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Post by Deleted on Jan 8, 2022 19:58:32 GMT -5
@mrp, do you run all custom campaigns, or do you ever use any of the published modules? Your pictures look amazing to me, I agree with @draketungsten, that inspires wanting to play. Was curious if all of that is part of your own adventures. Ok, so the answer to that is a bit layered. My setting is homebrew, and a lot of it is my creation. My adventures are usually original as well, but I occasionally adapt and modify published adventures, or elements from them into what we are doing. Part of it is that I used to freelance for the rpg industry, and some of my stuff was published, which means editorial hands have adjusted some of it, but I still freely use a lot of that stuff. Part of it is I am 52 years old, have been playing D&D for 41 years and being a geek for longer, and a lot of stuff has accumulated in my brain from games, comics, movies, books, etc. that get drawn upon and used in games with fresh coats of paint, often without consciously realizing I am drawing on that stuff. Another aspect is that for a 2-3 year span during fourth edition, the game we ran was a "jam campaign" where the DM seat often rotated and each player added to the tapestry of the world so nothing was wholly original to one creator or another, but a lot of that stuff still informs my current campaign. Part of it is intentional too as I choose to use things as specific nods or homages (for example, the party in one of my current campaigns met and hired a mercenary, a female fighter named Morgan Ironwolf based on a character mentioned in passing in the Moldvay era Basic rulebook with an art piece of her by Jeff Dee (who was in turn inspired by/homaged Red Sonja) Jeff Dee's Morgan Ironwolf Other such little nods include using The Green Gryphon Tavern seen in a piece of art in the 1E DMG picture of Emrikol the Chaotic as a location in several of my campaigns over the years. A lot of it becomes syncretic, as I keep cannibalizing old ideas and material and using it in new ways or adding new material to it. For example, my longest published piece was a 3.5 "mini-campaign in a book" that was largely based on a campaign I ran for several years as a home game during the 2E era. A lot of it had to be changed to fit the new rules. A lot of it needed to be changed because as much fun as we had doing those parts, it was objectively "bad" and needed to be better if it was going to be in print. A lot of it changed because I was a different person in my mid 30s than I was in my early 20s. But in my current campaign, I decided I wanted to use the BBEG in the background (a lich named Acregor), so I decided that the events of that game were well in the past, but the lich survived, somehow had his kingdom become a domain of Dread in the mists of Ravenloft and set that as a background piece for one of the PCs in the campaign to be discovered as we play, but stole the name Acregor to use in game as a bread crumb. But in that original 2E adventure I had created a magic item to emulate the Black Cauldron from Lloyd Alexander's Prydain Chronicles. It survived into the 3.% adventure, and even into the current campaign, as last Sunday, I was doing a dream/flashback scene (after the characters drank from the river Styx) and I described a scene where the villain had recovered the Cauldron, I was doing it ad hoc, and after the game my wife said-did you realize that scene was straight out of the Black Cauldron movie-my answer was no, I hadn't seen that movie in 30 years, but it was still apparently ratting inside my head and influencing game stuff. But some of it is conscious-that 2E campaign was something I lived and breathed for like5 years. I was doing all kinds of world building, going so far as to start writing a Silmarillion like history of that world (I was young -early 20s), single, broke, and in grad school, I had no social life so any free time was spent world building if I wasn't reading). Every setting I have made since then for campaigns has started with the conceit that there was a great cataclysm in the past and a new civilization has emerged or is emerging. That 2E world however, still stands as the basis for the pre-Cataclysmic world in some way shape or form, even though the post-Cataclysmic world that emerges is different. But if there are elements I like form previous campaigns, I shamelessly steal them and incorporate them into whatever my current campaign is. However I do borrow liberally form established sources as well. My religions usually use D&D deities at the core, sometime altered, sometimes supplemented with original creations. My outer planes are based on the D&D planes. Orcus and Graz'zt and the City of Brass are all floating out there or causing trouble in my games. In one of my games, there is a fey arch-villain, so I am using the published adventure The Wild Beyond the Witchlight as source material in that game, but it will be filtered through the MRP lens before the players see it. I also don't want to overwhelm players with minutiae, so I make sure there are familiar points for them to hang new information on (like the traditional D&D gods or planes). And most importantly, I treat my games as collaborative storytelling, so I give my players a lot of agency in the worldbuilding and game play. If they come up with people, places or things as part of their characters story, I find ways to incorporate them into the world and the game (maybe not the way they imagined it would be, but that's part of the fun). But I try very much to make it our world not my world and our game not my game as I can. So while everything is all homebrew, I can't claim its all original or all my creation. There's a lot of borrowing, stealing collaborating, cannibalising etc. to go along with imagining and originating, but that all part of the messy process called creation. And all part of the fun of rpgs. -M
