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Post by majestic on Jan 12, 2022 19:34:07 GMT -5
I was always intrigued by the character. I mostly knew him from the JLA/JSA crossovers as well as his few solo stories in the 60s and 70s. I have read only a handful of his limited 40s appearances. So I am enjoying this thread!
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Post by MWGallaher on Jan 13, 2022 11:49:01 GMT -5
Man, this strip gets weirder and weirder! I don't think I've ever seen a superhero even in their civilian identity go to someone in need to help them out and then not a raise a finger when that person is brutally beaten. I certainly have never seen a superhero wind up in the hospital with the person they vowed to protect after sharing that beating exclaiming that they should give in since "they are dangerous men"! Tyler is the worst mouthpiece Hour-Man can have and yet he IS the Hour-Man! Tyler and Carren are about to be taken for a ride, Tyler breaks free, and then "returns to the laboratory" in time to learn that Carren has "been found almost beaten to death on a long Island road! He is given a fifty-fifty chance to recover!"?!? What on earth is Fitch writing here?! I don't know, but he's really driving the premise of Rex being naturally timid and cowardly to the hilt this time around. It doesn't seem to be intended as humorous, but Rex's heroic shortcomings are a lot funnier than those of intentionally comical peers like Johnny Thunder! Knowing the developments yet to come, it's apparent that concerns about Hour-Man's pill-popping being too suggestive of illicit drug use were growing. The change in personality triggered by Miraclo make the parallels all the more uncomfortable, so it's not surprising that this aspect of the feature is dropped quickly. The introductory caption will continue to describe Rex Tyler as "meek and mild" through issue 58, but we'll only be witnessing that characterization in the plot and dialog for a few more issues.
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Post by MWGallaher on Jan 13, 2022 13:15:24 GMT -5
ADVENTURE COMICS #51, June 1940 Sandman's back on the cover, but Hour-Man's got the lead-off position at the front of the book. Yet he doesn't even earn a cover blurb. SYNOPSIS: This time around, Ken Fitch has given our hero a third nickname, as we open with the banner: "Presenting: 'Tick-Tock' Tyler The Man of the Hour as the Hour-Man..." The introductory caption tells us that "the fame of Tick-Tock Tyler the Hour Man spreads throughout the nation", which is a little difficult to buy, given the low-key and occasionally botched operations of the first three installments. We're in for a somewhat more astounding adventure this time, as the story opens not with Tick-Tock combing through his mail, but with a "sinister figure" swiping the figures of notorious criminals Alvin Kartis and Two-Gun Carmody from a wax museum, and using his "artificial heart and Plastick-skin" to make the dummies live and breathe and do his bidding! The automatons agree to serve their creator, and when robbers looking like the dead gangsters begin striking at the city, Tick-Tock is apparently the only one to connect this crime spree with the headline-making(?!) theft of the wax figures. In costume as Hour-Man, he arranges for the wax museum to add a new gangster statue (which again excites the newspaper men, for some reason, who ask "Will Thieves Strike Again?" in their headlines). And of course Tick-Tock is the only one besides the mentioned-but-unseen new museum watchmen to bother staking out the museum, where the easily-baited gang does indeed swipe the new figure of "Mad Dog" Duncan. The story doesn't establish when this Miraclo-powered hour begins; if Fitch were consistent with Rex's prior characterization, he'd need a dose just to begin his wait in that scary after-hours wax museum awaiting dangerous criminals. But then he'd have to count on the thugs arriving soon after his watch began, right? Or he'd have to bring additional doses to stay powered-up (but as we'll see, that seems unlikely). Hour-Man pursues the fleeing thieves on foot, with his ability to keep pace confirming that the Miraclo is working, but they get ahead of him on a suspension bridge, and one of the thugs blasts the wires holding up the bridge with his pistol, managing to wreck the bridge behind them as Rex plunges into the river. The gang has slowed him down, but left a tire track trail back to their hideout, where the "mad scientist" (that's as close as we get to any identification--this month, anyway) brings this wax figure to life, too. Hour-Man triggers an "invisible beam" and is ambushed on arrival, at which point the Miraclo wears off. "Weak and trembling, the Hour-Man surrenders." The scientist proves to be a lot more interested in demonstrating his accomplishment as he finishes reviving the newly-acquired dummy--by having Hour-Man hold the dummy's arm while he injects it with an "inoculation"! He gives the trio of bullet-proof artificial men orders to rob an armored truck and kill all opposition. While his "men" go on their mission, the scientist chats with Tick-Tock, who shares that he happens to be a chemist as a "hobby." Note that Rex is trembling, like the scaredy-cat he is by nature, which makes it rather brave of him to take the bold chance he does next. As they chat, the villain offers a formula that would make Rex "as strong as the men I