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Post by rich on Sept 11, 2024 17:01:14 GMT -5
Didn't Marvel do even worse by haranguing Shooter with fake litigation for years, forcing him endlessly into court at extreme personal expense?
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Post by codystarbuck on Sept 12, 2024 21:59:25 GMT -5
Didn't Marvel do even worse by haranguing Shooter with fake litigation for years, forcing him endlessly into court at extreme personal expense? Haranguing at Valiant and Defiant; but I am unaware of any other legal actions. The defense during the Defiant run killed his cash flow, defending the company. Valiant they didn't go to court; their lawyer jest sent Marvel's lawyer a letter, basically telling them to either bring suit in court, and have to pay out legal fees when they lose, or shut the F up. Marvel chose the latter. Valiant had better financing, before Shooter was diddled by the venture capital people who were having an affair.
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Post by rich on Sept 13, 2024 1:35:24 GMT -5
Didn't Marvel do even worse by haranguing Shooter with fake litigation for years, forcing him endlessly into court at extreme personal expense? Haranguing at Valiant and Defiant; but I am unaware of any other legal actions. The defense during the Defiant run killed his cash flow, defending the company. Valiant they didn't go to court; their lawyer jest sent Marvel's lawyer a letter, basically telling them to either bring suit in court, and have to pay out legal fees when they lose, or shut the F up. Marvel chose the latter. Valiant had better financing, before Shooter was diddled by the venture capital people who were having an affair. I just remember a very long interview with Shooter where he made the claim he was endlessly in court, hurting his pocket and removing his ability to do any job...
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Post by codystarbuck on Sept 13, 2024 10:26:59 GMT -5
Haranguing at Valiant and Defiant; but I am unaware of any other legal actions. The defense during the Defiant run killed his cash flow, defending the company. Valiant they didn't go to court; their lawyer jest sent Marvel's lawyer a letter, basically telling them to either bring suit in court, and have to pay out legal fees when they lose, or shut the F up. Marvel chose the latter. Valiant had better financing, before Shooter was diddled by the venture capital people who were having an affair. I just remember a very long interview with Shooter where he made the claim he was endlessly in court, hurting his pocket and removing his ability to do any job... That was the Defiant battle, over Plasm/Warriors of Plasm.
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Post by rich on Sept 14, 2024 7:53:12 GMT -5
I just remember a very long interview with Shooter where he made the claim he was endlessly in court, hurting his pocket and removing his ability to do any job... That was the Defiant battle, over Plasm/Warriors of Plasm. Impressive they could string litigation out on that endlessly...
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Post by codystarbuck on Sept 14, 2024 10:47:36 GMT -5
That was the Defiant battle, over Plasm/Warriors of Plasm. Impressive they could string litigation out on that endlessly... Civil suits can drag on for years, with motions and counter-motions; that's part of why corporations try to force you into signing agreements that require disputes to go to arbitration, so they can limit potential payouts.
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Post by rich on Sept 14, 2024 11:29:14 GMT -5
Impressive they could string litigation out on that endlessly... Civil suits can drag on for years, with motions and counter-motions; that's part of why corporations try to force you into signing agreements that require disputes to go to arbitration, so they can limit potential payouts. It's lucky that most of the world didn't follow suit with America's litigation culture!
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Post by codystarbuck on Sept 17, 2024 18:56:50 GMT -5
Many Worlds of Tesla StrongI chose the variant, because I like it more, though Bruce Timm did a nice regular cover. Creative Team: Peter Hogan-writer, Alan Moore-plot assist; Chris Sprouse & Karl Story, Michael Golden, Adam Hughes (& Story), Phil Noto, Art Adams, Jose Luis Garcia-Lopez (PBHN), Frank Cho, J Scott Campbell, Claudio Castellini, and Jason Pearson (Whew!)-art; Todd Klein-letters, Dave Stewart & Phil Noto-colors, Scott Dunbier-making sense of it all. Synopsis: Tesla Strong, Pneuman and King Solomon are putting away some gear, when Solomon accidentally fires a loaded bazooka. They go to clean the mess up and he decides he wants to check out the newly repaired Searchboard and he accidentally activates the controls and warps across dimensions. The board returns without him and Tesla goes looking for him. Tesla emerges in a dark, devastated area and hears a voice yelling at her. It is Tekla Strong, one of her dimensional counterparts, she tells her to land and get inside, but the hatch light goes out and Tesla learns about what Tekla fears.....mutated cockroaches! They fight their way through the infestation and the light comes back on an they get inside the underground facility. Tekla tells her that the world was all but destroyed in a nuclear exchange, between the US and Soviet Union. Tom Strong built the facility, which houses 40,000 survivors. The only others are some Mormons and the Swiss. They, too, have lost an ape, Archimedes, The Atomic Ape. He fell through a warp gate they use to hunt for a new Earth, but can only use sparingly, due to the power drain. Tesla says she will continue the search, on the Searchboard. She warps again and emerges under water. She is saved from drowning by the mermaid, Tori Strong. Tori gets some gear, from Winston, a man sailing on a boat. They dive back under the sea to the sight of Millennis, a vast city, on the ocean floor. Tori explains how her father saw the coming threat of global warming.... They go to talk to Tori's father and tell him of the missing Solomon and Archimedes and he says the sea monkey, Poseidon, has also disappeared. Tesla promises to look for him and moves on to continue the search, while wondering if there is some kind of quantum connection to these missing apes. Tesla next lands in the talking animal world of Warren Strong and discovers his children in trouble, captured by Basil Saveen...... She bops Saveen on the noggin and frees the kids: Topsy, Turvy and Delilah (actually named Fluffy Tail). Tesla asks if they have seen a gorilla and they say, sure, their math teacher, Mr Pythagoras. He was demonstrating geometry, when a see-saw