|
Post by Deleted on Jan 18, 2022 16:32:26 GMT -5
So I got the copy of Cthulhu Dark on the mail today and gave it a quick once over. It is incredibly rules light. d6 is the only die used. Character creation is this:
Pick a name and occupation for your investigator. Pick a six sided die to be your Insight Die. Set your Insight Score t be 1 to start. Ok, you're ready to play...
There's a little more but the Quick rules for players is 2 pages long. The rules in detail for players 9. The rest is all for the GM...
-M
|
|
|
Post by Deleted on Jan 20, 2022 12:36:53 GMT -5
A new Legend of the Making of the Legend of Vox Machina dropped today, featuring the reveal of supporting voice cast. What a cast- Dominic Monaghan. David freaking Tennant!!! Gina Torres. And so many more.
So looking forward to this.
-M
|
|
|
Post by Dizzy D on Jan 21, 2022 3:11:24 GMT -5
Sam Riegel was voice director on Duck Tales, I suspect that may have influenced some casting choices/opportunities (like David Tennant)
|
|
|
Post by Deleted on Jan 24, 2022 13:54:59 GMT -5
Latest addition to our gaming library-The Tal'Dorei Reborn campaign setting book detailing part of the fantasy world of Exandria as seen in Critical Role's game streams. My wife runs a sporadic game set in Wildemount using the WOTC Wildemount book, but this gives her additional fodder for her game. We purchased this direct form Darrington Press via the CrtiRole store, so we also got the PDF version for free, which is a great aid for DM planning to have stuff accessible as a PDF while working on the game. -M
|
|
|
Post by wildfire2099 on Jan 24, 2022 17:09:52 GMT -5
Heard anything about the new Marvel RPG system MRP? I've only seen the previews ads so far.
|
|
|
Post by Deleted on Jan 24, 2022 18:01:54 GMT -5
Heard anything about the new Marvel RPG system MRP? I've only seen the previews ads so far. Not really. I've only dabbled in super-hero rpgs. I had the original TSR release of Marvel Super-Heroes and the Mayfair DC Heroes rpg, and played a little Villains & Vigilantes in high school, and did a little bit with Mutants & Masterminds 10-15 years ago, but not much since. I hadn't seen a new Marvel rpg system was in development. Everything I have seen gamewise recently from Marvel has been card based or dice based (non-rpg) games that were either standalone or collectible in nature (such as Heroclix in miniatures games). Do you know who the publisher/developer is? I would be interested in looking into it more, though I don't see us playing it in the near future. -M
|
|
|
Post by Dizzy D on Jan 25, 2022 9:41:34 GMT -5
If it's the one produced by Marvel, it's not out yet. Amazon says March 2022 as release date.
|
|
|
Post by Deleted on Jan 25, 2022 13:19:00 GMT -5
The cast of Critical Role talking Legend of Vox Machina on Entertainment Weekly...
If you had told me in high school that something D&D related would be on a major entertainment news vehicle let alone in a positive light (i.e. not just Satanic Panic headlines), I would have told you you were full of **it. This is weird Twilight Zone kind of stuff for some of us old timey grognard generation gamers, and I for one love every minute of it (which may disqualify me from actually being a grognard).
-M
|
|
|
Post by wildfire2099 on Jan 25, 2022 21:17:21 GMT -5
|
|
|
Post by Deleted on Jan 25, 2022 21:44:28 GMT -5
The original Star Wars rpg was based on a single d6 and it was an incredible game. It all comes down to the actual design. Depth really isn't a function of dice pool or dice variety in game design. -M
|
|
|
Post by Deleted on Jan 25, 2022 21:50:58 GMT -5
Also it looks like its a playtest booklet to release in March, not the full game. Likely a quickstart set of rules, a handful of pregen characters with only enough material to run them through a scenario and that scenario. Full game will follow (assuming reception s positive, but if it is a true playtest, the final game could be very different. Both D&D and Pathfinder released playtest versions (for free as PDFs not retail projects) and used feedback to refine the game. We'll see what this actually is.
-M
|
|
|
Post by wildfire2099 on Jan 25, 2022 22:50:19 GMT -5
The original Star Wars rpg was based on a single d6 and it was an incredible game. It all comes down to the actual design. Depth really isn't a function of dice pool or dice variety in game design. -M Star Wars was d6 based, yes, but had had various numbers of dice... there's only so many gradients with 3d6. . but we'll see.. perhaps that's an over simplification.
|
|
|
Post by Deleted on Jan 25, 2022 23:05:57 GMT -5
The original Star Wars rpg was based on a single d6 and it was an incredible game. It all comes down to the actual design. Depth really isn't a function of dice pool or dice variety in game design. -M Star Wars was d6 based, yes, but had had various numbers of dice... there's only so many gradients with 3d6. . but we'll see.. perhaps that's an over simplification. Well with the whole d616, I think you will see a lot of gradients based on results. If the dice have to be in order (which the article seems to indicate), you would need to roll high on the first die (since 6 is the most desired outcome on the die), low on the second (since 1 is the most desired outcome), and then high on the third (with 6 again being the desired outcome. I would guess you get some kind of super result if you manage a 616 much like a natural 20 but probably more and maybe lesser boosts if you get 1 or 2 parts of it. So you have a range of results based on number of successes on the three rolls, range of results based on how much you failed or succeeded on each roll (assuming there is a target number), range of results based on all or parts of the 616 desired results, and possibly even something tied to the sum of the three dice. You can add in gradients based on doubles on two dice or triples on all three dice if you want an extra level of depth. You can also include a gradient based on momentum i.e. results varying based on how many successes of failures you have in succession, and powers (such as luck for someone like the Black Cat) that can create rerolls or the ability to influence or determine the outcome of a die roll based on the character's powers. You can also have a mechanic of how many times you get to roll the 3d6 based on specific powers or power levels. Say Spider-Man getting to roll 3d6 three times based on his strength choosing which result the player wants, while the Hulk could roll the 3d6 ten times because he is stronger, but a street level hero or thug might only roll the 3d6 once. There a lot of different ways to play out the gradients, especially since they indicated the ultimate goal of the d616 is that high low high result desired on the three dice. But the proof will be in the pudding as they say and we won't know until we see the base mechanic of the game and how it actually works. -M
|
|
|
Post by Deleted on Jan 25, 2022 23:08:32 GMT -5
addendum, or there could be a dice pool, one character may roll only 3d6, but another rolls 5 d6 but choose which three die make up your 3d6 after you roll. It can vary by attribute and powers could add or subtract to the dice pool. Saying 3d6 without knowing the actual base mechanic tells us nothing about the depth or gradient possibilities.
-M
|
|
|
Post by Deleted on Jan 27, 2022 11:20:48 GMT -5
Remember when you first discovered that polyhedral dice (other than d6) existed? The coolness factor of these exotic dice never wore off for me. I wouldn't want to use a system that only uses d6, it wouldn't feel like a proper RPG. Yes, I know it's not rational, and you can probably get a similar enough range of percentages with d6 dice pool shenanigans, but don't deprive me of rolling a d20, darn it!
I checked out one episode of critical role, and I was struck by the... we're-narrating-a-novel style of play. Is this common among you guys? The one episode I started to watch almost reached Robert Jordan levels of detail. In the RPG boards and such I visit, I see contempt for the player who just says "I attack with my sword" instead of vividly narrating specific actions, but Critical Role, for me, goes too far in the other direction.
|
|