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Post by Dizzy D on Apr 14, 2017 3:36:32 GMT -5
New trailer will be out today.
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Post by Dizzy D on Apr 12, 2017 12:21:18 GMT -5
And to add to that Hermann's Sarajevo Tango was on my best of list we did a couple of years ago on CBR for the Classic Comics board.
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Post by Dizzy D on Apr 12, 2017 12:18:30 GMT -5
I have gotten my hands on the Hermann hardcover above ("Zonder Pardon") and it's a great story, but not a reprint. 76 years old and he still makes pages like these: Quoting myself here, but as we were talking about Hermann.
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Post by Dizzy D on Apr 12, 2017 10:08:09 GMT -5
Wanted to mention Atwood, but Cheeks already did.
Jean van Hamme was a novelist before he wrote comics. In fact Largo Winch started out as a series of novels.
Chuck Palahniuk has recently done a sequel to Fight Club in comicbook form.
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Post by Dizzy D on Apr 12, 2017 9:43:29 GMT -5
Ah, I found some hard numbers (Belgium (Flanders and France only sadly, no numbers for the Netherlands or Wallonia. And the numbers for France are relative, not total numbers) Source: www.stripspeciaalzaak.be/Verkooptop10.php (in dutch) *= The site does not provide any information how Edistat comes by its numbers. So a bit of background apart from that. Belgium has a population of about 11 million. A bit more than half are in Flanders, about 6-7 million. The numbers published show about 150.000-200.000 comics sold every week for the total sum of about 2.5 million euros a week (so these are a combination of trades, softcover and hardcover BDs). Numbers may change if one week has some really anticipated comic coming out (new Asterix), but the numbers from the last few months seem pretty consistent. Highest is 3.2 million, lowest 2.4 million) The top-sellers for Flanders are local comics, with a few French comics thrown in. The Top10s from France show a lot of manga and occassionally an American trade (Walking Dead most recently) and of course the usual Franco-Belgian comics.
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Post by Dizzy D on Apr 12, 2017 9:18:08 GMT -5
A question for our Brit members or non-North American members...how viable would comic shops be in your area if they did not have American comic books (i.e. comics from American publishers and their intellectual property) available to sell? How much of their revenue stream is from American comics vs. comics from other areas? Is there enough other product available to keep a specialty shop viable selling comics only? -M Depends really on the store over here: At the moment, comic shops I know about in my vicinity: 4 in Utrecht: 1 used to be focused on American comics and manga, but the manga has been overtaking the rest, American stuff is trade-only. Also has Magic cards and Warhammer miniatures. No European comics. 1 is a combination of European and American comics with a bit of manga. No card games, toys etc., just books. Focus seems to be mostly European these days, but it's like 60-40 or 70-30, the American stuff is still a good chunk. One of the few places where I can still get floppies and the shop I visit on a near-weekly basis (5-10 minute walk from my work helps. Then again, these 4 are all within a radius of 10 minutes from each other). 1 is European stuff only. 1 is a mixture of European and American with focus on European. 1 in Sittard, this shop I've been visiting since I was 6 years old, so I can remember all the changes it went through over the years. Used to be mostly European, then during the 90s it became almost solely American, then it returned to mostly European with a big chunk of American stuff (trade only). A bit of manga and Magic cards. 1 shop in Eindhoven: Very large shop, lots of European stuff, but also a lot of American stuff, both floppies and trades. Also a decent amount of boardgames, manga, Magic cards etc. Arnhem: haven't been there in a while, last time it was mostly European and American trades. Nijmegen: moved about a year ago. After the move not a lot of American trades left, mostly European. American stuff seems to be mostly Indy. Rotterdam: 2 stores (there are more, but I don't know the others): 1 European only. 1 Mixture of American and European (and quite a few puzzles).
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Post by Dizzy D on Apr 12, 2017 8:56:23 GMT -5
In case anybody was wondering where I've been the past few weeks. I'm stuck in Andromeda.
Mass Effect: Andromeda looks to be the child of Mass Effect 1 and Dragon Age 2, with bits of Mass Effect 3 thrown in for Multiplayer and Dragon Age Inquisition to fill out the maps. I like all those games, so I'm enjoying myself so far.
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Post by Dizzy D on Apr 10, 2017 5:12:43 GMT -5
Finally managed to get caught up on this series (my intro was not the first episode, but the very weak second (or was it third) episode), but I saw the last 3 peisodes this weekend and they were very good.
