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Post by MWGallaher on Sept 4, 2022 12:50:59 GMT -5
There was only one month between Jungle Adventures' last two issues. This seems to have been the case with Tender Love Stories and Wild Western Action too. That's an interesting detail. I would suspect Skywald was burning off material to quickly fulfill printer commitments after disappointing first-month sales, but hey, maybe they were so confident in their product that they were certain they had huge hits on their hands!
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Post by tarkintino on Sept 4, 2022 16:40:18 GMT -5
The feature debuted in issue 1, telling how explorer Jon Dale sought and discovered a lost civilization in Africa which was descended from ancient Norsemen who discovered the secret of eternal life. There's no other way of addressing that "lost civilization": the then-common trope centering--of all things--an ancient Norsemen group establishing a civilization in Africa, and of course, its advanced while the native population are anything but--was and will forever be patently offensive. Nevermind the publisher green-lighting the then-continued racial-ized propaganda of mythical "superior" white groups flourishing in a land where there were numerous structured, advanced (for their era) civilizations. No, the only point for audience identification was a "Norsemen" civilization. I dare wonder how many stories to come will pretty much use this same trope? Well, not only is he free to not learn a lesson from the woman's dying breath, but he's the Big Hero, so he's entitled to all of the goodies. No price paid, no risk! ...and yet he knew the exact range of an explosion--enough for Jon to avoid getting caught in the blast.... Turbans, robes, broken, quasi-stoic english...don't sweat the details, kids, its "over there" in the desert--they all wear turbans, robes and are probably itching to claim a princess from America or England! I seriously doubt any other genre is as astoundingly offensive and wrongheaded as the pro-Colonialism myth genre of Jungle- anything.
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Post by MWGallaher on Sept 4, 2022 21:51:24 GMT -5
I seriously doubt any other genre is as astoundingly offensive and wrongheaded as the pro-Colonialism myth genre of Jungle- anything. Which is something that gave me serious pause shortly after I began preparing some initial reviews. While "jungle adventure" can hypothetically have a very broad range, in practice, most of them ended up in the same place, with the "white savior" intrinsically superior to the native population. My plan to only do one issue of each title in no particular order allows me to avoid wallowing in specific "astoundingly offensive and wrongheaded" premises at length, but there are significant issues that are just endemic to the genre. I recognize that this can be risky ground; as a white man raised in the American south in the 60's and 70's, I'm not going to be as sensitive to many things as I'd hope to be, and I'll likely register some of these comics as silly and enjoyable romps when they in fact convey pernicious ideas, to put it delicately. I guess the subject is well suited for a sociology dissertation that I'm not qualified to write, and since no one wants to read me constantly apologizing for my inevitable insensitivities, I just want to stress once more that I acknowledge that these comics, though I'll mostly treat them as entertainment artifacts from an underexplored area of our shared hobby, are deeply problematic.
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Post by berkley on Sept 5, 2022 0:53:52 GMT -5
The white-saviour trope is certainly a problem and something we should strive to stay aware of - not only in jungle comics, of course, but in an only slightly less obvious way in much science fiction and adventure writing in general. But it doesn't usually stop me from enjoying those stories - though it has, for some weird reason, kept me from reading Robinson Crusoe all these years, even though I like several of Defoe's other books, e.g. Moll Flanders.
Getting a bit off-topic here, but in keeping with the current trend of "race-changing" or whatever they call it, I think someone should make a Tarzan movie with an African-British (is this the correct equivalent to African-American?) Tarzan: I assume that there must be a few British lords of African descent by now, or if there aren't there could be, so I think this would give an interesting twist to the whole Tarzan concept without betraying its essential nature in any way (unless we think it's essentially a racist concept about "white" superiority, which I do not).
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Post by EdoBosnar on Sept 5, 2022 3:38:39 GMT -5
(...) Getting a bit off-topic here, but in keeping with the current trend of "race-changing" or whatever they call it, I think someone should make a Tarzan movie with an African-British (is this the correct equivalent to African-American?) Tarzan: I assume that there must be a few British lords of African descent by now, or if there aren't there could be, so I think this would give an interesting twist to the whole Tarzan concept without betraying its essential nature in any way (unless we think it's essentially a racist concept about "white" superiority, which I do not). Actually changing Tarzan's 'race' is a pretty good idea - because you've got the instance name recognition (although I can imagine the howls of protest, and death threats, from the internet peanut gallery). Otherwise, though - and I also apologize for straying off topic - the late, great Charles Saunders wrote an excellent short story, "Mtimu," that features a non-white African jungle hero. It can be found in the anthology Black Pulp (which I reviewed here in the books thread last year).
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Post by tarkintino on Sept 5, 2022 16:35:46 GMT -5
I seriously doubt any other genre is as astoundingly offensive and wrongheaded as the pro-Colonialism myth genre of Jungle- anything. Which is something that gave me serious pause shortly after I began preparing some initial reviews. While "jungle adventure" can hypothetically have a very broad range, in practice, most of them ended up in the same place, with the "white savior" intrinsically superior to the native population. My plan to only do one issue of each title in no particular order allows me to avoid wallowing in specific "astoundingly offensive and wrongheaded" premises at length, but there are significant issues that are just endemic to the genre. I recognize that this can be risky ground; as a white man raised in the American south in the 60's and 70's, I'm not going to be as sensitive to many things as I'd hope to be, and I'll likely register some of these comics as silly and enjoyable romps when they in fact convey pernicious ideas, to put it delicately. I guess the subject is well suited for a sociology dissertation that I'm not qualified to write, and since no one wants to read me constantly apologizing for my inevitable insensitivities, I just want to stress once more that I acknowledge that these comics, though I'll mostly treat them as entertainment artifacts from an underexplored area of our shared hobby, are deeply problematic. Oh, no need to even worry about reviewing comics with this kind of subject matter--the offensive material is an unavoidable part of society and its creative output, especially in this early period. Its fascinating to read your analysis, examine the use of certain tropes and imagine when and how the genre will change over time.
