JUNGLE ACTION #2, December 1954. Jungle fatigue is setting in, so I’m giving myself a reliable serving of more of Marvel’s mid-50’s offerings, since they are reliably competent at the least, digestible in small doses thanks to the shortness of the stories, and frequently a lot more fun than the standard jungle fare of the 50’s.
This issue features:
Lo-Zar, Lord of the Jungle in “Red Poison” with art from Joe Maneely
Jungle Boy in “The Mystery of Kula Mountain!”, penciled and inked by John Romita
“Jungle Magic”, a two-page text story
Man-Oo the Mighty in “Cry in the Night!”, illustrated by George Tuska
Leopard Girl in “The Flames of Terror!”, drawn by Al Hartley
Don Rico is, according to the GCD, the scripter of all the comics stories; the author of “Jungle Magic” is unknown.
Most of us here are probably more familiar with Marvel’s revival of the “Jungle Action” trademark as a reprint title in the early 70’s, before it became home to new stories starring the Black Panther. I’ve already sampled its early reprint period, where we previously met Lo-Zar, with a red hair dye job and the less risible new name of “Tharn”.
“Red Poison” opens with a preview of Lo-Zar battling a crocodile as a villainous intruder poisons the local rivers, but the story begins as an African native summons Lo-Zar to bemoan the death of his cattle, after drinking from the river.
Lo-Zar’s about to test the waters with a sip, himself, when he sees a hawk drink and immediately die, giving him good reason to alert the locals, warning them not to drink from the poisoned waters.
Mr. Egres is the white hunter behind the poisonings, but Lo-Zar doesn’t know that, and warns the man not to drink or bathe, but Egres boasts that he carries his own, safe water. Suddenly the natives arrive to alert Lo-Zar to the crocodiles, who have gone mad and are attacking the village. Time for some croc-fighting…meanwhile, Egres continues to pour poison into the waters, and his thought balloon reveals he is acting under the command of the Kremlin. Egres fails to notice a newspaper that drops from his gear into the river…
With the aid of the natives, Lo-Zar defeats the crocs, and discovers the paper, a clipping about a Commie spit named “Serge” who has a reputation for international sabotage. When a burning leaf falls on the paper, it chars the photo of Serge, revealing him to be—surprise, surprise—“Egres”. Get it? “Serge” spelled backwards…
At this point, it’s pretty easy for Lo-Zar to put two and two together, and he heads after the poisoner, defeating him despite Egres having the advantage of a pistol. In their tussle, Egres takes a plunge into the river, where the maddened crocodiles deliver justice. A native finds an antidote for the poison in Egres’s camp, and Lo-Zar has him pour it into the river, restoring the peace of the jungle.
Nice art from Maneely, reminiscent of EC’s Will Elder and John Severin, but it can’t save a dud of a story. Egres’s goals aren’t very convincing: he wants to drive men and animals away so that
they—the Communists, presumably—can take over. Rico further muddies the story by Lo-Zar’s supposition that the Russians have turned against their reliable tool, Egres. The key moment in the story, when the burned paper mimics a beard on the photo, revealing Egres’s true identity, doesn’t ring true to anyone who’s ever seen newsprint burn.
Jungle Boy starts out promising, as JB spots curious tracks, then sees a winged demon carrying off a victim. JB hurries off to tell his dad; evidently, JB is the son of “white hunter” (obviously!) Jack Spears. Jungle Boy’s no Tarzan-talking, ape-raised orphan, he’s the conventionally-intelligible son of a hunter who likes to adventure wearing only a pair of shorts and a stone hammer and call himself “Jungle Boy” (even his dad calls him that!).
Dad and his hunters receive JB’s report and go off in search of the monster, warning JB to stay safe back at camp. But JB doubts the men’s ability to trail something that flies, so he decides he will let the monster take him, and conveniently, the creature arrives and does just that, flying JB to the craggy top of Kula Mountain, an impossibly high peak that has never been reached by humans.
Not so fast, there, Jungle Boy! When the creature deposits him atop the peak, he finds a savage, club-wielding cave man watching over a pit filled with natives! Before you know it, JB is matching his small stone hammer against the brute’s bigger bludgeon:
JB’s superior agility resolves the conflict in his favor, as he dodges before a single blow is dealt. The cave man plunges helplessly off the cliff. But the coast is not yet clear! Threatened by both a leopard and a boar, JB ducks into a crevasse for some “Let’s you and him fight!”
He escapes while the animals engage with each other and finds himself at gunpoint: an “ex-circus man...animal trainer” is there, and he explains his scheme to wipe out the native population by injecting his wild animals with a serum that will make them go berserk. Once the natives are cleared out, he can collect more animals, chemically induce them to madness, and use those as weapons against American soldiers in support of the Communist cause. Oh, and the bat monster and cave man were “circus freaks”:
A daft plan…
JB cripples his enemy under an easily-rolled boulder, the bat monster arrives and picks up the man, since it’s trained to carry fallen enemies to the “valley of skeletons”. JB escorts the natives down the mountain, and after Dad scoffs at his unlikely story, JB rationalizes that the bat will no longer be a problem, since there’s no one on the mountain to give it orders any more.
Wow, between this and the Lo-Zar story, it’s clear they were struggling to somehow tag the Communists as being behind as many acts of jungle villainy as they could. Both plans were pretty crazy ones involving depopulating a region for reasons of dubious benefit to the Communist cause.