bring to life", and lets it slip that only his "acid formula" can stop them. Rex decides to show off his own formula, and the curious scientist lets Rex mix up some Miraclo right in front of him at the lab table! (Wait, if this mad scientist is as talented as he appears to be, wouldn't he be able to recreate Miraclo himself, now?) Taking a quick swig, Rex slugs his enemy and ties him up, putting the acid formula into his ring and running off to disrupt the robbery, where he melts the artificial men before the amazed eyes of the armed guards, and then returns home unobserved. COMMENTARY: Fitch has amped up the excitement with a more fantastic if far-fetched threat this time. Again, though, the plot is very hastily sketched: the villain is unidentified, the climax is abruptly staged, and the reader is left to presume resolutions such as the capture of the villain, left tied up at the end of the story. And yet, the story has time for wasteful sequences like the bridge-breaking, which had to seem implausible even to naïve kids: can you really destroy a critical structure by shooting three bullets at a cable? Further implausibilities include the villain's conversation with Hour-Man. I guess Fitch intended for Hour-Man to seem unthreatening when his hour of power was up (although how would the villain understand that--just because they subdued him once in ambush?). The villain is presumably taunting Hour-Man with "This, my weak friend, could make you as strong as the men I bring to life", but it can easily be interpreted as an offer, instead--one that I'm almost surprised Rex didn't just accept on the spot! And then there's the eternal question asked of mad scientists: why engage in petty crime when you've already achieved a world-changing scientific accomplishment that would bring you untold riches itself? Another obvious question: why would a villain be so tempted to steal yet another dummy just because he's a replica of a notorious criminal? Isn't he capable of rigging up his own mechanical man to bring to life? And does having a gangster's likeness really improve on the effectiveness of criminal activity? And while I'm asking questions, even if I buy that this "inoculation" can bring an inanimate object to life, wouldn't it still need to have at least some kind of skeletal structure to achieve the kind of mobility these things demonstrate? This may have the trappings of chemistry, but it is clearly sorcery, not science at work here. Is this already the end of the letter-answering campaign of the first three installments? I can certainly understand the competitive need to make the threats more exciting, and it's not that unusual to drop a gimmick early on in a feature's run. Fitch has yet to establish a "one-a-day" rule for the consumption of Miraclo, but this installment's convenient resolution of running out of juice must have made it clear that the gimmick that justifies the name "Hour-Man" won't make much sense if he can carry around several pills, popping one each time he runs out of steam. I'll be on the lookout for that, but it's possible that the dosage limitation was a Silver Age explanation. We get Rex using his ring again, as if that were a key component of his superhero act. Seems like a risky and unnecessarily time-wasting choice to transfer whatever tiny amount of acid to his ring instead of just carrying along the vial, but maybe Fitch was picturing kids playing pretend with their own rings...sounds like what I would have done as a child. The only powers on display this time around are fighting strength and fleetness. As hard as it is to swallow, this tale is at least more memorable than what we've seen so far. The weird fiction vibe here is reminiscent of what Baily was doing over on The Spectre feature in MORE FUN COMICS, and this won't be the last time that Hour-Man strives to evoke that kind of mood, in its struggle to find a successful tone. Next up, chronologically, Rex ventures outside of his monthly berth into NEW YORK WORLD'S FAIR COMICS #2 and ALL-STAR COMICS #1.
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Post by tarkintino on Jan 14, 2022 17:38:23 GMT -5
Hour-Man was one of those Golden Age characters that I never found that fascinating, largely due to the Miraclo time gimmick. Who would risk their lives on the clock, or even survive if he was caught as seen in Adventure Comics #51. A Joker or Red Skull would have turned him into a corpse without much hesitation.
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shaxper
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Post by shaxper on Jan 14, 2022 18:09:28 GMT -5
Hour-Man was one of those Golden Age characters that I never found that fascinating, largely due to the Miraclo time gimmick. Who would risk their lives on the clock, or even survive if he was caught as seen in Adventure Comics #51. A Joker or Red Skull would have turned him into a corpse without much hesitation. Yes, but that's also so much of the premise's charm! Reading Captain Marvel could get dull because there was nothing he couldn't do and almost no way for him to lose, but Hour-Man could wield incredible powers and still had a built in complication for any story in need of one! Len Brown pretty much stole this concept two decades later when he created Dynamo for Tower Comics and made him the lead character in T.H.U.N.D.E.R. Agents. Dynamo was a massive success for them, at least until the company abruptly imploded.
