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Post by Deleted on Jun 25, 2018 14:06:07 GMT -5
I'm a bit sad reading some of the negative vibes about Neal Adams here and I feel that when he did Detective Comics #227 that came out in December 1970 (I was 11 then) ... and I was blown away of the masterpiece that he did with it. This is unbelievably the best Adams work at that time and still is. It's gorgeous -- the motion of the young lady in a lavender gown leaves me speechless, the grey background of Batman is nothing short of perfection, the intensity of the clouds is just spot on, the house and the figure below left of the young lady is chasing indicating action, drama, and suspense. Having said that ... if anyone starts a Classic Cover Contest for the best Neal Adams Cover - I would gladly enter this one easily. It's breathtaking indeed. I'm a huge fan of him ...
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Post by Deleted on Jun 25, 2018 14:07:26 GMT -5
Having said that ... if anyone starts a Classic Cover Contest for the best Neal Adams Cover - I would gladly enter this one easily. It's breathtaking indeed. I'm a huge fan of him ... It's been done before. -M
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Post by pinkfloydsound17 on Jun 25, 2018 16:41:36 GMT -5
I am just on the first page of this thread and have this to say...
Neal Adams was an artist first and a storyteller second. Heck, maybe at times he was not a great storyteller or his art had a way of interfering with the story, making it confusing or challenging to follow. You post some examples of him focusing and telling a good story. To me, part of that is opinion. Also, perhaps he enjoyed writing and doing those stories more, hence the time he put in. To expect him to nail every single thing 100% of the time is absurd. Heck, you could do this for any artist/storyteller and make the case that sometimes they weren't as on the ball and others, they were hitting it out of the park.
Also, saying his art was limiting makes no sense. Saying his style only suited certain stories makes no sense to me. Would Wrightson's artwork work on a book like Archie? Would someone like Darwyn Cooke's style work on a graphic horror comic? No. Perhaps you can say Neal should have limited what he worked on but I am going to go ahead and say if they were willing to pay him to draw and come up with stories, he was going to do it even if it did not always result in the most amazing piece of work.
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Post by comicsandwho on Jun 25, 2018 16:46:42 GMT -5
I'm still not seeing 'mostly' negative, myself. 'Neal Adams used weird, hard-to-follow, layouts that everybody copied'?
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Post by rberman on Jun 25, 2018 17:12:52 GMT -5
Also, saying his art was limiting makes no sense. Saying his style only suited certain stories makes no sense to me. Would Wrightson's artwork work on a book like Archie? Would someone like Darwyn Cooke's style work on a graphic horror comic? No. Perhaps you can say Neal should have limited what he worked on but I am going to go ahead and say if they were willing to pay him to draw and come up with stories, he was going to do it even if it did not always result in the most amazing piece of work. I wouldn't even go so far as to say that Wrightson's work could never work on Archie, or Cooke never work on horror. However, there would be cognitive dissonance at first, because for the experienced reader, the style conjures an expectation about the genre of the story. In fact, savvy artists play with this sort of thing all the time. Think about how Jeff Smith dropped his Shmoo-looking cartoon characters into high fantasy in "Bone" for instance. You wouldn't think that faceless stick figures would be an effective genre for telling emotional autobiographical stories about cancer, but Randall Munroe makes it work in XKCD just through body language, dialogue, and pacing: When genre-bending is done well, it resets our expectations for what sorts of stories can and can't be told within that art style.
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Post by tarkintino on Jun 25, 2018 17:24:50 GMT -5
Where to begin....
While some have gone on and on about the Silver Age emergence of certain artists (many already working during the Golden Age), and how they advanced the language of the medium, it did not take long for certain patterns to repeat themselves, eventually stagnating to the point where almost every superhero title spoke the same predictable "ITS ACTION!!" or "Well...they're wearing tights! Good enough!" language, and rarely walked the reality side of the street. Neal Adams--like Raymond, Williamson, Wood (to a point), Frazetta, and others--as a matter of nature understood that fantasy subjects communicate in a more powerful manner when reality is embraced. Reality not just in execution, but in capturing the reader's own eye movement (personalizing the audience experience), characters' movement, and how emotions are genuinely felt. In addition to Adams' well known photographer's eye, his work played like that of a film director, knowing exactly when and how to focus on a character to capture him/her at their most dramatic, whether in action, or in a personal moment. There's no genre Adams failed to master.