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Post by MWGallaher on Sept 5, 2022 21:54:33 GMT -5
LORNA, THE JUNGLE QUEEN #2, August 1953, Atlas Comics (Marvel Comics) Written by Don Rico Illustrated by Werner Roth (Lorna) and Jim Mooney (Greg Knight) Lorna, according to her first issue, is the daughter of a white trader, with whom she has grown up in the jungle of Africa. When her father dies, Lorna, at age 17, learns the ways of the natives and goes deep into the jungle to help those in need. Her second issue begins with the 7-page story “The Killer Rogue”. Lorna watches a stampede of various jungle animals from her position in the tree branches. Her native friends alert her to two problems: a white hunter is shooting at the animals and the “killer rogue” is on the rampage. Lorna is confident they can stay out of the rogue’s way, but something has to be done about the hunters. As she explains to her monkey friend Mikki: “White hunters kill for the sport…and leave the young to starve by themselves …or to turn into killer rogues! It’s wrong, Mikki…wrong!” The hunter and his guide find that their native bearers have fled in the knowledge that the killer rogue is on the loose. From a discreet distance, Lorna seems to immediately lose her disdain for the hunters when she spies the guide, Greg Knight: She overhears Greg explaining to his client that he’s had it with women after being spurned by a former love in favor of a richer man. Lorna sees this as a challenge, and beds down in the branches overhead as the white men make camp for the night. As the men sleep, a lion leaps toward Greg, and Lorna dives from the trees to kill the king of the beasts. Lorna leaves the lion’s corpse as a token of her love, having found Greg even more handsome from up close! She’s further encouraged when Greg awakens and realizes “Somebody saved my life! A friend…” Thrilled to be acknowledge as a “friend”, Lorna continues to shadow the men, but interrupts them when they take aim at an antelope mother of a pair of young fawns. Finally face-to-face, Lorna explains how orphaning jungle animals can lead to them turning rogue… …and on cue, the titular Killer Rogue appears: a bull elephant! The hunters fire on him and Lorna disappears, presumably fleeing danger, as does the hunter, leaving Greg to face the crazed pachyderm alone! Lorna, of course, has not turned tail. Instead she swings on vines ahead of the rogue, leading him into a large pit, where he falls and dies. Greg scolds her for taking such a risk, but Lorna explains that the elephant was dying from his wounds; she was simply leading him to “the secret dying place of the elephant herds” because, being an orphaned rogue, he didn’t know where it was! And we close with a couple of sexist dismissals of Lorna and a leering appreciation of her from the pig of a hunter: What a disappointing turnaround in service of sexism! Lorna abandons her convictions, falling in love at first sight for a man who claims “a jungle is no place for a woman” and who takes credit for “saving” her. Lorna’s supposed to be a well-educated and highly skilled jungle adventurer, but she’s played here as if she’s never seen a (white) man before. One might generously assume that the closing panel was intended to be humorous--silly white men don’t realize that she was more capable than they were—but her lovestruck portrayal works against that interpretation. Next, we have “Magic Music”, a two page text story that I’m going to actually read… ….No, I’m not. I read enough to see that this story has nothing to do with jungle adventure, it’s about college girls obsessed with a band leader that they recruit for a performance. Clearly a story intended for one of the Atlas romance comics, this is proof that even the publisher knew that none of the readers ever read the text stories. So we’ll move on to the second Lorna story, “The Black Swamp”. Peter Dooley, a horticulturist, has hired Greg Knight to guide him to the Black Swamp in search of “a rare treasure” that Dooley wants. The Black Swamp is supposed to be impossible to return from—Professor and Mrs. Logan disappeared there ten years ago—but Greg accedes to Dooley’s wishes and hires on. Eavesdropping, Lorna remarks “So this is why Greg didn’t want me around…he doesn’t want me to know where he’s going!” As Greg and Dooley head out, Greg introduces her as “Lorna, the jungle queen…a gal that just doesn’t know how to stay out of trouble!” Dooley likes the idea of the beautiful Lorna join them, but Greg nixes the idea, this being “a job for men!” Even so, Lorna trails them, not wanting the man she likes to fall victim to the dangerous Black Swamp. Along the trail, the men face a giant cobra, which Lorna kills with a spear, revealing that she is following them. Finally they arrive at the Black Swamp, where they are attacked on their raft by a crocodile, who carries Dooley away. You’d think that would be the end of Dooley, but Lorna and Greg follow and see the crocodile about to hurl Dooley into the swamp to feed other crocodiles?! When Lorna attacks, she discovers that the “crocodile” is really Prof. Logan, wearing a crocodile costume. He’s been living among the crocodiles, and as a crocodile, since his wife died ten years ago! They had come to the swamp to obtain a rare orchid. The visitors to the swamp vow to keep Logan’s secret, never to reveal where they received the rare orchids that Logan gives them. This is what I love to see in old comics: utterly daft ideas presented "straight". The crocodile man living among his "people" in a croc suit, crocodiles commanded to transport humans on their backs as if they were skis, crocodiles commiserating with their human master at a gravesite! ------------------------------------- The next comics story is “White Gold”, bulled as The Jungle Adventures of Greg Knight. Yep, Greg has graduated to his own back-up feature in his very first issue. Greg stumbles on a root as he’s aiming at a charging rhino, but the animal falls dead before it crushes him. The “old jungle tramp” Whitey saved Greg’s life with a lucky shot. Whitey tells Greg he has found a stash of ivory that will make him rich. As they proceed through the jungle together, Whitey shares the last drop from his canteen with the thirsty Greg. Greg, supposedly the lead character of this story, is so worn out that he can’t go on, and Whitey has to carry him into town: The effort does Whitey in, so Whitey asks Greg to get the map to the ivory to Whitey’s son, but the clinic’s orderly swipes the map! Greg asks the doc if he’s healed enough to track down the orderly, Sam Fisher, who, with a friend, heads out in search of the hidden ivory. Along the way, they are attacked by a lion, who is killed from a distance by Greg, who has indeed recovered and is on their tail. The pair find the ivory, then panic when they realize they are out of water! Lucky for them, Greg is there with some H2O: The thieves tote the ivory back to civilization at gunpoint, relieved to be alive and feeling fortunate that Greg, so far as they are aware, doesn’t know they stole the map. Oh, but Greg remembers, and he’s been feigning the continued injury to his ankle: he gives the boys a solid thrashing on the final page, before paying his respects at Whitey’s grave. Well, that was a quick promotion! With what appears to be his ubiquitous presence in the main “Lorna” feature throughout its run, as well as his implied superiority to the titular heroine, the back-up feature seems to put Greg in position as the real lead of this feature. (I’m reminded of the curious fact that Robin appeared in more stories than Batman up until the JLA era, by benefit of having more solo stories in STAR SPANGLED COMICS than there were Batman stories in DETECTIVE COMICS prior to Robin’s introduction!) Writer Don Rico manages to put Greg in a pretty bad light, letting the old “jungle tramp” (was that a thing?) kill himself carrying Greg through the jungle, after giving up all his own water! Rico played up the scarcity of water more than he needed to, and pads the meager plot with “thrilling” animal encounters. Artist Jim Mooney’s art shows only a few glimpses of what will be his mature style, but he does a nice job over all, with some expressive faces and elegant inking effects. ------------------------------------- Finally, “The Head-Hunters” opens with Lorna escorting Greg through the jungle, warning that the quiet implies danger. Sure enough, native eyes are upon them; Lorna is correct to be wary, but is swayed by Greg’s argument that “you women are too cautious!” Lorna’s a real pushover: “What am I worried about…with you here to protect me?” But even the little monkey Mikki has more jungle sense than Greg or Lorna do, and he chatters in an attempt to warn the humans, before dozens of natives drop from the branches and overwhelm them. Greg fights back, but Lorna gives up without a fight, realizing that these men, the Gaturi, want the pair alive…for their heads! The Gutari leader Labu gloats to Lorna and Greg (who, unlike Lorna, can’t understand the language and is therefore unaware that they are being led to decapitation. With Greg about to receive the first chop, Lorna interrupts: Lorna accuses the great Labu of cowardice and challenges him to a one-on-one duel. Labu’s men show that they share Lorna’s low opinion of Labu’s bravery, but Labu refuses to fight a woman. So Lorna volunteers Greg! Greg wins, of course, and the noble Gaturi grant the pair their freedom. But the story delivers a couple of real zingers to close the issue. First, a chauvinistic remark that I don’t know whether to take at face value or sly wit: ”I must admit, Lorna…you used rare intelligence for a woman, when you taunted Labu into a match with me!”