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Post by chadwilliam on Jan 14, 2022 21:32:44 GMT -5
ADVENTURE COMICS #51, June 1940 This was the first one which didn't make me suspect that Fitch isn't writing these stories with either his tongue planted firmly in cheek or with some sort of chip on his shoulder that he has to write the strip. Actually, for a guy who seemed rather tone deaf about what superhero comics are about before, he does great here. Wax figures of dangerous killers come to life so that they can obey the demands of a crazed scientist - this is what makes comics great even if so much of it wouldn't make sense to an adult (but how many adults were reading this in 1940 anyway?). But yeah, for a guy who's terrified about being out after dark should his Miraclo wear off, it's strange to learn here that nothing's preventing him from simply taking another once that hour's up. The Blue Beetle had to take a shot of Vitamin 2X administered by Dr. Franz. Now, Dan Garrett was a beat police man who didn't have the skills or resources to come up with such a formula himself hence the need for Franz. The Hour-Man doesn't use such a middleman himself, but I can't help but think that if Fitch really wanted to get more mileage out of the "by day a coward, by night fearless" routine, he could have introduced some sort of confederate for Tyler who would cajole his trembling, spineless specimen into taking Miraclo whenever the need arose. Like you, I can't figure out how a man who can't stay awake without trembling even works up the courage to take that pill in the first place. Oh well, perhaps Fitch didn't use this approach specifically because it was already in play with The Blue Beetle.
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Post by MWGallaher on Jan 15, 2022 8:44:40 GMT -5
Right, chadwilliam , this one was a lot of fun, and it's easy for me to get carried away picking on the implausibility--in a short strip, who has time to work out a convincing mechanism when the real draw is the creepy wax figures resuming the criminal reign of terror of the villains they depict? Unfortunately, the next installment is just way too sloppy and lacking in fun and imagination to earn Fitch a pass... But one of the surprises here and in installments yet to come, as I've hinted, are several stories that read much like the Spectre stories we both obviously liked. So there's something to look forward to! The similarity to Blue Beetle hadn't struck me, so thanks for raising that comparison. I haven't sampled much of the Beetle, but he obviously was a far greater success, even getting his own radio show (although apparently not a highly successful one). From my quick research, it appears that Hour-Man debuted before the Beetle started taking his vitamins (although Beetle, in non-powered adventures, came first). So I think you're just more imaginative than Fitch, because your idea would certainly have enlivened the feature!
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Post by MWGallaher on Jan 15, 2022 8:57:32 GMT -5
Hour-Man was one of those Golden Age characters that I never found that fascinating, largely due to the Miraclo time gimmick. Who would risk their lives on the clock, or even survive if he was caught as seen in Adventure Comics #51. A Joker or Red Skull would have turned him into a corpse without much hesitation. Yes, but that's also so much of the premise's charm! Reading Captain Marvel could get dull because there was nothing he couldn't do and almost no way for him to lose, but Hour-Man could wield incredible powers and still had a built in complication for any story in need of one! Indeed, which makes it disappointing that they rarely made good use of the limitations. The best take on the premise would only come decades later (which I intend to get to!), but there was so much more that could have been done. For now, it's just an occasionally-used means of putting Hour-Man in danger partway through the stories, but more often, the hour conveniently spans exactly the time needed to reach the story's climax.
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Post by MWGallaher on Jan 15, 2022 9:36:13 GMT -5
ALL STAR COMICS #1, Summer 1940 Hour-Man only gets a bottom-tier banner mention in this new anthology which featured the top features from both the Detective Comics and the All-American branches of the two related-but-separate companies which would eventually merge. No Justice Society of America yet, just a sampling of features regularly appearing in ADVENTURE, ALL-AMERICAN, FLASH, and MORE FUN. Hour-Man is the 8th story in the issue, after the text page no one read, but ahead of the unappealing “Red, White and Blue”. The story, again by Ken Fitch and Bernard Baily, opens with a forest fire threating a CCC Camp--that is, the Civilian Conservation Corps, a Roosevelt-era work relief program established during the depression which hired young men to perform environmental projects. The work camps provided room and board as the corpsmen performed their services. But it’s not Hour-Man who’s saving the camp from destruction, it’s Rex Tyler, chemist, putting out the fire with what looks like a squirt gun. Not a very convincing rendering of this scenario, Baily. Rex modestly credits the chemicals, but the threat’s not over yet. An arrow fired into one of the cabins carries a note: “Stopping the forest fire won’t help! Unless the camp clears out by tomorrow, there’ll be murder!” This has been going on for a while, with three of the boys wounded before the fire. The jodhpur-wearing boss of the camp laments that he can’t get Hour-Man to assist them. Rex suggest sending him a letter or putting an ad in