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Post by wildfire2099 on Nov 12, 2023 17:25:13 GMT -5
2000AD Progs 271-290 (Judge Dredd stories) So after a good long stretch, I decided to buy Complete Case Files 6 after how good 5 was (Though I largely skipped "The Judge Child" and even had some reservations towards "The Apocalypse War" that later turned out to be largely unfounded) All of the stories so far have been great, I really enjoyed "Fungus" (a cursed earth tramp becomes infected with a deadly mushroom virus that could devastate Mega-City 1 even further), "Gunge" (Otto Sump sells disgusting food products with high nutritional value), and "The Game Game Show" (a limp rag cit with aspirations of being a gameshow host inherits a bunch of creds and seeks revenge on other game show hosts) Also, I think Ron Smith might be my favorite illustrator on the book I really need to get more Judge Dredd.. I have a few case files, and I always enjoy them. Someday when I catch up to what I have....
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Post by Batflunkie on Nov 12, 2023 17:54:56 GMT -5
2000AD Progs 271-290 (Judge Dredd stories) So after a good long stretch, I decided to buy Complete Case Files 6 after how good 5 was (Though I largely skipped "The Judge Child" and even had some reservations towards "The Apocalypse War" that later turned out to be largely unfounded) All of the stories so far have been great, I really enjoyed "Fungus" (a cursed earth tramp becomes infected with a deadly mushroom virus that could devastate Mega-City 1 even further), "Gunge" (Otto Sump sells disgusting food products with high nutritional value), and "The Game Game Show" (a limp rag cit with aspirations of being a gameshow host inherits a bunch of creds and seeks revenge on other game show hosts) Also, I think Ron Smith might be my favorite illustrator on the book I really need to get more Judge Dredd.. I have a few case files, and I always enjoy them. Someday when I catch up to what I have.... I feel like Dredd starts to get fairly solid around Case Files 4, most of the American colorized floppies that I have come from that particular era and it's one of my favorites. I don't mind Epics, but I usually prefer the one to three prog stories
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Post by tartanphantom on Nov 12, 2023 23:13:52 GMT -5
2000AD Progs 271-290 (Judge Dredd stories) So after a good long stretch, I decided to buy Complete Case Files 6 after how good 5 was (Though I largely skipped "The Judge Child" and even had some reservations towards "The Apocalypse War" that later turned out to be largely unfounded) All of the stories so far have been great, I really enjoyed "Fungus" (a cursed earth tramp becomes infected with a deadly mushroom virus that could devastate Mega-City 1 even further), "Gunge" (Otto Sump sells disgusting food products with high nutritional value), and "The Game Game Show" (a limp rag cit with aspirations of being a gameshow host inherits a bunch of creds and seeks revenge on other game show hosts) Also, I think Ron Smith might be my favorite illustrator on the book I really need to get more Judge Dredd.. I have a few case files, and I always enjoy them. Someday when I catch up to what I have....
I particularly love the issues with Ezquerra or Bolland artwork. I was never a big fan of Mike McMahon's art, but that doesn't take away from the stories in that time frame, as they were still primarily scripted by John Wagner and sometimes Alan Grant.
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Post by Batflunkie on Nov 13, 2023 10:14:32 GMT -5
I really need to get more Judge Dredd.. I have a few case files, and I always enjoy them. Someday when I catch up to what I have....
I particularly love the issues with Ezquerra or Bolland artwork. I was never a big fan of Mike McMahon's art, but that doesn't take away from the stories in that time frame, as they were still primarily scripted by John Wagner and sometimes Alan Grant.