And finally, off-panel, the “noble” members of the tribe arrange for a new leader, according to their savage ways: These pre-code comics have a modest level of brutality that contrasts with the pretty-girl art, and a subtle humor that may not have been intentional. While Lorna does appear to turn over the dirty work to Greg, there's the implication that she could have handled things all on her own if she wanted, a sense that she's letting Greg feel more valuable to boost his ego and to engender protective feelings for the smitten jungle queen. The Atlas format of four stories, each 7 pages or fewer, gives the reader an impression of value, I’ve got to at least give them that. The stories are mildly entertaining, with delightful absurdities like the man living in a crocodile suit, but Don Rico can’t move past 1950’s sexism and chauvinism to make a convincingly competent lead out of Lorna. He does make some effort to demonstrate Lorna’s jungle skills, but the need to avoid putting her in explicit physical combat has forced him to draft Greg, to handle all the hand-to-hand and gun-firing that readers expect, leaving Lorna to mainly be eye candy. Of note is the fact the LORNA THE JUNGLE QUEEN began publication just after the cancellation of Fiction House’s far better-known SHEENA QUEEN OF THE JUNGLE. Atlas publisher Martin Goodman, well known for capitalizing on other trends and trademarks, was almost certainly trying to fill the void with his own “jungle queen”. Fiction House, perhaps in response, issued a 3-D SHEENA, JUNGLE QUEEN one-shot the same month that LORNA THE JUNGLE QUEEN #5 was published. As of issue 6, this magazine was re-titled LORNA THE JUNGLE GIRL, implying that Fiction House made clear that they intended to defend the “Jungle Queen” part of their trademark. Lorna’s series has been collected in MARVEL MASTERWORKS ATLAS ERA JUNGLE ADVENTURE Volumes 1 through 3: These three volumes collect all of Atlas’s magazines dedicated to jungle adventure. I'm feeling generous enough to rank LORNA as a Jungle Gem. Like most Atlas comics, the Lorna comics are disposable, quick reads, competently written and well-drawn. Scripter Rico doesn’t demonstrate any particular talent for jungle stories, nor specific knowledge about Africa other than what he’s picked up from other jungle adventure media. But the fact is that Lorna was Atlas's top jungle feature, running for an impressive 26 issues. Evidently there was a real gap waiting to be filled when Fiction House cancelled SHEENA, as they were winding down their comics line. Jay Scott Pike took over as the LORNA artist from Werner Roth with issue 13. Both Roth and Pike were skilled at drawing attractive women, and that was essential; comics like these were a good place to look at scantily clad women, which had to be a strong draw for many young male readers. Atlas/Marvel had several other jungle comics, so I’ll return in the future to sample JANN OF THE JUNGLE, JUNGLE TALES, JUNGLE ACTION, TARZAN, Ka-Zar, Black Panther, and SHANNA THE SHE-DEVIL.
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Post by wildfire2099 on Sept 6, 2022 7:50:56 GMT -5
I LOVE Lorna! I was hoping you'd get to her! (Also, awesome thread!) I have a couple of those masterworks. Lorna is great when they stick to her being the 'Jungle Queen' (and saving the incompetent Greg) rathan than 'Jungle Girl'(Which I think it changes too a bit) and she plays the girl in peril. IIRC, some of the later ones get pretty funny I definitely read it as Lorna letting Greg have some wins to build his ego... the story is much better that way, intended or not!
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Post by MWGallaher on Sept 6, 2022 16:31:34 GMT -5
I LOVE Lorna! I was hoping you'd get to her! (Also, awesome thread!) I have a couple of those masterworks. Lorna is great when they stick to her being the 'Jungle Queen' (and saving the incompetent Greg) rathan than 'Jungle Girl'(Which I think it changes too a bit) and she plays the girl in peril. IIRC, some of the later ones get pretty funny I definitely read it as Lorna letting Greg have some wins to build his ego... the story is much better that way, intended or not! Your opinion on the change in the tone of Lorna's book has me revising my initial intent to consider LORNA THE JUNGLE QUEEN/GIRL to be a single run, so I believe I'll revisit the Jungle Girl later, and see what I think of how the series evolved after the name change and closer to the end of the run (specifically, the final issue--it looks like a good one!). And although my posts here will focus only on single sample issues, I have browsed several more, and I'm inclined to agree that Lorna's making Greg feel like the alpha male despite her own considerable jungle skills was an intentional bit of humor; it's hard to interpret panels where Greg argues that "the jungle is no place for a woman" as a sincere sentiment when the preceding story shows Lorna acquitting herself quite capably.