the papers! “Jodhpur” quickly gives up on the notion—either it’s not worth that much trouble, or he remembered that Hour-Man hasn’t been all that great at preventing collateral damage when he’s on a case. Rex, staying at a hotel rather than the camp, pops a Miraclo and heads to the camp at Mill Meadows (why doesn’t he save the pill for when he gets to the trouble spot instead of before he leaves?). He hears a scream from a nearby cabin, and dodges an arrow when he approaches. At the cabin, he apprehends a pair of goons trying to flee; they were trying to steal the dead to the house from an old man living there with his daughter, Peggy. The men deny shooting the arrow, and begin to rat out the one who hired them, when Hour-Man gets a hunch or something, grabs the man and the girl and dashes out as the cabin explodes behind them. This was no natural disaster, Rex knows the effects of dynamite when he sees it! A car is fleeing the scene and, as we know by now, no super hero is better at chasing cars than Hour-Man! He abandons the chase when he discovers what he assumes is a better clue: a dropped wallet bearing the business card of John Blair, Real Estate and Investments. Blair’s living in a penthouse of a Millville skyscraper, which he enters through an unlocked door. As he begins to break into the office safe, he’s rushed by thugs who recognize him as “the one who spoiled things at the Mill house!” Tick-Tock appears to have the upper hand, but--wouldn’t you know it?—his hour is up. He “becomes meek” and is taken captive by Blair. Hour-Man’s poor strategizing is further evidenced by the arrival of “Blackie”, who has kidnapped Peggy while Hour-Man was on the case. To protect her father, she reveals the location of the deed that Blair is after: it’s hidden in a tree near the old mill. Hour-Man and Peggy, left trapped in this 30-story building with a guard outside the door, get loose of their bonds, and Peggy explains Blair’s scheme: the government wants to buy these deeds, Blair wants them to sell to him so he can hold out for a higher price. Rex pops another pill to charge back up, then knocks out the guard. Racing to the old mill, he catches Blair and his boys retrieving the deeds from the tree. Hour-Man’s fists take out the bad guys, and Peggy returns with the police. COMMENTARY: Well, if the idea was to provide good examples of what you’d get following the character in his own feature, this one delivers a representative of the standard quality the feature has demonstrated thus far, with characteristic story-telling weaknesses like vague motivations, inconsistent plans, disconnected components, and poorly identified characters. I feel like I’m picking on Ken Fitch, but, uh, did he forget what story he was writing part way through this? First off, the fire would have to be pretty big by the time they could summon an obscure chemist and put him up in a hotel; why aren’t there conventional firefighters already on the scene, especially if the federal government is so interested in this land? Mysterious arrow-shooter threatening a CCC camp—what did that have to do with the real estate developer trying to steal deeds? How would wounding CCC workers help him to find the deeds? If Blair needed to learn the location of the deeds, why would he blow up the cabin, not only killing the only ones who knew where they were but probably destroying the deeds, assuming that, like normal people, they didn’t hide them away in a tree? And why would they have hidden the deeds in a tree in the first place? If Millville has 30-story skyscrapers, they probably have safe deposit boxes! And surely in 1940, there were some legal protections in place and real estate records maintained by the government that would have prevented anyone from simply stealing a deed and claiming ownership, right? I guess the unstated implication is that if Blair had access to the physical deeds, he could coerce the old man into signing them over. And I guess he could have forged that signature if the cabin had killed the old man and Peggy, but that would look awful fishy. But I shouldn’t have to do Fitch’s job, and if you can’t come up with a villainous scheme that makes at least a little sense, you shouldn’t be writing crime-busting adventurers. Hour-Man continues to be easy pickings once his Miraclo wears off, returning to his meek tendencies. Rex does seem a little less meek this time around. Yes, he does get captured when his Miraclo runs out, but he’s not trembling in fear strapped to Peggy, he gets up and does something about it. And it’s pretty bold to face down a raging forest fire with a squirt-gun full of chemicals. One could hypothesize that repeated exposure to Miraclo and, err, “success” in his heroic ventures has given Rex a boost in confidence even without the pill. And he might still be displaying exaggerated timidity as a hangover effect immediately after the pill wears off, explaining the inconsistencies in Rex’s characterization. Power-wise, we see fleetness and impressive strength, and super-chemistry if we count the remarkably effective firefighting. Come to think of it, Rex would probably be of better service to mankind if he just went around dowsing fires with that stuff and left the heroics to, say, The Atom and Dr. Midnite.
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Post by Cei-U! on Jan 15, 2022 11:03:53 GMT -5
Gardner Fox always claimed that he scripted every feature in All-Star #1, even those he didn't normally write, but I think your analysis of this story has debunked that claim. The story's weaknesses have all the earmarks of Fitch's work and few, if any, of Fox's. Good job!
Cei-U! I summon the refutation par excellance!