Bolland is on another level, Smith's art is very clean like Bolland's but has kind of this, IDK, very british look to it? Ezquerra's stuff took me a while to warm up to with the whole "tire tread" look on the judge helmets. McMahon's is kind of a "take it or leave it" style, it's not bad, but it's not my favorite
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Post by Roquefort Raider on Nov 13, 2023 16:47:27 GMT -5
Arak, son of Thunder #28 - 33
Our Qutontauka brave escapes Constantinople alongside his satyr friend Satyricus (what a name for a satyr) and a priestess of Artemis, Dyanna, who can turn into a lion. We then get into Simon Frazer territory, as Arak inadvertently enters the forest in which the mythical Golden Bough grows; this and the adjoining grove are defended by the (male) high priest of Artemis, whose job appointment is for life -until he gets killed by someone who takes his place, that is. Said priest attacks Arak, who has to slay him in self-defense; our hero is then captured by a tribe of Amazons, all worshippers of Artemis, who make him the new high priest and cause him to lose his memory. Arak's hair eventually grows back; the mohawk look didn't last all that long in the end!
Months later, an evil magician means to gain immortality by capturing Satyricus and getting some satyr's blood on the Golden Bough; that little operation is supposed to make one eternal. (Considering that the magician was beheaded once in the past, I can understand his wish for a good life insurance).
The evil dude invades Artemis's sacred grove and his plans come close to fruition, but it is ultimately stopped by a combination of Arak's fortitude (our friend recovered his memory eventually) and Dyanna sacrificing the Golden Bough, which she breaks rather than see it used to nefarious ends. The decapitated wizard is redecapitated, and it's time for a fill-in issue so we can catch our breath.
Issue 31 is a reprint of the first Arak story, which saw print as a supplement in Warlord #48. it benefits from a framing sequence by original artist Ernie Colon, and as Ernie inks his own work here the framing sequence looks really, really good. For my money, Ernie should have pencilled and inked the whole series; many of the inkers he was given, especially DeZuniga ad Alcala, simply drowned his style with their overpowering rendering.
In the following issues, Arak fights a dragon (actually a dinosaur) whose presence in late 8th century Lebanon is not explained. He's also killed in the adventure, and ascends his father's otherworldly mountain, as it is confirmed that Arak is really the son of He-No, the Quontauka god of thunder. The two have a pleasant chat and we learn of Arak's origin. It all turns south when Arak insists, since his tribe was not wiped out but now lives in misery, that he must go back to the world of the living to succour them. (He-No isn't keen on the idea because his erstwhile worshippers no longer pray to him).
Just once I wish this kind of situation would end with Dad saying "fine, son, you do what you must". But just as happened so often with Odin and Thor, He-No gets cranky and says that if his son turns his back on him, he better not change his mind later because it'll be too late. He nevertheless brings Arak back to life on Earth, and an eagle feather falling from heaven suggests that He-No might not be totally done with his wayward offspring.
This was a pretty good tale, and artist Ron Randall really seems more and more comfortable. (He was still a rookie at the time). He's notably inked by Gerald Forton and Rick Magyar, but it is in a Valda back-up feature inked by Tom Yeates that the art really pops out; these two guys work extremely well together. I wish they had been the artists for the main series.
Going forward, the series would suffer somewhat from Arak inheriting unclear magical aptitudes. Until his death and resurrection, he had just been a capable fighter with a head on his shoulders. After it, he became a shaman (an ill-defined term). Unlike Elric, who is clearly a warrior and a wizard, or the Grey Mouser, who's a dilettante in matters magical, Arak's shamanic powers would seem to be an ad hoc kind of thing that didn't particularly enhance the story; furthermore, while he had until then been a pretty relatable dude (a stranger in a world he never made), he'd now be connected to otherworldly powers that we readers did not understand. I wish writer Roy Thomas had never introduced the shamanic aspect.
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Post by Cei-U! on Nov 13, 2023 19:22:47 GMT -5
I suspect the change in Arak was an attempt to boost sales and that Roy did so reluctantly.
Cei-U! I summon the Son of Thunder!
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Post by Slam_Bradley on Nov 13, 2023 19:25:01 GMT -5
I loved the book but it steadily declined over time. I really don’t feel it was ever the same after Ernie Colon left.