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Post by MWGallaher on Sept 6, 2022 18:15:49 GMT -5
Standard Comics (a.k.a. Better, Nedor, and Pines) was one of a series of comic book publishers to hold the rights to JUNGLE JIM, a King Features Sunday comic strip. (The house ad on the inside front cover lists their then-current titles, including EXCITING COMICS, GOOFY COMICS, HAPPY COMICS, SPUNKY COMICS, and THRILLING COMICS. It’s an emotional roller coaster at Standard!) So given the thread title, we might as well get to its inspiration: Standard published five issues of JUNGLE JIM, numbered 11-15, in 1949 and 1950. The lead Jungle Jim stories were written and drawn by Paul Norris, who is credited as the co-creator of Aquaman. Norris was at this time drawing the Sunday feature; these issues prominently display Norris’ name on the cover and proudly announce that these are new stories created for the comics, as opposed to reprinted newspaper strips. Jungle Jim offers a change of pace from the usual comics jungle adventure fare, as “Jungle” Jim Bradley is a hunter and adventurer in contemporary Asia, rather than a loincloth-clad vine swinger in Africa. Jim is assisted by his native (although I can’t determine what country he’s native to!) aid, Kolu, a turban-wearing young man. Our sample issue is issue 13, featuring a three-part story, with chapters titled “Mystery Island”, “Inferno!”, and “Return of the Ghosts”, and it’s cover-dated July 1949. The introductory caption establishes that Jim and Kolu have been assigned to solve a mystery on Cormorant Island, and the story opens with Jim saving a female pearl diver from the clutches of a giant clam. This turns out to be Lona, the daughter of the grateful chief Baku of the island, who explains the “Curse of the Cormorants”, visited on the island when pirates wiped out the local cormorant population in order to steal the tribe’s wealth of pearls. If the tribe ever sells their pearls, the ghosts of the cormorants will return to do evil to the people. The American-educated chief has defied the curse to trade with the British, and now the ghosts of the birds have returned to the island! The British representative Mr. Swinford rushes onto the scene, alarmed that a knife bearing a warning about the curse has been hurled at him. Another knife hurtles toward Jim, and Kolu pursues the culprit as Jim retrieves the note impaled on the knife blade. Kolu is found unconscious, and Swinford orders his wife Bela to flee to Singapore. The confident blonde fears no ghosts, but looks forward to the trip to “civilization”. She also recognizes Jim, who claims no particular business here…he and Kolu were just sailing. Swinford and his wife, in the confidence of their island home, aren’t buying Jim’s cover story. They are sure Jim’s been sent by the British Foreign Office to investigate! That night, after Kolu recovers, the glowing white cormorants appear in the sky. When Jim rushes to the beach to investigate, he’s jumped by a man who, earlier, had rammed Jim’s sailboat in the company launch. Jim gets knocked out, but when Kolu comes to his aid, Swinford and his lemon-yellow Asian assistant are still there, claiming it was a misunderstanding: Jim was mistaken for a “bad man”. The next day, there’s more mystery as Jim and Kolu find a diver trying to throw away some fish that turn out to have pearls inside of them. The diver claims “old legend say appease ghosts of cormorants by stuffing big pearl in fish and throw on water of pearl beds at sundown.” Jim and Kolu boat out and see the “ghosts” again. Back on land, Baku expresses doubt about the ghostly nature of these birds. Meanwhile, Jim and Kolu catch the fishermen who have been paid to release phosphorescent-painted birds intended to scare the natives. The fishermen don’t know who’s behind it all… On shore, Swinford is consulting with the company about closing the Cormorant Island office… Part 2, “Inferno!” finds Jim and Kolu paddling out to the Chinese junk from which the bird-releasing fishermen claimed to have come. They stealthily swim to the ship, while the fishermen, following Jim’s instructions, claim not to have found any pearl-stuffed fish. Jim and Kolu start mopping the deck with the crew, but the first mate aims to throw a knife at Jim’s back! Kolu’s own hurled knife knocks the sailor’s out of his hand before he can throw, and gets into a struggle with Kolu. Kolu head-butts the villain and reports back to Jungle Jim. A little water torture, and the first mate, “Scar” spills the beans: the skipper’s aft, on the radio. When Jim investigates, he finds that it’s Bela who’s the brains of the operation! Before she can be captured, she hurls the lantern and sets fire to the junk, then dives overboard with a bag of pearls, seeking an outrigger in which to escape. The crew follows Jim into the ocean as the ship goes down, and Jim explains that the fire will raise an alarm, and they can wait for the pearl thieves to come to them?! In Part 3, Bela selfishly takes an outrigger for herself, beating off desperate seamen with an oar. On shore, Swinford grabs a bag of pearls, punches out the island chief, and orders Lona, at gunpoint, to lead him to the powerboat. He’s heading out to pick up his wife and flee with the jewels! Jim and Kolu board Swinford’s boat, and, with the assistance of Lona, begin fighting Bela and Swinford. The boat hits a coral reef, and Jim wraps up the mission. The birds fleeing the burning junk roost on the island: the curse is broken, and the cormorants are back to stay! Jungle Jim’s Scrapbook fills out the issue with 2 1/2 pages of interesting facts: I can’t quite call this a Jungle Gem, but it’s not the best of this short run of issues; issue 15, the only other one I’ve read, is better. Neither of them lean too heavily into the jungle theme. This one, in fact, is much more in the “Pacific Islands” genre than “jungle”. But that’s the one I picked, and that’s what we’ve got to go with. I can’t help but suppose this was a detriment to the popularity of the comic: a book called “Jungle Jim” would imply jungle adventure to most readers, right? There are some racist depictions and stereotypical renditions of language, but if we were ranking these books, JUNGLE JIM is far from the most offensive. Kolu is a capable and intelligent aide, and the female characters are treated better than one might expect: Lona does not immediately fall for Jim (and in fact, doesn't fall for him at all, refreshingly), Bela does not betray her husband, and is a capable criminal mastermind on her own. I can’t complain about Paul Norris’ art or script. While this one was a little predictable, it was engaging, well-drawn, and delivered a fair amount of action. The ocean setting was surely one that Norris was comfortable with after his work on Aquaman. And he does deliver a tale with some plot complexity comparable to a better-than-average b movie of the times, speaking of which… 1949 saw the release of the first two films in the Jungle Jim series of b-movies starring Johnny Weissmuller. Weissmuller’s films transplanted Jim to Africa, presumably to make the pictures feel familiar to fans of Weissmuller’s Tarzan films.
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Post by MWGallaher on Sept 8, 2022 18:53:54 GMT -5
Avon published their only dedicated jungle adventure comic, WHITE PRINCESS OF THE JUNGLE, for five issues, running quarterly from July 1951 to November 1952. For unknown reasons, the lead character, called "Taanda" in the first four issues, was renamed "Tarinda" in the final issue. Could Avon have faced a complaint from Fiction House arguing that "Taanda" was too similar to their character "Kaänga"? Unlike many instances when there is a sudden name change in a comic book character, there is no evidence of lettering corrections on the fifth issue, implying that the decision came before the lettering stage, at least. It is the same character, though, since supporting characters' names are unchanged: the princess's adopted father Chief Upatani of the Tuaruti tribe and her young ward Koru (this gets a confusing after Jungle Jim's young aid "Kolu"!). Taanda/Tarinda's origins are related in issue 1: she was the daughter of white explorers named Simmons, who were beloved by the Tauruti. Her parents were killed by men of the Jhibuti tribe while they were exploring a lost temple. The red-haired girl was adopted by the chief and named "Taanda". She was raised learning and excelling at jungle skills and wisdom, and developed the strength of ten men. Armed with a knife and sporting an animal-hide bikini, Taanda is a kind bringer of "freedom and justice" to the jungle. Our sample is the final issue, White Princess of the Jungle #5, which features a cover and inside front cover from the greatly respected Everett Kinstler: Kinstler makes these stories look way more exciting than they turn out to be! Gene Fawcette penciled and Vince Alascia inked the three Tarinda stories in this issue. "King of the Gorillas!" As Garth, king of the gorillas, is trying to defending his pack from "the cavemen of the past", who have emerged "from out of the hidden recesses of the mysterious veldt", Tarinda, Koru and Upanati are tracking and slaying a tiger that has been terrorizing the tribe. (Yes, the locale was specifically identified in the first issue as Africa, to which tigers are not