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Post by Cei-U! on Jan 17, 2022 11:32:25 GMT -5
There's a reason Hour-Man was the first original JSAer to have his solo series cancelled: it stunk!
Cei-U! I summon the evidence!
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shaxper
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Post by shaxper on Jan 17, 2022 13:44:49 GMT -5
So, that's the surprise new direction in the strip. Hour-Man, with his modest and temporary but still superhuman powers, can now call on a random 11-year old boy if he should find himself in need of help. Obviously, summoning a little boy to assist in super-powered crime fighting isn't the wisest or most heroic course of action, and would most likely just put the kid in mortal danger unnecessarily, while offering very limited assistance (couldn't he just use the radio to call up the real police?). And it's not like Rex has been established as a geographically wide-ranging adventurer in frequent need of assistance throughout the country. But I can see what Ken Fitch is going for here, appealing to the youthful readers' imaginative play as they picture themselves summoned to aid when Hour-Man fights a threat in Toledo, Ohio, or Jackson, Mississippi, twiddling the dial of their imaginary ham radio waiting for the call to action. Instead of one kid sidekick, YOU can be Hour-Man's kid sidekick, wherever you are, just by answering the pledge, as do "thousands" across the country in the story's final panels: "Do you faithfully promise that as Minute Men you will strive for clean minds and bodies--obey your country's laws--love and honor your parents, and to play fair always!" "We do!" Yeah, in that context, it's a clever move. Kid sidekicks were basically selling comics at this point, and whereas Batman and Green Arrow could only hope to take on one kid sidekick, this concept allows Hour-Man to draft an entire army within which kids reading at home could actually hope to enlist. It's kind of brilliant.
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Post by MWGallaher2099 on Jan 17, 2022 18:02:30 GMT -5
So, that's the surprise new direction in the strip. Hour-Man, with his modest and temporary but still superhuman powers, can now call on a random 11-year old boy if he should find himself in need of help. Obviously, summoning a little boy to assist in super-powered crime fighting isn't the wisest or most heroic course of action, and would most likely just put the kid in mortal danger unnecessarily, while offering very limited assistance (couldn't he just use the radio to call up the real police?). And it's not like Rex has been established as a geographically wide-ranging adventurer in frequent need of assistance throughout the country. But I can see what Ken Fitch is going for here, appealing to the youthful readers' imaginative play as they picture themselves summoned to aid when Hour-Man fights a threat in Toledo, Ohio, or Jackson, Mississippi, twiddling the dial of their imaginary ham radio waiting for the call to action. Instead of one kid sidekick, YOU can be Hour-Man's kid sidekick, wherever you are, just by answering the pledge, as do "thousands" across the country in the story's final panels: "Do you faithfully promise that as Minute Men you will strive for clean minds and bodies--obey your country's laws--love and honor your parents, and to play fair always!" "We do!" Yeah, in that context, it's a clever move. Kid sidekicks were basically selling comics at this point, and whereas Batman and Green Arrow could only hope to take on one kid sidekick, this concept allows Hour-Man to draft an entire army within which kids reading at home could actually hope to enlist. It's kind of brilliant. I agree. I get the sense that some Golden Age creators scripted with an eye towards inspiring imaginative play that their target audience engaged in. I perceived this in The Spectre stories and I sense it here. It may just be that I myself played superhero when I was little and so I'm attributing conscious intent where it really wasn't, but when I see stories incorporating magic pills, chemistry sets, radio messages, puppets, gimmicked rings, I think about how many kids, especially in an era when passive entertainment like videos and computer games didn't consume kids' recreation time like it does today, would have at hand the means of playing out the scenarios they read about in their comics--and would be more inclined to actually do so.
