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Post by lobsterjohnson on May 22, 2017 14:20:40 GMT -5
Most of the NPCs/side quest givers have cringe-worthy dialog, and the way the game uses monosyllabic noises in place of actual recorded dialogue makes for some rather awkward interactions with shopkeepers. Do you mean that the dialogue is made up of separate phonetic sounds that are strung together to form complete words, or that the NPCs just make unintelligible sounds (like in the old LEGO games)?
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Post by impulse on May 22, 2017 15:10:26 GMT -5
Most of the NPCs/side quest givers have cringe-worthy dialog, and the way the game uses monosyllabic noises in place of actual recorded dialogue makes for some rather awkward interactions with shopkeepers. Do you mean that the dialogue is made up of separate phonetic sounds that are strung together to form complete words, or that the NPCs just make unintelligible sounds (like in the old LEGO games)? During cutscenes there is full recorded voice acting. During normal character interactions with NPCs, there is written text that you have to hit a button to advance. Every time you advance a screen, or buy an item or decline to buy, etc, there is a mono-syllabic nonsense grunt noise to I guess try and liven it up some. Considering many of the female NPCs moan and sigh breathily, it's..uhmm..a little uncomfortable. My wife was laughing her ass off while she was in the room with me at one point. If someone wasn't looking at the screen and didn't know what I was playing I might get some very unusual looks.
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Post by sunofdarkchild on May 22, 2017 15:19:52 GMT -5
All right. Nintendo are the kings of local multiplayer (though that's damning with faint praise since that seems to be a dying feature everywhere else).
All signs point to BOTW being remembered as one of the pinnacles of the genre for a long time. There's always some backlash when a game gets that widely praised, but there is no sign that it's going to be half as bad as the backlash previous Zelda games got after the initial hype. It's overshadowing of Horizon Zero Dawn, another fantastic open world game in its own right, points to that. Unless a huge number of review sites and fans decide that their opinions from the first 3 months were just wrong, it will be remembered alongside Skyrim and Witcher 3.
Ad I never said it's better in all ways than its competitors. Witcher 3 has a much better story and characters. Previous Zeldas had better combat and dungeons. I'd say Xenoblade Chonicles X created a more visually interesting world to explore with its alien setting. But there are still many things it does do better than other games. I'd probably rank it at #2 in my list of favorite Zelda games, maybe #3.
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Post by impulse on May 22, 2017 15:30:10 GMT -5
it will be remembered alongside Skyrim and Witcher 3. I can certainly agree with this.
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Post by adamwarlock2099 on May 23, 2017 13:16:47 GMT -5
@impulseucf I finally did my first Divine Beast last night...the one with the Rito warrior and I have to say I was kind of impressed with the first part of it, where you cooperate with the Rito warrior to take out the barrier it generates. Then alone inside the beast was pretty much a standard formula Zelda dungeon. Though the added aspect of tilting the bird so as to complete puzzles and reach different areas was a pretty cool idea. I was also surprised at the ease of the boss battle. With the 20 bomb arrows the Rito warrior gave me and what I had I was able to take out the barrier (missing a few times) and the boss (though I used the bow that shoots 3 at a time) with arrows to spare. Also the ability the Rito warrior gives you upon completion is really helpful making climbing no as long and tedious. But yeah, I was really surprised with the boss. Especially the way everyday open world enemies kick my ass and troll me when I am just out exploring. Seems strangely unbalanced compared to previous entries. That said, I may give another one a try soon. Probably the one in the Zora Domain, since I haven't explored much around the other two, and have already met the Zora prince and all that.
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Post by Warmonger on May 23, 2017 13:18:37 GMT -5
Red Dead Redemption 2 delayed until Spring 2018
Damn it all!