catapulted him into a hole in the sky. Tesla thanks them and continues the monkey hunt. Elsewhere, King Solomon wakes up and finds himself in a rather crowded place...with other versions of himself! Tesla next lands in a small apartment, home of Tesla Terrific, in her disguise as dorky Tara Strong, college student. Tara tells Tesla to put on her wig and glasses and jersey and they are interrupted by Ms LaGuna, her neighbor, who is snooping. She sees Tesla Terrific and Tara Strong, together, for the first time. Tesls shoos her out then explains that Tara is her cover and Ms Laguna keeps snooping and she must hide her identity. Tesla Strong explains her quest and Tesla Terrific offers to use the monitors at the Strongbox. Along the way, they stop to defeat Tinkertoy and his giant mecha.... They mop up, then Tesa terrific tells her that there is no sign of Solomon, but Terrifo, The Science Ape is also missing. Tesla moves on to find more clues. Tesla next emerges in the lair of the Spider Priestess, who has Tes of the Tigers trussed up in her web, menaced by her pets.... She frees Tes and they escape to the jungle and meet her tiger friend, Rajah. Tesla asks if she is missing a gorilla; and, would you believe it? Tes is missing one too. Off Tesla goes to the next dimension. She emerges on the world of Tamala Strong and her nudist parents. In fact, every one goes around naked, engaging in free sex, uninhibited.... After an aggressive invitation to join them and Tammy's boyfriends (plural) in a hot tob, Tesla scoots off, without even asking about missing (presumed naked) apes. Tesla ends up in the world of Quetzalcoatl-9, the serpent tech god from Tom Strong #3. He is still trying to get his people to give up blood sacrifices. he helps Tesla by analyzing traces on the Searchboard and identifies the dimension where Solomon emerged. Tesla thanks him and mentions the plight of Tekla's people and the tech-serpent god sugegsts they might be able to aid him with his experiment. Tesla moves on. Tesla finds herself on Eath-B, the counterpart to tesla terrific's Earth-A, where the Strongs are science criminals. They capture her and take away the Searchboard.... On her world, Tesla's mother and father find Pneuman and the mess and learn of Tesla's quest. Tom goes to prepare another Searchboard. Meanwhile, Tesla is awakened by cold water to the face and finds herself chained to a dungeon wall, where Twyla Strong intends to play with her. She tells her that they programmed the Searchboard to bring Tom Strong there, when they met up with them in issue #10; but, they got Solomon, instead. They thought he might then follow after his ape, but Tesla came. Now, they have sent a bomb to the Stronghold, on the Seatchboard. Twyla leaves Tesla in the dark. Tesla despairs of her fate, when a block from the wall slides out and gentleman adventurer Peter Saveen appears, to rescue her. He frees her, but she believes they are too late to stop the bomb. Peter tells her to cheer up, Professor Parallax can aid them and they move off. He introduces her to Ilsa Weiss, the counterpart to Ingrid Weiss, the mad Nazi enemy of Tom Strong. On this world, National Socialism saved people, until defeated by Tiberius Strong. He fathered her son, Alois, but had murdered his previous wife. They go to the Sprang Typewriter factory, where the dimensional apes are held, behind a forcefield. They find other Searchboards and outfit Tesla with one and a time machine, invented by Prof Parallax. Tesla and Peter Saveen travel in time and see Tesla being brought to the dungeon, by Twyla Strong and her father. He then sends Tesla off on the Searchboard, to stop the bomb, as it emerges. Tesla arrives in time and alerts her father, giving him coordinates to divert the bomb. He follows them and it shifts to Tekla's world, exploding over the ruins of the past. She explains the situation, but says they only have one bard. Tom shows her the two-seater model he has built and Dhalua joins them. When she heard Tesla talk about Ilsa Weiss, she got a look in her eyes. They take the boards to Earth-B, where Ilsa has succeeded in freeing the apes, who are battling Tiberius Strong. tesla and her family join the fight. They get some aid from Quetzalcoatal-9 and defeat Tiberius Strong, while Tesla kicks Twyla's twisted hinder. Tekla's people are moved to Quetzalcoatl-9's world, to aid in his experiment with free world, on an Eden-like planet. They keep Tiberius Strong as a prisoner. Tom Strong has arranged a therapist for him. He and Tesla leave to go explore a bit, before dinner. Thoughts: A fun little romp through alternate realities, with the many Tesla Strong dopplegangers introduced in issue #10 of Tom Strong, where a previous Searchboard incident brought the other Toms & Teslas to the Stronghold. We also get to see alternate Paul Saveens and Ingrid Weiss, plus a reappearance of Quetzalcoatl-9, from issue #3. It's a bit choppy an episodic, as you would expect, but it lets the various artists go nuts with an alternate reality. Chris Sprouse & Karl Story handle the end pieces, while Michael Golden handles the horror of Tekla Strong's world. Adam Hughes and Karl Story do the mermaid world and Phil Noto the funny animal stuff, leaving the ape gathering for Art Adams. Jose Luis Garcia-Lopez essays Tesla Terrific, rather in the style of the Supergirl adventures that inspired this take. Frank Cho does the cheesecake for Tes of the Tigers (and a bit of jungle bondage) and then J Scott Campbell handles the sex comedy stuff, with Tammy Strong and her parents. Claudio Castellini gets the Aztec world and Jason Pearson bats cleanup, with Earth-B and Twyla Strong. Each segment is geared towards their strengths, so all are well matched to the subject, which makes up for the abruptness of individual segments. The climax is a little rushed, but full of nice poetic justice moments, such as Tiberius Strong being smooshed by a giant Aztec ape and Dhalua being uneasy around Ilsa, as she brings up too many memories of Ingrid Weiss. She even calls her a hussy, to Tesla, despite the fact that she is virtuous and aided in the battle. By this point, Alan Moore is starting to withdraw from the ABC line, involving other writers, such as Peter Hogan, who will handle the upcoming Terra Obscura mini-series, while Moore concentrates on wrapping up the main books. His involvement with Tom Strong has a few more issues and Terrific Tales has another 5, but he already farms out some of that. League will have one more contractual arc, after Vol 2 (Black Dossier) and there is the Smax mini-series and the 49ers graphic novel, from the Top 10 series. He sees Promethea through to its conclusion. I may return to summarize that, in the wrap up of this thread, when we get to that point.