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Post by chadwilliam on Jan 17, 2022 18:35:58 GMT -5
ADVENTURE COMICS #53, August 1940: Rex's timidity is not an act, as we know, and as he proves again when both he and Regina are intimidated by the lion during their visit to the zoo. In fact, when the lion escapes and heads for an innocent little girl, Rex ignores Regina's pleas that he help, instead running like a coward, whining "We'll all be killed! I'm getting!"  Fortunately for Rex's reputation, he trips on a hose that then slaps the lion in the face, bungling his way into what Regina mistakes for an act of heroism, rewarding him with a kiss. Leaving a little girl to be ripped to shreds by a lion so that he can save his own skin? Taking credit for her survival when dumb luck saves her? This is supposed to be the good guy? Prince Hal noted that Hour-Man's use of Miraclo would later be retconned into something sordid - a sign of addiction rather than a means to a noble end. That it was Roy Thomas who introduced this idea surprised me since whether you believe Thomas' approach to expanding upon a character's back story only complicates things further or not, he generally remains faithful to the source material. Although I've only read a handful of Hour-Man stories myself, I certainly couldn't imagine that there was anything over the course of his original run which would suggest that there was anything overtly suspect about Hour-Man gaining his strength from Miraclo. Yes, yes, a superhero who breaks out in a sweat and a panic if he goes an hour without popping a pill does have its connotations I know, but still, I'm surprised that it was Thomas who first went in this direction since, like I said, I couldn't figure that any superhero published in 1940 would be giving cues that he was the type to have such problems in those original stories and Thomas wasn't really the type to add things which weren't there (usually). I see now however that Tyler had psychological problems even then and that anyone familiar with these stories would have to conclude that based upon moments such as these that Hour-Man would develop some baggage over time. If nothing else, what does he do when he's attending a JSA meeting, his Miraclo wears off, and he sees that he's sitting next to someone like The Spectre?
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Post by MWGallaher2099 on Jan 17, 2022 19:29:04 GMT -5
Prince Hal noted that Hour-Man's use of Miraclo would later be retconned into something sordid - a sign of addiction rather than a means to a noble end. That it was Roy Thomas who introduced this idea surprised me since whether you believe Thomas' approach to expanding upon a character's back story only complicates things further or not, he generally remains faithful to the source material. Although I've only read a handful of Hour-Man stories myself, I certainly couldn't imagine that there was anything over the course of his original run which would suggest that there was anything overtly suspect about Hour-Man gaining his strength from Miraclo. Yes, yes, a superhero who breaks out in a sweat and a panic if he goes an hour without popping a pill does have its connotations I know, but still, I'm surprised that it was Thomas who first went in this direction since, like I said, I couldn't figure that any superhero published in 1940 would be giving cues that he was the type to have such problems in those original stories and Thomas wasn't really the type to add things which weren't there (usually). I see now however that Tyler had psychological problems even then and that anyone familiar with these stories would have to conclude that based upon moments such as these that Hour-Man would develop some baggage over time. If nothing else, what does he do when he's attending a JSA meeting, his Miraclo wears off, and he sees that he's sitting next to someone like The Spectre? I suspect Roy's primary motivation was explaining why Hour-Man was unceremoniously dropped from the JSA. While the source material certainly didn't suggest any addiction, the pieces of the puzzle do fall together neatly, considering that it is immediately after his departure from the JSA that he adopts an alternative ray-based means of gaining powers. "See, I'm not taking pills any more! I'm not addicted!" And as we know, Rex's timid nature is being phased out, which could imply, as I've suggested, that Miraclo is having a sustained effect on his personality, or alternatively, that he's on Miraclo more often than we are shown (remember, the one-a-day limit was also a late addition to the premise). I've done some thinking on Hour-Man's JSA membership. Why would the team want someone whose powers can expire at inconvenient times? I'll be sharing my thinking on that when we get to ALL STAR COMICS #3...