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Post by Roquefort Raider on Nov 14, 2023 9:57:23 GMT -5
Sitting on his throne, Jupiter passes judgement on men and mice alike.
Sitting on his throne, Roq passes something else and reads Arak, son of Thunder #34. (And maybe passes judgement on it, yeah).
The good: Arak will now seemingly travel to the Middle-East, and we expect him to discover the extraordinary world of Harun Al-Rashid's Baghdad, back when the caliphate was the most civilized and advanced place on Earth. Real World History, the Arabian Nights and Ray Harryhausen movies should provide as much material as Bullfinch's mythology and the Letter of Prester John had done in the first few years of the series! (Spoiler alert : no, it won't quite work out despite a honest attempt).
Today's story has our hero meet a djinn in the Syrian desert. As Arak and his companions make their way to Damascus, they camp near Abel's tomb (yes, the Biblical Abel) and a djinn fall from the sky. Said djinn, in the form of woman, entices and captures the lecherous Satyricus. Arak is ready to fight her for his friend's freedom, but his other companions chase the creature away by uttering the word "iron" in Arabic; such is the djinn's fear of the metal that the mere mention of its name is enough to send it scurrying. Using his new-found shamanic powers, Arak then uses his tomahawk as a dousing rod, and it leads him to a rock that he smites. The djinn and Satyricus pop out of the rock, and the Quontauka brave strikes his enemy with his iron axe, causing her to retreat.
The uh?... : Sharizad (nobody guesses she'll turn out to be Sheherazade, right?) wears an islamic veil, but is dressed in a Hollywood-style exotic bikini. I don't think that's what Islam considers "dressing modestly". We're closer to Hollywood representations of the Middle-East than to historical accuracy here. That didn't bother me as a youngster, since my knowledge of all things Arabic mostly came from fantasy films and novels, but today I find it somewhat distracting.
Arak's Moslem companions ask his help in giving a decent burial to their relative Alizar, which is understandable... but then they start on a week-long journey with the body in a cart. Alizar would have been buried as soon as possible in the real world. Not a big deal, but again the plot doesn't stick to local customs.
Sharizad keeps saying words in Arabic (for exoticism's sake, I guess) but not complete sentences. I don't speak Arabic so I wouldn't have known the difference, but it gives the impression that she's a little slow... "Fire". "Iron". "Food". I think we could have had her speak normally, if a in a different language:
The glitches : nothing terrible, but a few things that the editor should have caught.
The word "iron" sends the djinn fleeing, but she doesn't seem to mind that Arak is carrying an iron-headed axe when initially fighting him. Later on, we try to justify that by explaining that she only saw Arak as a "stone axe-carrying savage" and that she mistook the color of the iron blade for that of stone, but come on... if I was deadly afraid of iron, to the point that its mere name sends me packing, I'd definitely recognize it on sight.
As the djinn escapes at the end, she harangues Arak and warns him of terrible things to come. Arak's companion Alsind, who speaks Greek and Arabic, translates for his cousin Sharizad who only speaks Arabic. This suggests that the djinn spoke in Greek, which strikes me as all kinds of odds; why would't the djinn speak Arabic herself? And since we want what she says to be understandable by Arak, why wouldn't she use a language he is fluent in? Being a magical creature, she probably could have used Norse, Frankish or even Quontauka. Her choice of Greek is pretty odd.
A nice touch : Arak now wears the feather he got from his divine father in his hair.
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Post by Deleted on Nov 15, 2023 18:29:48 GMT -5
I reach for Mort when I have a few minutes to rifle through something....Bruce Whine is the best lol
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Post by Mormel on Nov 18, 2023 18:38:13 GMT -5
Re-reading Uncanny X-Men #322, and Psylocke uses her psychic knife against Juggernaut... while he's wearing his helmet, which is supposed to protect him against all psionic attacks? What?!