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Post by impulse on May 23, 2017 13:57:07 GMT -5
@impulseucf I finally did my first Divine Beast last night...the one with the Rito warrior {Spoiler}and I have to say I was kind of impressed with the first part of it, where you cooperate with the Rito warrior to take out the barrier it generates. Then alone inside the beast was pretty much a standard formula Zelda dungeon. Though the added aspect of tilting the bird so as to complete puzzles and reach different areas was a pretty cool idea. I was also surprised at the ease of the boss battle. With the 20 bomb arrows the Rito warrior gave me and what I had I was able to take out the barrier (missing a few times) and the boss (though I used the bow that shoots 3 at a time) with arrows to spare. Also the ability the Rito warrior gives you upon completion is really helpful making climbing no as long and tedious. But yeah, I was really surprised with the boss. Especially the way everyday open world enemies kick my ass and troll me when I am just out exploring. Seems strangely unbalanced compared to previous entries. That said, I may give another one a try soon. Probably the one in the Zora Domain, since I haven't explored much around the other two, and have already met the Zora prince and all that. Haha, good for you! The Rito one was actually probably the easiest one in hindsight, and I did it almost last. I wish I had that power up sooner. I did the Zora one first, and man, that one was HARD. That was probably {Spoiler}the hardest boss in the game frankly, though to be fair I am not sure since i had powered up considerably since doing the first one. I don't know how much of the relative easiness was due to that versus the bosses themselves. I found the one on Death Mountain the hardest to get to just navigating the environment, but the boss itself was pretty easy. One complaint I've heard repeated about the game is the lack of dungeons and bosses. If you liked the dungeon with the rotating the beast aspect to solve puzzles, you're in luck then because you get to do it three more times. Once you've defeated one, it's a pretty good time to start going after the others. You're bound to level up more with the shrines and things you find on the way. Also, since there are so many shrines are they are optional, I am going to talk about one, but it might be a little spoilery, so here you go. One of the more interesting and challenging but not unfair shrines is in this isolated island on the southeastern part of the map. I think it was visible after climbing the last tower or maybe just a cliff in the southeast part of the mainland. You can glide to it from the mainland if you have some stamina replenishing potions. As soon as you land, the whole island becomes a shrine quest. You are stripped of all items and have to scavenge on the island for everything you use...weapons, food, etc, and defeat enemies to place three balls into these notches. You can't save or leave until its done, and there are some tough enemies. Took me over an hour, but it was one of the more fun quests in the whole game. I recommend it.
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Post by sunofdarkchild on May 23, 2017 14:27:14 GMT -5
The Rito divine Beast is the only 1 I haven't done yet. I liked the Zora 1 the most, especially the fight to bring it down before going into it, but the other 2 felt repetitive, and bringing them down wasn't as fun. The shrines were where the real meat was, but hopefully they can have better dungeons in the sequel.
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Post by adamwarlock2099 on May 23, 2017 15:14:12 GMT -5
@impulseucf I finally did my first Divine Beast last night...the one with the Rito warrior {Spoiler}and I have to say I was kind of impressed with the first part of it, where you cooperate with the Rito warrior to take out the barrier it generates. Then alone inside the beast was pretty much a standard formula Zelda dungeon. Though the added aspect of tilting the bird so as to complete puzzles and reach different areas was a pretty cool idea. I was also surprised at the ease of the boss battle. With the 20 bomb arrows the Rito warrior gave me and what I had I was able to take out the barrier (missing a few times) and the boss (though I used the bow that shoots 3 at a time) with arrows to spare. Also the ability the Rito warrior gives you upon completion is really helpful making climbing no as long and tedious. But yeah, I was really surprised with the boss. Especially the way everyday open world enemies kick my ass and troll me when I am just out exploring. Seems strangely unbalanced compared to previous entries. That said, I may give another one a try soon. Probably the one in the Zora Domain, since I haven't explored much around the other two, and have already met the Zora prince and all that. Haha, good for you! The Rito one was actually probably the easiest one in hindsight, and I did it almost last. I wish I had that power up sooner. I did the Zora one first, and man, that one was HARD. That was probably {Spoiler}the hardest boss in the game frankly, though to be fair I am not sure since i had powered up considerably since doing the first one. I don't know how much of the relative easiness was due to that versus the bosses themselves. I found the one on Death Mountain the hardest to get to just navigating the environment, but the boss itself was pretty easy. One complaint I've heard repeated about the game is the lack of dungeons and bosses. If you liked the dungeon with the rotating the beast aspect to solve puzzles, you're in luck then because you get to do it three more times. Once you've defeated one, it's a pretty good time to start going after the others. You're bound to level up more with the shrines and things you find on the way. Also, since there are so many shrines are they are optional, I am going to talk about one, but it might be a little spoilery, so here you go. One of the more interesting and challenging but not unfair shrines is in this isolated island on the southeastern part of the map. I think it was visible after climbing the last tower or maybe just a cliff in the southeast part of the mainland. You can glide to it from the mainland if you have some stamina replenishing potions. As soon as you land, the whole island becomes a shrine quest. You are stripped of all items and have to scavenge on the island for everything you use...weapons, food, etc, and defeat enemies to place three balls into these notches. You can't save or leave until its done, and there are some tough enemies. Took me over an hour, but it was one of the more fun quests in the whole game. I recommend it. I do like dungeons to challenge my brain and my wits and not such my hand eye coordination, so yeah the actual part in the beast was the most entertaining for me. Though I have to say Zelda, and many times Metroid Prime games did good with not making bosses just bullet sponges. Those bosses are always the most boring. I do know what you are talking about in the last spoiler. My son told me about it. I know he's tried it, but I don't if he completed it yet or not. He's waaaaay ahead of me. Yet the kid hasn't even done the basics of cooking lol. He just eats materials and just smokes meat. I'm like, silly kid. But he's doing better than me so what do I know. :-)
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Post by adamwarlock2099 on May 25, 2017 23:35:52 GMT -5
Finally got all the towers in BotW. Just now exploring Gordon Cify before I decided to call it a night. I'm digging this game.