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Post by tarkintino on Jan 17, 2022 22:57:32 GMT -5
ADVENTURE COMICS #53, August 1940: COMMENTARY: So, that's the surprise new direction in the strip. Hour-Man, with his modest and temporary but still superhuman powers, can now call on a random 11-year old boy if he should find himself in need of help. Obviously, summoning a little boy to assist in super-powered crime fighting isn't the wisest or most heroic course of action, and would most likely just put the kid in mortal danger unnecessarily, while offering very limited assistance (couldn't he just use the radio to call up the real police?). And it's not like Rex has been established as a geographically wide-ranging adventurer in frequent need of assistance throughout the country. But I can see what Ken Fitch is going for here, appealing to the youthful readers' imaginative play as they picture themselves summoned to aid when Hour-Man fights a threat in Toledo, Ohio, or Jackson, Mississippi, twiddling the dial of their imaginary ham radio waiting for the call to action. Instead of one kid sidekick, YOU can be Hour-Man's kid sidekick, wherever you are, just by answering the pledge, as do "thousands" across the country in the story's final panels: "Do you faithfully promise that as Minute Men you will strive for clean minds and bodies--obey your country's laws--love and honor your parents, and to play fair always!" "We do!" The problem with using young characters--the Minute Men--to draw in child readers rests with the appeal of the lead character; if he's not anyone you would imagine following or wanting to emulate, why would a kid believe the fictional sidekick would? Its easy to imagine kids wanting to follow Batman, Captain America, Green Arrow or the Golden Age Human Torch (for the sidekick fantasy), but Hour-Man? The gimmick of a temporary power as a tease / disadvantage rarely proved to be interesting: either it worked as seen in 1964's Underdog (left) or it failed in spectacular fashion like 1967's half-spoof Mr. Terrific (right):  ...then again, Underdog satirized superhero tropes, so viewers were not so critical of his power limitations.
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Post by MWGallaher2099 on Jan 18, 2022 7:22:33 GMT -5
The problem with using young characters--the Minute Men--to draw in child readers rests with the appeal of the lead character; if he's not anyone you would imagine following or wanting to emulate, why would a kid believe the fictional sidekick would? Its easy to imagine kids wanting to follow Batman, Captain America, Green Arrow or the Golden Age Human Torch (for the sidekick fantasy), but Hour-Man? The gimmick of a temporary power as a tease / disadvantage rarely proved to be interesting: either it worked as seen in 1964's Underdog (left) or it failed in spectacular fashion like 1967's half-spoof Mr. Terrific (right): ...then again, Underdog satirized superhero tropes, so viewers were not so critical of his power limitations. I'm not arguing that it worked; the Minute Men might have been an effective component to a more appealing feature than Hour-Man, but it doesn't seem to have been a successful angle for this strip, and they don't appear to have really tried. As depicted, the Minute Men is essentially a local kid's gang, not a nation-wide army, and Hour-Man doesn't venture outside his home base, which would have given the concept a little more punch. But it's hard to disagree with your thesis: Rex is not someone most kids would have wanted to be sidekicks to. It seems like there must be more superheroes with time-limitations, but the fact that it's hard to come up with others than Underdog and Mr. Terrific suggests that they indeed weren't hits. I watched Mr. Terrific as a kid, but I never since noticed that the character nicked from two DC/AA Golden Agers, using the name of one and the gimmick of the other.
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Post by mikelmidnight on Jan 18, 2022 12:29:46 GMT -5
ADVENTURE COMICS #52, July 1940  Swiped!
Weekender
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Post by wildfire2099 on Jan 18, 2022 17:52:56 GMT -5
Green Lantern has always had a time limit.... Hal charging his ring once a day was great for story telling, it could be time to charge at any dramatic moment, (and often was in the first several stories). Even later when they got off the once every 24 hours thing, the rings still run out of juice. The newest variation in Sojourner (from Far Sector) is that the ring recharges slowly over time (no battery).
If you want to get away from DC... Popeye wasn't spinach powered all the time.. just for a bit. Tony Stark in the early days ran out of power pretty regularly, more often when they were still doing the thing were the suit was keeping sharpnel away from his heart with 'magnetism'.
Didn't Hulk only come out at night at first? Seems familiar. Then of course Vampires... definitely plenty of examples!