His was an uncommon talent and insight into speaking the language of realism in the unrealistic world of superheroes, monsters and the otherworldly, so its no wonder he's received over a half-century of praise for work that--without question--elevated the medium from the infantile "funny books" as accurately charged by critics. He changed the very perception of what comic books could be in a way only matched by a handful in comic strip/book history. On that note, its too bad that few in the superhero genre ever lived up to his magnificent, barrier-breaking innovations in the decades since, with the one-man revolution named Alex Ross at the top of that all too short list. Regarding Ross, its no surprise he counted Adams among his influences, and the connection does not end there; in an issue of Jack Kirby Collector (#27 - February, 2000), there's a line that says it all:
Bold statement. That's the bookend of Adams' generally unparalleled brilliance--a legacy that skipped over several generations of artists--including the anatomy-challenged, pin-up hacks from the original Image "talent pool" (and those who were Image clones) who were sold as some kind of great leap forward for the industry. Yeah, sure.
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Post by Reptisaurus! on Jun 25, 2018 17:48:39 GMT -5
So there are two Neal Adamsses. First, there's the crazy experimental design based Neal Adams who whips out a comics page comprised of five septagonal panels surrounding a half oval that's larger on one end with a giant figure of R'as Ah Ghu; overlayed on top of the whole shebang. Then there's the relatively placid "I told Stan I wouldn't scare the kiddies" restrained Neal Adams who works (mostly) within traditional square grids. I'm going to complain about the former for a minute. You can blame some of the problems with this page on the coloring, but there's no denying that the character continuity between the first, second, and third panels is really weak, which this makes the whole page hard to follow. There's SOME effort in transitioning focus between lead characters, (the energy lines and the floating legs) but the rapid-fire switching of three POV characters in three panels is jarring. Just taken as a four panel grid decontextualized from the larger comic book, I see your concern. I'd want to know more about the entire issue for context, though. Ever since Battleship Potemkin, artists have used abrupt cross-cutting as a way of building tension through multiple scenes advancing in parallel. If each of those scenes is set up properly in advance, then a four panel sequence like this could be completely legitimate; the reader already knows the plot threads for each individual character and can parse this page very easily. But if the Mephisto panel (for instance) just appeared out of the blue in a story about Sif fighting a Frost Giant or something, then it would indeed be weird. So, what was the context of this page within the original comic book? Was it set up? Yeah, that's a fair point. The last two images I posted do look worse divorced from context - That Brave and the Bold page with the Creeper is just a mess however you slice it. Adams does establish who the characters and locations so that the character-to-character transitions aren't quite as jarring as they appear here.
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Post by Reptisaurus! on Jun 25, 2018 18:07:44 GMT -5
Gene Colan was doing the same thing with panel layout in Dr. Strange. Steranko did it as well. But let's criticize experimentation if it occasional isn't perfectly executed. His influence gave us Frank Brunner, Bill Sienkiewicz, Mike Kaluta, Jim Starlin and may others. The premise of this thread isn't supported by history. What's next? How Kirby was mostly bad for comics? I love Kirby, but I'm not sure that he wasn't. I really think the direct superhero glut is a problem. I figured someone would bring up Steranko. Streranko is... different though. I never felt he ignored panel-to-panel storytelling, no matter how staggeringly weird his page designs were. And I don't think Steranko was an influence on bad artists. Steranko certainly had his weaknesses - he wasn't that good at the actual "drawing" part of being a comic book artist, seriously, if you look at his figure drawing especially in isolation from the amazing stuff around it it's weak - but his wholly successful layout experiment % is quite a bit higher than Adams. I did not expect anyone - actually three of you! - to bring up Colan. Here is my position on Gene Colan: I love his work and I will not say anything bad about it out of loyalty.
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Post by Icctrombone on Jun 25, 2018 18:21:10 GMT -5
I firmly believe that you couldn't edit Adams or Steranko. They would leave. I feel the same way about Alan Moore, who's going to tell him that a part of his story isn't good. These guys were superstars that the publishers handled with kid gloves.