indigenous.) A giant caveman arives and abducts Koru. Tarinda pursues them and spies on the strange-looking tribe from the trees above. Tarinda is spotted, and wordlessly challenged to a test of combat with the tribe's leader. Tarinda is victorious and is accepted as their new leader. Koru explains that the men, who can only grunt, had wanted Koru to build huts for them (they must be really good at speaking with gestures). Suddenly the gorilla Garth arrives and begins to slaughter the child-like cavemen, forcing Tarinda to come to their defense. She stabs Garth right in the eye: Tarinda takes two days to recover, aided by the "strange herbs and mixtures" of the grateful cavemen, who leave in search of new lands before Chief Upanati arrive to bring Tiranda and Koru back to the Tauruti. All human life is sacred, even primitive precursors of modern man, certainly more sacred than simians like Garth. When you see a ring of apes bowing down before their hairy leader, you could almost think they were worshipping him. Can't have animals spreading their flea-bitten religion in the jungle, can we, Tarinda? Bring that ape down a peg by blinding him! Koru is hunting a gazelle and sees it attacked and killed by a boa constrictor. Koru spears the snake through its head and returns to the Tauruti kraal boasting of his aim with the spear. The previously undetected presence of such snakes alarms Tiranda, who has heard of a tribe that worships and protects the boa. The boa worshipers, meanwhile, are plotting how to take vengeance on the murderer of Vishnac's son...Vishnac being the giant Serpent King dwelling in a decorative "throne-hole"! The worshippers vow to bring the killer--Koru, of course--back to Vishnac as a sacrifice. They kidnap him, but he is able to cry out and alert Tarinda and Upanati. Tarinda is able to kill one of the boa men with a knife hurled into his back, and she takes to the vines in pursuit as Upanati returns to the kraal to amass his forces. Koru is bound to the stake before the snake, but Tiranda, disguised as one of the snake worshippers (having back-stabbed yet another boa worshipper!), doffs her costume and effects a rescue. She stabs the giant boa, but cannot kill him. She and Koru escape the snake (who accidentally bites into one of his worshippers!) by fleeing up onto a cliff, from whence they start a landslide that slaughters the tribe (possibly!) as well as the snake. Tiranda knows that radical worshippers of false gods are not to be tolerated. These heathens are killers, after all, so they themselves must be killed, for jungle "freedom and justice." Their loathsome giant serpent god and its unholy deer-suffocating spawn? Wipe them out! The final Tiranda story is "Mountains of Madness". Tekeli-li! Oops, wrong mountains of madness... The Tauruti have been building a huge village hut in the kraal, a place for the tribe to congregate and witness "great ceremonies of state"...but Koru just wants to play at sliding down the building's steep roof. An arrow suddenly pierces a tribesman through the throat: The attackers yell that they "must kill--the mountain of madness has commanded it!" Tarinda joins the tribe in fighting back with lethal force. Interrogating a dying attacker, she learns that the Priestess of Koomalo and "the wailing sound of death" are responsible. Upanati determines that the savage had been drugged by a strange herb, and Tiranda calls for a tribal council. Elsewhere, the evil priestess's men are looting and murdering other jungle tribes, but the thunder god is still demanding more treasure, as the warriors kneel to hear the wailing wind: Tarinda takes to the air with her pilot Captain Stevens--I guess she still has connections to the "civilized" world, as must have been made clear in earlier issues--and parachutes into Koomalo. She spies on the priestess mixing up a narcotic brew before her deaf-mute servant, and follows her as she unblocks the "wind-hole" through which blows the "wailing sound of death", i.e., the drug-carrying wind that makes a sound which the tribe recognizes as the "thunder god". Tarinda interrupts and shouts the truth down to those gathered to hear the thunder god's message: "Heed my word, villagers! She has lied to you! There is no thunder god!" Tarinda has a knife fight with the priestess while Koru and the late-arriving Tauruti warriors fight the savages below (off-panel!). The priestess plunges to her death, Tarinda has Captain Stevens bomb the mountain top to prevent anyone else from fooling others about the voice of a thunder god. "Now, once again, peace will come to the jungle!" Tarinda doesn't mess around! When she sees religious leaders preying on the faithful to enrich themselves, she doesn't just take out the corrupt leader, she crushes the entire religion by bombing its holy site and shouting heresies! Nothing worse for peace than religious pluralism, right? Once they come out of their drug-induced fervor, they'll turn to the one true religion...that of the Tauruti, naturally. Maybe even come to services in the dandy new village hut! On all three stories, the rendering by Fawcette and Alascia is competent, but shortcuts make the storytelling suffer. There are several story sequences that involve large groups of people, and Fawcette positions all of that off-panel. We don't see the tribe fighting the savages while Tiranda and the priestess fight on the mountain. Rather than showing the fight between the cavemen and the gorillas, we get a closeup of Garth and the Garth worship circle. It takes a careful reading to piece together all the story elements we aren't shown directly. The Tiranda stories are far more violent than I'd expect from a jungle girl comic; stories like these were what fueled the anti-comics crusades of the 50's. The Tiranda stories are brutal, but they don't have much sex appeal as presented by these particular artists. But there are some titillating panels in the back of the book. Kinstler comes in at the end to illustrate "Return of the Blue Gorilla", a sequel to issue 3's "The Blue Gorilla". This blue gorilla is Karth, no relation to Garth, the King of the Gorillas from the first story. Anthropologist Victor Borgman, his daughter Ann, and his assistant Mike Norday are in Accra discussing the skull of the blue gorilla who died saving them in the previous installment. That gorilla appeared intelligent, and Borgman proposes that the gorilla was the "missing link". A native fires an arrow into the room; the arrow was a warning of death for violating the lair of the blue gorilla, with a symbol that implicates the Rambao cannibals, worshippers of the blue gorilla. Despite the risk of unfriendly Rambao, the trio plans to return for more research, even without the assistance of Jim Taney, the only man who has the Rambao's respect. On the trek, while crossing a river, the scientists are attacked by crocodiles--actually Rambao warriors disguised as crocodiles! The Rambao abduct the scientists: As always seems to be the way, the tribe requires a trial of combat, with Mike facing off against the tribe's warrior-priest. As always seems to be the way, the white guy wins the challenge, and as doesn't typically seem the way, he stabs the warrior priest to death! The infuriated cannibals prepare to drag the whites to die at the stake, but they are interrupted by a blue gorilla! The Rambao flee from the resurrected Karth... ..who is actually just Jim Taney in a gorilla outfit. He's been sent to rescue the scientists. The Rambao haven't backed too far off, and they see that they've been deceived. As the quartet hurries off in their boat, they discover the habitat of the blue gorillas. The final panel promises a resolution in the third and final installment, to be published in the next issue. But alas, the series would not see a next issue, and Ann would never get a bra. The text stories are "The Giant Cataract" and "Slaves of the Diamond Mines." At least these are jungle stories. "Slaves" tells of a hunter who confronts a Nazi who is using African slave labor to mine diamonds; one of the slaves murders the German general. "Cataract" tells the story of an African tribesman named "Kolu" (!) who establishes peace between rival tribes in search of an area with fresh water. It's not a Jungle Gem, but I'd be lying if I didn't admit to getting a kick out of this sloppy, crazy book. While comics of the era usually shied away from the topic of real-world religion, there was no shortage of dreaming up false gods for heathens to worship in jungle comics, science fiction comics, or more generic adventure comics. Seeing Tiranda the iconoclast destroying two religions in a row, explicitly announcing her intention to eradicate them, that feels a little uncomfortable from a modern perspective. Destroying natural landmarks, slaughtering unusual creatures, these are things that don't play well today, either. Putting "White" up front in the title of the comic is another cringe-worthy detail. Avon also produced SLAVE GIRL COMICS, stories from which found their way into more than one jungle comic, as we've already seen. They published a slew of one-shot comics, including PHANTOM WITCH DOCTOR: That comic does have one jungle-based horror story leading off back-up horror stories from more "civilized" settings. Other than that, Avon doesn't seem to have published any other jungle-related comics.
