valkyrie cannot break free of his grasp. Davy is too afraid to fire at Misery, lest he hit Val. he calls for Heap to help and Misery laughs, as he hurls Heap out of the Airtomb, to crash to the ground below. Misery now tells Davy his plan, to prolong the suffering of the war, which feeds him power. Davy listens and extends his hand to Val to pull her away, as Misery tells him he needs Davy to prolong the suffering, but Valkyrie will stay, as insurance. Suddenly, the floor of the Airtomb starts parting and Davy and Birdie are dumped outside, with Val telling Davy she belongs there. He knows it is Misery's doing, playing on her guilt, but he is powerless to stop Misery. Birdie plummets from the sky and crashes, near Allendale, NJ. The Airtomb flies into storm clouds and disappears, as Skywolf radios the others to break off. They find the crash site and land, and Davy tells Skywolf that Misery has Val, as he holds the engagement ring he was going to give Valkyrie. The diary ends, with a note that it should be buried with Davy, on his death. Davy goes down to the crypt, below the monastery, to put it with his fathers body and discovers it missing... There is only a note, from Misery, saying that Davy Nelson II is with him. Davy III crumples the note, with an expression of fierce anger. There follows a reprint of Airboy comics Vol2, #12 (Hillman renumbered their comics annually, with a new volume number and then issues 1-12), which features the Return of Misery (art by Fred Kida)... Airboy is in Burma and Val is also there, with the Air Maidens, flying escort for transports. Davy reports and is given a mission to investigate the disappearance of aircraft. There are no signs of crash and it seems similar to what occurred in Europe, when Misery first appeared. sure enough, a message is received from Misery, telling Davy that he is coming for him. Davy goes off to face him and spots the formation of transports, with the Air Maidens in P-39 Aircobras, flying escort. Davy radios the lead plane and is interrupted by Misery, taunting Davy. Then, Valkyrie goes out of control, attacking planes in the formation. Davy gets over her plane and Birdie latches on and Davy knocks Val out and pulls her aboard Birdie. He looks for a place to set down, then spots the Airtomb. Davy sets down and is confronted by Misery, who says Valkyrie is his. Then, Val is behind Davy, awake and holding her Luger on him. Davy offers to bargain with Misery and go with him, in Val's place, until Misery bares his head and chest, overwhelming Davy with his evil power. Misery carries Davy off to the Airtomb, with Valkyrie following blindly behind. He goes over to the Black Hole of Calcutta (a literal canyon hole in the Himalayas), to throw Airboy down into it, until the Airtomb claims him. Val wakes up and leaps at Misery, knocking him into the hole, while Davy lands back away from the edge. They leave in Birdie, but are followed by the Airtomb. Davy lands on it and goes inside and fights Misery, until Misery replaces the air with helium, asphyxiating Davy. he taunts him that he will take Valkyrie, too. Davy wakes up on Birdie, with Val piloting, with a handkerchief over her mouth and nose. She says she crawled in, hugging the floor and rescued Davy, while Misery couldn't see him in the heavy vapor. Misery shakes his fist and curses them, from a distance. Thoughts: So, now we know how Valkyrie came into the clutches of Misery and Davy Nelson II was kept under Misery's thrall, selling armaments to nations that used them to make war on the innocent. Thus, we come full circle in the series. Only real problem with the story is that Misery's power never seems very consistent. As the reprint shows, Davy and Val could come under his power, though he could be defeated, if he wasn't concentrating. However, in the original storyline, Misery isn't able to bring Davy III under his spell. Some of that may be down to The Heap, as he is able to reach through portals and grab Misery. Even so, it feels like Valkyrie falling into his clutches happens rather easily and Davy seems awfully weak, all of a sudden. I think the problem is