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Post by mikelmidnight on Sept 18, 2024 11:41:05 GMT -5
Many Worlds of Tesla Strong Despite my gripes about Tesla generally, I enjoyed this issue. I also btw wrote as fanfic a story about the sex comedy Tom Strong counterpart, and Peter Hogan gave his after-the-fact approval.
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Post by codystarbuck on Sept 18, 2024 13:08:13 GMT -5
Many Worlds of Tesla Strong Despite my gripes about Tesla generally, I enjoyed this issue. I also btw wrote as fanfic a story about the sex comedy Tom Strong counterpart, and Peter Hogan gave his after-the-fact approval. I'm just glad that sequence had things blocked....I don't need to see Tom Strong's "meat and two veg!"
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Post by codystarbuck on Sept 25, 2024 1:08:35 GMT -5
Terra Obscura #1I've been waiting to get to this one! A guide to who's who, on the cover (clockwise, starting at the top): The Terror (aka The Black Terror), The Reaper, Fighting Yank and Carol Carter, Ms Masque Creative Team: Alan Moore-plot, Peter Hogan-co-plot & script, Yanick Paquette & Karl Story-art, Todd Klein-letters, Jeremy Cox-colors, Scott Dunbier-editor So, to refresh everyone's mind, Terra Obscura is the alternate Earth, on the other side of galaxy, where the heroes of SMASH (Society of Major American Science Heroes) battled crime and corruption, led by Doc Strange, The Terror and Fighting Yank. SMASH had been made prisoners of an alien entity, orbiting the world in suspended animation, trapped in stasis bubbles, while the alien constructed vast engines to turn the world into a traveling planet-ship. With the aid of Tom Strong, Doc Strange was able to free the others and then destroy the alien. The Terror died, but his legacy lives on, via an AI program, The Terror 2000. We now join SMASH, as they pick up the pieces of their lives and study the alien technology. A lot of characters get thrown at you, with some resembling one another, so I will try to sort them out, in the comments section. Synopsis: Teacher Carol Carter has been hauled into the principal's office to be dressed down for doing her job. A kid, named Maxie Dragomil stole some SMASH trading cards off some younger kid and Carol caught him, red-handed and put him down for detention. He responded by burning down the library! The kid's father is a gangster, who rules the Lower East Side of New Lancaster. She argues about letting him get away with things because of that and the principal says she is on a week's paid leave, starting immediately. Carol takes the subway home, but can't get into her place, due to a police cordon, due to a battle between The American Crusader and the Bamboozler. Once the fight moves on, the police let the residents return to their home. Carol helps an elderly neighbor, Edie, with her shopping, but Edie gripes about how things were more stable, under the mobsters who ruled while SMASH was locked in stasis. Carol returns to her small apartment, alone, apart from her cat and microwaves dinner, and listens to talking heads debate whether the world needs the likes of SMASH. Carol changes the channel and a news piece runs about scientists, near the Grand Canyon, studying a strange phenomena, where all electrical devices are neutralized, with a radius of 700 yards of the canyon rim. Then, a commercial runs for Terror Incorporated and the Terror 2003 Program. Carol makes a call to a friend and says she has decided to spend part of her vacation in Invertica City and asks the friend if she can stay over. Elsewhere, some criminals communicate through a radio with someone about the Terror 2003 Program and what has been happening in LA. He confirms that it is a war zone and that it is coming their way, in a matter of time. The voice confirms that he can stop the Terror. The leader of the gang, The Clock, asks questions.... Carol arrives in Invertica City (built down in a chasm, with levitating vehicles to maneuver through it) and takes a cab to the Terror Building. the cabbie says Terror Incorporated have obliterated crime and they barely even have cockroaches, anymore. They arrive and Carol goes inside and tells the desk that she is there to see Ms Masque. They ask for her ID, when Ms Masque shows up and gives her a warm welcome. She tells the security guard to issue a Securipass and he reminds them that he still needs to see her ID. Ms Masque apologizes to Carol, but says security is important. She then takes Carol to see Tim...and The Terror.... Ms Masque delivers briefing data to Tim, for his meeting and Carol notices she calls him "darling." Later, at the 4 Comrades' bar, they catch up. Carol calls Ms Maque a "cradle robber," but she says Tim is 18 and he really loves her and it is mutual. She says it happened gradually, after she joined Tim to help set up the business side of Terror Incorporated. Tipper, one of the 4 Comrades, turns up and they catch up on news of some of the other heroes. The Magnet has retired, after his powers started acting weird and joined Larry Lewis, in his detective agency. Tom Strange has vanished. Tipper says he took the death of his sidekick, Mike, pretty hard. The ladies finish their drinks and leave to go sightseeing and to the movies and fail to notice a patron from the bar follow and get into a cab, telling the driver to follow them. During the ride, the man dons a costume and weapons and the driver identifies him as The Reaper. They arrive at the Terror Building and the cabbie asks if Reaper wants him to drop him off, or circle around and Reaper puts a gun to his head, saying he has seen