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Post by rberman on Mar 19, 2019 12:29:37 GMT -5
I thought the F Sharp Bell was a clever variant, although odd that he seemed so easily startled and that he seemed to exist without any social context (who exactly is he protecting?). There were hints of a society of which he was a member, but Moore wasn't interested in that sort of world-building in such a short story. (What is their energy source for food, if not a star, etc.)
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Post by Reptisaurus! on Mar 19, 2019 12:51:42 GMT -5
Read it again. I will wager money that this will be blatantly and blindingly obvious if you look at the tone, structure and pacing of the narrative. I was thinking more of Moore's work for American comics, which skewed strongly toward horror at this point in his career. I'm much less famiar with his British work. I think we have different ideas of what constitutes horror. There's a supernatural antagonist at the story's core with much greater power and agency than the main characters, the plot is 99% the same as Romero's Night of the Living Dead (The main cast is under siege in a deserted location and picked off one by one by an unyielding tide of enemies) and there's an actual frickin' zombie wandering around! To tell you the truth I am surprised I'm getting pushback on this.
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Post by Duragizer on Mar 19, 2019 17:42:01 GMT -5
I wonder how long it'll be before Geoff Johns re-reads this story and decides there needs to be an F-Sharp Bell Corps (and a whole host of other Musical Note Bells, too).
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Post by Icctrombone on Mar 19, 2019 19:52:12 GMT -5
I wonder how long it'll be before Geoff Johns re-reads this story and decides there needs to be an F-Sharp Bell Corps (and a whole host of other Musical Note Bells, too). I read the mini that introduced the entire colorful lantern corps. What Tripe.
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Post by chadwilliam on Mar 19, 2019 20:15:00 GMT -5
I think we have different ideas of what constitutes horror. There's a supernatural antagonist at the story's core with much greater power and agency than the main characters, the plot is 99% the same as Romero's Night of the Living Dead (The main cast is under siege in a deserted location and picked off one by one by an unyielding tide of enemies) and there's an actual frickin' zombie wandering around! To tell you the truth I am surprised I'm getting pushback on this. Moore's two previous Superman tales were literally "Superman has a terrifying nightmare (though the Swamp Thing tale I suppose, was technically more a frightening hallucination) and when you've got "fun" villains such as Bizarro, Mxyzptlk, The Toyman, and The Prankster torturing and killing people, I think its safe to classify his third entry under the horror label as well. I mean, "They am scream with delight"? Luthor's obvious anguish when taken over by Brainiac? That creature Mxyzptlk transforms into? The army of Metallos laying siege to The Daily Planet? Even the sense of hopelessness which pervades the tale - Superman's entire plan of action is "We'll hole up in The Fortress and maybe a few us will survive the night" - prepares the reader for the grimness to come. Could you imagine Julius Schwartz commissioning a Superman horror story from Moore to end his tenure, getting Whatever Happened to the Man of Tomorrow, and then saying "You call this horror"? I'm with Reptisaurus! and Webster on this. "Horror: a very strong feeling of fear, dread, and shock. See; Alan Moore's Superman tales of the latter half of the 1980's".
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Post by tingramretro on Mar 20, 2019 3:41:12 GMT -5
There's a supernatural antagonist at the story's core with much greater power and agency than the main characters, the plot is 99% the same as Romero's Night of the Living Dead (The main cast is under siege in a deserted location and picked off one by one by an unyielding tide of enemies) and there's an actual frickin' zombie wandering around! To tell you the truth I am surprised I'm getting pushback on this. Moore's two previous Superman tales were literally "Superman has a terrifying nightmare (though the Swamp Thing tale I suppose, was technically more a frightening hallucination) and when you've got "fun" villains such as Bizarro, Mxyzptlk, The Toyman, and The Prankster torturing and killing people, I think its safe to classify his third entry under the horror label as well. I mean, "They am scream with delight"? Luthor's obvious anguish when taken over by Brainiac? That creature Mxyzptlk transforms into? The army of Metallos laying siege to The Daily Planet? Even the sense of hopelessness which pervades the tale - Superman's entire plan of action is "We'll hole up in The Fortress and maybe a few us will survive the night" - prepares the reader for the grimness to come. Could you imagine Julius Schwartz commissioning a Superman horror story from Moore to end his tenure, getting Whatever Happened to the Man of Tomorrow, and then saying "You call this horror"? I'm with Reptisaurus! and Webster on this. "Horror: a very strong feeling of fear, dread, and shock. See; Alan Moore's Superman tales of the latter half of the 1980's". I'm afraid it never struck me as horror. It never particularly shocked me, either.
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Post by Icctrombone on Mar 20, 2019 8:34:19 GMT -5
Superman taking all his close friends to the Fortress of solitude was his effort to protect them from the relentless and coldblooded assault against him. Not at all like Night of the living dead.