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Post by tarkintino on Sept 10, 2022 7:46:21 GMT -5
LORNA, THE JUNGLE QUEEN #2, August 1953, Atlas Comics (Marvel Comics) Lorna, according to her first issue, is the daughter of a white trader, with whom she has grown up in the jungle of Africa. When her father dies, Lorna, at age 17, learns the ways of the natives and goes deep into the jungle to help those in need. The most appealing thing about this tale had to be Roth's pencils, sort of walking the Joe Maneely side of the street as seen on the cover of Jann of the Jungle #11 (May, 1956)-- --and in no surprise, this issue's story was written by Rico. I've long considered this era of "Jungle Art" one of the sort of overlooked periods (coming after the masterful heights of Raymond, et al.) as it was very solid work, only to be overshadowed by the next major period with realism / edge wave, which rolled in with artists such as Kubert, Giolitti, Buscema, Aparo, et al. Well, she was "just a woman," so its back to dreaming about men for Lorna, and the men can get back to big man adventuring! Agreed; it speaks to the period perceptions in many a comic (and even some crime novels), which treated a woman's superior abilities more as a novelty, just so--at the end of the day--she was not too progressive (i.e., threatening) to the Great White Hunter class. Hello, Weisinger-period Lois Lane. Wow. Who knew crocodiles were so friendly...or gullible? Yep, the Lois of the jungle (sounds like that could have been the title of a Superman's girl Friend, Lois Lane story)--undermining her own training / skill in favor of fawning puppy love. It was a good format; recently, I was reading an issue of Atlas' Young Men (featuring solo stories of Captain America & Bucky, The Human Torch & Toro, and a Sub-Mariner tale, along with the then-standard short story), and found the format very accessible. As Atlas transitioned into Marvel, that format would serve the company well in their flood of new + reprint titles (e.g., Marvel Collectors' Item Classics).
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Post by MWGallaher on Sept 10, 2022 11:42:45 GMT -5
Congo Bill was one of the longest running back-up features at DC. He debuted in MORE FUN COMICS #56 in June 1940 and continued there through issue 65. One year later he was transferred to ACTION COMICS (as of issue 37) where he appeared in every issue (or so it appears at a glance; I’m not going to parse through it to see if he missed an occasional issue) until #261, February 1960. With #248, Congo Bill began sharing his feature and the feature title with Congorilla, a golden gorilla into whose body Bill was able to transfer his own consciousness, leaving the gorilla in charge of his own human body. Congorilla then moved over to ADVENTURE COMICS #270 for a shorter run, to issue #283, April 1961. That puts Congo Bill on par with Aquaman and Green Arrow as one of the few backup adventure characters DC published consistently from the Golden Age to the 60’s. And unlike Aquaman and Green Arrow, by the time he reached the 60’s, he had had not only his own comic, running for 7 issues dated Aug/Sep 1954 through Aug/Sep 1955, but had been featured on the silver screen in 1948’s Congo Bill, King of the Jungle, a fifteen-chapter Columbia serial starring Don McGuire. And when Congo Bill’s ACTION COMICS adventures were collected for Australian publisher K.G. Murray, it was Superman who got second billing on the covers! Before Congorilla, though, came Janu the Jungle Boy, an orphan lad brought up in the jungle, who was adopted by Bill in ACTION COMICS #191, April 1954. Janu got cover co-billing in CONGO BILL, the series to be sampled here. CONGO BILL #1 is representative of the character at full maturity of the feature. The comic essentially collects the equivalent of three back-up installments, as did every issue, rather than attempting to more fully develop the feature with longer stories. If the series wasn’t a success—and it wasn’t, obviously—DC could easily slot any unpublished stories into Bill’s simultaneously ongoing back-up berth in ACTION COMICS. The first issue is also of interest because it cover-features “The Golden Gorilla”, a prototype for Congorilla. The first issue’s cover and interior art is by Nick Cardy, and the writer has not been identified according to the GCD. “Chota The Chimp!” Escaped convicts steal an army tank and Bill is tasked with pursuing them through the jungle. Janu, naturally, is expected to come along, leaving behind his new elephant friend, but holding onto an ultrasonic whistle which only the elephant can hear. Along the trail, Janu picks up a chimp with an injured tooth, which Bill pulls (in an absurdly clever manner!). The grateful chimp, dubbed “Chota”, won’t leave them, now. Bill, Janu, and Chota catch up to the convicts and the tank (I suspect tanks are not very effective transportation in dense jungle, but what do I know?). The chimp proves to be useful in protecting the humans from dangers like quicksand, and saves them when the convicts turn the tank’s weapons on them, but of course it’s a whistle for Bombo the elephant that proves key to capturing the tank thieves: Well, I guess they figured you can’t be a proper jungle hero without a chimpanzee companion and an elephant for transportation. Skimming the following issues, I can confirm that Chota and Bombo continued to appear throughout the run. “Hot Breath of Death!” is a single-page that tells an anecdote of Theodore Waldeck, a real-life explorer of Africa and writer of memoirs and children’s fiction about Africa. According to this story, Waldeck was once charged by an angry bull elephant but survived when the bull’s tusks hit an underground boulder: “Queen of the Jungle!” Bill is out to track down the missing film actress Wanda Gail, lost filming a feature in Africa. When he finds Wanda, she’s not lost at all—it’s a publicity stunt. Bill is peeved, and tells them he’ll expose the stunt when they get back to the Congo. On the trek back, though, Wanda partakes of some hallucinogenic berries: Eats grapes: Wanda spends the rest of the story getting into dangerous situations, under the delusion that, as queen of the jungle, the wild animals are under her command, with Bill keeping her safe and arranging it to appear that her delusions are true, so as not to disturb her delicate, drugged, psyche. Bill’s efforts reward him with an accidental tumble into a pit of quicksand, but then Janu finally catches up (having finished his errands). A “supersonic” whistle and it’s Bombo to the rescue! Things get even worse when a jungle fire traps them, but all ends up well, and Wanda confesses that the jungle queen act was a deception, too: Well, that was kind of a clever take on the jungle queen cliché, I suppose. A typical sequence of 50’s DC contrivances would make this material comfortable to readers of Superman and Batman. Nick Cardy could sure draw some pretty women, and his art is fine throughout the issue. I’ve seen a meme crop up in various places on the internet to the effect of “When I was a kid, I thought that quicksand was going to be a much bigger problem than it is.” A venerable death trap in jungle adventure, it was indeed a lot more ubiquitous in fiction than it is in daily life, even for those living in more remote places. But I can tell you, as someone who has actually stepped into quicksand, that it is a terrifying sensation, probably very akin to the panicking feeling people get when they sense they are about to drown. I was able to extricate myself quickly, and it wasn’t any deeper than my knees, if that, but man, oh, man, my heart let me know immediately that it did not approve of my foot sinking quickly into that muddy mixture of water, dirt, rocks and sand! The ubiquitous Henry Boltinoff contributes a one-page humor strip, “Shorty”, about a blond character unexpectedly encountering someone from a far-distant culture while Shorty’s on safari in Africa. I’ll refrain from sharing the potentially offensive illustration and outdated and out-of-favor terminology. Next comes the requisite two page text story to satisfy the second class mailing requirements, “Fear in the Jungle”. Hunter Jim Branson doubts his worthiness to join the ranks of pukka sahib (“first-rate hunter”) when he is charged by a kifaru…that is, rhinoceros! After all, “only a well-timed and perfectly-aimed shot past the vault-like cranium that encases its stupid brain can kill a rhino.” (I think that which party is stupid in this encounter is debatable.) Branson is fortunate that the rhino ceases its charge, but Jim’s fear at the encounter makes him want to give up the “sport”, until another hunter explains that