his true face and must die. He kills the cabbie and the cab crashes into the recently vacated cab of the ladies, catching them partially in the blast. The Reaper grabs Ms Masque (who has no powers, as a hostage, after pistol whipping Carol, when she tries to attack him. He kills two responding Terror guards, then comes face to device with the floating orbs that make up the Terror 2003 hologram projection. The Terror identifies the assailant as The Grim Reaper, aka William Niles Norris. Reaper pulls out an energy-charged blade, which seems to shut down the Terror orbs; but, then the Terror appears behind him and shows him the true nature of his power.... Before killing the Reaper, he calls Ms Masque "expendable." The Reaper is obliterated and Tom comes to Ms Masque's aid. She says The Terror called her "expendable," and he passes it off as the Terror rattling Reaper's cage. carol goes to the restroom to wash off the blood and viscera that splattered her. Tim tells Ms Masque that the President has agreed to greenlight the Terror 2003 Program across the nation....an involuntary decision. Carol sees the ghost of her father in the mirror, but he doesn't speak and fades away. Thoughts: Lot of exposition and set up here and it helped to have read the Tom Strong issues, revolving around Tom Strange (aka Doc Strange) and Terra Obscura. The characters are all public domain heroes, from the defunct Ned Pines/Nedor/Better/Standard line of comics. Here are the characters seen or mentioned in this issue: Carol Carter, aka The Fighting Spirit0daughter of Fighting Yank, who gained his powers via a link to a colonial ancestor. With his death, Carol's link to that ancestor is severed and she has lost her powers. Ms Masque-formerly Miss Masque, aka Diana Adams,a socialite turned adventurer, with no powers. Tipper-sister of Tip, of the 4 Comrades, a child group who fought crime and tried to hold things together when SMASH disappeared. The others were Pudge, Buzz and Tommy. Tip is dead now. The bar features souvenirs of their past adventures. Tim -aka Tim Roland, teen sidekick of The Terror, now an adult, running Terror Incorporated. The Grim Reaper-William Niles Norris, who fought the Nazis in WW2. He seems to have gone bad, as the Terror indicates and predicted, but it seems mostly related to the Terror 2003 Program. The Clock-a Comics Magazine Company character, later sold to Quality Comics, while Centaur reprinted some of his stories. Not sure if it is the same character, as this one seems to be a criminal The Magnet-Grant Halford, who invented a Geo-Locator, which he uses to track down criminals and Nazis. Here, his powers are the result of the Geo-Locator exploding, but they are out of whack and he has joined Lance Lewis, Space Detective, in his business. Ms Masque and Tim continue to wear masks, with business attire, while Ms Masque also wears the little hat she had with her original costume. Her original was a red color, but she wears black, to match the company's theme. Her original costume also included a mini-skirt, as does her business suit. While the heroes were gone, law and order broke down and criminal gangs ruled many of the cities, such as Maxie Dragomil's father. The Terror 2003 Program is supposed to restore order and is said to have eliminated crime in Invertica City. This doesn't seem to sit well with criminals, but the Reaper seems to suggest that others see it as fascism. The art is suitably dynamic and expressive and body types are varied, though the two ex-heroines are typically gorgeous. The Reaper's costume is drawn to look more like clothing, rather than skin-tight spandex over muscles, keeping more in the Golden Age feel of things. Ms Masque and Tim are given modern business suits, in black, and their eyemasks. Terror Incorporated security people are in black suits, with a T-logo, formed by two bones. The Terror's original costume was black, with gold bands and a skull and crossbones on his chest, mimicking a Jolly Roger. The design was swiped for Mr Bones, in Infinity, Inc, by Todd McFarlane (or with Roy Thomas' direction), with his skull head replacing that in the chest emblem, leaving only the crossed bones. We still see crossbones on the Terror's orbs and on other things. The Grand Canyon mystery will be expanded upon in subsequent issues; it is just introduced, here. What we have, is a world where crime and chaos ruled, while the alien converted the planet, until SMASH returned and defeated it, with the help of Tom Strong and the Terror 2000 Program. Terror 2003 appears to be an upgrade. Lots of interesting stuff here....not your usual superhero story, which is why I liked it. After 30+ years of reading comics (then), it was refreshing to read something different, in a superhero world. I have a fondness for The Black Terror (especially the Mort Meskin & Jerry Robinson stories), as well as Fighting Yank and Ms Masque. Nedor put out some good comics, with some fine artists and they were a bit different and a bit more memorable. The fact that they are in the public domain has also led to their use at several companies, including AC Comics (Miss Masque, especially, as well as reprints, in their Golden Age Greats and Men of Mystery comics) and Dynamite, via their Project Superpowers imprint. This was one that kind of went under the radar, a bit, since Alan Moore wasn't doing the writing on it. However, Hogan does a fine job and Moore contributed to the plot. Hogan was picked by Moore for this, rather than put in there by DC, as with other titles, once Moore divested himself completely. It's worth checking out and both TO minis were collected into trades.