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Post by zaku on Mar 20, 2019 8:49:39 GMT -5
With a little bit of fantasy, every story can be interpreted as a horror...
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Post by rberman on Mar 20, 2019 9:28:07 GMT -5
Batman Annual #11 “Mortal Clay” (June 1987)Creative Team: Alan Moore writing, George Freeman art The Story: In a previous story, the insane Clayface III became romantically attached to a wax museum statue who was subsequently destroyed. To his delight, he now finds an similar figure in a department store display. He moves into the store, hiding during the day and romancing his inanimate partner at night. On one occasion, he’s enraged when she’s dressed as a lingerie model. On another night, the store watchmen steals a scarf she was wearing, and she doesn’t even flinch, the hussy! The watchmen’s uniformed corpse is found some distance from the store, but Batman recognizes both the uniform and the mode of death. He confronts Clayface in the store. The fight isn’t going too well until Clayface spies the smiling mannequin and thinks she is egging on the fight. He collapses in a sobbing heap and accepts imprisonment in Arkham Asylum, the mannequin ever at his side. Eventually, as they sit side by side watching TV silently like an old married couple, he starts to wonder how long it will take her to die… My Two Cents: Clayface III was a Marvel-style villain created by Len Wein, a disfigured scientist whose attempt to fix himself went horribly wrong. His insane attachment to a mannequin he dubbed Helena was present from his first full appearance ( Detective Comics #478, 1978). Moore runs this notion through some variations as the mannequin gets moved around the department store. It’s all one long setup for the punchline that once he’s got Helena all to himself, without variation or external threats, he quickly bores of her. For some, the chase is all that matters. As such the theme overlaps substantially with “My Blue Heaven” ( Swamp Thing #56, January 1987), in which Swamp Thing, marooned on an alien world, finds the ability to create fake people unfulfilling.
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Post by tingramretro on Mar 20, 2019 10:06:15 GMT -5
Superman taking all his close friends to the Fortress of solitude was his effort to protect them from the relentless and coldblooded assault against him. Not at all like Night of the living dead. You could just as easily say it was inspired by any number of base-under-siege stories from 1960's Doctor Who, though. It's easy to draw parallels if you're looking for them.
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Post by rberman on Mar 20, 2019 10:34:34 GMT -5
Superman taking all his close friends to the Fortress of solitude was his effort to protect them from the relentless and coldblooded assault against him. Not at all like Night of the living dead. You could just as easily say it was inspired by any number of base-under-siege stories from 1960's Doctor Who, though. It's easy to draw parallels if you're looking for them. Indeed, "A siege gradually fells champions on both sides" is a narrative superstructure going back to The Iliad.
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Post by chadwilliam on Mar 20, 2019 12:32:44 GMT -5
Batman Annual #11 “Mortal Clay” (June 1987)Creative Team: Alan Moore writing, George Freeman art The Story: In a previous story, the insane Clayface III became romantically attached to a wax museum statue who was subsequently destroyed. To his delight, he now finds an similar figure in a department store display. He moves into the store, hiding during the day and romancing his inanimate partner at night. On one occasion, he’s enraged when she’s dressed as a lingerie model. On another night, the store watchmen steals a scarf she was wearing, and she doesn’t even flinch, the hussy! The watchmen’s uniformed corpse is found some distance from the store, but Batman recognizes both the uniform and the mode of death. He confronts Clayface in the store. The fight isn’t going too well until Clayface spies the smiling mannequin and thinks she is egging on the fight. He collapses in a sobbing heap and accepts imprisonment in Arkham Asylum, the mannequin ever at his side. Eventually, as they sit side by side watching TV silently like an old married couple, he starts to wonder how long it will take her to die… My Two Cents: Clayface III was a Marvel-style villain created by Len Wein, a disfigured scientist whose attempt to fix himself went horribly wrong. His insane attachment to a mannequin he dubbed Helena was present from his first full appearance ( Detective Comics #478, 1978). Moore runs this notion through some variations as the mannequin gets moved around the department store. It’s all one long setup for the punchline that once he’s got Helena all to himself, without variation or external threats, he quickly bores of her. For some, the chase is all that matters. As such the theme overlaps substantially with “My Blue Heaven” ( Swamp Thing #56, January 1987), in which Swamp Thing, marooned on an alien world, finds the ability to create fake people unfulfilling. I can't help but wonder if Moore was familiar with Dick Briefer's Frankenstein series from the 1950's. Clayface III's story here does touch upon some of the same elements of Briefer's The Beautiful Dead from Monster of Frankenstein 32. Of course, Moore's brilliance comes from taking a thread introduced elsewhere (in this case from Len Wein's Detective 478) and weaving something rich and substantial from that. Other than having the monster intrude upon a couple of harmless guys as they joke around with a mannequin/wax figure at the worst possible moment and then ripping them apart, Moore's tale ending with "[she's only human and therefore] can't live forever" joke is a nice contrast to Briefer's Monster assuming that his wax figure will always be around only to discover that it's become a rotting corpse. I really like Moore's Batman, reminding me as it does of Bill Finger's early work on the character - the guy who's about 10% Dark Knight and 90% the Daredevil/Errol Flynn sort. The way he sort of cavalierly leaps into action, the offhand "Easy there, Big fella" attitude, even the way he pulls on his glove as he heads into the Department store to face off against Clayface III (yes, that may have been the artist's choice, but given the detail usually found in Moore's scripts, I wouldn't be surprised to find it covered there) all suggests a Batman who enjoys the feel of the wind against the face as he rushes into battle. Not that he's reckless, careless, or not serious about his mission of course, but one suspects that Moore's Batman at least enjoys being Batman for the way it alleviates his boredom if nothing else.