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Post by kirby101 on Jun 25, 2018 18:33:22 GMT -5
Gene Colan was doing the same thing with panel layout in Dr. Strange. Steranko did it as well. But let's criticize experimentation if it occasional isn't perfectly executed. His influence gave us Frank Brunner, Bill Sienkiewicz, Mike Kaluta, Jim Starlin and may others. The premise of this thread isn't supported by history. What's next? How Kirby was mostly bad for comics? I love Kirby, but I'm not sure that he wasn't. I really think the direct superhero glut is a problem. I figured someone would bring up Steranko. Streranko is... different though. I never felt he ignored panel-to-panel storytelling, no matter how staggeringly weird his page designs were. And I don't think Steranko was an influence on bad artists. Steranko certainly had his weaknesses - he wasn't that good at the actual "drawing" part of being a comic book artist, seriously, if you look at his figure drawing especially in isolation from the amazing stuff around it it's weak - but his wholly successful layout experiment % is quite a bit higher than Adams. I did not expect anyone - actually three of you! - to bring up Colan. Here is my position on Gene Colan: I love his work and I will not say anything bad about it out of loyalty. I gave examples of artist I think Adams influenced positively. I could add Aparo, AllanWeiss, Cockrum, Rodgers and more. Is there anyone before the Image artists that you think he made worse?
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Post by tarkintino on Jun 25, 2018 19:04:35 GMT -5
I never felt he ignored panel-to-panel storytelling, Adams never "ignored" panel-to-panel storytelling. His work flowed, bridging the gap between line art and film with how his subjects operated in setting a scene or chapter of the story, as in this series of pages from Batman #255 (April, 1974) -- This is typical Adams work, but one must see that he's not creating the pedestrian "comic book-y" art in order to fully absorb his astounding work.
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Post by beccabear67 on Jun 25, 2018 20:59:10 GMT -5
I think where Adams story-telling was not easy to follow it was as much a case of the reader not having encountered that kind of page design before (although it goes back to Captain Easy by Roy Crane and Krazy Kat by George Herriman in the Sunday newspaper color sections) as anything inherently wrong with Adams. It also depended a lot on balloon placement which I'm not sure Adams always had full input on (sometimes writers, especially at Marvel, would write things not discussed with the artist after the art was done). I see Adams as much as a product of the newspaper strips as advertising. He worked on Ben Casey and lot of his style is in-keeping with drama strips of the time such as Mary Perkins On Stage by Leonard Starr, and The Heart Of Juliette Jones by Stan Drake. Here is an Adams Sunday Ben Casey... Leonard Starr's On Stage... Stan Drake's Juliette Jones... Here's a couple of earlier daily Buz Sawyers by Roy Crane...
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Post by Farrar on Jun 25, 2018 22:18:12 GMT -5
I love the photorealistic style and have over 10 volumes of Mary Perkins: On Stage and a few volumes of The Heart of Juliet Jones. So you'd think I like Neal Adams's comic art. Well, I am absolutely in awe of his technical mastery. As I'm sure many of us are aware, there are a lot of repro'd images of his pencil work around in periodicals like Comic Book Artist, collections such as the X-Men Thomas-Adams trade, the Vanguard Neal Adams Sketchbook, etc., and his uninked pencils are beyond exquisite. Perfection. But I never really warmed up to Adams's comic book art, at least not at the time of its publication. To be fair I only read comics for a short time so I never saw his post-1972 work, except online in blogs, forums, etc., or in books in the past few years. So my Adams sample is pretty small compared to his output. Here's my two cents as someone who was weaned on Swan, Schaffenberger, Sekowsky, Anderson and Kane at DC, and Kirby-Sinnott, Heck, Tuska, Roth, and J. Buscema at Marvel. IIRC my first exposure to his work--apart from all those DC covers; I liked his Batman covers but hated his Superman-family covers--was World's Finest #176. I didn't normally read WF but this one featured Batgirl and Supergirl so I picked it up. Well, artwise it was extremely different from the previous time SG and BG had appeared together (in WF #169, illustrated by Swan). I was used to Swan's clean lines (inked by Klein) and in #176, I was taken aback. I found Adams's art kind of sloppy and scratchy. I especially hated the facial work that was shown on the non-masked characters Supergirl and Jimmy Olsen. A few months later Adams became the X-Men artist. Once again I was not a happy camper. I'm someone who didn't mind Werner Roth's X-Men; I felt he made the characters look quite appealing