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Post by MWGallaher on Jan 15, 2022 15:53:02 GMT -5
NEW YORK WORLD’s FAIR COMICS #2, 1940 “The Hour-Man at the World’s Fair” by Ken Fitch and Bernard Baily SYNOPSIS: We finally get a name for Rex’s place of employment: Bannermain Laboratories. I think Rex’s abusive boss, who grudgingly assigns him to the “World’s Fair assignment” is Mr. Bannermain. I’m not sure why the boss is so upset at having a “spineless” chemist on his payroll; it seems like a job where caution and carefulness would be more valuable than boldness and bravado. Rex is performing chemistry tricks at the company’s exhibit and wowing the crowds with test tubes that release gases spelling “world’s fair” into the air. A little girl named Rose cajoles her dad, Gerald Rochester, into inviting Rex to entertain his house guests. Rex is a pushover and agrees to go perform tomorrow for a house party, if Mr. Rochester promises to get him back to the fair on time. Oh, and young Rose happens to be “a great follower of the Hour-Man”, and wonders why Rex isn’t using his chemistry skills to fight crime!? The next day, Rex drives out to the Rochester estate. Wait, if he’s in his own car, why was he asking Rochester to get him back to the fair on time? Hang on to your seats, because Rex is about to run into some dastardly criminal activity: when he stops to assist someone whose car is in a ditch, he’s knocked out with a black jack! It was a set-up! The stranded motorist was actually part of a gang of thugs who…and don’t even try to guess this… …were waiting for the same model of car to come along so that they could steal one its spare tire to change their flat! That’s right, they “don’t dare steal a car” but they’re willing to commit battery and spend the time to “quickly” change tires. And unless you’re on a NASCAR pit crew, you better hit pretty hard with that black jack if you want the victim out long enough for you to complete your sinister plot! Rex figures out what must have happened when he sees his spare missing from the back of the vehicle. Since his tires have a distinctive diamond-shaped tread, he follows the tracks—somehow, from behind the wheel of his car! If ever there were a time to rely on Hour-Man’s car-chasing powers, this would have been it. Seems like it would be a lot easier to spot the tracks on foot, right? Conveniently he trails them to a location near the Rochester estate, so we can still hope to see Rex the Entertainer later on in this story. Popping some Miraclo and changing into costume, he goes into action in time to spot the thugs kidnapping little Rose! From the high branches of a tree, Hour-Man snags the kidnapper and ties him helpless high off the ground. The thugs spills his guts, explaining that his cohorts are looting the Rochester mansion while the guests are on a fox hunt. Hour-Man takes Rose in his arms and races for the estate, giving her the thrill of being carried in the arms of her hero. Entering the home, Hour-Man subdues the robbers—who threatened the butler to get the keys to the place: Hour-Man then gives Rose some further entertainment: he gathers the crooks in his arm and encourages Rose to chase him on her pony across the hunting grounds. Hour-Man leaps hedges, drops a thug in a pond, and releases another into the path of the horse-mounted adults, who redirect their attention to human prey instead of their usual vulpine goal! “Help! Help! I’ll be good!” shouts the terrified robber as he flees! After a quick laugh at all this sport, Hour-Man receives an invitation to the party to see the World’s Fair chemist due to arrive soon. Hour-Man declines and races away, presumably to return to his car, doff his costume, and fulfill his social obligations to the Rochesters and their guests. Sorry for the false hope, everyone, but we don’t see Rex’s chemical wizardry, after all. COMMENTARY: Although we don’t witness the denouement, we can assume that the man-hunt was indeed all in good sport, right? They didn’t chase the poor fellow down and kill him like a fox, right? Right? And surely Rex made it back to the fair on time, even after this delay, right? Right? And let’s hope he remembered to take the stolen tire back off the thugs’ car and put it back on his own car. Those guys can teach us a valuable lesson about the importance of carrying a spare. Also some good crime-doing advice: don’t dare risk grand theft auto if you’re already racking up potential charges on conspiracy, kidnapping, breaking and entering, robbery, and assault and battery (to name just a few of the crimes even a non-attorney like me can spot here)! Yeah, it’s another ill-conceived criminal caper from the plotting genius who was Ken Fitch. I’m trying to deconstruct the point of the tire-stealing element in this tale. Stealing the car would have been a lot simpler and less ridiculous, but then again, it would have left Rex without his costume (no good reason for him to be wearing it underneath his double-breasted men’s suit). It gives Rex a means of tracking the crooks, if an implausible one, but then again, he would have run into them if he had simply headed directly to his original destination. But he probably wouldn’t have headed to the Rochester estate since all of his chemistry equipment would have been in the stolen car, leaving him nothing to perform with. This story appeared in the second of two special DC publications (note the absence of All-American-owned characters like Flash and Green Lantern*) capitalizing on the World’s Fair in New York City. The connection to the Fair is minor, but it does imply that wherever Bannermain Laboratories is (Hour-Man’s home city has yet to be identified in his own feature), it’s within driving range of NYC, unless Rex was driving a rental. Next, it's back to ADVENTURE COMICS as we approach the end of the first phase of Hour-Man, for a new direction looms for 'Tick-Tock' Tyler... * See correction by Cei-U! in the post immediately below! There were some AA features included here!
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Post by Cei-U! on Jan 15, 2022 16:33:47 GMT -5
Actually two All-American strips, "Johnny Thunder" and "Red, White and Blue," do appear in the 1940 issue of NYWF, just no costumed heroes.
Cei-U! I summon the footnote!