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Post by spoon on Nov 19, 2023 15:16:34 GMT -5
I read the Superman: The Man of Steel vol. 4 TPB, reprinting Superman #7-8, Action Comics #590-591, Adventures of Superman #430-431, and Legion of Super-Heroes #37-38. Per the GCD, the TPB omits a few pages of the LOSH issues, presumably sub-plots irrelevant to the Superboy crossover that linked up with Superman and Action. Although I have those issues of LOSH, I didn't bother to check on which pages were omitted when re-reading now.
I've read at least half of the issues in this volume previously, including both Superman issue and both Legion issues. I thought I had read the issue of Action that was part of teh Legion crossover, but upon reading it here, it didn't seem very familiar. There are yet more Adventures of Superman comics I had never read.
It's striking to me how much more memorable and interesting the characters Byrne has come up with so far are relative to Wolfman. I appreciate that Wolfman is attempting a more grounded, adult take. Sometimes it lands well, like with the story about Cat Grant's custody fight. But some of it is really forgettable. For instance, Byrne creates Rampage, who is interesting based on the visual alone before you get to the backstory. In contrast, Wolfman bring back the Fearsome Five, introducing two totally forgettable new members who I'm not sure have shown anywhere again. I know killing off Psimon created a memorable moment for Crisis and it was probably an easy villain to pick since it was his own character. But it really impoverished the Fearsome Five. He was the intimidating presence. Adventures #431 gives us a new villain named Doctor Stratos. We're promise he'll be back, but I'm not sure he ever does or that I'd care to see him again.
But while Byrne has great concepts, there are iffy elements of the plotting. For instance, in the Metal Men appearance in Action Comics #590, it starts as a cautionary tale of a businessman who is trying to re-process chemical waste in the water into useful products. Lois Lane, covering the story, denounces him for it. I can see someone criticizing the safety of methods someone uses, but Lois's beef is with the very concept itself before we get into methods. As a general concept, the pro-environment position would seem to be the opposite: we want synthetics that have been dumped into the ecosystem to be retrieved and repurposed. In the story, that leads to the resurrection of Chemo, so we get a nice Metal Men story. I haven't read much Metal Men (mostly from the Bronze Age revival), but they seem pretty cool to me. Doc Magnus seems pretty mean towards the Metal Men, and we're promised a follow-up at some point. It looks like there's another appearance in Action a few issues down the line.
One interesting twist is the in-story reference to Chemo's destruction at the hands of Negative Woman in the pages of Crisis. This is followed up with Superman referencing meeting Superboy during the Crisis in the LOSH crossover. It feels like a change or developing orientation of how Superman's new post-Crisis history works. It moving away from the idea of Superman as a newer hero, who hasn't even been a prior member of the Justice League. As time progresses, it seems more of Superman's past history remains intact although retrofitting to some new realities.
The crossover running through Superman, Legion, and Action Comics is an attempt to explain how the Legion could've been inspired by Superboy when the post-Crisis Superman no longer has the career as Superboy that Earth-1 Superman had. I'm not sure the new explanation makes sense. If I understand it, there seems to be a paradox. After Crisis, the Legion continues to be inspired by a Superboy who didn't exist, so the Time Trapper creates the missing Superboy in a pocket universe for the Legion to visit. Byrne uses the story to emphasize how post-Crisis is depowered by having Superboy actually be more powerful. I think there was some miscommunication between Paul Levitz and John Byrne. Levitz has Pete Ross warn a quartet of Legionnaires about screams from the Kent house, stating he thinks other Legionnaires and Superboy was attacking. But in the pages of Superman, Pete tells the Legionnaires that Superboy is the attacker. I think Levitz must've wanted the Legionnaires to trust Superboy and stumble into a trap, but Byrne didn't know that at first. We get the death of Pocket Superboy in LOSH #38, which made it the most expensive back issue of the Baxter series. It's a split-the-baby solution. The Legion keeps their inspiration. But Superboy isn't a part of the main Earth's past and won't be around to continue to bedevil attempts to simplify the post-Crisis Superman mythos (at least for now).