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Post by MWGallaher2099 on Jan 18, 2022 18:58:56 GMT -5
Green Lantern has always had a time limit.... Hal charging his ring once a day was great for story telling, it could be time to charge at any dramatic moment, (and often was in the first several stories). Even later when they got off the once every 24 hours thing, the rings still run out of juice. The newest variation in Sojourner (from Far Sector) is that the ring recharges slowly over time (no battery). If you want to get away from DC... Popeye wasn't spinach powered all the time.. just for a bit. Tony Stark in the early days ran out of power pretty regularly, more often when they were still doing the thing were the suit was keeping sharpnel away from his heart with 'magnetism'. Didn't Hulk only come out at night at first? Seems familiar. Then of course Vampires... definitely plenty of examples! Good examples! Green Lantern I should have thought of; that seems the most comparable. While a much more generous limitation, that weakness seemed to be exploited more often than Hour-Man's. I just thought of another: the 80's version of Dial H For Hero, which also ran in ADVENTURE COMICS. Chris King and Vicki Grant had a one hour time limit to their dialed-in transformations.
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Post by Commander Benson on Jan 18, 2022 20:24:38 GMT -5
[R]emember, the one-a-day limit was also a late addition to the premise . . .
Absolutely, sir. I have not read that many Golden-Age Hourman tales. so I've held off on discussing how frequently the Man of the Hour could take Miraclo effectively. I wasn't sure if any limit had been placed in the Golden-Age adventures. So far, from your reviews, I don't see anything addressing that.
Hourman's Silver-Age revival in JLA # 21-2 (Aug. and Sep., 1963) didn't shed any light on the matter, either. It simply reëstablished that Miraclo bestowed him with super-enhanced abilities for an hour, and that he'd improved the effects of the drug over the previous couple of decades. The first Silver-Age specification of an inhibition on how often Tyler can take Miraclo appears in "Solomon Grundy Goes on a Rampage", the Doctor Fate-Hourman team-up appearing in Showcase # 55 (Mar.-Apr., 1965). Here, it is established that, after his "hour of power" wears off, Hourman must wait an hour before taking another Miraclo will be effective. This limitation was iterated in the second Fate-Hourman pairing, which appeared in the following issue of Showcase.
After that, however, this detail never arose again in a post-Crisis story. At least, not as far as I can recall. The idea that Hourman could take a Miraclo pill effectively only once a day is a post-Crisis revision.
However, as I was researching my details for this post, I came across some detailed synopses of the Hourman tales in Adventure Comics from around the time that "Tick-Tock" started using a Miraclo black-light ray, vice his "tiny time-pill". This change in the source of his power was made in Adventure Comics # 72 (Feb., 1942), and whether deliberate or not, it provided Our Hero with some restrictions on his power.
In that story from Adventure Comics # 72, when Hourman's Miraclo-ray-charged power wears off, he cannot, or rather, does not, immediately recharge himself. Tyler claims, "I've only a small amount of the Miraclo substance left!" This implies that he's forced to restrict the number of times he uses his ray. And, in fact, for the remaining dozen or so tales in his Adventure run, Hourman takes only one Miraclo-ray-charge per story and finishes his cases in a relatively brief time thereafter.
In fact, the stories wound up so quickly that another restriction of the Miraclo ray never became an issue. That is, when Hourman was taking a pill to get his super-powers, as soon as his power lapsed, he could always pull another pill out of his belt buckle and charge up right then and there (maybe having to wait sixty minutes first, if the Silver-Age dictum held sway). But with a ray machine, when Our Hero's super-might wore off, he then had to travel back to Rex Tyler's apartment to get another charge of power. That would've been terribly inconvenient.
It was even more inconvenient when thieves stole the Miraclo-ray device out of Tyler's digs in "The High-Powered Hoods", from Adventure Comics # 82 (Jan., 1943). A bottle-full of Miraclo pills sure would've come in handy there.
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Post by MWGallaher2099 on Jan 19, 2022 7:28:08 GMT -5
The ray machine will certainly be an inconvenience, but it would hypothetically, if not in practice, impose some reasonable plotting consequences that make the one-hour time limit relevant. Readers of the time had to be asking why he didn't just keep a handful of pills on him and pop another as soon as the previous began wearing off, and there's no comfortable answer the scripter can come up with under what were then the "rules of the game." If he were to imply that some negative consequences occur with too-frequent use, that amplifies the touchy parallel to drug abuse. The ray device resolves that problem: he can power up, but then he's on the clock to do whatever needs doing, unless he's doing the chores around his own apartment!