the proximity of Valkyrie to Birdie, in Colon's art. I have a suspicion that Chuck meant for her to be further away, when Misery grabs her and Davy can't get to her and Davy doesn't have the Heap to even the odds. It's all a bit vague, on the page. The reprint story has a similar convenient ending, showing Misery's power suddenly waning. The problem is that there doesn't seem to be any rules about how Misery's power works. We do see that human Misery feeds him energy and he was at his most powerful with the destruction of Berlin and then Hiroshima and Nagasaki. As more suffered, he gained power. That allows him to overwhelm The Heap, who is weakened by the emotional drain of seeing his beloved Berlin in ruins. In the modern era, the Heap had years to find peace and grew in hope and positive energy, when he saw Davy III and Birdie. his friend was back and he was not going to fail, again. Given the state of the world, Misery's power seemed to have decreased a bit, as Vietnam was over and Afghanistan wasn't on a large enough scale. Somehow, Davy II seemed to be able to hide Davy III, from Misery. Perhaps he thought him inconsequential, while he held Valkyrie, though you'd think he'd be a further target. We never really do find out why Misery claimed the souls of dead pilots and why he seemed to collect the more moral with the evil. You can't draw a straight parallel to Hell, as Glen Miller died in a plane crash, an innocent victim and we see that other crash victims have ended up in Misery's realm. I guess it comes down to, "Comics....shut up!" There really is no rationale in the original comics, other than Misery is a supernatural being, a metaphorical Satan/Grim Reaper, to plague the hero and make it all spooky and pulpy. You can't have just dogfights every issue! This sets up issue #50, which was to be the Anniversary celebration of the series, making it the longest sustained run of any Eclipse comic. However, behind-the-scenes issues would factor into the series' fate, which we will discuss next time. The reprint is from after the war (late 1945) and it is unclear why the transports need fighter cover. My guess would be they were ferrying supplies to the nationalist Chinese forces and would be crossing Red Chinese territory. The Red Chinese forces had some Japanese aircraft, captured in the war or provided by the Soviets, but lacked experienced pilots and groundcrew, as well as parts. The Nationalists controlled the skies; but, were poorly led and lacked ground crews and technicians and some pilot defected sides, with their planes, which were repurposed. Most of the fighting lacked large scale air support. This is fantasy, so we continue as if we are still in a wartime situation. The supernatural elements of Airboy helped it outlive a lot of wartime comic features, even as we entered the Jet Age. regardless, the writers and Fred Kida seemed ignorant of the fact that the P-39 didn't have a supercharger and couldn't fly at high altitudes, such as crossing the Himalayas. I think Kida probably used it as a generic silhouette, as it also looks like a Spitfire, at some angles, and a P-40, at others. He doesn't draw tricycle landing gear, so he might have intended it to be a P-40. i suspect the truth is he didn't get paid enough for accurate detail and put together something that like fighter plane-ish. Skywolf's P-38 is a good choice, as his Hillman stories featured the Semi-Planes, which would split apart for separate attacks, by the pilots and was likely inspired by the appearance of the P-38, with its twin tail booms. Within the Skywolf back-ups, Chuck confirms that the semi-Planes were just a propaganda weapon, for newsreels and that the group flew ordinary fighter aircraft, including P-47 Thunderbolts, at the end of the war and in China. Curious to see what he would have flown, had the series continued, as there were plans for Skywolf to be in Vietnam, at some point (as seen in the Heap back-ups), with the US contingent. My guess would be something like the A-1 Sky Raider or the F-100, though I wouldn't put it past Chuck to get him into a Phantom, because of the look.