SPOILERS (I guess):
Legion did one thing I never expected. It managed to get me interested in the Shadow King as a villain. Apart from David himself and the Shadow King, it seems to be mostly new characters (even if Syd is just Rogue with a new coat of paint).
I enjoyed that they were willing to do something different with a lot of the scenes. The chalkboard scene were David figures out his own backstory was pretty great, the silent movie scene in the same episode works really well.
This combined with good actors makes me eager for season 2.
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Post by Dizzy D on Mar 24, 2017 4:17:26 GMT -5
The problem is not much that it's gratuitous, but that story and gameplay are really seperated in this game, so it doesn't fit. She goes from scared girl to "apex predator of headshot island". It's a minor complaint that fits with more video games though (the average video game protagonist has a body count that would shame any serial killer) It does give some fun if dark moments when the cultists who hunt her at various points in the game realise that they are not going to stop her. "She's still alive?" "She has a grenade launcher!" I just started another game last night, and when I was playing through the beginning where she's captured after the boat shipwrecks but escapes with her hands tied behind her back and you have to move from cover to cover. She hides in that shed or whatever and one of the thugs finds her and the connotation is he might assault her and she struggles with him, until he ends up killing him only out self preservation. She picks up his handgun, and then only moments later, finding a clip, she starts taking other dudes out with ease. I shot a 9mm handgun for the first time 2 years ago at 37 years old and struggles to hit the broad side of a barn, so to speak. So I agree they laid the apprehensiveness to kill and her initial confidence to survive on a little thick, for her to end up being the badass warrior she ends up being. Not that story is so important to me on an interactive game. But having this conversation and having had started a new game last night, I really noticed it more than I did on the first play through. Her proficiency with firearms wasn't a problem to me, obviously Lara had a lot of training in various survival skills even before she ends up on the island. Her mentor was the kind of person to train her how to use a gun after all. Knowing how to shoot a gun and knowing how to shoot a human are two very different things though, but the game goes very quickly over that. But it's one deer and one human and after that she just completely switches it off. I did like the Rise of TR trailers where they had Lara with a therapist to talk about these things, but that never went anywhere (understandable, it's an action game after all, so getting too deep into the effects of killing, even in self-defense, is not really the part of it (we do have games like SpecOps, but then again, that was the point of SpecOps). Still, as I said minor points in a great game. There are so many parts that are done so well. Getting to the top of the radio tower is one of my favourite moments in the game.
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Post by Dizzy D on Mar 22, 2017 3:45:13 GMT -5
I don't that I've ever complained about a game have too much gratuitous violence,but that's me. The problem is not much that it's gratuitous, but that story and gameplay are really seperated in this game, so it doesn't fit. She goes from scared girl to "apex predator of headshot island". It's a minor complaint that fits with more video games though (the average video game protagonist has a body count that would shame any serial killer) It does give some fun if dark moments when the cultists who hunt her at various points in the game realise that they are not going to stop her. "She's still alive?" "She has a grenade launcher!"
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Post by Dizzy D on Mar 21, 2017 11:32:38 GMT -5
Rise of Tomb Raider is very much the same, but for some reason I didn't enjoy it as much as the first one (I loved the tomb puzzles in 1 and the ones in 2 were not as interesting IIRC). The pre-reboot Tomb Raiders are different type of games, more focused on platforming and block puzzles.
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Post by Dizzy D on Mar 14, 2017 9:12:38 GMT -5
There are characters that only work for me for a single creator (the primary example I can think of is Howard the Duck. But it's a personal hangup: I'm sure that Chip Zdarsky's Howard was an excellent comic, but I have no interest in a non-Gerber Howard).
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Post by Dizzy D on Mar 10, 2017 11:00:17 GMT -5
I can never understand why the comic companies don't release a new printing of those various HC's that jump up in price. They can make a killing. Printing is expensive and those high prices are based on scarcity. I don't think the demand is high enough to offset the printing costs.
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Post by Dizzy D on Mar 10, 2017 9:22:52 GMT -5
Karnak not being exposed to the Terrigen Mist is not a new idea, it's been around since at least the early 80s (I remember reading about it in the old Handbook to the Marvel Universe around that time.), so I don't see how it's motivated by Marvel wanting the Inhumans take the mutants role?
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Post by Dizzy D on Feb 28, 2017 10:07:47 GMT -5
These car riddles always seem to based on missing information we do not get, so I bet there is some car out there which we didn't hear about (he had a horse and carriage, a motorbike or something), so we get to 18.
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