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Post by MWGallaher on Jan 15, 2022 21:07:26 GMT -5
Actually two All-American strips, "Johnny Thunder" and "Red, White and Blue," do appear in the 1940 issue of NYWFC, just no costumed heroes. Cei-U! I summon the footnote! By jingo, that's right! Thanks for the correction. Curious that the indicia for this issue of NYWFC attributes the copyright to Detective Comics, while the All Star indicia lists DC and All-American. I think all the features in the first NYWFC were DC properties, but Johnny & RWB were definitely from the AA stable.
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Post by MWGallaher on Jan 16, 2022 8:07:28 GMT -5
ADVENTURE COMICS #52, July 1940 Hour-Man makes the cover again this issue, but he’s been knocked out of the lead-off position in favor of the previous headliner, Sandman. Hour-Man is now the final story of the issue, following such ADVENTURE COMICS luminaries as Rusty and His Pals, Barry O’Neill, Steve Conrad, Federal Men, Cotton Carver, Socko Strong, and the navy servicemen of Anchors Away. As I understand it, though, in the Golden Age when anthologies were strong, both the first and the last slots were considered prominent ones, so I wouldn’t interpret this as implying the Hour-Man feature is less regarded or less popular than Socko Strong (which, by the way, is very appealingly drawn by whichever of the creative team of (brothers?) Joseph and Albert Sulman was responsible for the skillful Al Capp emulation). SYNOPSIS: The story opens with Rex's boss introducing Bob Wallace, who’s here to work at the lab with Rex. Rex timidly objects to having professional aid forced upon him. The abusive boss is "disgusted with Tyler's meekness", and a week later taunts the new man's superior productivity, which Rex attributes to Wallace's late work nights. The next morning, the papers are reporting that Hour Man held up a bank, almost shooting a watchman who was able to see the robber's face. Rex pays the watchman a visit in his Hour Man garb. Sure, it terrifies the old guy, but he confirms that although the suit matches, the robber was a different, glassy-eyed person. Rex suspects this doppelganger was under hypnosis. Back at his lab, the radio reports that Hour-Man is robbing a theatre using tear gas, and cops are on the lookout. Before Rex can proceed, a stranger enters the lab. Unsurprisingly, it's Wallace, who faints upon arrival. Rex doffs his costume but is still under the Miraclo influence. When Wallace recovers, he tells Rex that he was just walking along the street and began feeling faint. When Rex suggests a visit to a doctor, Wallace panics: "No doctor! He'll kill me!" Outside the door, Rex finds a bill wrapper from the Metropolis Theater. Another morning, and someone's at the police headquarters with a letter threatening murder by the Hour-Man if he doesn't keep his mouth shut. I guess the threat didn't scare him too much, since he went right to the police demanding protection. Maybe he should have been scared, though, since the precinct is suddenly bombed, and an hourglass "calling card" is left behind, cementing the impression that Hour-Man is behind the crimes. At home, Rex swallows some more Miraclo and suits up to try to clear his good name, only to find Wallace outside, fleeing in his car. Rex follows Wallace home, spying from the branches of a large tree. He's spotted by a thug outside on the lawn, who's overcome when Rex unexpectedly leaps down on him. He's then met by the phony Hour-Man leaving the house, and a quick fight reveals that the imitator is... Bob Wallace! OK, not much of a surprise, but before Wallace can explain, Hour-Man finds himself at the end of a barrel held by... Dr. Snegg! Who? Evidently, Snegg is the villain from the previous issue of ADVENTURE COMICS, who went unnamed last time. Hour-Man has his first nemesis, his first recurring villain...well, perhaps...let's withhold enthusiasm for a bit yet. Snegg survived the previous encounter (by using a decoy, not unreasonable for a man who can bring wax dummies to life) and he has now hypnotized Wallace to use as a decoy to get to the real Hour-Man. Snegg flubs his shot thanks to Hour-Man's nimble super-powered sidestep and flees into the house, which is booby-trapped with a bomb that prevents Hour-Man from immediately following. Fortunately, Bob (somehow) knows that Snegg plans to blow up the Mayor's house. With his superpowered fleetness, Rex gets there first, rescuing the Mayor before his house is destroyed in the explosion. In a very rushed final-tier sequence Snegg races away in his automobile, but Rex races alongside, tear-gasses the interior, and forces the car to crash head-on into a boulder. Finally, Rex writes a letter to the Mayor, "explaining about Snegg and his use of Wallace". Yeah, that oughtta convince him... COMMENTARY: A close reading of the intro blurb (the text is in a balloon of gas issuing from the barrel of the gun Hour-Man seems to only use in splash panels) reveals some subtle specification to the premise. Rex Tyler is still “a meek and mild chemist”, but the Miraclo drug is now said to give him “remarkable strength and agility” which “makes him a man above me—not superhuman but extra human!” I take that to mean that the Miraclo powers will always be limited to amplifications of what a normal human can do: highly sensitive vision, but not x-ray vision, ability to leap high but not to fly. It’s not really a change to anything we’ve seen, but it is a clarification, if not as clearly expressed as Ken Fitch probably intended. So this story has a little more meat than previous installments, with a named