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Post by codystarbuck on Oct 3, 2024 19:21:22 GMT -5
Terra Obscura #2From left to right: The Green Ghost, Grant Halford, aka the Magnet, Betty Chance and the bottom figure is Lance Lewis, Space Detective. Grant Halford, now retired as a superhero, as his powers have gone haywire, is a private detective, working with Lance Lewis. he is our POV character, for this issue, which treads on traditional detective story ground, as well as the larger story of SMASH and Terra Obscura. Creative Team: Alan Moore-plot, Peter Hogan-plot & script, Panick Paquette & Karl Story-art, Todd Klein-letters, Jeromy Cox-colors, Ben Abernathy-editor Abernathy was also editor on issue #1. I have been on autopilot, with Scott Dunbier as Wildstorm editor. Abernathy might be credited since Alan Moore isn't directly writing this and they didn't need the cutout. or not; I don't really know. Synopsis: Grant halford is at a Las Vegas hospital, to identify a body (Nope sorry, that would be a city or county morgue, unless the body could not be immediately removed from the hospital). The clerk asks the name of the deceased and he replies his partner, Lance Lewis. He also picks up some binder clips, from a cup....just not with is fingers....... He is directed to the mortuary and it is definitely Lance. he was found in the desert and coyotes got to the body (easier to catch than road runners), but the death was between Tuesday and Thursday, caused by an electro-magnetic ray, of some kind. His personal effects include a wallet, with cash and credit cards intact, a hotel room key and a $20 betting chip, from The Rabbit's Foot Casino. The pathologist doesn't expect much from the Vegas cops and suggests that the town is Mob ruled. Even more than the real Vegas. He takes some sand grains, to analyze, but leaves everything and quotes Humphrey Bogart about doing something when your partner is killed. Grant goes to the hotel room and finds a toothbrush and a bad novel, with an old picture of the pair of them, from 1942, used as a bookmark. They were paratroopers and Lance was always cool about the jumps, while Grant would get nervous. Lance would tell him not to worry, that they don't die today, like he knew it for certain. he later reveals he did know, because he was from the 22nd Century and had travelled back in time (to the sounds of ZZ-Top) to be part of the "last good war." After the war, Lance unpacked his jetpack and raygun and became a science hero, while Grant pulled out his inventions and became The Magnet. Lance knew when he was going to die and said he couldn't change it, likening it to the story "Appointment in Samara," The week before he vanished he left Grant a note, saying he was going to Samara. Lance goes to the rabbit's Foot and interrogates the owner, Rabbit (who has a narrow face and buck teeth) about Lance being there and Rabbit basically tells him to get lost. Lance decides to ruffle his feather and applies his powers to the slot machines..... Rabbit swears he didn't have him whacked and Grant moves on. Meanwhile, a pair of figures, one named Adam, move through an enormous mechanical construct, exploring, but running into dead ends.... Grant continues his investigation and drives through the desert. he calls someone named Mac to check on who uses a broad-beamed electro-magnetic weapon and to call him back. He continues through his memories of his past, with Lance, founding the detective agency and Lance's behavior, before he left. He was thoughtful and melancholy, recalling his girl, who isn't even born yet. Grant uses his abilities to trace the origin of the sand particles, to find where Lance died. he finds the locale and a mysterious green glow, which isn't so much a clue, as a helpful observer.... The green dude is George Chance, aka The Green Ghost, a supernatural investigator. He shows where Lance's body was found and says that he is unable to determine who was behind it. Grant questions why he is concerned, since bigger cosmic things are more his turf. Ghost says he fears it might be a big cosmic thing and Vegas is about to become a very dangerous place. He tells Grant to go to a place called The Wheel and find a woman named Betty, and get her to safety. Then, he will meet back up with Grant and Betty. He also tells him he believes the investigation may lead to Invertica City, as he disappears. Grant heads back and hears from Mac and he has two suspects for the weapon. The first, Dark Dynamo, is dead. the second option is The Grim Reaper. He is surprised and says he and Lance were friends. Mac tells him about the attack on The Terror 2003. Grant thanks him then places a call to the operator for a number in Invertica and calls Ms Masque. She doesn't recognize his name, until he tells her he was The Magnet and she recalls him. he tells her about Lance's death. He asks about the Reaper and she tells him about the attack and says the police have the weapon, now. He says he might come out, soon, and she tells him to stop in and see Tipper, at the 4 Comrades. Diana gets off the phone and tells Carol about the call and the connection to The Reaper and the attack. She then reveals she dated Lance once or twice, which gets a question for Carol, about Diana dating everyone, once or twice. She takes exception, saying she isn't a slut. Carol talks about returning to New Lancaster, while Diana shares insecurities about her relationship with Tim. She then asks Carol is she minds her tagging along, when she returns home and Carol thinks it is great and they will paint the town. Grant finds Betty, at The Wheel, doing a mindreader/clairvoyant act, having audience members pick cards from a tarot deck, then allowing them to ask a question about their future, usually leading to humorous answers. Grant visits her in her dressing room and she says George said he would send someone, when things start getting rough and then asks if that has happened. As Grant responds, the power goes out. Betty lights candles and they decide to get out, and find some creature standing over ripped corpses. Grant pulls his gun, but it jams (Yannick should have drawn an automatic, then, not a revolver, as they don't jam) and Betty takes care of it with a flick of the wrist and a stiletto knife. They hear more screams. Betty explains to Grant about the weird phenomena, around the Grand Canyon, where nothing technological works, even the laws of physics don't work. Grant sees that the flashlight he found (which doesn't work) doesn't