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bor
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Post by bor on May 26, 2017 1:44:42 GMT -5
I'm missing two towers. I finally did my first divine beast yesterday, the flying one. That reward you get for beating that one is super helpful I think. Currently I am doing my second one, the water elephant one. Stil very entertained.
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Post by sunofdarkchild on May 26, 2017 7:50:38 GMT -5
Beat it. Only did 50 shrines, but once I had freed all 4 divine beasts, gotten the master sword, and collected all 18 hidden memories I figured why not tackle the big bad. I used the ability to swim up waterfalls to basically skip the Hyrule Castle dungeon. Took a few tries because I couldn't figure out how to damage Ganon in phase 2, but I eventually did it. Actually really liked the final boss. Ending was about what I was expecting.
I think I'll go back at some point to finish the 70 dungeons I haven't done yet, especially the trial shrine quests. Those are loads of fun and add a lot of diversity. There's also 1 tower I just missed. But now that I have a full second stamina wheel and the Rito updraft power exploration will be much easier. The other sidequests After 45 hours though, I think it's time for a break and to move onto other games.
Also, the Rito divine beast was much better than the Goron and Gerudo beasts. I loved the boss fight to get in almost as much as the Zora elephant boss fight, and the actual dungeon felt more like a classic Zelda dungeon.
Great game despite all my nitpicks.
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Post by impulse on May 26, 2017 10:14:20 GMT -5
Currently I am doing my second one, the water elephant one. Stil very entertained. That's the hardest boss in the game IMO. Have fun! Beat it. Only did 50 shrines, but once I had freed all 4 divine beasts, gotten the master sword, and collected all 18 hidden memories I figured why not tackle the big bad. I used the ability to swim up waterfalls to basically skip the Hyrule Castle dungeon. That's about what I did. I had enough shrines to have a butt load of extra hearts and a full second stamina wheel, so I went for it. I was getting a little bored with the game after realizing how shallow it was on story content and side quests, so just went to finish. It was a cool fight for sure. This is where we differ. I can't imagine wanting to go back and do more now that I'm done with it. It would be cool if there was a trial mode after you complete the game where you can just play the shrines without having to find them all. This sums it up, I think.
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Post by adamwarlock2099 on May 26, 2017 11:11:10 GMT -5
I found playing it less frequently has really kept me interested. Like two evenings a week for a few hours. That way I don't feel overwhelmed with the time it takes to travel, frustration over looking for stuff like shrines/towers and not finding them. Because even though I have found all the towers, I haven't even come close to really exploring all the areas even. And I think I've only found 5 towns. So if there is more, a lot of areas are barren and barely dotted with anything but maybe the occasional shrine I found before finding that area's tower. I found when I played it night after night in a row, I started to feel antsy to actually accomplish something. Where as now, I get antsy to play the game when I find it to be an evening where it is plausible. Like last night.
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bor
Full Member
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Post by bor on May 26, 2017 12:23:59 GMT -5
Currently I am doing my second one, the water elephant one. Stil very entertained. That's the hardest boss in the game IMO. Have fun! Beat it. Only did 50 shrines, but once I had freed all 4 divine beasts, gotten the master sword, and collected all 18 hidden memories I figured why not tackle the big bad. I used the ability to swim up waterfalls to basically skip the Hyrule Castle dungeon. That's about what I did. I had enough shrines to have a butt load of extra hearts and a full second stamina wheel, so I went for it. I was getting a little bored with the game after realizing how shallow it was on story content and side quests, so just went to finish. It was a cool fight for sure. This is where we differ. I can't imagine wanting to go back and do more now that I'm done with it. It would be cool if there was a trial mode after you complete the game where you can just play the shrines without having to find them all. This sums it up, I think. If that really is the hardest boss then the game might be a lot easier then I had hoped. The puzzle took a little while but the end boss there was easy with bomb arrows.
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