villain who has an expressed motive, and the familiar doppelganger enemy trope, but the plot doesn't stand up to any scrutiny. Why Wallace? Writer Ken Fitch forgets to explain it, but I assume Wallace's experience working with munitions provided Snegg with the explosives, although a scientist who can animate wax dummies should probably be capable of creating his own bombs. Fitch forgets his villain's primary motivation in order to get to the end of the story, with Snegg dropping his efforts to kill Hour-Man in favor of a previous plan to assassinate the mayor. Why was Wallace lurking at Rex's house? It suggests that some connection between the real Hour-Man and Rex Tyler was known to the villain (and hey, that shouldn't be surprising given Hour-Man's public alternate monicker of "Tick-Tock Tyler"), but really, it's all just unjustified coincidence in service of providing trails for the hero to follow, which we’ve seen before. I am curious as to what Wallace was experiencing as Snegg's victim? Why the fear of doctors? How does he know Snegg's plans? Fitch continues to be big on the use of tear gas as a primary tool for the character, well-known enough to be used to make the phony appear authentic, and instrumental in Rex's lethal dispatching of Snegg at the conclusion of the story. Hour-Man's most prominent display of power, again, is keeping up with speeding vehicles. He also leaps from heights without harm, but over all, Miraclo doesn't convey particularly grand superpowers, just those “extra human” ones the splash blurb promised. There's no urgency shown with respect to the time limit in this adventure; it even appears that Rex took his pill much sooner than he even needed to. In a hallmark of amateur writing, Fitch is establishing points that are irrelevant and without purpose, such as the fact that the Miraclo is still strong when he removes his cape and cowl, but never needs to use his power in the following exchange in his Rex Tyler persona. Really, the central gimmick of time limitations is inconsequential in this story. Rex's "meekness" is demonstrated only half-heartedly, and his abusive boss seems to over-react to it, and I would read that there's a lot more to his resentment than Rex's mild manner. Bernard Baily's art isn't bad, and I kind of like his favoring of rocky terrain; it gives a different flavor than the typical metropolitan environment. The artwork is not helped by Fitch's awkward panel sequencing, with new scenes opening up in the final panel of a page. The final blurb promises "a terrific surprise" in the next issue. We're about to see a shakeup in the Hour-Man feature, not a radical one, but one that tries to find a more appealing focus. And I guess my hopes for an ongoing nemesis in Dr. Snegg was futile, as he appears to be killed off. I'll leave it to the lawyers in the forum to weigh in on whether Rex would be legally culpable for the death having shot tear-gas into Snegg's car, but in any case, it seems like that would be hazardous to other Appleton City motorists and pedestrians. Later on, the police will show an interest in capturing the Hour-Man, so maybe they are tired of him racking up casualties in his crimefighting career.
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Post by MWGallaher on Jan 17, 2022 9:27:57 GMT -5
ADVENTURE COMICS #53, August 1940: 'Presenting "Tick-Tock Tyler", "The Man of the Hour"…as the Hour-Man by Bernard Baily' Rex returns to the lead slot at the start of the comic, and adds a hyphen to the logo. SYNOPSIS: The splash shows Hour-Man grappling with a lion in a cage. Rex's boss introduces him to the boss's niece, Regina. The boss, as usual, gets in some digs at the stammering chemist, declaring that Rex has "some sort of scary complex" as he asks Rex to entertain her for the day. Ken Fitch lets us know, explicitly, that "[g]irls have always frightened him"! Rex's timidity is not an act, as we know, and as he proves again when both he and Regina are intimidated by the lion during their visit to the zoo. In fact, when the lion escapes and heads for an innocent little girl, Rex ignores Regina's pleas that he help, instead running like a coward, whining "We'll all be killed! I'm getting!" Fortunately for Rex's reputation, he trips on a hose that then slaps the lion in the face, bungling his way into what Regina mistakes for an act of heroism, rewarding him with a kiss. Meanwhile, in some guy named Tareff's "factory", a business of unspecified function that employs "overworked, undernourished, and underpaid" child labor, the Martin boy--latest in a string of 12 young boys to perish on the job--keels over dead from exhaustion, which Tareff's private physician conveniently covers up under a diagnosis of "heart failure". He's not fooling the civic-minded reporters at the newspaper, whose headline articles (which for once in this series justify making the front page, in my opinion!) sway Regina, whose concerns spur Rex to take a Miraclo pill in hopes of shutting down child labor once and for all. Hour-Man races off under his super power to visit the grieving mother, and arrives in time to stop Tareff's thugs, who are threatening Billy Martin's younger brother, also a factory employee. This Martin boy plans to go to the district attorney and spill the beans on Tareff's inhumane slave-driving ways. Hour-Man quickly takes out the muscle, and learns from the lad that Tareff refused the offer of a man named Roberts, who offered to buy and improve the factory. Hour-Man's powers allow him to quickly visit this Roberts fellow, who laments child labor (on the grounds that "fathers can't work because their own children get the jobs at less