a burra sahib, or “big hunter” is just as good as a pukka, but has the sense to have a healthy fear of big game. Last up, the cover feature, “The Golden Gorilla!” (That’s a nicely drawn ape there, isn’t it?) The sound of jungle drums alarm Janu: his friend Bogadu is in trouble! Congo Bill has no idea who this friend is, but he advises against swimming across the crocodile-infested river barring them from this “Bogadu”. Janu has a solution: his inaudible-to-humans whistle summons a hippo which they can ride to the other side. It wasn’t made clear in the first two stories, but evidently, this whistle doesn’t just summon Bombo the elephant, but can command other wild jungle animals as well. This turns Janu into something of a jungle version of Aqualad! Bogadu proves to be the titular golden gorilla, held by a hunting expedition with numerous ropes. When Janu tries to untie the gorilla, the hunter warns him away at gunpoint, and even Congo Bill agrees: the gorilla must not be freed! A veteran DC comics reader will, at this point, anticipate a surprising reason why the gorilla must be restrained, maybe he’s tied on to a human hanging over a nearby cliff, or he’s standing on a landmine that will go off if he steps away. It’s gotta be something like that, right? No, the reason Congo Bill won’t let Janu free is friend is because “these people have a hunting license! …these papers allow them to capture Bogadu”, and if Jane tries to release him, Janu will be a criminal! “The law of the jungle has changed! Man’s law now rules! Man’s law says he can come in here and capture Bogadu!” So into the cage goes Bogadu, and the big game hunter doesn’t want to hear Bill’s advice not to proceed to the coast while the hunter’s son lies sick with some jungle illness. But the hunter’s a tough guy, and assumes his son can handle the trip, even though he’s doubled over with cramps. The dizzy, sick kid soon stumbles off a cliff, causing a landslide that leaves him trapped under an immovable boulder. Janu’s able to communicate their need to Bogadu, who saves the boy, and is granted his freedom in gratitude: OK, the “law of the jungle” wins out, but it’s kind of weird to see the hero of the comic so committed to African hunting regulations that he’s willing to shrug off the capture of such a unique and highly intelligent specimen. But I shouldn’t be surprised, that’s nothing compared to ACTION COMICS #224. That’s the episode where Bill encounters another golden gorilla, and this time, Bill is willing to hunt and kill the gorilla for a $500 reward, even after the gorilla saves Bill’s life, twice—including saving him from quicksand!. That golden gorilla would become the title character of the feature in issue 248 as “Congorilla”! I can’t call this a Jungle Gem, but Congo Bill gets respect for longevity, and for being one of the three third-string DC characters to get his own serial (along with Vigilante and Hop Harrigan). Nick Cardy’s art is a pleasure, and the comic is fully compliant with the DC standards and storytelling approaches of the era, so if you like that kind of thing—and I rather do—CONGO BILL is a pleasant read, rather than the outright chore that many of these vintage jungle adventure comics can be.
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Post by MWGallaher on Sept 16, 2022 7:28:47 GMT -5
JUNGLE JIM #22 Feb 1969, Charlton Comics Cover by Bhob Stewart (layouts), Steve Ditko (pencils), and Wally Wood (inks) Now let’s return to a very, very different era of Jungle Jim, when Charlton held the license in the late 60’s. Wally Wood and his assistants are responsible for the finished art. “The Witch Doctor of Borges Island” Jungle Jim tangles with K’laat-Nihil, a masked witch doctor on an island off Brazil where most of the natives have been turned into zombies, but one has partially resisted the curse. Jim and Kolu discover that the witch doctor is actually an alien of the Supremen Ghurauls, here to begin an invasion of Earth, using advanced technology to mimic voodoo. With the help of the semi-zombie, Jim and Kolu rescue the white governor’s daughter and release the “zombies” from their curse by pushing the Nihil into his own ray. Nihil is transported along with his flying saucer back to his people, who have decided Earth is too dangerous to try to conquer. “The Golden Goddess of Thalthor”, pencils by Tom Palmer Princess Leticia is a white woman who was lost as an orphan among the golden-maned lion-like people of Thalthor, who worship her. Jim and Kolu arrive by boat to investigate a downed airplane on the island, and they are taken captive one tribe of dark-haired beast-men and rescued by the golden-maned lion-men. They are taken to Leticia, who speaks English and wants Jim to prove his worthiness to share her throne. Jim deduces that she has been stranded her since she was young and the plane crashed. Jim is clad in warrior garb and forced to fight a giant rat in a cave. Victorious but feverish from a rat bite, Jim is declared King, but he rejects the offer and is instead sent to the dungeon. Despite being weak from rat-venom, he escapes to find Leticia’s tribe being attacked by the beast-men. Jim and Leticia escape through a secret tunnel, aided by Kolu and his machine gun. Together they flee the island, but Jim questions whether Letitia is indeed going to discover a better way of life. “The Wizard of Dark Mountain” pencils by Steve Ditko Jim and Kolu are forced to parachute out of their plane over an unknown region of Asia. There they find a tribe of tiny people, whose princess, Rima ( there’s a name we’ll see again!) has been kidnapped by the evil Dr. Tse-Tzu, a Ming the Merciless lookalike who has a nuclear missile aimed at New York. They help the princess escape but are captured by Tse, until the entire miniature tribe comes to their rescue. The missile launch is averted when Princess Rima unplugs the computer controlling the launch! This one’s absolutely a Jungle Gem! Writer Bhob Stewart tells the tale of its creation over the course of a single weekend at the following blog, which includes complete scans of the stories in this issue: pappysgoldenage.blogspot.com/2010/05/number-741-stewart-and-woods-jungle-jim.htmlStewart didn’t have time to do any research into the characters, so this is a completely atypical trio of short tales utterly unlike the Alex Raymond strip, which by that point was long-cancelled, anyway. The comic was prepared for the brief period in which King Features was publishing their own comic, but ended up at Charlton, who obtained the license when King decided to bail from publishing. Charlton published another issue with Wood and Ditko and Stewart working their madness, and several issues produced by Joe Gill and Pat Boyette, whose art should be a good match for the jungle setting. King only published one issue of JUNGLE JIM. Under its Wally Wood cover, the two stories were written by Paul S. Newman and drawn by Frank Thorne. Thorne seems like a good artist for a jungle comic, but unfortunately, I don’t have access to a copy of this issue. I don’t have any of the Dell or King issues of JUNGLE JIM to review, either. Those issues had art by the likes of Paul Norris, Creig Flessel, and Bob Fujitani, and were published between late 1954 and early 1959, with 17 total issues spread out over six years, roughly 3 issues per year, with a few issues in their FOUR COLOR series cropping up before that. If there were any Jungle Jim fans among the comics readers, they must have had a frustrating time waiting for another issue to randomly pop up on the stands. They did have some very appealing painted covers: (If he's on a tiger hunt, why's he fighting a crocodile on the cover?) (The twenty-toed elephants are, as we all know, the most dangerous!) (Cool looking idol, there, and how about that ankus? Um, is there an ankus on this cover? What is an "ankus", anyway? Hey, it turns out to be "an elephant goad used in India having a sharp spike and hook and resembling a short-handled boat hook". Educational! Well, potentially useful in Scrabble, anyway!) So that wraps up Jungle Jim for me, probably the second or third biggest recognizable name in jungle comics, for American readers, anyway. Jim's been revisited by various publishers in more recent years, who tried to find a unique spin on a dated concept, and those takes have been somewhat interesting, but are outside of my intended scope. Alex Raymond's comic strips have been collected in various volumes, as well. I think "Jungle Jim" is a trademark and intellectual property way past its prime, and I would guess that it is not a profitable enough one that we will see new Jungle Jim material in comics, tv, newspapers, or film, ever again.