stick to him and the field, or whatever, has affected his powers. betty sees lights across the street and the airport and says it hasn't reached there and they can still leave town. They grab his car and head to the airport. Thoughts: Some nice detective fiction mechanics going on here and Grant makes for an interesting character, an ex-hero whose powers have gone screwy, causing occasional embarrassment. Lance is also intriguing, a man of the future, with technology, who travels back in time. Unlike Booster Gold, he knows when he is slated to die and cannot alter history. His death seems to have been caused by the grim Reaper, before his attack on the Terror 2003. The question is why? meanwhile, the meeting with The Green Ghost suggest that it is related to something much bigger and the monstrous creatures in Vegas, plus the weird EMP phenomena suggests they are related. All very mysterious and intriguing, making you want to pick up the next issue and find out. Green Ghost makes for an interesting figure, a literal ghost, specializing in supernatural threats, able to solve mysteries by talking to the dead, yet he can't speak to Lance Lewis. He isn't in a transitory state, available for a chat. Why? He also has some connection to Betty, who seems at home with the supernatural and capable of defending herself. Why is Grant needed to safeguard her? Grant is a nice mix of private detective tropes, a little Sam Spade and a little Mike Hammer, in that he was once a soldier, both a literal one and an ex-science hero. Same with Lance. Many pulp heroes and detectives and many post-WW2 detectives were veterans. The older characters were veterans of WW1 and the later ones of WW2 (with hammer retro-fitted to Vietnam, for the Stacy Keach tv series). He has his weaknesses (his powers and a certain self-consciousness) and was an inventor of sorts. The original Magnet developed a super compass, which led him to crime, to fight it. This version seems to have gained further magnetic power, but the events of the Tom Strong tale affected that. We don't know much about Betty, except she is a friend of The Green Ghost and tangentially related to the supernatural and not phased by it. She is also quite capable in a fight. Meanwhile, we have no idea about the giant machinery our two mystery figures are exploring. Yannick deviates from copying Kirby machinery and draws it rather like a real internal combustion engine, with a generator, distributor cap and other recognizable shapes. It's a refreshing change, even if it looks like they are exploring a lawn mower or 6-cylinder car engine, rather than the mechanics of an alien civilization, to turn the world into a spaceship. The machinery is supposed to be the remnants of those aliens, as seen in Tom Strong. The difference in word balloons suggests that "Adam" is communicating in either different language or altogether different method. His speech is also not fully formed, more of a pigeon-English. No idea about the other, besides the suggestion that he is speaking English, verbally, based on comic mechanisms.\ Diana and Carol have real conversations and the dialogue suggests a certain promiscuity to Ms Masque, or at least a lack of long-term relationships. She is also worried that Tim will grow tired of her quickly, due to the age difference. The fact that she quickly asks to join Carol for her return t New Lancaster suggests she might be running away from the relationship. She talks about not getting rid of old trophies, because if she had the space, Tim would want to move in. She seems to think that if things move quickly, they will be over quickly. Is this because of past relationships? Is it because she might end it quickly? Is she uncomfortable in longer relationships? Again, it gives depth to the character beyond ex-Science Hero and business executive, who still wears a mask and is dating a guy barely of legal age. There is also the subject of the attack and her being taken hostage. Is she feeling vulnerable beyond the relationship? The fact that the series raises questions more than it answers, in the early stages, made this so enjoyable, for me. It gives us a wide range of interesting characters, beyond costumes and hero names and makes them interesting people, grappling with a new life, far different from the old. It is not straight-foreward superhero stuff, despite settings and costumes. Only a very few still seem to be playing superhero games. This is more like nori film and post-war pulp fiction, where you see that not everything in America is a shiny, consumerist dream of a super power, with luxury goods on offer and nothing but opportunity. It's the dirtier underbelly, the uncertainty of the future, after survival of horrible circumstances. there is survivor's guilt, feelings of loss, questions about the past, what really matters vs what used to seem important. these are people who have faced real calamity and are questioning their lives and their role in the future. Meanwhile, things are getting strange, again. What does it all mean? Yannick Pacquette and Karl Story continue to delight, visually, with expressive faces and interesting character designs, which are identifiable, without costumes (in most cases...there are future examples which aren't so distinctive). They handle dynamic action well, and interpersonal scenes with equal creativity, as well as giving us something unique, in the machinery scenes. It's a nice mixture of visual subjects, to match interesting plot and character development. That is why I found this so under-rated, in a highly under-rated line of books. League got all of the attention and Promethea was Moore's essay on a heroic figure through various incarnations, rather like Michael Moorcock's Eternal Champion. Tom Strong is his post-Modern take on the old pulp hero, part Tarzan and part Doc Savage, with greater cultural sensitivity and scientific background, while Top 10 was a police procedural, with a superhero police force, in a city filled with superheroes. When everyone has powers, no one's powers are completely special. Tomorrow Stories played with comic book tropes, mostly for satire. This deals with soldiers/warriors/heroes, after the war/fight/epic superhero battle. How do they fix their world? What do they do with their lives? What is their true purpose? Who do they really love? Did they really matter, in the grand scheme of history? Can they matter now? Do they want to have big lives or little ordinary ones? Who am I and why am I here? Universal questions.