pay!"). The next day, Regina has hired on to get the scoop from the inside of Tareff's factory, but she's immediately suspected as an undercover reporter and escorted to the back offices for some rough interrogation. Suddenly Hour-Man arrives at the factory, just in time to prop up the crumbling ceiling as the building begins to collapse--Tareff has installed too much heavy equipment to be supported by the subpar structure of the factory. Tareff and his men flee, Regina escorts the kids out, and Hour-Man runs after the fleeing Tareff and his gang. Tareff is pleading with a "politician" who has "pull", asking him to "get this Hour-Man". Rex makes the scene, cows the over-confident "politician" by dangling him out the window, and coerces a bill of sale from Tareff, which Rex will use to get the factory into Roberts' hands. Hour-Man escorts Tareff and his cohorts to the city line, where they depart this turf, and returns to the Martin boy (who, we finally learn, is named "Jimmy"). Together, Rex and Jimmy establish the Minute Men of America, a nationwide club of young ham radio operators who'll have access via Rex's portable transmitter in his costume, so that, wherever he might be, Rex can call on a Minute Man for help. COMMENTARY: So, that's the surprise new direction in the strip. Hour-Man, with his modest and temporary but still superhuman powers, can now call on a random 11-year old boy if he should find himself in need of help. Obviously, summoning a little boy to assist in super-powered crime fighting isn't the wisest or most heroic course of action, and would most likely just put the kid in mortal danger unnecessarily, while offering very limited assistance (couldn't he just use the radio to call up the real police?). And it's not like Rex has been established as a geographically wide-ranging adventurer in frequent need of assistance throughout the country. But I can see what Ken Fitch is going for here, appealing to the youthful readers' imaginative play as they picture themselves summoned to aid when Hour-Man fights a threat in Toledo, Ohio, or Jackson, Mississippi, twiddling the dial of their imaginary ham radio waiting for the call to action. Instead of one kid sidekick, YOU can be Hour-Man's kid sidekick, wherever you are, just by answering the pledge, as do "thousands" across the country in the story's final panels: "Do you faithfully promise that as Minute Men you will strive for clean minds and bodies--obey your country's laws--love and honor your parents, and to play fair always!" "We do!" Jimmy Martin, of course, is the first member and, being located in the city where Hour-Man actually operates (which finally gets a name: Appleton City), will prove to have the most opportunities (at least at the start!) to assist "Tick-Tock". I suppose it was an obvious derivation, from "Hour Man" to "Minute Man", and the historical significance of the term inspired the setup of this premise of a youthful militia always prepared to assist. Worth a try to spice up an obviously struggling strip, I suppose. As we'll see, the "Minute Men" aspect will evolve, taking this strip down the same path as so many other superhero features of the era. And doesn't Jimmy seem a little chipper for a lad who's just lost his brother to the abusive ways of a slave-driving factory owner? Hour-Man's most-relied-upon power continues to be the ability to keep up, reasonably well, pursuing speeding cars on foot. We also see some fisticuffs and a bit of super-strength. We don't see the building actually collapse, which is good news for Roberts, I suppose, so maybe it wasn't as bad as it seemed at first, and only served to scare Tareff away and get the kids out of the factory. Ken Fitch's resolution is not exactly satisfying: the guy responsible for the deaths of 13 kids is just chased out of town, and the "politician" apparently suffers no consequences at all, besides being scared by a superhero. This might have been a little ambitious a plot for the six pages out of eight that it receives. The Fair Labor Standards Act (FLSA), passed in 1938 in the United States, had been intended to eliminate oppressive employment of children, preventing their employment “in any occupation which the Secretary of Labor shall…declare to be particularly hazardous for the employment of children…or detrimental to their health or well-being”, and setting a minimum age of 16 for most employment, but enforcement was slow, and illegal child labor was indeed ongoing in the early 1940’s, so the concerns here were authentic to the times, and may be the most beneficial exercises of Hour-Man’s powers in the entire run. Fitch continues to be frustratingly sloppy at establishing details, particularly with the cast. We don't even know the name of Rex's boss yet (for sure, that is, but we do know that the place is "Bannermain Laboratories"), we never find out what this factory is, Tareff runs to an unnamed person for no obvious reason until we learn, a few panels later, that this is a "politician", Jimmy is simply "Martin" until Fitch finally gets around to casually mentioning his name, as if the readers should have already known it. The episode with the escaped lion has no significant role in the story other than to set Regina up as a potential love interest with the mistaken assumption that Rex is heroic by nature. And after emphasizing again that Rex is genuinely a nervous, shy yellow-belly, Fitch does nothing further to incorporate that, since Rex is in costume and under the Miraclo influence for the remainder of the tale. And again, the one hour power limit plays no part whatsoever.
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