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Post by spoon on Mar 20, 2019 19:50:46 GMT -5
The F Sharp Bell story is one of my favorite comic book stories. One of the coolest parts of the Green Lantern Corps is how it portrays the diversity of alien species and Rot Lop Fan was a very interesting expression of that.
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Post by rberman on Feb 27, 2020 23:32:33 GMT -5
Promethea (1999-2002)This next one was not for DC; it was published through Image on Moore's "America's Best Comics" imprint. Which is an odd title for a British writer, now that I think about it. Alan Moore is well known for putting impressive research into his stories, and dancing effortlessly across genres of storytelling. For instance, Watchmen was about Golden and Silver Age comic books, and how their idealized heroes would have acted if they were fallible real people forced to content with the disillusioning geopolitical landscape of the 1970s and 1980s. To pull it off, Moore had to know a lot about his topic, some of which came out in the plot, and some of which was confined to prose essays at the back of each issue. Now imagine if instead of a murder mystery, the plot of Watchmen was “Silver Age heroes wander through their secret bases and discuss the tropes of their genre.” That’s more or less what Promethea is, except the topic is magic instead of superheroes. Its protagonist, Sophie Bangs, is a grad student researching a real-life set of fictional characters (that is, stories about these characters were really written in our world) all named “Promethea” in old comic books, pulp fiction, and epic poems. These characters all exist on a higher plane “The Immateria” to which Sophie can travel, and from which the Prometheas can descend in spirit form to possess the bodies of mortals, transforming them into superheroes in the style of Captain Marvel, or perhaps Mary Marvel crossed with Wonder Woman for extra Iron Age flair. Each of the first several issues is dedicated to one of the Prometheas. When they’ve all been introduced, each subsequent issue consists of Promethea talking with a mentor-figure about a different category of magic. Issue 12 is worthy of special mention. It runs through the picture cards of the Tarot deck, linking each of them in turn with an epoch in human history, an anagram of the word “Promethea,” and a line from an extended joke. It’s a structural tour de force on a par with the famed “Palindrome” issue of Watchmen, and the anagrams in particular are clever. The second twelve issues find Moore retreading ground from Swamp Thing as one of the Prometheas goes on an Orpheus-like quest in the afterlife to find her dead husband, bringing Sophie Bangs along. The afterlife is structured by the Tree of Life from Jewish Kabbalah literature, so each issue finds the two Prometheas visiting one of the spheres of the Tree and talking with its denizens and each other about the mystical significance of this realm. (Is that Alan Moore in the upper left of the image below?) J.H. Williams III keeps the art dazzling, with a series of icons to help the reader keep track of the characters. Each cover homages a different genre of literature, from romance comics to “Mars Attacks." That one is Y2k themed and has landscape oriented pages. As with Top 10, the artwork abounds in eye candy Easter Eggs pointing to fictional characters all over the map, plus about a zillion doting references to Alistair Crowley, whom Moore clearly regards as a seminal figure in human history. Moore delivers many of his trademark witty turns of phrase. Art styles vary too, from regular comics to full painting to digitally enhanced fumetti. Yet after 24 incredibly talky issues, there’s little effort at character development, and only the vaguest gesture toward plot. It’s sort of like one of those children’s books in which the Cat in the Hat teaches you biology. The setting is an amusing alternate version of 1999 in which Police Saucers zap criminals with death rays, the Mayor has multiple personality disorder, and the main “Science Heroes” on the scene are an FF-like “5 Swell Guys,” one of whom has become a woman in some previous adventure. There’s one issue in which Sophia (the Promethea researcher, and thus the Moore stand-in as much as the reader stand-in) agrees to have sex with an unattractive but wise middle-aged magician (again, representing Moore) in order to be initiated into the secrets of sex magic. And wouldn’t you know it, she’s so glad she did! It’s safe to say that Moore puts a lot of himself into his work. I’ve only read the first 24 of the 32 issues; the final Deluxe hardcover comes out this summer. More of the same seems likely. It’s worth reading for Williams’ cool art, and it’s always at least interesting to see what Moore turns his fertile mind to at any given moment. But it’s not going to stand as one of Moore’s classics. Even while Moore was writing it, Grant Morrison was already parodying it in Seven Soldiers: Zatanna, another story about a magician who gains the ability to travel to higher plains of fictionality, firing a few zingers at Moore’s word-heavy “preachy” explanation of magic along the way.