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Post by codystarbuck on Oct 15, 2024 17:20:04 GMT -5
Smax #1The return of Top 10!!!!!!! Sort of. The cover juxtaposes Neopolis with Jaaf Smax homerealm. Note Excalibur in the stone, by the living tree, from Oz. The main easter eg I can see on the Neopolis side is a Batman pastiche, behind Jaaf's legs. Also, the semi truck is Optimus Prime. Creative Team: Alan Moore-writer, Zander Cannon-art, Todd Klein-letters, Benedict Dimagmaliw-colors, Scott Dunbier-editor Zander Cannon handles art solo on this project, while Gen Ha works on The 49ers graphic novel. If you have ever seen Cannon's excellent The Replacement God, you understand why he was perfect to do the art solo, for this. Synopsis: Robyn Slinger arrives in a Go-Go Taxi (with checks running around the body of the cab), to pick up Jeff and head to the Transworld terminal. Jeff doesn't answer the horn, so Robyn goes inside his trailer to get him. He is packing the last of his things, including his singing sword, which he tells to shut up or he will leave it on some train tracks or something. The cabbie has never been to Neopolis and is awestruck by a flying bathtub. Robyn and Jeff barely notice. Robyn asks about Jeff's homerealm and he calls it a dump and that it's pretty backwards. The arrive at the terminal and grab their luggage for the trip. Transworld is the dimensional gateway to other realms and is filled with all kinds of beings...... ..including: John Carter and Tars Tarkas, a Cylon centurion, Rorschach and the Question, Masaru (from Akira), Arthur Dent (Hitchhikers Guide), Bill the Galactic Hero, Jack Pumpkinhead (Oz), Marvin the Paranoid Android (Hitchhihers), Gatchaman (probably Ken the Eagle),. A directional sign says "To Infinity and Beyond." Another references the Blue pill, from The Matrix and one is about a lost lightning bolt necklace, which belonged to Jenny Weaver, from Zot! Further easter eggs appear as the proceed throught the terminal and enquire at a desk for their gate. They are ehaded to Earth 137, which the Maria robot (from Metropolis) didn't realize they went that high. They are directed to Bay Omega and are informed that the outer realms are serviced by a different system. Jeff is defensive about home and Robyn tries to get him to chill. They arrive at Bay Omega, which has a very Ditko look and has an Asian service agent waiting for them (rather like Wong). Jeff knew it was going to be embarrassing and beats his head against a wall. They are directed to step into the Throbbing Star of Guurtz and receive the safety demonstration, for dealing with Nether-Wraiths and recommended to chew gum or recite the Mantra of Zarxeel to deal with ear popping (caused by demons chewing). Jeff warns Robyn not to look into the light or she will be sick and she asks why, then it gets a bit messy. They arrive in a cave, with three witches attending. They offer to clean Robyn's jacket by dipping it into their cauldron. it will take about 20 minutes, to be ready. They ask for their tickets, with thee and thy and Jeff asks why they don't speak normally. The witch tells him to get off her back and that tourists expect it. They go outside to pass the time and Robyn gets a first look at a world wth faeries, trolls, pixies and arguing elves, from Elfquest. We see castles and Smurf houses, and a rainbow bridge, across a brook. There is a BFG in the background. A phoenix flies overhead. Robyn is stunned and Jeff reminds her he said it was a dump. Robyn replies that it is beautiful and can't undertsand why he is so down on the place. they recover Robyn's jacket and head on for the home of Jeff's aunt. Robyn has trouble managing the walking, with her cast and they stop at an inn, for the night. The landlord tells Jeff he has two rooms, a farthing each. Jeff asks why so cheap.... An elf offers to take a look at Robyn's leg and heals it and cuts away the cast. Jeff starts to warn him off, but Robyn says it is better. The elf introduces himself as Aldric, of the Blue Glen. Jeff is still mistrustful, saying they swindle people and steal babies. The landlord shows them to their rooms and Robyn asks why hers has mattresses stacked one upon the other. Jeff says because it has a pea in it. The mirror on the wall shows a ghostly face in it. Jeff's room has a rack and other torture devices and the landlord says it is a traditional tavern, with traditional skullduggery. Jeff replies that it will probably be more comfortable than his trailer. They decide to get a bite to eat and the landlord offers them the tavern's finest..... Robyn finds the cuisine a bit too exotic..... They head on over to Jeff's aunt, Minka's house. He tells Roxyn that Minka is also a dwarf, like his uncle Mack and that they took him and his sister in, when their parents died. Roxbyn replies that must have been tough. Jeff replies yes, which is why he probably shouldn't have killed them. They walk along to Minka's house and Robyn sees mushroom houses pressed together and tree apartments. jeff tells her that heroes and wizards have bought up second homes in the dell and it caused housing prices to skyrocket. They come to a gingerbread house and meet Jeff's aunt Minka. She is overjoyed and hugs his shin (she's a dwarf). She invites him and his "page boy" in and tells everyone that Jaafs is home. His uncle Durkin is there, as well as his brother Valkan. Minka keeps calling Robyn a page or squire. We then meet Jaafs' sister, Rexa.... He introduces Robyn as "his wife," and Rexa is surprised that Robyn is a girl, since she thinks Robyn looks like a boy. Dinner is served, but Robyn is the one stewing. After dinner, they say goodnight and head back to the inn, with Robyn barely speaking to Jeff. Robyn has trouble getting to sleep that night...... Thoughts: There is some funny stuff going on here and you are well advised to linger on the pages. Like Top 10, they are filled with visual gags and easter eggs. At one point, you see a troll under a bridge, and a turtle, wearing a mask and stepping on a sai, though it is drawn to look like an actual turtle, nut an anthropomorphic turtle. In one panel, we see the White Rabbit, of Alice in Wonderland, being mugged by Max, of Sam and Max, Oswald the Rabbit and Peter Cottontail, for his watch. The Lorax, from Dr Seuss, can be seen in the woods, peeking out at the travellers. Moore plays up jokes about elves fooling people with glamour, as well as The Princess and the Pea, at the inn, and the Bed of Procustes, where he made people