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Confessor
CCF Mod Squad
Not Bucky O'Hare!
Posts: 10,193
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Post by Confessor on Nov 21, 2023 12:04:04 GMT -5
Just finished reading Marvel Masterworks: Avengers Vol. 3, which collects Avengers #21-30 from 1965 and 1966. Wow! This was a really fun bunch of comics – but it's also bat-s**t crazy at times! There's just so much imagination in these issues from Stan Lee and Don Heck. Heck never quite gets the plaudits that the likes of Jack Kirby or Steve Ditko do, which I can understand – he's a solid artist, rather than an amazing one – but his ability to tell the story panel-to-panel is fantastic and his art sure looks nice. I actually really enjoy his artwork, but it doesn't ever blow me away like Ditko's or John Romita's does (I have a bit of a love/hate relationship with Kirby's art, so I actually kind of prefer Heck in all honesty, which will sound like sacrilege to some). The stories in this volume see Cap's Kooky Quartet (which is Hawkeye, Quicksilver, Scarlet Witch & Captain America himself) facing off against the likes of Kang, Doctor Doom, the Enchantress, the Collector, and Attuma and his aquatic hoards. In addition, the Wasp and Giant-Man return to the Avengers roster mid-way through this collection, which ups the angst quotient a fair bit – especially when poor ol' Hank Pym/Giant-Man gets stuck at 10 feet tall while shrinking down. It's also nice to see the Beetle battling the Avengers, as I know him from Amazing Spider-Man #21. Here he's being mind-controlled by the Collector to do his bidding and fight the Avengers. I must say, I kinda like the Collector as a villain; he's quite creepy, with his desire to acquire and imprison all the members of the team like they were a set of action figures. Stan Lee's trademark superhero angst is fully on display throughout this volume, with the Avengers perpetually bickering with each other (a la the Fantastic Four). To be honest, these team disagreements feel a little forced and heavy handed at times, especially since the arguments are often utterly infantile and very much modelled on the sort of playground squabbles that the 8 to 14-year-old readership might engage in. For a modern, adult reader this incessant bickering makes the Avengers – Cap and Hawkeye especially! -- seem like emotionally arrested jerks, rather than responsible heroes. Still, you have to remember who these comics were written for and also how revolutionary this kind of dysfunctional superhero in-fighting was at the time. All in all, this was a fantastically fun read, with corny dialogue, breath-taking action and plenty of Silver Age madness and energy.
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Post by Hoosier X on Nov 21, 2023 14:29:41 GMT -5
Just finished reading Marvel Masterworks: Avengers Vol. 3, which collects Avengers #21-30 from 1965 and 1966. Wow! This was a really fun bunch of comics – but it's also bat-s**t crazy at times! There's just so much imagination in these issues from Stan Lee and Don Heck. Heck never quite gets the plaudits that the likes of Jack Kirby or Steve Ditko do, which I can understand – he's a solid artist, rather than an amazing one – but his ability to tell the story panel-to-panel is fantastic and his art sure looks nice. I actually really enjoy his artwork, but it doesn't ever blow me away like Ditko's or John Romita's does (I have a bit of a love/hate relationship with Kirby's art, so I actually kind of prefer Heck in all honesty, which will sound like sacrilege to some). The stories in this volume see Cap's Kooky Quartet (which is Hawkeye, Quicksilver, Scarlet Witch & Captain America himself) facing off against the likes of Kang, Doctor Doom, the Enchantress, the Collector, and Attuma and his aquatic hoards. In addition, the Wasp and Giant-Man return to the Avengers roster mid-way through this collection, which ups the angst quotient a fair bit – especially when poor ol' Hank Pym/Giant-Man gets stuck at 10 feet tall while shrinking down. It's also nice to see the Beetle battling the Avengers, as I know him from Amazing Spider-Man #21. Here he's being mind-controlled by the Collector to do his bidding and fight the Avengers. I must say, I kinda like the Collector as a villain; he's quite