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Post by Deleted on Jan 8, 2022 20:15:44 GMT -5
Alrighty, I am off to watch the Cowboys Eagles game, but here's a few more pics from my set ups from the current games... An elven village that one of the PCs lived in for a while before the game started but they discovered abandoned when they returned to it...they had just gone through the portal in that tower that was guarded by the fire elemental... meanwhile in the other game, a zombie horde emerged from the river to attack the ward where the PCs resided (using those big table maps you saw earlier) and in seeking the evil behind that invasion they had to explore the flooded sewers beneath the city... Earlier they had found similr trouble in a mine outside the city that had been taken over by the cult of Orcus, this was the final confrontation against the necromancer who had taken the mines... most of the party is running because those barrels were filled with black powder and someone had just used fire magic and set them alight. On a different note... a look at one of the reference sheets on my DM's screen for the city campaign-listing all the major houses and factions and key locations in the city in case I need to refresh my memory on the fly... the full screen... it's a double sided screen, so the flip side is for the other campaign... that is my secondary screen that sits off to my side and behind which I keep the minis I need for the session. My main screen is just the 5E screen with a ton of post it notes on it. Have fun, roll some dice. -M
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Post by Deleted on Jan 9, 2022 1:39:25 GMT -5
One of my favorite memories of my early exposure to D&D was finding the comic book style ads for D&D done by a very young Bill Willingham on the back covers or in the pages of the few comics I manages to get my hands on at the time... these inspired so many ideas I wanted to use in games and sent me looking through the monster listings I had to find out about the monsters in them... I've always secretly hoped they would be collected into a single volume somewhere so I could read them all, including the ones I missed at the time. -M
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Post by Deleted on Jan 9, 2022 11:18:48 GMT -5
It took me until I was in my 30s to get the punchline in the write up of the ESP spell in the 1E AD&D Player's Handbook...
the material component for the spell is a copper piece, so the spell is literally a penny for your thoughts...
-M
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Post by wickedmountain on Jan 9, 2022 16:28:12 GMT -5
Anyone here play Runescape and or used too not my first RPG but one i have played off and on since 2010 or 2011.
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Post by Dizzy D on Jan 9, 2022 17:37:21 GMT -5
Hey, an RPG thread. That's one new. Due to Covid my RPG group has been on hold for now, but I'm working on a small Call of Cthulhu campaign for somewhere in March and we were about to begin a D&D Curse of Strahd campaign (played the intro adventure just before the lockdown).
Cross-posted from another board:
I'm planning to do a Call of Cthulhu short campaign for my friends. Still writing and planning a lot of things before I'm ready for it, so we probably will play it in March or so.
The main premise: Hollywood, spring 1929. Alberto Vincento, director of "The Silent Monk" and "Dreams of Dust" is working on his Magnus Opus, working title "The Black Rose". It will be his first movie with spoken words and he is hoping to win one of those prestigious awards that the Academy has announced that they will be awarding every year.
But "The Black Rose" has been plagues with problems that have delayed the production and his chances to win the first of these prices: - During production, there have been 3 separate lethal accidents. - Diego Vanerco, a brilliant sound engineer, has left the production after an argument with Alberto. Nobody else even understands how his recording devices work. - Alice Ferguson, star of the Silent Monk and Dreams of Dust, has been given no part in this new movie. The popular actress has used her influence to mock Vincento and his new movie and the press are loving the drama. - Bill Miller, the star of the Black Rose, went for a weekend to Tijuana but hasn't returned. Bill loves alcohol and women and everybody just assumes that he's still nursing a hungover in some brothel South of the border, but without him, production is stopped.