and attractive, almost like idealized Archie characters. When Adams took over I liked the detail he put into the panel backgrounds, but again, his facial work did not impress me, except when he did extreme close-ups. And I hated his panel tiers/arrangements. That very famous page of the Beast falling (X-Men #58) that was posted earlier in this thread? It confused the heck out of little me when I first saw it way back when. I thought the top panel was the first panel. I did like how he drew Lorna Dane and he did a suitably tortured Karl Lykos; but in general most of his X characters looked off to me. I hated Iceman's frosty spiky brow, Professor X's beetle brow (in #65); Scott, Alex, and Jean looked overly elongated to me; I hated the giant blocky bottom row of teeth he drew on many characters. Yeah, maybe his people were more realistic but I just couldn't get used to it. Maybe it was too sophisticated an art style for me. Next for me was Adams's GL run. The storyline (traveling across America) by Denny O'Neil was the main draw for me, so the art was almost an afterthought. I would have bought these issues no matter who the artist was. Unfortunately I only managed to get 3 or 4 issues back then, though I have since read the series in the trade collections. The reprinting process does no favor to his art IMO. Then Adams took on the Avengers. OMG. I know this run--which includes part of the Kree-Skrull War--is considered a classic but I have never been so bored by comic book art in my life. Panel after overwrought panel. His characters were always pointing. To be fair, other artists had/have a signature pose too; J. Buscema with his heroes folding their arms over their manly chests, Sal's people forever placing a supportive hand on others' shoulders, and so on. But Adams was supposed to be so darned "realistic" and all I saw were his favored poses over and over again. The single Adams Avengers sequence I admired was when the Vision was beating the beejezus out of that Skrull guy. You could feel the Vision's desperation. And the best Adams comic book single panel for me was also in that issue: Adams's depiction of normally jocular Clint-now-in-serious-mode-facing-certain-doom. A very simple yet strong image. I can't really articulate it, but I guess overall Adams's art was too just fussy for me. "My" artists will always be Swan or Kirby or John Buscema or Anderson. They're who I started with and they remain my benchmarks.
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Post by Reptisaurus! on Jun 26, 2018 0:42:44 GMT -5
I am not saying that Adams was a bad artist at depicting emotion and the reason I am not saying that is because that would be obviously insane. But.... Actually scratch that. Rhetorical question: So is it okay to be a one trick pony if the one trick is a really, really good trick? Actually scratch that, too. Let's talk about Kirby. Since I'm showing panels that aren't Adams' best work, I think it's only fair that I show some panels from another guy that are not his best work. They're functional but certainly not chock full of jaw-dropping epic-ness. And that mountain of frickin' text that Stan Lee plastered on top of them certainly does no aesthetic favors. But here's what Kirby is doing - He's using the negative space in panel 1 and panel 3 to reinforce the Sub-Mariner's mental state. You can barely SEE poor l'il Subby but you can figure out exactly what he's feeling (loneliness and isolation) without reading the 70,000,000 words that Stan gives us. He looks small and alone, and he feels small and alone. If Neal Adams had to communicate the same sense of sadness and solitude, what would he do? What approach would he take? He would draw a dude and make him look sad through facial expressions and body language. I know this because Neal Adams has only communicates emotion in his stories one way. If Adams wanted to communicate joy in his art what would he do? He would draw a dude and make them look happy through facial expressions and body language. If Adams wanted to communicate anger, he would draw an angry dude. This dude would yell and point a lot. If we're super lucky the angry dude might do something angry, like blow up a plane. While many of the artist of his generation used more advanced filmic/literary/art-world techniques like montage, the subtle interplay of shadows, mirrored reflections Pause so that everyone clicks on the above link, oh my God Joe Kubert is amazing... or Rhythmic Repetition of Images and shapes,.. Adams was having none of that. As I said last post he was really creative and forward-thinking in terms of design, but quite limited in the creative techniques he used to tell stories, at least compared to Toth, Kubert, Ditko, Kirby He drew dudes. And they did do a lot of pointing. Ok, I haven't talked about this yet but it needs to be said. Adams was always really, really good at the "drawing" part of being a comic artist. And that includes backgrounds. Adams placed his