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Post by codystarbuck on May 22, 2021 19:18:42 GMT -5
Scout: War Shaman #12Creative Team: Tim Truman-story & layouts, Ricardo Villagran-finished art, Tim Harkins-letters, Sam Parsons-colors, cat yronwode-editor. This issue came out at the end of March, while the previous issue was released at the beginning; so, the same Eclipse titles were available when this came out. Synopsis: In Canada, a bullet sled-train speeds through the night... It carries fuel, destined for refineries in Texas, New America, which is currently under the control of Redwire. He needs the fuel for the new tanks he got from his Canadian friends, seen last issue. There is a fly in the ointment (or some piddle in the snow, if you prefer), as the train needs to go through a switching terminal and waiting there for it are Emanuel Santana, Beau LaDuke, and Rosa Winter, who is still a prisoner. She asks to be freed, to help, but Scout isn't that stupid. He sends Beau off to destroy a shipment of tanks, destined for Redwire, accompanied by a squad of Hopi warriors, while Scout takes his squad to hit the train. Down in the camp, RW Hardin, arms dealer, fuels up a jet and heads south to meet with Redwire. He leaves his troubleshooter, Tremayne Wayne behind to ensure the train goes through the switching terminal on time and without incident. The train approaches the switching area and Scout's men take aim on the control tower and fire a wire-guided rocket into it, then hit the perimeter fence in force. Tremane calls up his Japanese comrade Hoshi and they direct a response. Scout and his men move quickly and take out the Canadian tank support. meanwhile, Rosa is left under guard, but Hoshi gets there and kills him. He tries to strike at Rosa, but she kills him and takes the dead guards rifle... Scout is held up by a heavy machine gun position and is out of rockets. His partner goes down and he rushes the position and tosses in a fragmentation grenade, killing the machine gunner. Scout pauses, but is interrupted by Tremayne, The nutjob actually wants to have quickdraw duel and starts counting to three, but the arriving Rosa shoots him on 2. There is a standoff, until Rosa tells Scout they need to stop the train. The train is headed to the switching area; but, with the control tower out, there is no signal to the switch and they plow into the barrier, at speed. The engine explodes and ignites the crude oil cargo. Rosa reasons with Scout and he frees her and they head to steal transport. Unknown to them, Tremayne isn't dead. Elsewhere, we check in on Beau... Well, that sucks; his squad was wiped out in an ambush and he heads south, on foot. The letters page is absent, because cat screwed up and she fills in with her own, singing the praises of the book and relating it to a lifelong interest in Native American cultures, spurred on by a teacher who had lived for several years with Navajo groups, who introduced her to juvenile adventure books from the 20s and 30s, which featured authentic portrayals of the Navajo and Hopi tribes, their culture and locale, in an era when they were still being depicted as savages. Thoughts: This is a bit confusing, at the start, as we have gone from Texas to Canada (or, at least the US-Canadian Border), with an armed Hopi war party. We can assume that Scout and Walker got to his people, then moved north, based on the intel they had and Rosa's knowledge of fuel shipments. The train is an interesting idea; essentially, a rocket-powered sled, moving through a pathway of compacted ice, at supersonic speeds. I have a feeling it wouldn't work very well, in a practical setting; but, knowing Tim, it is probably based on experimental research going on, in 1989. That is one of the great things about Truman and his work on this series: he does his research and incorporates real history and technology, and developing research and technology, extrapolated slightly forward. Mike Grell also did this kind of thing in Jon Sable, as he had Sable use and actual jet pack prototype in one issue (to the groans of some readers, 'til he pointed them to articles about the prototype) and it adds a realism, while also giving a bit of the fantastic. That was also one of my favorite elements of Jonny Quest, as they put a lot of Popular Science ideas to work, like laser weapons, hovercraft, jetpacks, underwater explorer vessels, and supersonic and VSTOL aircraft. This marks the first time Tim hasn't done the art (aside from the back-ups/tie-ins), as he is providing layouts for Ricardo Villagran. Given some of the things he was working on, at Eclipse, I suspect his workload required the extra help with these last few issues (Tom Yeates inking in last issue and Villagran providing finished art, here). The combination is nice and reminds me of the really great adventure series artists of Europe. The Argentine community had a similar approach to the work and a lot of their artists were steeped in classic illustrative styles. We'll get to see some more of that, as 4Winds produces some graphic novels, from Argentine artists (as well as Sam Glanzman , who edited the series of books for Truman) The abrupt ending for Beau seems like an afterthought, as we don't see his team get hit, just the aftermath and his thoughts that they were ambushed by sword wielding soldiers, who sound like Hoshi's pals. Seems odd to skip that; but, there you go. 4 more issues to go, and a lot is going on. next issue focuses on Beau LaDuke, as he tries to get across the border. Next, the final issue of Airboy, from Chuck and a pair of Kuberts.
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