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Post by Deleted on Feb 28, 2020 0:54:36 GMT -5
Promethea (1999-2002)Now imagine if instead of a murder mystery, the plot of Watchmen was “Silver Age heroes wander through their secret bases and discuss the tropes of their genre.” That’s more or less what Promethea is, except the topic is magic instead of superheroes. Its protagonist, Sophie Bangs, is a grad student researching a real-life set of fictional characters (that is, stories about these characters were really written in our world) all named “Promethea” in old comic books, pulp fiction, and epic poems. These characters all exist on a higher plane “The Immateria” to which Sophie can travel, and from which the Prometheas can descend in spirit form to possess the bodies of mortals, transforming them into superheroes in the style of Captain Marvel, or perhaps Mary Marvel crossed with Wonder Woman for extra Iron Age flair. Each of the first several issues is dedicated to one of the Prometheas. When they’ve all been introduced, each subsequent issue consists of Promethea talking with a mentor-figure about a different category of magic. Issue 12 is worthy of special mention. It runs through the picture cards of the Tarot deck, linking each of them in turn with an epoch in human history, an anagram of the word “Promethea,” and a line from an extended joke. It’s a structural tour de force on a par with the famed “Palindrome” issue of Watchmen, and the anagrams in particular are clever. The second twelve issues find Moore retreading ground from Swamp Thing as one of the Prometheas goes on an Orpheus-like quest in the afterlife to find her dead husband, bringing Sophie Bangs along. The afterlife is structured by the Tree of Life from Jewish Kabbalah literature, so each issue finds the two Prometheas visiting one of the spheres of the Tree and talking with its denizens and each other about the mystical significance of this realm. (Is that Alan Moore in the upper left of the image below?) J.H. Williams III keeps the art dazzling, with a series of icons to help the reader keep track of the characters. Each cover homages a different genre of literature, from romance comics to “Mars Attacks." That one is Y2k themed and has landscape oriented pages. As with Top 10, the artwork abounds in eye candy Easter Eggs pointing to fictional characters all over the map, plus about a zillion doting references to Alistair Crowley, whom Moore clearly regards as a seminal figure in human history. Moore delivers many of his trademark witty turns of phrase. Art styles vary too, from regular comics to full painting to digitally enhanced fumetti. Yet after 24 incredibly talky issues, there’s little effort at character development, and only the vaguest gesture toward plot. It’s sort of like one of those children’s books in which the Cat in the Hat teaches you biology. That's because the story and characters are immaterial to what Moore is doing here. The "story" of Promethea is a gild, not the substance of the work. Promethea is Moore's attempt to write a modern allegory of the ilk of "The Chymical Wedding of Christian Rosenkreutz" a brethren document to the Rosicrucian manifestos, i.e. it is a magical treatise and grimoire in the guise of a narrative, but the narrative and characters themselves are just symbolic parts of the treatise itself, part of the lesson to be taught about magick. Issue #12 that you single out, is essentially the core of the book and each issue is a lesson on particular aspect of magick and issue 12 is essentially the spine of the whole work that holds it together. Moore has essentially said as much about the work as well. Promethea was the summation of all he had learned about magick on his path to becoming a magician. It has more in common with his comic works like Birth Caul and Snakes and Ladders which are comic adaptations of spoken word performances he did which were in essence him conducting magical rituals and those comics were the record of it. Promethea is the record of his magickal journey packaged in a way that the initiated (i.e. those conversant with the principles of magick he is teaching) can follow in his footsteps and take their own magickal journey. The fact he can take what is essentially a magickal grimoire and present it in such a way that it is a viable comic book story is quite impressive, but telling a story was secondary to what he was doing with this book. Trying to critique it as simply a comic narrative is off target at best and missing the entire point of the work at worst. You mentioned it was a personal work for Moore, and it was, but it wasn't about telling stories, it was about teaching lessons to the initiated in the guise of stories, or rather providing a sort of crash course initiation to those who were seeking such. Unless of course, you believe Moore was simply full of it about becoming a magician and practicing within occult traditions and having one over on folks. -M PS But what I think Moore was having one over on folks about was getting a bunch of fanboys to financially support his efforts to write a magical grimoire by doing it as a comic book with allegorical characters who resemble super-heroes because they would blindly buy anything by Moore with superheroes in it.
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