So our heroes (to be created by my friends) will get the assignment (from studio, insurance, friends or other forces) to get this movie back on track.
Why 1929?
Most of the eldritch horrors in this one are going to be self-created (or repackaged from other things) and 1929 is a pretty interesting year to hang some plot hooks on: - The Wall Street Crash is coming close and there were some early indicators, so I can steal some bits from Hickman's Black Monday Murders. Money and magic always go together well. - The St. Valentine Day Massacre, not sure if I'm going to use that in any way. - Another Influenza epidemic still going strong. - Edwin Hubble is making some interesting discoveries. - Prohibition also still going strong. - Mickey Mouse speaks for the first time (I'm going to have some fun with this. The Sound Engineer will be trying to bring an unborn god in the world by using sound in a popular movie to make millions believe in its existence, but I'm still plotting how to get my heroes to accidentally create another powerful being by trying to prevent this.) - The first Academy Awards as mentioned - Not 1929 itself specific, but definitely things that were happening around this period: Some developments within movies where more and more movies with sound and spoken word are being created and silent movies are going away, which may leave a Silent Star like Alice Ferguson in trouble. Colour in movies being another development, but I'm probably encroaching too much on Color Out of Space if I'm going in that direction. Also actors and actresses were undergoing some early forms of plastic surgery already, which we can use for fun things in a horror story. - First Monte Carlo Formula 1 race. Probably won't do anything with this. - Gordon Alles discovers amphetamine. - First use of the word Zombie in western literature. - And last but most creepy of all of them: Princeton's Cat Telephone.
I have mostly done one-shots or very short adventures so far as a GM, so I will be trying to make things a bit longer by having several hooks for them to follow (behind the scenes I'm mostly following a Dark Souls like setup where the group will come into contact with 4 separate, unlinked threats which in turn will allow them to defeat a larger threat in the end. Still very early days so I'm reading a lot and trying to make my various set pieces work.
I'm working on an extra mechanic; I've bought a horror-themed Tarot Deck and will get each player at the start of the Campaign to draw 2 cards. One a blessing, one a curse. I think for this I'll only use the major arcana, because coming up with 2 things for each card is already enough work and I want the impact of each card to be significant (Blessing for the Fool will be immunity to mind control spells. Blessing for Fortune will be 3 tokens the player can use during the game to reroll one of their dice. Curse for the Priestess is that the player has a serious injury or disability. Curse for Fortune is that the player has a gambling debt with the mob etc.)
I'm still working out how exactly I'm getting them to draw the cards.
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Post by wildfire2099 on Jan 9, 2022 21:04:34 GMT -5
It's not quite an RPG, but if you're into it, you should check out Cthulhu: Death May Die... it's a really good, and unique miniature co-operative game... the last mission is actually played on a giant Cthulhu that IS the board.
One of the guys in my group has a weakness for miniature games and kickstarter, so he got EVERYTHING, it's got like 30 different characters you can play, and they're most are period appropriate analogues, like Miss Marple, Holmes. Hemingway, Rasputin, Teddy Roosevelt, as well as some silly ones (James Bond, Doctor Who.. a few others) really fun.
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Post by Dizzy D on Jan 10, 2022 9:01:47 GMT -5
It's not quite an RPG, but if you're into it, you should check out Cthulhu: Death May Die... it's a really good, and unique miniature co-operative game... the last mission is actually played on a giant Cthulhu that IS the board. One of the guys in my group has a weakness for miniature games and kickstarter, so he got EVERYTHING, it's got like 30 different characters you can play, and they're most are period appropriate analogues, like Miss Marple, Holmes. Hemingway, Rasputin, Teddy Roosevelt, as well as some silly ones (James Bond, Doctor Who.. a few others) really fun.
Nice, I just bought it (then realized I bought the German version instead of the English version, except the German version is a lot cheaper, so my players better practice their German)
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Post by Slam_Bradley on Jan 10, 2022 12:27:30 GMT -5
Finally a few minutes to comment.