characters within settings that had a sense of tactile realism, even when they were riding ants named after rock musicians through an android's unconscious body. And, especially during action sequences, Adams did an amazing job of defining the setting and the physical space (not quite the same thing) that his characters occupied as they chased each other in three dimensions, up towers and tightropes or down to the bottom of the ocean. And he could communicate mood quite effectively, or at least he would hang a big 'ol full moon in the sky and make it look awesome. Close enough. But he never quite made that next step to where the setting works as a character, and never made the physical world the characters inhabit reflects their emotional tone. The above Kirby trick with negative space = loneliness? Adams could never pull that off. He could draw prettier pictures, but I don't think he could wring emotional nuance out of a scene where the character was barely on screen. (Although he could with characters completely cloaked in shadow.) He needs dudes to draw. And I've never seen Adams effectively use symbolism of any kind, although that was true of 95% of artists in Adams era and a higher percentage today, so he gets a pass on that. But to say the figure drawing was absolutely the most important part of Adams' aesthetic is underselling it. For all the dizzying angles, perspective tricks, crazy page designs and foreshortening he would use to make his figure drawing interesting - this all TOTALLY WORKED, by the by, even when his experiments fail Adams was and is an interesting artist - the way he communicated emotional nuance was less varied, less creative than his top-level peers. Now I'm not sure how this section contributes to my Adams influence = bad thesis. (Although it leads into the next chapter, which will.) There probably are artists post-Adams who used figure drawing, body language, and facial expressions (and only those) to communicate the emotions of their story... but I can't actually think of anyone right now. The worst of the Adams copycats don't seem to have much truck with these fancy high-falutin' "emotions" at all, unless you count punching as an emotion. I think my problem here is more with the fans. Or at least the breed of fan who only pays attention to the figure drawing and maaaaybe the panel composition, thinks comic art's quality is directly proportional to the amount/degree of rendering, and ignores everything else. I blame the existence of THAT kind of fan on Neal, and my Tothian soul cries out with rage. But let's circle back - I don't think being a one trick pony is that bad if it's a really good trick, and Adams yelling, gesticulating, constantly in motion and shown from the angle that best wrings every last drop of drama from a scene characters were a damn! good! trick! But he wasn't incredibly creative in his storytelling choices when depicting emotions. And he wasn't subtle. And THAT is one of my two biggest problems with Adams as an artist. So. TBC.
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Post by beccabear67 on Jun 26, 2018 2:01:08 GMT -5
Adams worked from a series of photo reference books that were popular in the advertising biz if I remember correctly. I'm wondering if they had a lot of product type figures for that reason... pointing at things, presenting objects?
I definitely enjoy a good Kurt Schaffenberger or Curt Swan comic at least equally to a Neal Adams one. I found his later environmental Ms. Mystic at Pacific pretty good at the time, a short preview in captain Victory and then two issues in it's own title at least. Not as crazy for some of the Continuity work, I seem to remember buying Echo for Bucky O'Hare and other non-Adams things (Tippy-Toe Jones?).
They say Adams couldn't draw the Fantastic Four well for some reason, his style didn't suit the characters and their powers somehow.
Before Neal Adams though there was Frank Frazetta. I know he didn't do a lot in comics but he also had an influence, and there were people collecting his work. I had a couple of the Famous Funnies with Buck Rogers covers and the one comic he did in it's entirety Thun'da #1. I did see the Shock Suspenstories story he did though and it was very stiff and awkward, but also a humour comic that was very funny and well drawn. Was Frazetta a bad influence, or just really not a comic artist doing comics? I guess his disciples would be, well Jeff Jones who was as much a fine artist as any kind of comic artist, but Berni Wrightson, Dave Stevens and Mark Schultz have all brought a Frazetta (though also Wally Wood) quality to their works and been successful, but then again they didn't have a lot to do with typical superheroes. Even The Rocketeer is more an older pulp/science fiction adventurer type of format.
Going back even before Frazetta there was Lou Fine and Mac Raboy doing very high quality realism based work, and with superheroes.
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