Jungle Boy doesn’t really
do anything other than roll a big rock over his enemy’s leg, but he’s treated as a big hero. The story requires a lot of post analysis to make even the slightest sense of, but the best I can figure is that the bat was bringing natives to the mountain-top pit, where they would be stranded, allowing the unnamed villain to later take control of the region, but I guess the bat had to be ordered to perform each individual abduction. But the bat
didn’t need orders to dispose of the fallen by taking them to the valley of skeletons. And I assume the giant long-tailed bat was just a freakishly large trained animal, not a mutated human or unknown species. But the way Romita draws it suggests he didn’t have any good reference material on bats…
“Jungle Magic” is a strange little text piece that sees a white hunter and his native guide captured by an unfriendly tribe and challenged to prove the magic of the white people and their black friends is more powerful than that of the isolationist N’Gembi tribe. The N’Gembi witch doctor performs an easily-detected trick where he appears to revive three dead frogs via their substitution with live ones hidden in the false bottom of a basket. The white hunter’s native aid makes the more impressive show by using his bwana’s watch battery to cause one of the dead frogs to twitch its legs, demonstrating him to be a true “master of life and death.” Not a bad example of the mandatory short text story.
Next up is Man-Oo the Mighty. Man-Oo is probably not the only “regular” gorilla to headline his own comics feature, but I don’t remember seeing any others. It wasn’t
that uncommon for animals to star in their own adventure comics in the 50’s: Trigger and Rex the Wonder Dog also saw issues of their own comics hit the stands the same month as JUNGLE ACTION #2.
Without dialog and thought balloons, “Cry In the Night!” feels like reading a very heavily illustrated text story, with captions above every panel. George Tuska draws pretty good simians, but the pages as a whole don’t make for an especially attractive composition: it all just looks like random pictures of apes scattered on the page. The story has Man-Oo rescuing a baby gorilla from hyenas, but in so doing, gives the baby’s parents the mistaken impression that
he was responsible for the young one’s cries of distress. He resolves the misunderstanding without harming anyone, then returns home, where the captions explain that the whole situation had been intentionally coordinate by Man-Oo’s rival Kago:
Man-Oo’s too smart for the wicked Kago, and surprises his enemy by approaching in an unexpected direction, leaving Kago trapped in his own snare:
I'm not going to complain about an ongoing backup starring a jungle gorilla!
Finally, we have Leopard Girl, who sports what looks to be the least comfortable garb I’ve seen any jungle adventurer wear: a full-body leopard-spotted suit with her face poking through the mouth of a leopard head, and with only her hands likewise exposed. At least she has the benefit of footgear, although it appears no more substantial than ballerina slippers.
The story sees an old man named Hans Kreitzer retiring to the jungle to “think, study, and write” away from the bustle of civilization, with the assistance of his newly-hired typist, Gwen. On thing he intends to study is the legend of the “Leopard Girl”.
After explaining his intentions, we see his real plan is not quite that mundane: he is “bringing together certain nuclear reactions” to “rejuvenate the spirit of the Flame Witch”! When his experiments immediate flame out of control, Gwen ducks off, doffs her glasses, and returns to save Kreitzer in her secret identity of, you guessed it, Leopard Girl!
(OK, this calls for a quick look back at issue 1, where we learn that the lovely Gwen is working for a white couple who have for some unexplained reason set up a domicile in the jungle, hiring Gwen as their cook/secretary. Gwen spreads the myth of the Leopard Girl, supposedly orphaned—of course!—and raised by leopards in the jungle. Um, that doesn’t answer all my questions, but we’ll just take it that Gwen works in various domestic and clerical capacities for other whites in the jungle, but is secretly the mysterious Leopard Girl.)
Back to our story, Kreitzer is ticked that the Flame Witch didn’t show, and Leopard Girl leaves him safe in a cave, from the runaway fire, but warning him that he won’t be safe from the Flame Witch. Yeah, the Flame Witch is apparently a real entity, who will “try to get to Mr. Krietzer for bringing her back!” What kind of gratitude is that?
The Flame Witch is responsible for that raging fire, and Leopard Girl escapes from the witch’s fiery trap with the help of a condor: “First time a condor ever came in handy!” (What’s with the anti-condor sentiment?)
Leopard Girl must ultimately come to the rescue of the old man, using a hidden spring inside the cave to douse the witch, sending her back to wherever she came from. Hans Kreitzer has been uneasy under the protection of a lion and its cubs, thanks to Leopard Girl, who resumes her identity as Gwen, returning to receive Kreitzer’s orders to destroy his equipment; he’s learned not to, in Gwen’s words, “trifle with jungle things!”
This doesn’t strike me as a very well thought-out premise for a series: is Gwen going to find a new and unlikely job working for foreigners every issue? This calls for a glance through the few remaining issues of Leopard Girl’s career (JUNGLE ACTION was cancelled with issue 6).
In JA #3, Gwen is still working as Kreitzer’s secretary, sharing a house with him and “Peter”, another white guy who’s been around since issue 1. But as of issue 4, Al Hartley left the strip, and Leopard Girl appears to have operated in costume full time from then on, dropping the Gwen identity. Kreitzer was gone, Peter was now good friends with Leopard Girl, and the feature was much more conventional jungle fare. I have to wonder if Al Hartley was plotting, since these changes coincided with his departure.
I do give this story some extra credit for including some straight-up fantasy/supernatural elements in the form of the Fire Witch. Most of these Atlas jungle comics seemed to have shied away from “real” magical menaces.
While far from the best of the Atlas jungle comics I’ve sampled, JUNGLE ACTION delivers enough variety, clarity, and fun to rank as a Jungle Gem, although a semiprecious one at best.