I started playing D&D in late junior high. I'm sure it was ads in comic books that led me to buy the D&D Basic Red Box. Myself and a group of friends played for six months to a year, generally one session every three weeks or so on Friday after school and in to the night. We lived in a very rural area and a group of five or six people could have to travel a combined 70+ miles to meet up.
Probably ninth grade one of our group had a cousin move back to town from Washington who had all the AD&D books and we played throughout high school, usually at least every other weekend. I ended up buying most of the original AD&D books during high school. There were probably a total of about 7-10 of us who would play but pretty much never at the same time, the core group being 6-7. We stuck pretty strictly to AD&D because it was just too expensive to branch out. I do recall someone picking up Star Frontiers and us giving it a shot, but it didn't stick.
After high school I didn't play again toward the end of college when my wife was working with a guy who was a few years older and an engineer at Micron. I got to know him and played in a campaign with him and a few of his friends for a year or so.
I've dabbled off and on since, mostly running short campaigns for my kids, but overall I just don't have the time or friends who have any real interest.
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Post by Deleted on Jan 10, 2022 19:08:27 GMT -5
I still like trying new games, but it's hard to find time and I hate buying new games before I have tried them, but I just (5 minutes ago) made a trade for a new game I am looking forward to trying. I had some rpg swag we've gotten at cons over the years that just collect dust in a bin, and I put some of them up for trade in one of the RPG barter groups on FB I am part of. Someone was interested in a Star Wars rpg lapel pin we had... and sent me a couple of pics of shelves of trade stock he had to look over and see if there was anything I was interested in I had some players who were interested in a Lovecraftian cosmic-horror style game, but I no longer had any of my Call of Cthulhu stuff, but I did see a different Cthulhu game on his shelf that I had heard good things about, but had never tried, Cthulhu Dark. It's supposed to be a very concise rules set, and the 4 settings it has all seem very intriguing and different form the typical 1920s pup setting (17th century colonial America-Arkham, 19th century London, contemporary Africa in the shadow of ancient African ruins, and near future-2037-Mumbai) So it will be a bit before it arrives, but I am looking forward to seeing this in my mailbox and giving it a read through and planning some kind of one-shot to try it out. -M
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Post by Deleted on Jan 11, 2022 20:30:22 GMT -5
How many of you who play or played has music on in the background when playing? We usually have some kind of gaming soundtrack playing in the background. Sometimes it's movie soundtracks (Basil Poledouris Conan soundtrack for instance). sometimes it's something classical (Holt's Planets for instance) or sometimes its music made with gaming in mind (bands like Midnight Syndicate and Nox Arcana).
Here's Midnight Syndicate's official soundtrack for D&D produced under license from WOTC in the early 2000s, that sees a lot of use in our house, not only when we play, but for mood music when I am working on game stuff...
We have it on CD, but it's also available on Amazon music and youtube.
if you do use music, what do you use?
-M
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Post by Dizzy D on Jan 12, 2022 10:40:39 GMT -5
I usually have appropriate music on. For Paranoia, I even gave this as an ability for a player: The Media Officer could give the players appropriate/inappropriate background music depending on his roll in this special skill. So while their chase scenes were acommpanied by the Knight Rider-theme or the Charge of the Light Brigade, their dramatic entrance in a firefight was accompanied by Mmmbop:
For Call of Cthulhu I try to get some Jazz/Folk music from the year we're playing for scenes in town and then some spooky background music (for next campaign I'm using Silent Hill's OST) for the horror sections.
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Post by Deleted on Jan 12, 2022 16:36:03 GMT -5
A new trailer for Critical Role: The Legend of Vox Machina animated dropped today (warning language, gestures & blood NSFW)
-M
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Post by Deleted on Jan 15, 2022 0:03:50 GMT -5
Sometimes D&D makes you feel old...