creepy, with his desire to acquire and imprison all the members of the team like they were a set of action figures. Stan Lee's trademark superhero angst is fully on display throughout this volume, with the Avengers perpetually bickering with each other (a la the Fantastic Four). To be honest, these team disagreements feel a little forced and heavy handed at times, especially since the arguments are often utterly infantile and very much modelled on the sort of playground squabbles that the 8 to 14-year-old readership might engage in. For a modern, adult reader this incessant bickering makes the Avengers – Cap and Hawkeye especially! -- seem like emotionally arrested jerks, rather than responsible heroes. Still, you have to remember who these comics were written for and also how revolutionary this kind of dysfunctional superhero in-fighting was at the time. All in all, this was a fantastically fun read, with corny dialogue, breath-taking action and plenty of Silver Age madness and energy. It’s such a great period for the Avengers. Especially #16 to #24. I love the dynamics of Cap, Wanda, Pietro and Hawkeye. They are seriously underpowered and they have to rely on skill, determination and luck to survive. And also Wanda’s hex power. That helps a lot too. I’d like to see a series, 6 to 12 issues, set in the period before Hank and Jan come back. Maybe play up the Black Widow’s role. And there should be a storyline examining Wanda’s hex power a little more closely. I think about Wanda's mutant powers a lot. She was actually pretty powerful before she learned any magic at all. That said, #25 is just about the worst Dr. Doom story ever. And there’s all sorts of looney stuff after Hank and Jan return. I like most of it, and I agree with you about Don Heck. But I always feel kind of disappointed. Cap’s Kooky Quartet was such a great idea that never really lived up to the potential of #18 to #24.
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Post by commond on Nov 21, 2023 19:43:12 GMT -5
I read Doug Moench and Paul Gulacy's Prey storyline from Legends of the Dark Knight and thoroughly enjoyed it. The best strictly superhero story I've read in a long time. I think I prefer modern retellings of Golden Age Batman to anything a contemporary story can offer me. I did notice that even though the story was meant to be set at the beginning of Batman's career, the characters looked like they were living in 1990. This happened too many times for it to be coincidental. Does anyone know if that was the effect Gulacy was going for?
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Post by spoon on Nov 21, 2023 19:56:26 GMT -5
I read Superboy and the Legion of Super-Heroes All New Collectors' Edition, the giant treasury-sized comic from 1978 where Lightning Lad and Saturn Girl get married. I thought that would be the centerpiece of everything, but it quickly goes off into a dystopian nightmare engineered by the Time Trapper. (Not him again). With the manipulation of the timestream, at the end I was questioning if their marriage was still in effect, but none of the characters seemed to question it.
It really cool to see some the art given a lot of space to play out in this format, but I feel like the artists didn't take the opportunity to put as much detail in the art as they could. I was wondering if they merely enlarged the art drawn on a normal page, but I also see that Grell was inked by Colletta here. Paul Levitz handles the writing.
The story brings all the living Legionnaires together except the retirees. The most recent addition at this point was Dawnstar. We get a rare appearance from another 1970s creation, Tyroc. Maybe in recognition of how cringey it was for the first Black Legionnaire to be a racial separatist, Tyroc gets very conspicuously sidelined. Wildfire serves as Legion chair, and I don't know I realized he ever had the job.
There's also a back-up feature that profiles all the members, plus honorary members, the deceased, and the Subs.
I was aware that the Superman mythos didn't originally place Smallville in Kansas, but I don't know when that happened. It appears the answer is 1978 or later, because this story describes Smallville as "nestled in the hills just inland from the Eastern Seaboard."
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