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Post by MWGallaher2099 on Jan 19, 2022 12:45:56 GMT -5
ADVENTURE COMICS #54 September 1940:  And the introduction gets even more long-winded: 'Presenting "Tick-Tock Tyler", ( The Man of the Hour) as Hour-Man with Minute-Man Martin by Bernard Baily'  by Ken Fitch and Bernard Baily SYNOPSIS: The story opens in the home of "Banker Morvan" (way to get the exposition over with, "Writer Fitch"!), where the banker and his wife are ordering their over-privileged son Rodney to resign from the new Minute-Men of America ("And this Hour-Man! Bosh, a grown man with such ideas!"). Rodney argues that they're fine fellows, "especially Captain Martin!" Jimmy Martin is disappointed that Rodney won't be coming to the meeting. He refuses to accept the return of Rodney's portable radio (so Hour-Man has shelled out to equip these thousands of boys with their own radios? Quite generous of him!) and Jimmy promises to ask Hour-Man to intervene on Rodney's behalf. (So this club has a "national scale" according to the introductory caption, but it's apparently particularly active in Hour-Man's home town.) When Jimmy heads off, Rodney is kidnapped for ransom, the latest in an ongoing string, as Rex's unnamed Boss is noting back at the lab. That evening, Hour-Man "waits for Jimmy" (I guess he does one-on-one confabs with "Captain" Martin), and doesn't go to the club meeting, which must have been the previous day, because Jimmy brings with him a newspaper announcing Rodney's kidnapping. Most alarming is that Banker Morvan is refusing to pay the ransom for the recently-resigned Minute Man. Hour-Man pops a Miraclo and heads over to Moran's to convince him to pay up. We see a little chemistry in action when Rex knocks out a guard, with sleeping gas instead of tear gas in his ring this time. Rex abducts Morvan, leaping (with Morvan in his arms) via a pool's diving board onto a rooftop to elude Morvan's pursuing security detail.  Upon interrogation, Morvan explains to Rex that he's not paying the ransom "because I'm a citizen and the police should protect me!" Rex still doesn't quite get it, but strands Morvan on the roof, departing with a promise to find Rodney. Doing detective work at the schoolyard, Rex finds "crescent shaped tire marks", and calls on his Minute Men (via his portable radio) to be his primitive search engine, enquiring en masse at all the tire stores in town. The Minute Men get to business, and one of them (a currently unnamed fellow in a checkered hat with a turtleneck pulled up over his mouth) hits paydirt, learning that such tires were sold to Ricky Mafirri owner of the Blue Goose Nite Club. Meanwhile, Maffiri has had Morvan himself kidnapped (I guess he got down off that roof), and Morvan is tearfully reunited with his son. Locked up together, Rodney finally remembers he still has the portable radio with which to contact Hour-Man, but their captors catch him and confiscate the transmitter. Hour-Man has arrived at the Blue Goose, where he suspects Rodney's being held, but his Miraclo inconveniently wears off, and darned if he didn't forget to bring his meds with him!  Powerless and confined with the Morvans, Hour-Man uses the miniature radio in his costume to contact Jimmy and arrange for Jimmy to retrieve the pills and deliver them through a small window in the club. Jimmy arrives with not just the pills, but a coterie of Minute Men (including the short turtleneck kid).  With a reinvigorated Hour-Man, they all give the criminals a sound thrashing, except for Maffiri, who flees by car (of course!). As we know by now, if Hour-Man excels at anything, it's racing after speeding cars; not only does he catch up with the kidnapper, he shoves it crashing directly into the police station! Rodney's grateful parents relent and allow their son to rejoin the Minute Men. The story closes with an offer to the readers: one dollar and an autographed picture of Hour-Man and Minute Man Martin for the ten best letters on "how you like the Minute Men of America"! COMMENTARY: For the moment, Fitch is pushing the Minute Men hard as the new focus of the strip. I'm obliged to note the flimsy foundations of this development, foremost how Hour-Man has come to be the hero of thousands of boys across the nation with only a handful of adventures, most of them unremarkable, one of them resulting in bad publicity, and all of them localized. Superman would certainly be making the news in every paper across the country, Hour-Man's lucky to get headlines in his home town of Appleton (although the papers there do seem to be hard up for news!). As I implied before, equipping his fans with radios would be