We were playing in our Thursday night game last night, I was DMing through the new WOTC adventure The Wild Beyond the Witchlight and part of it takes place in a fey carnival. There's a ride called the Mines of Mystery-a pseudo-roller coaster whose entrance is an homage to the D&D cartoon (as is part of the adventure as they use Warduke, Kelek and other figures form the line of toys loosely based on the cartoon), so I made a reference to the cartoon's opening sequence with the roller coaster going through the dragon's maw and...crickets. Not a one of our players had ever heard of let alone seen the D&D cartoon. My wife was the only one at the table to get the reference...
the next oldest after us at the table was mid-30s, and I knew that, but the cartoon reference just made it hit home how old I am and how long I have been playing this game.
But today I pointed them all to the first episode of the cartoon on youtube, so now they will get the refences. I doubt they will like it (it was cheesy then and did not age well and nostalgia is really the only reason to like it these days), but at least they will be aware of it...
-M
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Post by Deleted on Jan 15, 2022 18:10:03 GMT -5
So a few posts back, I mentioned the Bill Willingham drawn D&D ads in comic strip ads. I would have killed for a D&D comic at that point in my life. I was in a different place in my life in '89 when DC licensed the AD&D brand for a series of comics and launched a handful of titles based on D&D and its properties (AD&D, Dragonlance, Forgotten Realms, Spelljammer)... and wasn't really in a position to buy them off the stands. I was at university, money was tight, and I was barely buying any comics and AD&D 2nd was on the horizon and going to be taking up all my gaming money. But I was always curious about them. I started picking them up form quarter and dollar bins in the mid 90s, but never got a whole run, and when I did my first big purge of comics in the late 90s, they were among the books I got rid of (giving them to a fellow gamer). In 2012, I returned to comics after a 5 year hiatus, but I was on a very limited budget. When I went to shows and shops and haunted dollar bins, I would see these all the time, so I started picking them up. Over the year, I managed to complete all the major DC D&D series (I am only missing the Avatar mini series that adapts the novels which told the in-continuity story for the transition form 1st to 2nd edition in the Forgotten Realms setting). I just finished the Dragonlance run last year, and the last handful of issues were the only ones in the run I paid more than $1 for (the last 6 issues ran me about $3 each). It looks like the first issue of the first AD&D series is getting some speculator love recently, Lonestar is buying high grade copies for $12-$13 each and they have a consignment 8.0 for sale at $150 (even though ebay sales for NM copies are in the $9-$25 range mostly currently). The other DC D&D related Item I don't have is the series of 5 OGNs produced by DC and TSR adapting the initial Dragonlance Saga. the first of these predates the other DC D&D comics by a year or two (these started in '87, AD&D #1 was cover dated Dec '88). I saw these more often in game stores and places like Walden Books in the game section than I did in comics shops, but I think they sold well and were part of the reason DC launched the other D&D books. These 5 books are among my top priorities on my want list these days, but they have gotten a bit pricey (I usually se them for $25-$40 each when I see them). I've read most of the DC D&D books now (I still have about half the Dragonlance run t read and all of the short Spelljammer series). I like them fairly well, most are solid D&D stories with decent art but nothing that blows my socks off, but I like them enough that I do revisit the AD&D run and the Forgotten Realms run form time to time as I do really like the characters. post-DC, D&D comics have a topsy turvy history, going through several publishers before settling at IDW for the past decade (though with IDW's financial difficulties and losing the other Hasbro licenses, I am not sure how long that will continue). I've been picking up the IDW stuff lately (and enjoyed a lot of it), but there are large chunks I don't own, though I do pick up anything I missed that I see in dollar bins, but I am not all in on getting them just yet). One of the more unique attempts was this one... done once WOTC took over D&D circa 2000. They were hardcover individual comics done in a manga-influenced art style set in the Forgotten Realms. I only ever managed to get a hold of 2 issues (the the first 6 issue mini, I am not sure if there others), and regrettably I no longer have those. Of all the D&D comics, these have been the hardest to find. If I ever ran into affordable copies I would grab them, just for the uniqueness of the format. There were also some done in black and white shortly after this that didn't do well. Devil's Due did some Drizzt and Dragonlance stuff, and there was a promo comic in the 90s released in conjunction with one of the board game/starter versions of D&D (Labyrinth of Madness I think the comic was called, I have it somewhere). But despite all of that, I still wish something had been done in that Willingham style in the early 80s. Such a missed opportunity. -M
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