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Post by MWGallaher on Sept 19, 2022 12:11:28 GMT -5
JUNGLE TALES OF TARZAN #1, Charlton Comics, December 1964 For the first of several samplings of Tarzan from the various publishers who’ve produced Tarzan comics, I’ve selected one of the ones I find most interesting, the first American company that didn’t bother to obtain legal license from the Edgar Rice Burroughs estate. In the early 60’s, several publishers concluded that the copyright to some of the earliest Tarzan material, including Jungle Tales of Tarzan, a collection of Burroughs’ short stories about the character, had lapsed, leaving it in the public domain. Consequently, some paperback publishers began releasing the texts of these works, and Charlton started publishing an adaptation, with each issue adapting two short stories from the book, along with appropriate filler material. By the time Charlton had published their fourth issue, ERB had flexed its legal muscles, denying that the material was public domain, and quashed all American unauthorized reprints and adaptations. Charlton was only two issues away from completing their adaptation of all twelve stories—would they have cancelled the series on their own, making it an early example of the “miniseries”? Would they have continued it as long a sales warranted, making up their own “jungle tales of Tarzan”? An inside front cover by editor Pat Masulli declares that this comic will be faithful to the original, arguing that the “TRUE flavor” has “rarely been tasted in comic books”. By directly adapting Burroughs’ stories, Charlton would be able to minimize the influence of the films or television series, which may have had impact on the licensed comics that had previously been released, the ones with photo covers of the likes of Lex Barker and Gordon Scott. The editorial declaration prepares readers to accept the absence of tropes such as Jane, Cheeta, and elaborate tree houses in favor of a more authentic representation. Conveniently for Charlton, though, their selection of “Jungle Tales” as source material allows them to be both technically authentic to ERB as well as depict a primitive jungle man, as opposed to the eloquent speaker the “real” Tarzan was, since those stories were set in the period before Tarzan became “civilized” in the ERB canon. A reader of the official Tarzan comics from Western Publishing got a character that was more like ERB intended (for the mature form of the character), rather than the “Me Tarzan You Jane” savage they’d come to expect from the old movies. The adaptations in this issue are scripted by Joe Gill and drawn by Sam Glanzman, lettered by Charlton’s giant typewriter, “A. Machine”. First up is “The Capture of Tarzan”. A youthful Tarzan watches unseen from the treetops as a local tribe builds a great elephant trap. Even on close inspection, he’s unable to figure the purpose behind this huge pit of upright sharpened poles covered by thin poles and foliage. It is not until his animal friend Tantor the elephant approaches the trap that he deduces the intent. With the tribe driving Tantor toward this peril, Tarzan intervenes, saving the elephant but himself falling into the trap. Tarzan is captured and is being marched to his execution, but Tantor, from a distance, hears the shouts of the tribe and trumpets out. Tarzan, bound to a stake, responds in kind. When Tarzan is led to the site of his execution, he breaks free of the grass-fibred rope that had bound him just as Tantor crashes through the village walls. Together, Tarzan and Tantor lay waste to the village and, presumably, to more than a few villagers, and then escape to the relative safety of the jungle. Next, Bill Fraccio and Tony Tallarico illustrate 3 pages of “Creatures of the World”, including extinct creatures: Of course, we have the requisite two-page text story. This one is “Buried Alive!”, but since it’s not a jungle story, we can ignore it like most of the readers of the time probably did. The next story adapts “The Fight for the Balu”. Page 1 explains how the balu (“baby”) Tarzan was adopted by the she-ape Kala and raised as one of the great apes: Tarzan teases Taug the ape, leaving Tuag dangling helpless from a vine lasso and then engaging in direct combat with him. But the ape balu of Tuag and his mate Teeka has been left vulnerable to the attack of Sheeta the panther. Tarzan rescues the baby ape and challenges Sheeta with his knife: The grateful Tuag joins in the battle, and then so do the rest of the tribe of apes. With Sheeta slain, Tarzan has earned the trust and respect of Tuag and the other apes of the tribe of Kerchak, to be considered a friend forever to them: The issue closes with a two-pager, “Tarzan’s Way of Life”, a plotless filling-in of some character detail: A bit of Glanzman art serves as a teaser for the next issue, which will adapt “The Battle for Teeka” and “Tarzan Rescues the Moon”, two more stories from Jungle Tales of Tarzan. Dark Horse Comics published a hardback archives collection of this series about ten years ago, and it seems to have a good reputation among comic book fans. It does appear that Charlton was aiming a little higher than usual with this, using narrative captions rather than dialog balloons to give the pages a more mature, Hal Foster-style look. But by adhering to Edgar Rice Burroughs’ stories, though, the product is just not as fun as a good jungle comic should be. The plots are minimal, presenting vignettes in Tarzan’s early life, and those I don’t find particularly engaging. Tarzan saves an elephant, the elephant becomes his friend. Tarzan saves a baby ape, the apes become Tarzan’s friends. It’s all spiced with a few other incidental bits of danger, but it just doesn’t amount to a truly satisfying experience. Glanzman’s rough-hewn art is appropriate enough for the content, and Gill has a fairly easy task in converting a couple of very simple short stories into 10 pages each. Too good to be Jungle Junk, but not interesting enough to be a Jungle Gem.
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