fit to it, either stretching them or chopping off their legs, before being slain by Theseus. The inn and inkeper are also references to Lucius, from Bone, as he mentions having been infested with locusts. References to the various easter eggs can be found here......Underlying all the jokes are Jeff's wariness about showing Robyn his past, yet he still asked her to come along. Robyn questions why and he says he thought someone from his new life seeing the world would help him from being sucked back into it. Robyn asks if that is so bad and Jeff turns quiet. His brother (a dwarf, so adopted brother), calls him Dragonslayer and he has a singing sword, like a hero of sagas and legends. Jeff is hiding something more about his past than just a fantasy world. He becomes really uncomfortable when he sees Rexa and suddenly announces that Robyn is his wife. Why the deception? Robyn gets mad about the lie and the secrets. Moore and Cannon demonstrate that fairytale worlds were not entirely bright places, as they are filled with dark woods and dangerous creatures. On top of that, they add modern touches, like muggings, gentrification, race prejudice and even street prostitutes. Fairytales are often dark pieces, designed to teach morals and provide metaphors for things in life, such as parallels drawn about Red Riding Hood and menstruation or Midas and greed. The pea and mattress are signs that Robyn is a true princess, since she feels the pea through all of the mattresses. There is also commentary about gender stereotypes, as everyone thinks Robyn is a boy, because of her short hair, as women in fairytales have long hair and that is what we see, across panels, with a woman on a unicorn and animals dressing Cinderella. The question is, what is Jeff's dark secret and why did he leave this place and his family, who clearly love him? What dragon did he slay and why did he put away his singing sword, in Neopolis? Why the deception with Robyn, when he introduced Rexa? Obviously, these are the questions that will be answered, in the series. Like Top 10, this is about the characters, with the world providing some visual fun, while the dark underbelly is slowly exposed. Unlike Top 10, this is a world of fantasy characters and heroes, not superheroes and mad scientists. It takes magic to get there and magic and strong weapons to survive, even among "Good-Hearted Folk." In the annotations, someone draws the parallel between Jeff, a heroic figure, and a giant to them, raised by dwarves, before going off to become a police officer in another realm; with Captain Carrot Ironfoundersson, from terry Pratchett's City Watch books, in his Discworld series. Carrot is a tall, broad hero, raised by drawves, who goes off to Ankh-Morpork to seek his fortune and become a member of the City Watch, the police force. Carrot is the kind of hero who quietly inspires people to be better, rather than boasting of his deeds. He carries a plain sword...the kind that marks a true hero...and polishes his old armor until it shines brightly in the sun. A real knight in shining armor. Through the series, evidence arises that he is actually the lost prince, heir to the thrown of Ankh-Morpork, currently ruled by the Patrician, Havelock Ventinari (modelled on Machiavelli, though in a benevolent fashion). Carrot goes out of his way to "accidentally" destroy such evidence. When questioned, he says people should follow leaders because they freely want to, not because of their birth or station in life.. He prefers to be an example than a ruler. It is a shame that alzheimer's took Pratchett away before he could try his hand at Superman, because I think he understood the character better than anyone, except maybe Elliot Maggin. Jaafs Macksson is a hero, but doesn't want to be one...for some reason. That is the heart of Smax. Robyn is his friend and partner, the one person who knows Jeff beyond his facade, though she is only just learning many things. There is no romance, just trust and mutual respect. The Top 10 series and the spin-offs are some of my favorite ABC material and that includes this mini-series. The easter eggs make for fun hunting and the story is filled with great material and some playful jokes about tropes, much like Pratchett's Three Witches books (and you can't help but think of the three witches at the arrival cave as Granny Weatherwax, Nanny Ogg and Queen Magrat Garlick, of Lancre. They were a satire of the three witches of Macbeth, which Moore is also homaging (with the boiling cauldron...."Double, double, toil and trouble; Fire burn and cauldron bubble....") Pratchett mimicked this scene at the beginning of Wyrd Sisters, with the line "When next shall we three meet?" with Nany Ogg saying Tuesday was fine for her. This is very Pratchett, which is a very good thing.
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Post by rberman on Oct 17, 2024 11:16:28 GMT -5
Zander Cannon handles art solo on this project, while Gen Ha works on The 49ers graphic novel. If you have ever seen Cannon's excellent The Replacement God, you understand why he was perfect to do the art solo, for this. Comparison of those two projects with Top 10 show what a good team Cannon and Ha were. Cannon's layouts provide the clever Easter Eggs to reward deep digging, while Ha's facility with lifelike faces produced beautiful characters. I wish they had stuck together; IMHO each is diminished by working separately.
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Post by codystarbuck on Oct 17, 2024 11:35:23 GMT -5
Zander Cannon handles art solo on this project, while Gen Ha works on The 49ers graphic novel. If you have ever seen Cannon's excellent The Replacement God, you understand why he was perfect to do the art solo, for this. Comparison of those two projects with Top 10 show what a good team Cannon and Ha were. Cannon's layouts provide the clever Easter Eggs to reward deep digging, while Ha's facility with lifelike faces produced beautiful characters. I wish they had stuck together; IMHO each is diminished by working separately. Oh, I don't know; Smax has more humorous elements and I am not sure that Ha's style would work as well in that context. By the same token, The 49ers is more serious and Ha captures the look of the period well, while still adding easter eggs, like the Pogo characters as real animals. In the regular series, I think the sum was better than the parts; but, these felt more tailored to their specific strengths.
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