expensive, but maybe only the local boys got those perks. Notice also that Rex doesn't know the members individually, except for "Captain Martin". I think it would lead to some disgruntled ranks for Martin to have such a privileged relationship with the leader. (If I were Jimmy, I'd have been tempted to nick one or two of those magic pills for myself!) That kind of favoritism is already watering down the idea of an army of sidekicks in favor of the tired trope of the single kid sidekick, in only the second installment. Jimmy better not get used to being Hour-Man's Number Two, because the weird kid wearing his turtleneck over his mouth is gunning for the gig. Speaking of which, was that ever a thing? Wearing a turtleneck rolled up over your lower face? I remember one of the guys in "Fat Albert and the Cosby Kids" sported the same affectation. While Fitch is no longer depicting Rex as a "coward when unpowered", he's still putting some curiously unheroic ideas into his hero's outlook. Like the first instinct being to pay off kidnappers!? And rather than pursue the kidnappers, Hour-Man instead abducts and terrorizes the victim's dad!? Presumably the previous kidnappings had all been satisfactorily resolved with pay-offs, so Hour-Man never bothered to intervene in those cases. So here's the second story in which unique tire treads have been a clue. This time, it gives an excuse to send out the radio call. I can't help but imagine the poor employees at the tire stores running off the thirteenth brat to come in asking about crescent-shaped tread sales. And wait a second, even if such treads were indeed "unusual", tires retain their treads for a very long time. There's no reason given to discard the likelihood that these tires were purchased years ago! I guess I'll do Ken Fitch's job and add in the detail that Hour-Man recognized these as an expensive variety of tire just introduced into the market this week. Miraclo wears off again, emphasizing what a poor planner Rex Tyler is. It's hard to believe that Rex wouldn't be keeping a pocketful on him, at least when he's suited up. It's also hard to believe that Banker Morvan, even with feelings of gratitude, would be happy to have his son join a club that engaged in activities like beating the tar out of criminals with their baseball bats. While I'm enjoying Baily's art even at this primitive point in his development, I'll note that he doesn't seem concerned about depicting these adventures in a consistent environment. The Morvan estate is on a vast plain with just a few trees in the distance, and judging from the assault from the Minute Men, the villain's nightclub was nestled on the side of a rocky, snow-peaked mountain range!
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Post by Prince Hal on Jan 19, 2022 13:07:33 GMT -5
Speaking of which, was that ever a thing? Wearing a turtleneck rolled up over your lower face? I remember one of the guys in "Fat Albert and the Cosby Kids" sported the same affectation. First of all, these reviews continue to be entertaiing, especially the pungent "Commentary" section. Bravo! Secondly, I don't have an answer to ypur fashion question, but I wouldn't be surprised if it was a thing at some point, as another proponent of the look was Mort of "Bazooka Joe" fame. 
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Post by chadwilliam on Jan 20, 2022 0:11:28 GMT -5
One of the reasons why I suspect Hour-Man is flailing about as a strip so much is that he's not positioned early enough in the superhero genre to be considered a pioneer, but he's not so late to the game either that he can be certain of the reasons why the things which have succeeded are successful. The Minute-Men were introduced only four months after Robin introduced the concept of the boy sidekick. Apparently Robin's popularity was instant enough for DC to know they had a keeper, but without the experiment being repeated ad nauseum (no Bucky, Sandy, Davey, etc) by the time The Minute-Men entered the scene, Fitch doesn't seem convinced that 'Hour-Boy' is the way to go. Instead, we get something closer to The Baker Street Irregulars than kid sidekick. Same thing with Fitch recognizing that the good guy needs to have a meek civilian identity, but not understanding that said meek civilian identity needs to be only a pose. So many of the ideas introduced here feel like they're just so close to hitting the nail on the head - that things are about to fall into piece, that Fitch is just on the verge of deducing why Superman and Batman are hits, but then he just completely drops the ball. Frustrating to watch, but fascinating.
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